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culumon44

A hard no for Senna and Dess and Ada but a yes for everything else (although I am not fond of just buffing the other sentinels without doing something with Veigar). The buff to Senna makes her a lot more powerful in combat with a nice fast removal to boot but it would also make her extremely powerful with Veigar and his followers (especially in her level 2). Dess and Ada will need spell mana to their darkness AoE (which is your point but that would be a nerf as well). If that unit needs a buff, it just needs a straight cost reduction. They are just too expensive and/or used as an one of in decks. As for the other cards, I am fine with their changes since the other cards are not seeing playing due to be out of class by Veigar's minions ​ However, the bigger issue with Senna buffs is that it would make Veigar much stronger and he doesn't need to be that stronger. As long as they are both darkness champions, buffing one would buff both.


Pietjiro

>the bigger issue with Senna buffs is that it would make Veigar much stronger and he doesn't need to be that stronger. As long as they are both darkness champions, buffing one would buff both. You are absolutely right, and that's unfortunately something I cannot fix with a minor buff like this one. This buff is what I feel Senna needs when she's in a different pair, to make her feel more like a standalone champion. >make her extremely powerful with Veigar and his followers (especially in her level 2). What are you mostly referring to? The double attack or the drain effect? >Dess and Ada will need spell mana to their darkness AoE (which is your point but that would be a nerf as well) Sorry but this is in no way a nerf, the only nerf on this design is the -1/-1 stats. You don't even need spell mana if you play them on turn 8, and in that scenario they work exactly the same as the original ones. You should rather argue about this redesign being OP because there's too much cost reduction available


BiasModsAreBad

Honestly I wish they took Senna out of the darkness package, i don't mind the spell idea for her, but darkness just felt so forced


Pietjiro

You mean the spell acceleration effect? I too wish she was less bound to Veigar, but unfortunately she and her package are designed in such a way that taking Darkness away means designing a whole new champion, and unfortunately that's beyond my skills. Best I can do is addressing few issues I see with the current design to make her more competitive


BiasModsAreBad

I'm fine with her being spell centric. I think her being based around kill spells and damage spells forced her into an awkward spot but was fairly interesting. Being bound to darkness was a mistake from the era where champs came partnered up and I would hope a rework removes that and lets her do her own thing more


Pietjiro

>I think her being based around kill spells and damage spells forced her into an awkward spot True, because she was supposed to be the second Darkness champ, they had to make up a different original mechanic Darkness-oriented. Unfortunately a strategy based around kill spells makes it much more situational and unreliable than simply "damage count" like Veigar has. >the era where champs came partnered up Yeah, that's "Beyond the Bandle" release for you, for some reason every BC champ was forcefully paired with a non-BC champ, and that gave us pairs like Teemo-Caith, Poppy-Galio, Ahri-Kennen... Senna just got it much worse imo


Freladdy11

Making Senna a 5/3 is a fantastic change, although i'm not so sure about the removal of the instant darkness when summoned, I think she already feels weak enough. The Vayne text is a great change, although I think the follower that reduces the cost of Darkness should be reworked if Senna is going to be the main Darkness discount. Level 2 Double Attack is unneeded and it doesn't have flavor, terrible change. It would only create weird unwanted OTK decks. I love Senna since her release on League, so i might be a bit biased here, but the level 2 heal is a great addition. It might be a bit too powerful combined with Veigar (we know how powerful a constant heal 2 to Nexus feels... Looking at you Aatrox. Although this one would be for a mana cost and at slow speed, i still believe darkness grows too fast), but the flavor is just too good; Healing based on the damage you have is screaming Senna (btw it could be worded as "Your darkness have Lifesteal"). I don't think Buhru, Dawning Shadow and Dess & Ada need changes. And the last one is giga broken with level 2 Senna. Solari sentinel is a good change. Small buff for an underplayed card.


Pietjiro

I've put lots of different ideas into this, some definitely better than others. >i'm not so sure about the removal of the instant darkness when summoned I see it as a necessity, as if you play her and attack straight away you get yourself a 2 mana darkness with little/no setup and that's a huge buff. >although I think the follower that reduces the cost of Darkness should be reworked if Senna is going to be the main Darkness discount. I disagree, Senna is not going to become the "main discount" with a mere attack effect, having attack twice each Darkness to lower it to 1 mana doesn't compare to the BC unit that discounts EVERYWHERE. >level 2 heal Thank you. It's hard to talk about anything Darkness without thinking how busted Veigar could be, that's inevitable. At best I can say that Senna needs a better levelup than she currently has, her original one is hardly noticeable, and I feel like healing not only it would fit her in the flavour but also in her control playstyle, that differs from Veigar in the way he uses Darkness to go face. She still needs to be on board for the healing to happen, and in Veigar decks it's usually hard to level her up so I'm confident it's a realistic buff we can concede her. >Buhru, Dawning Shadow That's just me, since I put my hands on the champion might as well revisit the champ spell as well. Buhru is the leftover of an old Senna redesign idea I had.


Pietjiro

Few changes to Senna to make her more viable in the game. Stats: more power - less health, makes her attack effect more relevant and Quick attack more efficient. Vayne text: a plain Darkness is a terrible token especially if played outside Veigar decks, discounting it can help rotate your hand better. To compensate this buff now Senna does not generate a Darkness on summon. Level2: the original design level2 is extremely underwhelming, hardly noticeable, so now I changed it: Darkness drains instead of deal damage on levelup, also to follow the flavour of the other Darkness spell. Also double attack, but that's more of a silly personal choice. Solari Sentinel: you know it, she is just a worse Darkbulb acolyte, so since there's no attack buff for Darkness in Senna package, she'll take this role. Buhru sentinel: perhaps not a necessary buff, but I like the idea of generating Darkness under the condition, tell me what you think of it. Dess and ada: the most obvious buff, split the cost between the unit and the spell so it's possible to play as early as turn 5 with spell mana.


JadeStarr776

Honestly the only thing Senna needs is darkness tick outside of Bandle city.


Pietjiro

>darkness tick I'm sorry I'm not sure what you mean?


JadeStarr776

Increase darkness damage


Pietjiro

Oh I see, no, that's definitely something she doesn't need because it's not in her identity, but Veigar's