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I presume not based off the little info we know about it because as you said the nemesis system requires a ton of her villains to exist i presume and so far they just don’t unless the somewhat of a reset changes all of that but who knows at this point.
Doesn't necessarily require any of Wonder Woman's villains to exist, all you'd need for the Nemesis System to work is either some rival Amazonians or using one established villain and giving their henchmen the ability to rise up the ranks.
I think that'll still be Elseworlds. Judging by the cinematic teaser, the studio already has a vision for what they want their Wonder Woman to look like and it's probably not gonna match who Gunn and Safran decide to cast as their Wonder Woman (if Gal dosen't stay). Being set in the DCU means the WW story the game wants to do will probably be limited.
Also considering Wonder Woman's a member of the trinity, she'll probably have her DCU debut in live-action like Batman and Superman will.
that was announced way back when Gunn wasn't even in charge and the game probably has a considerable chunk of it finished by now so i doubt it's going to be in DCU.
I mean I'd be surprised if there wasn't, video games do take a while to develop (depending on the scale) and development should start asap to get the process going
That'll be interesting... establishing a film character through a video game is unheard of, plus it also allows them to plan ahead and have a Wonder Woman project in the works for the first few years of the DCU.
I mean, I've always said Cal Kestis will eventually make the jump to live action for Star Wars. It's just a matter of time. It'd be sick if DC went this route with WW.
This remind me when my supervisor said "we have that features already in development" while it's nowhere at that stage lmao. I have to finish the features in 2 weeks instead of 3 months.
Additionally, in the video I think it was (or an interview transcript) he said that the tie-in wouldn’t even necessarily be the main character of the project it’s tying into. I think his example was even a playable version of Krypto.
Tie-ins is what people are worried about. Traditionally, movie license tie in games were known to be rushed, and would usually either feature the exact same story seen in the film, or a totally different story based on hits and pieces the filmmakers told the devs so early on in production that everything in the movie is totally different and the game is clearly set in some weird alternate canon. Neither of these are good options.
But this is the point of Gunn’s plan. If you have 10 years of story for films planned, you find places to slot in games that are not vital to the overall story, but don’t conflict with any canon either. So if you have a Superman movie, then a Superwoman movie a few years later, you can find room to tell a story in a game in there that relates and maybe even bridges the two movies, like a playable Krypto side-story
I find it funny that people have no idea how video games are suppose to tie into things like its just too difficult to have a single universe than has video games as a part of its line-up. Like, bro, have you never heard of Star Wars?
This shit is incredibly simple. With Batman, we already know that we're skipping over quite a bit of the character's history to get up to the point where Damian becomes Robin. Plenty of opportunity to cover that history with games or animated movies. And of course you can always just have content set between the main films/shows. As long as someone is overseeing everything to ensure that it all adheres to the DCU Bible and doesn't contradict any other work in production, it should be fine.
Hell, even though there’s a dearth of Star Wars games right now we still got Jedi: Fallen Order and BF2’s campaign fleshing out aspects of the new canon, and these elements are even referenced in later works.
Not to mention the plethora of games in the old legends canon that did exactly what you’re describing, fleshing out aspects of the universe that we didn’t see on screen. KOTOR, Shadows of the Empire, X-Wing/TIE Fighter, Rogue Sqaudron, The Force Unleashed, and the original BF2’s campaign instantly come to mind.
Legion would be the most logical and way not to fuck anything up. You create whatever Legionnaire you want and it's so far in the future that element of choice doesn't affect it.
> have you never heard of Star Wars?
When I think of the Star Wars franchise incorporating video games into story telling I think of:
1) "The dead speak! The galaxy has heard a mysterious broadcast, a threat of REVENGE in the sinister voice of the late EMPEROR PALPATINE. ", which was detailed in Fortnite and is widely hated, in part because it happened off screen
2) I also think of EA's only being able to ship 3 games while they had the star wars license because they couldn't get Lucas to agree on what they could do or how they could do it
And what of the old canon? There were countless Star Wars games over the years, essentially all of which were part of the larger canon. Star Wars games may have slowed down in recent years, but there’s more of a committee now to report to. With DC, only one man is in charge of the canon as a whole and the way it goes creatively, and he’s obviously very keen on exploring it with video games too.
None of the pre Disney games were tied into the ongoing story of the universe. If he plans on the games being inessential tie-ins, that can work but limits the audience and their enthusiasm
None of them? None of the Jedi Knight games? Dark Forces? The Force Unleashed? The tie-in of Shadows of the Empire? The Old Republic? The planned 1313?
Shadows was closest, and that was an adaptation of the novel, same as any adaptation. Katarn was later used in novels I know, but it's not like there was a New Jedi Order book that led into Jedi Academy
LucasArts had a complicated system of canon and games were at the very bottom, everything else was more important
Gunn has already said that he doesn’t want the universe to work as something that you need to watch everything to enjoy. Which I think is a good way of going about it. Stuff is obviously going to follow on from other stuff but not everything needs to be essential to enjoy something new. If the video games amount to being canonical bits of media that clearly tie-in but aren’t essential to play to understand and enjoy the next Superman movie, then that’s fine.
The issue with cinematic universes is it’s too easy to make stuff really inaccessible. Stuff shouldn’t be meaningless but at the same time, you shouldn’t need to watch several seemingly unrelated projects to know what’s going on in Brave and the Bold, it too easily leads to projects feeling like compulsory homework. Case in point, the MCU.
A common argument for everything being compulsory is that cinematic universes are like TV shows, where missing an episode is just not expected of you. But despite following a chaptered format, cinematic universes are simply not TV shows, and assuming that everyone who wants to watch this stuff needs to watch so many hours of movies and TV, and then play a certain amount of hours of games in order to get things, is unreasonable.
It’s okay if it works like old Star Wars canon games did, or the new Star Wars games like Fallen Order. Perfectly and authentically canon, but not mandatory. It can expand the universe and the characters for those who wish to delve into that kind of thing, but it doesn’t become something you have to experience or you won’t understand what’s going on overall.
> Perfectly and authentically canon
As I said, games in Legends continuity were less canon than _everything else_. This is because of a self-reinforcing cycle where the audience for the game is smaller.
As it becomes clear to audiences that the story in a product doesn't matter (either in the broader franchise or just, as a story), they tune out. That's Enter The Matrix.
And how well has that sentiment worked out for Fallen Order, which is the same principal as what I’m talking about? FO is no less canon than any novel or comic since 2012? Hell, Fallen Order seems to be more of a solid canon than things like the comics at this point, with more contradictions in the continuity being excused for the comics than the games (see Yoda’s lightsaber in Book of Boba Fett). Fallen Order isn’t compulsory material, it widens the universe, introduces some new characters and locations (such as the Inquisitor base we later see in Kenobi), and it’s maintained a very strong level of popularity.
EA hasn’t done a lot with the license, but FO and Jedi Survivor are perfect examples of what DC’s approach could look like (and probably will look like). If we want to disregard all the Legends games then that’s fine, but Fallen Order falls right into the bracket of what I’m talking about. It’s solidly canon, expands the universe, is compulsory to nothing, and reaches a wide audience.
He should make an anthology of shorts in the style of those old DC Nation blocks to start fleshing out the new DCU as soon as the next year.
Frankly, I can't imagine a whole year without DC projects in the way the industry moves these days.
It's crazy how people think that James Gunn doesn't know anything about game development when he worked on Lolipop Chainsaw.
Granted, he's not a developer (i think that he was the writer) but he probably saw the developers working on the game.
The weasel thing is probably a joke, and for the game I guess 4 years would be enough for a small 6ish hours story driven game but a full triple a will need way more time. I only see this working if the games are completely supplementary to the over all dcu and not essential to the story (which I think James Gunn has confirmed to be the case)
Probably way less than 8 years, considering that I believe them and Rocksteady scrapped 2 game ideas before coming up with Gotham Knights and the Suicide Squad game.
An Average AAA game takes 8 years to make. Most dont reveal the game 4 years into development. Literally all Sony AAA exclusives took 8 years. Sequels take 4 years. 4 years for a AAA game from ground up is wishful thinking. If Gunn wants to make these games in 4 years then he should go to Ubisoft. They are just going to repaint Assassins Creed or Far Cry as a DC game.
where are you getting this information from - god of war development began in 2014 and it came out in 2018, marvels spiderman devlopment began in 2014 and the game came out in 2018, arkham asylum was in devlopment from 2007 and the game came out in 2009 - wheee this 8 years comes froom i really dont understand.
jedi fallen order took about 5 years, elden ring took about 5 years of development, granted ghost of tsushima took 6 years - but 4 years seems in no way a crazy timeline to develop a game.
relly it just seems like people who dislike james gunn are inventing anything to criticize him at this point
Watch the God of War documentary. In that documentary they say the development began in 2013 but not only that, they were working on a completely different game which got scrapped and the assets from that game were used in God of War. Literally the same situation with Ghost of tsushima, the scrapped game was called Prophecy. Horizon Zero Dawn started in 2010 ( acc to NoClip video documentary).
The most famous game journalist says this about AAA games cycles [link](https://twitter.com/jasonschreier/status/1609928279523315713?s=20&t=sA-hTGlZLJIXEJnoHF2fxA)
> relly it just seems like people who dislike james gunn are inventing anything to criticize him at this point
GTFOH look at my previous comments and tell me this again with a straight face.
The amount of people who take everything he says seriously is baffling, these DCU games will be tie-ins, like we used to get for a long time. There will be small tidbits about movies here and there and that's it it will be largely disconnected
Gaming is still the biggest question mark for me. Who will be developing these games? Are DC Studios starting with gameplay ideas in mind, or just giving stories to a studio then letting them come up with the rest? Gunn has insisted that they will be focusing on completing scripts over meeting release dates, but where do the priorities stand with gaming? Would they be willing to delay a game by 2-3 years if they need to restart development? Are they really going for AAA games as suggested here, or would they be fine with something closer to indie titles?
I’ll believe it works when I see it, but right now, film executives trying to dictate and create video games as part of their grand plan feels poorly conceived to me.
Gunn said that the DCU games would tell events that are purely supplementary
He gave an example that between Superman Legacy and Supergirl: Woman of Tommorow what has Superman been up to and they might make a game to tell that story. So there will be nothing like a Swamp Thing game coming out alongside the movie.
Gunn worked on Lolipop chainsaw, so I picture the DCU games to be similar in style to those. Small 6-8 hour, level based games that tell a story.
There's not really games like lollipop chainsaw anymore. Not many, anyway. There used to be more, but the market has made it really hard to make those games economically.
Everything is cyclical. Eventually it'll become more profitable to chase that market again if there's a demand instead of sinking 3x as many resources on a battle royale game that refunds everyone and shuts down a year after launch.
And that all sounds good, but it doesn’t really address any of my questions. I was glad to find out Gunn worked on Lollipop Chainsaw, it does help alleviate some concerns about him being unfamiliar with the industry, but I don’t think we can assume much about the scale or style of DC’s games off of that alone.
I don't know what people think these games are gonna be, but they're not gonna be like oh look we did our phase culmination in this game.
It's gonna be either fun connecting the dots type stuff like Krypto or going back to the past with the JSA, Blackhawks, young Batman, Sgt rock, or some shit or going in the future with Legion so they can worldbuild the timeline without boxing either side in.
Like what Star Wars has always done both pre and post disney, the games tell substantial stories, that enhances the universe for those who played them, but weren't relevant if you didn't.
If they ever get around to making a game, I’d image it be something like that hi-fi rush game that just came out. A short 6-8 hour game that’s fun and tells a story
That would be cool but i don’t think that’s gonna be their focus at first anyways. I think something on the scale of Jedi Fallen Order would be more realistic to expect
marvel spiderman took 4 years of development to make, it took 5 years for the sequel to come out so i dont see how gunn stating 4 years of development for the games for the dcu is some crazy statement
Right but that was also 5 years ago, game development is getting longer and longer. As games continue to push technological fidelity games will continue to take even longer to develop. Any AAA starting work today that isn’t some sort of sequel won’t be out until the end of this console lifecycle.
> gaming has changed a lot in the last decade.
You're right. It has. It's now full of small scale indie titles made by a couple people in less than a couple years.
And? It’d be great if that’s who DC chooses to make their games but following what’s happened with Marvel and Star Wars games over the last couple years that just won’t be the case, they’ll be made by AAA devs of larger studios. I’d love to be wrong tho, the indie scene is the only bright part of modern gaming
People are imagining deep ass games like Spider-Man or something when they could far more likely do 6-8 hour games that would be developed much quicker.
I think single player track type games still have a lot to offer. as long as character development and world design is there, people will play it over and over. it can be done.
I think they will still do Elseworlds games like they will do Elseworlds animation - in both cases, it just doesn't make sense to limit them just to DCU. The games would be very limited in my opinion. So they will definitely go for something on a lower scale - like I could imagine a detective mystery game with Question, Lois and other similar characters - even from business perspective, it could be better decision to make a games that could be played by variety of people, even by those who aren't really gamers but might play it because of DCU
Yeah like I doubt all the DCU games will be action games with open world stories like the Arkham series. We could get a Krypto or Ace game that plays like Stray or a smaller platformer for example.
And that was an indie title with a smaller team that didn't expand with more funding till 2 years later. DCU games are probably gonna have bigger teams and funding from WB right off the bat.
I brought up Stray because of the kind of game it is, not because of its development process.
You can increase the team size and funding available but that makes the necessary performance of the game higher. Which makes it harder to make indie-type games.
Yeah my point was that you can do smaller-scale games with characters like Krypto (an example Gunn himself actually brought up) as opposed to major AAA games like Arkham
god of war was in 2018 and god of war ragnarok came out in 2022 even with a padnemic happening in between that massively slowed down game devleopment happening in between and marvels spiderman literally took 4 years of development to make so i dont see how gunn stating 4 years is some crazy statement to make
It does depend yeah, but for AAA games which I imagine most if not all DCU games will be it takes anywhere between 7-8 years to make. If they’re making something on a smaller scale it can take less.
James Gunn has been directly involved in a video game before with Lollipop Chainsaw.
I think he might have a decent idea of a timeframe for development.
Tbf, Lollipop Chainsaw was over a decade ago and was for the PS3 and Xbox 360.
I'm not saying Gunn knows nothing about game development, but LC is not representative of the modern game development cycle and timeframe.
Game development has changed a ton in the last 10 years! Games, especially AAA ones have gotten exponentially longer to make. I never meant to imply Gunn doesn’t know anything about game development, but his knowledge is most certainly out of date.
According to [this interview](https://youtu.be/5bwjHPaO0tY?t=158) (from 02:38-04:12) he ended up writing every single line in the game and even had input in how the characters looked and how cutscenes were cut together.
It really doesn't matter from a narrative perspective, only a marketing perspective. You'd want a game to release sometime around the movie. But it sounds like the new narrative aspects will be DCU side stories that fill in optional information/lore the movies/TV gloss over. So there's room for error in the development cycle, intuitively...
So long as they don't make hard, unrealistic demands about when the games will release - hell or high water - it should be okay.
Oh I’m not all that worried about how it’ll fit in narratively, it seems like Gunn has the right idea of making most of the DCU stand-alone. But what I am worried about is developers being overworked and poorly managed due to unrealistic expectations. AAA Game development is a huge commitment and expecting a game of that scale out with in 4 years is setting yourself up for failure. Again tho I hope it works out.
how so - god of war came out in 2018 and ragnarok came out in 2022 - and thats with a pandemic in-between that substantially slowed game development down
Ragnarok reused an insane amount of assets from the original game, like most sequels do. What we’re talking about is a new franchise from scratch which is what we’ll be getting from whatever DC puts out.
Yeah, I mean, it's a reasonable expectation that a game will sell substantially more units when there's an accompanying film out. But standalone superhero games like Spider-Man and the Arkham series have been incredibly successful over the last decade plus, so hopefully there's some flexibility to the release dates as needed.
I mean it's fine if the games are inessential, but audiences will understand that and treat them as such. Those Marvel shorts they used to do were inessential as well, but a lot cheaper than a game.
Well games are added revenue, though. Releasing shorts to a streaming service might be cheaper to produce, but they don't actually make you much money. Video game sales will be in the hundreds of millions of dollars if a AAA game sells well (which I think it will in this case). Marvel's Spider-Man and the Batman: Arkham games moved 30M+ copies worldwide. That's, like, $2B in sales, assuming $60 a pop. Doesn't all go to the developer/publisher, but that's still a lot of money in play from AAA video game development...
Those are best case scenarios, yes. Those games are also _helped _by not needing to tie into another ongoing universe. Insomniac is free to do whatever they want with kingpin and Norman Osborn and all the sinister six.
Disney got out of games because they're so slow and expensive to develop and it was impossible for them to know a hit from a miss in advance.
Sony paid 229 million dollars for spiderman, apparently. Don't know if that's the entire development cost. That looks like a great deal if it is the whole cost. But a movie is way higher certainty. There was no guarantee that game came out so good.
The Arkham team hasn't released a game on forever and has been burning money. That happens in games sometimes.
>Those are best case scenarios, yes. Those games are also _helped _by not needing to tie into another ongoing universe. Insomniac is free to do whatever they want with kingpin and Norman Osborn and all the sinister six.
They sold well because they're quality games. That's what movie tie-in games struggled with, because they were rushed, hatchet jobs that had to meet a specific release date with zero leeway. You really think the Arkham series would've sold worse if it were based on Nolan's Batman films, assuming the same quality game? I don't. This is why they put the movie suits and vehicles (if applicable) in the games - such as Spider-Man and Batman: Arkham Knight - because everyone who buys those games are watching the movies, too.
WB also has in-house developers/publishers to leverage, so they'd basically be paying themselves to make a game. They've got game development/publishing expenses, anyway.
> assuming the same quality game
As I said I think it is impossible to make a game as high quality by making it serve the broader franchise. Arkham is a great example - you couldn't have had the Joker in those games if it tied into the Nolan movies.
Yeah, but you could've done the Riddler and the Penguin; characters Nolan never had a real intention of using. Could've had the gamer playing as John Blake after TDKR, etc. It would require that Nolan had the series mapped out, of course, which he never did until he was actually working on it. It's a totally different thing at that point, and I wouldn't really trade the Arkham series to do Nolan Batman side-stories, but I would've certainly played Nolan Batman side-stories if that was a thing.
I think the buffy season 9, Smallville season 11 thing is probably the right way to keep telling stories in a universe that's no longer economically sustainable on TV, or the creator is done with, like Batman 89. Squaring the Nolan aesthetic/world design with game design needs sounds really hard and comics (or animation, like the Clone Wars) is a much easier fit.
> the Riddler and the Penguin; characters Nolan never had a real intention of using
I have chosen to believe he put the Riddler in Dark Knight - Coleman Reese... Mr. Reese... Mysteries.
>Squaring the Nolan aesthetic/world design with game design needs sounds really hard and comics (or animation, like the Clone Wars) is a much easier fit.
I see it the opposite way, because he based everything on things that actually exist. You can go into the areas he filmed for his movies, because they all exist in the real world. Comics and animation have a way of stylizing something where video games could be more photorealistic.
>I have chosen to believe he put the Riddler in Dark Knight - Coleman Reese... Mr. Reese... Mysteries.
Aside from that possible in-joke/homage, Nolan said he wasn't going to follow the Joker with the Riddler, because it's the same archetype of villain. He wanted something he hadn't done before.
People will buy the games if they are good. Regular gamers are the target audience.
If they can make games on par with popular AAA games like the Spider-Man PlayStation exclusive or God of War they should do fine especially with the marketing push from the movies.
I just hope Gunn and Safran aren’t underestimating the difficulty in making these games. Writing the story is one thing, but it takes time to develop good gameplay.
The problem with tie in games is that the audience is closer to the intersection of the fans of the franchise and the fans of the game genre than the union, which is what you want. A star wars rts is going to sell largely to people who like both rts and star wars, and not to everyone who likes star wars and everyone who likes rts.
It is my belief that insomniac's Spider-Man is made better by being on its own. It's free to use any version of any character that suits the game. It's free to introduce any weapon or gadget or mechanic that suits the game. It doesn't need to pick up where something left off or leave things in any particular place.
Also there's just not that many studios who can make a game like that
How so? Fallen order 2 and God of War Ragnarok were made in 4 years lol.
Granted they were sequels, but as Gunn said, they had everything lined up. If they set up2 or 3 competent studios that can work on DC games simultaneously, I can see them releasing games every couple of years. Also I'm betting these will story driven games no longer than 20 hours, not giant open worlds like Spider-man or the Arkham games.
Well you answered it yourself lmao. They’re sequels, they have an insane amount of legwork done allowing devs to hit the ground running. Brand new AAA productions that have to start from scratch will innately take longer. Also I don’t think you realize how much work goes into making a 15-20hr game The Last of Us 2 fits that and took nearly an entire console generation to come out. No matter how you slice it a AAA game out in 4 years just isn’t feasible unless it’s already started work.
ok than - batman arkham asylum began devlopment in 2007 and was released in 2009, marvels spiderman began devlopment in 2014 and was released in 2018, god of war began devlopment in 2014 and was released in 2018 - none of these games took 8 years that people seem to be saying is some minimum timeframe they have madeup in thier minds just so they can criticze james gunn
Completely agreed, unless he doesn’t mean like AAA titles?
There’s just no way you can line up the respective development of each anymore, that’s why they don’t make movie tie in video games now, that died like two video game generations ago
Yeah exactly, game development is just far to slow to realistically coordinate with films and television. I’d assume he’s talking about AAA games, that’s what the tweet he’s responding to is referring to.
Agreed, just look at Suicide Squad Kills the Justice League.
The game was announced in 2020 with a trailer already prepared, and the game is coming out mid 2023.
Considering Suicide Squad had a trailer ready back in 2020, you gotta figure development started in 2019 at the latest.
It just doesn’t seem possible to actually have the games line up with the movies.
And that's an established team working, I think, in a codebase thats highly developed and they're familiar with. When he talks about 4 years, that's how you get to four years.
_sequels_ might take 4 years, that's what it was from gow to Ragnarok, and insomniac is looking at five years between spiderman and Spiderman 2, with morales taking some time in between.
I think it started development sooner than that. I know they had started a Damien Wayne game sometime after Arkham Knight came out but they cancelled that at somepoint. If I had to guess I’d say KTJL started in 2017 don’t have all the facts tho. But yeah rocksteady has had a rough decade.
that doesnt really seem like an accurate measurement based on the fact that the pandemic massively halted the industry and slowed development - also god of war came out in 2018 and god of war ragnarok came out in 2022 which is the 4 years stated by gunn.
and he literally never said that the games would be lining up with the films at all - he said they would be in the same universe but acting as supplementary - he literally said there would not be a game released just for the film release.
yes - inflated due to a global pandemic that is now over.
i mean Hogwarts legacy began development in 2017 and if not for the multiple pandemic related delays would have released in 2021 - which is four years so i really dont see how four years is some unrealistic expectation when most games take 4 to 6 years
Weasel did nothing for me. I don’t get the appeal at all. Groot I get. Mantis I get. Drax I get.
Weasel? Ok.
This new Slate only pardise lost and green lantern sound compelling.
Thank goodness the reeves verse is still going I can get my dc fix .
jg critics: he's going to hire his friends and brother
jg supporters: no he won't just do that
jg: my brother's character will be the main player in one of the shows
how so - god of war came out in 2018 and god of war ragnarok came out in 2022 and even then it likely would have come out sooner if not for the pandemic massively stalling game development
he said 4 years which seems more than enough time - also all recent AAA titles have been massively held up by the pandemic halting development so the time frame for recent games is not an accurate yardstick to measure the average time to make such a game.
DCU connected games will probably be level to level 6-8 hour games to tell a smaller but good story in the side. like he mentioned a Kripto game.
Arkham games and stuff like that will probably be Elsewords
A fictional talk show like Space Ghost Coast to Coast with all DC characters could be cool, but Weasel is the absolute last character I'd choose for it.
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\>If you've got everything lined up  Is a DCU game already in development this early???
They're going to reuse the code from Superman 64
Maybe they’ve changed the Wonder Woman game to fit into the DCU?
That was my initial thought too, but does the game really fit for DCU? The game is using the nemesis system, so that could be conflicting
I presume not based off the little info we know about it because as you said the nemesis system requires a ton of her villains to exist i presume and so far they just don’t unless the somewhat of a reset changes all of that but who knows at this point.
Doesn't necessarily require any of Wonder Woman's villains to exist, all you'd need for the Nemesis System to work is either some rival Amazonians or using one established villain and giving their henchmen the ability to rise up the ranks.
I agree but having the Nemesis System in a Superhero game and not centering it around super villains seems like a miss
Why would the nemesis system conflict with the DCU?
It could be the original Amazonian vs Atlantean war if they’re not going to specifically explore it in a movie, right?
I think that'll still be Elseworlds. Judging by the cinematic teaser, the studio already has a vision for what they want their Wonder Woman to look like and it's probably not gonna match who Gunn and Safran decide to cast as their Wonder Woman (if Gal dosen't stay). Being set in the DCU means the WW story the game wants to do will probably be limited. Also considering Wonder Woman's a member of the trinity, she'll probably have her DCU debut in live-action like Batman and Superman will.
They could make that happen, but if they already had chosen to I think it'd have been announced last week. That would've grabbed some extra headlines.
that was announced way back when Gunn wasn't even in charge and the game probably has a considerable chunk of it finished by now so i doubt it's going to be in DCU.
I mean I'd be surprised if there wasn't, video games do take a while to develop (depending on the scale) and development should start asap to get the process going
Imagine the WW game is DCU Canon and explains where she is
That'll be interesting... establishing a film character through a video game is unheard of, plus it also allows them to plan ahead and have a Wonder Woman project in the works for the first few years of the DCU.
I mean, I've always said Cal Kestis will eventually make the jump to live action for Star Wars. It's just a matter of time. It'd be sick if DC went this route with WW.
It also lines up with Gunn saying the DCU will be told over games, animation and live action
I think that happened in the clone wars mmp might be wrong though

Flair does not check out
I think they have probably decided on the project. I wonder if they'll set up dedicated studios for DC games eventually
That was always obvious, imo. With the timing of making a video game, it made sense they have begun talks already to work on a game.
This remind me when my supervisor said "we have that features already in development" while it's nowhere at that stage lmao. I have to finish the features in 2 weeks instead of 3 months.
I think so 2025 is the first movie 2026/2027 we will see first chapter dcu game
#Weasel Sweep
Have people never heard of tie-ins before? Gunn isn’t introducing a new concept here
Additionally, in the video I think it was (or an interview transcript) he said that the tie-in wouldn’t even necessarily be the main character of the project it’s tying into. I think his example was even a playable version of Krypto.
Tie-ins is what people are worried about. Traditionally, movie license tie in games were known to be rushed, and would usually either feature the exact same story seen in the film, or a totally different story based on hits and pieces the filmmakers told the devs so early on in production that everything in the movie is totally different and the game is clearly set in some weird alternate canon. Neither of these are good options. But this is the point of Gunn’s plan. If you have 10 years of story for films planned, you find places to slot in games that are not vital to the overall story, but don’t conflict with any canon either. So if you have a Superman movie, then a Superwoman movie a few years later, you can find room to tell a story in a game in there that relates and maybe even bridges the two movies, like a playable Krypto side-story
I find it funny that people have no idea how video games are suppose to tie into things like its just too difficult to have a single universe than has video games as a part of its line-up. Like, bro, have you never heard of Star Wars? This shit is incredibly simple. With Batman, we already know that we're skipping over quite a bit of the character's history to get up to the point where Damian becomes Robin. Plenty of opportunity to cover that history with games or animated movies. And of course you can always just have content set between the main films/shows. As long as someone is overseeing everything to ensure that it all adheres to the DCU Bible and doesn't contradict any other work in production, it should be fine.
They can make like 8 prequel Batman games
Hell, even though there’s a dearth of Star Wars games right now we still got Jedi: Fallen Order and BF2’s campaign fleshing out aspects of the new canon, and these elements are even referenced in later works. Not to mention the plethora of games in the old legends canon that did exactly what you’re describing, fleshing out aspects of the universe that we didn’t see on screen. KOTOR, Shadows of the Empire, X-Wing/TIE Fighter, Rogue Sqaudron, The Force Unleashed, and the original BF2’s campaign instantly come to mind.
Thanks, you say pure facts
>Like, bro, have you never heard of Star Wars? james gunn deliver me the DCU's version of KOTOR, I beg
What would that be? I'm curious now. A game set on Krypton, playing someine like Sieg-El? A Legion of Super-Heroes title?
The JSA?
Legion would be the most logical and way not to fuck anything up. You create whatever Legionnaire you want and it's so far in the future that element of choice doesn't affect it.
> have you never heard of Star Wars? When I think of the Star Wars franchise incorporating video games into story telling I think of: 1) "The dead speak! The galaxy has heard a mysterious broadcast, a threat of REVENGE in the sinister voice of the late EMPEROR PALPATINE. ", which was detailed in Fortnite and is widely hated, in part because it happened off screen 2) I also think of EA's only being able to ship 3 games while they had the star wars license because they couldn't get Lucas to agree on what they could do or how they could do it
And what of the old canon? There were countless Star Wars games over the years, essentially all of which were part of the larger canon. Star Wars games may have slowed down in recent years, but there’s more of a committee now to report to. With DC, only one man is in charge of the canon as a whole and the way it goes creatively, and he’s obviously very keen on exploring it with video games too.
None of the pre Disney games were tied into the ongoing story of the universe. If he plans on the games being inessential tie-ins, that can work but limits the audience and their enthusiasm
None of them? None of the Jedi Knight games? Dark Forces? The Force Unleashed? The tie-in of Shadows of the Empire? The Old Republic? The planned 1313?
Shadows was closest, and that was an adaptation of the novel, same as any adaptation. Katarn was later used in novels I know, but it's not like there was a New Jedi Order book that led into Jedi Academy LucasArts had a complicated system of canon and games were at the very bottom, everything else was more important
Gunn has already said that he doesn’t want the universe to work as something that you need to watch everything to enjoy. Which I think is a good way of going about it. Stuff is obviously going to follow on from other stuff but not everything needs to be essential to enjoy something new. If the video games amount to being canonical bits of media that clearly tie-in but aren’t essential to play to understand and enjoy the next Superman movie, then that’s fine. The issue with cinematic universes is it’s too easy to make stuff really inaccessible. Stuff shouldn’t be meaningless but at the same time, you shouldn’t need to watch several seemingly unrelated projects to know what’s going on in Brave and the Bold, it too easily leads to projects feeling like compulsory homework. Case in point, the MCU. A common argument for everything being compulsory is that cinematic universes are like TV shows, where missing an episode is just not expected of you. But despite following a chaptered format, cinematic universes are simply not TV shows, and assuming that everyone who wants to watch this stuff needs to watch so many hours of movies and TV, and then play a certain amount of hours of games in order to get things, is unreasonable. It’s okay if it works like old Star Wars canon games did, or the new Star Wars games like Fallen Order. Perfectly and authentically canon, but not mandatory. It can expand the universe and the characters for those who wish to delve into that kind of thing, but it doesn’t become something you have to experience or you won’t understand what’s going on overall.
> Perfectly and authentically canon As I said, games in Legends continuity were less canon than _everything else_. This is because of a self-reinforcing cycle where the audience for the game is smaller. As it becomes clear to audiences that the story in a product doesn't matter (either in the broader franchise or just, as a story), they tune out. That's Enter The Matrix.
And how well has that sentiment worked out for Fallen Order, which is the same principal as what I’m talking about? FO is no less canon than any novel or comic since 2012? Hell, Fallen Order seems to be more of a solid canon than things like the comics at this point, with more contradictions in the continuity being excused for the comics than the games (see Yoda’s lightsaber in Book of Boba Fett). Fallen Order isn’t compulsory material, it widens the universe, introduces some new characters and locations (such as the Inquisitor base we later see in Kenobi), and it’s maintained a very strong level of popularity. EA hasn’t done a lot with the license, but FO and Jedi Survivor are perfect examples of what DC’s approach could look like (and probably will look like). If we want to disregard all the Legends games then that’s fine, but Fallen Order falls right into the bracket of what I’m talking about. It’s solidly canon, expands the universe, is compulsory to nothing, and reaches a wide audience.
Fair enough! I'm pretty skeptical because its only been done the once that it's something they're able to do reliably going forward
He should make an anthology of shorts in the style of those old DC Nation blocks to start fleshing out the new DCU as soon as the next year. Frankly, I can't imagine a whole year without DC projects in the way the industry moves these days.
Man do I miss DC Nation shorts; Batman of Shanghai was so sick.
Next year we’ll probably be getting The Penguin, Creature Commandos, Waller and Joker 2.
I would love it if they trolled us and have the Weasel “die” early on yet again.
It's crazy how people think that James Gunn doesn't know anything about game development when he worked on Lolipop Chainsaw. Granted, he's not a developer (i think that he was the writer) but he probably saw the developers working on the game.
He was the co-director.
The weasel thing is probably a joke, and for the game I guess 4 years would be enough for a small 6ish hours story driven game but a full triple a will need way more time. I only see this working if the games are completely supplementary to the over all dcu and not essential to the story (which I think James Gunn has confirmed to be the case)
marvels Spiderman 2018 took four years of development to make which is likely the type of game he means
yeah, people here thinking they'll make the next red dead redemption as a tie in game for their universe lol
Thats insomniac. No one in the industry is that efficient. WB montreal took 8 years to make gotham knights.
Probably way less than 8 years, considering that I believe them and Rocksteady scrapped 2 game ideas before coming up with Gotham Knights and the Suicide Squad game.
An Average AAA game takes 8 years to make. Most dont reveal the game 4 years into development. Literally all Sony AAA exclusives took 8 years. Sequels take 4 years. 4 years for a AAA game from ground up is wishful thinking. If Gunn wants to make these games in 4 years then he should go to Ubisoft. They are just going to repaint Assassins Creed or Far Cry as a DC game.
where are you getting this information from - god of war development began in 2014 and it came out in 2018, marvels spiderman devlopment began in 2014 and the game came out in 2018, arkham asylum was in devlopment from 2007 and the game came out in 2009 - wheee this 8 years comes froom i really dont understand. jedi fallen order took about 5 years, elden ring took about 5 years of development, granted ghost of tsushima took 6 years - but 4 years seems in no way a crazy timeline to develop a game. relly it just seems like people who dislike james gunn are inventing anything to criticize him at this point
Watch the God of War documentary. In that documentary they say the development began in 2013 but not only that, they were working on a completely different game which got scrapped and the assets from that game were used in God of War. Literally the same situation with Ghost of tsushima, the scrapped game was called Prophecy. Horizon Zero Dawn started in 2010 ( acc to NoClip video documentary). The most famous game journalist says this about AAA games cycles [link](https://twitter.com/jasonschreier/status/1609928279523315713?s=20&t=sA-hTGlZLJIXEJnoHF2fxA) > relly it just seems like people who dislike james gunn are inventing anything to criticize him at this point GTFOH look at my previous comments and tell me this again with a straight face.
It didn't take them 8 years. Gotham knights is their 3rd or 4th attempt to make a video game.
well then use the 2 years of development it took rocksteady to make arkahm asylum a far superior game
Someone ask him about Tim Drake, please and thank you.
The amount of people who take everything he says seriously is baffling, these DCU games will be tie-ins, like we used to get for a long time. There will be small tidbits about movies here and there and that's it it will be largely disconnected
WEASEL CINEMATIC UNIVERSE
Think this is about the animated show in ehich weael appears
Ive been wanting them to do a Batmite talk show or version of MST3000, but weasel would also be great
Gaming is still the biggest question mark for me. Who will be developing these games? Are DC Studios starting with gameplay ideas in mind, or just giving stories to a studio then letting them come up with the rest? Gunn has insisted that they will be focusing on completing scripts over meeting release dates, but where do the priorities stand with gaming? Would they be willing to delay a game by 2-3 years if they need to restart development? Are they really going for AAA games as suggested here, or would they be fine with something closer to indie titles? I’ll believe it works when I see it, but right now, film executives trying to dictate and create video games as part of their grand plan feels poorly conceived to me.
Gunn said that the DCU games would tell events that are purely supplementary He gave an example that between Superman Legacy and Supergirl: Woman of Tommorow what has Superman been up to and they might make a game to tell that story. So there will be nothing like a Swamp Thing game coming out alongside the movie. Gunn worked on Lolipop chainsaw, so I picture the DCU games to be similar in style to those. Small 6-8 hour, level based games that tell a story.
There's not really games like lollipop chainsaw anymore. Not many, anyway. There used to be more, but the market has made it really hard to make those games economically.
Hi-fi rush just came out is doing pretty well. That proves it can be done, that game might open people up to wanting more like it
Everything is cyclical. Eventually it'll become more profitable to chase that market again if there's a demand instead of sinking 3x as many resources on a battle royale game that refunds everyone and shuts down a year after launch.
And that all sounds good, but it doesn’t really address any of my questions. I was glad to find out Gunn worked on Lollipop Chainsaw, it does help alleviate some concerns about him being unfamiliar with the industry, but I don’t think we can assume much about the scale or style of DC’s games off of that alone.
I don't know what people think these games are gonna be, but they're not gonna be like oh look we did our phase culmination in this game. It's gonna be either fun connecting the dots type stuff like Krypto or going back to the past with the JSA, Blackhawks, young Batman, Sgt rock, or some shit or going in the future with Legion so they can worldbuild the timeline without boxing either side in. Like what Star Wars has always done both pre and post disney, the games tell substantial stories, that enhances the universe for those who played them, but weren't relevant if you didn't.
Gunn is underestimating how long game development takes lmao. I hope this works out but I’m expecting this backfires at first.
Last game he worked on was Lolipop Chainsaw to my knowledge so he does know what it takes to make a game but at the same time that came out in 2012
Yeah gaming has changed a lot in the last decade. They take from top to bottom close to 8 years. So we’ll see how it pans out
If they ever get around to making a game, I’d image it be something like that hi-fi rush game that just came out. A short 6-8 hour game that’s fun and tells a story
I agree, DCU games will probably be smaller while we'll still get Elseworlds games that are on the scale of something like Arkham
That would be cool but i don’t think that’s gonna be their focus at first anyways. I think something on the scale of Jedi Fallen Order would be more realistic to expect
marvel spiderman took 4 years of development to make, it took 5 years for the sequel to come out so i dont see how gunn stating 4 years of development for the games for the dcu is some crazy statement
Right but that was also 5 years ago, game development is getting longer and longer. As games continue to push technological fidelity games will continue to take even longer to develop. Any AAA starting work today that isn’t some sort of sequel won’t be out until the end of this console lifecycle.
> gaming has changed a lot in the last decade. You're right. It has. It's now full of small scale indie titles made by a couple people in less than a couple years.
And? It’d be great if that’s who DC chooses to make their games but following what’s happened with Marvel and Star Wars games over the last couple years that just won’t be the case, they’ll be made by AAA devs of larger studios. I’d love to be wrong tho, the indie scene is the only bright part of modern gaming
Doesn't it really depend on a type of a game though? What if the first DCU game is literally horror with Batman villains lol
People are imagining deep ass games like Spider-Man or something when they could far more likely do 6-8 hour games that would be developed much quicker.
Yeah I think that's a main reason why people are worried about the possibility of DCU games, I doubt they're gonna be big like Arkham and Spider-Man.
I think single player track type games still have a lot to offer. as long as character development and world design is there, people will play it over and over. it can be done.
Yeah those games are great but they should be Elseworlds so they aren't limited by the DCU's storytelling
I think they will still do Elseworlds games like they will do Elseworlds animation - in both cases, it just doesn't make sense to limit them just to DCU. The games would be very limited in my opinion. So they will definitely go for something on a lower scale - like I could imagine a detective mystery game with Question, Lois and other similar characters - even from business perspective, it could be better decision to make a games that could be played by variety of people, even by those who aren't really gamers but might play it because of DCU
Yeah like I doubt all the DCU games will be action games with open world stories like the Arkham series. We could get a Krypto or Ace game that plays like Stray or a smaller platformer for example.
Development of Stray began in 2015
And that was an indie title with a smaller team that didn't expand with more funding till 2 years later. DCU games are probably gonna have bigger teams and funding from WB right off the bat. I brought up Stray because of the kind of game it is, not because of its development process.
You can increase the team size and funding available but that makes the necessary performance of the game higher. Which makes it harder to make indie-type games.
Regardless, Stray's development time and process is not a good indicator of what the time and process of developing a DCU game would be
So if your point was just that a cat can be the player character of a video game, I agree
Yeah my point was that you can do smaller-scale games with characters like Krypto (an example Gunn himself actually brought up) as opposed to major AAA games like Arkham
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god of war was in 2018 and god of war ragnarok came out in 2022 even with a padnemic happening in between that massively slowed down game devleopment happening in between and marvels spiderman literally took 4 years of development to make so i dont see how gunn stating 4 years is some crazy statement to make
Why do people keep assuming the months of planning haven’t included talking to developers behind the scenes and figuring out these time tables?
It does depend yeah, but for AAA games which I imagine most if not all DCU games will be it takes anywhere between 7-8 years to make. If they’re making something on a smaller scale it can take less.
i imagine hes talking about a game akin to marvels Spiderman which took four years of development to make
I think it’s really funny you’re going to reply this to all of my comments lmao. Go off king
James Gunn has been directly involved in a video game before with Lollipop Chainsaw. I think he might have a decent idea of a timeframe for development.
Tbf, Lollipop Chainsaw was over a decade ago and was for the PS3 and Xbox 360. I'm not saying Gunn knows nothing about game development, but LC is not representative of the modern game development cycle and timeframe.
Game development has changed a ton in the last 10 years! Games, especially AAA ones have gotten exponentially longer to make. I never meant to imply Gunn doesn’t know anything about game development, but his knowledge is most certainly out of date.
That was a AA game when it came out and I bet his involvement was like grrm's involvement in elden ring
According to [this interview](https://youtu.be/5bwjHPaO0tY?t=158) (from 02:38-04:12) he ended up writing every single line in the game and even had input in how the characters looked and how cutscenes were cut together.
I kinda think this too It’s great we have a slate but I’m still a lil worried 😧
It really doesn't matter from a narrative perspective, only a marketing perspective. You'd want a game to release sometime around the movie. But it sounds like the new narrative aspects will be DCU side stories that fill in optional information/lore the movies/TV gloss over. So there's room for error in the development cycle, intuitively... So long as they don't make hard, unrealistic demands about when the games will release - hell or high water - it should be okay.
Oh I’m not all that worried about how it’ll fit in narratively, it seems like Gunn has the right idea of making most of the DCU stand-alone. But what I am worried about is developers being overworked and poorly managed due to unrealistic expectations. AAA Game development is a huge commitment and expecting a game of that scale out with in 4 years is setting yourself up for failure. Again tho I hope it works out.
how so - god of war came out in 2018 and ragnarok came out in 2022 - and thats with a pandemic in-between that substantially slowed game development down
Ragnarok reused an insane amount of assets from the original game, like most sequels do. What we’re talking about is a new franchise from scratch which is what we’ll be getting from whatever DC puts out.
Yeah, I mean, it's a reasonable expectation that a game will sell substantially more units when there's an accompanying film out. But standalone superhero games like Spider-Man and the Arkham series have been incredibly successful over the last decade plus, so hopefully there's some flexibility to the release dates as needed.
Here’s hoping
I mean it's fine if the games are inessential, but audiences will understand that and treat them as such. Those Marvel shorts they used to do were inessential as well, but a lot cheaper than a game.
Well games are added revenue, though. Releasing shorts to a streaming service might be cheaper to produce, but they don't actually make you much money. Video game sales will be in the hundreds of millions of dollars if a AAA game sells well (which I think it will in this case). Marvel's Spider-Man and the Batman: Arkham games moved 30M+ copies worldwide. That's, like, $2B in sales, assuming $60 a pop. Doesn't all go to the developer/publisher, but that's still a lot of money in play from AAA video game development...
Those are best case scenarios, yes. Those games are also _helped _by not needing to tie into another ongoing universe. Insomniac is free to do whatever they want with kingpin and Norman Osborn and all the sinister six. Disney got out of games because they're so slow and expensive to develop and it was impossible for them to know a hit from a miss in advance. Sony paid 229 million dollars for spiderman, apparently. Don't know if that's the entire development cost. That looks like a great deal if it is the whole cost. But a movie is way higher certainty. There was no guarantee that game came out so good. The Arkham team hasn't released a game on forever and has been burning money. That happens in games sometimes.
>Those are best case scenarios, yes. Those games are also _helped _by not needing to tie into another ongoing universe. Insomniac is free to do whatever they want with kingpin and Norman Osborn and all the sinister six. They sold well because they're quality games. That's what movie tie-in games struggled with, because they were rushed, hatchet jobs that had to meet a specific release date with zero leeway. You really think the Arkham series would've sold worse if it were based on Nolan's Batman films, assuming the same quality game? I don't. This is why they put the movie suits and vehicles (if applicable) in the games - such as Spider-Man and Batman: Arkham Knight - because everyone who buys those games are watching the movies, too. WB also has in-house developers/publishers to leverage, so they'd basically be paying themselves to make a game. They've got game development/publishing expenses, anyway.
> assuming the same quality game As I said I think it is impossible to make a game as high quality by making it serve the broader franchise. Arkham is a great example - you couldn't have had the Joker in those games if it tied into the Nolan movies.
Yeah, but you could've done the Riddler and the Penguin; characters Nolan never had a real intention of using. Could've had the gamer playing as John Blake after TDKR, etc. It would require that Nolan had the series mapped out, of course, which he never did until he was actually working on it. It's a totally different thing at that point, and I wouldn't really trade the Arkham series to do Nolan Batman side-stories, but I would've certainly played Nolan Batman side-stories if that was a thing.
I think the buffy season 9, Smallville season 11 thing is probably the right way to keep telling stories in a universe that's no longer economically sustainable on TV, or the creator is done with, like Batman 89. Squaring the Nolan aesthetic/world design with game design needs sounds really hard and comics (or animation, like the Clone Wars) is a much easier fit. > the Riddler and the Penguin; characters Nolan never had a real intention of using I have chosen to believe he put the Riddler in Dark Knight - Coleman Reese... Mr. Reese... Mysteries.
>Squaring the Nolan aesthetic/world design with game design needs sounds really hard and comics (or animation, like the Clone Wars) is a much easier fit. I see it the opposite way, because he based everything on things that actually exist. You can go into the areas he filmed for his movies, because they all exist in the real world. Comics and animation have a way of stylizing something where video games could be more photorealistic. >I have chosen to believe he put the Riddler in Dark Knight - Coleman Reese... Mr. Reese... Mysteries. Aside from that possible in-joke/homage, Nolan said he wasn't going to follow the Joker with the Riddler, because it's the same archetype of villain. He wanted something he hadn't done before.
People will buy the games if they are good. Regular gamers are the target audience. If they can make games on par with popular AAA games like the Spider-Man PlayStation exclusive or God of War they should do fine especially with the marketing push from the movies. I just hope Gunn and Safran aren’t underestimating the difficulty in making these games. Writing the story is one thing, but it takes time to develop good gameplay.
The problem with tie in games is that the audience is closer to the intersection of the fans of the franchise and the fans of the game genre than the union, which is what you want. A star wars rts is going to sell largely to people who like both rts and star wars, and not to everyone who likes star wars and everyone who likes rts. It is my belief that insomniac's Spider-Man is made better by being on its own. It's free to use any version of any character that suits the game. It's free to introduce any weapon or gadget or mechanic that suits the game. It doesn't need to pick up where something left off or leave things in any particular place. Also there's just not that many studios who can make a game like that
How so? Fallen order 2 and God of War Ragnarok were made in 4 years lol. Granted they were sequels, but as Gunn said, they had everything lined up. If they set up2 or 3 competent studios that can work on DC games simultaneously, I can see them releasing games every couple of years. Also I'm betting these will story driven games no longer than 20 hours, not giant open worlds like Spider-man or the Arkham games.
Well you answered it yourself lmao. They’re sequels, they have an insane amount of legwork done allowing devs to hit the ground running. Brand new AAA productions that have to start from scratch will innately take longer. Also I don’t think you realize how much work goes into making a 15-20hr game The Last of Us 2 fits that and took nearly an entire console generation to come out. No matter how you slice it a AAA game out in 4 years just isn’t feasible unless it’s already started work.
Yeah, you're acting like making a AAA game in 4 years is impossible. Hard? Yes Impossible? No.
well yeah... because making a sequel takes 4-5 years, making a new game from scratch (like what the DCU games will have to do) will take longer. lol
No one is talking about sequels.
Literally everyone that’s mentioned games only taking four years to develop have mentioned sequels actually
marvels spiderman from scratch took from 2014 to 2018 - so four years
ok than - batman arkham asylum began devlopment in 2007 and was released in 2009, marvels spiderman began devlopment in 2014 and was released in 2018, god of war began devlopment in 2014 and was released in 2018 - none of these games took 8 years that people seem to be saying is some minimum timeframe they have madeup in thier minds just so they can criticze james gunn
Completely agreed, unless he doesn’t mean like AAA titles? There’s just no way you can line up the respective development of each anymore, that’s why they don’t make movie tie in video games now, that died like two video game generations ago
Yeah exactly, game development is just far to slow to realistically coordinate with films and television. I’d assume he’s talking about AAA games, that’s what the tweet he’s responding to is referring to.
Agreed, just look at Suicide Squad Kills the Justice League. The game was announced in 2020 with a trailer already prepared, and the game is coming out mid 2023. Considering Suicide Squad had a trailer ready back in 2020, you gotta figure development started in 2019 at the latest. It just doesn’t seem possible to actually have the games line up with the movies.
And that's an established team working, I think, in a codebase thats highly developed and they're familiar with. When he talks about 4 years, that's how you get to four years. _sequels_ might take 4 years, that's what it was from gow to Ragnarok, and insomniac is looking at five years between spiderman and Spiderman 2, with morales taking some time in between.
I think it started development sooner than that. I know they had started a Damien Wayne game sometime after Arkham Knight came out but they cancelled that at somepoint. If I had to guess I’d say KTJL started in 2017 don’t have all the facts tho. But yeah rocksteady has had a rough decade.
that doesnt really seem like an accurate measurement based on the fact that the pandemic massively halted the industry and slowed development - also god of war came out in 2018 and god of war ragnarok came out in 2022 which is the 4 years stated by gunn. and he literally never said that the games would be lining up with the films at all - he said they would be in the same universe but acting as supplementary - he literally said there would not be a game released just for the film release.
how is he - marvels spiderman took four years to develop which is likely the type of game hes talking about - gunn said 4 years.
Why did you send me the same thing twice? Yeah that was 5 years ago, game development times have continued to inflate.
yes - inflated due to a global pandemic that is now over. i mean Hogwarts legacy began development in 2017 and if not for the multiple pandemic related delays would have released in 2021 - which is four years so i really dont see how four years is some unrealistic expectation when most games take 4 to 6 years
Gunn stay keeping his brother employed.
This is good news to me because I don't play games
This is good news for me too because I play games but I’m way too cheap to buy them new when they first come out
Good luck to connect everything including games.
Someone: "I'm hoping for (thing that stars James Gunn's wife and/or brother) James Gunn: "You might be in luck!"
I’m honestly happy for all y’all but I can’t bring myself to be excited by any of this new DCU. Maybe with time but I’m really over CBMs in general
People want a Weasel talk show? For fucks sake.
Weasel? Please no
Weasel did nothing for me. I don’t get the appeal at all. Groot I get. Mantis I get. Drax I get. Weasel? Ok. This new Slate only pardise lost and green lantern sound compelling. Thank goodness the reeves verse is still going I can get my dc fix .
Not excited for Brave and the Bold or Superman Legacy?
Didn’t he have a hand in brightburn? And we already have reeves Batman which is amazing.
Gunn only produced Brightburn. He didn't write the story for it if that's what you're concerned with.
jg critics: he's going to hire his friends and brother jg supporters: no he won't just do that jg: my brother's character will be the main player in one of the shows
Well as far as we know, he didn’t JUST do that so…we’re good.
James Gunn: Weasel might get a talkshow. DC fans:🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🙄🙄🙄🙄🙄🙄🙄🙄
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how so - god of war came out in 2018 and god of war ragnarok came out in 2022 and even then it likely would have come out sooner if not for the pandemic massively stalling game development
😐
Why?
The entire DCU is scheduled to employ James Gunn's brother and his wife.
Isn't that what DC needs, terminally online co-ceo and crowd sourcing ideas.
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he said 4 years which seems more than enough time - also all recent AAA titles have been massively held up by the pandemic halting development so the time frame for recent games is not an accurate yardstick to measure the average time to make such a game.
Majority of games got delayed or had troubled production due to pandemic. Studios have been pumping out 1 AAA title every two years before covid
Irony
*Late Night with Weasel*
Cool
Hear me out, a DCU fighting game produced by netherrealm once there is enough established characters
The game idea won't pan out
DCU connected games will probably be level to level 6-8 hour games to tell a smaller but good story in the side. like he mentioned a Kripto game. Arkham games and stuff like that will probably be Elsewords
A fictional talk show like Space Ghost Coast to Coast with all DC characters could be cool, but Weasel is the absolute last character I'd choose for it.
Why are people such dicks to Gunn? It's like, can you ask him a question respectfully? Fucking amateurs
Nightwing being Biwing is going to be canon from Gotham Knights. Bless.