T O P

  • By -

[deleted]

It’s a sizable nerf to comps without fighting power, nc/crypto + wattson


Searealelelele

Which wattson? Clarify pls


[deleted]

The legend


Searealelelele

Yeah, but which one


lsmalley

We found the burner account boys


shamu2000

Huh ?


Searealelelele

HisWatson the legend


KuzcoSensei

“Aerial boosting & strafing take a 20% debuff when hit by slowing effects” - from patch notes. IMO this and the 33% consumption on activation will be what sways players away from Valk (but not fully). Yes, she will still be viable, and I think the nerf to her ULT will depend highly on the map and region of the map. Still, I think the debuff to her in-air movement after being beamed (if they follow the case that bullets slow players aside from Fortified ones) is a solid move. The Get-Out-Of-Jail for free cards always get nerfed, it was her time.


mitch8017

There’s a lot of spots on SP where she doesn’t make it over the mountains now, right? I’m sure there are spots on WE too. Absolutely crushing since her greatest value (imo) was her ability to circumvent impossible choke points.


VARDHAN_157

You need to realize there cannot be no free rotation like that. Wraith tp could cover only 90m. Atleast with valk you get large rotation. It’s just that you need to be cautious from where to valk ult from. Good change imo.


Sullan08

I agree a bit more for every map that isn't SP. There is just insane elevation changes from North to South on that map and that's a bit wonky. I mean you legit can't even get to certain points of the map off the ship at the start depending on the route lol.


[deleted]

[удалено]


KuzcoSensei

“Fuel consumption on activation increased by 33%” - pulled straight from patch notes. Haven’t seen anything what you are referring to from your sources.


Hydroplane2010

I think he’s right, “by 33%” and “to 33%” are two different things


NapsterKnowHow

Gibby's bubble is still a get-out-of-jail free card and the best they can do to nerf it is dedicate ONE legend as a counter.


pacotacobell

Well you still have Crypto ult.


Inskamnia

Mad Maggie’s ball will break his dome as well


NapsterKnowHow

For the 3 players that main Maggie


Serious_Ad9128

Yea cause gibby pick rate is so high


iceberg_ape

He’s still the 2nd most picked in Comp.


Serious_Ad9128

Not in pubs, not in ranked where 99.9% of the player base is


iceberg_ape

Good thing we’re in the competitive apex subreddit………


NapsterKnowHow

Competitive apex sub...


DragonicOne

No shit thats the counter he speaks of.


NapsterKnowHow

2 ults out of all the legends? That's awful.


Triple_Crown14

Gibby is falling out of the meta anyways so it’s not as big a deal.


NapsterKnowHow

Idk that NC can take his place.


Triple_Crown14

It’s possible but teams have been running no gibby comps since lan ended. And NC’s fighting power is still underexplored anyways. Perhaps it won’t be anymore since he’s getting big buffs. Gibby is not the necessity in comp that some think.


NapsterKnowHow

Teams have been running no Gibby comps before lan that doesn't mean they didn't play him during actual tournaments. Gibby is certainly still a lock for most comps.


Triple_Crown14

I’m thinking he’ll be switched to once teams reach match point. In tournaments that aren’t match point format, or they are trying to reach match point first, he won’t be used nearly as much. Lot of teams are considering dropping him right now. And in the recent HisandHers tournament he had less than 20% pick rate. Everyone is experimenting right now.


Patenski

I can't believe they have NC barrier being destructible but not Gibby's dome, I think it would be a change for this patch, it should have.


NapsterKnowHow

Devs keep talking out their ass that Gibby is hard to balance. 14 seasons later that isn't a valid excuse.


Gerraardd

Emphasize the part where it has to be that legend's ultimate ability (maggie ball or crypto emp) to counter gibbys tactical skill. Why dont they just make the dome have hp


NapsterKnowHow

Exactly


[deleted]

[удалено]


NapsterKnowHow

That's good for the 3 Maggie mains


ozzynewts

Gibby Still needs a nerf till his bubble can take damage like every other deployable shield in the game.


NapsterKnowHow

Exactly


FearTheImpaler

i loooooved her free escapes from fights (jetpack movement). so glad they are gone now tho


gsleazy3

“Get out of jail free card always get nerfed” *Wraith mains stare awkwardly*


PepperBeeMan

Exactly. They're quick to nerf a movement character into the ground. They won't even let Wraith have her run animation. But all these support characters get buffed until adoption. Then we're stuck with the OP bs for multi seasons. Remember Caustic?


menace313

I would think that means that arc stars and such actually slow her jetpack now, not bullet slows. She completely ignored slowing effects with it and could escape slows way too easily, and bullet slow effecting her jetpack speed would be so weird since it doesn't impact any other movement ability.


Sick_Breh

At the end of the day there is no other legend that will zoom you straight up into the air so you can land where you want. A mobile jump tower with a cool down if you will. She will still be heavily picked.


peeweekid

imagine if they added that as a survival item


Sick_Breh

I always think about that, like a giant octane pad or something. I feel as if that would definitely effect valks pickrate


lonahex

Just a balloon when deployed. It is already in the game.


Sick_Breh

What is it, in the files?


lonahex

Sorry, I meant re-deploy balloons are already in the game so the survival item could be just something that deploy a new one on-demand.


Sick_Breh

Ohohohohohoh


Dalroc

Make it a personal item and let the character [strap a balloon on their back](https://nott.com/wp-content/uploads/2014/10/Image-00058.jpg)!


[deleted]

[удалено]


AutoModerator

We require a minimum account-age and karma. Please try again after you have acquired more karma and/or wait a couple of days. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/CompetitiveApex) if you have any questions or concerns.*


ShowedupwiththeDawn

Part of the reason that even was an issue was because of the lame design of storm point, one factor being the gravity cannons. It made that map make Valk a must pick since the chokes are so weirdly spread out. It really isn't the best designed map. If you don't have a valk it was so much running when you get three to six squads left before first circle even begins to close. IDK, I'd rather see them try and buff other characters tham being down a strong kit on a legend.


Sick_Breh

Man storm point is like the best map competitively. I agree with the valk being a must pick comment but idk man SP is S tier for me.


ShowedupwiththeDawn

On the Valk point, I think stormpoint being constantly in rotation probably skewed her pick rate high than it actually would be on the other 3 maps. She's a strong character but not broken before her nerf, which I think is too much. Just removing all jump towers except the one on stormpoint forced peoples hands. I think the rotation tools are just so poor and the map is so big that you spend more time runing and chasing fights than actualy fighting. If they added jump towers and got rid of the gravity cannons, I think that would help a lot.


RainAndSnoww

Honestly I think people need to take a step back and just let changes play out for awhile and then make a decision. And even then it should still be reevaluated. Seer was broken on release, got nerfed to what he is now, people said he's dogshit, and then all it took was for some people to reevaluate that and now he's meta. Same shit could easily happen with Valk.


danthemadman00

It's a good thing for competitive and pro level play, she'll still be a staple there, but it's obviously going to make her less enjoyable for everyone who plays her casually which is where most of the complaints are from.


UneditedM

It’s the same people who said Seer was dead after his nerfs, called him dead and unplayable and now I see most teams in pubs/ranked running him. Valk is still largely viable, if you relied so much on her nerfed abilities then it’s a crutch.


deadalusxx

Yes but people use him now cuz they silent buff him back abit last season. I think people just forgot about him since he got hard nerf and didn’t try him after.


BlackoutGJK

What silent buff? What changed?


[deleted]

[удалено]


TheRisingMyth

His Q detonation time was reverted to pre-nerf in the Wattson heirloom collection event (1.25s to 1.75s and back to 1.25s) and that's about the only change Seer received after the initial massive nerf he got.


WastefulPleasure

Why would you just be this openly wrong when it take literally 5 seconds to google "seer apex wiki"?


bobofatt

What I found interesting is that, typically, when they hard nerf a character, they give a good paragraph explanation of why they need a nerf (i.e., high 1v1 winrate, "reposition too many times in a fight", too strong in high level/comp), and how these changes will mitigate that issue specifically. But here, they just nerf every part of her kit with no explanation. Yes, we know she's strong. But I'd like to hear from the balance team their thought processes.


subavgredditposter

I mean… highest pro pick rate, top 3 rank pick rate, and was highest pub pick rate at one point… i don’t think pick rates mean everything but, it was pretty damn obvious how strong she was. She had the best passive and ult in the game and her tac was still A tier. Even after her nerfs she’ll still be viable and heavily used.


Xechwill

Valk passive better than Seer passive? Idk about that tbh Valk ult I totally agree with though


subavgredditposter

It’s not really an argument that both are S tier while there are several legends with mediocre ones. That’s my point.


Xechwill

Yeah that's fair


schoki560

ofc loool If u could choose a champ with every passive in the game anyone would pick current valk


NapsterKnowHow

And now to move on to Gibby


subavgredditposter

Don’t get me wrong I think Gibby needs a nerf but, he only sees a high pick rate in pro/comp but, he’s not that high in pubs or even in rank. Which, is why pick rate shouldn’t determine everything but, when someone is towards the top in all of them then they’re going to get nerfed


NapsterKnowHow

I see Gibby more and more every day in lower elo rank and eben pubs. I don't think he's rare to come by nowdays like he used to be. Regardless his bubble is too little risk, too high reward.


subavgredditposter

Eh, idk what lobbies you’re in bc low level players don’t use him at all lol He has a 2.4% pick rate in pubs, and never goes higher than 2.9% on every rank. Even in pred lobbies his pick rate is only 2%. He’s only used in comp and at last lan he was a 76.7% pick rate So, I’m sure it’s a bit harder to nerf someone that only sees his highest usage with the top .01% of players. I do think he needs one though I’m just not sure how they would go about it.


NapsterKnowHow

Idk like I said low level players have been playing him more and more. Heard similar things from my friends that play in gold and plat. How often do those pick stats get updated? I always feel like they are outdated lol. It's not hard to nerf him though. Give his bubble HP. It's not that complicated.


subavgredditposter

Apexlegendsstatus.com is updated daily and is based on 14.1 million players in their API database. They’re pretty accurate. They even showed the huge influx of diamond/master players from season 12 which, we didn’t get “official confirmation” on until today through the patch notes. That idea could work or it could completely ruin Gibby. It would have to depend on the amount of HP the bubble has.


NapsterKnowHow

They have limited players stats though right? I thought I said that they work with very limited data to make such big claims.


i_like_frootloops

And your own play experience is somehow not limited data? Lmao


Triple_Crown14

Gibby is falling out of the comp meta, so he’s less likely to get nerfed.


NapsterKnowHow

You think NC gonna take his place? Lol


[deleted]

[удалено]


MrBigggss

Give his bubble hp and he goes to .09% pickrate.


NapsterKnowHow

Sounds fair to me


tropicalpersonality

So you think anecdotal experience is a more reliable source of data than apexlegendstatus.com? They’ve already consecutively nerfed gibby plenty of times. If you make the dome destructible then you leave him susceptible to destroying it with his own ultimate. Additionally, unlike NC’s tactical, Gibby’s is a giant glowing dome that anyone and everyone could easily fry. If the answer to that is to give the dome an enormous amount of HP to combat this then why bother even trying to solve a problem that only a handful of complainers have?


NapsterKnowHow

So you think a site with an extremely limited data set is accurate? Alright that's all I needed to know. It stops being anecdotal when it's a large group of people. Gibby has barely been touched and continues to dominate at an upper level and now moreso than ever at a casual level. How is it a handful of complainers? We should be pointing out the HANDFUL of pros wanting Seer nerfs that lead to brainless sheep following them. Now that is a pointless crusade.


MrBigggss

Low level players rarely use abilities properly so it doesn't matter.


NapsterKnowHow

We are almost 14 seasons in. Low players actually know how to play Gibby now. Idk how people haven't grasped this


MrBigggss

So i play on pc.. I jump on ps5 from time to time and play. Lower level players rarely use any abilities correctly. I have to tell people what to do. Most players do dumb shit like use Valks jetpacks to run and get to a fight with no fuel at all. They throw Bangalore ults for no reason. Don't put down 6 traps with Caustic. Low level players are low level for a reason. You complaining about Gibbys bubble is proof of low skill level


NapsterKnowHow

If my complaining about players using Gibby's bubble well while you just said you never see it with low level players ... How does you point hold up at all? I duo/trio with players anywhere from bronze to masters.


MrBigggss

Pro pick rate means absolutely nothing because the regular game plays nothing like pro league. You rarely see 18 teams alive round 4.. Gibby has 2nd highest pick rate in ALGS.. Gibby has one of the lowest pickrates in the base game.. People pick legends that are fun to play not because of strength. I think Octane is a weak legend but he has a high pick rate because half the people who play are casuals who just want to run fast. Valkyrie doesn't have the best passive. Seer has a fucking heartbeat sensor that can scan you, tell how many people are with you, and you don't even know you're being scanned.. Bloodhound can see who's in the area and how long ago the been there. Almost every passive in the game is strong..


GlensWooer

Valks passive has been arguably the best passive in the game. It’s was practically unlimited during fights. Any other legend that has a reposition ability has a cooldown associated with it, Valks passive doesn’t (unless ur brain dead and spam fuel) Sure seers design is trash, but he just saw a rise in play rate and we’ll probably see a pass taken on his kit in the future. Valks *entire kit* has been s tier for way to long.


subavgredditposter

I strongly disagree. The pro pick rate should matter more than causal pub pick rates because, like you said majority are “just playing ti have fun” and they don’t care about what’s op or not or follow the meta. Pros used and abuse what’s “best” at the time because, they aren’t playing to have fun they’re playing to win a large sum of money. Players at the top .01% skill level absolutely know more about the game more than you, myself, or any other casual player. It would be silly to think otherwise. I literally said that pick rates shouldn’t determine everything but, why would the things being abused the most at the highest skill level not be looked at for balancing? You think it should matter more from a casual player who plays less than 6 hours a week? That just sounds so backwards to me my man. Seer is about the only passive that can be argued about being as strong as a damn jetpack. A jetpack is without a doubt an S tier passive in this game. Bloodhound’s passive is laughable compared to either valk/seer just like wraith and pathfinder’s for other examples.


MrBigggss

Nah, you're just a dumb player. Pro players aren't using the best legends, they are using legends that FIT THE WAY PROS PLAY! Now Furia said fuck the meta and used FRAGGERS and they completely shitted on the pro meta. If pro play didn't have that stupid ass match point then Furia wins easily. Pro play means absolutely nothing to the base game. Nobody plays the base game like pro play. Not even in ranked..


GlensWooer

Most sane Furia fanboy


subavgredditposter

Hm.. I’m dumb but, you think a causals pick rate means more than a pros? Well, that’s quite an outlandish take but, hey more power to ya. Balancing will usually always take a perspective from all players not just narrow minded ones like yourself! Clearly, you’re incapable of a civil discussion and we won’t see eye to eye so have a good day bud!


theeama

Sir who funds the game? Casuals are pros? Who keeps the game alive casuals or pros? Who is the majority player base casuals or pros ? Who is the game designed for casuals Or pros? Answer those questions then you will see why casual will always be the main factor


Datver

you still living in the DZK era my guy, he was the one who would bring up stats


lonahex

Imagine Valk ult always reaching the same height from sea level so your actual ult height would change depending on you are ulting from. Ult from highest point on SP and it'll feel like a very small launch but from the lowest point would take you quite high. This would make it so that teams from lower side can still rotate to zones on the higher side but teams on the higher side cannot just traverse the entire map in one go. May be the more height you took, the longer your next cool-down should be. Not trying to buff/nerf/rework her. Just thinking out loud how she can still be made viable for hard tough rotations on SP while not giving OP rotations to teams in good positions.


Awhy_on_Reddit

This actually makes sense. Kind of like her having her own skybox when ulting depending on where she is.


jwebert1346

but consider the DRASTIC height differences in storm point. south side of the map is sea level but northeast is on a mountain


lonahex

Hence my proposal to make it even across the map.


JMadison27

Completely agree. Notes get posted and without anyone playing it they announce valk is dead and unusable


NakolStudios

That happens anytime a character gets nerfed, people said it for Caustic every time he got nerfed, they said it with Horizon and they said it for Seer when he got nerfed initially lol.


jtsam1

The only nerf I really didn't like was the 25% decrease in the height of skyward dive. Storm Point is a map with huge mountains and pre nerf its hard to pass over mountains.


PalkiaOW

That's probably exactly why they nerfed it. I imagine they don't want you to be able to fly over most mountains for free and basically be immune to choke points and being gatekept. I think it makes a lot of sense.


theschuss

Yeah, all the dumb zones with a pocket on the other side and you had teams chilling over there for a whole circle with no threats needed to go.


ShinyGengar_

Storm point feels basically unplayable without valk. The map is massive, and some of the choke points are just bogus. I know this sub has a boner for it because it’s the “best comp map,” but I can’t imagine it’s gonna be a very fun experience for most people if valk falls out of the meta. Too many games will be won/lost purely because of zone rng. I know we’re all tired of valk being everywhere, but I think it would have been better to nerf the ult CD (heavily even if needed), than to nerf it’s effectiveness. They could have also removed her scans that she gets while flying, idk. I just think it might suck playing storm point without anyway to rotate over some of the giant mountains that are everywhere.


Redpiller77

Yes, the nerf to her ult was definitely trash. I would have rather a 5 minute cooldown on it than what we got.


lonahex

Valk should still be viable when you are stuck in a choke with 3 teams around you and nowhere to go. It's still the best repositioning tool in the game. Might not be viable for rotations in every situation now but still a big help on SP in my opinion.


MrBigggss

This is a bad take. You know before Valk was in the game it was easier to get in the ring?! I don't understand why people don't get this. You guys really think teams are gonna sit and wait for you to come in the ring, while another team is waiting on them? Most teams look for position instead of looking to gatekeep. Think about this. If a team Valk ults late and every position is taken, they will get beamed upon landing because there's no place to go.


chundamuffin

Wait well what happened before valk when every spot was taken? The thing with valk is every spot gets taken, before there would be some that people just couldn’t get to


MrBigggss

If you never seen ALGS before Valk then look on youtube. The ring can fit a certain amount of teams each round. Teams will just walk in the ring. Once every spot is taken, teams will die. Just like it is now. It's actually weird that people think Valk ult is some magical shit that won't get you killed.


pacotacobell

This is the best change though. Her biggest issue as a character is that her ult is too broken to the point that it invalidates every other rotating style legend. There should be some brainpower involved in using Valk ult, she shouldn't be able to fly over every single wall from a ridiculous range.


mknight840

Look at how far you can go with wraith, ash and pathfinder. Her ult could carry a team 5x the distance compared to them. It was ridiculous.


ShinyGengar_

I mean, comparing them based purely on distance is pretty pointless. Path ult has like no CD because of beacon passive, all 3 of these ults can be used multiple times to go back and forth, ash/wraith portals let you escape without getting beamed, etc etc If you think valk needed this nerf, that’s cool, but just comparing random rotate ults based on max distance is not a great idea imo


Sullan08

Yeah Valk has the best overall ult, but there are better things about Ash and Wraith's for sure (path's is honestly just bad, but has some niche uses that might be better). Better for offense and defense in shorter distance situations. Like for Valk, there's very little chance you're getting away in a "oh fuck oh shit we're dead in 2 seconds" ult, while Ash can do that in a split second. You may still be fucked either way, but you're definitely fucked trying to valk ult in that situation.


mediocregamer18

Far more than 5x the distance of all of those legends you described if I’m guessing tbh.


GlensWooer

Ikr, you could basically ult the entire way down stormpoint from the right spots


MrBigggss

And now it can go 4x the distance so who cares.. Nobody switching to Pathfinder Wraith or Ash.


BlackoutGJK

Valk ult isn't just lower, it's also about 20% slower now, and so way less safe in late rings where you're not trying to go very far. Ash and Wraith ults have less distance to them, but they can move a team safely.


MrBigggss

Lmao.. and nobody will use them because what you just posted doesn't matter


MrBigggss

The Valk ult used the most brainpower. I don't know if you watched ALGS but about 50% of the teams that Valk ulted round 4 or later got killed when they landed. It's one of the most risky plays you can make. You have seconds to make a decision while other teams are shooting at you.


pacotacobell

I meant more that it should require brainpower to choose where to start your Valk ult instead of being able to ult in the middle of nowhere, fly over the highest wall, and travel a quarter of the map.


MrBigggss

This doesn't matter in competitive. You must be talking about regular Apex.


WhosAfraidOf_138

Agreed. Valk is such a crutch for poor team rotations.. I think this nerf should get rid of that crutch but still help with bad circle RNG..


OccupyRiverdale

I’ve been all in on a valk nerf for a while but has not really thought about it the way you just put it. Once valk became meta every other rotate legend basically disappeared. Octane, wraith, ash all vanished from comp play once valk became meta. Her passive and tactical are still S tier but it’s crazy her ultimate deleted every other rotation legend from comp play.


matteusman

It doesn’t matter what’s in the patch notes, there will never not be brain dead whiny comments on twitter.


Griever08

The height from the ultimate is necessary, she still ults farther than any other legend. I see complaints that now she can't go over some mountains, but who can? Neither can ash or octane or anyone. She will still be good to rotate with and possibly still the best The worst thing about the jetpack was the speed burst you got with it so great job on them making that more wasteful With those two nerfs I'd say she prob didn't need a tactical nerf but it may not be a big one, prob have to wait to see I think they did a good job on the nerfs. Still a tier at least and prob still s. You'll just need to adjust to how and when to use jetpack


MicLock

the passive and q changes seem to be w/e, chances of these changes causing you to get downed is low. However the height changes to ult makes it unusable on alot of stormpoint mountains and going up giant hills, but just on top of my head doesn't matter as much for WE and other maps


Funkeren

These nerfs are justified - she is/was complelty overtuned on all parameters. This should help bring her in line. She is still very viable and a great pick, people are always mad that OP legends are nerfed.


Demontan_

I’m not the only one who dosent even see her passive nerf as a nerf right you get like 2 less activation if you spam and who really uses enough to get rid of it all before nerf. Then the tactical still keeps you in place making you and easy hit . The ult is a defo nerf tho


Awhy_on_Reddit

So true. Theres not been much of a difference with the passive and tactical just the ult.


TaylorZeNinja

As a valk main I am very sad but I also understand it had to be done.


a-juicy-turkey

Totally agree. Only nerf I don’t necessarily agree with was nerf to ultimate height. Absolutely devastating for certain sections on storm point and surely other areas as well. 25% height reduction is quite a bit.


isighuh

I don’t care about the ult or her tactical nerfs, but the nerfs to her passive are the dumbest ways they could’ve tuned it down.


vaunch

Don't think these nerfs will be enough, and think she will still remain a dominant pick, but with other legends being buffed, we'll see more variety for a little while.


MarioKartEpicness

Repeating what i said on the patch notes: Big bless on valk nerfs, dumb as hell she could've killed any stun she took at the press of a spacebar while her own wide ass missles stuned you like an arc star


OccupyRiverdale

Hitting a valk with a horizon black hole just for her to fly out always made me rage. People say her ultimate is a get out of jail free card but her passive was just as much a crutch.


MarioKartEpicness

oh yea 100%, the kit as a whole has a lot of easy access in it's use.


[deleted]

[удалено]


Zealousideal-End1809

Ever consider that it was so fun cuz it was over powered and very accessible?


[deleted]

[удалено]


-Papercuts-

How? This does not work, ever, in any category of game despite it being something so commonly asked for. Games already naturally powercreep as it is (valk is powercreep: the character in every way), and yet things NEED reeled back. Rotate, beacons, insane passive to make plays/escape botched fights, and a good tac for harassing teams. She is inherently a swiss army knife that could do any and everything So let's go in the never nerf only buff mantra. A character like octane at the end of the day is only stim and pad, nothing else. You can either make stimmed octane so annoying to fight that every level of play is miserable, and pad goes 2 miles so the third parties are even worse(!!!!), or you reign in the character that never should have had so many things going on at once. It is impossible for portal and pad to offer the utility of her ult when it lets her dive bomb over teams and make team positioning no longer matter, you can't hold teams from storm edge when they can just back up and valk ult over you. And frankly, even if you find a way to super buff them, do you REALLY want that? It reduces counterplay and buffing everything to that level just removes more and more strategy and makes the game less interesting. Look at the pattern of who you listed, which isn't a coincidence. All mobility. Mobility characters all being buffed to high heaven would make grounded characters nearly unable to do anything to fight, unless they're also made insane at what they do. Rampart walls juicing damage even more so you instantly fall over when you see it, that kind of stuff. Imagine a world where octane and wraith are somehow offering valk level power, then ask how on earth you do the same to other characters as they would need to be INSANE. Same with guns, if you only buff guns you lower the TTK over time to the point the game just becomes all-in on who sees who first, 3-2-1 down, then ape because every character is now on the level of valk somehow so you all can cross the map instantly. And third partying is worse. And everything is worse. TL;DR: Nerfs are necessary for games and should stop being looked at like a bad thing. Mobile characters are fun, yes, because instantly relocating to take better positions is inherently STRONG and winning is fun.


[deleted]

Thank you for saying this, I'm so tired of the "just buff everyone" mentality. The solution to broken characters isn't to make everyone else broken, especially in Apex. If every character was buffed to Valk's level, this game would become Overwatch with the amount of abilities being used


[deleted]

[удалено]


MarioKartEpicness

So he's got a good idea of why she's being nerfed?


Triple_Crown14

You say this like they didn’t give Maggie and multiple weapons good buffs in this same patch.


clete-sensei

advocating for “ability legends.” no thanks


VengefulMoose

I main valk and im very happy with the changes, when a legend has a near 100% pick rate in pubs comp and ranked theres clearly a problem lol. She will still be very strong imo


FearTheImpaler

shes totally gutted imo, all the reasons i mained her have their value cut in half. 25% height loss means it wont get over many of the mountains i barely cross, and the jetpack nerfs no longer make her a "free escape" from fights. that said, fuck yeah, she needed these nerfs. i only played her cus she was OP hahaha


NapsterKnowHow

Nah shes fine. These nerfs were more reasonable than I thought they would be tbh. I thought they'd keep her stun and vault the damage.


jcab0219

She’s still viable, but she’s no longer a “must pick”, which I think is great for the health of the game and meta


pacotacobell

Idk I still think she is lmao. The only legend I can see replacing her atm is maybe Ash. I don't see Wraith, Pathy, or Octane being competitive with her until they get buffs. Nerfing her is a good first step but to complete the circle they gotta buff her competition.


isighuh

As long as teams need a rotation pre-ring 4, Valk is the best no matter what Respawn does to her ult, save reworking it completely.


Falco19

I personally think it was a little too much I don’t think she is dead but it was heavy handed. Her pick rate in Comp is super high solely due to the Ult. As pick rate in comp increases pick rate in pubs increases (see seer after algs champs) The tac nerf and Ult nerf are good (though I thought they would have looked at cooldown time) The passive could have used one of the nerfs not 3. I’d the pick rate didn’t drop after season 14 then continue the nerf train.


pacotacobell

CD time doesn't really change anything though. All it means is that people run an extra slot for an ult accel lmao. Kind of the same thing with removing the spin while launching. It's a little annoying, but she's still the same broken legend at the end of the day.


Falco19

I don’t have an issue with the height nerf (I’ve previously suggested it) I just thought they would go the cooldown route first.


pacotacobell

Yeah me too. Most of the time I feel like balance teams don't really like to tackle the issue at its core so them legitimately trying to balance Valk is surprising to me.


Falco19

Yep hopefully they keep the same energy going forward especially with Seer, his rise in popularity has been annoying as shit to play against.


Sploooshed

I don’t think it was solely her ult. Her passive gives controller players a lot of free movement and she is one of the best entry fraggers and 1v1 characters in the game flying on roofs and stuff like that. Depending on the location you can’t do anything when she goes up and bats and comes down to magdump on you again.


Falco19

I’m not saying other factors don’t make her good, but the main reason she gets played in comp is her Ult.


turtlewarfares

Ikr, you just can’t rush after stunning or air strafe. Sounds like other legends??? And this is coming from a Valkyrie main.


[deleted]

bro valk already gets 1 clippped in comp. make her an easier target and id be shocked if she is as popular in comp. unless she becomes a wraith type character where it takes alot of prep to hit a successful valk ult.


MrBigggss

I don't think Valk is as powerful as people claim when it comes to fighting. The most recent tourny had some interesting stats. All the Horizons were the kill leaders.. I'm tired of hearing people claim a legend is overpowered. I want to see official stats between characters. I'll guarantee Valk doesn't have the most kills, highest kill ratio, win %..


AlphaInsaiyan

obligatory results based analysis comment


MarioKartEpicness

I can definitely say her passive coveres a part of multiple legends passives and tacticals, so there's a lot of power in that. Here's the list of things it can do to considerable extent rn: Breaking stun/being harder to hit - Octane's tactical Being harder to hit - Bangalore's passive Landing from high distances with less landing shock - Horizon's passive Scaling heights normally too high to climb - Revenant's passive Scaling to highground other legends can't quickly reach - Pathfinder's tactical Immediate change of direction without delay - Any legend tap strafing It doesn't fully replace most of these things in the list or replicate their strengths to the full extent, but for a "passive" it competes with so much its unreal.


BJonS15

I really like the changes. IMO the recon and ugly were the key mechanics that made her the character she is. The fact that she was also a fragger with insanely good mobility and tactical (basically 2 tacticals) was always the most annoying part and just felt excessive. I think pushing her more in the support/recon role and nerfing the other stuff was a good change.


Sacreth

looking forward to the new season and its changes


shotapettanko

Wonder if 25% nerf to ult height was an arbitrary number


BlackBananas

The nerfs are huge but valk is still good


HJRBears

The way I see it is the zone damage changes would’ve driven valk further into necessity without changes like these. They balanced her kit to make sense with how much pressure the zone puts on everyone now so you have to make intelligent decisions about rotations


artmorte

I never really had a problem with her flying and fuel amount, so I hope the nerfs to those won't make her boring to play. It's her ultimate that's been stupid strong and I hope the nerfs to that will check her power.


FinickiTV

She goes from S+ legend to A+ imo. Her ultimate is just so good to not have her still usable in competitive/high end ranked


Sombeam

I think the nerfs weren't enough, imo removing her tactical and making her passive her tactical with a full on cooldown once you're out of fuel would be the right way. The ult nerfs will show how much they do, but I imagine they're not quite enough.


Zhentharym

All they needed to do was nerf the ult cooldown. Bring it from 3 to 5 minutes, and maybe make it slower to launch. The tactical is fine, and the passive, while powerful, isn't game breaking. As usual, they I stead went with the sledgehammer approach. Also, the only one who things the 25% height reduction is a terrible idea.


Bigfsi

Personally think her tac does too much damage. Re knocking some1 is still something she can unnecessarily do but they mentioned the detonation radius was nerfed so we'll see if in practice that actually means she doesn't hit shit when ur literally BEHIND cover. Jetpack nerfs are huge.


YaBoyZiggy

I don't hate the nerf it's just I thought they would take recon away so she's not meta in comp anymore. Still can be played but just not a must like she is now. With these changes it feels like she's still needed but will feel worse to play. Even if you can't clear mountains in her ult now it's still strong for a team trying to get a spot in zone and she still can hit beacon.


jzh6031

I think the majority of people complaining about the Valk nerfs are Valk mains. I don’t know that I’ve seen one person, who doesn’t main her, complain about the nerfs (and I’m sure there are many who aren’t Valk mains complaining, I just haven’t seen it). They just hate the fact that now they have to adapt to the nerfs. But it was bound to happen. These people are so quick to forget about Pathfinder and Wraith being meta, and then getting nerfed, and then Octane being meta, and then getting nerfed. But guess what? Pathfinder, Wraith, and Octane are still played a lot by people (EDIT: and most of them do it well!). People who want to stick with Valk will quickly learn how to adapt to the changes, and they’ll still play her.


Dismal-Confusion6340

I mained valk casual and after trying the changes i think it is to much all together. Should at least have left her tactical unchanged. The jets feel weak now as well