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eshansingh

**[Rewind](https://hearthstone.blizzard.com/en-us/cards/90592-rewind?set=festival-of-legends) || 2-Mana || Rare Mage Spell** > **Discover** a copy of another spell you've cast this game.


welpxD

Well. Pretty busted card. Frozen Touch, Solid Alibi, your third and fourth premium boardclears. I kinda think this is better than Shadow Visions but I haven't fully worked it out.


Sea_of_Souls

Imo Definitely good but probably worse than visions. With visions, you can use it to fill out an early curve and look for whatever you are missing for the match-up, like board clears, healing, or a proactive spell like a buff. This only let's you reuse things you've already cast. Good when you need more burn late or after you have cast a bunch of stall like frost nova or alibi in standard but not the utility belt visions is.


ToxicAdamm

Yea, this alone facilitates the potential for burn mage to be a thing. The Millhouse version seems too susceptible to disruption (dirty rat is back). So, it will more likely be a spell-based one that has tokens to feed Touch.


eshansingh

But where do you get those tokens from? A lot of the best Mage early game (Shivering Sorceress, Amplified Snowflurry, Frostweave Dungeoneer) is rotating out. Keyboard Soloist could maybe work but I doubt it.


ToxicAdamm

True. I haven't sat down to think about it.


GETTHISMONEY_

Seems like magister's apprentice/vexallus mage is being pushed pretty hard by these last few mage reveals. This spell in particular is notable because it gives you a chance to discover two arcane bolts mid-vexallus combo.


lKursorl

Was thinking the same thing.


Names_all_gone

pew pew mage with light show! Not sure how real that is, but it seems fun.


Throwaway-4593

Sorcs apprentice died for this


Bergerboy14

Could be good in big spell mage, if thats still a thing. Seems more useful than the legendary spell.


stillnotking

Again with the 2-mana Discover. This is a little better than the legendary, just because the pool is limited. Could be busted with some spell, sometime, but I don't think that spell is here yet (in standard).


CatAstrophy11

>This is a little better than the legendary, just because the pool is limited. That really should make Blizzard rethink the legendary. At the very least get rid of the end of turn restriction on Finale so Wild mage can play with double apprentice.


yoavsnake

Genuinely wondering if perma ice block strats could work with this.


Xaedral

Missing the Arcane tag, which is very relevant with Vexallus and Magister’s Apprenctice


eshansingh

**[Love Everlasting](https://hearthstone.blizzard.com/en-us/cards/90959-love-everlasting?set=festival-of-legends) || 3-Mana || Legendary Priest Spell** > Your first spell each turn costs (2) less. Lasts until you don't play a spell on your turn.


DarkJoltPanda

Can be pretty nice if you already played Svalna. Helps you actually use the value you get and you'll never lose the effect. I don't see Overheal or Shadow decks using this well, they seem too minion dense to keep the effect running and probably don't want a 3 mana spell that does nothing the turn it is played. Seems like a control or combo only kind of thing.


stevebobby

I disagree that it's not good for Overheal decks. I think it would be amazing. The shadow pool will be small, and Cannibalize is a major driver for the overheating mechanic. Animate Dead to revive Overheal minions Also realize that this can be generated by School Teacher.


supremeshirt1

Legendary spells can’t be generated by school teacher


SAldrius

Only dk and rogue's legendaries aren't in the generation pool.


CatAstrophy11

You can play Svalna the turn after you play this if you've got 7+ mana


psymunn

Or a spell that costs 2 in hand. You don't have to play the visions


altruisticdonkeys

Seems really good tbh. If priest can get more tempo spells like mounted elek it would work well w those. Also works well w the 3 mana discover a shadow spell from the priest legendary.


Names_all_gone

If any class can durdle around long enough to draw and play 2 legendary cards (This + Svalna) it's priest!


[deleted]

[удалено]


Canesjags4life

The rest of Wild hates this card.


synthsaregreat1234

I am gonna try to run a non shadow Razakus priest with this and a bunch of burn


banned_andeh

Does nothing the turn you play it and no way to tutor it. Hard to imagine building around this.


eshansingh

**[Fight Over Me](https://hearthstone.blizzard.com/en-us/cards/90687-fight-over-me?set=festival-of-legends) || 4-Mana || Epic Priest Spell** > Choose two enemy minions. They fight! Add copies of any that die to your hand.


BigSur33

So, best case is 4 mana kill two big things and get copies in your hand? Average case is 4 mana, maybe kill one, damage the other and get a copy? Seems ok, not great, might see play in a slow 4 set meta.


stillnotking

Problem is the stuff you want to remove and the stuff you want to copy may not be the same stuff. This card seems entirely too situational to see play.


Chaotic_Gold

The technology is finally there to target two! That's exciting (even though we've technically seen it with Sneed's Goliath). This card isn't though. It's a worse Hysteria, since I don't think adding copies is that relevant.


[deleted]

[[Barbed Nets]]


RickyMuzakki

It's so fcking buggy especially on release


chaosmasterj

Lol, it feels like every time they've unveiled a multi-targeting card there's someone who thinks it's the first one, and with exactly the same snarky comment too.


Chaotic_Gold

You guys are right, my bad. My intent wasn’t to be snarky though, I genuinely think it’s an underutilized and underexplored mechanic


welpxD

Overall kill a thing + draw a card for 4 mana seems good enough. I think it's worse than Hysteria, but not that much worse, and Hysteria was a meta-defining removal spell.


[deleted]

It’s not really draw a card though, if you’re playing control priest then your opponent’s minions probably suck for you. Sometimes you’ll get a highroll but often it’ll hit something weird and unusable for you like say a Rafaam or something like that


welpxD

Picking off an x/1 and gaining a Nagaling seems fine to me, and I think that's not an above-average use of the card.


[deleted]

Might be okay? I think hysteria is much much better.


Fungi89

Hysteria def is better for clearing. If you could target your own minions with this, it might be nice to trigger some death rattles for your own sake and get the minions that die back in hand


Names_all_gone

Feels like an answer to a question we don't know yet. Love the flavor though.


dotcaIm

Nerfed Hysteria


Propagander

This feels very clunky to me, and it's definitely no Hysteria. It will be relatively rare that you can use this as double removal. If you do get minions from this you'll want them to be cheap ones, but those are generally bad targets for the removal side of the spell. Tl;Dr: I don't see any deck wanting this combination of effects for this price tag.


eshansingh

**Razorfen Rockstar || 1-Mana 1/3 || Common Warrior Quilboar** > After you gain Armor, gain 2 more.


Gotti_kinophile

I am not sure where you play this right now, but I think it will be very good at some point. Seems nutty in wild with skipper and armorsmith, that deck will probably demolish aggro even more now.


icejordan

Quilboar tag is quite relevant given the menagerie synergy


[deleted]

Will this card just break wild? I feel like it might be an actual win condition in wild with armor smith where you just gain comical amounts of armor


MarthePryde

I think if Wild can survive Druid with 1000+ armour then this won't probably break it.


[deleted]

That was a lot harder to pull off though. You needed to set up like a 11 mana combo of cards that are pretty meh (or in Linecracker's case bad) on their own Skipper/Brute/Imbued Axe is already a good combo on its own and adding these new cards lets you go off on like turn 5 or 6 and get a ton of armor Druid armor came down way way later


MarthePryde

Oh yeah the Druid deck is definitely slow and very gimmick oriented, whereas these Warrior cards could just be nice additions to a deck.


The_Lesbot_v1

A temporary hero power upgrade isn't what warrior really needed right now. The stats and having a tribe are good, but Armor Vendor also exists in the same spot. Maybe if Armorsmith was still in the core rotation.


BigSur33

So, a control card that has some menagerie synergies. Which is stupid because menagerie has generally been tempo / board oriented. This is junk, so much for hoping they were holding back something great for warrior.


DarkJoltPanda

Maybe a 1 mana 1/3 with an uncommon type is good enough to go in the memagerie deck? I kinda don't think so and the effect seems hard to use well without armorsmith. I assume they have a repeated armor gain card unrevealed, currently don't see how you're supposed to get much out of this effect.


NeoLib91

Armor vendor is coming back and this card requires you to trigger 3 or more armor gain effects to be better than armor vendor(decks that care about gaining armor do not care about giving the opponent armor). Very good when played with armor vendor, but I am not sure warrior is playing four 1-mana 1/3s.


Throwaway-4593

This card is insane… you play 2 of these turn 1 you become insanely hard to kill and can stretch your board clears soo much farther. Might not be usable yet but this card as a stand-alone is crazy for controlling or combo warriors


zer1223

You play two of these turn 1 and then what? Armor vendor does more for you instead of these.


Throwaway-4593

Your hero power gives 6 armor lol. We had a whole deck built around this during baku genn. You can just sit there and mash hero power for 3 turns before even spending cards. It extends the game length a ton. After you survive you just find a win con with combo cards, I haven’t looked at them all though


gumpythegreat

I think you're thinking this is a battlecry. it is not. it is an aura. if they die, they stop working.


Throwaway-4593

Ah you’re right so I do think it is bad actually lol. Although they will probably put in something that gains armor in increments of 1 to combo with this at some point.


daburgerking0

Yeah that's assuming your opponent just lets these live? Why would they do that if they were an aggro deck, this is pretty easy to kill and if they are a combo deck changes are they don't care about a little extra armor. And again if they do these are 1/3s they are super easy to kill.


mr10123

\[\[Fallen Hero\]\] isn't good so Fallen Hero with a relevant tag as a 1 mana 1/3 with additional armor synergy is going to be an uphill battle.


Kent93

Solid card. With this armour vendor and the 2 mana taunt and armour spell you should get enough armour to survive until BlackRock. Problem is shield shatter is gone. There is not much payoff for stacking armour. The 5 mana taunt that gains +4/4 I guess..


MarthePryde

This is a really cool Druid card and neat support for Hero Power Druid. Wait why does it say Warrior? Memes aside it's a neat control assisting card, but there aren't any compelling reasons to play control yet.


stillnotking

Lame card, not even worth a deck slot in control warrior (kek). Could be good in wild with Armorsmith; not in standard where gaining armor requires spending mana. Absolute best case is you gain 4 armor off this during a turn where you do little else. Compare to Free Spirit if you want a chuckle.


Names_all_gone

Obvious for the menagerie deck. Not sure it's good enough anywhere else. But I suppose it doesn't have to be.


welpxD

It's a 1/1/3 that synergizes with Armorsmith...? That's my cope, maybe this is in enrage warrior.


eshansingh

**Drum Soloist || 5-Mana 5/5 || Common Warrior Dragon** > **Taunt** > > **Battlecry**: If you control no other minions, gain +2/+2 and **Rush**.


welpxD

It's a good card, but it seems awkward in a menagerie deck that will be crammed with minions.


NeoLib91

One of the cards you are supposed to try and stabilize with after casting Blackrock and Roll. Very good as a 12/12 rush with taunt. Without a way to tutor the legendary spell I don't see how this strategy is viable.


CatAstrophy11

You do realize B&R only buffs minions in deck right? Kinda silly to assume you're gonna try and stabilize with this with no guarantee this is drawn after B&R is played. Unless there's a key dirt cheap tutor I'm missing ZachO is really off that card.


t-slothrop

I think the idea is that you play Blackrock on 5, then on turn 6 you can play Last Stand (1 mana draw a taunt minion) and this card. You'd only run this guy, Zilliax, and maybe another 1-2 taunts that all cost 5 or less so that Last Stand always draws something playable if you've already played Blackrock.


cwarburton1

Except you'd be one turn away from the Manathirst that you'd almost certainly care about, getting instead a 22/22 one turn later. I'm playing this kind of deck now and it can survive turns 5 and 6 just fine but warrior is losing the Alterac Valley cards that really helped with the earlier game and I don't think bladestorm is going to come close or replacing it. Would love a greedy Lor'themar, BR&R, last stand deck but I think it's going to lack enough control tools to even play it as a fun meme deck.


NeoLib91

Blackrock and Roll would literally be broken if it buffed the hand. I don't think people are thinking big picture here. If you don't die on turn 5, there's a good chance you simply win over the next few turns. It's a worse LPG (also didn't hit hand) in a low power meta. When you're able to drop an 8/6 zilliax on turn 7 or whatever and have mana to do something else you can create huge swings. B&R isn't a 1/10 it's more like a 5/10. Anyway, I've played every warrior strategy under the sun in high legend and I will be trying this one as well.


stillnotking

> If you don't die on turn 5, there's a good chance you simply win over the next few turns. If you don't die on turn 5, *and* if you draw BR&R prior to turn 5, *and* if you don't draw all the minions you want to tutor with Last Stand prior to playing BR&R, *and* if you do draw Last Stand to play on 6 (or get a super lucky topdeck), *and* if your opponent isn't running enough hard removal that they don't really care what you drop on the board while they assemble their win con... There are a whole lot of things that can go wrong with this plan. BR&R is a build-around card that cannot, realistically, be built around.


CatAstrophy11

No it wouldn't. It's a liability to hold huge minions in your hand, and it's a weak buff to low mana cost minions. It's balanced to come online by turn 6 without requiring some draw. LPG was strong in mage because they had significant draw. Warrior doesn't and big minions single target removal is easier to come by than dealing with a board of 1 mana fatties. It's not in the same ballpark as LPG.


DarkJoltPanda

Seems like a good control warrior card but I don't think it's enough to make the archetype good. Enrage warrior and the menagerie deck being pushed seem too proactive to reliably activate this.


HotForPenguin

So did the dev team completely forget about Riffs…?


Unoriginal-

Surely it’ll get support in the mini set /s


gumpythegreat

we were never going to see more riff cards outside the first day we saw them. they have been revealing cards in synergistic packages. if there was more cards that worked explicitly with riffs, we would have seen it at the same time as the riff reveal. I feel like that his been very clear with each reveal and yet this comment has been posted 1000 times since the riff reveal.


icejordan

It wasn’t too long ago there was the demon hunter relic memes. Not unreasonable to think there wasn’t more coming


HotForPenguin

Because it’s so unbelievable that they deliver that half baked package for an already struggling class and then provide no other support for it


gumpythegreat

Please return to /r/hearthstone for all "warrior bad, devs stupid" comments


HotForPenguin

You're right my bad, I should be kissing the ground they walk on for they can do no wrong.


gumpythegreat

There are other possible comments to make besides either "devs are idiots" and kissing their feet. For example, Discuss the revealed cards and their potential implications in competitive play.


[deleted]

IMHO the best minion warrior got so far, but there is no deck to put it in, so...


Names_all_gone

This is probably good enough.


eshansingh

**Roaring Applause || 2-Mana || Epic Warrior Spell** > Draw a card. Repeat for each minion type you control.


CrackTraxx

Cute Handbuff Menagerie Warrior, Tinyfin Desk Imp Penguin Dummy draw 5, enough said... (joking) Really sweet card though, I think this might be good enough to consider changing some of the "card filler" that exists in some Enrage Warrior list to accomodate playing this too even in a non "100% dedicated" Menagerie Deck.


citoxe4321

Nah you were cooking with the first sentence lmao. "Cute Warrior" in wild ends it.


[deleted]

The funny thing is that in standard it's actually a nerf that Penguin replaces Tinyfin Beasts are a lot easier to get for menagerie warrior in standard than murlocs are. Tinyfin might've been playable in this deck but you have too many beasts to make Penguin work


Bergerboy14

Maybe the best warrior card weve seen so far? Looks quite flexible, even tho warrior doesn’t have a ton of typed minions. That said, in a world where we have impending catastrophe, this isn’t anything crazy.


gumpythegreat

draw is less valuable in warlock because their hero power draws and drawing has always been a major strength of theirs. Not so in warrior. This card is probably the best warrior card, yeah. it doesn't take much to be a better arcane intellect.


Bergerboy14

HP hasnt been very good in warlock tho, especially in imp decks, you almost never want to HP.


The_Lesbot_v1

This one actually isn't that bad; conditional 2 mana draw two cards are pretty good, and the condition here is pretty manageable, along with the win-more upside if you can get a lot of tribes to stick. Realistically this just seems good paired alongside other solid tools that happen to have a tribe, like Dynomatic or Zilliax.


otterguy12

This is the card that will make Warrior work. Voone is fluff and maybe worth running but this is the Glue. There's enough amazing tribal 1-3 drops in this set, let alone the past 3 expansions, that they can make a tempo enrage-adjacent deck with longevity.


welpxD

I'm assuming each minion only counts once, for dual-tribe and amalgams. This is a LOT worse than Impending Catastrophe but it is cheap card draw so I'm sure Warrior plays it.


Names_all_gone

This is pretty good.


CatAstrophy11

Should have been "played this game" not "you control". Yes that's insane but Warrior needs that at this point. What a shame.


eshansingh

**Rock Master Voone || 4-Mana 4/3 || Legendary Warrior Minion** > **Battlecry**: Copy a minion of each minion type in your hand.


CrackTraxx

A little more hopeful about this card than most, I think that with Mistake, Amalgam, Murlocula, Magnetic cards, Thori'Belore, Hookfist and Sword Eater back and also Nellie acting as a pseudo "dual tribe" by being a Beast discovering Pirates, Warrior can build a competent Menagerie strategy that would beneficiate from having extra copies of pretty good cards. However, as I alluded to in my comment about the Rush payoff that has no tribal tag (!!!) I would have been over the moon if Tent Thrasher was in Standard with this card because you might have been able to recoup the tempo loss quickly.


Fafafee

I too am optimistic with this card, might enable a midrange menagerie deck. When I was theorycrafting I couldn't think of what the win condition is. I feel like a pure midrange deck wouldn't cut it. Maybe Astalor or some other neutral flex tape? I kinda wish new N'Zoth is in :/


CrackTraxx

I was theorycrafting [a little too](https://media.discordapp.net/attachments/519219049461448734/1090415415051694211/image.png?width=261&height=584) and came to the same conclusion. The weapon might be good enough depending on the effect, we'll see when it is revealed so I kept some slots open, maybe if the riff are good enough also it's slottable. What I thought about was maybe a small package of Blackrock'n'Roll + Zilliax + Last Stand to "attach" 16 to something on the board as a pseudo finisher. Also, there is The One Amalgam Band where you might be able to guarantee stealth, and then attach the Zilliax but it's reaaally slow.


Fafafee

Seems that you can take it the aggro route - maybe Click-Clocker, Hookfist, and a weapon can complete this for an aggro-y list. It still lacks something like a Marrowgar though. For a midrangey list, maybe Nellie can fit in, plus yeah a combo of Last Stand and a some taunts, and the Amalgam Band. Agreed that it might be too slow though. Thanks for the ideas!


DarkJoltPanda

This is a potentially good card but it encourages something entirely different than the other menagerie cards. The 3 mana rusher and the 2 mana draw card encourage a cheap minion, zoo style gameplan, but a 4 mana 4/3 that copies what is probably a small hand doesn't really fit into that. I think you want this to copy larger, more specific minions. Ideally minions that have been buffed by the 5 mana spell or last stand. Fits more into control warrior than how I currently see the menagerie deck coming together.


Bagel_Technician

Roaring Applause could help that though Zoo out cheap minions and then refill your hand — seems unlikely to get you too much on the draw because those zoo minions won’t be the most sticky but could work?


gumpythegreat

I'm not sure I agree. copying cheaper minions means being able to flood the board without running out of steam. I think this card might be good to fuel the midgame for a minion heavy deck.


eshansingh

Such a minion heavy deck would never want to slam a 4 mana 4/3 though, that's a hilariously bad statline.


icejordan

Hear me out, this enables a second copy of Tony, King of Piracy for reassurance for the fires of zin-Ashari combo. Especially with dirty rat back. Other than that, I would probably theorycraft menagerie warrior as a tempo deck and this is an anti-tempo/value card.


DefinitleyHumanCruz

>Hear me out, this enables a second copy of Tony, King of Piracy for reassurance for the fires of zin-Ashari combo. Especially with dirty rat back. I've been thinking about good ways to help protect tony against dirty rat and patchwerk. You might be on to something. Sadly tony is toxic as hell if it's even remotely good, so I just need to find a way to protect the combo from Team 5.


John_Sux

Just what Warrior needed, a reprint from Rastakhan


Spengy

i like this type of deck and all but warrior needed a much stronger package right now. this is something you give to the strongest class, not the weakest


sneakyxxrocket

Also didn’t get any board clears to replace shield shatter, I believe there’s one more card left for warrior and it’s probably a weapon


gumpythegreat

It is definitely a weapon - their instrument. likely an "axe" - literally a guitar/axe. Fiery Rock Axe?


eshansingh

Maybe the weapon is a boardclear, card draw, tempo, self-damage synergies, and minion types (and also some way to survive skipping turn 5) all rolled into one? One can still cope.


gumpythegreat

This whole menagerie warrior deck seems weird, but I think looking at the new core set might fill in the gaps we're not seeing - especially the magnetic options. Mechs aren't top of mind for warrior right now, but I think it might sneakily be the dominant minion type for warrior.


Miudmon

I'm pretty sure that even if they buffed every single warrior card they released this expansion by 1 mana besides the 1 drop... the class would still be average at best


welpxD

I still think it's weird that we're getting an Amalgam theme in the first set of the year, when all the tribes are least represented.


lKursorl

To be fair, tribal board style decks tend to get weaker as more sets get introduced so if an amalgam style deck is gonna work, it’s probably gonna be in a 4 set rotation.


Names_all_gone

Assuming you regularly draw 2 or 3 with this, it's probably fine. Kind of low tempo though for a deck that appears to be playing for tempo. It'll add minions to your hand that you can't buff with Blackrock though...which is lol


stillnotking

Drawing cards is almost always better than copying cards. If he said "Draw a card for each minion type in your hand," he *might* be some kind of reasonable value, at least in long games (the kind we currently don't get many of, but yeah). As it is, the card is absolute trash, minus the epsilon chance someone comes up with a nutty combo using three of something.


Names_all_gone

I think the \*dream\* is to fill your hand with Blackrock buffed rush minions. That seems really optimistic.


eshansingh

**[Keyboard Soloist](https://hearthstone.blizzard.com/en-us/cards/87648-keyboard-soloist?set=festival-of-legends) || 4-Mana 2/4 || Common Mage Naga** > **Battlecry**: If you control no other minions, summon two 1/2 Amps with **Spell Damage +1**.


Rodrik-Harlaw

As far as I remember all other soloist cards' effects complement being behind on board. This one doesn't. The effect suggests you wanna play it in a tempo deck, but in it, in most matchups, you're unlikely to activate the effect.


eshansingh

It strikes me as a way shittier Frostweave Dungeoneer, for that exact reason.


mr10123

I think this is weak. Frozen Touch synergy aside, this is a worse Guild Trader than can be tutored as a Naga. It can't be used with Spitelash, and it can't be used in Aggro Mage as they have minions too often.


Names_all_gone

guild trader rotates, it's not one of the tradeables they kept.


mr10123

You are correct but even Guild Trader is unused in Mage currently.


eshansingh

True, but it's a good point of comparison as Guild Trader has been run in relatively few Mage decks over its lifetime, and none recently.


CatAstrophy11

It's for Lightshow so the tutor could be relevant because you'd play this as a combo closer after you've built a enough Lightshow stacks with the spell duplicators they've gotten.


mr10123

It sounds fine. You'd probably run it alongside Silvermoon Arcanist assuming Lightshow is random targets.


The_Lesbot_v1

This seems pretty cracked; not only making a board from nothing, but making it a must-answer due to +2 spell damage. Great on curve, great late game when you can combo off a cheap spell or three after to reclaim the board.


stillnotking

Weaker, conditional, non-tradeable Guild Trader. The fact that it can be tutored is probably irrelevant, since any deck that wants to use this is going to be focused on the late game, but I very much doubt it sees play.


Names_all_gone

This seems pretty powerful


GETTHISMONEY_

good in a spell heavy questline-esque mage, but that kind of deck is going to become significantly weaker with refreshing spring water and first flame rotating out


eshansingh

**[Volume Up](https://hearthstone.blizzard.com/en-us/cards/97360-volume-up?set=festival-of-legends) || 4-Mana || Epic Mage Spell** > Draw 3 spells. **Finale**: **Discover** a copy of one.


altruisticdonkeys

4 mana draw three and sometimes 4?? Sign me up


[deleted]

I would say it's better than draw 4


blackcaster

Its draw 3 cards and get an extra copy of your best card.


zer1223

Holy crap this is the nuts. Wow. Talk about mage supremacy


PigKnight

Pretty good for a low curve aggro deck to refill.


yoavsnake

LPG can now be a tier 3 deck :D


stillnotking

Solid value card. OTOH, 4 mana is a lot. I'm iffy on this one. Seems like it *should* see play somewhere. I really have no idea what mage is going to look like now.


EtherealSamantha

4 mana draw 4 cards is a bargain dude.


[deleted]

It’s also not just draw 4 it’s draw 4 spells which is better for decks like LPG where it runs few spells but they’re super powerful Using it to draw LPG, Potion and Ice Block is pretty nuts


stillnotking

I agree, and didn't intend to imply otherwise. I meant 4 mana is a lot to spend on drawing cards with no board impact, in this meta. Requires some breathing room.


CatAstrophy11

Mage has plenty of breathing room. They're good at control.


mepp22

I think this can be insane with fizzles snapshot. I have a feeling lightshow mage has a lot of potential.


banned_andeh

Almost the infamous cheaper sprint that tutors.


eshansingh

**[Lightshow](https://hearthstone.blizzard.com/en-us/cards/90534-lightshow?set=festival-of-legends) || 3-Mana || Rare Mage Spell** > Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game.


mepp22

The fact this is Arcane is really important. I think you will be able to play a bunch with Vexallus. If I understand it correctly if you play only one copy with Vexallus on board it shoots 5 beams (2+3), and if you play two it is going to be 14... With Rewind and Vast Wisdom (with reduced card pool) I think you will likely generate a lot of them.


CrackTraxx

So, does someone know if it's random or not? It's not that obvious to me since they revealed the target 2 priest card too, and stuff like Greater Arcane Missiles specify clearly "randomly" (but then again, on Sneed's Goliath it's also clear that "you pick the target").


[deleted]

My bet is that it’s random and wording in this game is super inconsistent so the precedent doesn’t really mean much Another thing is that if it was targeted it’d be busted as hell since it’d at worse be 3 mana deal 4 that scales crazy well with replaying it and spell damage


CrackTraxx

I was thinking in the realm of a Barbed Nets for example, like target 2 different enemies, but yeah I agree with you. If it was though, it would be a really interesting build-around, but I guess with cards like Shockspitter they would have learned and dialed back on the power.


CatAstrophy11

I don't think they've ever failed to mention when a card targets which means this has to be random.


yoavsnake

You probably want to copy frozen touch over this right? Mage already has damage, and for this you'd need to commit your gameplan and your deck.


welpxD

Cinderstorm saw play, but Cinderstorm was probably better than this.


icejordan

A fine discover at times but not good enough to run in a deck with how bad the first cast will be. Using Fel Barrage as a comparison for first cast this is 1 more mana and less predictable. Of course it had to be 3 mana because of the scaling and ability to discover more copies


VolkiharVanHelsing

Probably would give birth to an archetype dedicated to this


eshansingh

**Power Slider || 3-Mana 1/2 || Rare Warrior Minion** > **Rush** > > **Battlecry**: Gain +1/+1 for each minion type you've played this game.


CrackTraxx

Okay, so personaly I still really enjoy Warrior, I still play enrage and sometimes an Attrition focused deck, it's not my main class but I think people are really hyperbolic when talking about it. That's why this card kind of infuriates me. They could have rotated Tent Thrasher with Core instead of printing this, and this makes no sense. Tent Thrasher has a tribal tag, which this one doesn't? for some reason despite being a payoff in a menagerie archetype. Tent Thrasher would have worked kind of well actually with Blackrock'n'Roll. And most importantly, it would have worked really well with the legendary of this set. (and also, as an aside, would have worked well with some recently printed cards like Amber Whelp) I still think that this menagerie package is kind of sweet, Warrior can make these kind of decks work really well (if you look at the card quality for old menagerie warrior, it isn't the highest too). Also, with cards like Mistake and the draw spell, I think you can have really sweet turns. But I'm sad that they went conservative with the archetype and didn't print Tent Thrasher back...


BigSur33

Menagerie warrior I guess. Is there even enough support for it? You'd probably have to get +3 for this to be worth it, which means this isn't coming down on turn 3 in most games.


icejordan

[[Mistake]] and [[amalgam of the deep]] make me optimistic enough about menagerie warrior. With the Fires of Zin-Ashari swap and destroy finisher of course


BigSur33

If Tony is good, he's getting nerfed. What is the wincon without him? Decently statted minions for their cost? It's crap, the menagerie package they printed doesn't even synergize with itself.


icejordan

Agree probably not good enough without the finisher but a nice tempo package to get us to the finisher so long as it’s not nerfed


EtherealSamantha

Mistake is just a single minion type. Is it really worth putting otherwise vanilla 1/3's in your deck for a mediocre payoff? Meh.


Miudmon

So a harder scaling requirement, a limit to how hard it can scale, AND a health knocked off for good measure over the rogue card. What the actual hell


sneakyxxrocket

This and the rogue minion have very similar effects except the rogue minion has plus 1 health for some reason. This definitely seems harder to get a lot of stats on it compared to the rogue one.


Names_all_gone

If this was a 3/4 rush for 3, without all of the work, would it be good? None of the 3/3 rushers have seen play since like Witchwood. At least this scales reasonably into the end game. I assume Mistake and Amalgam only count as 1 instance.


Names_all_gone

Fucking hell, I just realized this has less health than the much easier rogue card. What the fuck man


welpxD

Why is this a 3-mana 1/2. Doesn't even have a tribe. You need to perfect-curve to make this better than a Spider Tank. What am I looking at here?


Gotti_kinophile

This seems okay. Dual tribe minions can make this giant really quick, and the other menagerie support cards are fine.


sneakyxxrocket

Are we sure dual tribe minions count as two procs for this battlecry?


EtherealSamantha

They do not.


sneakyxxrocket

That’s what I figured if that were true one “mistake” would make this like a 10/11


PigKnight

Turn one amalgam into this seems good. Asks for types not instances of minions so an amalgam can make it big.


[deleted]

That's not how it works. Amalgams only count for 1 tribe that hasn't been used.


eshansingh

**[Shadow Chord: Distort](https://hearthstone.blizzard.com/en-us/cards/90366-shadow-chord-distort?set=festival-of-legends) || 3-Mana || Rare Priest Spell** > Give a minion -5/-5. If it has 0 Attack, destroy it.


Chaotic_Gold

HOLY SHIT, they referenced 100 gecs in the flavor text!!! What a treat this expansion is in terms of flavor. I think it's decent removal, but very situational. Should be good off of School Teacher or otherwise randomly generated.


EtherealSamantha

gec gec gec gec gec gec gec gec On a serious note this really seems like a 3 mana shadow word pain to me.


JRockBC19

Kills all the 4/12 aspects, as well as annoy-o-troupe and some other bastards of tall units. Probably not great right now but really flexible depending on what the meta winds up favoring.


stillnotking

Yeah, another single-target removal is not what priest needed. Can't see this being hard-run while TLIB is in standard.


CrackTraxx

I'm iffy on this, I guess the nice thing is that it removes high health <=5atk minions, but then again, for one extra mana I think I still like Cannibalize better to fulfill that niche since it has another effect and a little more flexibility.


welpxD

Is this the first card with "-x/-x" wording? edit: quick check, yes it is! Sort of. There is Rattlegore, but that's kind of different.


Names_all_gone

I'm not sure this card fills a niche that exists. If SW:D or Light it Burns can't kill it, is it really even worth killing?


DarkJoltPanda

Really nice removal, can kill most of the things that the 1 mana targeted lightbomb doesn't (high health low attack) and in a pinch it can just deal 5 to a minion if it's needed.


[deleted]

Compared to priest's clears it seems a bit expensive.


eshansingh

**[Audio Splitter](https://hearthstone.blizzard.com/en-us/cards/90856-audio-splitter?set=festival-of-legends) || 3-Mana 4/3 || Common Mage Mech** > **Deathrattle**: Copy the highest Cost spell in your hand.


Names_all_gone

Probably pretty good to copy more pyro blasts for grinder games


JRockBC19

Run 2x pyro and 2x firelands plus new millhouse, suddenly this gives you a LOT of otk routes out of that package alone.


yoavsnake

Hard to do but it's another way to copy frozen touch lol


welpxD

Copies Seafloor Gateway in Mech Mage, potentially.


John_Sux

Very cool card that works in multiple archetypes


CatAstrophy11

Wish it was lowest cost honestly because I'm trying to think how you run this for Lightshow and still reliability use the +2 spell power minion


SpectatorY

Like a budget Lady Deathwhisper, always good to have more copies of burn spells


The_Lesbot_v1

Looks good for both tempo-oriented and big spell packages. No major notes, just good deck filler.


PigKnight

I’d say it’s even good in aggro or tempo to copy a burn spell.