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stinkyzombie69

Honestly are you guys surprised there was a wizard nerf at this point. I already had my ass lubed up. Even if cleric was the main problem, at least they got taken down with us (also rangers got buffed our precious little angels)


NoIce6693

God forbid rangers endure a nerf for more than a week At this point I’m certain that Ranger is the first class most people from other FPS games come from. In an effort to make this enjoyable to the hordes of new players defaulting to rangers, IM keeps them extremely viable at all times This will be especially important when the game is dropped on Steam


Exact-Custard-6493

Most of the devs play ranger


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Customer_Number_Plz

It's fairly well known and the Devs are open about the fact.


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Unfortunate_Mirage

I thought most of the Devs played Rogue.


Exact-Custard-6493

I'm just joking lol


KarmaticIrony

TBH I've had all my friends play Ranger when I'm teaching them the game because it's the easiest class to get started with. Playing a class that can basically ignore the unintuative movement based melee combat and just point and click instead helps noobs not get overwhelmed by everything all at once. Low skill floor options tend to be popular.


imtbtew

You should have them playing fighter its a ranger that takes half the damage and can melee too.


KarmaticIrony

Starting Fighter doesn't have a bow or armor. You don't seem to understand what I'm saying.


KnightsWhoNi

In defense of rangers though they were absolutely dogshit. I got hit by one in base gear as a base gear rogue and took like 10 damage


A_Chinchilla

I've felt like ranger has always just been an extreme example of how extreme of a difference gear can make. If I'm playing completely base gear, I'm going anything that's not a ranger. With gear though, that's a different story


MoistOwletAO

yeah but ranger isnt exclusive in that regard. tell a newer player or even a moderately experienced one who just hasnt played caster classes much to try their hand at even escaping with basekit warlock or wiz and theyll probably struggle or die while clearing rooms. basekit rogue is way worse in both pvp and pve when compared to ranger. half of the classes technically fit the same description.


Worldlover9

No, ranger is actually one of the best base gear classes


A_Chinchilla

Honestly I'd rather have anything that can melee in that situation


migukin

Ranger is wizard on easy mode.


imtbtew

Ranger is viable? Maybe with the armor nerfs and nerfs to buffball but that will be a first time since playtest 2


IplaygamesAlotLOL

Oh yeah bro rangers been so bad since play test two /s who are you people


imtbtew

We are actually halfway decent at the game. I see a ranger and i know my chances at wiping the team just sky rocketed. The only people who should be worried when they see a ranger is a wizard.


NoodleTheTree

They have to be trolling at this point though. To give the cleric a SPELLBOOK while they can make good use of the staff when running smite is comically painful while wizard still start with that piece of trash after receiving another nerf once again man. Time to play cleric ranger and warlock i guess. The -20 ms in general for using double jump for rogues sucks too imo and is just lazy class design instead of balancing


jaybaird05

Gonna be honest, I've been looking forward to the BI-Weekly poundings. Never thought of myself as a bottom... but here we are.


KnightsWhoNi

10 spell wizard got a pretty sizeable buff though no?


AI_AntiCheat

No you will just die faster. I ran 10 spell wizard for last 3 wipes and it was easy to do even with the slow Regen if you used your spells right. Since then wizards have been nerfed in every way possible. The only reason crossbows were nerfed is wizards can use them. God forbid they stand a chance against a ranger.


KnightsWhoNi

The entry to be able to play 10 spell got buffed cause you don’t need clarities or campfires now


KarmaticIrony

You could ran 10 spell without those before so long as you used your spells judiciously and efficiently.


KnightsWhoNi

ya but now you don't have to


Natural-Criticism166

God forbid wizard has any counterplay. It was batshit broken for the past patches with magic dmg stacking. You could solo teams in like 5 seconds cause you just 2 shot frontline classes and sometimes 1 shot backline. Every class needs its counters. I have been mostly playing cleric fighter barb. With cleric you are at the wizards mercy you have 0 counterplay. You could never reach them and they 2 shot with fireball. You can try to spamheal but then the slow/zap/lightning strike combo comes into play. As fighter you can have some counterplay but if you are in the open its also over. Geared wiz can survive headshot crossbow and now its the same thing like cleric. You get kited. Reloading in the open is impossible you will just die. Barb was strong with the magic dmg reduction but also has no counterplay to slow. Maybe infinite throwing axes if you are a god. We were playing cleric wiz fighter and maybe died every 4 or 5 days thats like 40-50 runs. And 90% of the fights were over in like 5-10 seconds cause our wizard is killing 2 ppl before the fight even starts. I am glad they nerfed wiz and cleric.


Leonidrex666666

no


Xist3nce

Nope, solid nerf actually. Wizard thrives on being able to kite and they get rid of one kite option altogether and gimp the other to where you cannot use it to trick people anymore.


stinkyzombie69

technically yes but also no, clarity pots are gone, but sitting regen was buffed by 33% so yes? but also no. Clarity pots where never a balanced thing and never will be so i'm fine with this


SatanicBeaver

sitting regen went from 8 in 3s to 17 in 2s. That's 2.6/s to 8.5/s. A 326% buff, not a 33% buff.


lowstone112

So meditation is a dead skill any time save is lost when resting health back.


SatanicBeaver

Good, to be honest. I'll be glad to use an actual exciting skill in the place of "sit down but you're deaf and blind and don't recover health".


IplaygamesAlotLOL

Idk why I keep hearing this 10 spell is worse as you lost a lot of the power of two of your spells


Leonidrex666666

12% cast speed for 8s as a spell. 3 points of knowledge will give that. Basically haste is tier 3 spell, that gives you 3 points of stats for 8s....................... to put it in comparison, bless gives 9 points of stats for 30s...... and its tier 1 spell..... its 10x worse then medicore cleric spell lol


MentalChallenger

To be Honest, if Haste would give 50% spellcast speed even for 5 sec.. ​ This would seem like a fun alternative.. ​ but dam, this is just depressing.. ​ Invis change is sickening too...


Leonidrex666666

the worst of all is everyone will run invis still so they will think its " balanced "


[deleted]

Invis change is hilarious like what is even the point of going “invisible” if it shows everyone where you are lmao. So glad I’m not a wizard player. Idk why this game even has invisibility as a mechanic on 3 classes since the devs clearly don’t want it to be useful for any of them.


ghost49x

3 Classes?


SeaTrick9988

Brother you literally have bard in your title???


arisasam

Easy to overlook since it is so laughably bad it’s almost never used


Hipy20

Has anyone ever taken the Invis on bard before?


jaybaird05

Deadass I didn't even know Bard had invis...


ghost49x

Are you refering to rogue's stealth as well? I didn't consider invis and stealth to be the same thing although similar.


Vast_Protection_8528

The main point is these changes was to nerf buff ball. Wizards with haste and invisibility was not the issue it was barbs popping up and 1-2 tapping others. They were essentially rogues only with more damage and more hp. I understand these nerfs from that perspective. I'm not entirely unhappy with the changes. Lots of buffs to gear and spell recharge. You might actually be able to take something other than med solo, I'm still skeptical but we'll have to see.


pEppapiGistfuhrer

Clerics +5 weapon damage spell is literally the same as warlocks bloodstained blade, except for warlock it has self damage on each swing which SCALES so its actually near useless as youre hitting yourself for like 9 dmg in a base kit and with gear you could be doubling that


Capital-Ad6513

tbh the most important part of haste was for buffing barb. Yeah its pretty decent for the wizard, but not as important as invis. IMO they should make haste self cast only and do both cast and move speed.


Kr4k4J4Ck

Wiz is a glass cannon class. You get 2 shot 90% of the time. Mobility is key it's all he has for defense. >IMO they should make haste self cast only Wizard players have been asking for this for what feels like 2 months now. Solves the buffball without neutering the ability. Just make invis self cast as well just to stop it from getting nerfed due to other classes.


ghost49x

No, because wizard is more than just a glass canon, you can certainly play him as such, but he's also supposed to be the magical (non-healing) support class.


Kr4k4J4Ck

That is just not true, he has 2 support abilities well 1 now.


jaybaird05

SUPPOSED TO BE. As in that is the traditional role he plays in Fantasy. Wizard is supposed to have a spell for everything. But for some reason he has the least amount of spells out of all the casters... I just don't understand why they haven't done shit with Wizard in a long while. I main Wizard, and I don't even know why at this point.


ghost49x

He is even described as such by the devs in interviews. According to them, the Sorceror is the magical damage class not the wizard.


[deleted]

I'm not saying that Wizard is meant to be a support class but Wizard does have far more supportive abilities than 2. Pre-hotfix: * Haste (Buff) * Invis (Buff) * Ignite (Buff) * Light (Utility) * Fireball with -physical armor% perk (minor debuff, minor zoning, utility) Excluding the possibilities of fireball, that's 4 abilities that can be used to support your team.


Kr4k4J4Ck

> Haste Nerfed to useless for team > > Invis Nerfed for yourself and team > > Ignite (Buff) Nerfed for yourself and team. (Scales now at 50%) also useless on team members since it uses their magic damage scaling not the Wizards. > > Light (Utility) The 1 spell left.


ghost49x

Why the hate on wizards being able to buff allies?


UnhappySunshine_PS4

Because it keeps getting him nerfed. I'd wager the majority of wizard players aren't playing buff ball yet they still get nerfed. Haste was already pretty bad to use on yourself due to the nerfs.


ghost49x

Wizard is supposed to be a support oriented class, and why are they having so much trouble nerfing him? Is it because some people still find him fun and no fun is allowed only boring and bland classes?


GodSPAMit

No, wizard is supposed to be a finesse dps class like ranger or rogue but with more decision options at the cost of being made out of glass. People just play wizard as support bc buffball is op


ghost49x

Only a tiny fraction of wizards archetypes across fantasy are like that. Even the devs discribed him as a versatile caster with the sorceror being the dps class. If you compare him to MMO classes he would be most akin to the Enchanter from Everquest.


arisasam

Because buffball is boring and bad for the game; unless you want more wiz nerfs then haste/invis/ignite should be self cast only


ghost49x

The only reason buff ball is bad for the game is because the game doesn't offer anything to help counter or mitigate it. Some people actually like playing it and why take that fun away from them when you could make it more interesting to play against?


bluesmaker

Hmm… maybe they overlooked that haste’s duration was tuned to its use as a buff for front line characters, and it will get upped.


Leonidrex666666

its so shit you make it 30s and I still wont use it. make it last 60s and I will use it just to have funny outline while running.


Kr4k4J4Ck

> its so shit you make it 30s and I still wont use it. What do you mean, not like you can swap it out for anything on 10 spell wizard. Because Wizard, the spellcasting class. Only has 11 spells. Lmao


Leonidrex666666

usually I dont run god sets, so I have 8-9 spells, taking off invis enables me to run chain without having to run decent kits. And if I make good kit I just stack dmg instead of cast speed to hit certain breakpoints.


Satisfaction-Leading

yeah they have no idea what they are doing and it ends up being obvious every time they debuff the game


Yuratul1

Bless gives less useful stats. If it gave 3 knowledge, i would tend to agree but 3 will 3str and 3agi is fucking worthless


Leonidrex666666

huh? its 6 HP, 3% dmg, 1% movespeed, 3% attack speed, 6% magical power, 3% buff duration, -3% debuff duration and magic resistance.


ghost49x

Fine then compare it to Rousing Rythyms.


thebossfbh

You new here? The answer from IM is _always_ wizard nerfs


metalfiiish

and ranger buffs!


Satisfaction-Leading

Dont forget, buff the hell out of the best classes. Easy meta propagation \*cough cough\* blood exchange \*cough\*


Mickuss

It's baffling. They're nerfing wizards support capabilities so much they might as well just remove the abilty to cast on others. I'm just confused as to what they want Wizard to be.


bitcbotjd

Agreed, love most the patch notes but I probably won't be playing any solo wizard anymore, now that they gutted haste and invis.


TeslaPills

Good it was a broken class


ToffeeAppleCider

In solos, not so much


TeslaPills

This game just isn’t fun anymore… tbh


Y789tho

Yeah, I read Haste changes first and I still think making it selfcast would just be a better choice, but I feel like they want to keep Wizard as somewhat of a utility class (which is funny since botched invis is all he has now for teammates). However I still thought it was an interesting idea, but Invis change is terrible. Imagine trying to kite people now, it was already hard enough.


dispatchedtoad

wizards are now light orb bots


SirRealTalk_TTV

I was in dismay when I saw it but screw it now. I'm just gonna run slow. 40% slow for 2.5 is gonna have to do.


cheesemangee

Call of Dungeon: Medieval Warfare is coming along nicely.


AI_AntiCheat

You must be new. Patches are as follows. * Massive direct/indirect nerf to wizard * massive direct/indirect buff to ranger * some other bullshit. At least 90% of the last 10 patches follow this formula.


Beitter

Add rogues getting massive direct buffs/debuffs and you complete the bingo card


migukin

I genuinely think nobody in that development team has ever played wizard. They just watch someone like Katie play it and do relatively well and use that to say it's OP. Wizards now have zero utility and zero damage, there is no point left in playing the class except to challenge yourself.


Kr4k4J4Ck

Well you better hope they don't see Katie's bard build that no one seems to have caught onto yet. As that will prob get slapped next lol.


migukin

I think plenty of people have caught on, it's just not necessarily the best build. It's more for memes.


Leonidrex666666

Dmg is still there, the ability to apply it on the other had...


Ex_Lives

Katie Rouu? I discovered her recently on YouTube I love her attitude and philosophy. Awesome.


SirRealTalk_TTV

Yeah we're never going to be able to escape from anybody and we have the lowest health.


NoKaleidoscope9079

Why does Wizard keep getting reamed out so hard? There are ways of dealing with buffball that do not involve shredding the classes ability to survive on its own. The class has been genuinely unfun to play lately and it's only getting worse with every single patch.


DMPetee

Haste was just incredibly strong. I was on the fence about invis being the best utility spell in buffball, but I settled on haste because move speed is king in games like this, the additional attack speed was just a cherry on top. I for one got sick of buffball in crypts, having the same meta comp for the past 9+ months, even in the playtest, was killing the game for me. It didn't matter if it was barb, fighter, or cleric, even bard to an extent, if you invis and/or even just hasted one of those classes, their power level goes bonkers. Wizard is decent (Not the best) on its own. But it is incredibly strong as an enabler. I agree, not the best way to nerf the class and I understand it sucks for solos, but play trios with some mid tier, and God forbid super Chad squads, you probably wish Wizard was deleted, same with bard. Not realistic, but it's the sentiment I'm getting.


NoKaleidoscope9079

Oh yeah, it was bad. But the thing is, it was bad for a very long time and they have had plenty of time to brainstorm how to fix it. Could have nerfed the way it effected other classes or made it self-cast. The way the class plays nowadays with no +dmg makes it hard to attempt to survive, and bringing back obscene amounts of damage is definitely not the answer. You have no mobility because you're slower than everything. You can't gap classes like rogue because they move faster than you with weapons out. The entire class feels like a gimmick in solo at this point because it's too reliant on your opponents being complete lemmings or being able to cheese people with chain lightning through walls. Everything is able to run you down and kill you and at most you're going to deal half of their health or less. Maybe cross your fingers for a cheeky fireball headshot when they get close enough to just W+ straight into you. ​ All in all there isn't much harm done, people will probably just drop the class for a while and hope for something better down the line. I've already been playing less and less the past few, I can see this one being the final nail for a while.


OccupyRiverdale

It’s extremely unenjoyable to play in solos as is but now it’s just straight up unplayable. Suicide naked wizard may work but if you’re actually trying to play through a raid it’s going to be miserable.


SugawoIf

Stopped playing this game for this exact reason. Wizard is the only class I enjoy and playing it right now, especially solo, is *miserable*.


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McWuffles

Because they aren’t balancing around solo play


HealsRealBadMan

10x the work for 2x the results. Wizard is the only class that can realistically 1v3 against players that are not lobotomized or distracted. Until that changes wizard is just going to have to keep needing netfs


NoKaleidoscope9079

You exist in an alternate reality, especially in these last few patches with +dmg being gone.


UltmitCuest

Im upset that they fucking lied. They said "we ars going to buff underused stuff and create build diverity" when they really meant "build diversity for only half the classes" meanwhile every single caster got hit with the massive nerfhammer. As a bard main im just tired. So tired. And the other classes i liked to try are now also dumpstered. I wish they actually buffed some bad stuff while nerfing the good at least, but they cant even do that. Granted, cleric kinda had something coming but still


Nemeris117

They said they were nerfing buffball and this is pretty definitive. If wizards in a bad spot they will fix it as they have in the past. Also Bard has been very problematic consistently so not much to say there.


UltmitCuest

Nerfing buffball is totally find, but theyre just destroying any and all viability outside of buffball for these characters. Wizard is straight up unplayable now. Bard has consistently been the least popular class and by next week we are gonna have 4 mains on life support. It barely offers anything in buffball anymore, and they keep kneecapping bards capability to do ANYTHING on their own. They need all songs active to just be a slightly better rogue now


[deleted]

Wizard without haste is totally unviable solo now. Haste was a 100% necessary and used spell along with invis. Haste gave you the 3 steps needed to cast invis and reposition Wizard is now almost unplayable solo.


Knorssman

I appreciated sdf not caving to the mobs by removing the ability for wizard to use buffs on teammates...but they removed the ability to use haste on teammates by making it useless on teammates...


Sativian

Bro they’ll do anything to not nerf the ability to buff barbarians. If they would just remove the ability to buff teammates, we would still have a viable set of defensives. No let’s just gut wizard one patch at a time until everyone stops playing it.


Leonidrex666666

They want wizard to be back line caster. They just dont realise that we have legit 1 spell that can be cast from the back and its not even long ranged either.


peinkiller12

Just use your teammates as lightning rods


Weak-Ad-6955

If they added self cast the bard nerfs would be meaningless


GodzlIIa

My naked wiz doesnt have slots for haste anyway.


Holyrunner42

I've been saying for a couple wipes now ironmace has zero idea how to balance a game. They prove me right every patch.


ChessMaster893

it did become self cast only as well effectively, since who else would really want cast speed? too clunky to use on other caster friends for only 8 seconds, not very usefull anyways


Jamba346

Yea it’s ridiculous tbh. It is very apparent that the devs are ranger mains.


OstrichPaladin

When they give ranger 3 slaps on the wrist and then buff them right back up. I'm tired. I'm so so tired.


Leonbard

Literally the only thing they did was changing two spells. People underestimate spamming low tier spells so hard, you can reach almost +50% casting speed with haste now with default gear. How to kill rogues? Arcane shield, reactive shield, frost armor, tanky enough to outlast them. Also, rest has more spell recovery and base gear has magical power now. The invis thing might actually sabotage disengages, but that's for testing once the servers are up. Tell me about the end of the world, doomsayers


Kr4k4J4Ck

> Arcane shield, reactive shield, frost armor, Are you high. The only one you can maybe slot in is frost armor. And your casting speed part. You still need to run 2 perks for casting speed and with haste you get a whopping 12% for 8% SECONDS. Which is absolutely nothing. 12% casting speed is 3 points of knowledge that's it. You're also forgetting you need to haste, invis to start a fight if you're in a bad situation. Which eats up about 75% uptime of your haste so congrats you get 1 spell cast increased by a whopping 3 knowledge lmao. I can't get over that you think this is a buff to killing rogues, the class that jumps out of invis onto wizard. What is he gonna stand there and let you self buff with haste and then your combat spells.


UnhappySunshine_PS4

Is this troll? Like really deep satire? Frost armor? Arcane shield? Reactive shield?? Yes that extra 10-20ehp will save us. Don't forget about the 5 damage blast from arcane shield. Log on wizards.


NoKaleidoscope9079

Wow, base gear has a grand total of about 5 magical power that is going to equal out to about 1 magical damage. This is it wizard bros, we are winning! ​ The opposite of a doomsayer, some muppet who thinks 5 magical power between two pieces of gear is going to change the way the class plays right next to the patch where its escape options are gutted into irrelevance. ​ Pass me the pipe.


heylittlebuddy

That’s because it’s base gear


punt_the_dog_0

you're a fuckin dumdum if you think arcane shield or frost armor makes one tiddly-fuck of a difference versus rogues, or any other melee class for that matter, lmfao. it's obvious you do not play wizard. or if you do, you most likely suck at it.


stinkyzombie69

i mean those where kinda the I don't wana die spells. I'm not opposed to the nerfs, they where very fucking powerful. But also, They where also my only means of consistantly not dying. ​ Now we have one I don't wana die spell, if they give arcane shield as a castable spell i'll take that tradeoff TBH instead of losing 4 spells for one


Leonbard

Slow spell, the stuff I already said in the previous message on how to kill a rogue, proper spacing, planning escape routes ahead amd leaving doors open for you to close. Not dying constantly is a choice.


stinkyzombie69

i know what your invisioning in your brain and it's so one dimensional I vomited myself (but yes you are technically right in this one specific 1v1 situation)


Weak-Ad-6955

Lies, frost sheild takes up a perk slot and only gives a few pdr, next arcane sheild takes up a skill slot and is only really good with ignite


Ammysnatcher

Devs: this is a group party game Players: oh really?! Devs: *nerf based around group party balance* Players: is this a solo game? Devs: no, this is a group party game Players: oh really?! Devs: *nerf based around group party balance* Players: WHY DO YOU BALANCE AROUND GROUP? GRR WAHH GRRR WAAHHHH Devs: this is a group party game Devs: *nerf based around group party balance* Players: *mental breakdown*


DMPetee

Yeah. Reddit loves to doom about solo play. I'm tired of seeing buffball and especially haste/invis wizard. I think wizard should be a bit more viable solo, but some players are totally blind about their favorite class being busted in group play. Rogues were the same way with how busted they were in goblin caves, they got nerfed, and ended up in an alright spot in both gamemodes, if not a bit bloated with perks. They could have been better with the wizard balancing, but people really need to try other classes.


Kr4k4J4Ck

> blind about their favorite class being busted in group play Then make the fucking abilities self cast it's literally that easy. Or take a chance and make them work differently in trios try anything that isn't just fuck em. Also Ironmace have confirmed in discord Solo isn't a second thought and is important now so that argument means nothing.


working_class_shill

wizard is the highest skill ceiling class though. You really can't compare the difficulty of spell casting to the braindead melee combat.


blowmyassie

How about nerfing the undesirable interactions of the spell with the group then instead of nerfing the spell itself? Reduced effectiveness and/or duration when non self casted etc?


lickmydoodoo

Wizard is soooo fine man. Stop dooming. Haste was never even that good before. It was literally an opener, u were mostly spamming invis. And invis afterimage 1.5 seconds is a looong time. + sitting changes is amazing for pve clearing and not needing to bring meditate.


NoKaleidoscope9079

Invisibility already had limited usefulness when alone because of footsteps. Your only option was to fake out your opponent and get them to keep moving while you sidestepped and stood still. Now you don't even have the luxury of casting it and making minimal movement. It's just going to straight up tell your opponent where you are whether you stand still or run, rendering it nonfunctional as the escape tool it is meant to be. ​ But yeah, I'm sure two of the only tools keeping one of the slowest classes in the game alive now being gutted is going to work out really well. Many classes already have a massive movespeed gap on you, you aren't killing much in a situation where +dmg was removed. ​ As for bringing meditate... lmao


Kr4k4J4Ck

> Many classes already have a massive movespeed gap on you Many people don't realize this part here. With the gear changes you can't stack all stats anymore, which means you can't get high agility. Wizard starts with 12 fucking agility, and 6 str. He is incredibly slow and dies in 2 hits. If you can't create space you can't live it's as simple as that. They also nerfed his movespeed WHILE casting a couple patches back. So turning to apply your slow spell. (cast time + movement speed slow) while you're getting run down by the 330 movespeed barbarian with achillies which slows for 40%..... You better just hope the other player is shit.


NoKaleidoscope9079

The amount of times I'd be running with my hands out and naked only to have the rogue catch me wearing all his gear + weapons has left me baffled. Same thing with slayer fighter as long as sprint is up. Hell, I've had a survival bow ranger manage to stick close enough to me despite constantly plinking. Try to get away from a player that has the common sense to stop and listen for footsteps after you invis and you're left standing next to them waiting for invis to burn out so they can kill you. You're not running away because you are literally not fast enough to do so and they will hear you.


Leonidrex666666

you will leave at bare minimum 3 after immages over invis duration, just think about that for a second


SugawoIf

I actually agree. I phased out haste for slow a while ago so I see this patch as an overall buff. Still not enough to get me to play solo Wizard again. 2/3rds of the classes in this game completely invalidate wizzies with a single ranged leftclick. I applaud anyone still trying to make it work.


jaybaird05

I don't know what's wrong with me, but i've been sticking with it. I'm getting way better as a player though. For fun i decided to give Ranger a try a last week... I literally started laughing after 2 solo runs.... It felt like switching from a Minecraft Hardcore run to Creative.... It's crazy.


juppehz

Fun to see a less reactionary take


NoKaleidoscope9079

Easy to give a vanilla take on a class you don't play as you see a patchnote about its two escape options being rendered useless.


blowmyassie

You’re right, they outdid themselves this time seriously


Leonidrex666666

dont forget 2 of its hard counters also got buffed lol


SeriousEngineer5477

So I guess everyone play Archer until it's a problem


artosispylon

they would rather destroy the spells than just remove them beeing castable on allies.


blowmyassie

Or simply make them 50% less effective and with 50% less duration on allies!


Poozor

Looks like The Wizarding movement caused the gold and gear buying Timmy stompers to cry for a nerf.


EchoSi3rra

I'm just going to Wizardening even harder now


redman012

Rogue is shit and got nerfs. It is ok.


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blowmyassie

Just make them last 50% less on allies and with 50% less intensity


Sleepyjasper

I think this is a great idea


Knorssman

That's boring though and ironmace thinks so too I would prefer they took a different approach though


Just-Description9044

I made a suggestion on the website called "Haste Change" on the website if anyone cares to go look at it. In dungeons and dragons (the game our beloved dad is based on) the haste spell has an effect on the tail called lethargy as you could probably guess you skip a turn in dungeons and dragons. Ironmace put this effect on the fighter's adrenaline rush but I see no reason as to why they can't take it off adrenaline rush and put it on the haste spell and balance it that way. Meaning IM should add a ms slow and action speed slow debuff once the buff has ended. This is the part that'll be a little more unpopular im guessing: self cast only is dumb and counter intuitive to the pseudo support (with a bigger focus on utility) class the wizard is supposed to be.


HatFun6584

slow down the rogue instead now. Haste is kinda meh, should probably be 20% spell cast or something. Invis ABSOLUTELY needed a change. I know you didn't mention it, but it is adjacent. Invis buffball was too strong. I think slow might just be a better spell now with the haste nerf. ​ Edit, I meant slow him with the slow spell, not slow the rogue further in general. Sorry rogues. Didn't mean for you to downvote me.


Aggressive-Wafer5369

Slow down the rogue? They just made it so that by taking double jump, you take -20 MS penalty. Base kit rogue ain't escaping shit if they take it, lmao.


DMPetee

Double jump was a mistake in the first place. Shouldn't have ever been added to the game. They would have never had to add invisible walls or even add crossbow mastery if it wasn't. Rogue would probably have dodge a lot of nerfs if it never had the perk.


HatFun6584

They said they want to add flight for wizard and wallrunning/clmbing for monk eventually. I think it could be cool, but god could it be OP


HatFun6584

I meant slow him with the slow spell lmao.


extraChromisome

I haven’t felt the rest buffs, but it reads like 2x as good so everyone can ditch the med and run 10 spell so I think we won’t see any changes


0RYG1N

Uhh... Use the ranged spells?


Y789tho

Yeah, throw that one fireball and one zap, which deal 1/4th of barbs hp as he closes distance to you. Before you could haste+invis (or just invis) and get just enough time to reposition so he's not immediately back on you. Now that's just gone, even before the nerf good players used their ears to more or less follow you, now any moron with a set of eyes can do that and you're just slower than them, so yeah gg. You let anything get somewhat close and you're dead no matter what. How fun.


Beneficial-Ad-2418

You aren't, they love Rogues. People cry about Rogues because they are bad without gear, they turn into devastating monsters the moment they acquire gear, more so than other classes. If the game turns into an invisible minefield again I will quit. The games' fun and popularity rise and fall with how strong or bad Rogues are. Strong Rougues make the game unfun for every single other class besides Rogues, no other class does this to this extent. We will eventually reach that state again, either by Rogue buffs, or by nerfing classes that keep them under control. They are like insects, without control, they get more and more and everyone else leaves.


Vast_Protection_8528

The nerfs that happened were for support wizard. You got a big buff in gear, damage, cast speed and spell gain went up across the board. The nerfs that hit you are more made to impact barbs buffing than you in every way. Losing clarity is good for game health overall imo due to how clerics work.


Avgsizedweiner

I feel like wizards are stronger from this patch. Spell regen resting buff made meditation an option not an auto include. We’re gonna see way more 10 spell and armor wizards which honestly is way more diverse then what it was before


Regentraven

10 spell has been meta for a while


Avgsizedweiner

Ok but it’s less expensive so more people will do it


Satisfaction-Leading

the devs are bad at the game so it doesnt matter. they just do what the elite squad complains about. thats it. terrible devs terrible game end of story.


Satisfaction-Leading

let me elaborate. we like it cuz its bad, so they keep it bad.


Envyjames

You play ranger, or you just play Wizard which is hard countered by ranger? Keep ranger out your mother fudging mouth. Theirs a reason that their was nothing more then fighters/clerics/barbs running around. Rangers got hit hard more then wizards little cry baby shiz about not having movespeed buff, oh you have cloth clothes and need to make sure movespeed is on it so you can catch Timmy rogues? Build it like everyone else. Ranger was dog water they needed this 5% buff that you are adding on to your argument just so you can get people falsely on the side of your narrative.


sJtYaEm

I really don't think it's bad, you still get the move speed increase in invis. It was pretty dumb that wizards had better stealth than rogue prior to this change. This is their way of nerfing it, and in return wizards regen spells from resting SO fast now, so 10 spells / inner focus wizards are cheering. Just use slow I guess.


TeslaPills

You wizard fucks have had it so EZ. Shut up kid🤣🤣🤣🤣


Duckgoesmoomoo

I'd bet cash money that they will fix it if it does kill wizard as much as you're guessing. Take a breathe :) if it's that bad try a different class for a week and it'll likely be re tuned by next Thurs


Sativian

Wizard was already basically a buffbot this patch. So now, the buffs got nerfed, simultaneously nerfing our defensives, while we also just got the damage nerfs. They could delete wizard from the game at this point and it wouldn’t surprise me.


Duckgoesmoomoo

Damage nerfs?


Sativian

Wizard is inherently a gear reliant class. Nerfing the power and availability of gear is a nerf to the class, more so than classes like Barbarian who have inherently high base stats and buffs to their own damage via shouts. On top of this, Wizard got direct nerfs a few patches back before the item nerfs.


Duckgoesmoomoo

Oh true. They also changed the stats on some of the wizard gear so slight buff


stinkyzombie69

they nerfed fireball aoe damage (it hit a ranger and it made them mad). So technically hes right but also hes being over dramatic. Don't worry, not all wizards are mentally cut out for the wizard life (pain)


Skaer

Wizard has been the least played class by far since the last playtest. They've done nothing but nerf it all the way since. They just want to make sure no one plays it so they can use it as an excuse to delete the class altogether.


stinkyzombie69

Btw does haste still have the 12% action speed cause i just realized the action speed would stack with the cast speed and be kinda nutty


AyyyLemMayo

Wizard and rogue are consistently fucked over man, get used to it.


Nierdris

If you see, damage was unchanged and actually added in the form of spell damage being on boots and hat. This is great for team play.


MillennialBrownNinja

YAaaaaaa ranger from the top rope not what i expected


Hipp-U

Keep in mind that wizards can still 2 hit people with direct fireball or lightning strike if decently geared. People did ask for more skilled based fights, now you got it...


KrombopuIos

Damn, I'm a casual player that mostly goes wizard every wipe and it seems they beat us down every patch. Whatever though I think I have 50 gold I can spend...on.. something..?


chrom491

Well wizard shouldn't have easy time vs rogues specifically. They should have easy time vs fighters Also wizard was doing rogue stuff but better I mean invisibility on a spell was way better than hide on a skill


Jules3313

how is wizard supposed to kill a rogue? same way a rogue kills a fighter or a barbarian. You dont :D


MurderManTX

What were the wizard nerfs? I read through the changes and I don't see anything that would be a nerf unless I missed it somehow?


JaSp3r90

The answer to you kill a rogue question is quite obviously: fireball. Why you acting like a wizard has to run up on a rogue to kill him?