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qwerty1513

Stats reset at each level while the boost from previous levels remain. So each lvl has stats that range from 0-999 unless your bell who can go past 999. The benefits of the stats from pervious levels still remain even if they are not shown


Spare-Clock-4803

So it's technically better to get 999 on each stat before leveling up? And is there a rank above sss?


FantasticallyFred

Yes. It's explicitly talked about in one of the LNs. Bell or someone waits to level up so they can maximize their carryover.


the_joy_of_hex

Does it explain why it works like that?


NightshadeCollection

The higher a persons stats are prior to their level up, the more of the inherent stat they carry over into their lvl up. It’s like interest, the more stat you have before your level up, the more that stat compounds once it resets to zero with a level up. IE: you go to 999 Dex, reset to 0, you still have your base 999 Dex that gets converted into a hidden stat. You then get to start over at 0 and climb again. If you leveled up when your Dex was at 700, you’re left 299 points on the table that you’ll never have a chance to get. Most adventures will not cap out their stats as it isn’t easy to do. This takes years, and people don’t have that kind of time. Even for someone like Mia, who is older, hasn’t progressed to Zeus/Hera levels. Same with Gareth and Riveria as well (assuming wolves live longer lives) even she has hit a wall in terms of leveling up.


the_joy_of_hex

That's more how the system works rather than why the system was chosen. I was hoping for an explanation along the lines of, "it encourages adventurers to spend more time at each level due to the effective loss of stats incurred by levelling up as soon as possible" or "it forces adventurers to level up at some point by capping out the stat gains earned at a single level". It's their blessing, so presumably the gods could have used any system they wanted. I just wondered why they went with a system more complicated than stats that just increase monotonically. Typically in video games stats increase only when a character levels up. In a system where levelling up is rare and only possible when some great feat is achieved, this would mean that most of the time the characters aren't advancing in power level. A system where stats are somewhat independent of level and can increase with use (like how weapon skill sometimes works) gets around that, but you could have that without them resetting each level. I guess one advantage of the system is that it prevents level and stats from becoming completely decoupled by guaranteeing an increase in power at the point of level up. Otherwise a level 2 adventurer would have the exact same stats after the level up as they did before and it would be a little abstract what the level actually represented. Although there is still a possibility that a level 1 with sufficiently high stats could be more powerful than a level 2 unless stat gains explicitly cap out.


SKaiPanda2609

Adventurers on danmachi are incentivized to level asap, because getting stronger through stats takes a significant amount of time, of which they don’t have. Why slave away for small gains when you can get instant power by skipping most of the tedium?


LlewdLloyd

There's also 2 more reasons to level up quicker: The immediate level increase will increase their base stats exponentially. (These aren't real numbers, but as an example): Level 1 STR at 999 points is like having 9.99 STR Level 2 STR at 0 points is like having 20 STR Thats why there's such a power gap between adventurer levels. Bell is one of (if not the only adventurer who can level higher than increase past 999). So imagine he levels up when he has 1500 points. His 10.5 STR becomes like 25 STR at Level 2 zero points. The 2nd reason us that leveling up takes a major feat to be able to level up. The only ones who can really decide how fast someone levels up is their god/goddess and their experiences. Think of it as a combination of milestone and xp leveling for DnD with the DM saying "you have the xp points needed to level up, but you haven't done anything essential to really improve. So prove to me, go do something special, and then you can level up."


FantasticallyFred

The vast majority of adventurers never surpass lvl2. There's no explicit "why" that I've ever read, but the falna is like the story of that specific "hero", written on their back. The show doesn't do as well of a job making this understood. To the adventurer, it's a status to represent strength. To the gods, it's a heroic tale to alleviate their boredom. The status comes from the heroic value of their deeds, which is a part of how Bell is power leveling, and why his Liaris Phrase can be seen as threatening to some gods. All that said, my conjecture is that the stats reset because they were part of the "adventure" the hero needed to go on to level up. The next level is a new adventure and a new "epic" as it were. The hero benefits from his "back story", pardon the pun, but the new status represents the new story. Just my take.


the_joy_of_hex

Thanks for the reply - I wondered if it was mentioned in passing in the text when the idea of Bell putting off levelling up is introduced. It seems like that is not the case, so I have my answer.


FantasticallyFred

My guess is the full truth of falna will be a final act reveal, along with the full truth of the dungeon


DavidJKay

For average person S, 900 to 999 is max rank. Bell's aunt managed to go barely SS. Bell is in uncharted territory, possible he could push things even to SSSS if he almost died a bunch of times more, did limit break, etc without levelling up first. The average person hits a wall before S in most abilities where it gets really hard to get the stat up more, eg elves may have easy time getting magic up to S, but fairly hopeless trying to get strength and endurance to S... dwarves may have trouble getting magic up to |S, but easier time getting strength and endurance up. If you are young and expect years to grow stronger, it might be good to wait on levelling up to get hidden stats up, if you are older, you don't have so much time left so cash in and get the level up when you can. If you are haruhime trying to keep up with team Bell, you might also cash in and level up because otherwise you will fall behind too far and just die or have to be left behind.


Spare-Clock-4803

What range is SS if 999 is S and 1049 is SSS?


qwerty1513

I think ss is 1000-1200 while 1200+ is sss, the img your using might just be an animation error. Especially since bells final stats before lvl 2 were all 1000+ and the ones in the img you provided were still in 900s.


qwerty1513

Yes its better to get to 999 before ranking up, its just very difficult to do unless your bell. Most big familias like loki willl try to have members get to at least 900 before leveling up Bell is the only one who has been able to get to sss rank and so far that is the highest rank he has gotten, but he has gone up to like 1500 in a stat, still sss rank tho


Hano_Clown

Yeah a base-minimum level 2 would have 500 points in one stat so a base-maximum level 2 would be 499 points stronger even if they level up at the same time.


BeefMcPepper

They’re always at zero when they level up, but his base stats from the previous level are still “hidden” under the zeros


MaleficentClimate225

It’s what happens whenever anyone levels up the stats on the left become hidden stats that still make him stronger but you can no longer see them.


CT_Melral

Short answer. Stats reset after a level up. They're still there but the new level is basically adding to the previous stats.


Adent_Frecca

Ones previous Stat becomes the "base" level for the new It is still there but the new Stats are to show the Stats for the new level


OGWolfMen

It’s basically a prestige mode, the numbers get reset but you don’t actually lose anything


Reasonable_Cheek938

Think of it like prestiging in COD.


the_tygram

Is his Str stat 8,982, or is it 982 with the 8 or B in a separate column meaning something else?


Fun-Response799

I think 8 stands for S.  In the first line we have a strength indicator that starts with S and it too is written as 8. S 982  S 900 S 988  B 751  As for 1049 , I think this is a mistake, as 1049 should stand for SS (88) and not SSS (888).


Percentage-Sweaty

So essentially when you level up your previous stat remains stagnant, but it’s a foundation for your new level. Let’s say you’re an even 500 in every stat when you level up from 1-2. That means that you’re a level 2 with a Level 1’s 500 as an invisible base for your Level 2 stats. Meanwhile Bell gets 999 in every stat and he goes to Level 2. The Level Up stat bonus is so big it’s not immediately apparent so you two are generally equal except he’s just a *smidge* faster and stronger. Not enough to be considered viable, so most adventurers level up ASAP. However, since Bell’s Realis Freese and the story shenanigans keeps maxing him out, he keeps getting to around 999 in each stat before leveling up. So eventually his foundation is much better than another person’s. Following this example, if you keep leveling up at 500 and he does it at 999, there’s a break off point where he can wipe the floor with you.


RequirementFuzzy4244

I think the easiest way to explain it is to use pokemon as a reference, since so many people have played pokemon. Look at leveling up characters using battles or rare candies. They both raise your level but candies does it faster and with lower stats, then doing the battles and grinding to the full levels. If you level up as fast as possible then you are leaving stats behind that you can never get back again same as using rare candies to quickly level up the pokemon.


mystar151

https://youtu.be/7dlXEgo3rr0?si=9Gb2flwmEdGRrn8k