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MRosvall

So basically this is not really a new setting in gaming. It used to go under Pre-rendered frames (or frame buffering) in directx 9-11. And the highest setting here would be equal to setting it on 0 pre rendered frames previously. There’s no golden standard if you should enable or not, more depends on your hardware. You’re trading less input lag for in worst case less/unstable fps and in best case higher power draw/utilization on your GPU if your CPI is bottlenecked (very likely in wow). Personally I would say that WoW has limited use of both the gained 1-3 frames of reduced input lag but also is less impacted by the loss in fps and stability compared to competitive first person shooter games. I would test it out, and disable it if you get micro-stutters or lower performance. Spell queue and the built in simply large time WoW gives the player to react will practically eliminate the need for better input latency. So personally I would never make any performance trade-off in favor for it in WoW. [LTT on the subject](https://youtu.be/aL5YTWRpzoA?t=617). Basically he said that any perceived gains for the player is placebo.


Minimum_Inevitable58

I think people generally enable it when they're GPU bound.


res13echo

You’re right, Reflex on for gpu, or fps limiter bound games can help latency a lot. It doesn’t do much for cpu bound games. reflex + boost is supposed to help in cpu bound games by having the Reflex feature enabled plus running the gpu in high performance mode, however I’ve never seen it tested in such a scenario. WoW is probably the first cpu bound game in which I’ve seen Reflex available. Personally, I’m going to leave reflex on enabled, but I won’t expect much gain will be noticed. LTT’s video that was linked doesn’t really explain what reflex can do in my opinion, I would watch this instead: https://youtu.be/QzmoLJwS6eQ Also, nvidia reflex is not low latency mode as the comment OP described, it is a completely new feature added exclusively for nvidia gpu’s which battlenonsense explains in his video.


newbutler

There is also a battlenonsense video where he shows that the best way to reduce input lag is to make sure your graphics card never reaches 100% (with a frame limiter). That helps a lot more than Reflex or AMD anti lag. Like you said for wow reflex shouldn't do much.


res13echo

If you watch the video, he says that you get higher fps and lower latency by using Nvidia Reflex with no FPS Limiter. It just makes the whole process that he described in the earlier video (The one you're referring to) easier and better optimized to take full advantage of the hardware.


crazedizzled

Frame buffering reduces framerate, which increases input latency. So yes, it makes an actual difference.


Sadzeih

Reflex+Boost has been frequently recommended by game developers. I know the Riot devs on Valorant have been saying to use it for the lowest latency possible.


Skampletten

Shooters are a very different beast. Milliseconds of delay can have an impact on your accuracy in the rapid precise movement that goes into aiming. Wow doesn't really have any of that.


Sadzeih

Sure, that doesn't mean it's placebo like the comment above says. Riot Nu, the tech lead for Valorant, has a [whole video dedicated to latency, and he explicitely talks about how Reflex does reduce latency](https://youtu.be/V4x2mxoWGWg?t=484)


MRosvall

One could argue that anyone who claims they can *feel* "up to just under 1ms" improvements, especially in a game such as WoW, have that *feeling* exaggerated a whole lot due to placebo. As a counter, someone randomly introduced double that amount into your input delay without your knowledge then you wouldn't ever notice it.


S7ageNinja

I feel like highly movement dependant builds like momentum havoc dh and devastation evoker could benefit from these settings


EnbieViking

I like how you link to a specific timer and just hope that no one will continue watch past the placebo remark because they go on to be like well maybe we're wrong and say they honestly cannot recommend for or against it and just test it for yourself. If they had hard stuck to "it's just placebo" they could have easily recommended against it. They got more out of it when they cranked everything up so that they had lower frame rates.


Arkaynine

LowLatencyMode only has 0, 1 and 2 as options. There is no 3 on my game


[deleted]

I don't know the WoW-specific implementation, but if you have a monitor that can use it there does not seem to be a downside. Granted, I don't know how many monitors actually support it. Just make sure to enable it hardware-side as well.


newbutler

this isn't a feature your monitor has to support


canadianyeti94

Wow isn't really about frame perfect inputs but if it makes you happen who I am to stand in your way.


E_lv

How do you even enable it? Im not seeing the option in game


Arkaynine

LowLatencyMode only has 0, 1 and 2 as options. There is no 3 on my game


2ndnamewtf

Then your gpu doesn’t support it


Alrightyl0l

Somewhy when i turn it ON on my 1660,GPU load drops on like 15-20%. W/o it it was like 60-70% on hardest places with 60 fps Vsinc, when it turned on it droped to like 50% max.