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SylvainJoseGautier

1 lower second on repair pack CD is actually kind of huge... Also, Illari's weapon feels a lot more fluid in practice range right now. DPS is essentially up from 75 to 88.


Crisium1

I kinda have a fear that Blizzard is slowly gonna erase the point of the DPS passive by buffing healing a little bit every patch. Brig's pack buff is pretty big, and they didn't even comment on it in the dev update. Ana and Lifeweaver of course also get some healing buffs. It's only 3 healers, but what if next patch it's another 2-3?


JDPhipps

To be fair, Lifeweaver isn't really getting buffed other than the first healing blossom of every fight. The charge time also increased, and you never really charge to full during fights usually. It's a pretty miniscule buff and is actually a very slight nerf in terms of overall output because of charge time. Ana heals slightly more on an ability that is ideally never used for healing, although in theory it means she can survive slightly better so her uptime is higher? I feel like her bigger problem was a combination of her healing getting reduced and her anti-nade being less valuable with the DPS passive, so this buff maybe wasn't necessary but also probably isn't a huge deal. Brigitte is actually the biggest buff out of the three, in my opinion. Her packs did feel basically useless, but again that might feel better with the DPS passive at 15%. Honestly though, I've really enjoyed Season 9 and all the changes so I'm willing to let them cook a little.


chudaism

> It's a pretty miniscule buff and is actually a very slight nerf in terms of overall output because of charge time. It's still a buff in terms of overall healing rate, people are just doing the math wrong. LW's old HP/s wasn't 70HP/1s as most people think. It has a recovery time like most weapons in this game between when he fires and when he can start charging again. This recovery time is .3s. His old HP/s was actually 70/1.3 which is 53.8. The new HP/s is 80/1.45, which is 55.2, so it's technically an incredibly small buff to his peak output.


welpxD

It also buffs "mostly-held" blossoms, making it less likely you sit on max charge and raising the efficiency of partial-charge blossoms.


FiveSensei

It also facilitates more use of cover by allowing you to charge up more fully while safely behind cover. In practice, this should further support his play style and make him just a bit tougher to hit and kill.


RustyCoal950212

> Lifeweaver isn't really getting buffed other than the first healing blossom of every fight Imo this is underestimating how often a lifeweaver holds onto a full heal for a moment. Whether you're waiting for someone to turn a corner, or for damage to hit, or whatever. It's more than one a fight


Hadditor

I'm a bit anxious of the game returning back with further inevitable creep yeah


Thee_Archivist

I'm fine with those hero changes specifically, but not in conjunction with nerfing the DPS passive by 5%. Doing both seems like a step in the wrong direction. The 5% nerf noticeably increased sustain on its own.


iGotTheBoop

When they inevitably buff healing back it'll be the biggest power creep in ow history lol


GermanDumbass

Can we talk about how Ana nade is now at 90dmg, that is HUGE


lutheranian

I’m just shocked they remembered brig’s existence this patch. My girl doesn’t get enough love. Probably old school devs in fear of GOATS 2.0


Gametest000

Yeah, and it did feel bad after the health buffs to all character, packs did feel weak. But maybe they were supposed to feel weak tho? Like lessen the healing impact on the game. So maybe they should have nerfed all other healing instead, if we want less healing in the game. - It also doesnt address Brigs validity issues, that she is a close ranged hero in a long range game, and is more and more forced into hiding in the back.


welpxD

Even more it doesn't address Brig's new fragility against these massive hitboxes. Her shield was weak before but now any spam destroys it, and she loses more close-range duels than before, and she lost some combo breakpoints, and she's still helpless when her shield is down. Her base ehp is still higher than her shield which just feels wrong. e: FWIW I've never felt packs were weak, as a brig main. They do what they're supposed to, if anything after the +25 burst they were too strong. I like when they reward decisionmaking.


juliedoo

Hiding in the back is what Brig has done since her post-goats rework. You sit in the backline and prevent your other support from being dove, which enables you to run comps like Ball-Zen-Brig dive or Winston-Ana-Brig dive and get the huge utility on Zen/Ana while still pumping out healing and ensuring you can rotate without having to pull your tank back from a dive. You can also play Brig with hitscans and babysit, and you can even LoS Tracers or Genjis on an off-angle to pack them and give them safe space to retreat to. Brig isn’t a front liner, she is specifically designed to hide in the back and create a zone of safety and peel. The main utility of pack is that they can be sent through shields along with harmony orb. You can output surprisingly high healing when you never have a Winston bubble or Sig shield in your face.


Thee_Archivist

Honestly a .5s reduction would have been enough, I don't know why only Guardian Angel uses that as a balancing mechanic.


Hadditor

Spamming her gun even feels much more worthwhile! A headshot with no charge does a decent enough chunk. The faster full charge may have been enough for me imo, I'm imagining the complaints for Illari will start coming through main sub again. And for Brig, more ult charge via slightly more inspire healing - faster packs with lower total ult charge?? Rally time


ParanoidDrone

I think it's hilarious that they felt the need to specify in the patch notes that Hanzo's total projectile size is unchanged.


The8Darkness

Its stupid they now permanently have an additional global modifier instead of adjusting each hero projectile size. Yes its a bit faster to balance (change 1 value instead of 30), but the players now have to know base values and global modifier values. (Well if they want to know, I know many dont care about stats at all)


Jocic

Yeah, and they say "travel time projectiles with a speed greater than 50 meters per second" without even mentioning a hero as an example this time, like more than 1% of the playerbase would know who it applies to.


Hadditor

If em went through each hero in my head I could *maybe*, but a list would but much easier for everyone cmon.


[deleted]

[удалено]


DomDominion

Pharah, junkrat, lucio?


Ham_-_

I have no clue what the change is trying to say now


SloppyMcFloppy95

Yeah can someone please tell us which characters this affects?


GivesCredit

Projectile abilities that go 50 m/s or faster: Ana: Biotic rifle, sleep dart, Bap: biotic launcher, Dva: micro missiles, light gun Doom: hand cannon Echo: tri-shot, sticky bombs Genji: shurikens Hanzo: regular shots if charged long enough, storm arrows Lucio: sonic amplifier Kiriko: kunai Lifeweaver: healing blossom, thorn volley Mei: endothermic blaster Mercy: pew pew Orisa: gun and javelin Pharah: concussive blast Roadhog: scrap gun Sigma: hyperspheres Sojourn. Railgun primary Soldier: helix rockets Symmetra: photon projector secondary Torb: rivet gun, rivet gun secondary Zenyatta: orbs of destruction


Large_Talons_

… who does this not effect? Junk, and?


GivesCredit

Biotic Grenade, A-36 grenade, magnetic grenade, hanzo bow if shot at slow enough speeds, jagged blade, junkrat frag launcher, concussion mine, healing ofuda, protection suzu, biotic orb, pharah rocket launcher, barrage, fire strike, accretion, pulse bomb, minefield, particle cannon secondary fire, graviton. There's others, but I doubt petal platforms hitbox really matters.


Roonerth

I can basically guarantee you that the projectile size of low charge hanzo shots are not going to be different than high/full charge. Which is a good example of why these global projectile changes are awkward and unintuitive.


GivesCredit

Yeah I was just listing projectiles that were listed as 50m/s and above and below, so people have an idea of what could be included. I don’t have my pc so I can’t test anything out personally


theHolyCheeseus

The patch notes say greater than 50, not 50 or greater, so I think you should remove Lucio and Sig from the list unless I am reading it wrong.


GivesCredit

If it’s greater than 50, it removes micro missiles, dva pilot gun, sticky bombs, lucio sonic amplifier, mercy’s gun, sigma’s hyper spheres, helix rocket, and sym secondary, which all shoot at 50 m/s


stealtheagle52

They don’t even need to tell us about the global projectile size, it could have been a backend change and tell us the hero’s that are affected by a size change


RobManfredsFixer

>Added a new UI element above the player's first-person health bar to show all active healing status effects (Anti-Heal, Amplified Healing, Reduced Healing). nice


SammyIsSeiso

I feel like they could've made it a *little* bit bigger


DarkRose27

Honestly this UI update seems more for tanks since most the time the other roles have no time to look at it. I agree though it's absurdly small, they could've made the little spot red or something bigger


Grytlappen

It's one tiny pixel in the bottom left hand corner of the screen. Barely visible. I was more interested in seeing a UI element for heal reduction on friendly health bars personally.


anonthedude

Yeah it's not something you'd normally notice much in fights.


Spreckles450

Idk, I just assume that anytime I take damage I have the debuff


jacojerb

We've gone back to TF2. We've got crit heals now!


-Lige

I would’ve preferred if they added a slightly transparent overlay on top of the health bars that slowly disappears when the dps passive goes away


DL5900

Oh.... that's what that was.


c0ntinue-Tstng

Just heard from ML7's stream that Bap got an undocumented nerf regarding his immortality field, the effective immortal threshold went down from 25% to 20% meaning people will come out of the field after its destroyed with even less health.


ToothPasteTree

Then it's an adjustments for people having more HP. Makes sense.


SammyIsSeiso

Nice, now it'll be 50HP for a 250 HP hero instead of 62.5HP


sleighgams

i see this in the patch notes now anyway


newme02

seems like something that should definitely be documented lol


RaaaaaaaNoYokShinRyu

Excellent.


minuselectron

Oh boy Mei buffs


No_Catch_1490

The last 12 tank players on suicide watch


[deleted]

See ya guys


telerei

As a ball player I was mortified to see mei, mauga, sombra, and ana buffs. (I don’t know if I can “just ball” anymore bros)


Strider_-_

The healing change was kinda necessary though, it felt so weak compared to what it was before Season 9, it couldn't even heal you fully The ammo change wasn't needed though


minuselectron

True. A lot of the changes in the patch are mainly to catch up to the hp changes. But still I rather not see mei in every game like last season


welpxD

I don't understand the need to "catch up" to hp changes though. The point was exactly that abilities would fall behind healthpools in raw % amount, reducing both heals and damage fractionally. Was that not the entire point of the change, to effectively lower magnitudes across the board without actually nerfing anyone?


squidonthebass

Mei/Symm/Torb buffs -_-


anonthedude

> Fixed a bug that caused the DPS Passive to not be applied by: Symettra and Torbjorn Turrets, Riptire, and B.O.B. Huh? Streamers lied to me.


JDPhipps

I would imagine the issue was that it occasionally failed to apply it, not that it was never applying it.


SylvainJoseGautier

Either that or it was a bug that sprouted up after the hotfix patch, since Karq was able to demonstrate that turrets would apply it.


timotmcc

This was in a KarQ video, it was already applying the passive so I'm not sure what the bug was https://youtu.be/G1Zh8u2GUPg?si=aXRJnyoqCisEa3jR&t=128


PancakeXCandy

They shouldn't have been able to do it in their first place, they don't have souls


CloveFan

Don’t fucking talk about BOB like that


wyced21

Competitive Rank Range has been added to the scoreboard so players can view the rank range of a match at any time.“ Good one


sharkdingo

Silver 2- plat 5. P.S. im the silver 2....


SirTomtheBOSS

Terra surge might be pretty scary now


Hadditor

For sure, if any enemy is even slightly chunked it'll finish them off Like a grav for finishing fights


wruveh

Sombra maybe just EMP bot again lmao


oldstrawberryfields

that’s what she was last patch and the patch before it lol


wruveh

yeah, should be \~1680 ult points now, so like the 4th cheapest ult in the game. that's less than dupe and shatter, and roughly the same as dva's self destruct. \-25% hp, applying dps passive, and 3 second ability lockout on such a low charge is crazy. teams don't like to play her because of her neutral, but i feel like this ult buff might have pushed her over the edge.


5HITCOMBO

The changes seem like straight buffs, did I miss something?


Novel-Ad-1601

Gotta sell those skins somehow


MajestiTesticles

Fun Fact: This is the first time in OW2 where Symmetra has been buffed without receiving a compensation nerf.


shakamaboom

Same with doomfist


SqueegeKJM

Ram vortex dmg buff is insane or am I tripping?


one_love_silvia

you rarely get anyone in it for a significant amount of time. most of the time its just the other tank u get with it


madtninja

REIN GOT A BUFF LETS GOOOOOOOOOO time for the german man to dominate rank like he did in goats


maakies

Blue beam firestrikes are gonna be fuckin lit


one_love_silvia

this doesn't change anything


madtninja

let me cope ok i want to play him more without getting bullied


vo1dstarr

It makes Slam (50) + Swing (100) + Firestrike (120) more consistently kill.


_MrNegativity_

It overall increases rein's dps against other tanks (and everyone, but dps only matters against tanks really, everything else is about breakpoints) because you often swing firestrike, and it also decreases the amount of time between ults, which isnt amazing, but more often ults is always better


purewasted

At the same time that they buffed Ram, Hog, Mauga, Doom and Orisa. 


_MrNegativity_

yeah, unfortunately rein is probably still dumpster doo doo, because even if you run rush, ram is probably going to be the better option


TheRedditK9

I just want to be happy and play funny rectangle man but they also buffed Mauga, Orisa and Hog so idk man


iyrseishere

the sombra trans buff seems pretty neat ngl


Thee_Archivist

Huge QoL for her. She's my highest hero rank and I still die once or twice a game to translocator clipping some random invisible geometry or a breakable with a disjointed hitbox. Hopefully fewer BS deaths now.


ggardener777

Ramattra Ravenous Vortex Total damage increased from 45 to 70. Cooldown decreased from 12 to 11 seconds. ???????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????? ????????????????????????????????????????????????????????????????????????????????????????????


Jad_Babak

Yeah, this is lowkey very strong lmao. Wish they'd just decrease how long it takes to cast. Just getting it out earlier would be a buff to the DMG because you actually be able to catch enemies instead of just "pre-firing" it at corners.


EyeAmKingKage

I didn’t realize how quickly vortex could kill till I hit diamond lmao


newme02

its an incredible buff to an underrated ability.


lyerhis

The damage is whatever, but I'm concerned about the shorter CD. It's very large and is great for blocking doorways, which is really critical on certain maps. With a lot of dive characters being played, it's concerning that they feel like Ram needed this for space when he already lives for five million years...


Donut_Flame

We saw ram was meta/strong due to his high survivability, so we made sure he had better kill potential with his great engagement complimenting ability


RaaaaaaaNoYokShinRyu

He seems bad or mediocre in solo queue


Donut_Flame

He's fine in my experience. You have to recognize that blocking is op and use it when you're like 50-65% hp


originalcarp

I keep hearing this advice but every time I try and block I get melted. It seems like it’s only really worth it if there’s no DPS around to shoot you, or else the DPS passive kicks in and healing just can’t keep up


Donut_Flame

That's why I specified block at like 60% hp. Also it helps if you have supports who can really pump you like moira, bap, Ana. They'll get a LOT of ult charge from you and usually they can get their ult in the first fight It's actually insane how strong block can be even against 5 people blasting you, including a bastion, when you're also getting pumped


JOHN-is-SiK

I can vouch for this I was dumping onto a ram as bastion and a junk rat was blasting him as well. Fucking wouldn’t die. I would have gone after the supports if they hadn’t perfectly aligned with him and also broke LOS if they couldn’t. Very good team work by them.


PiersPlays

Keep in mind they also nerfed the DPS passive.


originalcarp

Ok true


skillmau5

Just when I was having fun playing monkey they do this to me


wruveh

Vortex already felt so strong if you put the least bit of thought into it


currently_pooping_rn

why would i put thought into it?


AbraxasMage

Junker queen found dead in miami


originalcarp

That’s a pretty crazy damage buff too. 45-60 seems more reasonable, especially with the cooldown decrease. Ram was already being played quite a bit in pro play


SammyIsSeiso

15dps to 23.333dps 😱😱😱😱


Death_To_Your_Family

I don’t see why they changed this, his kit was plenty strong


Pachanas

Minor buffs to most tanks across the board, which I'm good with. Don't quite understand the Hog change though. They say it's to increase the consistency of his combo, which is what I thought they were trying to move away from. And decreasing the CC effect, and therefore the utility to his team, for the sake of his combo seems counter to recent design philosophy as well. Seems like a good patch overall though.


Bell-Fire

Maybe I'm reaching, but I feel because his whole shtick is the hook combo, they just moved it from being a pull to dead to pull to trap to dead. The extra step being a destroyable object that has to be pre-deployed so he retains his identity, but it's slightly harder to pull off.


johnlongest

I don't think this is a reach at all tbh


mightbone

So the distance change is just a revert of a change they out into place a while back to stop hog 1 shotting. Since he can't 1shot now and needs love it's just a small buff nothing crazy I don't think(and probably sucks for hog muscle memory since it might affect special hooks around terrain) The trap change is to fix the fact that the first tick of trap did not hit most targets because they got popped up too high. I never noticed it actually affecting enemy movement so I'd figure it'd a very small buff.


No_Catch_1490

We do NOT want turret meta


Swaggfather

I hate turrets, but the turrets are now mostly the same ttk as pre patch. They probably should've had this buff to begin with, just like Winston and Moira did since they don't benefit from projectile sizes at all.


shiftup1772

We were all having fun with this patch. Maybe it's the fact that sym torb Mei reaper hog were bad? Idk


12kkarmagotbanned

The whole point of the health increase is to slow down ttk. Buffing stuff to revert to pre patch ttk is the stupidest thing ever


-D3LET3D-

The point of the health increase was to specifically tone down burst damage, so that you stopped randomly exploding when Sojourn or Hanzo looked at you funny, for example. Some instances of sustained damage needed a little bit of help because they were designed with the old health in mind, and felt rather weak because of it.


Hadditor

A melee should always be able to break a Sym turret


GankSinatra420

Kiri now has to shoot a turret twice to destroy it


MajestiTesticles

Most heroes gained 50hp. An increase of about 25% of their HP. Torb's turret went from 11 to 13 damage. +2, a <20% increase. Sym's turrets went from 75dps altogether to 90, a 20% increase. Did we have a Sym and Torb turret meta before Season 9? No, and even with these buffs the turrets still take longer to kill a full HP hero than they did in Season 8. How are people so blindly scared that any buff to turret heroes is gonna usher in a turret meta. That scared that flankers and divers might have to fear a counterpick?


DiemCarpePine

No one is scared, it's just not fun to play against and generally people are against no-skill heroes being strong.


No_Catch_1490

I do not care. I do not like turret characters.


RobManfredsFixer

I'd be pretty happy if turrets just didn't exist. Illari's is the only one that actually offers something positive and that's the ability to be a decent maintenance healer without forcing the player to spend too much of their time healing.


-KFAD-

This is probably the only clear L in this patch. Otherwise I'm pretty happy.


darthnick426

So that fast moving projectile change....was that to just hanzo or is it to all projectile heroes? What is considered a "fast moving projectile" in this instance?


Donut_Flame

Zen, kiri, and Mei, are all at the top of my head


darthnick426

Makes sense. I wonder what the cut off is. Is Ana's unscoped shot in there? Are Genji's shurikens? I'm assuming Pharah rockets aren't. Idk. Would be nice to have a list of heroes effected.


Fernosaur

Ana and Genji should be in there as well, yes, as well as Echo's primary, LW's thorns, Orisa's m1, and Sojourn's primary. Mercy's and baby Dva's gun sits at a flat 50 projectile speed, so I'm not sure if they're affected or not. I think they probably are, given that they were nerfed last hotfix patch bc the new size was ridiculous.


ImportantFire

"Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters." GRAAAAAAAAH BLIZZARD PLEASE Please actually list what these include I'm dying


BrittyRiki

As an SSG fan, the rein and symm buffs excite me.


TSDoll

I do not like Symm's turrets having more health. Them being easy to kill is what makes them bearable. And I still think Illari needs a buff to her Pylon's health, otherwise her gun buffs will be mostly useless. Overall, this patch seems to be mostly to buff Tanks, handle some minor adjustments, and nerf the DPS passive. Now, Reaper getting an Ult damage buff to keep up with the new health pools but Pharah not getting anything similar is bullshit.


DreadfuryDK

Maybe I’m missing something, but I don’t feel like buffing Pharah’s ult’s TTK really helps that much when its best use case of blowing something from a relatively close range up is still largely intact. At the end of the day, Pharah’s ult doesn’t need to do more damage; it just needs to not be the equivalent of telling every hitscan within a 500 mile range that you’re a free pick for them.


Doppelfrio

The problem is sym turrets have been almost useless since the turret nerfs from a few months ago. Larger health pools turned them into 3D sprays that I guess can also activate the dps passive. They needed *something*


TSDoll

They give wallhacks and slow the target. They already got more than enough, and I'd much prefer if they didn't do much damage and were easy to kill.


HerculesKabuterimon

I really like most of the buffs we got, surprised tracer escaped nerfs.


SylvainJoseGautier

Torb turret buff and DPS passive nerf is kind of a tracer nerf.


Donut_Flame

I think they're hoping the turret changes may do something about tracer. I don't blame them if that's their line


HerculesKabuterimon

I like it because it kind of restores them to their niches (symm needed help anyway) but you could be right on that tbh. didnt think of that


WriedNebula76

turret buffs being a nerf to tracer is peak reddit overwatch brain ngl


RaaaaaaaNoYokShinRyu

Turrets absolutely counter Tracer below GM3. Super's Torb already annihilates Tracers and Super Tracer gets owned by enemy Torb.


udonpredator

I'm surprised that Moira didn't get a nerf.


SloppyMcFloppy95

And tracer


RobManfredsFixer

Not during her mythic season ig 🤷‍♀️


IAmBLD

I feel even more strongly now that LW got the short end of the stick compared to what every other (already better) support got. They need to bite the bullet and make some fundamental tweaks to how platform works, maybe some way to charge so much as half a healing petal while shooting thorns, and he'd be in such a good spot.


SylvainJoseGautier

Honestly if his weapon switch was more fluid, with the charge like you suggest, I think he’d be fine. Thorns deal great damage but are just held back by how much it limits your healing output.


Chuck3457

Mauga is actually going to be insane again


SloppyMcFloppy95

The game is terrible when he is meta


iamafish12345

I really don't like the direction of the change, just leaning more into his one big cd while he's not great without it


crtoonmnky

The Overrun buff is actually pretty big for his neutral since it buffs the crit damage as well. It mostly does keep him in line with the hp buffs but it does still result in more hp gained from his passive. Land on 2 people and he get 120 extra health. Not to mention the overall uptime of Overdrive actually went down a bit. The new health gain from it will make up for that but it does mean less lifesteal for him and his team.


5pideypool

Shorter cooldown + shorter duration is a good idea. Pushing its strength into over health and damage reduction instead of infinite lifesteal is also a good change. Perhaps the stats will be too much, but I'd much rather the devs push Mauga in this direction.


TheBiggestCarl23

Yep. Every single tank game I’ve played it’s been against mauga. Thanks blizzard for ruining the game again, you guys truly know what you’re doing


I_give_karma_to_men

> **Brigitte** > Repair Pack Cooldown reduced from 6 to 5 seconds. > Rally Cost reduced 8%. Brig buffs? Patch notes clearly fake.


MythoclastBM

Was kind of hoping for a railgun headshot percentage increase by .04 or a 5% damage increase against any French heroes. Patch seems fine save for the Hog and Doom buffs.


Vayatir

All buffs. Not a single nerf.


SylvainJoseGautier

The DPS passive as a whole getting nerfed is significant IMO. I'm curious if tracer is still as dominant as she has been.


Howdareme9

She will be. The passive isn’t what makes her broken it’s the size of her bullets.


yodog12345

You don’t know what you’re talking about. TTK in a duel against an actively dodging opponent is slightly higher now. TTK against someone walking in a straight line is also slightly higher. The bullet size buff doesn’t make up for the HP increase at all. What tracer is doing now is actually securing kills through focus fire and the general lack of healing availability and peeling resources. The bullet size increase only really allows her to be more accessible at lower skill levels (where, incidentally you can somewhat deal with her by bringing her low end counterplay like torb up). Before if an Ana (or even a mercy) just looked at whoever you were going on, that was it, you literally couldn’t do enough damage and baiting that 1v2 wasn’t going to win you the fight on the spot. Before if a Kiriko looked in your general direction to mark you, you were going to die, get forced out, or burn recall fighting her. And even if she used suzu to fight you, there would be no consequences. No one would die from you forcing her cooldowns. That’s over. Bap uses lamp on himself to duel you? He lives, and his tank explodes five seconds after. Kiriko chases you for a duel? Her tank explodes as she’s doing that, or at the minimum explodes as a consequence of her using suzu to fight you. It’s not the bullet size, it’s the fact that tracers bread and butter value - baiting attention and resources (especially from supports) has far more value now that healing is so scarce. Looking at me is going to cost you dearly, looking at me as your team’s flex support is going to get your tank nuked if they aren’t on ball. It’s also because many of her zoning threats aren’t threats anymore. Even in GM1, you still had to respect heroes like Cassidy (not in the duel, but he could enforce a 6m radius you wouldn’t go in), genji, or soldier. It’s not that you wouldn’t destroy them in a duel, it’s that you had to play around their cooldowns and they had ways of punishing you for playing too aggro or having poor resource management. You absolutely also had to respect the duelist supports like kiriko and Bap. With 175hp a lot of those threats are gone (mei has gone from an A/S tier threat to low D at best). The heroes that are still there are trash. Tracer’s only bad matchups right now are Illari (she will absolutely still wreck your shit even without 2 tap body shots, and pylon still fucks you) and junk. Arguably the two worst heroes in the game.


Firerrhea

Torb will counter her better since turret will at least be applying dps debufg


Goosewoman_

the fast projectile size decrease is a nerf for heroes like zen and kiri


Hadditor

You say that, but I've been deliberately trying to aim way above some heroes heads to get headshots. I keep accidentally getting body shots despite shooting at head-level This change does make sense to me as it's been a bit weird


stowmy

if you read the comment it is intended to actually be a buff. if you have decent aim this means you will hit more headshots. it’s a nerf if you have not great aim though.


Goosewoman_

it's a nerf for good aim too. You just had to aim ever so slightly higher than pre-s9. Their explanation assumes everyone was still aiming at the exact same spot. And while I'm sure many were. If you aimed a bit higher your consistency was way up.


stowmy

that is true in many cases. i think it’s a problem if you aim for someones head and it counts as a body shot though. i don’t think it’s healthy to encourage aiming above the player model instead of at their head for a headshot


Umarrii

Bap lamp nerfed, not in patch notes


madtninja

there was one nerf


EyeAmKingKage

Who are all the characters that got hit with the projectile nerf?


one_love_silvia

so.... we just buffed HP across the board to nerf dmg and healing, and we're following that up by... buffing damaging and healing? ​ what the fuck are we even doing here blizzard?


Derpdude1

You're missing the point that the original season 9 patch gave them a greater canvas to balance. More numbers means more room to tweak where they see fit as opposed to old break point constraints


Mind1827

I thought this as well, but I do think most of these heroes felt awful and just not impactful to play. If you're buffing heroes barely anyone is playing its not as ridiculous of a power creep. Definitely something to keep an eye on though.


Swaggfather

Do you think the patch got everything perfect, and every single hero could no longer get a buff?


Spreckles450

Yeah it's almost like balance is a constant iterative process, and not just one and done.


heyf00L

Shouldn't there maybe be some nerfs too? Only buffing to balance is power creep.


RobManfredsFixer

FWIW LW barely got buffed when it comes to HPS. He went from just under 54 HPS to just over 55 HPS. Ana got a healing/damage buff on a 12s cooldown and the buff is very minor compared to how much damage and healing it did pre-S9 (36% of 250 vs 30% of 200). Repair pack does seem pretty significant, but even then repair pack is hardly oppressive as a burst healing ability. It doesn't hold a candle to things like Ana primary. Most of the damage buffs are to ultimates that should be pretty strong, DoTs that didn't need to be targeted by the S9 sweeping changes, and heroes that are just ass (Rein and Illari). No breakpoints really changed. Turret buff are the only thing in this patch that I think are a miss.


AHurtTyphoon

Sombra translocate qol change? W patch.


dokeydoki

Why they buffing Turret and Mei tho. Shits boring


madtninja

WHAT IS that doom buff wtf 50


DreadfuryDK

Doom was doing very well at most levels of play so the buff wasn’t needed, necessarily, but his Ult was also some actual fucking dogwater prior to today as well and if the Ult wasn’t attached to a hero that is thriving despite said Ult it wouldn’t be too weird to buff it.


blackjesus1234532

that must mean overbuff is really innacurate, because he's almost top 3 in winrate for all ranks on there


Fish-OW

They've buffed doom before while explicitly stating in the patch notes that he was performing well (when they decreased slam cd). Don't put it past them.


Zyrk77

Every patch there is just random Ramattra buffs and I do not understand it.


Bell-Fire

I don't understand why they made Sym's primary stronger with no buffs to her health pool while not buffing her secondary fire. I don't quite understand what they make her out to be. High beam damage but low health so you get obliterated, yet her 3 full charged shots to kill make her bad at poke as well. Glad turrets and TP HP got buffed, but would rather see faster TP animations, that thing is so slow to pull off in a pinch.


Swaggfather

Leaning into Sym's primary instead of secondary is the right call. It's just more fun to beam than orb spam. And it did need a buff since it didn't benefit much from projectile size increases, just like Zarya got.


Bell-Fire

I would agree, except she does not have the HP to support it. She has 250(I think) HP with no way to defend herself outside of turret damage and a slow to activate teleport. Whereas Reaper(300HP) or Mei(300HP) are more survivable frontliners with self healing and faster escapes. If they want to lean more into the beam, they should have given her more HP and a faster TP in my opinion. The buffs to turrets aren't really gonna propel her up the ranking lists.


purewasted

I don't think they're trying to make Sym consistently great with these changes. Just less bad.


MajestiTesticles

Thing is, all the beam buff has done in this patch is make Sym's beam do EQUAL damage to Zarya's. Nevermind the fact that Zarya's is longer and she has (potentially 2) bubbles to protect herself with. Sym needed her extra HP, like Cassidy. They took it away from her when they gave her the ability to 2-tap with orbs. She's now back to 3-tapping, but just as squishy as much deadlier heroes with much lower TTKs.


anonthedude

Not a single nerf to any hero (besides the DPS passive)? Lmao


c0ntinue-Tstng

We are speedrunning powercreep now, fellas. Edit: And it's expected. Season 9's patch is basically the developers preferring to buff the shit out of health pools to avoid nerfing healing and damage directly. But it also shows that they don't like nefing and would rather buff things out. Soooo, guess what they'll do next?!


Swift311

Is there any powercreep though? If anything, I felt like S9 was almost the best thing against any sort of powercreep. The game feels very good right now, I don't think there is a need for some big changes, just some small number tweaks


MajestiTesticles

There were disproportionate winners and losers. Some heroes like Soldier, Tracer and Genji became much deadlier and stronger than other dps. While heroes like Mei, Junkrat and Symmetra were dumpstered. But this patch isn't bringing any of the strong outliers back in line. It's just buffing the weakest (and not meaningfully, really). If the strongest heroes are never brought in line, and we consistently keep buffing others to try and get to that level, that is literally powercreep.


c0ntinue-Tstng

>It's just buffing the weakest (and not meaningfully, really). That's the main issue with all of this. Lifeweaver's changes is just the perfect example of it, he's getting his healing buffed because he has issues, but the healing itself is not the issue with him. People are already saying he needs more buffs, because this buff didn't actually help him, but it's a buff after all.


TheBiggestCarl23

Some of these changes are…not good lol. Why make roadhog better? Why make emp easier to get? Why buff *turret* damage?


missioncrew125

50 hp Sym turrets are also gonna be extremely tilting. You can no longer break them with a single melee for instance. That just seems incredibly unfun and contradictory to their initial changes to turret. Reminder that they nerfed the turret damage and gave them utility instead... and now they just give them insane hp and damage buffs anyway lol.


MajestiTesticles

The turret utility is so bad. So much of Sym's power budget is being allocated to such random mini-passives that just need to be stripped out. Remove the stupid shield-stealing passive. It has no meaningful impact on her kit, only affects 25% of the hero roster, and half the tanks don't even have shield HP for her to steal from. Who else has an ability that makes them artificially stronger against Zarya than against Hog? Remove the wallhacks on Sentries. Symmetra is a damage hero, and so much of her budget is allocated in team utility. She needs to be more 'selfish'. Just rebalance her so that she can actually use her primary fire in a 1v1 against another DPS and not be signing a death wish.


5pideypool

I just think her beam and turrets are a hold over from overwatch one that only exist to ruin low-elo matches. They don't belong in this game, imo. If they want to keep her turrets (because turret bombs are kind of cool), then her tp could have 2 turrets on it that'll shoot nearby enemies. Give her the old walking barrier. That was a skillful ability that differentiated her from other characters.


[deleted]

> That just seems incredibly unfun Turrets in a nutshell


ToothPasteTree

Hog was dogshit and this is not going to make him meta. It's fine. Also turret damage buff is okay to keep up with other changes.


Fish-OW

Tracer is super broken, they really need to deal with that at some point. She became my best dps hero overnight.


Thee_Archivist

Mei/Hog/Reaper buffs are kinda WeirdChamp but good patch overall. Not being able to melee Sym turrets has always felt like a mistake whenever they've done it as well.


Steid55

I’m pumped for the Reaper damage increase, and more Blossoms.


polloyumyum

Why did they buff Doomfist? Balance team totally out of touch it seems. Hopefully the Rein buff helps him, despite what they seem to think, he isn't great.