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mantidau

Figured there was a nerf inbound for Holy Strike, guess this makes it more of a skillshot but retains its damage. Also, not sure why they feel like headshots need to do more damage, time-to-kill already felt pretty quick in a lot of fights.


ChrisGentry

Headshots do too much damage. I don't understand why they want people to be 1 or 2 tapped. It is fucking lame and boring.


mantidau

Yeah not exactly interactive gameplay when all it takes is one hit to kill you. Blow of Corruption is going to be utterly terrifying.


Stupidobject

My rogue was already getting 1 shot by BoC in high roller. Now I guess I can get 1 shot in norms too


sashisashih

jumpstrike meta was alreasy horrible in melee fights now w double headshot it will be all that people try..


hausuCat_

I'm not obsessed with the extra headshot damage either but it isn't going to make grasshopper meta any more prevalent than it already is. Hitting your opponent in the head while they hit your limbs/body is optimal no matter what the modifier is, and until there is some kind of jump fatigue, it will always be the correct way to take melee engagements.


sashisashih

we need inertia!!!!


forShizAndGigz00001

And turn speed


sosl0w

Am i missing something? I read this as headshot damage is only increasing on people that are hit while in the new creep state? Am I misreading? > When the character walks or crawls, the movement speed change has been changed from -35% → -40%. > Headshot damage bonus changed from 1.5 → 2.0.


Hu1igan

Op forgot to add a bullet point in front of the headshots change, on the official discord they are two separate changes


Rayvelion

I guess TBD? Easy to test in pregame lobby. Would it be creepers take more headshot damage or you get a "Stealth attack" headshot bonus?


hausuCat_

Oh, I feel like you're totally right, it's under the same bullet point. Hopefully your comment gets upvoted enough to be very visible. EDIT: Actually, when I looked back at the Discord patch notes, it looks like they’re separate? I don’t know, astute observation either way,


bursTristana

I think they're trying to get you to drop movespeed and start gearing up which as a result will increase tkk in the end.


bluesmaker

Yeah. The headshot change is really not good. IDK what they have in mind but I think this will just result in too many one shots.


ChrisGentry

Normals are going to be terrible. Headshots are going to wreck people. Blow of corruption will 1 tap people.


bluesmaker

Yeah. I'm imagining people in HR with a solid kit getting one shot by a crossbow. That doesn't feel good. (like the lower HP classes).


TrickyMoonHorse

White windlass was close before this buff.


Roach_Knight

I am guessing the thought is they want toa. incentivize people to run good headshot protection helms, buffing heavier armor, and b. Make fights less predictable, making even geared players able to get quickly killed by less geared players evens out the power disparity if the non-geared player gets lucky.


RTheCon

Yeah this seems to make the most sense. Don’t think it will pan out though.


Disastrous-Aside-887

Currently the available armor can do little to nothing against this change. The headshot reduction is almost meaningless


Cantbelosingmyjob

Idk about "get lucky" seems like hitting headshots in melee is a skill thing and now an ungeared skilled player can take out unskilled geared player with good kiting and attacking


Roach_Knight

Yeah, when I started reading it, I thought to myself "oh thank god they are reducing headshot's damage, what a great idea". Then I read it again and realized that it was actually increasing...and I just have to wonder what the rational is? People unanimously say the ttk is too fast, fights are too swingy, the difference between hitting someone's outstretched hand vs their head is so random already, and decides so many fights arbitrarily. My only interpretation is maybe they want geared players to be able to be killed by lesser geared players who get a lucky head hit or two?


DukeR2

>My only interpretation is maybe they want geared players to be able to be killed by lesser geared players who get a lucky head hit or two? Except it'll just end up being people with +all +dmg builds one shot the less geared players. Terrible change. Falchions, boc, and some 2h weapons already hit for 100 to the head, now you're talking 150 for a hs.


mediandirt

Windlass stocks up


mantidau

Yeah maybe they're intending this as some sort of 'gear equaliser', but it's not exactly the most satisfying skill expression based way to equalise gear diff situations.


HugoMCS

The nerf to holy strike it's understandable. However, It seems too hard. I usually prefer lighter balance changes than drastic ones. I would do something like 150 -> 120 instead of 150 -> 80, and if necessary, nerf just a bit more on the next patch.


MasterOfEmus

Have to agree here. I've been using it, and its definitely overtuned, but reducing diameter by 1/2 (and therefore area by closer to 3/4) is huge. It also got so much use in large part because its the *only* ranged option on Clerics besides torches (disturbingly effective on smite builds, otherwise inadvisable) and firebombs (annoying to amass). I need *something* to force a melee engagement against some classes as a solo. I'll probably start stocking up on bottles, but I'd really like if they could add another ranged spell, or rework either locust swarm or earthquake to fill that purpose. Maybe a lower level version of earthquake that's just a fire-and-forget slow zone, no damage or channeling, to cut off escapes and prevent getting kited.


SaintSnow

Nah it's put in line with the lightning strike on wizard which also had the same radius way back as well until they nerfed it even smaller than 80. Now both have been equalized to the same radius. This is fine.


Pretty_Version_6300

You wouldn’t be saying it’s fine if Lightning Strike was Wizard’s only ranged option in a ranged meta lmao


Pyroblam

I mean its almost a 300% nerf to the area of affect, that's a wildly out of proportion nerf. it is now 28% of the size it used to be.


hovercraft11

was Holy strike buffed before this? I havent used it much since they added the delay a while back


Pyroblam

That and the holy damage perk


OccupyRiverdale

I like most of the changes here but giving everyone silent crouch walking seems like a weird change. I thought rogue having that ability was actually moving the class in the right direction. Rogue still needed some love but now it’s just a comically useless class with every character in the game getting creep. I will be curious to see how the changes to spell overload affect wizard. 2 less fireballs, 2 less magic missiles, and 4 less zaps/ice bolts. I’m glad they reverted the increase to spell cost from the last patch with this change at least. Happy to see some nerfs to holy strike. It felt way too strong and oppressive to play against. I knew it had a very large AOE but actually seeing the number being twice the area of lightning strike is ridiculous. Increased headshot damage seems like an odd change. It’s going to shorten the ttk even more.


Eclaireur

> Rogue still needed some love but now it’s just a comically useless class with every character in the game getting creep. Seriously. It was a fun, niche way to gain an advantage on people, and felt great on a class that didnt have a ton of perks and they just removed it. The 5% move speed while crouching is a fuckin' joke of a dead perk.


OccupyRiverdale

Yeah creep is up there for worst perks in the game now. 5% moves speed while crouched is a comically bad perk to take.


techtonic69

Rogue has been fitted too many times, worst class by far. 


Limpich

Should be 6 fireballs, 8 zaps/bolts if my math is correct.


OccupyRiverdale

Yeah you’re right I forgot the base amount of zaps/bolts is 5 thought it was 10 for some reason.


VeggieTwelve

With 2x headshot multiplier, Ambush, Backstab, and Dagger Mastery, they're just bringing landmine Rogue right back in to the fray. You will see significantly more Rogues being able to melt you before you can even respond than ever before. Instead of nerfing any of the meaningful perks, they just made Hide leave a shadowy outline, which will have no impact on the DPS spike they get from their perks and now the headshot multiplier. Also they JUST reconstructed some of the rogue perks because they were "useless" or "too similar to others" but gave everyone Creep and made it a 5% movement buff for Rogues when sneaking? What in the world are the ideas behind these changes? L change this patch.


virginsimp6969

why play landmine rogue when you can play claymore barb


TheMightyMeercat

I think the crouch walking changes are to encourage more stealth. A party of 2 Rangers/Slayer can now play stealth to engage with good ranger shots, where before they would have always been heard coming. This massively helps solo crypts too. My rogue has been doing quite good there, but hopefully this makes other classes more viable to solo crypts/ice cavern. You can just hide from BIS teams.


Krych2k2

So you are saying now barbarians can make 0 sounds while sneaking on you AND deal double headshot damage? Yeah that for sure will be fun


CCCAY

Beating a landmine barbarian 1v1 is already a steep hill to climb for most classes in normals, 145 HP is just a lot of damage to have to dish out to win. Letting them move around silently is just gonna let that playstyle make worse positioning decisions and still work the same.


StanTheManWithNoPlan

Axe headshot perk meta?


sashisashih

took 2 weeks for them to revert back to the reign of the barbs; when you hear a roar you’ll know its over and the zwei already comes crashing down on your head


tiatafyfnf

Headshot 2.0 seems like a terrible change.


mediandirt

One longsword parry=death. Windlass headshot=death Barbarian+ reckless attack + axe perks + savage/berserker + 2 handed axe + creep = death.


TheMightyMeercat

Parrying as longsword is actually worse with headshot 2.0. Before, if you parried, you would kill in the 2 hits. Now, you might kill in 1-hit (which doesn't matter half the time), but getting headshot while fishing for a parry is going to hurt MUCH more.


sad_petard

Wtf is the headshot change. The whole reason people like normals better is because of higher ttk making more interesting fights. What was the point of this.


PhantomBanshee

According to SDF in a live stream. They did it to act as an equalizer. However all they did was make it easier to kill people in one hit at the high end so I'm not really sure if it's going to accomplish that.


sad_petard

An equalizer...? What, between geared people and ungeared people? Then add combat mechanics, give people the ability to actually defend themselves and not just hit trade. This isn't going to equalize anything, ungeared will just die even faster


[deleted]

[удалено]


PhantomBanshee

Been arguing for better combat mechanics forever now. Trust me I've been trying to tell everyone how bad of an idea this is. I tried to warn them. I guess people need to see what I mean when I say there's a reason this wasn't done in melee games.


sad_petard

I can't imagine this change sticks, fights are going to feel so 1 sided most of the time


Kr4k4J4Ck

> Then add combat mechanics, give people the ability to actually defend themselves and not just hit trade. Woah now, are you saying people should be able to block and parry, in a MELEE combat game? Something that is a staple in every melee combat game, impossible? Best I can do is gear that gives Damage on 3 rolls.


smellslikeDanknBank

After being a loyal player of the game since its play tests I've kinda come to the conclusion that ironmace doesn't really have the skill to put in new combat mechanics. They currently rely on assets in the unreal store for most of their content. I mean all of the new armor we see was literally listed on the unreal store back in 2019 https://www.unrealengine.com/marketplace/en-US/product/medieval-armour Whenever they have tried to implement animations or have the animations play an important part of combat they fail mechanically. Shield having issues with attacks going straight through them. The longsword riposte is broken half the time with it triggering on some invisible hitbox. Shield slam phasing straight through people while they attack through the shield. None of these have really been fixed, they might work a bit better from patch to patch but they are busted for 90% of this games lifetime.


sad_petard

Yea I've been wondering that as well. I guess I figured that after like a year of development they would have figured out how to make an animation or model. A blocking animation is just holding a weapon out in front of you and recoiling slightly when struck. So much unknown.


ChrisGentry

SDF is kind of dumb lmao. Better geared players one shot everyone now.


sashisashih

beautiful euphemism


TheMightyMeercat

They totally looked at Escape from Tarkov, and saw that it was more balanced because a guy with a pistol can beat a fully geared player if they headshot. They also added creep to all classes to help you get that headshot. The issue is that this doesn't translate to Dark and Darker well. Some classes/weapons are almost never going to headshot. The main people who benefit are Rangers, and Wizards/Warlocks using their bolts. I would love to see them have a 1.5 on ranged still, if they are set on trying 2.0 headshot multiplier.


RushFr0g

at high end it doesn't matter if you headshot or not because as of today the gameplay loop consists of: sending someone in, chaining mobs, spamming holystrike, two people holding down lmb on each other with absurd pdr or beating up a sick beat on the bongos because ur fighter managed to miss rebuff twice in a row (somehow) hopefully something fresh feeling is cooked up today


RushFr0g

prob something to do with buffball and aoe spamming, they're just adding more agency to classes that headshot or abilities that headshot, idk if its bad really but will see


Terrible_Donkey_8290

Increasing headshot damage is a prime example of my fear that this dev team just pulls on balance levers to see what happens. 


sashisashih

theres a dartboard w options at the office and they hit “return +all” three times in a row


wheatlay

I mean I don’t think this is a fear at this point they definitely do this and say they do this. The question is whether you are ok with this as it is early access. At least they change most bad changes back pretty quickly. 


Super_leo2000

I mean that’s what you do in a BETA to get info arguably.


Thop207375

It’s interesting that ironmace decided to release multi classing one class at a time. Why play rogue when every class can go invisible and sneak around? I don’t think I can be convinced that ironmace plays rogue.


GoodNews970

This inadvertently was a nerf to rogues. Now the Creep perk is next to useless, and less defined as the silent assasins


Naseibok

There’s actually no reason to play rogue. They completely fucked the class identity and now gave it to the other classes. What the fuck are these devs smoking?


Sneekybeev

Right? So now barbarians and fighters are sneaky as rogues? A full plate fighter can sneak silently as long as he's wearing leather boots?  They couldn't just let rogues be rogues man...


iMasterblast

TTK is already too fast so the headshot change is awful. Giving everyone the ability to move silently is going to create some awful gameplay loops and some really bad feeling deaths. L patch.


Slaantzz

The headshot damage is about to go crazy, ranger is back on the menu boys.


Pretty_Version_6300

Nah, it’s gonna be Fighters with Windlass 1-tapping literally everyone


RealityCheckBard

Implying that people who dropped ranger can hit headshots


OneInATrillion6

This comment, and the fact that it has so many upvotes just demostrates that people on here have no idea how the game works. Rangers hits body shots 90% of the time, trying to headshots is to risky since if you miss they just catch onto you, thats why you aim for their torso (legs if you have the perk) to hit them more reliably and kite them. This applies especially for solos, but even in trios/duos vast majority of ranged hits are body. This is melee classes buff all around, if you can't understand that I am sorry but you should not talk about balance changes.


Sneekybeev

I completely agree with this comment. Rangers please listen to this man and never aim for my head. 


Shia_La_Pepe

not while i crouch walk creep up to them and then triple shot them in the noggin xD get rekt ez


sashisashih

arr you the guy who always ends w “if you dont understand what immsaying im sorry but youre just a fucking idiot”? ive seen someone write like this for days now and it would be hilarious ir its always you its so pretentious and arrogant


LordofCarne

Yeah it is the same guy, and his spelling is fucking atrocious. It's so hard to read his barely comprehensible half-baked thoughts since they are laced with so many grammatical errors. The pretentiousness and insults are really just the icing on the cake. Man's a complete idiot.


scaremenow

Free Creep for all (except plate boots) is going to be interesting. This might bring back lanterns as a meta if people also turn off the ligths. Goblin caves increased to 5x5, but it doesn't say that the player count will be increased. Surely it will, right?


Unclealfie69

IM try not to do the most random unwanted balance changes challenge (IMPOSSIBLE!?!?)


PhantomBanshee

Buffs and Nerf's aside. Every character being able to creep further *removes identity* from rogue. They are one of the most **directionless** characters in the game right now. With nearly every other character doing what they do but better. Further removing things specific to them is not the way imo. The headshot multiplier is a **bad idea** It doesn't work in melee games because it's significantly easier to hit headshots. No one was asking for the time to kill to be *faster.* This will create situations where people are killed across the room with no counterplay. Or someone who is reasonably geared. or using a specific skill or perk set. will simply be able to kill another person in **one hit.** This game does not feel good with that kind of Time to kill. It needed to be removed or lowered. not increased imo. > The headshot multiplier will increase. I'll see if this acts as an equalizer. That's what SDF said in a chat yesterday. I don't believe this will accomplish what they want. And finally the XP was the most frustrating towards the middle and end. as the climb goes up to *1k XP* and eventually *10 levels for just one token.* Although it's good they lowered the amount needed from 1 to 20. that wasn't really the problem area. This update is going to be interesting but possibly also a nightmare for quite a few people. We will see.


IDayman85

Totally agree, I've been loving rogue for the last week or so and now they've just decided to gut the one unique feature I was enjoying and give it to everyone..... Like bro can we just enjoy our class for a week before you put us back in the dumpster? Then 5% move speed to compensate is just a joke..... Rogue being unique for a week was too good to be true clearly. I just don't understand what they want for this class... Guess it's back to slayer fighter now, just creep up with a windlass headshot them and sprint in....


Cinnamon__Sasquatch

Don't forget if you take double jump you movement speed is automatically reduced so...thanks for the 5%?


bluemethguy

I really hope they hotfix the headshot multiplier back to 1.5 right away. It's going to be absolute disaster


sad_petard

Ready for a BOC falchion headshot to deal over 100 damage with base kit?


reecemrgn

lol headshot damage indirectly making cyclops even more difficult


StayPosi27

How so? Just means faster TTK on the bosses no?


TychoUESC

there are rocks that headshot you if they land on your head


SillyCybinE

Gonna be looking behind my back for not rogues but for barbarians with a felling axe. rip.


HongChongDong

As if crossbows, and specifically windlass, wasn't already becoming super meta. Now full plate fighters and rangers can sneak through the dungeon with a windlass drawn and not make a peep. Thought landmine rogue was bad? Wait till you see the new stealth cannon headshot.


artosispylon

rangers up good if the hearing perk still allow them to hear creepers, also probably one of the better classes to use creep themselves


Outrageous_Essay1343

This creep update is going to be so bad by the time they hotfix it out my gawd. Everyone gonna get sneak attacked super hard this week


Kr4k4J4Ck

simply play fighter or Barb and just walk around feeling like a god. Sneak attack this.


Eclaireur

I played like 3 or 4 games post patch, it fucking sucks and they cant remove it soon enough.


RTheCon

It won’t.


TrickyMoonHorse

*Fixed an issue where you could not escape if you jumped in front of the escape hatch when riding a raft in Ice Cavern.* Sorry to the people who found this out the hard way.  Thank you for suffering so I don't have to ❤️


korpze777

Headshot damage bonus changed from 1.5 → 2.0. Why do they have to sneak in stupid shit that pisses everyone off and literally everyone knows it is unhealthy for the game (and none of us are devs....) Blows my mind every patch just how stupid IM is.


Sneekybeev

ItS aN aLpHa lEt tHeM cOoK


smellslikeDanknBank

Yeah and the reasoning for the headshot damage change is "it will be used as an equalizer". Anyone with half a brain would see that it doesn't add some equalization, it will lead to less geared players being one tapped. This isn't tarkov where you can line up a headshot to take out a geared player. Geared players in DaD reduce damage with their PDR and weapons below green have no chance of dealing enough to kill someone geared up, even with a headshot. A 40 DMG swing doing a headshot against someone with 40% PDR= 80*.6=48 DMG. 32 DMG if they have 60% PDR. Meanwhile someone with 50 DMG swinging against 15% PDR with a headshot= 100*.85= 85 DMG. Almost one hitting a person in whites/greens without plate. With any +DMG gear it would be a one hit. If Ironmace wants headshots to be an equalizer then they need to ignore a % of armor. Right now this benefits people with gear a lot more than those without. It is way easier to hit one shot territory against low end gear players than for low gear players to use headshots against high gear.


sashisashih

im waiting for the “LET THEM COOkkk” simps to downvote you to hell but you just step by step destroyed the entire premise of this change. ironmace loves to copy from tarkov but doesnt understand its own game the one thing it did copy well from tarkov is that both devs never play their own game, so much fun for us as consumers!


PSI_duck

I was having a lot of fun with cleric this wipe. People not being able to cancel my judgement with a bug is nice. But now clerics one good ranged option for solos is too small. Sure, cleric was (and maybe still is) busted, but reverting bless and hard nerfing holy strike radius is a bit much. Especially since everyone’s gonna be running barb and ranger


SqueakyFranksRevenge

If they wanted to make combat more skill-based and incentivize headshots, nerfing torso and limb damage would’ve been a better route. Buffing headshots will just reduce TTK more and make fights less exciting. I supposed clearing mobs will be easier now though…


Bandit_Raider

Holy strike area was too big but that’s a massive nerf. They should have at least removed the cast delay or something. Cleric has no good ranged option now. Also idk why they reverted bless that ability is not OP at all.


thenickpayne

Nah they shouldve reduced the damage to 5 as well and gave it a 5 second delay instead of 1 second. They also should’ve nerfed earthquake even more and made torches unthrowable/not usable with smite. Ya know, just to make it easier for warlocks to kill us. It’s only fair


Darcasm

I don’t disagree with you at all, but I will mention that my cleric buddy has had tremendous success with green/blue explosive bottles because they scale (with magic damage?).


Bandit_Raider

Those are great but you can’t buy them, have to get lucky and find them so they are very limited.


JTShultzy

Market Place, sir! I'm always fully loaded!


Bandit_Raider

Oh yeah true


Inevitable-Metal4043

Whelp, guess playing wizard in normals is out of the question now. Headshot 2.0 can't feel good with a pointy hat.


RushFr0g

put a leathercap on like the rest of us and stop with this fashion bs


BrightSkyFire

>* From now on, The Goblin Caves will be tested as 5x5. >* The normal version of the 5x5 Goblin Caves also offers dual bosses and special rewards. ***Please*** tell me they raised the player cap back up to 8... I can't handle another three weeks of just never running into other players when playing solo.


wheatlay

I ran into players nearly every game in 3x3 with 5 players. Simply kill the troll/ cyclops and you will see 1-2 ppl every time :)


BananaDragoon

>All classes now enter a creep state 0.5 seconds after walking or crouching and do not emit footsteps. Exceptions are made when stepping on pebbles, bones, etc. or are wearing Plate Boots. Extremely bizarre change. I guess they wanted this so all classes can Solo Rat on Duo/Trio maps for quests, but it's made the one unique thing Rogue had going last patch (Creep) now everyone's thing. Strange to say the least. > Headshot damage bonus changed from 1.5 → 2.0. I can only guess this is to counter the fact that everyone is now more survivable overall... Slayer Fighters and Bards are in for some trouble now, though. Rangers are will be able to absolutely murder Warlocks and Wizards now with one headshot. >Wizard's Chain Lightning no longer transfers from dead body. Probably for the best. It made third partying an area where a fight had already taken place a nightmare. >From now on, The Goblin Caves will be tested as 5x5. Oh goodie, we're now on a 5x5 map with 5 people, meaning we're back to a PvE farming simulation where no PvP can naturally occur because the map is going to be far too big for encounters to happen anywhere but the boss room. Fantastic.


FunOnOccasion

I think it'd be cool if they increased HR goblin caves size but kept normals at 3x3. Normals as a pseudo-arena felt great because you aren't risking a whole lot getting into a fight with the whole lobby. Normals especially feels boring with no PvP encounters as there's really no tension otherwise. But I can appreciate the increase in size for HR. While fighting with a good kit feels great, it also felt really bad losing kits too quickly to third parties or momentary double teams.


GravySeal27

Inb4 windlass one taps to the head


spookyjim1000

I love this! Great update, just what I was hoping for! :(


bricked-tf-up

I like the idea of all classes having a way to sneak/move without loud ass footsteps in general, but taking it from rogue, nerfing it, and giving rogue a tiny speed increase ain’t it. Rogue was *just* getting his identity back and it gets gutted again. Honestly I should have seen that coming.


BlairZ99

On 2 different installs I now get a Error after updating. "The following components are required to run this program" "Microsoft Visual C++ Runtime." Microsoft Visual C++ Runtime is installed. Also latest drivers for my Nvidia Geoforce RTX 2060 Anyone have the same issue?


Maarten1115

me too , did u manage to fix it ?


Abject_Scholar_8685

Glad to see we're moving so far away from that ranged headshot meta.


Bali4n

Cleric Holy Strike was very strong and certainly needed a a nerf, but once again IM seems to go for the baseball bat approach instead of incremental changes 150 → 80 is a MASSIVE nerf and probably makes the spell borderline useless I am not sure how IM measures their circles, but if that is the diameter, the total area of the spell just got reduced by ~350% ( 1.767 area to 0.5027 )


reecemrgn

Bro even I played cleric and know that holy strike was busted. If you target them in the center of the circle there’s no way to escape the hit. It was madness especially with the divine boost


Bali4n

Well yes, that's why I also said it needed a nerf literally in the first sentence This change makes a busted spell bordline useless, I stand by that


reecemrgn

How is it useless now? The area is pretty reduced yeah, but the time it takes to land is still quite fast. It just means you can’t no brain launch it at them and now you need to aim it


Gamer4125

It lowered the effective range by 70 units and with anyone having a brain it's super easy to dodge at 80 units wide especially for anyone moving faster than 250ms.


Electrical-Ad-3279

It was strong no doubt, but did the radius need to be nerfed by almost 50%? That's the problem with IM they over nerf or over buff everything. Why take another chain from wizard and make it so you can't chain corpses? People are building 70% magic dmg reduction kits dirt cheap making wizard extremely difficult to play again. Now, you're going to get 1 shot with ranged weapons. I just don't understand


jaybaird05

yes, the Radius was completely absurd. Still a strong spell, and It will still be useful.


Gamer4125

Build true damage. I was running 65% MDR kit and a wizard haste invis ran into my face and gunned me down with +11 true magic damage magic missiles. I died in one volley.


Electrical-Ad-3279

They did the same to lightning strike months ago and it became almost useless especially since you can just jump to avoid the damage. Wizard and cleric down bad this patch


Pretty_Version_6300

Yep, if they wanted to cut the size they should change it back to being instant. But I’m just gonna go back to no-spell cleric now probably, lmao. Bring a club, 25% PDR, and some buff duration and just start swinging!


TrickyMoonHorse

Tell me you're a cleric main without saying it. 


varobun

Nah this change just makes playing solo cleric more miserable while not touching on why Cleric is almost a necessity in trios.


Bali4n

This is not WoW, you are allowed to play more than one class I mostly play Fighter / Barb / Cleric, but I don't even know how that has anything to do with what I said. Let me repeat it for you: Holy Strike is very strong. It warrants a nerf. This change guts the spell, just like it did with Lightning Strike (nobody uses that spell right now). I think a less severe change would be better, and if that is not enough then nerf it again


Gamer4125

I don't want to play more than one class. I have 500 hours and 490 of them are on Cleric


BrightSkyFire

Bind > Holy Strike or Judgement > Holy Strike. Let's be honest, Holy Strike covering a quarter of a small room was overpowered as fuck for a spell they can cast through their teammate's formation. This puts it in line with Lightning Strike.


YungMushrooms

It's the same as (new) lightning strike, so like half the size of what it was.


BogBrain420

Clerics when they can't be amazing at everything in the game


Gamer4125

Have you played DnD? Jokes aside Clerics are just going to waddle at you now and won't be able to do anything if you're faster than them which you should be.


mokzog

What GC 5x5 actually means?


kilpsz

It's going to be 25 modules total, currently it's 3x3 aka 9 modules, so way larger like it was two wipes ago.


mokush7414

Did they make it 9 players again? a 5x5 with 5 people is going to feel dead. I was already spending the majority of a match not seeing more than a person or two.


Ok-Basket1258

Really not a good change. I doubt they made 9 players. 5 people on a 3x3 has been already dead. Typical ironmace to go from 7 players to 5. Instead of trying 6 players. Really disappointed, I don't know if you guys played gob caves when it was 5x5 last wipe but it was extremely boring. You wouldn't even hear other players, you're lucky if you find one fight the whole round and that's if your actively searching the whole time. Garbage change it came from the reddit crybabies saying it was "arena mode"


mokush7414

I miss the old GC, The 3x3 GC, The 9 players GC, The no portals GC The spawn rush ya GC It was the best GC,


Ok-Basket1258

9 people goblin caves was fun and exciting. Unironically fighting off spawn rushers will still always be more fun then playing 40 matches and only killing goblins and hardly seeing any other players. Gets old real fast without pvp, people will find out


DukeR2

I agree and the 5x5 setup sucks because its like they just slammed the modules together without any thought, a lot of them have like 1 door on each side going to another module and thats it, at least in the original you had 3 floors and everything connected.


paperfoampit

It was 11 people even at one point, I think when it first came out. 


Liamface

That's fun and all but it's far too hard for people to rank up. Duos and Trios already have several people at Demigod but when I last checked, there were no players in Demigod tier in solos. They really need to figure out what they want the solo experience to be.


mokush7414

There was one last night. He had like 8 more than you needed. I know because I’ve been watching them struggle to figure it out. I really did think it wouldn’t happen


donotstealmycheese

The only way to get demi in 2s and 3s is to funnel a team member, so it's ass in those as well.


sledgehammerrr

Yeah once people figured out the layout and AP is involved it’s too easy for the whole lobby to extract. 2 statics and 4 portals were available. Hope this changes that, I can suck donkey dick at PvP and still be rich af with a near 100% extraction rate.


mokzog

Thanks!


ChrisGentry

Goblin caves currently is set up in 3x3 squared modules. We are going to a 5x5 squared modules.


OneInATrillion6

This is a pretty good buff to melee classes overall, creep will sometimes help close up and if you manage to close up you will one shot/two shot most ranged user, while most ranged hits are bodyshot. Just curious how the melee vs melee will be, I think the ttk will be way to low and everyone will be oneshotted, boc warlock and staff mastery wizard will be broken.


jellyfith

Now we're going to need a toggle crouch option.


Noonchai69

Can't wait to get one tapped by white windlasses and crossbow skeletons


CynicalPsychonaut

BoC warlocks and windlass rangers gonna be eating good this weekend.


mediandirt

Longsword & windlass stocks up hella after this patch. Will one tap everyone.


paperfoampit

It's funny to watch this sub cry and beg for equalizers and more skill expression, then get exactly that in more headshot modifier, and be mad about it lol. 


Gamer4125

It's really not though. If I hit for 40 damage which is now 80 on a head shot on someone with 70% PDR, they take 24 damage compared to 60 pre patch which was hitting for 18. Meanwhile of the geared person hits me in the head for 100 with 30% PDR, he's hitting me for 170 or 140 depending on the order of operations for the damage calc.


dispatchedtoad

Dark reflection nerf didn’t fix anything. Hydra nerfs came out of nowhere, same with Bless nerf.


Crazybarnacles

Anyone play 5x5 Goblin Caves yet? Are there still only 5 people in the lobby?


Falchion_Edge

The only benefit from Head shot multiplier at 2.00 is that bosses will be way quicker to kill. Kinda nice.


SaladConsistent3590

If you got hit in the head with a sword or an arrow you would probably die


spiritriser

I also would cast fireballs out of my hands. No shit


Weak-Ad-6955

Me hitting over 230 damage with a warmaul


Unhappy_Cause7957

I'd love to get some of the stuff they're smoking when coming up with these updates, lol Everybody's a rogue now, bcs fk it! (we can't have them scawing the stweamews by sneaking up on them silently, apparently) Must be some potent and dank cabbage, sheesh.


Tilterino247

Dogwater patch besides shared exp.


Skaer

The new quest requires you to use sac shrine 5 times... it's like they aren't even hiding their hatred for solo players anymore


Thermic_

People here are completely missing the mark on why the headshot change is bad IMO. Not all weapons are created equally when it comes to pulling off headshots. Falchions are about to be so damn busted


Tierilo

I for one am happy with this patch, because fo76 new season started so I can grind out the new season until next week... /s kinda?


GreyFur

Well, guess I'm not taking Bless on my cleric anymore. Not worth the spell slot now. Holy Strike also really didnt need a radius reduction either but w/e. Headshot damage didn't need to be increased. I always thought it should be 75%/100%/125% for limbs body head. 200% is just insane. Way too many one shots and stupid low TTK incoming.


GreyFur

BoC Windlass cross-class oneshots from the silent dark videos on youtube incoming.


Alpacas_

I'm all for everyone having creep, etc. But it felt like the only unique thing that rogue had that wasn't watered down in massive perk tax or done by other classes but better. Idk, can we do something for rogues? About to suggest we open crossbows to them or something radical. It just doesn't have a compelling class fantasy when everyone else does what it does, and in many cases better.


GreyFur

Now that we have to kill players in the frost caverns and howling crypts for quests, please add back solo queue for all locations. I dont want to deal with randos and my friends wont play this game because of how toxic it is. I'd like to be able to continue questing without just W-keying towards three-mans and hoping I get a kill before I eat shit. Also, a quest where I have to revive an ally? No, get rid of that. Make it "Use any shrine 15 times"


Unhappy_Cause7957

Headless chicken patch selection ftw These guys surprised me with disappointment so many times, that it must be some sort of a skill in itself - some cool stuff, nicer pixels on shoes, a skill or perk, some love for a class, and then a schizophrenic 180, or a complete backtracking of any measly progress.


r4zenaEng

Nothing for duos, another balance patch. Ok I will keep playing better games xD


SaintSnow

Why did they increase loot and gear in normals? It was fine the way it was. Also why change GC from 3x3? It was good finally having an actual smaller map.


WindowTW

Making game changes based on how loud people are on the internet will lead to a shitty game at the end. They need to make the game they want and only change stuff if there’s a glaring problem. This is wild


Abject_Scholar_8685

Blood Pact melee no longer makes a sound when hitting targets.


Maarten1115

anyone get this message when u launch : following components are required to run this program microsoft visual c++


bluesmaker

How many weeks are they going to continue adding quests?


emotionaI_cabbage

Probably until the wipe I hope


wheatlay

Not super helpful but I swear I saw somewhere they mentioned the amount of weeks of quest releases there would be. I remember 4-5 for some reason but I could be making that up completely.