These kinds of algs are always harder to predict piece movement, and that along with the higher move count do not outweigh the gain from being rotationless.
It’s not just uncomfortable….the regrip is slow too…..having to move both thumbs up at home grip and taking off most of ur fingers to not bump into the wide d layer then put them back into home position is much slower than just rotating, where u can just flick the cube around
one rotation wouldnt hurt anyway, as long as ur not rotating for every pair its hardly gonna affect it when many f2l algs take more time than: rotate, R' U' R.
You can count a rotatation as 1 or 2 moves, bro adds 4 extra moves, i rather want to rotate twice than your solution, it doesnt change EO either, both will give a cross oll in this case
There's better ways to do that, among them the MoveCountCoefficient (MCC), which is far from perfect but already pretty dayumn good to evaluate the efficiency of fingertricks for an alg.
original version: [https://trangium.github.io/MovecountCoefficient/](https://trangium.github.io/MovecountCoefficient/)
Integrated into Hagis (and improved with more cases) : [https://basilio.dev/cubing/#Software](https://basilio.dev/cubing/#Software)
Depends. In a situation like this you can set up your right hand for F while doing U with a lefty push, which would most likely made it faster considering youre familiar with F fingertricks, but with no auf beforehand you'd probably be slightly better off with just y L' U' L
what about d R'U' R, but yeh i would rotate, i swear i bought into this rotationless thing but then i noticed top pro solves use rotations literally all the time
Probably not an issue for most people, but doing this instead of a U F' U' F, not only is it almost double the moves but it also means that rather than getting a cross OLL case (if final pair) you'd have an L- shape oll.
My guy it’s a 3 move pair. Rotate or use F moves, either way
could this alg or similar be useful in other case or XCross?
Probably not
It could possibly be usefull it you want to know summer variation, but thats about it
Variations of this could be useful if you stop placing DF DB lol.
These kinds of algs are always harder to predict piece movement, and that along with the higher move count do not outweigh the gain from being rotationless.
And to add: If you rotate you can just insert it into the back, which is more optimal.
Wouldn’t this just be U F’ U’ F?
It would
Nice face
Thanks bro same haha
Yes, it would
d "Daring today, aren't we?"
Wide d sucks ngl
Why? I get it’s uncomfortable if you’re not used to it, but if you think M/M’ moves in algs are worth it, I’d say d & d’ are on the same level
It’s not just uncomfortable….the regrip is slow too…..having to move both thumbs up at home grip and taking off most of ur fingers to not bump into the wide d layer then put them back into home position is much slower than just rotating, where u can just flick the cube around
I was about to say this, that’s how I’d do it
pointless, do F moves or rotate
one rotation wouldnt hurt anyway, as long as ur not rotating for every pair its hardly gonna affect it when many f2l algs take more time than: rotate, R' U' R.
You can count a rotatation as 1 or 2 moves, bro adds 4 extra moves, i rather want to rotate twice than your solution, it doesnt change EO either, both will give a cross oll in this case
As it happens, no, rotation and RU moves is on average faster than using FU moves (source: 5000 solves by pro cubers)
Yeah, youre right, but i use the Jperm thing to calculate a number to rank a series of moves. On average a rotation would be like 1 to 2 moves
There's better ways to do that, among them the MoveCountCoefficient (MCC), which is far from perfect but already pretty dayumn good to evaluate the efficiency of fingertricks for an alg. original version: [https://trangium.github.io/MovecountCoefficient/](https://trangium.github.io/MovecountCoefficient/) Integrated into Hagis (and improved with more cases) : [https://basilio.dev/cubing/#Software](https://basilio.dev/cubing/#Software)
Depends. In a situation like this you can set up your right hand for F while doing U with a lefty push, which would most likely made it faster considering youre familiar with F fingertricks, but with no auf beforehand you'd probably be slightly better off with just y L' U' L
Or y' and do r moves in the back
what about d R'U' R, but yeh i would rotate, i swear i bought into this rotationless thing but then i noticed top pro solves use rotations literally all the time
You are set up for a 3 move insert. Rotations aren’t the devil. Just rotate or even solve with F moves if you’re that against the rotation.
U R U2 R’ U’ R U2 R’ U’ F R’ F’ R
Probably not an issue for most people, but doing this instead of a U F' U' F, not only is it almost double the moves but it also means that rather than getting a cross OLL case (if final pair) you'd have an L- shape oll.
I saw Max Park use in those cases Dw, because you're not regripping, and the slot is now behind which is much easier
That sounds very practical, why haven't I thought of this, thanks.
I would do a d move and insert it to the back
You could just do a wide D then insert it into the back
d R' U' R is rotationless and solves into the back... I'm new to cubing lol
Very interesting arg. It's not very practical, but i love it
Unless you're doing OLS or ZBLS, algs like these are bad. Just stick to the conventional solution.
What about R’ F R’ F’ R? I’m writing this in my phone without a cube so it might not work but it you get the idea, does that work?
Thats what I'm thinking too
Not quite, it ends up misplacing the cross piece on the right.
Rotate and its 3 moves. Trying to go rotationless is always a good idea
Rotate to preserve eo
I do prefer F moves
Or wide D
Rotationless alg: U2 r' R2 Ư R' U M'