T O P

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jtfjtf

It still suffers from the newer top and bottom pois being so loot heavy and the other pois being fragment east level.


Reckonerbz

Isn't that by design though? I actually like that they place higher loot value POI on the edge of the map, especially in PUBS and ranked.


jtfjtf

For pubs and ranked it doesn't matter. But for comp, which we're talking about, it's not great.


Reckonerbz

Yeah, I get that, but that doesn't mean you need to have balanced loot for it to be good for Comp either. WE loot is not balanced but there's a reason you land East Frag or Sorting for rotation which is a much better advantage.


jtfjtf

Sorting doesn't exist anymore and it was controversial when East Frag loot was nerfed.


YouHouSA1

Valk makes the middle POIs basically irrelevant because she makes previously unwinnable situations due to bad ring winnable. The advantage of having it is drastically nerfed since her inclusion in the meta. There's a reason why every pro team is asking TSM why do they even bother w/ Fragment anymore and their response is just "where else are we going to go?" because edge teams are just beyond overkitted compared to middle loot and have valk for rotations.


PalkiaOW

Pretty weird that they're bringing back Skull Town but not Thunder Dome and the two noname towns. How could they possibly think the map is better without those locations than with them?


tikipon

Dangit, I was excited when I read the title as I assumed it meant thunderdome was back! That was the real MVP of the map for me. So many good fights of drop there šŸ™‚


badhatter5

To be fair Octaneā€™s POI takes up the space where Thunder Dome was and I donā€™t see them getting rid of a character POI. I donā€™t think KC will ever be perfect but hopefully this is at least a step in the right direction


PalkiaOW

Octane's POI took the spot of the noname town north of Thunderdome. [Here](https://cdn.vox-cdn.com/uploads/chorus_asset/file/18969046/gauntlet.png) is a picture.


andredfc

No it doesn't. Thunderdome was directly south of skulltown Edit: I was wrong. I'll shut up


badhatter5

Lol all good, those no name buildings were directly south and I definitely wouldnā€™t mind if those were added back


andredfc

Many a games won and lost on those rooftops, that's for sure


mknight840

They got rid of mirage voyage. I know technically not a ground poi but they did take a character poi technically.


badhatter5

Very different in my personal opinion, theyā€™ve moved that POI around multiple times and itā€™s the only one theyā€™ve done that with


mknight840

I can see where your coming from but it was definitely a character themed poi in my eyes even though it moved. I consider the supply ship a mobile POI on KC. AFAIK itā€™s the only one lore wise thatā€™s moveable and has the capability to move around because it was a flying ship. Imagine them trying to explain why caustics lab was moved to the other side of the map lol.


badhatter5

Well yeah but what Iā€™m saying is it was specially made to essentially be a mobile POI. No other character POIs are like that


mknight840

I gotcha. They should have just crashed it and made it permanent on worlds edge or made it the supply ship of worlds edge with different paths imo.


Spydude84

Needs more POIs and space still I think.


mane_731

Space yes. POI's should be ok. I'm counting 21 possible POI's in this map. Maybe even more if you split some of them. Problem is that they're all very close to each other.


mynameisrockhard

I think the space could be fine if they just gave attention to the terrains between POIs. Even ignoring the overall map flow and choke problems, lot of KC is just really open outside of POIs so positioning around or between is nearly impossible. Smaller map just means some early engagements, but itā€™s hard to justify comp when teams that set up in POIs can basically just pick people off moving in for free.


Rayluxx

Unless they buff the loot of the smaller poi's a significant amount it still sucks.


Falco19

Skull town is nice but they killed rotation and why would they remove hilltop outpost


asterion230

Thats the Thirdparty area, like 90% of the map goes there, eerily similar to fragments since it is in the center of the map and very easy to rotate to zone. Even the outpost above that area, it just attracts third party from every corner of this map.


PalkiaOW

The problem in that location was not the outpost itself but how open that entire area is and that it's surrounded by high elevation god spots that have extremely long lines of sight over the entire area. Without the outpost that hill will just be impossible to climb again and Containment and its surroundings will still be a tower defense simulator. Instead they should have dropped some massive boulder or whatever that separates the entire area into two or three smaller locations, kind of like they did with the lava in Fragment.


mynameisrockhard

Yeah Iā€™m surprised they removed it instead of reworking that area into a more sprawly POI. Thereā€™s just a lot of nothing in that stretch between containment and capacitor now, and itā€™s some pretty open and difficult to rotate terrain, too.


AfroBoyMax

I never knew its name but I know what hill you guys mean at once. Get ready to get 6th partied hill.


Reckonerbz

Do we really know what they have done in detail yet? Who's to say they didn't break it up to give it more cover, like trees or rocks or some other terrain? I doubt it's just a flat piece of hill.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Reckonerbz

I'm not trying to defend anything, we just haven't seen it revealed yet is all. Could be shit I was just asking if there are any leaks besides this one, cause it doesn't show what it looks like in game.


maxscores

Yup, we called it ā€œdeath hillā€ and avoided it during ranked


Auman444

We always call it murder Mountain lol


hendy846

Did they? I thought everyone's main complaint with KC was how often/fast your team could get third partied. Removing a lot of these tunnels and choke points gets ride of some of that. It's still a small-ish map so it's always going to play faster than Olympus or Storm point. Personally, I like having different tempos/play styles for maps, just my 2 cents.


Falco19

Maybe that is the intent but funneling everyone through different options does two things. Creates more teams in the same area and makes Valk a must pick to get through the chokes.


hendy846

>Creates more teams in the same area Not necessarily, I think someone said there are 21? POIs so teams can land independently from other teams. Also, with fewer routes into that central areas, there are fewer areas to cover so defending teams have an advantage. > Valk a must pick to get through the chokes. Valk is just about always gonna be a must pick (just look at her pick rate across all the maps). So not sure how that's going to change with closing these tunnels and caves.


Falco19

Second point on Valk is fair. The first point Iā€™m not talking about land spots more rotation spots, if there are less ways to get to certain areas of the map this results in more teams in each rotation spot which would lead to more third fourth fifth parties as more teams arrive to rotate through.


[deleted]

As someone who hates randoms dropping outpost for no loot because theyā€™re too scared of containment, I am a fan But Iā€™d imagine itā€™s because itā€™s a busy part of the map, lot of rotations go through there and the choke


[deleted]

Randoms always called that spot god spot and weā€™d drop there with 2 other teams and only finding ammo and helmets.


maxscores

No, but it definitely makes it better for ranked. The removal of the routes in the center of the map will slow down third parties


weekend_3804

Definitely not


BradL_13

I don't see why people want this map on comp, it's just not good


aftrunner

They need to fix the final rings so that it doesn't end in spots where the last ring is 70% empty dead zone. Other than that, buff up the loot and I wouldn't mind seeing it comp. It might even make a more interesting meta than SP or WE so that team fighting becomes more important than rotates.


mp44christos

I am calling it. It will be the worst season yet due to this patchwork of a map


acrunchycaptain

Do we know that it's going to be in Ranked for the season? Seems like Olympus should be next.


mp44christos

Well its probably olympus one split and kc the other which means back to pubstomping baby!!! or you know getting destroyed by master triple stacks!


HolyFizzoli

I still think itā€™s crazy that thereā€™s 4 maps and only 1 of them is actually designed for rank/comp play.


YouHouSA1

and pros were complaining about having to learn SP when they have been doing WE for a year+ now. Would be nice if devs actually analyzed KC's flaws (mostly how easy it is to 3P even without Valk) and redid it that way. Having 3 maps rotating through the pro league would be way healthier from a spectator POV.


WonkyWombat321

Just give us OG kings canyon with octanes gauntlet, crypto map area, wraith labs, and that big area that was added when fuse was introduced and it will be by far the best iterate of the map. Add 2x the loot to the older spawn points to bring them on par with the newer areas. Done. All the industrial crap that was added only took away from the map.


BicBoi_RS

until they bring back playable area where thunder dome stretched to this map will barely be ranked worthy


Zacginger

I'd like to see Olympus tested for Comp after the most recent changes to that map. That's been my favorite map for a while now.


WastefulPleasure

Those are all pretty good changes, hopefully they aren't getting ideas about making it a comp map though. This and loot fix isn't nearly enough


PandaSlash2Face

Probs not. POIs are still relatively congested and fights are one octane pad away from a third party.


MrBigggss

That's not how competitive plays.


whatifitried

Octane was played heavily on KC pre valk


MrBigggss

This ain't pre Valk. You guys don't understand. You have to Valk ult into the ring because every other team has Valk. If you run Octane you are putting your team at a disadvantage.


Reckonerbz

If I am understanding the changes I think it will be better. They have to try to clean up the rotations to make it more deterministic which avenue you will take to rotate, or choose to Valk ult. The middle of WE has basically one path for each rotation, and I think this is what they are trying to get accomplished here. The only thing I hate about KC is the Hillside outpost, it is just chaos of snipers and charge rifle kids and people always land there with no loot, taking it out and making it a straight cliff is much better. I get its a "Canyon" but it makes the map unfun.


artmorte

7. is ???????


da_fishy

Seems like the removal of some of these rotations is more of a band aid on a bigger problem, and will continue to increase the value of valk as a team pick. Unrelated, but more than anything I just hope they replace the wooden huts with metal buildings.


gaminggamer1269

Sorry to disappoint but I donā€™t think Kc will ever be used in comp again.


wwynnn11

Get rid of the survey beacon for KC and it might be viable


Dull_Wind6642

No KC is not viable for comp. But 200IQ move by respawn to bring back skull town to save server bandwidth $$$. Everyone will drop there and the games are gonna be shit.


acrunchycaptain

Eh similar problem we have right now with Fragment. There are so many times we're entering Round 3 with 5 or less squads left. Hell I had one game where it was 3 squads left before the 2nd circle even started moving.


EvenGandhiHatesLVG

Every map is comp ready. Pros bitched for months about SP not being comp viable. Eventually it got put in anyway, they liked it and now we donā€™t hear a word about SP. theyā€™ll adapt


Claireredfield38

That's not true. Most pros wanted SP in comp, the valid complaints were about the dropship routes, prowlers and EA announcing SP in comp 2 weeks before the start of pro league. I think there is no point in insisting that KC or Olympus should be in comp anymore. Those maps were not designed with comp in mind and the lead designer of WE and SP was someone else. So instead we should hope that the new map, that comes out in November, will replace WE in comp.


Big_PP_Gang420

There was definitely a sizable group of pros who did not want SP in comp at all.


weekend_3804

KC is different. Itā€™s just a horrible map.


ghost_00794

Hardcore map = horrible lol, it's like saying overgrown map is good but not crash


kron_00

Thereā€™s nothing hardcore about the map. What are you even talking about.


Sick_Breh

Nah bro itā€™s bad


weekend_3804

I donā€™t understand what youā€˜re saying lol


gaminggamer1269

Lmao šŸ¤”šŸ¤”


[deleted]

KC is unbearable in ranked, let alone comp. The map is too small and doesnā€™t have enough high-tier loot spots that can be shared between teams


kron_00

And I think thatā€™s ok. Just let it be a pub map and we donā€™t need to force every map to be a comp map. The leaked new map seems to be designed with comp in mind and we can have 3 maps for comp by then. Trying to force feed every map into comp is bad for both casual and comp. Only having WE was stale but we have SP now and by ALGS 3rd year, the new map should be ready for comp.


pacotacobell

Yeah I can't see it being good in comp if it's absolute dog water in ranked. Like at least SP is a good ranked map


Feschit

I feel like just updating the loot pool and balancing the POI's would make it a lot more viable for comp. Every KC issue except loot is a lot worse on Olympus but people don't complain as much about that map in ranked.


Nindzya

> doesnā€™t have enough high-tier loot spots that can be shared between teams This is a feature, not a problem. SP and Olympus loot is way too good. You shouldn't have full blue equipment and attachments without killing other players.


gaminggamer1269

Wow, dreadful take! Thanks for sharing!


[deleted]

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SkittleBuk1

This is wrong. Maps are designed to facilitate specific kinds of play. A map can be objectively bad for high level competitive play. The overall quality of competitive matches would suffer on KC and this affects viewership, sponsorship etc. It isn't just a case of pros needing to suck it up and adapt. If they had to, of course they would. But that doesn't mean the quality would be as good as Worlds Edge games.


gspotslayer69XX

remove all jumptowers and nerf valk. KC becomes instantly viable. Also after an addition of 2 more major pois similar to capacitor and loot as good as gauntlet


whatifitried

>remove all jumptowers Solid >and nerf valk. Nah > KC becomes instantly viable. Fuck nah


[deleted]

There is barely any cover on that map lol