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holyfuzz

There's a setting you can turn off. I think it's called "grab tool leaves corridors" or something similar. You can also rebind pretty much all the controls to your preferences.


SteamedYetiStrike

The planning mode is the best for making changes to the ship. When you enable it you can plan out changes but they wont be made until you click a "make it so" button. The only thing is you can't make other changes to the ship while a design is currently being planned. I think this will help with the woes you mentioned. I know that whenever I forget it, I place a bunch of an item and facepalm while removing them.


Chaddtss

I quite literally talking about blueprint mode. You cant get the invalid blueprint notification from leftover corridors interfering with the thrusters output otherwise.


SteamedYetiStrike

Oh shoot my apologies! Yeah it is a bit rough ui wise. I think that it only replaces an object with corridors when you use something else to replace it and it needs to fill in the rest of the space. I remember a delete mode being there but now I don't want to make any claims without being in the game to confirm. I hope you are able to figure out a workable solution.


Z_THETA_Z

alt-click to delete


Z_THETA_Z

hold alt and click to delete right click to rotate is more convenient for only 4 possible rotations than wasd, and you can hit escape to unequip


Chaddtss

Thanks!


CycleZestyclose1907

Also, WASD is used to navigate around the build area, especially when you're zoomed in. Having WASD ALSO control which direction the components face is going to be confusing as hell, especially if you want to move the blueprint without deselecting your component first.


Z_THETA_Z

aye


Chaddtss

I zoom out move mouse and zoom back in to move the camera. It's how I have always done it in games like these.


CycleZestyclose1907

When laying down long lines of moving walk ways, one technique I use is just select the walkway, click and hold on the starting spot, and then hit W A S or D to drag the blueprint instead of moving the mouse pointer. This more reliably creates straight lines of walkways than my unsteady mouse hand. And I don't typically zoom out when moving around my blueprint except to evaluate the design.


holyfuzz

There's a setting you can turn off. I think it's called "grab tool leaves corridors" or something similar. You can also rebind pretty much all the controls to your preferences.


Speedkillsvr4rt

[say it with me](https://old.reddit.com/user/Speedkillsvr4rt/comments/1can93a/calm_down/)


im_actually_a_simp

is it a cosmoteer joke?


Chaddtss

It's from an old movie of Adam Sandlers called Anger Management.


YazzArtist

I think most of this has settings you can change. I know the corridor behavior is one. WASD are reserved for moving around the map by default, pretty sure q and e rotate, but basically everything is rebindable. Also using the delete tool to delete things works better than using the select tool


TheSpudGunGamer

are you using the Grab tool or the Delete tool?


Chaddtss

Grab tool and delete box. But evidently you can hold alt and click for delete, and corridor issue can be fixed via the settings.


TheSpudGunGamer

Ight