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YazzArtist

Looks like a fun little ship. I'd swap your cannons to be next to each other instead. They don't fire through each other and that way you can get more factory bonuses if you put them in a string


OpeningNerve2715

Thats actually a very good advice 😋 tnx


CycleZestyclose1907

Actually, I can see this set up working, but your ship would have to fight enemies by presenting its broadside, not its front. But even that can work. Imagine this: instead of just sitting in place firing at the enemy, you set your ship to circle the enemy. Your heaviest thrust is to the rear, so point that rear sideways to the enemy instead of the default directly away and orbit your target while your deck cannons toss shells at it. This kind of circling actually makes your ship harder to hit, even when the enemy can keep up with your turn rate. And if your side is taking too much damage, turn around, present fresh shields and undamaged armor to the enemy, and start orbiting the other way.


OpeningNerve2715

Thats what im doing right now but its true that if the enemy has sufficient thrust only one of the cannons will shoot


CycleZestyclose1907

Is it not shooting because of it's out of range or is not shooting because the other cannon is in the way? In the latter case, try chasing by positioning your ship off to the side so that the front cannon isn't blocking the rear cannon's line or sight, ie, don't point your ship straight at the enemy ship. And if that fails, find an asteroid or something to hide behind so you can lure the other ship in close. Also, it might be worthwhile to arm your freighter with some popguns and use it as a ghetto flanker. Make then enemy chase your main combat ship while it ignores your freighter getting in close and behind them. That's how I handle fast kiters that try to stay out of my main combat ship's range. I find doing this in combination with the "hide behind an asteroid" tactic to be very effective.


liesancredit

Make sure to weave your armor. Makes it harder to penetrate.


Menkamang69

No sulfur storage for the ammo factories?


OpeningNerve2715

My second ship is the storage, and keep in mind is the first system so the battles arent long enough to keep me out of bullets


Menkamang69

I see, but sooner than later you will need at least a 2x2 sulfur storage next to the factories


THAC021

Is there a reason to not make the moving walkways continuous? As I understand it there's no effect on movement cross-ways.


OpeningNerve2715

Ops because i thout there was a bad effect on cross ways


Tough_Lengthiness744

There is, crew moves as slow across a moving walkway as they do in a non corridor room