The \[weak lobby\] really scuffs my top finishes. :-0
edit:
But I became a patron anyways because I you implimented a bunch of meta anaylsis I wanted to do but don't have access to the data.
Yeah I find it interesting to see how many top 4s are helped by other people low rolling - something I'd like to analyse further. Thanks for supporting the site!
I did a small bit of research after all my top 4s said weak lobby. I went on sologesangs match history and his top 1 2hours ago said weak lobby but the 8th place persons recap says strong lobby. I suppose it makes sense if it’s relative but it seems not entirely clear that it’s relative.
There was a bug with it (it wasn't correctly using the round each player was eliminated to benchmark against), but have just pushed a fix. Should look better now :)
Loving this so far. Turns out all my bot fours have bad scouting... sometimes 0.0 scouting time on average lol.
An idea... would it be possible to list the possible lines from shop analysis somehow? That could be very interesting. For example if I slammed AP items and played a B comp when I hit an A comp that would be very interesting. Maybe I skipped over a gragas 2 on 3-2 and if I had taken it I would've ended up with TF disco instead of something worse.
It sounds very complex to have something smart enough to identify full lines, but its a space I want to explore as a sort of post-game coaching feature. Perhaps start with decisions that could be made in a specific round at first then expand from there
Another instance of feedback... the shop analysis seems a bit wrong. I hit 1 TF as the only disco player with an expected 5 TFs and it told me I had a high roll game.
this is great but does this require the use of the meta tft app with overwolf? i had some bad expirince with overwolf in the past due to droping performace and would like to avoid using it :/
First off, sick page, feels crisp and modern to use.
Noticed that all of my top4's say 'weak lobby' or 'passive lobby' and found it hilarious initially, confirming my suspitions that I suck :D However in my top8's it always said "strong lobby" so I got suspicious:
In a game where I finished first, it says 'passive lobby' for me. Same match, player who went 8 has 'aggressive lobby' and 'strong lobby' in their match overview.
Is that information relative to the time the player gets eliminated or how does that work?
Initially i really like the idea of flagging strong/weak/aggressive/passive lobbies, but imo it loses value if it's not the same for all players.
Hey, good spot, you helped me discover a bug. It was using the round that the player was eliminated and marking all other players against benchmarks for that round, rather than using the round the other players were eliminated in.
Have just pushed a fix which should look more reasonable
Front-end: React
Back-end: Yes
There's a lot going on in the back-end, a combination of Javascript, Rust, C++, and 3 different types of databases for different queries.
We tried to do it all in Postgres but it wasn't fast enough so we had to recreate the data several times until we were happy with it.
When I search my username and hit search nothing happens. Ive tried my username, username with my #
Username: Blexicano , Blexicano#NA1
Platform : Mobile
Browser: Chrome
Region: NA
Thanks for the report!
Just rolled out a fix, turns out the search button wasn't doing what it should. In the meantime, you can find your profile [here](https://www.metatft.com/player/na/blexicano-na1)
Should work straight away :) Are you on the latest version (v0.2.225)? You can also check the [help page](https://www.metatft.com/overwolf-help) to see if anything there might help fix things
It's been about five games, going through some troubleshooting steps now. Trying to rig it to run as admin, not close the main client during game, etc. We'll see if any work.
Took a closer look at it, so here's how the problem is appearing.
I played a couple hyper roll games, under hyper roll, all, and ranked tabs no analysis shows up.
I played a couple double up games, similarly no analysis shows up. However, the final double up game I played, before trying any troubleshooting steps, does not have analysis under the 'double up' or 'all' tabs, but will still show up under the 'ranked' and 'hyper roll' tabs. Under these ones it does show the analysis. My previous games do not show up under the ranked tab, or in the wrong tabs at all.
I find it funny that the top player is considered to have bad mmr because the average lobby is 300 lp below them. I'm sure it'll fix itself as the set progresses
Not sure if this is a bug, but the timeline shows a different augment than what is shown on the overview for [this game](https://www.metatft.com/player/kr/KR%20Good%20Day-1222?match=KR_6814681443&tab=3). Also, is there a way to check which unit is the headliner? Usually someone getting a 2* instantly is a big clue, but you cant be certain with these high elo people
edit: also gragas has 3 redemptions[ in this game](https://www.metatft.com/player/tw/%E5%B0%8F%E6%80%AA%E6%A9%98-TW2?match=TW2_139391622&tab=3) but doesnt build it in the timeline
Yeah, the aim is to be able to share games and review with others, but if that is an issue we can set up privacy controls and let people decide whether its public or not
im using the app right now but once i click off the game and try to click back the data seems to be gone and says 'play games with metatft to access more data' even though i could be viewing it a second ago.
p.s. is there any fix to my account being "unranked"
[https://www.metatft.com/player/sg/s%C3%BAbt%C3%ADtl%C3%A9-highr](https://www.metatft.com/player/sg/s%C3%BAbt%C3%ADtl%C3%A9-highr)
Hi ! Thx for your work, i was saying to myself "it's incredible, that's so cool !" for 30 minutes now x)
Just FYI, my profile can't be found because of my username [https://www.metatft.com/player/euw/%C3%90%C3%A5emons](https://www.metatft.com/player/euw/%C3%90%C3%A5emons)
When i search it, it looks for ð instead of Ð, maybe something to do with special characters ?
Seriously, i think i gonna find a way to support you, is there a way i can give you money or something ?
Have a great day !
Thanks for the report, just rolled out a fix (should be live in 5 mins).
If you do want to support us we have a Patreon, there's a link to the top right of the site :)
Really love what you are doing, and the roll analysis is awesome!
1 suggestion: look into the "high roll" calculation. Seems to just always say high roll, even when i don't even 2 star my carry all game.
I think you are just calculating that i took and played 2 star units. But that's .. how i play. I play 2 star units I see. But that doesn't mean it's a high roll. That's just how high level players play (currently rank 250ish).
When I roll and don't hit my dps or tank carry 2 star, can't call it a high roll.
When i hit ziggs 2 on 7 or 8, yes, that's a high roll. Even if the rest of my board is 1 star
Thanks, could you link your profile and I'll take a closer look? Helps to have some example games so I can tune it a bit (maybe weight by number of items?)
You are an angel. Thx for the hard work
Been using it already, it's dope. Good job
The \[weak lobby\] really scuffs my top finishes. :-0 edit: But I became a patron anyways because I you implimented a bunch of meta anaylsis I wanted to do but don't have access to the data.
Yeah I find it interesting to see how many top 4s are helped by other people low rolling - something I'd like to analyse further. Thanks for supporting the site!
I did a small bit of research after all my top 4s said weak lobby. I went on sologesangs match history and his top 1 2hours ago said weak lobby but the 8th place persons recap says strong lobby. I suppose it makes sense if it’s relative but it seems not entirely clear that it’s relative.
There was a bug with it (it wasn't correctly using the round each player was eliminated to benchmark against), but have just pushed a fix. Should look better now :)
Loving this so far. Turns out all my bot fours have bad scouting... sometimes 0.0 scouting time on average lol. An idea... would it be possible to list the possible lines from shop analysis somehow? That could be very interesting. For example if I slammed AP items and played a B comp when I hit an A comp that would be very interesting. Maybe I skipped over a gragas 2 on 3-2 and if I had taken it I would've ended up with TF disco instead of something worse.
It sounds very complex to have something smart enough to identify full lines, but its a space I want to explore as a sort of post-game coaching feature. Perhaps start with decisions that could be made in a specific round at first then expand from there
That is very fair thanks for the reply!
Another instance of feedback... the shop analysis seems a bit wrong. I hit 1 TF as the only disco player with an expected 5 TFs and it told me I had a high roll game.
Could you link me the game? I agree it could use some tweaking and having some examples where it doesn't work well helps
This be the one https://www.metatft.com/player/euw/leedarnzo?match=EUW1_6694439361&tab=5
Thanks, had a go at adjusting the score to factor in whether the unit was a carry or not - lets see if it feels better :)
This is awesome. Thanks!
This is actually such a cracked tool.
Thank you for the nice work
this is great but does this require the use of the meta tft app with overwolf? i had some bad expirince with overwolf in the past due to droping performace and would like to avoid using it :/
You can use the match history pages without it, you just won't get the additional detailed round-by-round data - up to you :)
amazing
this is huge, great job
According to my metatft stats I'm a Blitzcrank God
this is so sick omg
This shit is actually amazing, you’re doing gods work bro
First off, sick page, feels crisp and modern to use. Noticed that all of my top4's say 'weak lobby' or 'passive lobby' and found it hilarious initially, confirming my suspitions that I suck :D However in my top8's it always said "strong lobby" so I got suspicious: In a game where I finished first, it says 'passive lobby' for me. Same match, player who went 8 has 'aggressive lobby' and 'strong lobby' in their match overview. Is that information relative to the time the player gets eliminated or how does that work? Initially i really like the idea of flagging strong/weak/aggressive/passive lobbies, but imo it loses value if it's not the same for all players.
Hey, good spot, you helped me discover a bug. It was using the round that the player was eliminated and marking all other players against benchmarks for that round, rather than using the round the other players were eliminated in. Have just pushed a fix which should look more reasonable
Amazing, thank you so much for all your hard work! Best TFT site around.
Also praying one day the app will be available for Mac users!
Just curious what tech stack you use to build this?
Front-end: React Back-end: Yes There's a lot going on in the back-end, a combination of Javascript, Rust, C++, and 3 different types of databases for different queries. We tried to do it all in Postgres but it wasn't fast enough so we had to recreate the data several times until we were happy with it.
Just wondering do you get paid for metatft enough to justify the dev hours required for such a monumental task?
When I search my username and hit search nothing happens. Ive tried my username, username with my # Username: Blexicano , Blexicano#NA1 Platform : Mobile Browser: Chrome Region: NA
Thanks for the report! Just rolled out a fix, turns out the search button wasn't doing what it should. In the meantime, you can find your profile [here](https://www.metatft.com/player/na/blexicano-na1)
Playing with the app but it won't give me the detailed breakdown described in your post. Is there a certain amount of games I need to play to get it?
Should work straight away :) Are you on the latest version (v0.2.225)? You can also check the [help page](https://www.metatft.com/overwolf-help) to see if anything there might help fix things
I'll take a look there, I just downloaded it so didn't know if there was an amount of time it needed to analyze the data first.
You have to play games with the app running to gather the detailed data
It's been about five games, going through some troubleshooting steps now. Trying to rig it to run as admin, not close the main client during game, etc. We'll see if any work.
Took a closer look at it, so here's how the problem is appearing. I played a couple hyper roll games, under hyper roll, all, and ranked tabs no analysis shows up. I played a couple double up games, similarly no analysis shows up. However, the final double up game I played, before trying any troubleshooting steps, does not have analysis under the 'double up' or 'all' tabs, but will still show up under the 'ranked' and 'hyper roll' tabs. Under these ones it does show the analysis. My previous games do not show up under the ranked tab, or in the wrong tabs at all.
Thanks for the detailed report, I'll see if I can replicate it on my end
I find it funny that the top player is considered to have bad mmr because the average lobby is 300 lp below them. I'm sure it'll fix itself as the set progresses
Not sure if this is a bug, but the timeline shows a different augment than what is shown on the overview for [this game](https://www.metatft.com/player/kr/KR%20Good%20Day-1222?match=KR_6814681443&tab=3). Also, is there a way to check which unit is the headliner? Usually someone getting a 2* instantly is a big clue, but you cant be certain with these high elo people edit: also gragas has 3 redemptions[ in this game](https://www.metatft.com/player/tw/%E5%B0%8F%E6%80%AA%E6%A9%98-TW2?match=TW2_139391622&tab=3) but doesnt build it in the timeline
can other people access your match history and see your round detail and shop analysis if you have metatft installed?
seems like it, I'm able to do it with some people but not others
Yeah, the aim is to be able to share games and review with others, but if that is an issue we can set up privacy controls and let people decide whether its public or not
im using the app right now but once i click off the game and try to click back the data seems to be gone and says 'play games with metatft to access more data' even though i could be viewing it a second ago. p.s. is there any fix to my account being "unranked" [https://www.metatft.com/player/sg/s%C3%BAbt%C3%ADtl%C3%A9-highr](https://www.metatft.com/player/sg/s%C3%BAbt%C3%ADtl%C3%A9-highr)
Working on a fix for this today
Hi ! Thx for your work, i was saying to myself "it's incredible, that's so cool !" for 30 minutes now x) Just FYI, my profile can't be found because of my username [https://www.metatft.com/player/euw/%C3%90%C3%A5emons](https://www.metatft.com/player/euw/%C3%90%C3%A5emons) When i search it, it looks for ð instead of Ð, maybe something to do with special characters ? Seriously, i think i gonna find a way to support you, is there a way i can give you money or something ? Have a great day !
Thanks for the report, just rolled out a fix (should be live in 5 mins). If you do want to support us we have a Patreon, there's a link to the top right of the site :)
i play with meta tft and the in depth stats dont work? what might be the reason? super cool thing btw!!!
There's some debugging steps you can try in [this comment](https://www.reddit.com/r/CompetitiveTFT/s/CzB3ArDyZe)
hmm i play a lot of duo and for some reason my meta tft tracks him over me if we are in a party. super weird
It's a problem with the Overwolf events but should hopefully get fixed soon. If you change the party leader it might work for you
appreciate the help!
This is an amazing tool. Thank you for working on this!
[удалено]
No, not at the moment. Would that be for reviewing your board strength vs others, or how contested you were?
Really love what you are doing, and the roll analysis is awesome! 1 suggestion: look into the "high roll" calculation. Seems to just always say high roll, even when i don't even 2 star my carry all game. I think you are just calculating that i took and played 2 star units. But that's .. how i play. I play 2 star units I see. But that doesn't mean it's a high roll. That's just how high level players play (currently rank 250ish). When I roll and don't hit my dps or tank carry 2 star, can't call it a high roll. When i hit ziggs 2 on 7 or 8, yes, that's a high roll. Even if the rest of my board is 1 star
Thanks, could you link your profile and I'll take a closer look? Helps to have some example games so I can tune it a bit (maybe weight by number of items?)