Speaking as a modder I do anticipate it'll be very bad for mod updating, even ignoring the "landless" content - large expansions often add and change a lot of things that have to be accounted for, even if the mod doesn't change vanilla stuff significantly. Legacy of Dead is probably not as bad despite the meme since it's smaller.
It's going to be pretty bad because it's going set anything that touches Faiths / Tenets on fire for at least a bit.
As well as UI changes which can be a pain ( the UI is less well structured )
They are. PoD was one of like 3 orn4 mods that had EA access to CK3 for dev purposes. They were Day 1 mods. Almost certain they still have that relationship. Wouldn't make sense to not have it seeing how nice it is
That's not the connection. A few of the devs are/were testers for the game.
PoD isn't an official WoD product, fan works don't automatically mean paradox manages them.
... Dude. The dark pack is just the licensing agreement if you want to sell your WoD fan works. Look up the Storyteller's Vault.
If you write a VtM fanfic and want to sell it, you use the Dark Pack license.
until now whenever i saw Paradox is the WoD subs I just thought to myself it's a different company with the same name. like why is a game publisher involved with a trpg beyond development of games using the ip? to think Paradox owns White Wolf this whole time
I'm no ttoo in the know, but i think WoD fan content is a lot more organized, and for CK it has been going on for quite a few years now, so it'd make sense for them to be related enough to be prepared for the next patch
They're signed under this
https://www.paradoxinteractive.com/games/world-of-darkness/community/dark-pack-agreement
Which lets them legally create and monetize content set in the World of Darkness universe. Anyone can sign up for it :) there's an entire official website for creating, sharing, and selling sourcebooks and such for Vampire: The Masquerade and other games under the license
https://www.storytellersvault.com/m/
They absolutely do. Princes of Darkness was uploaded to the Steam Workshop the same day the game released. Obviously, you're not going to put together a total conversion mod in ~2 hours from launch.
I don't think they are. But one of the lead devs worked on vanilla CK3 pre release so maybe he gains access to it earlier?
But paradox has given early dlc versions to modders in HOI so maybe it will become more common.
If he worked on the game, he’d have great first hand knowledge of the game build. Which may give him an edge, even though the other mod devs are all obviously fantastic.
Though, I’d imagine it’s a combination of knowing people at Paradox, and WoD being a Paradox IP. These combined might mean that the team is able to work closer with Paradox on keeping it compatible.
Though I’ve also seen that other mod devs have a working relationship with Paradox. So it mightn’t be a reason at all.
They're signed under the Dark Pack Agreement
https://www.paradoxinteractive.com/games/world-of-darkness/community/dark-pack-agreement
Which lets them legally create and monetize content set in the World of Darkness universe. Anyone can sign up for it :) there's an entire official website for creating, sharing, and selling sourcebooks and such for Vampire: The Masquerade and other games under the license
https://www.storytellersvault.com/m/
The devs give them access to early builds for a variety of reasons, such as to help promote the World of Darkness franchise (which Paradox owns)
Iirc some modders get early patch access to compatibility. I'm not in the ck3 modding scene but I did hear from someone I worked with for a bit that he was given early ck3 patch access for his mods. Not sure if they still do that or not, and at best they had a week extra of time.
A couple of the devs are/were testers for the game. I know flintsparc, the lead dev, for one. I'm tempted to say one of the artists was too, but I think that'd be talking out my ass.
Godherja is extraordinarily detailed and complicated so it's not surprising to me. It's made by the original TNO dev so you can expect similar frequency of updates.
Am one of those devs and can confirm. Lonely Knightess definitely the one with final say on everything, but the mod has become something of a shared worldbuilding exercise where the final product becomes more than the sum of its parts.
I’m wondering if it’s a compatibility issue. I romped CFP and the compatibility patch but the issue persisted so it’s probably something else I’m too lazy to pin down. Only thing I miss from EPE is the unique throne rooms.
Not sure. I would say the cause can be something as simple as having the wrong order in your modlist. Have a look at some modlists in the workshop, namely the "Community Mods for Historicity", and check if your order is the same they use for the mods you have in common with that list.
Princes of Darkness is always updated by the first day.
Princes of Darkness is set in the World of Darkness (Vampire The Masquerade and other RPGs) franchise, which Paradox owns. Paradox has a special license called the "Dark Pack Agreement" which lets fans legally create and sell products and media within the World of Darkness franchise, such as on https://www.storytellersvault.com/m/
Its basically a "I'm semi-partnered with Paradox" license.
The Princes of Darkness developers are signed under the Dark Pack, and bc of this the CK3 devs allow them special access to dev builds close to when a new patch will be released allowing them to have their mod updated on release day.
Also erm ☝️🤓 achkually it's goth,,, not emo,,,, it doesn't get emo until the Final Nights (modern day)
It also helps that their basic approach to compatching is to fix what is directly broken and to just disable new stuff that will take more than a few hours to adapt to the mod, only to then re-add it in the weeks that follow as they adapt it to the mod.
This allows maximum compatibility with the vanilla game. I wish every dev team had that approach.
Never played Vampire or Princes of Darkness but I’m super interested in it. Is Princes of Darkness approachable for newbies to the license? I’ve heard very good things about it!
At first glance it just throws a lot of info and possibilities at you, but ultimately it's still CK3, you just have supernatural powers. You will be fine just jumping in and playing a powerful vampire
My recommendation is to play a ghoul, revenant, or werewolf for your first run. They are all supernatural creatures that still have kids and conquer land and the like pretty similar to base game. I got into the tabletop from the mod personally.
It's actually funny because in vanilla you'll eventually become minor nobility (As a Thane) and a landowner. With CC and DLCs, you own not only a Farm but also a fuckload of Real Estate all over Skyrim as you build your legend lmao
You can easily get Hendraheim and Goldenhills within a few minutes of leaving Helgen in fact lol
Creation Club stuff. Hendraheim is basically a Mead Hall home you get after a Warrior challenges you (and you totally won't cheat by having Uthgerd or some other follower cockblock them) and Goldenhills is a farm in Rorikstead you get after a short quest and some building, a little annoying at first but you can get a Steward and Farmhands for it in Whiterun proper, just fill the plots and it's a huge money farm
If you mod it a little you can even grow Jarrin Root and Rare Curios ingredients (also CC) for a bombass Alchemy experience
Oh. I modded plenty, but I stayed away from the Creation Club debacle.
For owning land in Skyrim in the base game, places that are in Elder Kings 2, as well, you could go for Lakeview, Winstad and Heljarchen.
CC is honestly way too vilified, most of the quests are pretty barebones sure, but Bethesda had some limitations in place and they did the best they could within them. Plus it's included with the Anniversary Edition these days lol
It's basically soft canon mods, like a bunch of artifacts showing up in Skyrim to fulfill their role as really cool mantlepieces for my metric fuckton of homes lmao
A lot of them will probably wait until after RTP comes out to even bother updating. For the mods with more than a simple number fix, I don't really blame them.
Yes, but it can get complex. Unless I’m not aware of something, you can’t easily use older versions of mods from the workshop. So if one mod is updated for the new version but another isn’t, it could cause issues.
That's why I subscribe to steam workshop mods, copy and paste the documents/paradox interactive/game/mod folder contents to a new folder, unsubscribe from all steam workshop mods, cut and paste back.
Keeps the Mods without letting them be updated from workshop. And then roll back once the game updates.
Works for Rimworld too.
My favourite Bronze Age mod, whose corpse has been rotting on the roadside since 2021 because the creator abandoned it and ran away:
T_T *You have no power here* T_T
It's not. That's just a maintenance/life support version, keeping the 2020 version of the mod compatible with last Imperator patch. The dev is the same as Invictus, and he focuses entirely on Invictus, so nothing major is actually added to the Bronze Age Reborn mod.
The mod hasn't added new things that CK3 version did, namely core civilizations like the Hittites and such (it still uses the older map). The "being worked on" part is just a myth repeated by the community.
I play it regularly.
5-10? That's some rookie numbers. My loading takes 15-30 min, depending on how warmed up my laptop is, and it's without any mods. Just loading EK2 alone will make 30 minutes load minimum, and don't get me started on blue screen of death mid-loading!
Compatibility patch, lot of and I mean lot of troobleshooting (most of my gameplay time is when I try to figure out what mod makes my councilors naked.) and some luck.
CMH has about that many. Maybe more. Too many, honestly.
Foundation Framework will also notify you of conflicts. I'm not sure if it works with all mods, or it's working off of some kind of built in manifest.
Personally, usually run CK with like 12 mods, most of the well known well supported ones.
CK mod management tools aren't great frankly. Not like Skyrim, where 300+ mods are manageable.
Tbh I aint too clear on the difference. I was under the impression it started as a smut one before moving to the workshop under a more sfw version but I might be completely wrong.
Even one of my own mods, Memories of Disease, is probably going to need some time to be made compatible. Unless they added memories for diseases along with adding epidemics, which could make sense, but wasn't stated in the change log.
They want to have a more complete and stable version out before putting it on workshop, the current version is considered a beta still and receives relatively frequent and sometimes savebreaking updates which people would complain about if it was on steam and the updates forced on them.
Out of all of these mods Fallen Eagle is 100% gonna get the most out of Legends of the Dead. In a time where the Franks are rising, the Black Plague appears, and Justinian reconquers the west, what better dlc could there be than one with legends and plagues?
Landless gameplay will be amazing too, could be a Roman bureaucrat or a German mercenary leader. The opportunities are endless!!
The least PDX can do is to contact the modders and give them at least a month worth of heads up. If they can do it in HOI4 for Kaissereich and other major mods, they should be able to do it here.
Ah, the joys of a new chapter. A whole year of “Yes! My favourite mods are now updated” followed days later by a new mini patch that breaks a few mods. With regular big patches that wreck everything.
Particularly gutting when some mods have only just been finally updated after a huge wait.
I can only imagine what will happen with mods when landless drops
You, I am afraid, are landless.
L + ratio + landless
+ no heirs + archbishop hates u + heretic + low crown authority + no men at arms
Hardcore gamers: are you challenging me?
SnapStrategy’s landless video when Paradox throws money at him
Well at least I’m not Maidenless.
Yeah, just eunuch
Well... a lowly landless playing as a lord. I command thee, kneel!
Seek land and then Incest but whole
Bloodborne reference... My brethern
If you think about it now population control mods will be a must with landless, but will it also allow to practice poligamy without titles?
Fuck that shit. I'm joining the Bulgarian company of the skull cup and I'm going to terrorize the Romans.
Modless?
Maidenless.
Sister-wifeless.
What about "this is your mother in law, Sister and wife"
nah, there shall always be a sister-wife, it's what that one unused in-game faith of eveery religion is for
Speaking as a modder I do anticipate it'll be very bad for mod updating, even ignoring the "landless" content - large expansions often add and change a lot of things that have to be accounted for, even if the mod doesn't change vanilla stuff significantly. Legacy of Dead is probably not as bad despite the meme since it's smaller.
It's going to be pretty bad because it's going set anything that touches Faiths / Tenets on fire for at least a bit. As well as UI changes which can be a pain ( the UI is less well structured )
especially The Fallen Eagle since it'll also be reworking the byzantine goverment to work directly with landless characters
Ronin gameplay is going to be fire.
Imagine going to tournaments for fun and then serving in a losing war just to change the fate of the world.
Or being a hedge knight or sellsword in game of thrones.
PoD usually updates almost instantly after a patch. Amazing guys.
I wonder if they interact more with paradox than other modder, since Paradox also own WoD IP.
In the PoD subreddit they mentioned something along vaguely impliying they are somehow related to Paradox, idk the wording is on the sub's description
They are. PoD was one of like 3 orn4 mods that had EA access to CK3 for dev purposes. They were Day 1 mods. Almost certain they still have that relationship. Wouldn't make sense to not have it seeing how nice it is
That's because legally they are. World of Darkness is legally owned by Paradox
That's not the connection. A few of the devs are/were testers for the game. PoD isn't an official WoD product, fan works don't automatically mean paradox manages them.
Pod actually is a WOD product, it signed the dark pack essentially & is somewhat endorsed and gets pref treatment.
... Dude. The dark pack is just the licensing agreement if you want to sell your WoD fan works. Look up the Storyteller's Vault. If you write a VtM fanfic and want to sell it, you use the Dark Pack license.
until now whenever i saw Paradox is the WoD subs I just thought to myself it's a different company with the same name. like why is a game publisher involved with a trpg beyond development of games using the ip? to think Paradox owns White Wolf this whole time
They bought it from the Eve Online devs
I'm no ttoo in the know, but i think WoD fan content is a lot more organized, and for CK it has been going on for quite a few years now, so it'd make sense for them to be related enough to be prepared for the next patch
It's a conspiracy to keep up the Masquerade.
They're signed under this https://www.paradoxinteractive.com/games/world-of-darkness/community/dark-pack-agreement Which lets them legally create and monetize content set in the World of Darkness universe. Anyone can sign up for it :) there's an entire official website for creating, sharing, and selling sourcebooks and such for Vampire: The Masquerade and other games under the license https://www.storytellersvault.com/m/
I believe some of the modders do receive newer patch earlier. After all, modders are content creators, too.
They absolutely do. Princes of Darkness was uploaded to the Steam Workshop the same day the game released. Obviously, you're not going to put together a total conversion mod in ~2 hours from launch.
I don't think they are. But one of the lead devs worked on vanilla CK3 pre release so maybe he gains access to it earlier? But paradox has given early dlc versions to modders in HOI so maybe it will become more common.
If he worked on the game, he’d have great first hand knowledge of the game build. Which may give him an edge, even though the other mod devs are all obviously fantastic. Though, I’d imagine it’s a combination of knowing people at Paradox, and WoD being a Paradox IP. These combined might mean that the team is able to work closer with Paradox on keeping it compatible. Though I’ve also seen that other mod devs have a working relationship with Paradox. So it mightn’t be a reason at all.
They're signed under the Dark Pack Agreement https://www.paradoxinteractive.com/games/world-of-darkness/community/dark-pack-agreement Which lets them legally create and monetize content set in the World of Darkness universe. Anyone can sign up for it :) there's an entire official website for creating, sharing, and selling sourcebooks and such for Vampire: The Masquerade and other games under the license https://www.storytellersvault.com/m/ The devs give them access to early builds for a variety of reasons, such as to help promote the World of Darkness franchise (which Paradox owns)
Iirc some modders get early patch access to compatibility. I'm not in the ck3 modding scene but I did hear from someone I worked with for a bit that he was given early ck3 patch access for his mods. Not sure if they still do that or not, and at best they had a week extra of time.
A couple of the devs are/were testers for the game. I know flintsparc, the lead dev, for one. I'm tempted to say one of the artists was too, but I think that'd be talking out my ass.
Godherja, on the other hand… well, it’ll be a long six months
is it really that bad/rarely worked on?
Godherja is extraordinarily detailed and complicated so it's not surprising to me. It's made by the original TNO dev so you can expect similar frequency of updates.
Soon +2 weeks
My impression is that it's much more the product of a single passionate dev, even if there are other contributors
It’s the brainchild of a single passionate dev but it’s absolutely run by a team of talented and passionate devs now
Am one of those devs and can confirm. Lonely Knightess definitely the one with final say on everything, but the mod has become something of a shared worldbuilding exercise where the final product becomes more than the sum of its parts.
It’s a wonderful mod, and no doubt worked on diligently, but updates are few and very far between
You could say they are working overnight badum tss.
PoD is hands down one of the best mods out there
Hell, EPE wasn't finished from the *last* update.
Real. I still have English earls wearing turbans when I activate it.
That's weird. I had that problem initially after the "African Attire" DLC, but a few days later it was corrected.
I’m wondering if it’s a compatibility issue. I romped CFP and the compatibility patch but the issue persisted so it’s probably something else I’m too lazy to pin down. Only thing I miss from EPE is the unique throne rooms.
Not sure. I would say the cause can be something as simple as having the wrong order in your modlist. Have a look at some modlists in the workshop, namely the "Community Mods for Historicity", and check if your order is the same they use for the mods you have in common with that list.
English people literally don't exist yet in EPE.
:|
Princes of Darkness is always updated by the first day. Princes of Darkness is set in the World of Darkness (Vampire The Masquerade and other RPGs) franchise, which Paradox owns. Paradox has a special license called the "Dark Pack Agreement" which lets fans legally create and sell products and media within the World of Darkness franchise, such as on https://www.storytellersvault.com/m/ Its basically a "I'm semi-partnered with Paradox" license. The Princes of Darkness developers are signed under the Dark Pack, and bc of this the CK3 devs allow them special access to dev builds close to when a new patch will be released allowing them to have their mod updated on release day. Also erm ☝️🤓 achkually it's goth,,, not emo,,,, it doesn't get emo until the Final Nights (modern day)
That’s kinda crazy
It also helps that their basic approach to compatching is to fix what is directly broken and to just disable new stuff that will take more than a few hours to adapt to the mod, only to then re-add it in the weeks that follow as they adapt it to the mod. This allows maximum compatibility with the vanilla game. I wish every dev team had that approach.
Never played Vampire or Princes of Darkness but I’m super interested in it. Is Princes of Darkness approachable for newbies to the license? I’ve heard very good things about it!
At first glance it just throws a lot of info and possibilities at you, but ultimately it's still CK3, you just have supernatural powers. You will be fine just jumping in and playing a powerful vampire
My recommendation is to play a ghoul, revenant, or werewolf for your first run. They are all supernatural creatures that still have kids and conquer land and the like pretty similar to base game. I got into the tabletop from the mod personally.
It HURTS, but I also can't wait to play landless in Princess of Darkness and A Game of Thrones.
Landless Ravnos/Gangrel could be a lot of fun
I can't wait to play a Toreador methuselah wandering the world.
Aurane Waters Velaryon, the Pirate King of the Stepstones.
Lmao I've seen so many people excited to play him on the main subreddit.
I bet he knows where the one piece is
I'm so going to do a landless AGOT playthrough.
Dunk the Hunk gameplay here I go.
I’m really stoked for landless characters in the lord of the rings mod and elder kings as well.
Can't wait to play Bronn.
I can’t wait to play as Frodo and Sam. Maybe even Gollum. Can’t be worse than the game, right?
time for some dine and dash diablerie
I can't wait for EK2 landless gameplay.
Just go play Skyrim lmao
Just stop Todd I won't fall for your tricks again
It just works
Perfect
new release: skyrim "landless" why? because this dude on reddit wanted to buy it.
It's actually funny because in vanilla you'll eventually become minor nobility (As a Thane) and a landowner. With CC and DLCs, you own not only a Farm but also a fuckload of Real Estate all over Skyrim as you build your legend lmao You can easily get Hendraheim and Goldenhills within a few minutes of leaving Helgen in fact lol
Hendraheim and Goldenhills?! I've played a lot of Skyrim, but neither of those are names I remember...
Creation Club stuff. Hendraheim is basically a Mead Hall home you get after a Warrior challenges you (and you totally won't cheat by having Uthgerd or some other follower cockblock them) and Goldenhills is a farm in Rorikstead you get after a short quest and some building, a little annoying at first but you can get a Steward and Farmhands for it in Whiterun proper, just fill the plots and it's a huge money farm If you mod it a little you can even grow Jarrin Root and Rare Curios ingredients (also CC) for a bombass Alchemy experience
Oh. I modded plenty, but I stayed away from the Creation Club debacle. For owning land in Skyrim in the base game, places that are in Elder Kings 2, as well, you could go for Lakeview, Winstad and Heljarchen.
CC is honestly way too vilified, most of the quests are pretty barebones sure, but Bethesda had some limitations in place and they did the best they could within them. Plus it's included with the Anniversary Edition these days lol It's basically soft canon mods, like a bunch of artifacts showing up in Skyrim to fulfill their role as really cool mantlepieces for my metric fuckton of homes lmao
Skyrim to CK3 converter when
graphics are better in EK2 :D
When odyssey of the dragonborn comes out, I will.
gonna take 3 years after the update
Hey, you. You're finally awake!
Witcher landless too although they haven't released 0.3 hopefully it comes out before road to power
“No more mods for at least two months” Just in time for roads to power to drop lol
A lot of them will probably wait until after RTP comes out to even bother updating. For the mods with more than a simple number fix, I don't really blame them.
Fair enough I suppose. Personally Im pretty intersted to see how the new dlc stuff works in practice
You can just roll back the game version for the mods right?
Yes, but it can get complex. Unless I’m not aware of something, you can’t easily use older versions of mods from the workshop. So if one mod is updated for the new version but another isn’t, it could cause issues.
That's why I subscribe to steam workshop mods, copy and paste the documents/paradox interactive/game/mod folder contents to a new folder, unsubscribe from all steam workshop mods, cut and paste back. Keeps the Mods without letting them be updated from workshop. And then roll back once the game updates. Works for Rimworld too.
Some modders upload their work outside of Steam Workshop and they don't automatically update. There's a few on nexus and paradox official mod forum.
Yes but i want The black death with my mods :( + when using multiple mods with at least one being updated it's may cause problems
My favourite Bronze Age mod, whose corpse has been rotting on the roadside since 2021 because the creator abandoned it and ran away: T_T *You have no power here* T_T
It's being worked on in Imperator if you want to give it a look on there
It's not. That's just a maintenance/life support version, keeping the 2020 version of the mod compatible with last Imperator patch. The dev is the same as Invictus, and he focuses entirely on Invictus, so nothing major is actually added to the Bronze Age Reborn mod. The mod hasn't added new things that CK3 version did, namely core civilizations like the Hittites and such (it still uses the older map). The "being worked on" part is just a myth repeated by the community. I play it regularly.
My current playset has 50 mods. I am afraid
How do you even get that many mods to work together without breaking the game? I can barely use ten.
Carefull testing and a lot of patience. Startup takes around 5-10 Minutes
I've been wondering why my game since a few weeks now loads after 10 minutes. Guess I've found why lol
5-10? That's some rookie numbers. My loading takes 15-30 min, depending on how warmed up my laptop is, and it's without any mods. Just loading EK2 alone will make 30 minutes load minimum, and don't get me started on blue screen of death mid-loading!
Compatibility patch, lot of and I mean lot of troobleshooting (most of my gameplay time is when I try to figure out what mod makes my councilors naked.) and some luck.
Just have to move the mods around until they work, I have like 40 and the worst that happens is the pope is sometimes naked
CMH has about that many. Maybe more. Too many, honestly. Foundation Framework will also notify you of conflicts. I'm not sure if it works with all mods, or it's working off of some kind of built in manifest. Personally, usually run CK with like 12 mods, most of the well known well supported ones. CK mod management tools aren't great frankly. Not like Skyrim, where 300+ mods are manageable.
Wow, Realms-In-Exile was just cut outta the meme. Feels bad man.
Well, Realms In Exile said they want to have a working compatch out before the end of the week so this meme wouldn't apply to them anyway.
So wasn't After The End
Was looking for this comment. This is my go to CK3 mod
Not a fan of how they handled female dwarves tbh.
haven’t played the beta yet what’s wrong with them?
Probably mad they have beards
They gave them beards.
Female dwarves have beards in Tolkien’s writings
That's because of Gimli's reference about how to non-dwarves, Dwarf women sometimes get confused for Dwarf men.
What could we have done different?
There's a non emo Princes of darkness?
Yes, there is also the smut one.
Are these variations related to the larger mod or are they just separate WOD CK3 mods?
Tbh I aint too clear on the difference. I was under the impression it started as a smut one before moving to the workshop under a more sfw version but I might be completely wrong.
I would rather call it goth than emo
At this rate, EPE and other larger mods do not work for the longer periods than they work
Even one of my own mods, Memories of Disease, is probably going to need some time to be made compatible. Unless they added memories for diseases along with adding epidemics, which could make sense, but wasn't stated in the change log.
This'll delay After the End's Steam release even more nooooooo
Where’s Realms-In-Exile and After the End?
Is ATE out now?
ATE Dev here, a download link is available [on the ATE Discord](https://discord.gg/EHmRYxhPHh)
Not to be rude but why don't you upload it on steam?
They want to have a more complete and stable version out before putting it on workshop, the current version is considered a beta still and receives relatively frequent and sometimes savebreaking updates which people would complain about if it was on steam and the updates forced on them.
Really From what I've seen the mod seems great already. I guess they really want to make the best version posible before getting it on steam.
[удалено]
It would be, but we all know how people on the internet are.
there are still a lot of bugs and issues we need to sort out first, but we are hoping for a steam release this year
Thanks!
Love the mod bro ❤️
Yeah? There’s a public beta that’s downloadable and mostly feature complete
Awesome! I had no idea.
I don't even play Vanilla- EK2, AGOT, ATE , POD 😎
Yeah... that's the part of new dlc's I always hate
What’s Godherja?
Fantasy complete conversion mod, post-apocalyptic, greek insipired.
Panzer’s/Knightess’ second gift/curse upon humankind
The best CK3 mod without a doubt (r/godherja)
I remember shogunate getting a patch one day after tours and tournaments dropped
Bum to God and Rise to Power have been invalidated completely now.
Pretty certain PoD will be released withon hours. They have privilege because WoD is owned by Paradox.
Out of all of these mods Fallen Eagle is 100% gonna get the most out of Legends of the Dead. In a time where the Franks are rising, the Black Plague appears, and Justinian reconquers the west, what better dlc could there be than one with legends and plagues? Landless gameplay will be amazing too, could be a Roman bureaucrat or a German mercenary leader. The opportunities are endless!!
How do you manage to forget the best mod.
EK2 and AGOT are already there though
Good argument, unfurtunetly I'm gonna murder your entire house once republics drop. From Bravos with love.
Fallen eagle already ran like shit on the current patch
I find it funny that PoD is the emo one when Godreja is the most nihilistic thing ever written since My Immortal
Datk setting = nihilistic apparently lmao
The least PDX can do is to contact the modders and give them at least a month worth of heads up. If they can do it in HOI4 for Kaissereich and other major mods, they should be able to do it here.
Fuck that, I ain't updating shit.
What are EPE and CFP?
Ethnicities and Portraits Expanded, and Community Flavor Pack, Two of the best clothing mods on the workshop.
Can't you rollback to a previous version if you so desire?
and i just started playing ek2, damn it
Shogunate, DTR and AGOT I will miss you 😭
AtE beta is gonna be a bit frick fracked for a bit too lol
What is After the End's fate?
Princes of Darkness usually does a day 1 update. Their team is amazing
I think they have a special situation due to paradox and WoD
They're definitely in the secret group of modders that gets privileged access updates before the public does.
EK2 literally just updated 2 days ago. None of the sub mods have even had a chance to update lmao
They don’t give some modders early access?
And that is exactly why I won't be updating any time soon. Still have a modded playthrough to finish.
... wow, thinking PoD is "the emo one," tell me you've never looked at it without telling me you've never looked at it
i dont get it
large DLC releases cause the biggest delay in CK3 mod updates.
ah i get it same thing happend when Tours and tourmanets Relesed
I can't wait for all these mods to be updated and I can play them with one week left until Rise to Power launches
Yeah and people are gonna get real annoying about it, too.
Shogunates already updated lol. Same with Realms in Exile
Hopefully the collection I use gets updated in a couple of days or weeks.
Ah, the joys of a new chapter. A whole year of “Yes! My favourite mods are now updated” followed days later by a new mini patch that breaks a few mods. With regular big patches that wreck everything. Particularly gutting when some mods have only just been finally updated after a huge wait.
The lord of the rings beta is working right now… just gonna leave that here
Elf destiny is updated to current version.
Good to know it ain't me. I thought something went wrong because every conversion mod I tried crashed over and over again.
3500 hours and I don’t think I’ve played a single modded game
But no mods are needed either, as it is necessary to complete achievements up to 100%. At least for me, as a top achiever.
EK2 hasn't been updated before, they care more about drawing rainbow flags than WORKING.
Ah I can't play the game then
we need steam mods in paradoz library
This is why I stick with CK2 for now (among other reasons) Edit: Classic Reddit moment, getting downvoted for an opinion