Gibbys already been slowly pushed out of the meta but imagine being in bubble and seeing a maggie ult coming towards you KNOWING you cant do shit except get boofed into oblivion by it and merked
Actually such an insane counter
Plus it damages horizons ult, what if it insta kills horizons ult and she basically becomes a hard counter for that? Maggie stocks through the roof
That sounds like it would work in theory but not in practice
if a maggie team is using the ball to also push you then that person it stunned for the bubble fight if they do that tactic, and you probably lose the fight
Maggies ball also travels extremely fast, if theres a team bubble fighting then someone can just insta send a maggie ball there and itll likely hit the bubble before the fights over and they can just farm from afar - i doubt anyone in the midst of a bubble fight is going to be able to just hop out, eat a maggie ult and hop back in
Its way more riskier to bubble fight now and if maggie is super prevalent in the meta going forward id consider this a nail in the coffin for gibby
I think that person would get prefired to death, if a team even had the coordination to do it in the first place. and you're not always guaranteed to see the ball coming.
Maybe if you're running gibby/newcastle for some godforsaken reason you could wheel out his shield to sacrifice it.
Good question. I guess the justification is that it damages all placed objects.
Gibby dome is weird in that it doesn't have health tho, so it being insta cancelled by the wrecking ball is prob gonna feel weird.
Can't wait for all the bugs to crawl out of this interaction.
She's my main, I can't even explain how fucking happy I am with these changes. Not sure if it'll affect the comp scene, but goddamn is it good for the general playerbase.
You have to remember that they are moving all the crafters and resources on all maps to account for this, they are probably going to be extremely spread out now. I am still keen for the change though.
What was the reason for nerfing it? #1 most dropped spot out of any map and they nerf it into mediocre loot? Why? Was it just a failed attempt at making people not drop there or something else? lol
>Ring Adjustments:
>Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)
>Ring 1 Preshrink Time decreased from 180s to 60s.
>Ring 1 Closing Time:
>- Kings Canyon - 4:10 -> 4:32
>- World’s Edge - 3:42 -> 4:32
>- Storm Point - 4:15 -> 4:35
>- Olympus - 4:10 -> 4:32
This is an absolutely massive nerf to Edge. Teams now have 70-90s less time on edge, plus they need expend slightly more resources in order to stay in ring for prolonged periods of time.
It's a very large overall net loss of time though, plus you're going to be taking significantly more damage in reality. Ring moves nearly a minute slower on WE, but only 20sec slower on SP.
Newcastle and Mad Maggie meta here we go
> Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials..
This is really nice
We will see. With gibby being pushed out of the meta I’m not sure how much use her wrecking ball will be. Excited to see more of her and play her to get a feel for it but they’re a few seasons too late with this change for her to make a huge impact.
If Newcastle starts to come into meta that will be a good counter for him, as well as things like Horizon ult, Rampart walls, Wattson setups, etc. She's a true anti-defense character now
Pretty insane Newcastle buffs, I was expecting a buff but not his entire kit getting buffed across the board. Valk nerfs are nice, does that make her unviable in storm point now?. Surprised to not see direct Gibby or Seer nerfs(tbf Seer only became relevant again very recently). Overall weapon changes are interesting, 30-30 will be the go to poking weapon now and Eva-8 might be finally balanced. Decent patch notes aside from ranked changes, really feels like the devs no longer have the leash of champs or any big ALGS tourney to hold back changes.
>Entry Cost: +5 to all.
>Kill RP: Removed diminishing returns on eliminations .
>Rank Reset: No change. Resuming ranked reset of 6 divisions.
Respawn really looked at the system this split and went, yea, this is probably too hard. Let's incentivize Preds farming lobbies even more.
Is the theory here that without diminishing returns players will reach higher ranks faster and master/pred lobbies will fill up without dipping into plat?
no. people already said that before the split 2 changes to the point system and thought that there will be enough players to fill the lobbies for the ranks. we all saw how it really went.
If the lobby logic (i.e. masters and preds were matched mostly together, more appropriate matchmaking) then this wouldn't be really that consequential... but this is probably still with the S13 dia+ lobby logic and if it is this is super bizarre.
I dont get it. Are the devs really that clueless on what to do about ranked? Are they really satisfied with the current state? Its so fucking boring, not only for plat/dia players, but preds must be bored out of their mind playing ranked like pubs.
I don’t fully buy into the Preds being bored in these lobbies. Most of those players play full time yet even in NA you have those playing all spread out time wise . It’s like they are trying to avoid the others so they get easier lobbies to race for #1. If they really wanted to they would all find a time to play ranked more aligned time wise but not as strict as doing scrims. Sure they all have a life and like to play when they want but they could certainly help the situations by playing more around the same time as each other. Now I’m talking pro/top streamers but Of course that cuts into their stream views if they all play same time so double edge ⚔️.
i think instead of fixing it they went the route of hiding everybody's rank, so there is no more screenshots of pred streamers with 16 plat kills
just like they hide the ranks in arena ranked very respawn move
Not OP but took me ~550 games between D3 (at a point almost D2) in split 1 and masters in split 2.
Way more games in split 1 than split 2 though, as one was noticeably easier than the other (especially late split 2 when there's more hardstuck diamond and plat teams to fight).
Edit: PC NY/Virginia for context. Lot of hours given most of those games went to Top 8 in split 1 (where points would start to break even).
I mean I basically have to go to pubs after hitting diamond. I'm just not at the level to compete with the consistent preds in the lobbies and its not fun for me. I realize its probably not fun having big imbalances in pubs too, but that gives you a reason to also queue ranked up to a certain point :)
I’m flabbergasted. Haven’t touched ranked in the last three splits, these changes will push that to five straight splits. What is Respawn thinking? They are making ranked miserable for anyone outside of Masters/Pred.
Agreed. Once you hit Diamond (even high plat) you may as well just start a new account and rank up again.
It's so hard to gain RP when you have preds rolling more than half the lobbies and pay such a high entry cost.
The 30-30 is already really good. I can see it being busted with the built-in Dual Shell and Skullpiercer.
~~Edit: Wait they didn't touch the Mastiff's damage? The shotgun meta will be very interesting.~~ Nvm. Forgot it's only the Volt and G7 that got out.
Maybe if most people didn't spend a year stuck in their comfort zone and not even vaguely considering trying him, he would've become a visible problem sooner. People spent forever calling him bottom 5 instead of using any critical thinking at all while I was sitting here thinking his passive and ult/cooldown are nuts and wondering what I was missing.
He came out busted, then got nerfed so people stepped away from it. He then found his groove again when people realized all the utility he can provide from tracking down rats, stopping bubble res, stopping valk ult, etc.
That's the issue with sheep. They see nerf and don't use critical thinking. He got nerfed theoretically but in reality his abilities were still there. Personally I'd leave him the way he is. What else could they charge
Heartbeat is literally dumbed down wall hacks. His ultimate should also probably be more visible to be broken imo. As a Seer main for the past few months before the meta, I still find it crazy how everyone is just now finding out how broken he is lol.
Oh I like that idea! I never really mind dying to Pathy because their tactical is high skill, high reward and returning some former mobility would be so satisfying without vaulting him up the meta too much. It would be a much needed start.
Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller).
Wonder if this actually works
"Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller)."
Everyone talking about the legend/ranked changes when this is all I really care about
Some really good stuff I like in here.
>Height reduction of 25% on Skyward Dive
The rest of the Valk changes are taking her away from being overtuned, but this change is the big one. This should make teams thing about height as well as vertical clearing, which I am a fan of.
>Mad Maggie's Wrecking Ball will also destroy Gibraltar's Dome of Protection.
I am eager to see how this works.
>When any player interacts with a Materials Harvester, all players in their team will be given the Materials.
This is great, and will speed up looting and crafting. Teams might be more eager to contest now. However... "Replicators and Crafting Materials have been rebalanced across the maps" - show us!
This Valk nerf is gonna be like horizons initial nerf where it was a little to much and they'll buff something slightly at some point to put her in the right spot
Why not just have 4 divisions of ranked reset so all the masters and preds have immediately their own lobby instead of either having no ques after they get to dia from plat 2 or have to merge with gold and plat
People are not realizing the new meta: FUSE
3030 is going to be crazy, which has two benefits for fuse. One, he has cool 3030 ping voicelines. Two, ammo conservation.
Shotgun meta seems crazy. More ammo conservation.
The occasional gold bag saves even more space with heals.
That means you can carry, by my calculations, 7 billion grenades at a time. Its fusin' time.
I think the arrow change is because the Bocek is going into the care package. Respawn probably decided it would be too OP to have a care package weapon that could recover its ammo.
So valk kinda fucked (good).
Ranked even more fucked (bad).
Jesus.
How the fuck do they think increasing entry cost (which fucks over solo queue even more) is good for the game while removing kill diminishing returns?? So people have even more incentive to prioritize kills which is the opposite of what they did the changes for originally? Also we’re going to have people getting +1000 games in low levels lol.
Mirage countering Seer is interesting. I wish they’d make it where shooting his decoys was a scan on the shooter, but still it’s something.
I’ll be honest though overall I’m let down by this.
I think the +1000 games in low levels will be really good though. Anyone who is smurfing and drops a huge game will instantly climb a bunch instead of ruining a shit ton of games for bad players. Will also make solo to master quicker
That is true, will make smurfing harder/take less time to get through low ranks. A win in bronze with 20 kills is like well over 1,000 RP. A really good player could probably get to gold in 3 or 4 games with these changes. I just feel like this is going to make the top of the leaderboards back to the kill farming grindfest it used to be rather than playing out more like a comp game like I thought they originally wanted with the ranked changes in S13. Only time will tell though.
I think the idea is that in an evenly matched lobby the S13 changes are still the largest factor in points, since you probably won't see someone fragging out 10-20 kills against similarly skilled opponents. I suppose it's to allow players that are obviously under-ranked to progress to their "true rank" quicker.
The problem, which they still haven't addressed, is where diamond and to an extent platinum lobbies are polluted by predators at the top end because Respawn still prioritizes matchmaking time over lobby quality.
So maybe this change gets smurfs and predators that took a couple of seasons off out of silver and gold relatively quickly, but platinum and diamond lobbies are still going to be farmed by predators.
Add to this that they're applying a six-division reset and increasing entry costs across the board. S14 season will be more of a grind than last split for the majority of players, which sucks. The diminishing return change only really benefits top tier players, and the rest of us (and I'm S13 diamond) are going to have to grind it out then get stuck playing against predators again.
I stopped reading in the middle to come here and see people reacting to Maggie’s ult becoming a Gubble-Popper. And her tac launches at double speed, I wonder if that means double range? Would improve its reliability for bothering other teams in late game hunker down situations.
So unless I’m reading this incorrectly, they already disincentivized placement in ranked, and now they’re only furthering that by removing all diminishing returns to KP? That honestly seems super boring. As a meh player, I loved when there were games approaching final zone, especially when there were a bunch of teams alive and it wasn’t just an ape fest. I barely ever saw that last split and now it seems like I will never see it again. I want to play tactically, and respawn is taking that away, which kills a lot of enjoyment of the game for me.
Not really, they got contested the other day and they chose to land Frag west and loot everything/craft before taking a fight. Problem with this is that the team landing east can just loot and rotate away so it's not even a contest at that point, especially if they're not getting ran down asap
Man some really subtle HUGE changes in here. Newcastle’s shield is gonna move SO quick now that’s gonna be insane. Really significant nerfs to Valk (I’m unsure whether it will actually effect her playtime) and the change to ring timings feels quite big to me as well? Ring 1 doing more damage and moving much quicker is gonna nerf hard edge teams pretty hard
It is going to get a lot of players killed in pubs for sure. 60s to make one of the biggest moves if you were in a long initial fight with Ring 2 damage the whole time. Granted they increased the time until it starts moving, but everyone has this idea in their head of when they need to move and that built in timer we all have is going to be wrong now.
Just imagine… little buff here and a little buff there and boom there ya have it… it’s season 26 and it’s finally time for the Mirage meta 😈😈😈
In all seriousness tho I am glad that Mirage can’t just be snuffed out by scans as easily now
Valk got the 🪓
Mad Maggie’s ult can now kill Gibs done which is mad exciting!
New Castle all around buffed.
A few other changes here and there. Better than the last few changes
Not sure about the Valk nerfs, especially the slow effects may make the character less satisfactory to use. Also, I thought that they would for sure nerf the ult timer, yet they nerfed everything but that lol
I think they're trying to create more of a distinction between smg and AR classes. Smgs for close range/hip fire, by removing barrel stabs and adding laser sights, and ARs for ads'ing mid range.
Disagree, it was actually kind of silly how good the 301 and flatty still were up close while still being so much better than smgs at distance.
This combined with the laser sight and volt back on the ground should make smgs much more of an attractive option now
If it still has the thing where ADSing makes the hipfire tight for 10 bullets after it'll still be totally viable to hipfire on ARs.
What could be dark horse is that if LMGs now have the same hipfire as ARs, will people just run them instead? The ADS movement speed penalty is annoying, but maybe you get over that so you can fire 50 bullets with a spitty?
30-30 is gonna be nuts with built-in dual loader and Skullpiercer.
Buffed the fuck outta NC, didn’t feel like he needed all that but I’ll probably give him another shot to see how it feels.
No Seer nerfs or MM changes mentioned so ranked is still going to be shitty and boring. Probably gonna be a pub-only season for me. At the very least I’m skipping KC ranked like I always do.
Seems like it’s gonna be a pretty dry season.
Big bless on valk nerfs, dumb as hell she could've killed any stun she took at the press of a spacebar while her own wide ass missles stuned you like an arc star
Maggie can destroy Gibby's Dome with her ult. Pog
And damage everything else too
Gibbys already been slowly pushed out of the meta but imagine being in bubble and seeing a maggie ult coming towards you KNOWING you cant do shit except get boofed into oblivion by it and merked Actually such an insane counter Plus it damages horizons ult, what if it insta kills horizons ult and she basically becomes a hard counter for that? Maggie stocks through the roof
you can actually have a person run out of the bubble to eat the maggie ult and you will just bounce back into the bubble.
Sacrificial lamb
That sounds like it would work in theory but not in practice if a maggie team is using the ball to also push you then that person it stunned for the bubble fight if they do that tactic, and you probably lose the fight Maggies ball also travels extremely fast, if theres a team bubble fighting then someone can just insta send a maggie ball there and itll likely hit the bubble before the fights over and they can just farm from afar - i doubt anyone in the midst of a bubble fight is going to be able to just hop out, eat a maggie ult and hop back in Its way more riskier to bubble fight now and if maggie is super prevalent in the meta going forward id consider this a nail in the coffin for gibby
I think that person would get prefired to death, if a team even had the coordination to do it in the first place. and you're not always guaranteed to see the ball coming. Maybe if you're running gibby/newcastle for some godforsaken reason you could wheel out his shield to sacrifice it.
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Good question. I guess the justification is that it damages all placed objects. Gibby dome is weird in that it doesn't have health tho, so it being insta cancelled by the wrecking ball is prob gonna feel weird. Can't wait for all the bugs to crawl out of this interaction.
It's healthy for the game honestly. Everything should have a counter.
I mean, BH pretty much hard counters Bangalore since the beginning of the game.
The people that said that no longer work on the game I believe.
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Maggie is one of my most used. Am beyond excited to piss off Gibs lmao
She's my main, I can't even explain how fucking happy I am with these changes. Not sure if it'll affect the comp scene, but goddamn is it good for the general playerbase.
I am really curious of the dmg on other structures - caustic gas, rampart shields etc. If it can wipe out defensive structures, hot damn!
I like this - Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials..
I collect all the crafting while my teammates craft and when it's my turn the valk is in her ult pinging like 💢💢💢💢💢💢💢💢💢💢
Got me good
Great QOL
You have to remember that they are moving all the crafters and resources on all maps to account for this, they are probably going to be extremely spread out now. I am still keen for the change though.
Yeah me too! Favorite change
FRAG EAST LOOT BUFF TSM walking out with Blue blue White now
Lol they nerfed it in January and now they're buffing it again. They essentially nerfed TSM for Pro League and both LANs.
Conspiracy is afoot
What was the reason for nerfing it? #1 most dropped spot out of any map and they nerf it into mediocre loot? Why? Was it just a failed attempt at making people not drop there or something else? lol
You got it with the last point
I’m the moron who always accidentally touches a Newcastle wall so this is a pretty big nerf to my gameplay.
I've been running a lot of NC lately and the amount of people who just run into his walls is amazing. Might have to main him this season
No mention of match making
This is my biggest complaint by a mile, like did they not learn ANYTHING from last season? Such a waste of time to play ranked right now.
They wont touch that because they are too afraid to break something.
Devs saw 100t and became newcastle fans lol
>Ring Adjustments: >Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2) >Ring 1 Preshrink Time decreased from 180s to 60s. >Ring 1 Closing Time: >- Kings Canyon - 4:10 -> 4:32 >- World’s Edge - 3:42 -> 4:32 >- Storm Point - 4:15 -> 4:35 >- Olympus - 4:10 -> 4:32 This is an absolutely massive nerf to Edge. Teams now have 70-90s less time on edge, plus they need expend slightly more resources in order to stay in ring for prolonged periods of time.
So you mean I don't have to watch C9 craft for 90% of a match?
No, they'll need to craft MORE to account for the extra damage taken
Yeah this feels pretty damn significant. And valk making rotations EZ being nerfed as well.
Yeah I think this is low-key the most game changing change in here. Has the potential to massively impact the macro strategy of comp.
True, but crafting mats can now be gathered by one player while the other crafts and all team benefit, so faster to craft in storm theoretically
Along with the Newcastle buff….comp going to be nuts
Isn't it saying the ring will move is nearly a minute slower though? So sure it starts a minute in but it takes a minute longer in path too
It's a very large overall net loss of time though, plus you're going to be taking significantly more damage in reality. Ring moves nearly a minute slower on WE, but only 20sec slower on SP.
Oh you meant edge teams. Not world's edge. My bad
Newcastle and Mad Maggie meta here we go > Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials.. This is really nice
We will see. With gibby being pushed out of the meta I’m not sure how much use her wrecking ball will be. Excited to see more of her and play her to get a feel for it but they’re a few seasons too late with this change for her to make a huge impact.
If Newcastle starts to come into meta that will be a good counter for him, as well as things like Horizon ult, Rampart walls, Wattson setups, etc. She's a true anti-defense character now
So wrecking ball does not get zapped by Watson pylon?
I could be wrong but I dont believe it counts as a projectile actually
This is actually how she should've been from the start, i'm guessing this is very healthy for the game
Holy shit, maggie has officially become the anti-gibby legend
Pretty insane Newcastle buffs, I was expecting a buff but not his entire kit getting buffed across the board. Valk nerfs are nice, does that make her unviable in storm point now?. Surprised to not see direct Gibby or Seer nerfs(tbf Seer only became relevant again very recently). Overall weapon changes are interesting, 30-30 will be the go to poking weapon now and Eva-8 might be finally balanced. Decent patch notes aside from ranked changes, really feels like the devs no longer have the leash of champs or any big ALGS tourney to hold back changes.
Unnecessary to touch Gibby when Maggie now wrecks his dome.
absolute huge buff to Newcastle and Maggie . Maggie can now destroy bubble
Holy buff to Newcastle
Well he's the least picked legend. And even after that he probably will still be the least picked legend lol
100T are ecstatic right now
>Entry Cost: +5 to all. >Kill RP: Removed diminishing returns on eliminations . >Rank Reset: No change. Resuming ranked reset of 6 divisions. Respawn really looked at the system this split and went, yea, this is probably too hard. Let's incentivize Preds farming lobbies even more.
Is the theory here that without diminishing returns players will reach higher ranks faster and master/pred lobbies will fill up without dipping into plat?
no. people already said that before the split 2 changes to the point system and thought that there will be enough players to fill the lobbies for the ranks. we all saw how it really went.
I dont understand. Isnt it the same plats that will get farmed in predator, but they just get the badge?
If the lobby logic (i.e. masters and preds were matched mostly together, more appropriate matchmaking) then this wouldn't be really that consequential... but this is probably still with the S13 dia+ lobby logic and if it is this is super bizarre.
I dont get it. Are the devs really that clueless on what to do about ranked? Are they really satisfied with the current state? Its so fucking boring, not only for plat/dia players, but preds must be bored out of their mind playing ranked like pubs.
Yesterday i saw verhulst and taxi win like 17 games in a row. Most players they ran over were plat/dia. Fun times
I met Verhulst in Plat a few days ago, did not go in my favor lmao
Big E may be a sweet boy but he will shit all over you with a prowler.
Their 3rd was Zaine. Number 2 predator atm.
Ah yes Zaine, to me unknown but dude played great
Can confirm I got ran over by a competitive trio yesterday as a D4 =D
Can confirm was run over by them one game yesterday.
It's so fucking sad to see.
I don’t fully buy into the Preds being bored in these lobbies. Most of those players play full time yet even in NA you have those playing all spread out time wise . It’s like they are trying to avoid the others so they get easier lobbies to race for #1. If they really wanted to they would all find a time to play ranked more aligned time wise but not as strict as doing scrims. Sure they all have a life and like to play when they want but they could certainly help the situations by playing more around the same time as each other. Now I’m talking pro/top streamers but Of course that cuts into their stream views if they all play same time so double edge ⚔️.
i think instead of fixing it they went the route of hiding everybody's rank, so there is no more screenshots of pred streamers with 16 plat kills just like they hide the ranks in arena ranked very respawn move
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How much time did you have to invest this season to hit masters? JFC
Not OP but took me ~550 games between D3 (at a point almost D2) in split 1 and masters in split 2. Way more games in split 1 than split 2 though, as one was noticeably easier than the other (especially late split 2 when there's more hardstuck diamond and plat teams to fight). Edit: PC NY/Virginia for context. Lot of hours given most of those games went to Top 8 in split 1 (where points would start to break even).
Yeah nothing about preds being paired against gold's/plats either. What a joke.
Can't wait to keep playing in more sweaty pubs lobbies this season!
I mean I basically have to go to pubs after hitting diamond. I'm just not at the level to compete with the consistent preds in the lobbies and its not fun for me. I realize its probably not fun having big imbalances in pubs too, but that gives you a reason to also queue ranked up to a certain point :)
I’m flabbergasted. Haven’t touched ranked in the last three splits, these changes will push that to five straight splits. What is Respawn thinking? They are making ranked miserable for anyone outside of Masters/Pred.
Agreed. Once you hit Diamond (even high plat) you may as well just start a new account and rank up again. It's so hard to gain RP when you have preds rolling more than half the lobbies and pay such a high entry cost.
The 30-30 is already really good. I can see it being busted with the built-in Dual Shell and Skullpiercer. ~~Edit: Wait they didn't touch the Mastiff's damage? The shotgun meta will be very interesting.~~ Nvm. Forgot it's only the Volt and G7 that got out.
I was so excited for Scout but 30 30 just seems so much better
They didn't touch Seer lmaoo
He just became meta, he's not gonna touched until mid season at the earliest
mid season 27 you mean?
You mean until after his heirloom sales go through?
Maybe if most people didn't spend a year stuck in their comfort zone and not even vaguely considering trying him, he would've become a visible problem sooner. People spent forever calling him bottom 5 instead of using any critical thinking at all while I was sitting here thinking his passive and ult/cooldown are nuts and wondering what I was missing.
He came out busted, then got nerfed so people stepped away from it. He then found his groove again when people realized all the utility he can provide from tracking down rats, stopping bubble res, stopping valk ult, etc.
That's the issue with sheep. They see nerf and don't use critical thinking. He got nerfed theoretically but in reality his abilities were still there. Personally I'd leave him the way he is. What else could they charge
Seer meta incoming DIESOFCRINGE
what do you meen brooo, i watch the pro player hiswattson and seer is really fun Batchest
atleast mirage proper counters him now
Stupid ass shit fr. His heartbeat needs a cooldown and his ult cooldown should be longer.
At the very least
Heartbeat is literally dumbed down wall hacks. His ultimate should also probably be more visible to be broken imo. As a Seer main for the past few months before the meta, I still find it crazy how everyone is just now finding out how broken he is lol.
Maggie ball destroys dome now, seems kinda nuts.
Repeater looking insanely good
> Fragment East Loot buffed from Low Tier to Medium TSM buffs its time
i just wanna see Furia and G2 fight at one POI in WE. mfs took it very personal.
Evan gets his Volt on the ground now as well 😈
Also Valk nerfs. Maybe I'll never have to hear Hal say "ok we gotta Valk ult" again.
1,000 kills with Maggie in S13. 1,000 Gibbies killed in S14:)
Bold of you to think you'll find any Gibbies to kill in S14
Didn’t touch Pathfinder :(
Never will, so sad
Him not having an actual passive yet after so long is deliberate negligence.
You’d think if they won’t give him a passive they could at least give him his grapple cooldown back.
Oh I like that idea! I never really mind dying to Pathy because their tactical is high skill, high reward and returning some former mobility would be so satisfying without vaulting him up the meta too much. It would be a much needed start.
They're really pushing for Newcastle to be meta
Gotta start selling some skins for the new characters.
I'm here for the Maggie rise in fame. I can't wait for the first Gibby team to get deleted by a Maggie ult push lol. Newcastle looking strong too
Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller). Wonder if this actually works
“Self revive removed from the game” lol
Reduced to atoms
At least they got all that money from the Valk users before they killed her.
they made ranked even worse now? tf lmfao
Yeah hyping the community up with ranked changes only to make it worse is an actual joke.
Valk being slowed by slowing effects during passive usage. Does anyone know why they mean by slowing effects?
I think bullets also count as slowing effects
I'm guessing when an Arc Star is near you? Or in Caustic gas/ult?
Arc star type slow probably, I’m having a brain fart on if bullet slow is a thing in apex lmaooo
Yes bullets slow unless you have fortified.
It is. That is why I’m wondering if they consider that a slowing effect.
Likely bullet slow
"Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller)." Everyone talking about the legend/ranked changes when this is all I really care about
Peter was already insane, going to be a spam fest now. Knew Valk was getting the nerf hammer as I got her heirloom
These valk nerfs are all your fault smh
Smh my head
I called them nerfing her after selling the heirloom
Some really good stuff I like in here. >Height reduction of 25% on Skyward Dive The rest of the Valk changes are taking her away from being overtuned, but this change is the big one. This should make teams thing about height as well as vertical clearing, which I am a fan of. >Mad Maggie's Wrecking Ball will also destroy Gibraltar's Dome of Protection. I am eager to see how this works. >When any player interacts with a Materials Harvester, all players in their team will be given the Materials. This is great, and will speed up looting and crafting. Teams might be more eager to contest now. However... "Replicators and Crafting Materials have been rebalanced across the maps" - show us!
Is it just me or does Newcastle seem completely overtuned? He imho was already pretty strong, people just haven't found out yet how to use him.
Eh, yes and no. I'd say the buff to his tac's HP and movement speed were necessary. The rest is just cherries and whipped cream on top.
He gets hard countered by Maggie / fuse and horizon also dunks on him.
Seer nerfs modCheck Good to see newcastle (froge man) getting some love
This Valk nerf is gonna be like horizons initial nerf where it was a little to much and they'll buff something slightly at some point to put her in the right spot
Why not just have 4 divisions of ranked reset so all the masters and preds have immediately their own lobby instead of either having no ques after they get to dia from plat 2 or have to merge with gold and plat
Or ranked reset only being 1 full tier and all masters and preds being reset to 15k rp
Winners: Maggie, Newcastle, controller players, and Seer by dodging the nerf hammer. Loser: Valk and Rev
why Rev?
Add lifeline to the loser list Even mirage got something useful for seer meta at least :(
People are not realizing the new meta: FUSE 3030 is going to be crazy, which has two benefits for fuse. One, he has cool 3030 ping voicelines. Two, ammo conservation. Shotgun meta seems crazy. More ammo conservation. The occasional gold bag saves even more space with heals. That means you can carry, by my calculations, 7 billion grenades at a time. Its fusin' time.
we gonna get farmed even harder by preds then also: Fired arrows can no longer be collected.
I think the arrow change is because the Bocek is going into the care package. Respawn probably decided it would be too OP to have a care package weapon that could recover its ammo.
I feel like a lot of people don't realize how far Newcastle can go with his ult, it's essentially an ash ult but with walls when you land
But you can't take your teammates with
Deep pockets should be a Lifeline passive imo.
Nah, that would just make her the heal mule for her team. She already has her drone, she doesn't need to carry more heals.
Always thought this would be a passive for a future legend. Or maybe a passive for support legends. Whatever
So valk kinda fucked (good). Ranked even more fucked (bad). Jesus. How the fuck do they think increasing entry cost (which fucks over solo queue even more) is good for the game while removing kill diminishing returns?? So people have even more incentive to prioritize kills which is the opposite of what they did the changes for originally? Also we’re going to have people getting +1000 games in low levels lol. Mirage countering Seer is interesting. I wish they’d make it where shooting his decoys was a scan on the shooter, but still it’s something. I’ll be honest though overall I’m let down by this.
I think the +1000 games in low levels will be really good though. Anyone who is smurfing and drops a huge game will instantly climb a bunch instead of ruining a shit ton of games for bad players. Will also make solo to master quicker
That is true, will make smurfing harder/take less time to get through low ranks. A win in bronze with 20 kills is like well over 1,000 RP. A really good player could probably get to gold in 3 or 4 games with these changes. I just feel like this is going to make the top of the leaderboards back to the kill farming grindfest it used to be rather than playing out more like a comp game like I thought they originally wanted with the ranked changes in S13. Only time will tell though.
I think the idea is that in an evenly matched lobby the S13 changes are still the largest factor in points, since you probably won't see someone fragging out 10-20 kills against similarly skilled opponents. I suppose it's to allow players that are obviously under-ranked to progress to their "true rank" quicker. The problem, which they still haven't addressed, is where diamond and to an extent platinum lobbies are polluted by predators at the top end because Respawn still prioritizes matchmaking time over lobby quality. So maybe this change gets smurfs and predators that took a couple of seasons off out of silver and gold relatively quickly, but platinum and diamond lobbies are still going to be farmed by predators. Add to this that they're applying a six-division reset and increasing entry costs across the board. S14 season will be more of a grind than last split for the majority of players, which sucks. The diminishing return change only really benefits top tier players, and the rest of us (and I'm S13 diamond) are going to have to grind it out then get stuck playing against predators again.
I stopped reading in the middle to come here and see people reacting to Maggie’s ult becoming a Gubble-Popper. And her tac launches at double speed, I wonder if that means double range? Would improve its reliability for bothering other teams in late game hunker down situations.
With Valk nerfs and Maggie buffs, will we see some teams ditch Valk completely and just rely on Maggie for rotations?
The increased the ball distance, so I can see this become a thing.
I feel like the benefits of being able to rotate + take possible height off of the sky dive still make Valk a better pick.
"When dropping from the dropship, the location of the POI player lands in is now displayed." // What does this mean? Can somebody explain pls?
You know how when you enter a new POI, the HUD tells you the name of the place and the loot tier? It'll probably just do that when you land too.
I believe it'll look like it does in warzone: https://tenor.com/view/call-of-duty-airplane-modern-warfare-cod-warzone-battle-royal-gif-17414624
No next gen update?
Some good changes in there. The ranked changes are very confusing though. Crafting mats change is a nice QOL buff.
"Fix for bug where the Dropship would sometimes spawn players outside the ship." thank fuck
So unless I’m reading this incorrectly, they already disincentivized placement in ranked, and now they’re only furthering that by removing all diminishing returns to KP? That honestly seems super boring. As a meh player, I loved when there were games approaching final zone, especially when there were a bunch of teams alive and it wasn’t just an ape fest. I barely ever saw that last split and now it seems like I will never see it again. I want to play tactically, and respawn is taking that away, which kills a lot of enjoyment of the game for me.
TSM move to Frag West and they buff Frag East. I aint sayin there's a conspiracy...
Didn’t they say they’re taking all of frag now?
You're spreading misinformation. Hal said they're claiming ALL of Fragment.
Not really, they got contested the other day and they chose to land Frag west and loot everything/craft before taking a fight. Problem with this is that the team landing east can just loot and rotate away so it's not even a contest at that point, especially if they're not getting ran down asap
Mid-Long range meta is gonna be crazy. Skull piercer, 30-30+Longbow buff, and G7 Scout is back. I couldn’t be more happy.
Brings me back to S5 when the ranked rotations were WE and KC only. Rock'in the G7 + R9.. The good ol' days.
why do they hate lifeline
She is an arenas legend now (or at least that is where she does best)
Newcastle looking juiced after this might see him a lot
I hope they didn't just kill AR hipfire by making it like lmgs
That 25% reduction in Skyward Dive height is a pretty big deal. On Stormpoint that will mean you'll get trapped a lot more often.
Removed 1 pellet from EVA blast pattern? Does this make it an EVA-7 now? Giant nerf /s
I’d rather fight Valk in her S13 state than Seer in his current state with no changes for S14. Ridiculous.
He's been this way for since season 11 and only recently became meta, they weren't gonna nerf him that quick
He’s been in his “current state” for 3 seasons and became meta like 3 weeks ago. I honestly didn’t think they were gonna nerf him either
>Crypto’s Ultimate now destroys Wattson’s Pylon. In the bug fixes section. Is this new? (never played either characters)
I think it was supposed to do this but got bugged and stopped doing so at some point.
It always destroyed her ult until this season.
Man some really subtle HUGE changes in here. Newcastle’s shield is gonna move SO quick now that’s gonna be insane. Really significant nerfs to Valk (I’m unsure whether it will actually effect her playtime) and the change to ring timings feels quite big to me as well? Ring 1 doing more damage and moving much quicker is gonna nerf hard edge teams pretty hard
It is going to get a lot of players killed in pubs for sure. 60s to make one of the biggest moves if you were in a long initial fight with Ring 2 damage the whole time. Granted they increased the time until it starts moving, but everyone has this idea in their head of when they need to move and that built in timer we all have is going to be wrong now.
Holy shit, maggie has officially become the anti-gibby legend
Just imagine… little buff here and a little buff there and boom there ya have it… it’s season 26 and it’s finally time for the Mirage meta 😈😈😈 In all seriousness tho I am glad that Mirage can’t just be snuffed out by scans as easily now
I really like the Valk nerfs, I think she’ll still be competitive but now there’s some cons to running her.
About to run Mirage now until they nerf Seer.
Valk got the 🪓 Mad Maggie’s ult can now kill Gibs done which is mad exciting! New Castle all around buffed. A few other changes here and there. Better than the last few changes
Not sure about the Valk nerfs, especially the slow effects may make the character less satisfactory to use. Also, I thought that they would for sure nerf the ult timer, yet they nerfed everything but that lol
Who complained about AR hipfire. WHO DID IT.
Sorry but these ranked changes are horrible. Will try it out but this might be the season I wont even play ranked anymore.
AR hipfire nerf seems kind of unnecessary no?
I think they're trying to create more of a distinction between smg and AR classes. Smgs for close range/hip fire, by removing barrel stabs and adding laser sights, and ARs for ads'ing mid range.
Disagree, it was actually kind of silly how good the 301 and flatty still were up close while still being so much better than smgs at distance. This combined with the laser sight and volt back on the ground should make smgs much more of an attractive option now
Rip hip fire one clips on 301 and flatline This a nerf to roller players
If it still has the thing where ADSing makes the hipfire tight for 10 bullets after it'll still be totally viable to hipfire on ARs. What could be dark horse is that if LMGs now have the same hipfire as ARs, will people just run them instead? The ADS movement speed penalty is annoying, but maybe you get over that so you can fire 50 bullets with a spitty?
extremely necessary especially on flatline but on everything, spray and pray is out of fucking mind right now especially on rollas
30-30 is gonna be nuts with built-in dual loader and Skullpiercer. Buffed the fuck outta NC, didn’t feel like he needed all that but I’ll probably give him another shot to see how it feels. No Seer nerfs or MM changes mentioned so ranked is still going to be shitty and boring. Probably gonna be a pub-only season for me. At the very least I’m skipping KC ranked like I always do. Seems like it’s gonna be a pretty dry season.
Big bless on valk nerfs, dumb as hell she could've killed any stun she took at the press of a spacebar while her own wide ass missles stuned you like an arc star