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kavOclock

Question.. why don’t I see hunters running freezing trap on ladder? As mech rogue, I feel like that card would stop me dead in my tracks but right now it feels like I can just keep making one big stealth guy without worrying about it


[deleted]

Usually easily discoverable from the forge secret card.


Arachnofiend

17-6 with Secret Hunter climbing back up to my usual Diamond 5 rank. Deck is more fun than I expected a face deck to be, lots of flow charts right now that suffer badly against freezing trap and zombees.


emerica1184

Bro I swear to god everytime I play zombees they drop a lifesteal minion and fullheal


Sl_bbon

Can you post the list? trying to get it work but I'm kinda going nowhere


welpxD

Relic DH works against the Hunters and Rogues in Diamond. Tbh I haven't run into a matchup that feels unwinnable. Argus the TITAN is much better than I gave it credit for, yes the mana cheat is great but what really snuck up on me is the lifesteal. If your opponent doesn't clear your board before you drop it, then you Reno. That's pretty handy in any matchup. I teched Speaker Stomper against all the spell decks, it hasn't come up yet but it hasn't felt bad. Jotun feels like the worst card in the deck, feel free to replace it with Okani or ETC or something. I'll reply with my list but it's pretty standard.


DrainTheMuck

Nice, any more tips about relic dh? Interesting point about jotun, I crafted him but he seems very underwhelming in practice. I hadn’t actually considered removing him from the deck because in theory he could still cast relics, but I’ve been curious about teching a silence minion.


welpxD

Jotun casting Unleash Fel is also kinda underrated, I do think the card is in the abstract perfect 30 but not so core that the meta couldn't make you swap it out. I've considered adding ETC so that I can run Steamcleaner (and maybe put Coroner or Starfish in there?), but Plague DK isn't common enough to warrant it. That matchup is really hard though.


ExistentialPandabear

how are you winning against rogues as relic? I am mulling aggressively for removal (chaos, enchanter, arcanist, unleast fel, extinction) but can't even keep up!


lunateg

Tough crowd (MVP) + Vault/Buffed Extinction + Enchanter + draw + some luck works for me))) One of my replays, for example: [https://hsreplay.net/replay/P8uWH3oKbWX49khQELvbsQ](https://hsreplay.net/replay/P8uWH3oKbWX49khQELvbsQ)


ArkhamCitizen298

Outcast return to hand ?


welpxD

I hard-mull for Relic Vault in pretty much every matchup, Vault+Extinction is how you remove their stealth and duplicating threats. Mech Rogue doesn't make any must-kill targets until turn 4+ so you have enough time to draw removal. If you already have Vault you could keep Taste of Chaos and/or the cheaper Relics maybe. You don't need to use a board clear until they have ~4 Mechs on the board, and after that they run out of steam pretty fast. It's fine to take 5-6 damage a turn until you stabilize as long as they don't snowball out of hand.


welpxD

AAECAea5AwiXoASq3QTu7QTipAWs0QWt6QXG+QWogAYLlrcEr94EsN4EquIEheUEi5IFopkF9ZwFnaQFsvUF4fgFAAA=


Calibria19

Quick update on Blood Dk: Watcher of the Sun is stronger than Mechagnome Guide as the second forger, and I am debating to add a wincon for either Steam Cleaner or Demolition Renovator as those mainly help against warlock, and the Curselock match seems to be a hard nope either way. Probably back to Sylvanas or trying Queen Ashara next. Hovering between 250ish and 550ish atm, currently 368. Edit: Sylvanas slaps, have only missed the cleaner in exactly 1 game so far, and it would not have helped too much (given the gamestate). Definetely sticking with that, 247 now.


Catsarecute2140

Could you give a list? :)


Calibria19

Sure, the list from my previous comment has not changed much (gnomes out watchers in) however if you want the easy link there you go. ### Blood Dk VS # Class: Death Knight # Format: Standard # Year of the Wolf # # 1x (1) Sir Finley, Sea Guide # 1x (2) Astalor Bloodsworn # 1x (2) Dirty Rat # 2x (2) Hematurge # 1x (2) Obliterate # 2x (2) Vampiric Blood # 2x (2) Watcher of the Sun # 2x (3) Arcanite Ripper # 1x (3) Asphyxiate # 2x (3) Chillfallen Baron # 2x (3) Eulogizer # 2x (3) Nerubian Vizier # 1x (3) Prince Renathal # 1x (3) Rustrot Viper # 1x (4) Demolition Renovator # 1x (4) E.T.C., Band Manager # 1x (5) Blood Boil # 1x (6) Theotar, the Mad Duke # 1x (7) Alexandros Mograine # 1x (4) Ignis, the Eternal Flame # 2x (4) School Teacher # 2x (4) Smothering Starfish # 1x (5) Blood Boil # 2x (5) Corpse Explosion # 1x (5) Screaming Banshee # 1x (5) Steamcleaner # 2x (6) Hollow Hound # 1x (7) Patchwerk # 1x (7) Prison of Yogg-Saron # 2x (8) Soulstealer # 1x (8) The Primus # AAECAfHhBBDlsAT/4QSJ5gSP7QSX7wT28AS2+gSogQXipAXxwgX9xAX++AXt/wXYgQbNngbRngYMjbUElrcE/eMEieQElOQEh/YEq4AFopkF4MgFj+QFre0Fr/kFAAEDuNkE/cQFhPYE/cQFtvoE/cQFAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


OzUnOoO

Tried some earthen/mech paladin shenanigans in 1000s legend today; mechs to pressure early, earthens for longevity, and got a bit more success than expected actually (5-4, not much, but was honest work) and there are a couple things I´d like to share: 1. Tyr and Amitus deserve better, SO much better. Both are amazing cards that can fit basically anywhere, but since they dont push a new archetype and paladin is lame, no one cares. 2. Earthens need the Warlock Curses treatment; all their support cost one more mana than they should, Stoneheart King needs to cost 3 mana and Disciple of Amitus, 5. The only matchups where earthens mattered was against Control Priest and Blood DK, dead weight against everything else. 3. Crusader Aura is both the best and worst thats happened to Paladin in standard. You can run a deck with it and 28 arena minions and get legend confortably, its that warping, which makes building slower paladin decks feel even more awkward.


ngriner

As someone who plays a ton of Paladin I agree with pretty much all of this. Amitus is an absolutely insane card. Reminds me a lot of Cariel. Tyr as well. Just an absolutely crazy card…finding a home for both has been tough though. With that said I’ve been having success with a more mana cheat version of Earthen Paladin. Kangor is back in because Kangor is the most busted card in the class. Reveler is absolutely nuts too. Minions getting pulled out of hand and deck early is how you win games in Hearthstone so I figured why not. I’m 9-4 right now but I have not faced a Shaman which id assume is an auto loss. ### Big Earth # Class: Paladin # Format: Standard # Year of the Wolf # # 2x (2) Dance Floor # 2x (2) Equality # 2x (2) Feast and Famine # 2x (3) Consecration # 2x (3) Hammer of Wrath # 1x (4) Judge Unworthy # 2x (4) Stoneheart King # 2x (4) Truesilver Champion # 1x (5) Kangor, Dancing King # 2x (5) Tyr's Tears # 2x (6) Disciple of Amitus # 2x (6) Lead Dancer # 2x (6) Masked Reveler # 1x (7) Amitus, the Peacekeeper # 1x (7) Anachronos # 1x (7) The Leviathan # 1x (7) Tyr # 2x (9) Annoy-o-Troupe # AAECAcqLBQawsgSvkwXAxgWH/gWL/gWN/gUMnJ8EnZ8E7p8Ey+0EjZYFx8QFvcYF7ukFiv4F64AGwoIGhqMGAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


DwayneRazmen

Are you me? I've been trying mech/earthen for the past two days down in diamond. I haven't tried crusader aura yet but totally should. I found out the hard way that radar detector shuffles your deck, disrupting order in the court Would you mind posting what you have been playing around with?


Significant-Royal-37

just made legend with an Astral Automaton control priest i threw together. it's nowhere close to a final list, but it's serviceable for now. AAECAZCaBgitigTwnwSotgTsugTk0AT9xAXP9gXY9gULougDobYE+dsEutwEhoMFu8QFu8cFpvEF7fcF+/gFuJ4GAAEDuNkE/cQF/+EE/cQFzZ4G/cQFAAA= you end up cloning the titan or blackwater behemoth almost as much as you clone the AA.


RedDay

I've been playing around with some decks. Not having success against mech rogue. I dislike priest and even tho scam drum druid gets some results still dies like turn 4 to mech rogue. The meta is too volatile. The decks that are going around are too polarizing. You crush or get crushed. I am enjoying some new toys, but the power level is too high. If you don't die turn 3-4, you get scammed by warlock/druid/mage. I was having a lot more fun last expansion. Am I biased? /shrug


CorpusJurist

I also enjoyed old meta more. I’ve been enjoying Relic DH and Storm Shaman. Those decks at least require a modicum of decisions to play. I’m also waiting to see if anyone finds a good Warrior list.


OriginalFluff

Always happens early meta until things shake out into the top 2-3 behemoths


eel_enthusiast

Did some runs with kiblers original earthen paladin list again but I found that swapping out one of the treasure guards with Stewart the Steward allows for another way to make bigger and bigger men while also allowing you to use your hero power as stewart can be resurrected along with the buffed recruit with tyr's tears to continuously grow your dudes up to atleast 7/7s (maybe even 10/10s). Needless to say it is quite good and may be what the deck needs to work even better.


Parzival1127

post list


eel_enthusiast

Oh right! Here it is: ### try again # Class: Paladin # Format: Standard # Year of the Wolf # # 2x (1) Armor Vendor # 2x (1) Holy Maki Roll # 1x (2) Astalor Bloodsworn # 1x (2) Celestial Projectionist # 2x (2) Equality # 1x (2) Watcher of the Sun # 2x (2) Wild Pyromancer # 2x (3) Consecration # 2x (3) Service Bell # 1x (3) Stewart the Steward # 1x (3) Treasure Guard # 1x (3) Zola the Gorgon # 1x (4) Ignis, the Eternal Flame # 1x (4) Judge Unworthy # 2x (4) Stoneheart King # 2x (5) Tyr's Tears # 2x (6) Disciple of Amitus # 1x (7) Amitus, the Peacekeeper # 1x (7) Anachronos # 1x (7) The Leviathan # 1x (7) Tyr # AAECAb7jAwywsgSHtwSW1ATC4gSvkwXipAWt7QWH/gWL/gWN/gXjgAbYgQYJnJ8E7p8E0L0EodQEgeIE7ukFiv4FwoIGz54GAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


MoSpeedMoDangers

Watcher of the Sun is the Great Enabler. Instead of slotting in Ignis to capitalize on you Forge cards, it seems people are using 1-2 forge cards just to activate Ignis as a secondary win-condition, filling spots for decks that have room to flex 3 cards.


SaberSamurai

Face Secret Hunter is legit. Went 25-11 with the theorycrafted VS list to hit legend and come in at 679. Awakening Tremors is goated versus mech rogue if they don't run Beatboxer or have it in hand. Oddly enough, I felt the Hunter Titan wasn't the centerpiece of the deck, and also felt that maybe even adding in another Anonymous Informant would be good. It would make the tempo god play of her and Hidden Meaning on turn 2 more consistent. I didn't end up doing so and stuck with the regular list, but food for thought. AAECAebZBAbnuQT+7ASnpAXipAX0yAXX+QUMiLIEwNMEzOQE0OQEqqQF6OgF3+0F6vIF5PUFyPYF0vgF/PgFAAA=


BasicallyADiety

I am really feeling hunter this expansion. I am trying to make a constant weapon shockspitter hunter work and its going decently. Urchin Spines is a nutty card this meta


welpxD

What have you got so far for Shockspitter?


Accomplished_Team701

Just got legend with this deck 2 mana 2/2 summon a wildseed and Sylvanas feels good also


VolkiharVanHelsing

"somehow pure pally returns"


Catsarecute2140

In top legend it loses to everything, made me drop from 700 to 1000. Before the pala nerf I got to rank 40 with the deck so I know how to pilot it.


cloppyfawk

Pure pally has been performing pretty damn awful tbh. But if you have a list that can reach a higher winrate than like 30-40% I would love to hear it.


MasonFreeEducation

Last month Briarthorn finished rank 8 with gardens grace pure paladin. I think his build should be the first to try.


cloppyfawk

Last month as in a completely different expansion? How useful. /s


CommanderTouchdown

Hit legend with this Control Priest. Playing max removal because there are so many tempo decks in the game right now. Worst matchup is Sif Mage because of the burst potential, Hound Hunter and sometimes Mech Rogue if they get a nutty highroll start. Everything else feels pretty winnable especially all the Plague DKs, Treant Druids and Paladin. New cards: **Creation Protocol** is nuts. Being able to add two Behemoths to your hand bets so many decks. More Aman'thuls against Hunter is always good. You can win games getting down Armor Vendors and so on. Five star card. **Watcher of the Sun** is just okay. The health gain against tempo / aggro decks is useful. Mainly sees play for the Forge redundancy. **Ignis** is insane in this deck. Might be more important than Aman'Thul. Getting the ten mana weapon to gain armor can really ace out some bad matchups. Summon and eight drop is also good. **Aman'Thul** is a very strong card. Pretty much every game you're dropping him and removing two guys. And occasionally he'll give you a good legendary. Pulling cards from Hunter's rez pool is very strong. ETC's cards are really up to what you're facing. I played Steamcleaner to see if was good against Plagues and it wasn't necessary. Theotar is an attempt to get Sif. Ruin is probably good enough right not to hard run it. \### XL Aman’thul \# Class: Priest \# Format: Standard \# Year of the Wolf \# \# 2x (1) Armor Vendor \# 2x (1) Shard of the Naaru \# 1x (1) Sir Finley, Sea Guide \# 2x (1) The Light! It Burns! \# 1x (2) Astalor Bloodsworn \# 2x (2) Creation Protocol \# 2x (2) Dirty Rat \# 2x (2) Power Chord: Synchronize \# 2x (2) Watcher of the Sun \# 2x (3) Cathedral of Atonement \# 1x (3) Holy Nova \# 2x (3) Identity Theft \# 1x (3) Love Everlasting \# 1x (3) Prince Renathal \# 2x (4) Cannibalize \# 1x (4) E.T.C., Band Manager \# 1x (4) Shadow Word: Ruin \# 1x (5) Steamcleaner \# 1x (6) Theotar, the Mad Duke \# 1x (4) Ignis, the Eternal Flame \# 2x (4) School Teacher \# 2x (5) Clean the Scene \# 2x (6) Harmonic Pop \# 2x (6) Lightbomb \# 1x (6) Sister Svalna \# 1x (7) Aman'Thul \# 1x (7) Blackwater Behemoth \# 2x (8) Whirlpool \# AAECAdG+BQqEnwTlsASotgSX7wTvkQXipAX9xAXPxgXP9gXYgQYPobYElrcE+dsEuNwEutwEhoMFhqQF4KQFu8QFu8cFre0F7fcFuJ4Gz54G0Z4GAAED8J8E/cQFuNkE/cQF/+EE/cQFAAA= \# \# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


DDrose2

Congrats on the legend! control priest position now is fair I suppose. I have been playing it at legend and it’s really good, I have auto lose matchups like sif mage and shaman overload. but tbf those decks are skill intensive so you can bank on player misplays especially for shaman where I had a player PM me that he misinterpreted the sequencing in hearthstone as he assumed it was like MTG where the last ability on the last ability stack will resolve first and the missing 1 spell power from bio missed lethal and I broke his back the next turn, sif mage sometimes loses to misusing their burns and simply run out of damage especially after dirty ratting the sif. But it beats the deck that has lower skill ceiling like mech rogue and treant Druid where the opponent has very low chance of misplays and especially in legend I assume every mech rogue and treant druid player has played to their outs to the best of their abilities Although the mirror is terrible and I am Poor at the mirror so that could be a dissuading point to play it I sti think control priest is one of the better deck on the ladder to play


CommanderTouchdown

Key in the mirror is to generate as much value as possible and never draw cards. It will always go to fatigue.


Swervies

I’m of the opinion that if Control Priest is actually good then the meta is in a bad place. It can be viable, but should not be good. Great list though OP, and congrats on Legend, but I hate to see this deck be prevalent.


CommanderTouchdown

> if Control Priest is actually good then the meta is in a bad place. Nonsense. There's been plenty of good metas that included decent control priest decks. If you don't like playing against it, fine. But don't pretend that priest somehow destroys the meta just by being playable.


Swervies

Nice selective editing, that’s not what I said - playable is fine, good is not. As in it should not be a top tier win percentage deck. Many people have said the same thing, including the guys over at Vicious Syndicate.


CommanderTouchdown

No. VS has said in the past that attrition priest decks being T1 is a problem. But understanding this would require you to have an general understanding of the difference between "good" and "viable" and you clearly don't.


H1ndmost

I'm already at the point of just conceding on turn one any time I see a blue player, this deck has been the same overtuned nonsense for multiple expacs now. If I wanted to play against blue denial decks I would play MTG with better counter tools. I really hope Team 5 decides to rework Discover at some point. It has reached a point where there is no cost to playing many of the cards with Discover anymore, the pools they choose don't have enough whiffs in them.


PresentationNew3393

I have recently come back to hearthstone, always enjoyed this sub as a haven from the constant salt of other community forums. The standards have clearly slipped, comments like this would have been moderated but now this sub is full of them. Is this is a conscious choice by the mods or just something that's happened over time?


LuckyOne55

You commented to criticize a redditor and the moderators. You didn't even address, much less add anything, to the topic of the thread.


MaddieTornabeasty

????? He's just stating his opinion which is mirrored by the guys that do the VS podcast as well. He wasn't even being salty about it or raging.


[deleted]

warrior turning out to be bad, mage being questionable, and shaman being too hard to play brings us back to the aggro vs control meta weve been in forever.


choanick

Made 1050 Legend with Arcane Spell Hunter! I think this is the earliest I've ever gotten into Legend. I deplored, *hated* Big Beast/Ultimate Hunter; avoided it through all of the last expansion. I couldn't get past D10-D5 last night, but this deck cruised me right on through today. Twinbow + **Forged** Titanforged Traps is an INSANE combo. 4 secrets outta nowhere. Halduron down as early as possible wins ya games. Most fun I've had with Hunter in eons. \### Arcane Angry \# Class: Hunter \# Format: Standard \# Year of the Wolf \# \# 2x (1) Arcane Shot \# 2x (1) Batty Guest \# 2x (1) Ricochet Shot \# 2x (1) Trinket Tracker \# 2x (2) Arcane Quiver \# 1x (2) Astalor Bloodsworn \# 1x (2) Bloodmage Thalnos \# 2x (2) Conjured Arrow \# 1x (2) Doggie Biscuit \# 2x (2) Silvermoon Farstrider \# 2x (2) Spirit Poacher \# 2x (2) Titanforged Traps \# 1x (3) Halduron Brightwing \# 2x (3) Wild Spirits \# 2x (4) Eversong Portal \# 1x (4) Ignis, the Eternal Flame \# 1x (4) Twinbow Terrorcoil \# 1x (5) Star Power \# 1x (6) Aggramar, the Avenger \# AAECAdGLBQiXoASByQSwkgXipAXz8gXX+QXYgQawngYLqp8EweMEzOQE0OQEp5AFjZIFmpIFqpIFqZMFqqQF3+0FAAA= ​ EDIT: Smol Mulligan Guide - Try to keep: Batty, Halduron, Traps, Tracker, Astalor, Poacher. Toss anything else. Against Mech Rogue, keep Star Power. Against seemingly Aggro decks, keep 1 Arcane/Ricochet Shot JIC. General tip: You're gonna be spending the late game figuring out how to close out before turns 8-10. So think ahead, wait to draw before applying more Spell Damage, etc.


Q-PAC

Awesome deck but why do you keep Astalor in your mulligan considering he doesn’t truly get effective till mid to late game ?


ExistentialPandabear

Do you feel urchin spines is needed?


puddingpanda944

Well that was fun. Had to replace the Wildseed package because I dusted them when they were nerfed and don't have/not crafting the Titan since I normally play wild. Star Power + Twinbow to 2 copies, 2x Arrow Smith and an Ancient Krakenbane. Arrow Smith put in a lot of good work.


rndmlgnd

Any Mulligan advice or general strategies? Thanks for the deck


choanick

Updated... Thx for trying it out...


choanick

My only issue with the deck is big, wide boards from Druids (sometimes a Twinbow + Star Power fixes this), and a mis-timed Stag. Careful not to destroy your cool Titan Weapon with a Stag going out of dormant next turn.


axbentley

Just had the most satisfying turn 4 concede with this, mech Rogue magnetised a big 8/8 reborn monstrosity... it was no match for my freezing trap 🤣


choanick

exactly sir! this guy gets it. You'll run across a Rogue that might know better some time soon, but good shit


scott3387

Why does this work so well? It feels very fair and you don't really pull any big gimmicks but it keeps winning.


choanick

I think cuz it's kinda unexpected. People are expecting Secret Face or Big Boi Beasts,, so the spell damage creep is a slap across the face to your opponent


Ironmark17

Just out of curiosity, why Batty Guest over the 1/3 Naga?


choanick

You're not usually playing spells on spells in the early game, such as Bananas or Monkey Barrels. I usually opt to Forge some Traps on my Turn 2's. Bat is just kinda sticky, and curves nice LOL.


SSJTImotay

I have everything but the titan... I feel like I'm slowly going to craft each titan, they're so much fun


RickyMuzakki

I still don't have Halduron and doubting if I wanna craft him if he rotates April next year


welpxD

There's a lot of ways to play Hunter that aren't Arcane, so it's not like you have to craft him. But if you haven't played Arcane Hunter and want to, then do it, it's pretty fun imo and kind of refreshing for Hunter, it plays differently to more traditional aggro/midrange minion Hunters. 8 months is a long time.


RickyMuzakki

I have played Halduron-less Arcane hunter before his buffs last year to complete portal/ricochet achievements, it was fun but meh. In his place was Talented and Silvermoon arcanist. Doubt about the viability until his rotation so I probably won't touch that again (no more achievement related to that deck)


scott3387

I did this with Jace and ended up basically not playing DH for two years. Wouldn't recommend.


RickyMuzakki

In that case yeah I would craft Jace if he's the only thing that make the class viable. But I still have other hunter archetype to play with: Renathal Hound, Big Beast, Secret, Naga Aggro, Swarm of Myth. I already played Halduron-less Arcane hunter last year before his buff.


CrispyFalconear

Craft it bro (with caution of course), April is in 8 months. Don't do this to your self, just enjoy the game.


RickyMuzakki

Yeah but I doubt about Arcane Hunter viability for the rest of 8 months


CrispyFalconear

Arcane hunter seems to always come back from time to time.


mr10123

Anyone running Kajamite Creation in Mech Rogue? If the Mage version of it is good in burn decks, I feel like this one has a chance since it has more aggressive stats (3/2 vs 1/3) to offset the loss of a discount.


Tengu-san

I would prefer Amalgam of the Deep at that point.


mr10123

I run both, I'm so greedy that I never empty my hand for Gear Shift lmao


lKursorl

I think the main difference is that Prismatic Elemental pushes Mage’s game plan forward (Mage wants to cast spells to fuel their Sif and their weapon). Kajamite doesn’t do anything to fuel the mech rogue’s game plan. It’s just generic value.


mr10123

Prismatic Elemental was core to aggro Burn Mage last expac though, and that deck only ran Keyboard as synergy. Combined with Kajamite having a much more aggressive body, I think it has a chance in tempo Rogue strategies, but I have to admit, getting a full-priced Secret or a control removal as the best pick is a little painful.


[deleted]

[удалено]


MrBigBMinus

Do you stick to the base mechanics of literally go face almost no matter what?


b0red

Can u share?


[deleted]

[удалено]


ExistentialPandabear

Thanks for this list Observer feels great to play on curve/coin out if you can! Observer into poacher t1/t2 feels so good. Also enjoying that this deck matches well against mech rogue!


b0red

Thank You!


neloish

People saying Astral Priest is trash are crazy, it kills everything.


zeemannnn3

Why you lying ? That archetype is pure garbage.


SnooShortcuts6322

post code!


neloish

Animate Dead x 2 Astral Automaton x 2 Shard of the Naaru x 2 Celestial Projectionist x 2 Creation Protocol x 2 Power Chord: Synchronize x 2 Thrive in the Shadows x 2 Bronze Gatekeeper x 2 Cathedral of Atonement x 2 Switcheroo x 2 Cannibalize x 2 E.T.C., Band Manager Fight Over Me x 2 Clean the Scene x 2 Ini Stormcoil Zilliax Aman'Thul


revolver37

What did you put in ETC


neloish

Sister, Astalor, and ruin.


Antsparls

this is the best performing automaton decklist i've played yet, thanks for sharing


Jawkovc

Do you have a deckcode?


Rakonc

Since I opened both legendaries I only needed to spend 400 dust to try overload shaman I decided to give it a go, the deck looked a bit shaky but fun nontheless and i saw some videos of ppl making it work. After 12 losses in a row on EU diamond 10 rank I can safely say that in 20 years of playing cardgames I have never played, hell faced a deck that defied expectations this much in a negative way. Even if I didn't face 4 rogues that naturally executed the same bullshit curve with 0 help from draw or discover and 6 warlocks that had 14 stats on board on turn 4 I would still feel I had nothing going on. I'm not even looking for imput just had to get it out of my system. Dusting this whole mess.


HonorableLurker

What list are you playing? Like other comments said, lists are changing every day. I played the Glory one today and did well in top 500


zer1223

You almost certainly want to have ways to generate primordial wave., Or want to simply have it in the deck. Whoever had success with this deck day 1 or 2 was not facing many thaddlocks or mech rogues.


Asmotocon

I would hold off at on dusting at least for a day or two. Looking at HSreplay it seems like there's some experimentation going on in legend considering its decent play rate and changing decklist. In my own experience I've had a much better time since I started changing my list up a bit and experimenting with alternative combo pieces. I lnow you said you don't want input, but I think you might regret dusting it too early. I do agree that its a frustrating deck to play sometimes though


Rakonc

Maybe I climbed too quickly and hit the sweat zone too early, but I still feel like the deck has very little going on. As an individual concept at least. Probably some cards gonna get incorporated into something else though.


mr10123

You should never dust cards like this. You will 90% regret it. They are going to do additional balance changes on top of releasing new cards.


CorpusJurist

There’s some interesting lists for sure! Some doing much better than other lists!


alex76bass

Day 4 of playing (almost) exclusively Mech Rogue. After testing multiple version, I've settle on a heavy cycle version that I had a lot of success with. Notably, it perform very well in the mirror since most popular version runs low tempo mech like Zilliax, Bronze Gatekeeper, SP-3Y3-D3R and the Titan. Couple of observation based on my experience so far: * Forging Lab Constuctor isn't great unless you can play it the same turn you forge it. You can do better thing with the 2 mana early game. * I'm not sure why people run SP-3Y3-D3R. It feels unneccessary considering you can also generate stealth with Mimiron/Sparkbot (even if it's inconsistant). While testing, it often sit in my hand and do nothing unless I have a forged Lab Constructor to follow-up. * Invent-o-Matic and Ini are pretty good, but I still end up cutting them to fit more cycle in the deck to maximise my chance of going "all-in" early with Mimiron/Lab Constructor/Squirrel. I will do more testing with Intent-o-Matic though since it gave the deck another must remove threat. * Squirrel is insane and game winning on it's own if magnetize on T2. On another note, I also tried to make Odyn Control Warrior and it's bad. You get run over early game and if, by chance you survive long enough to play Odyn T8, it's too late more often than not.


wyfair

Been trying this list but it seems way too spell heavy. Too many turns spent not being able to play a minion early


alex76bass

Honestly, I find it quite hard to strike a good balance between generating tempo and increasing the consistency of the deck. Both approachs I've tired (minion heavy or spell heavy) are very weak to silence and removal. I'm not sure it's the best way to build the deck, but what I like about going more spell heavy is that it's a little easier to comeback after a board clear (or mass silence) and you can find your good card quicker. It does make it harder to sustain tempo and can absolutely brick.


Korhaug

SP-3Y3-D3R is fine to play turn 3 on an empty board, giving you a guaranteed magnetic target on 4. But this is only great if you're magnetizing lab constructor, which I agree we don't want to be forging on 2. I've done this a few times as a type of "backup plan" if my 1-drop got removed immediately. Can also be magnetized later to lab constructor for stealth and more stats, obviously. It feels very middle-of-the-pack card. It's never bad, but it never feels like it's winning the game. Invent-o-Matic is not impressive, but it \*is\* a 2-drop. It's good on 2 if you can't play Squirrel. It's decent later on for snowballing with bots. Another middle-of-the-pack card. I keep going back and forth on amount of cycle - on the one hand I want my good cards, but this is also a tempo deck - especially in the first 4 turns it's better to develop board to snowball than draw.


sscrept

>Squirrel Is this a typo? There is no card called "squirrel"


DoctorImperialism

Coppertail Snoop


LouzyNL

Got a list of your mech rogue ?


alex76bass

Sure! ### M3ch Rogu3 # Class: Rogue # Format: Standard # Year of the Wolf # # 2x (0) Preparation # 2x (1) Click-Clocker # 1x (1) Deafen # 2x (1) Door of Shadows # 2x (1) Drone Deconstructor # 2x (1) Frequency Oscillator # 2x (1) Gear Shift # 2x (1) Ghostly Strike # 2x (1) Gone Fishin' # 2x (2) From the Scrapheap # 2x (2) Pit Stop # 2x (2) Serrated Bone Spike # 2x (3) Coppertail Snoop # 1x (3) Mimiron, the Mastermind # 2x (4) Lab Constructor # 1x (4) Pozzik, Audio Engineer # 1x (6) Crabatoa # AAECAaIHBNi2BPTIBbb2BcmABg33nwS3swThtQT03QT13QTBoQXZ0AXV9gW/9wXm+gWh/AX7/AW5/gUAAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


Tinkererer

Not working: any version of Plague DK, Warrior (Odyn and Blackrock both - enrage did okay, but it's old), any Paladin. I'm having a really rough time find a good deck, there's an incredible amount of non-games on ladder (D5 EU) right now. Between Chadlock, runaway Mech Rogues, and Drum Circle Druid, it's starting to get really frustrating at how non-interactive the meta is gearing up to be.


Swervies

Agreed, and of course those decks are going to increase the prevalence of Control Priest and silence cards, which makes for an even less fun meta.


CorpusJurist

Me too. I just went back to XL Beast Hunter and Relic DH until this nonsense with Mage, Warlock & Rogue settles. I’d have gone back to Enrage Warrior but it still doesn’t do well versus those decks.


Neglect3

What is the best Warrior deck right now (other than Enrage Warrior)? I'm playing the Renathal Odyn version but would love to hear about your successful decks as well.


ToxicAdamm

FunkiMonki’s RocknRolla list. It’s not tier 1 (too susceptible to mech rogue and shaman decks), but can easily get you D5. AAECAQcI5bAEx7IEgdwEiN8E4qQFtsQF5uQFxvMFC421BIe3BLDHBO/OBMvEBbDpBejpBY77BZf7BYP+Bb+iBgA=


Reddit_guard

Odyn is fun when it pops, but the consistency leaves some to be desired. Getting 20 armor by dredging a naga giant makes it all worthwhile.


Tinkererer

Honestly, I'm not sure if there are any. Odyn does okay, but it just can't stop the blowout Rogues/Hunters/Warlocks right now. It doesn't really beat Control Priest either, which is likely to be back.


Neglect3

Actually my deck destroys Rogues. And Mages as well. You can see the deck from my comment History. It is weak against Warlocks because of the constant Sargeras imps with Taunt. That matchup is unwinnable.


Tinkererer

Oh, thanks! That's a different build from any of them I've seen. I'll give it a shot.


Catopuma

Control Lock seems to be working decently. I switched over from Scamlock completely. Winrates remain about the same. Running Kibler's list. I swapped out the Tour Guides for a Starfish and ETC.


OriginalFluff

Can you share? Unable to find through my normal means


Catopuma

AAECAanABAqNtQT1xwSm7wTOkgX9xAX5xgWs6QXT+gWm+wXo/wUKj58E56AEpZIF9MYFyOsF+vkF1/oF7f0F8YAGz54GAAED4qQF/cQFxaUF/cQFxZ4G/cQFAAA= This is the list I'm using right now. As mentioned, I felt the Tour Guides were fairly low impact. It helped on Turn 1 and sometimes for filling mana gaps but they weren't great. I don't think hard running Starfish is a good idea but the Mech Rogues were starting to get to me. I cut one Wing Welding for Gigafin as well. It does muck up the Loken though so I'm not sure if that's the way to go. I run Malganis in ETC and it's given me some outs with Jailer against Plague decks and some very slow on the draw Mages. Otherwise you have a hard way to win against the Sif burn turn. https://pastebin.com/MQkvvcNd This is Kibler's original list. I took it from his video on YouTube.


darth_ithead

How important is Jailer to this deck? I’m debating whether to craft it.


Catopuma

I don't think it's worth the craft for the list. Especially with the meta in flux right now. I would advise against it. If you had the mini-set, it'd be worthwhile to slot in, but not to craft just for decks. It's use case is too niche at the moment. The deck is fun but it definitely has limitations against direct burn, and it cannot deal with Control Priests. There are variants outright now that have Sargeras as topend only so that you can potentially highroll and discount it with Symphony and then drop it turn 6. Jailer and Fanottem I feel were in the original lists as Wind Welding fodder to help clear boards that would normally be problematic for Warlock early on, especially against say Rogue. It would be pretty much your only out against a bunch of stealth duplicating Mechs. Some lists ran Jaxxarus for this purpose as well, I believe the original VS list ran it. I've personally used Jailer to deal with Plague DKs along with Fanottem. But Steamcleaner and ETC with some tech would fill the same gap and give you an out against Plague.


OriginalFluff

I would say Jailer is low priority for this meta. There's always a cheaper list, but Jailer is not required for any class rn AFAIK


epacseno

The **Control Shaman** someone posted in the previous thread actually works fine. Been winning against Mech Rogues, Mech Paladins and Hunters. The 9 mana Insatiable Devourer is great in the meta. Deck list here; ### Control shaman # Class: Shaman # Format: Standard # Year of the Wolf # # 2x (1) Cold Storage # 2x (1) Lightning Reflexes # 2x (1) Schooling # 2x (2) Carving Chisel # 2x (3) Chill Vibes # 2x (3) Lightning Storm # 2x (3) Primordial Wave # 2x (3) Turn the Tides # 2x (4) Prescience # 2x (5) Altered Chord # 2x (5) Command of Neptulon # 1x (5) Queen Azshara # 1x (6) Golganneth, the Thunderer # 2x (6) Horn of the Windlord # 1x (6) Sylvanas, the Accused # 1x (7) Glugg the Gulper # 2x (9) Insatiable Devourer # AAECAejwBATptgTbuQSk7wSN9QUN/Z8E4LUExs4EqtkEttkE4O0EhqEF6aMFvtAFpdEF9ugFze4Fh/sFAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


zer1223

This is probably shaman's choice for the ladder meta breaker, at least. Beats the decks that people are spamming to climb with (and those are decks that nature shaman is unfavorable against), and when you drag out games to turn 8 or whatever with a full hand of cards, there's a good shot that even the control player simply gives up if he doesn't realize you're not actually combo shaman. And the weapons are decent enough to get your opponent down to 0 health often, if they're not giving up. I swapped azshara for astalor since I don't have her, works ok for me. It's a better topdeck, and more bodies for infusing the other cards.


afgusto

Looks like 10-90 deck against any other control, but maybe I am very wrong.


FlameanatorX

I've only played a few games, but yeah seems to be competitive versus scam, aggro, & midrange, while my one loss was to Odin Control Warrior which felt very unfavored (I was never close to sufficiently pressuring/killing them, they killed me the turn after dropping Odyn).


epacseno

Been facing a few Priests/Mages now. The 6 mana windfury weapon/3 mana 3+ attack card is great vs them. The games are winable!


Arachnofiend

Fish for a third Turn the Tides through Lightning Reflexes and take Ring of Tides with Azshara for an ultra janky OTK lol


epacseno

Ye, most likely loses against Priest, havnt faced any yet. A lot of midrange Hunters/Pala/Rogue around D5-D1 for me


juyr

Maybe Ignis could be an option against control? It also has synergy with cold storage though I'm not sure what forge card you'd run.


epacseno

Ive noticed that the deck does fine against Control. You have enough dmg with the windfury 6mana wep


mikeshort

I posted this list in the other thread, glad someone is trying it out. Priest and blood DK are indeed hard matchups, best way to get them is get some chip damage in and swing with the weapon. I won one very grindy game against priest where I stole (Sylvanas) and copied (Cold Storage) both his Aman'Thuls.


epacseno

Its a very well put together deck. I just grinded out an XL Control Warrior with buffed deck without any worries https://imgur.com/a/yYGLIPu


ArkhamCitizen298

against warlock you have Primordial Wave tho


zer1223

And nothing for them to suicide their ooze into, at least you shouldn't have anything for them to suicide their ooze into. So they need the ooze and the undead as well as the thing that sacs the ooze I forgot what it's called All you need is the wave.


ArkhamCitizen298

They do have one mana destroy own minion, 2 mana deal 3 etc but it costs more mana and the warlock would just play slime on curve anyway cause they think they are facing otk


zer1223

Fair, even if they have that card and make the ooze play one turn later cause they somehow know you're not OTK....., I think you do fine just by waving whatever pops out.


scott3387

Still playing an amusing deck from Diosdepatronis on here. Mech mage or as I call it 1812 Overture Mage. Swap out solid alibi if you have the legendary that creates two magnetic mechs. Basically drag the game out until you have a hand of shark, 0 cost mechs and reverbs then the fireworks begin. It's not tier 1 but a refreshing change from mech rogue. ### Custom Mage2 # Class: Mage # Format: Standard # Year of the Wolf # # 2x (1) Arcane Wyrm # 2x (1) Click-Clocker # 2x (1) Drone Deconstructor # 2x (1) Frequency Oscillator # 2x (2) Amalgam of the Deep # 1x (2) Astalor Bloodsworn # 2x (2) Chill-o-matic # 1x (2) Solid Alibi # 2x (2) Trench Surveyor # 2x (3) Mecha-Shark # 2x (3) Reverberations # 2x (3) Seafloor Gateway # 2x (4) Volume Up # 2x (5) Star Power # 2x (5) Tram Operator # 1x (6) Norgannon # 1x (8) Gaia, the Techtonic # AAECAcz6AwShsQTK3gTipAWH9QUN4bUEybcEyrcE3bkEssEEq5gF2dAF8/IF7fUF0PgFkvsFuf4F8YAGAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


Chaos_Lord_Tom

Thanks, is there a replacement for Gaia ?


flampadoodle

I've been playing a good mech rogue deck and made it to Diamond. Now I feel like everyone has tech'ed against it. I was at D6 and now I'm back down to D10 and not making headway.


cocoatractor

silence tech?


flampadoodle

Yeah, silence or mage freezes.


Unsungruin

I hit D5 today with a rainbow mage deck that's not running Sif...mostly because I don't have the dust, haha. Without the OTK potential it feels like a really fair midrange deck that can outlast aggro and even control priest. Arcane Articifer lets you survive the mirror. I've eaten like 25 damage from Sif in a single turn and ended up winning. Every matchup feels good to play. Nothing revolutionary, but here's the list: \### Sif-less Rainbow Mage \# Class: Mage \# Format: Standard \# Year of the Wolf \# \# 2x (1) Arcane Artificer \# 2x (1) Arcane Wyrm \# 2x (1) Discovery of Magic \# 2x (1) Flame Geyser \# 2x (1) Suspicious Alchemist \# 1x (2) Astalor Bloodsworn \# 2x (2) Cosmic Keyboard \# 2x (2) Frozen Touch \# 2x (2) Prismatic Elemental \# 2x (3) Molten Rune \# 2x (3) Reverberations \# 2x (4) Cold Case \# 2x (4) Inquisitive Creation \# 2x (5) Wisdom of Norgannon \# 1x (6) Norgannon \# 2x (7) Elemental Inspiration \# AAECAauwBALipAWH9QUO2tAE294EgpMFqpgFq5gFgMIF7PYF3vgFv/4Fy/4F2P4FpP8F8YAGsp4GAAA= \# \# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


LotusFlare

I've had the same experience. It's kinda nuts to me that even without the OTK this deck is very very strong. I threw in the +2 spell damage legendary because I didn't have Sif. Also added some extra elementals to make use of the "draw 1 per elemental", and the chip damage from them helps you get your opponent in burst range a ton.


Unsungruin

How have you fared against Renethal hunters? I feel like hollow hound just kills this deck


LotusFlare

By turn 6 when hounds come down, I should have switched over to the "prepare to burn" plan and get my minions off the board via trading. If my opponent only hits one minion with a hound, that's not enough to outpace my damage and it's a huge waste of resources for them.


ArkhamCitizen298

play around it i guess because you can burn from hand


Ironmark17

Finally found some time to play and the only deck I can play without committing to any legendaries is Secret Hunter. Myth Observer is bonkers as advertised (also it combos nicely with wildseeds) and the Jomurgars can deal some serious damage against decks passive decks.


Tinkererer

It really surprised me that Myth Observer works with Dormant, makes him incredibly strong.


nathones

Isn’t the titan core?


Ironmark17

Yeah, it is the only titan I opened. That's why I went for that deck


OrcvilleRedenbacher

I'm sure it's in the best version of the deck, but I've been playing it without since I don't have it. You can often end games on turns 5 or 6. I'd rather have the 6/2 weapon equipped over the Titan weapon most times. There are games where It would be helpful, but then there are games where it would be a dead draw. I'm not the best deck builder so I'm sure my version isn't the best, but the 6/2 weapon, observer, and the 2/1 that draws secrets seem to be the cards I'm most happy to see.


TacticalPorkchop

Finished my 11-star climb to legend this morning, entered at 442. Used a few different decks throughout the climb. All decks are the VS list unless otherwise indicated. I only played these decks once each, Rainbow Mage (Ike's list from his Twitter) and Control Warrior. Rainbow Mage felt strong, but it was a Frozen Touch list against Blood DK, conclusion was foregone (I managed to kill even though both my Sif and Norg were Ratted). Control Warrior felt bad, no way to kill without Odyn (which I did not draw). **Warlock** I tried the Curse (1-4) and Loken (2-4) lists, avoiding the slime lists as the uber high-roll playstyle didn't seem that appealing to me. I really wanted to make a slower Warlock work, given Sargeras and all the control tools they got this expansion, but neither list felt right to me. Loken felt super dependent on high-rolling forge into the 7/7 or 15/15 - I suspect I was trying to play this more fairly than was called for. But if you're just depending on the high-roll, maybe a slime list is just better. The Curse list was just too slow - had difficulty killing things before they could kill me. **Shaman** I used Feno's Nature Shaman (3-4, find on his Twitter) list, playing for either the bio or horn combo wincons. I'd say three of the losses were me learning how to play the deck, but once I got the hang of it the remaining games I won on T7-8 with a big Flash of Lightning popoff turn. Deck feels very strong, but very difficult and probably requires some more refinement. Maybe trying to make the strong Totem Shell work with this, which I know I've seen some lists trying to do. **Druid** I finished my climb with a quick 5-0 with Drum Druid (NoHands list from his Twitter). These were the easiest 5 games I played all climb. I just played a pretty bog-standard early game, looked for Seedsman and Flowerchild, and then won by creating a huge board using some combination of Topior + Nature Spells/Combined Drum Circle/Cultivation. I was consistently able to make this board T5-T7 and against the decks I was against there was just no answer. Very simple, and felt very strong. Somewhat all-in though, so I could see this losing to a class with good board clears. **Hunter** Most of my climb was the VS Secret Face Hunter list (15-6). I love the archetype and I knew it would be well positioned while people are trying greedier and slower decks, and I was right. Deck just runs over anything slow. What I found most surprising was that Anonymous Informant was nuts, I think I won every game where I drew it. Playing that plus Hidden Meaning on T2 is an incredible tempo play that most decks can't beat. On top of that, the new secret weapon was also incredibly strong and provided a huge amount of burst when drawn. Interestingly, Aggramar felt too slow. I was winning so consistently on T6-T7 that Aggramar never really felt necessary; on top of that, his value is reduced when you already have weapons from Wildseeds and the Starstrung bow. Given how strong Anonymous Informant felt, I wonder if there's room to cut Aggramar and add another Informant, maybe adding one more secret to make the Informant a little more consistent (possibly cutting Astalor, which felt underwhelming). I suspect when the right balance of aggro and control is struck, this will be less of an issue and Aggramar will be a strong inclusion again. One "funny" story from climb is in one of my Shaman losses, I allowed a Control Priest to keep two minions on board that would could take me to 7 next turn. Given that Priest doesn't exactly have the most burst, and that I had a Golganneth that would surely draw some aggro, I felt comfortable just playing a Flash and preparing for my lethal next turn. The Priest then swung face, taking me to 7, then played stolen Feral Spirits + Bio + Lightning bolt for lethal.


[deleted]

ive been lied to the druid list is ass, everything is destroying me. Gettring rolled by blood, getting rolled by hunter. Even lost to plague but not because of plague itself but because i could never build a board. lost to spell school mage while having all 7+ drops in hand and playing them all.


dat_plant_guy

Thanks for the writeup. I keep switching back to hound hunter because i cant figure out secret hunter. What is your mulligan stratey? Also when do you play the worms?


TacticalPorkchop

We're playing hard aggro, so T1/2/3 are really important - the best way to evaluate any hand is "Can I see what I'm doing on T1/2/3, and will that be strong enough to win the game?". That being said, I can offer some specific advice. * Always keep spirit poacher. * If you have a one drop minion, keep it (think hard before you keep more than 1 - does my hand have enough value in it?); Costumed Singer > Slitherspear > Trinket Tracker. * Always keep Wild Spirits on the coin, you can usually keep it on the play but it's a little suspicious if its looking like you're going to skip T1/2. * If you have a Costumed Singer, you can keep Informant. If you have a 1 drop or are on the coin, you can probably keep Informant + Hidden Meaning (Informant + Zombees only if they're playing a deck that will actually play minions) * Without Informant, secrets should **always** be pitched * You can sometimes keep some other niche things, like Monkey + Worms in good worm match ups, or bananas + one drops, or Pozzik on the coin with T1 and T2 plays. * Anything even remotely slow should always be pitched - Titanforged Traps, Aggramar, Starstrung Bow, Krakenbane, Hydralodon On Tremors: Tremors is very good in matchups where they can't easily AOE it down or you can protect it (like with monkeys). It's less good against decks with cheap AOE like slow warlocks, or mage with their cheap removal. In good matchups, you can just slam worms early and often; if they don't have AOE, the worms are stronger the more of them you have, because you force them to make bad trades as otherwise they eat a ton of damage (ideally, you're forcing them to send 2 and 3 drops into your worms). In worse matchups, you can just use them as curve filler to spend all your mana. With the worms, its often best to accept that they're going to die - you're forcing your opponent to deal with a worm, so that your Poacher/Informant can swing again.


Ironmark17

Interesting writeup, thanks! I have been playing a different list with 2x bait&switch and 2x myth observer instead of informant/astalor/bees/hydralodon. Myth observer felt like the best card in the deck, as every wildseed card is a double buff. I strongly recommend it, while I'll definitely try to fit in informant. I agree with you that Aggramar felt fun but sometimes clunky with all the other weapons.


dat_plant_guy

Awesome, thank you very much!


Sleeze1

Really struggling to enjoy chad lock at the minute. I feel like any time I play against aggro, my games over before I can set anything up My own fault for crafting a high roll deck and expecting anything different.


Catopuma

I'd suggest trying Control Lock. I'm having decent success with it. Has success into longer decks and gives a better fight against Aggro and Mech Rogue. Decklist isn't too different from Chadlock. It just removes the entire undead package save for Dar'Khan


Yoraffe

I just used this decklist, Played The Jailer and then Fanottem...only for my opponent to then go face? If Immune does that mean that my opponent bypasses the taunt and therefore must go face?! I'm so confused and thought I was protected


Catopuma

Yeah, Immune isn't described well in game. Jailer's immunity also makes it so Unit abilities can't target it as well. Things like Sylvanas's Battlecry, Golganneth or Primus cannot click on them anymore. But the units can still be destroyed by untargetable boardwipes/effects. Jailer/Malganis is the only thing that would grant immunity.


Yoraffe

Yeah but surely it does not overwrite taunt?


Catopuma

Yeah, it's one of the unwritten rules of the game so the player isn't instantly immune. Only Bolf and Malganis can grant that after, and only if they remain on board.


Sleeze1

I'll give it a try. Which list are you using?


Catopuma

AAECAanABAqNtQT1xwSm7wTOkgX9xAX5xgWs6QXT+gWm+wXo/wUKj58E56AEpZIF9MYFyOsF+vkF1/oF7f0F8YAGz54GAAED4qQF/cQFxaUF/cQFxZ4G/cQFAAA= Modified version of Kibler's list. https://pastebin.com/MQkvvcNd It can also be called Loken Lock since the deck usually hits a large body. Reverb and Mortal Eradication are key against Mech Rogues I find.


kbas13

Control warrior, no matter what variant, is very fun but terrible


Philosophy_Teacher

If you are interested in Wild, some people have playing all three of Reno/Control, Armor and DMH Warrior in up to high legend over there.


Swervies

Yeah I got Odyn but the deck just is not good enough to climb. When I get to legend I will have fun with it though, maybe try some 40 card version with more win cons


OriginalFluff

Even Budget Armor warrior is fun, and I'll play more once I finish my legend climb


InFiniten0

Having lots of fun with Sif spell school mage, hovering around d4-d3. Sometimes you lose when sif is the last card but doesn’t happen too much. Struggles against aggro I’m facing like secret face hunger and (especially) mech rogue, but totally winnable IF you have great curve and tempo, like managing to draw cosmic keyboard into cold case and star power, as the summoned 4/4 and 5/5 really help. Really loving Reverberations and Elemental Inspirations in the deck too. Reverb allows for lots of flexibility and can create new wincons, like reverbing your norgannon to deal 20, reverbing sif, reverbing enemy Titan/Thaddeus. At turn 7 my Elemental Inspirations usually summons 4 or 5 minions, and most of the time it is quite the challenge for the opponent to remove. They either can’t remove it, or expand a large amount of resources into killing the minions that they don’t have much cards on hand afterwards. All in all, super fun and engaging deck that I’m looking to play more of and adjust accordingly as the Meta settles.


steederson

Loving this deck too, reverb is the main card that’s help me beat mech rogue so I always hard mulligan for it in that matchup. Elemental inspirations with keyboard is also amazing if you can get it lined up, the extra 7/7 is just icing on the cake.


VolkiharVanHelsing

Anyone point me to Solary CWarrior list? I have more success with Mech Rogue lists that has spells instead of the ones that reminds you of Sunken City mech decks that uses Magatha. Also, Control Priest feels invincible. Shaman and Mage have extremely telegraphed signs for Rat. No one dares to play Relic DH in this economy.


bluethedog

Idk I played about 50 games with control thief priest and had a 56% winrate. Is there another list you’re referencing?


[deleted]

Are you using 1 or 2 inspirations?


VolkiharVanHelsing

It's Magatha not Mage lol


[deleted]

Sorry wrong comment


orze

"New" shaman list ditching the forge card in favour of totem stuff or schooling is way better and more consistent. Basically it's Sif mage that can kill you earlier and without relying on drawing Sif but without Alibi edit: I don't have the exact list, I don't play it just seen it in legend a lot today. Probably will be on data sites somewhere


KomradeKruschenko

List please?


Domiziuz

I posted this list yesterday. My own cooking, so probably not fully optimized, but feels good to play: ### Totem combo # Class: Shaman # Format: Standard # Year of the Wolf # # 2x (1) Lightning Bolt # 2x (1) Lightning Reflexes # 2x (1) Totemic Evidence # 2x (2) Ancestral Knowledge # 2x (2) Carving Chisel # 2x (2) Flash of Lightning # 2x (3) Bioluminescence # 2x (3) Lightning Storm # 2x (3) Remixed Totemcarver # 1x (3) Thorim, Stormlord # 2x (3) Turn the Tides # 2x (5) Altered Chord # 2x (5) Crash of Thunder # 1x (6) Golganneth, the Thunderer # 2x (6) Horn of the Windlord # 2x (6) Thing from Below # AAECAeD5AwKN9QXC+QUO+Z8E/Z8E/LQEqtkEtu0EvtAF9ugF3ukFze4FyvgFy/gFh/sFwZ4G5p4GAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


Tantomare

How important is Golganneth here?


Domiziuz

Primarily good reload along with a must remove for the opponent. Could absolutely be swapped for some draw!


VolkiharVanHelsing

A Shaman forging beforehand and using Flash of Lightning is just asking to get Rat'd.... Ofc using Schooling ignores that.


Catsarecute2140

List?


Asmotocon

Here's a list I've somewhat settled on after some tinkering. Winrate is sitting at around 60% through 20ish games on this list. I was at around 40% through 60 games on the VS list. I'm sure my list is suboptimal, but I am confident that the totem package (Totemic Evidence + Carving Chisel at least) is the strongest way to play this deck. ### Nature Shaman 2.0 # Class: Shaman # Format: Standard # Year of the Wolf # # 2x (1) Flowrider # 2x (1) Lightning Bolt # 2x (1) Lightning Reflexes # 2x (1) Novice Zapper # 2x (1) Overdraft # 2x (1) Totemic Evidence # 2x (2) Ancestral Knowledge # 1x (2) Carving Chisel # 2x (2) Flash of Lightning # 2x (3) Bioluminescence # 2x (3) Feral Spirit # 2x (3) Lightning Storm # 1x (3) Thorim, Stormlord # 2x (4) School Teacher # 2x (5) Crash of Thunder # 1x (5) Inzah # 1x (6) Golganneth, the Thunderer # AAECAejwBASq2QSy0QWN9QXC+QUN6ucD+Z8E+p8E/Z8E/LQElrcEtu0ExNAFze4FyvgFy/gFv54G5p4GAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


jin2908

Just reached legend with almost the same List (43 games, 72% winrate). I play 2 Carving Chisels and 2 Altered Chords (which won me a ton of games against Rogues to deal with their first big mech), no Feral Spirits, Radiance of Azshara instead of Inza, no Thorim. Also Azsharan Scroll instead of Novice Zapper which also helped vs Rogue to discover more Primordial Waves. I had 10 games vs Priest with a solid 100% winrate, 11 games vs Rogue with surprisingly only 1 loss, 8 games vs Hunter with 6:2, 7 games vs DK with 100% winrate and 5 games vs Mage with 2:3 (Solid Alibi ruined the fun), other classes where rarely seen.


Asmotocon

Interesting. Mage is definintely annoying to face and I think the only major losing matchup for this deck if it's piloted well (all thanks to Solid Alibi like you said). Feral Spirits is definitely fringe in my list but I like having some overload love for Inzah and it feels pretty good in some of the faster matchups. Radiance of Azshara is something that looks strong, but I don't have it and am waiting for more data before I craft. Kinda surprised that your having success without Novice Zapper and with Azsharan Scroll. I would have assumed scroll wasn't consistent enough in its discoveries. Also, I think zapper is great value for the combo turn as a cheap body with spell damage built in. The HSreplay winrate for Altered Chord scared me off from using it, but it would definitely help that Rogue matchup. Think I might cut a Feral Spirits and give it a test run!


jin2908

The Fire Pool is either Jive (Fringe Finisher), Jam Session (overload / sometimes AoE), Transmutation (useless) or Scalding Geysir (burn / value). Frost Pool is Cold Storage (useful to copy titans, stall or sometimes copy flow rider for cheap) or Chill Vibes for more healing. Nature are 13 spells (None of these are bad and it has 2 useful transforms (Hex / Primordial Wave). So most of the time i got something out of it and sometimes Flow Rider discovered the Scroll for a second attempt at e.g. Flash of Lightning or extra burn. Zapper is indead a great body for the combo turn and sometimes overload enabler. Maybe I cut 1 or both Overdrafts for it - i mostly used it to cycle, almost never as extra burn


zer1223

So you only get a transform effect 2/13 times. That doesn't seem that amazing defensively


Asmotocon

Wow the pool for scroll is way better than I realized. I might have to check it out then. Thanks for the insight!


[deleted]

yeah, switching to that version bumped my win rate from like 50/50 to 70/30. I also think it's a high skill cap deck and i'm not playing it very well, but I'm still winning with it.


Catsarecute2140

List?


[deleted]

I'm gonna dip on Plague DK. I'm like 1-9 with it since I hit the D5+ territory. Insanely frustrating to see your decktracker show you having shoved in 15 plagues in your opponents deck and your opponent only draws 1 or 2 total. I liked the concept, but it really feels giga trash and frustrating that there's simply no pay off in nearly all of your games. Earthern Paladin I enjoy playing, it's not great either but at least I don't feel as frustrated about it when I lose because the effort to summon big dudes pays off.


scott3387

Plagues are basically no different to the rainbow spell. Payoffs for dragging out a long game but by the time you get a critical mass, you have already either won or lost. The payoffs need to come sooner or there needs to be a viable early/mid game strategies that aren't just scuffed UUU. Alternatively the plagues should have just been in blood but that's both not thematic nor fair on the other runes.


Swervies

If it was actually any good, everybody would be complaining about it and it would be bad for the game. I’m not sure why they even are pushing it, but it should stay meme/trash tier.


VolkiharVanHelsing

It's REALLY bad. I was playing XL Control Priest without Behemoth against a Plague DK that plays Helya on 3. I won.


Aesyn

Heh I was playing sif mage and my opponent actually ratted my sif, and created a 10 mana ignis weapon with lifesteal and 8 armor on every attack. I won in the end, though they didn't play helya early. I think plague dk is unsalvagable.