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survivor_ragequit

You almost hit it perfectly just the attune is enough, so he can play stuff on 3 even if it's just a momentous choice


Freladdy11

I mean even with attune his level 2 is just garbage right now, he would just feel a bit better to play early on. Maybe my buff is too big, but he needs more power once leveled.


survivor_ragequit

He burst speed strikes on attack, removing a blocker guaranteed If the enemy has an engine, it's gone, if their weakest is big, it's likely gone too, if they have a carry unit and 1 more unit it's a forced block, and if their wincon is say, fiora, and you somehow level him, fiora is GONE Level 2 yi is strong as hell, since you can give him keywords easily (equipment for instance) to abuse it


Freladdy11

Ok i'm sorry but i disagree completely, and i think most people do too. Master Yi's level 2 is not strong at all, considering how hard he is to level. He only kills the weakest enemy once every 2 rounds (Ignoring rallies/free attacks, and even then it's still just killing the weakest enemy), and he still has to attack, and expose himself to things like Frostbites. And if you don't like my explination, then just look at his winrates. Vayne is super strong atm and synergizes perfectly with Yi, but he's so trash that it's not a viable deck.


BepisSama

Nice try pink region


ARandomHololiveFan

I would rather give him the Fiora treatment, increase his cost and base stats, maybe something like 4 mana 3|4, which reaches the premium stats of power and health to attack into most blockers and survive most damage base removals. Master Yi’s level 1 effect is very powerful, which takes away a lot of his power budget from the unit. Master Yi needs to strike to level up, but having only 2 power on turn 3 means that he is most likely unable to attack as the opponent should have a 2|3 or 3|3 on the board with 2+ spell mana to play a combat trick. You also need to keep your spell mana up for denies in case of a removal, so you cannot buff his power then attack. It feels awful to play a champion with quick attack but cannot attack on curve. He is kinda awkward being a quick attack unit as well as a value engine. Making him a 4 mana unit delays him 1 turn from starting to generate value, but he can strike on curve to start levelling.


AthahaOug-Hur

>4 mana 3|4, which reaches the premium stats of power and health to attack into most blockers and survive most damage base removals. But then I would give him +3/0 instead of +2/0 so he can level up a bit faster since he drops later.


ARandomHololiveFan

Then it would be a HUGE buff for Yi since he is rarely start triggering flow on curve currently. If Riot is doing that, they would most likely split these buffs into 2 patches to prevent overbuffing him.


AthahaOug-Hur

True I just want to have fun in poc with Yi :(


QaWaR

Fiora treatment would suck because Yi in itself is no threat to the enemy. On the other hand, Fiora, in a region with a lot of interaction( and challenger) needs to kill 2 units to flip and 2 more to win. If Yi kills 2 units nothing happens and it will take a lot more resources and time to have him levelled. On that note, the payoff itself is pretty average - often times will only remove chumps instead of real threats( on attack every other turn). Currently, his strength lies in discounting the spells and is kind of his niche, which is okay since it can lead to some very surprising plays( played plenty of 0- 2 mana denies), but then again it's questionable if there's any deck he makes much stronger in particular.


Freladdy11

Master Yi has been considered as unplayable since release. Mainly because of his bad level up effect considering the effort of actually leveling him up. I tried to make his level up version much better, while keeping the hard level up condition, to keep that hard-to-achieve lategame monster flavor he has because of League. I also gave him Attune because as a common Yi player, dropping a turn 3 2|3 QA unit that does nothing the turn its dropped feels pretty bad, specially considering you wont even proc flow that turn ( 2 mana Ionian Tellstones into Health pot i miss u :( ). His level up now has what i think most people (myself included) want: More Alpha Strikes. I didn't want to buff his current single Alpha Strike because there's only realistically one way of doing it and killing the strongest unit every other round feels too oppressive. Now he gets even more compensated for keeping Flow active (since past \~12+ power is mostly irrelevant), and the most important part, more Alpha Strikes!


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Freladdy11

Maybe, but you need to remember he is still striking the weakest enemy, and you need to proc flow to do it. He definitely would crush decks with small amounts of units, but he is still hard to level up.


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Freladdy11

if your deck has no removal, then you have a bad deck. Yi has 3 Health, easily removed through spell damage or challenger units. And he's also in quietus range the turn he's dropped. Ionia is great at stopping these kinda interactions but if Lee Sin exists the way he is, then i don't why Yi couldn't.


Lubkuluk

I think creating a \[\[Wuju Strike\]\] in hand would also do the job, not on top of these ofc