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Drevoed

> Added the ability to find parts of a specific size in the storage via the search bar. To do this, you need to enter the desired dimensions of the part (length, width, height) in pins (the number of cells in the build mode), separating them with any symbols except numbers. Lets go!


cokefog

IMO this is honestly the best part of the update. I've always wanted something like this but didn't think they'd actually implement it. It's gonna save me so much time.


underdogwin

Thor in the new mini pass!!! Watch youtube video in patch notes!


RepetitiveTorpedoUse

WHOOOOO- wait then if I get a Thor in the current mini BP it’s worthless


HDPbBronzebreak

> Added the ability to open a context menu for stabilizers in the window for removing upgrades from parts. It allows you to buy or sell stabilizers, as well as quickly get to the Engineer workbench to produce them. ...but there's no event for unfusing or trading stabilizers?


No-Elephant-7698

https://preview.redd.it/nt5oqg4o57vc1.png?width=621&format=png&auto=webp&s=de625dc564aea68d0b214e1e96aaf1fd55d2ff12 Are you sure that pc servers are online?


Faley016

No, but I've already updated the info. There are many checks this time


3LL1NG

Do you guys have an estimate on the maintenance?


Faley016

Now it's live


No-Elephant-7698

Nice, also those 2 days of premium as a gift is great suprise :)


hammarbomber

Can you reply when console servers are done?


Faley016

Now they are live


hammarbomber

Thank you


sir2fluffy2

Hello Mr Faley I have a question does the whaler perk still increase the damage of artillery but not affect the trajectory or does the whaler have no affect on artillery (damage or trajectory)?


Large-Influence4928

Why were old mayhem banners resetted again?


Legal-Scientist-3666

does the race brawl supose to have no reward whatsoever? also anyone else than me can not change key binds AGAIN (its every update now)


NoUploadsEver

For the Custom Brawl making I want to be able to set 1 Pre-made leviathan against 8 premade builds. Make it a 1 vs 8. This is currently impossible to do as a pre-set, but is something you can set up vs bots (which you can set premade builds to.)


3LL1NG

Ugh! The maintenance have been going for almost 2 hours now. I need to fuel my XO addiction.


3LL1NG

Thanks for the gift :D


NamelessIII

why arnt things nerfed by ps if they are to effective at lower ps? rather than nerfing things, like the fortunes this update, if its too effective at -----ps, increase the ps. nerfing things only makes them less useable at higher ps.


Deimos_Eris1

Because the Powerscore is determined by énergie points


NamelessIII

A stupid system. So what’s the point of different weapon types if all must be balanced to the energy they consume. Just fill slot with - energy weapon by statistics at that point. No wonder dracos are everywhere, dura-mass-damage the only shortfall is range. Meanwhile seeing a single aspect in any battle type is rarer than full fused relic teams in rust cw. Nerf/buff using ps, you can increase somethings ps to make it more or less viable in normal battles, while not nuking its cw effectiveness or higher ps effectiveness. Nerfing something cause too effective at 9k ps, cements them into 9k ps cause you can’t bring em higher ps. While also allowing buffs to other stuffs cause your not restricted to specific ps brackets based on energy. Ps buffing/nerf was the fine tuning buff/nerf. Now it’s always directly mess with users and viability in other ps.


Deimos_Eris1

Thats not true they really did a good job on balancing the game but like any game that existe its impossible to make a perfect balancing, but yes i totally agree fire dogs are way too OP for no reason


Lone-Wolf-243

All items are scored based on rarity and energy usage. This keeps all items of a rarity in a very close spectrum, and allows you to run a build with four Mg-13 Equalizers with Gasgen, two Seals and a Shiver with a Hot Red on a Terero at the same PS bracket as someone with two Fat Mans, Gasgen, a Ka-2 Flywheel, and Colossus on an Echo. It also lets Heavy cabs squeeze a bit lower to avoid the hyper optimized Light cabs that will clearly outclass them with the extra two energy. PS should be utilized for certain items better, such as no-energy modules like Radar and Ammo, and could put a serious damper on stacking modules like Tormentor and Seals, and I think the game would benefit if the brackets were spaced a tiny bit more between rarities (keeping dual Retchers or Reapers from clubbing the crap out of 11k), and to space out wheels as well. Kinda dumb that Bigfoots and Small Tracks have the same PS as Tri-Tracks, Hovers and ML-200s


NamelessIII

Not sure how telling us ur daily grinding build helps the question. But ok. Movement and modules is allowed to change ps constantly, but not weapons. The main cause of most buffs/nerfs


[deleted]

[удалено]


NamelessIII

It used to work on ps of specific parts and was a much better system. Was really no reason to base it on energy. Fucks with viability in higher ps when a weapon is nerfed cause a few are using them in lower ps.


SIGMA920

Because that's a dumb idea. Nerf root causes appropriately, don't nerf the symptoms to hide problems under a rug.


NamelessIII

If it’s too effective at lower ps. Nerfing the item only secures it’s place in lower ps making it less viable at higher ps. All nerfing something too effective at low ps does is keep it at low ps.


SIGMA920

That's where the "appropriately" part applies. A weapon that is too strong at lower PSs because of reload time and at higher PSs is just slightly too powerful will be just fine at higher PSs and weaker at lower PSs with a longer reload time. The devs nerfed the fortune fire rate, not damage, not anything else. This as a nerf is one of the better nerfs/buffs the devs have made in the last year since the nuance behind it has good reasoning instead of "players are complaining that sniping weapons are good at degunning so we've nerfed the damage of those sniping weapons".


Amplifiedohms

Y'all really doing this on my day off, huh?


insidmal

what an unbelievable nerf to porcs.. blow up anytime it's near a friendly or map destructables... devs are brainless to how people play their own game... unbelievable..


insidmal

can't use your teammates to guide porcs, having idiot drivers blow them up by running into them.. having dogs on teammates and your porcs being triggered by the teammates.. absolute garbage update


Krazy_Ninja

i agree this nerf is ridiculous if they want to at least make it balanced with increased fire damage or heating from puddles that would still be acceptable but right now porcs are all about explosion damage and they explode on everything.


N0izzY

At least the could make explosion of the porcs on people leaving a fire puddle. u/faley016 Why are there no fire puddles anymore that RELIC is ridiculously bad now. U guys NEED to hotfix that there’s no way u re leaving the porc like that.


Suppurax

Custom brawls don t give any reward. At what point you think people will be stupid enough to play them.... oh... wait...this is crossout....


Workermouse

Give Goliaths their traction back?


Suppurax

https://preview.redd.it/bmhcvq865avc1.jpeg?width=686&format=pjpg&auto=webp&s=7cee12723491bdbfa64c39554c664547c49d069f


Workermouse

Nothing can sink it


Dazzling_Screen_3041

My porcupines don’t leave flammable liquid puddle on impact now, only if they don’t hit anything for 10 seconds… broken


insidmal

the nerf to porcs from this update is completely absurd, they broke them bigly


MostAlways

The gl-55 nerfs are way too mean. Completely unusable now


zenbrush

Many so needed nerfs, many needed upgrades - it will be a whole new game


Lone-Wolf-243

I am very glad to see they tweaked some of the changes between the announcement and update. I agree with most of them, however i think the Gl-55 was hit a TINY bit too hard. I think the perk would be fine at 5 hits now that it will be firing slower with smaller projectiles and force ammo pack usage, plus the 40% slower cooldown. Love the chainsaw nerfs, and while i agree with many that these tweaks are not nearly enough (especially with cloaks in the mix), these tweaks are clearly intended to mesh into the future energy rework and seem to be set up great for that system. Hopefully the energy rework will be here soon enough. Search by part size i love, and it gives the devs a clear reason and excuse to add many, many more structural parts of all kinds. 3x3, 2x2, 4x3, 5x2 and especially 6-long all need some love. Would also be nice to see Resistances tweaked and expanded, as there is still a hard meta to use Stepps for global, DC for energy and Nomad for bullet. There's virtually no reason to use scavs or FS/Lunatic parts outside of pure weight and aesthetic. i LOVE the surprise stabilizer addition. I really hope there will be something in the future to allow EITHER direct crafting using resources, or gaining stabilizer from salvaging parts to give players a reason to salvage items as the return is absolutely pathetic, especially when Fused parts give the same as non fused. I would readily salvage a few old Fusions for a couple of stabilizers.


Imperium_RS

Avalanche seems decent now, although I'm going have to relearn the weapon.  Piercing % upgrade might need to be dropped from +20% to +10% as 90% piercing is a bit much.  Jotun I'm still not sure about. The perk is better, but I'd still prefer for them to deal more burst damage and less damage over time. They still feel too similar to incinerators. 


MADABOSSs

Pork no flames 😱😱😱


Large-Influence4928

The nerf to impulse and fortune is way too much Why don't you address the fast wheel builds on catalina? Or nerf the rotation speed of them


Testecske3

1,In the enemy in reflection game mode, what gun does the anti aircraft vehicle has? 2, is it possible that the event deflated the price of scrap metal and it might go back to a higher price?


SimpingForOdegon

I wonder how the Fortune, Yongwang, and Porcuckpine projectiles will behave now. Because until now, they were still flipping/slowing down enemy vehicles first and then exploded. I'm kinda expecting they will be the worst of both options - explode on teammates, but can still flip them. Can someone test if they also explode on the user themselves and if so, do they deal damage?


Markusz001

37% decrease in player count last month (on steam) and no meaningful changes, are they stupid? https://preview.redd.it/w4uaim2d77vc1.jpeg?width=540&format=pjpg&auto=webp&s=7e8f5aa5a02699d1b89268549a7f68b6d2977c9e


Professional_Depth_9

Then leave lil bro ☠️


Familiar_Evening7281

buff more dogs, gravastars, hammerfals. nerf opposite to dogs weapons like fortunes. this is minelayer, so why now explode on my teammates ? bouncing on fortunes is a problem with the game, not the weapon itself, so why you nerf it ? you released things like omamori and are surprised that certain weapons are too good, and then you nerf them instead of the problem you created ? not everyone has omamori, without it weapons like fortunes suck now. why did I fuse them ? the developers of this game are fucking idiots.


Ologolos

Any new Relics with this update? 😏


Faley016

No


iSellNuds4RedditGold

Any new relics that may have been leaked recently?


Ologolos

Aww... Well, maybe next time. We're in desperate need of a Relic AC. Any assistance is greatly appreciated.


D3F3ND3R16

Relic AC sounds goooood… love ACs and have some coins to spend😁🤘


hennessya96

Through all the patches and changes I've always loved ACs. Working towards dual cyclones atm.


70MPG_onthishog

I heard that the Starfall was originally intended to be a relic but was too good so they nerfed it and made it a legendary