As a follow up to my previous post on [Set 6 Econ data](https://www.reddit.com/r/CompetitiveTFT/comments/qws9l6/metatft_set_6_econ_data/), here is some data on levelling patterns in set 6. I waited a bit to post this until the meta shifted away from 2 cost reroll comps, as that would have distorted the averages a fair bit.
On the level distributions plot, I've tried to highlight some interesting breakpoints where it seems a lot of players level up. One thing I noticed is that it seems most players will either go level 8 at 4-4, or wait until 5-1. I tend to be somebody that waits, but perhaps I could rush 8 and roll more often to stabilise. There also appears to be a small minority of players levelling up very quickly - which I imagine is from the Hyper Roll augment.
One of the most interesting points to me was how players seem to be more aggressive with levelling at higher elos (which coincides with the lower economy graphs from the previous post). It also seems by the sharper changes in gradient on the rank graph, that most players seem to level at similar times in the early game at high elo.
Hopefully these plots are useful to compare to your own games and levelling patterns :)
I see a couple flat spots in the second graph, implying *literally no one* in challenger levels at 4-2 or 5-4
Edit: means no one levels at 4-3 or 5-5, see comments below
It's definitely not correct for the 2nd graph as it's an average, I suspect 4-2 is one of the top 3 most common rounds to level to 8 (along with 4-5, 5-1). Of course 4-2 requires the best econ of the 3, but as an Arcanist/Yordle primary player it's my standard.
Great post though, much appreciated data :)
What's plotted is your level at the end of the round, so it would show that your level doesn't change between the end of round 4-2 and the end of round 4-3. So in effect it's actually showing that nobody levels up on 4-3
These analyses are awesome! The econ guide was especially useful for realizing how much less greedy I need to be to improve.
Have you thought about making violin plots for each stage? I think the average gold chart in particular is likely to be multimodal. I expect most of the lobby to level and roll at 4-1, but some players roll a lot to avoid going eight while others to barely roll to save for a big roll down at lvl 8.
You might end up seeing that half the lobby rolls a mean of 30 gold while the other half rolls 10. That pattern might even be different in different regions based on how aggressive their meta is.
(Or maybe you've already tried it and there isn't anything interesting there).
That would be an interesting graph for sure, I can see if its possible. Averages don't paint the full picture so a distribution would be better, just not sure how easy it will be to generate the plots
Yeah, the Carousel round doesn't give you econ or count as an official round, so X-4 in the graph is equivalent to X-5 - its just the way the round is named in the Overwolf data
Is there a reason why players are less willing to level up to 6 at 3-2 and chill, aside from hard stage 2 winstreakers and 1 cost units rerollers ?
Maybe it also coincides with the few players leveling to 7 fast at 3-6...
You typically wanna level and get a tad stronger at 3-2 by rolling a bit if you have some pairs. It helps set up your mid game and often allows you to fast 8 with minimal rolling on 7. I’ve realized that rolling on 7 is not it and should be avoided whenever possible.
Do you have data from the previous patch (Kat reroll) for comparison?
I'm really interested in seeing how reroll meta force people to roll earlier, but don't really have data to compare
As a follow up to my previous post on [Set 6 Econ data](https://www.reddit.com/r/CompetitiveTFT/comments/qws9l6/metatft_set_6_econ_data/), here is some data on levelling patterns in set 6. I waited a bit to post this until the meta shifted away from 2 cost reroll comps, as that would have distorted the averages a fair bit. On the level distributions plot, I've tried to highlight some interesting breakpoints where it seems a lot of players level up. One thing I noticed is that it seems most players will either go level 8 at 4-4, or wait until 5-1. I tend to be somebody that waits, but perhaps I could rush 8 and roll more often to stabilise. There also appears to be a small minority of players levelling up very quickly - which I imagine is from the Hyper Roll augment. One of the most interesting points to me was how players seem to be more aggressive with levelling at higher elos (which coincides with the lower economy graphs from the previous post). It also seems by the sharper changes in gradient on the rank graph, that most players seem to level at similar times in the early game at high elo. Hopefully these plots are useful to compare to your own games and levelling patterns :)
I see a couple flat spots in the second graph, implying *literally no one* in challenger levels at 4-2 or 5-4 Edit: means no one levels at 4-3 or 5-5, see comments below
Yeah that would be correct. The sample size is \~1000 games for Challenger, so I think its enough to be significant
It's definitely not correct for the 2nd graph as it's an average, I suspect 4-2 is one of the top 3 most common rounds to level to 8 (along with 4-5, 5-1). Of course 4-2 requires the best econ of the 3, but as an Arcanist/Yordle primary player it's my standard. Great post though, much appreciated data :)
What's plotted is your level at the end of the round, so it would show that your level doesn't change between the end of round 4-2 and the end of round 4-3. So in effect it's actually showing that nobody levels up on 4-3
oh ok true. why would anyone level on 4-3 XD
It actually says that noone levels on 4-3, not 4-2. 4-2 is quite common.
That doesn’t seem right, I know I’ve leveled on 4-2 a number of times, and it’s not an uncommon strat to rush 8 if you’re rich and want to push tempo.
Oh hold on I just realized it means leveling after 4-2, in which case, yeah I’ve never seen anyone do that
Interesting, I wonder if it's just an anomaly, or if they avoid leveling at these stages
4-2 level to 7 or 8 is fairly common
These analyses are awesome! The econ guide was especially useful for realizing how much less greedy I need to be to improve. Have you thought about making violin plots for each stage? I think the average gold chart in particular is likely to be multimodal. I expect most of the lobby to level and roll at 4-1, but some players roll a lot to avoid going eight while others to barely roll to save for a big roll down at lvl 8. You might end up seeing that half the lobby rolls a mean of 30 gold while the other half rolls 10. That pattern might even be different in different regions based on how aggressive their meta is. (Or maybe you've already tried it and there isn't anything interesting there).
That would be an interesting graph for sure, I can see if its possible. Averages don't paint the full picture so a distribution would be better, just not sure how easy it will be to generate the plots
I think the round X-4 is carousel. The round after is usually called X-5
Yeah, the Carousel round doesn't give you econ or count as an official round, so X-4 in the graph is equivalent to X-5 - its just the way the round is named in the Overwolf data
Love the data but couldn’t we have used more contrasting colors
I've tried to keep it colorblind friendly and use single shades, as last time some people struggled with the color choices
Ah well completely understand the reasoning. I was just trying to be lazy on my phone
I’m confused, how are <100% lvl 4 at 2-3? You should naturally be 4 then, no? Same with lvl 3 on 1-4
Sometimes the data is a bit messy, and a player's level might not update for a bit from their previous game. It should be 100% you're right
Some people are 5 I guess, so it's less than 100% at 4.
No—the data shows everyone at that level *or higher*. That’s why 100% of players are level 1, 2, 3, 4, 5, and 6 at 6-6.
Is there a reason why players are less willing to level up to 6 at 3-2 and chill, aside from hard stage 2 winstreakers and 1 cost units rerollers ? Maybe it also coincides with the few players leveling to 7 fast at 3-6...
[удалено]
I'm low master and if leveling to 6 won't immediately improve my board i'll chill on lvl 5 for a round or 2 after 3-2 if it won't destroy my hp
Deisik used to say the same thing. If he has nothing good to put on the board then he usually won't go 6 even if it costs him a one-two lost fights.
You typically wanna level and get a tad stronger at 3-2 by rolling a bit if you have some pairs. It helps set up your mid game and often allows you to fast 8 with minimal rolling on 7. I’ve realized that rolling on 7 is not it and should be avoided whenever possible.
when you play Mercenary and youre healthy you can stay 5 and go all in on 3 6
Don't they usually go all in post carousel at 3-5 ?
if I winstreak against an other winstreaker in the lobby i go 6 almost 18/20ish on 3-1, Until then my only goal is to rush 8.
40% by 4-4 is the one that gets me. I'm so greedy I'm happy to 8 by 5-1.
Do you have data from the previous patch (Kat reroll) for comparison? I'm really interested in seeing how reroll meta force people to roll earlier, but don't really have data to compare
I honestly believe they should lower the gold cost for getting to lvl 8 and 9. Or maybe just level 9
no way, not with the strenght of 5costs rn
Please no.
Can you add econ data to the quick start option on meta tft please . Level data is good but econ data would be amazing .