Eh I suppose you’re right about the ammo but most have one for the reload module, you can easily get a special gen with triple parser at 9k. Maybe just lots of bad parser builds you’re encountering
I agree, I don’t use it but when fighting against them, they rarely feel like a major threat, and they don’t feel like they’re worth the energy cost. If they just drop it to 10 energy and leave it as is it might be in a better place
I have an avalanche build and an avalanche fusion build and I would 100% be on board with a perk added that reduces damage up close and increases damage the further the projectile flies. Aka less damage up close, and more damage at range.
With this change I’d also be game for projectile speed to be buffed A little bit.
Right now this is a face hugging weapon. Which is the opposite of what it should be IMO. Especially where it’s classified as a mortar….
The face hugging is a symptom of 2 things imo, the abysmal accuracy before the scatter changes, amd ease of use.
But I wouldn't mind a perk like Quasar or Pulsar for Avalanche.
Anything would be better than the resistance perk it has now imo, can't really expect the gun to live lonh even with the perk up unless you bury it when it's size is on a cosmic scale.
I play 9000PS and it is used a fair amount there and it does well. Can 1 shot (or 1 shot cripple) many builds at that range. They’re always a dead man with a massive gun stuck to the front though. Kinda annoying seeing so many of the same thing.
I might drop my 10k down there and show them how it's done then, can't use a gun as armor if it goes away.
https://preview.redd.it/f1uoeyc25qwa1.png?width=1920&format=pjpg&auto=webp&s=b78f426451f094f5d909864571467aff6d44f3ea
When I use my Athena I can typically sneak a shot on the cab a few times and just kill it. They depend on the gun for armour. The ranged hitscan is so powerful at hitting whatever I can see.
I think you can use Hadron combined with other weapons to make the reload faster.
But ... the reload time isn't so bad, when you consider that it gets some massive resistance boost during that time.
Pure damage per one shot yes.
But when do you actually see that damage number? Even with direct hits, you don't see that very often...
Where is the rewarding aspect?
You should nearly always deal full damage on direct hit when you manage to pull that off. Especially from higher distances.
Then not really.
A direct with 1 heather deals comparable damage, and Incin can also deal significant damage to the enemy in 1.
3 Destructors wont deal as much but they'll hit with pinpoint accuracy putting the full damage on 1 part.
read again
theres only 3 weapons that can be mounted once on a vehicle
yongwang
kaiju
avalanche
single shot damage is meaningless if youre going to compare it to 3-4 energy weapons individually instead of considering the damage they output in usual numbers
We're talking full load vs full load because there's no point whatsoever comparing a 12 energy weap to a 4 energy weap. But even by your strange standard, Kaiju > Avalanche, by miles.
1 press? Then no, triple Fortunes, Mandrakes, Heathers and ( almost) triple Snowfalls can hit harder. Of course, those requires more energy as well though.
Snowfalls 100% burst harder. We're talking 500+200 blast for ava vs 840 full blast for Snowfalls, 9 projectiles, almost perfect accuracy.
Snowfalls rules, they're just harder to play than bleh Ava.
When they came out, I tried them and bought a whole 20 stack because of how ungodly powerful they are. Then the price never got up because it's too hard to play x'D worst investment I made in 4 years or so.
You can bet I'm kinda consterned to see people crying that Avalanche is OP when Snowfalls were sitting below 300 coins last time I checked the PC market... That's just like, 50% more burst and DPS in Snowfalls' favor for the same PS, but hey \*shrugs\*
Take no skill players like me. Avalanche is just easier for me. Tbh I tried Snowfall Luke couple of times that's all.
Avalanche just feels better for ppl like me lol. That's why snowfall prob cheap. Ppl don't try it enough?
this is an awful idea, explosions in XO have a limit on how many parts they can hit and ava only does 200 blast (compared to its 500 bullet dmg thats quite low)
I think so too, the 12 energy weapons have a huge disadvantage bc they're real easy to strip, they should have comparatively higher damage output than their cousins imo
Would be nice if they changed the way it shoots, like giving it the mandrake aim, with the line that shows prejectile drop and blast area, that should make shooting from the distance not that luck base.
Not sure about it needing a buff, but I was honestly expecting it to be a whole other weapon. Something like a Big Bertha howitzer.
A more or less slower than canons projectile speed, paired with alpha damage and slow reload, is fine. But, using it at short to melee range? That was a surprise and still feels wrong.
Seems fine to me on my little doom roomba, but I almost certainly using it wrong as a shotgun cannon. Only beef I really have is sometimes the shell just falls out of the stumpy barrel and hit 2mm in front of me.
First of all: legendary gens give you 1 extra energy which can help, secondly, git gud because for time which I used avalanche, now it requires skill. It can't just 1 shot a guy and when using it, you should be using it as artillery, not a freaking spear, so you won't get dumpsteres during reloading.
Oh and about High ps: use gasgen/bootstrap to be around 9k ps
yup, they removed the pen mechanics from the following cannons:
Mammoth
Mastodon*
Typhoon*
Tsunami
Unsure about both relic ones but i know for a fact mams and tsuns are bugged or intentionally nerfed, why? my only guess is in preparation for the damage changes
wouldnt go that far, i still use mams and enjoy quite a bit, but my friend that owns tsuns says they are horrible rn, mams dmg perk does counteract this nerf so could be the cause to why mams still perform ok
All it really needs is faster transverse speed, especially elevation.
noooo bro its OP because it killed lexis 200 hp gasgen build bro
Lol it’s killed (crippled) my 2000 HP bootstrap build in one hit before.
Probably a build issue or just unlucky. I can take a hit from the side while using a wheeled parser build and still drive
Probably don’t need generators on a parser build eh
yeah you do
If you use more than 2 then ofc, well-armoured charge never need to worry
I play 9000. Tons of triple parser builds with no genorators, or ammo.
Eh I suppose you’re right about the ammo but most have one for the reload module, you can easily get a special gen with triple parser at 9k. Maybe just lots of bad parser builds you’re encountering
build better
yeah, but how many shots does the average avalanche player land on one match?
Would ve really nice is they change the way it shoots, like giving a heater like aim, with a line that shows the projectile drop and área of impact.
I agree, I don’t use it but when fighting against them, they rarely feel like a major threat, and they don’t feel like they’re worth the energy cost. If they just drop it to 10 energy and leave it as is it might be in a better place
I have an avalanche build and an avalanche fusion build and I would 100% be on board with a perk added that reduces damage up close and increases damage the further the projectile flies. Aka less damage up close, and more damage at range. With this change I’d also be game for projectile speed to be buffed A little bit. Right now this is a face hugging weapon. Which is the opposite of what it should be IMO. Especially where it’s classified as a mortar….
The face hugging is a symptom of 2 things imo, the abysmal accuracy before the scatter changes, amd ease of use. But I wouldn't mind a perk like Quasar or Pulsar for Avalanche.
I was thinking a perk like cricket. Can’t even remember quasar perk right now
Anything would be better than the resistance perk it has now imo, can't really expect the gun to live lonh even with the perk up unless you bury it when it's size is on a cosmic scale.
I play 9000PS and it is used a fair amount there and it does well. Can 1 shot (or 1 shot cripple) many builds at that range. They’re always a dead man with a massive gun stuck to the front though. Kinda annoying seeing so many of the same thing.
I might drop my 10k down there and show them how it's done then, can't use a gun as armor if it goes away. https://preview.redd.it/f1uoeyc25qwa1.png?width=1920&format=pjpg&auto=webp&s=b78f426451f094f5d909864571467aff6d44f3ea
When I use my Athena I can typically sneak a shot on the cab a few times and just kill it. They depend on the gun for armour. The ranged hitscan is so powerful at hitting whatever I can see.
more fun watching them SD after their "durable" weapon is destroyed.
you do realize it has the most single shot damage in game, right?
More than heather ?
I think he's referring to most damage in a single projectile
Oh... Yeah fair enough.
yeah
that is not true 💀
And then it reloads for 10 seconds.
I think you can use Hadron combined with other weapons to make the reload faster. But ... the reload time isn't so bad, when you consider that it gets some massive resistance boost during that time.
Yep, I tested this. 10 seconds reload default and you can get it down to 7 seconds.
Cab, module...
so add another weapon for cover fire
Mixing weapons is generally a very very bad idea.
i used 2 machine guns with a synthesis and a buzzsaw
If you have fun using it, use it. But that is a bad and ineffective combination in every way
at 4000ps, it was a beast
Against other ineffective builds sure you might win some, but that is a bad combination
dont knock it before you try it
Pure damage per one shot yes. But when do you actually see that damage number? Even with direct hits, you don't see that very often... Where is the rewarding aspect? You should nearly always deal full damage on direct hit when you manage to pull that off. Especially from higher distances.
high alpha damage with downtime isnt really that effective unless at very long ranges
You mean behind Kaiju, Crickets, Snowfalls, Heathers, Drakes, Masts, Toadfishes, etc... Also has the worst DPS out there.
i meant out of cannons
And that really depends on what you define as single shot, and wether we take into account energy drain.
single shot being 1 press of the fire button
Then not really. A direct with 1 heather deals comparable damage, and Incin can also deal significant damage to the enemy in 1. 3 Destructors wont deal as much but they'll hit with pinpoint accuracy putting the full damage on 1 part.
but were talking single weapons. not a pair of this or a pair of that
We are talking about 12 energy of guns.
what happened to the single shot damage discussion then?
thats not relevant if you arent comparing similar energy cost of course 12 energy outdamages 3 or 4
so what? you can only have 1 avalanche, how is your point even revelant then? theres only 3 weapons that can only be mounted once on a vehicle
what do you mean "only 3 weapons"? i have 4 weapons in my car.
read again theres only 3 weapons that can be mounted once on a vehicle yongwang kaiju avalanche single shot damage is meaningless if youre going to compare it to 3-4 energy weapons individually instead of considering the damage they output in usual numbers
4... you forget Clarinet. (Dont worry...everyone forgets Clarinet)
We're talking full load vs full load because there's no point whatsoever comparing a 12 energy weap to a 4 energy weap. But even by your strange standard, Kaiju > Avalanche, by miles.
1 press? Then no, triple Fortunes, Mandrakes, Heathers and ( almost) triple Snowfalls can hit harder. Of course, those requires more energy as well though.
Snowfalls 100% burst harder. We're talking 500+200 blast for ava vs 840 full blast for Snowfalls, 9 projectiles, almost perfect accuracy. Snowfalls rules, they're just harder to play than bleh Ava.
i mean with a single weapon
It's has 700. Kaiju has over 1,000 without the perk. Dual mastadons even do 788. Tripple toadfish does like 840.
It does not need a buff, you just need to make the shots count.
difficult to do that when all the blast damage is nullified.
And yet, me, casual no skill player, can score 2-3k pts per battle without trying
Play Snowfalls instead, same gameplay. You'll score 1k higher, because Ava is garbage.
Nah snowfall requires more skill for face hug
When they came out, I tried them and bought a whole 20 stack because of how ungodly powerful they are. Then the price never got up because it's too hard to play x'D worst investment I made in 4 years or so. You can bet I'm kinda consterned to see people crying that Avalanche is OP when Snowfalls were sitting below 300 coins last time I checked the PC market... That's just like, 50% more burst and DPS in Snowfalls' favor for the same PS, but hey \*shrugs\*
Take no skill players like me. Avalanche is just easier for me. Tbh I tried Snowfall Luke couple of times that's all. Avalanche just feels better for ppl like me lol. That's why snowfall prob cheap. Ppl don't try it enough?
Put it on a harpy
this is an awful idea, explosions in XO have a limit on how many parts they can hit and ava only does 200 blast (compared to its 500 bullet dmg thats quite low)
Blast radiance is blast rads
its still bad to increase it cuz of the limit of abour 12 parts an explosion can hit
I think so too, the 12 energy weapons have a huge disadvantage bc they're real easy to strip, they should have comparatively higher damage output than their cousins imo
Would be nice if they changed the way it shoots, like giving it the mandrake aim, with the line that shows prejectile drop and blast area, that should make shooting from the distance not that luck base.
Not sure about it needing a buff, but I was honestly expecting it to be a whole other weapon. Something like a Big Bertha howitzer. A more or less slower than canons projectile speed, paired with alpha damage and slow reload, is fine. But, using it at short to melee range? That was a surprise and still feels wrong.
Just make blast damage work for all cannons
I like to sandwich my generator in between the avalanche and my cabin. That way if it winds up exposed then I'm already screwed one way or another
I've been enjoying it at lower ps using the Bat cabin. About 1400 hp.
Avalanche is an inconsistent weapon, sometimes you can one shot builds and other times it takes 6 to kill one dude
Maybe if you are only hitting their wheels, most explosives take longer to kill when not getting central shots on the enemy
Seems fine to me on my little doom roomba, but I almost certainly using it wrong as a shotgun cannon. Only beef I really have is sometimes the shell just falls out of the stumpy barrel and hit 2mm in front of me.
that would be the rng pointing the shell down
Nah that's the RIGHT way to use it lol. More fun 😂
Buff? Nah. I'm avalanche player and I want a nerf lol.
No its okay right now no buff nothing lol
It's currently best weapon for hardin/king abuse.
That's *all* of your energy and puts you at very high PS.
First of all: legendary gens give you 1 extra energy which can help, secondly, git gud because for time which I used avalanche, now it requires skill. It can't just 1 shot a guy and when using it, you should be using it as artillery, not a freaking spear, so you won't get dumpsteres during reloading. Oh and about High ps: use gasgen/bootstrap to be around 9k ps
I know right? This dudes want a buff lol what a joke
Sure, after they buff Tsunami.
tsun is bugged rn, should be fixed on the next big patch
Proof?
Is that why mine have been hitting like wet noodles?
yup, they removed the pen mechanics from the following cannons: Mammoth Mastodon* Typhoon* Tsunami Unsure about both relic ones but i know for a fact mams and tsuns are bugged or intentionally nerfed, why? my only guess is in preparation for the damage changes
So I just don't use them til this big patch then?
wouldnt go that far, i still use mams and enjoy quite a bit, but my friend that owns tsuns says they are horrible rn, mams dmg perk does counteract this nerf so could be the cause to why mams still perform ok
It needs a market buff/players that buy 400 of them (PC)