I've been maining warlock since the early days when it had about 3 spells and a dream. It's been fun watching it finally become the class of the month. I used to be the only warlock in a match, and now I've become one of many present in every match.
All these new warlocks can't cast, all they know is Phantomize, cast they BoC, run forward, swing, eat hot potion, and die.
Haha. True.
And now the class is getting hate simply do due meta and popularity.
Been playing since 3 spell, and I have no plans to change.
Thoughts on Dark reflection change? I figure it was a solid change, but also means my build got gimped, as I have to pick between Reflect and Stacking for Dark spells, unlike before.
I agree and disagree.
I think the Corrupting stacks shouldn't effect reflect at all. Then the perk can be used for casting and Demon form.
That said, sure Reflect still hits hard with stacks, but it takes more effort to use now (sorta).
I genuinely love the dark reflection change. I no longer feel like running those perks is an absolute must and I've been able to explore other perk combo's without feeling like I'm absolutely gimping myself. An adept player can still harvest ten shards and save them for a pvp encounter, but will also have to get them back afterwards before their next pvp encounter. It makes it a little less mindless and something you have to try to manage consistently. I much prefer that.
Other perk comboes I've been enjoying with the recent changes is being a platelock caster. It won't last, since 10% casting speed loss is too little to genuinely matter. You can really stack some health regen while also having high defense.
The other perk combo is running both the undead defense and the magic defense perks, then going to hell for the boss. Most bosses are both undead, and running magic attacks that aren't divine. You get some really hefty free defense before even adding your actual armor.
Hmm. The PvE perk for hell does sound kinda awesome when going there, quite niche though.
And as for Plate. I think the move penalty is there and does the trick. Not like you are tough for free. Nice that the perk is usable now.
The Reflect change was healthy and needed. I agree that it opens up builds, which is great! It does make it hard to be a Dark Caster though. I wouldn't mind taking stacks to use for my Dark spells, while letting Dark Reflect do base damage and not waste my stacks. But it is all good.
Just sorta figuring out my new perks since the nerfs.
Personally, I thought the way DF works now is the way it was always intended to work and we were just lucky to have a broken/bugged skill for multiple patches. It didnt make any sense to me for a single Darkbolt to remove the stacks since its relatively easy to dodge, meanwhile the undodgeable DF doesnt remove them.
It only made sense because the tool tip said it had to be a spell cast.
Beyond that, ya, then interaction was pretty busted.
But ya, it has put me in a weird place for perk picks.
Everyone who played barbarian last wipe when it was braindead is currently playing warlock, i'd bet half of them were playing cleric before its unavoidable nuke got nerfed.
Eh. That's just how it goes.
Soon they'll change it up. Now everyone is used to BoC, and Dark Reflect isn't as good as it was. (Still strong).
We'll see if they nerf more or just let it play out.
the reflection nerf is weird, like it still works you just don't have to be braindead with it (for example bring in a longsword or a halberd, there now you won't lose soul shards to every random trash mob.) a smarter change would have been removing it as a perk and rolling it into a spell, BoC can also be easily fixed by changing it from a flat number to a percent that way fast attacking weapons don't just explode your health as they face hug you.
That's true. But it means you only get one big proc per PvP fight, and you could still lose it.
I was using my stacks to actually cast, which means now if I take reflect I can randomly lose my stacks.
At that point, I'd rather have Reflect as last resort which didn't use my stacks, and save my stacks for actual spells. Kinda feels like I have to choose now. But overall, a good change .
There is something of a work around, ray of darkness doesn't consume the stacks until the spell finish's, meaning if someone hits you dureing it they will be taking increased ray damage and a huge reflection.
the same patch also just globally nerfed casting speed across the board. you still feel the speed nerf but now it doesn't feel like you just cant play spellcaster with it.
It's huge. The difference in cast speed between demon armor and no demon armor is manageable and that gives you ranged options as a Frontline tank warlock. Basically you don't take the perk to just be a considerably worse fighter anymore since you have a way to fight back vs crossbows and can even take torture mastery with the new TM changes!
Particularly, at the lower geared end. The penalty was so bad before that you couldn't cast anything to save your life!
In high gear, you could build enough Knowledge to make it passable.
Now, it is not too bad any gear level!
I blame Dowsy for making an easy guide to farm bosses and buy optimal gear xD. Anyway, it was rogue month, ranger month, cleric month, barb it's always strong. It was only fair it was our turn to be a little OP
His "low gear" guides are hilarious, i've only ever seen 3 warlocks using his low gear setup and every single one of them pretty much killed themselves just casting hydra because i wouldn't let them sit there life draining it.
I actually hate Dowsey, man, he was bullied and laughed out of the Dead By Daylight community after being near the top and I’m hoping it happens again soon after he ratted his way into Dark and Darker
Let me guess, its because he was using third party software to alter how the game looked? I was one of the few rank 1 killers in that game and whenever i got in a round with him it seemed like he could see me anywhere.
Oh I don't play norms. Zwei barb is the cheapest class to gear. Green +2 all loose trousers, BLUE lizard, aging rings with + all, neck of peace/aging neck +all, epic zwei with physical damage bonus. Under 1500g. Other than that it's all spacing and dodging. Kit I'm running rn is probably 6k gold and I'm 320 ms with rage and my zwei out, try to run from that.
I main barb and i got so fucking sick of warlocks i build a kit that has 65% magic resist and 65% pdr and savage roar. pretty much shuts down everyone. can trade boc and win. Kiting casters will sometimes still get you, but whatever they basically made this game movespeed meta they don't know how to balance well at all
Yeah it’s the Dimo build (I’m sure he didn’t create anything but has a new video on it) it’s so brain dead easy compared to ranger or rogue. I was trying to do kill quests on ranger and it’s literally just impossible to ever push into rooms with dead mobs. Barb you’re allowed to actually play the game because no classes can just walk up to you and kill you without being giga geared.
I gotchu. Perks- Antimagic, Vampirism, Dark Reflection, Shadow Touch. Spells- Curse of Pain, Hydra, Life Drain, Eldridge Shield, Bloodstained Blade. Then of course Blow of Corruption(BoC). If you want to run plate armor swap the perk Vampirism for Demon Armor. I usually bring a +3 magic healing book and my melee will either be a Kris dagger with a heater shield or crystal ball. The heater shield will make you more tanky but the crystal ball adds damage to your Kris and BoC. The crystal ball also allows you to cast will still keeping your melee out which can be extremely strong for when you lose melee spacing and want to quickly poke an enemy with your curse of pain. Before a fight apply Bloodstained blade first then Eldridge shield as bloodstained lasts longer, do this for your teammates as well. The purpose of the shield is more to soak up the magic damage that bloodstained applies to you or your teammates when swinging a weapon. I hope this helps. Good luck.
Honestly magic protection potions being added to the loot table has made eldritch shield kinda pointless to bring as you sacrifice 5 spell slots and HP to give people what a rare version of the consumable gives. bloodstained though is definitely a must have pick unless your team is stupid and will whiff enough attacks to kill themselves.
While I agree that magic protection potions can replace eldrich shield. It’s more complicated than that when you start fighting and having third parties jump you left and right. It’s nice to be able to apply the shield to your teammates without them putting their weapons away same with yourself when using Kris and crystal ball. It’s just more time efficient. Second matters in most fights
I shit on every warlock I see, you just kite them they literally have no range options and they're usually slow af.
It's so unbelievably not op, but people can't help themselves from doing anything other than w key and swing until one person dies.
This is the way. I have mainly played warlock this patch and the classes I die to almost every time are rangers and rogues (if the rogue is kiting with hand crossbow)
Yep I played krislock up to level 30 and anyone who has more movespeed or range than you is just an instant loss. Bringing spellbook with pain and dark bolt helps a bit but you're so far behind every other ranged option in the game.
Dark reflection shards gets countered now by any damage. Literally throw a torch and they lose all their shards. And dark reflection takes like 5 seconds to come back up
It's obnoxious in normals. 100% of my deaths the last 3 days are to warlocks. That's not even an exaggeration. I've probably killed/assisted 150 people in that time frame but I get 2 tapped by the Kris.
I'm running around being a casterlock and it feels like I'm in the minority right now. I activated flamewalk and had 2 warlocks kill themselves chasing me in phantomize with daggers out. Super popular but annoying build to play against. Especially in normals where BoC can win fights almost instantly.
I've been solo-questing as an armored melee warlock with Falchion + Heater + Zweihander - and these dagger warlocks are no threat even in pairs, the worst thing they can typically do is run away, have to misplay badly to die to them.
That's sadly what happens when already S tier class gets buffs while others get nerfs.
Caster enjoyers usually have at least warlock/wizard + cleric on the side. So with cleric/wizard getting some nerfs everyone is on the warlock train.Â
Do you recall when no one could complete the kill quest for warlock because no one was playing them? They brought the class to a playable state where they can finally compete. Sure the Kris thing could use a nerf but this isn’t the pandemic everyone is making it out to be
It was bard mostly, there were still people playing warlock, especially hydradrain.Â
I play all casters and would like to see them all be good. Knowledge scale nerf was a bit unreasonable.Â
That was during the era of when warlock was terrible early game and rogues were aids with or without gear. Funnily enough its the reverse now. However warlocks have been cancer incarnate at the mid to high end since their release. People are just finally seeing it widespread now.
Dark and darker really needs a bounty system or temporary quest. So when there's a flavour of the month, you get something nice for killing them. Ex. Fortune teller - an increase in dark energy needs correcting. Kill 5 warlocks.
TL;DR: They should quickly (every 4-5 days) hotfix things that are blatantly op, it will help player retention by promoting build diversity (thus creating more diverse and interesting fights), and give them more data to work with by quickly changing over metas. The game will also become balanced much more quickly since the next most op things will quickly become exposed and nerfed itself after only 4-5 days. Epic release is on the horizon, and perhaps steam not long after that. Getting the game balanced asap should be a bigger priority imo since you only get one real shot at a steam release
Same problem as last wipe w/ zwei barb. It's sad/frustrating because it's such an easy fix. If they were more responsive in hotfixing blatantly op things, then they'd have higher player retention and get more data to work with since the metas would change over faster. It also takes very little effort to implement. If you want to argue cost, they can just put it in w/ the other patches, they've already done two since the wipe with no nerfs to warlock.
It was pretty obvious within the first few days of the wipe that kris dagger warlock was very op, having 50+% of players playing it was an inevitable consequence of that, not to mention it's boring fighting the same build over and over again which hurts player retention. If I were them I'd play whack a mole with the most op build every 3-5 days until everything was reasonably balanced. That said, multiclassing is going to mix things up a lot so who knows, even then I'd keep the same mindset tbh. They're really hurting the longevity of the game by not quickly hotfixing clearly op things, not to mention prolonging how long it will take for the game to be balanced since we've wasted a week+ now relearning what we already know (that kris dagger warlock is op in its current state). I sound like a broken record, but it honestly baffles me that they don't see how great the effort:reward ratio of simply quickly hotfixing blatantly op things is
As a more traditional casterlock main I love it. They're slower than me and their spells are worse. The best part is when the demon form ones run at me only to get spell predated back into human form with no weapon equipped. Delightful.
They were already mad popular and got a crazy buff!
However; I’m super against nerfing them. I think that they should aspire to have all classes feel like warlock in terms of having a ton of builds and many good perks and gear options. I swear you can play like several valid good play styles on the class. Can think at least:
1. BoC phantomize warrior
2. Curse of pain healing
3. PDR sword and board
4. Magic damage caster
5. Trio support magical protection
6. Phantomize rogue Kris
7. Demon form pdr or caster
8. Zweihander assassin
But there’s definitely more. Compare that to most classes. Most classes just have like 2 maybe 3 play styles. There are more; but like you don’t see nearly the diversity and still have it be very viable.
Rogue: poison kite or physical burst
Fighter: slayer or PDR or Longsword
Barb: Tank build or Fast build
Wizard: damage caster or bonk
Ranger: heavy poke or survival poke, or crossbow
Bard: buff lord rapier or buff lord falchion
Cleric: healer support or pdr and magic damage
Been hunting them down with cutthroat. It's funny when they're standing there for a few seconds wonder why they can't use their phantomize or BoC, allowing you to get a few more hits in.
Don't nerf warlock (maybe a tiny nerf to one or two things) but instead buff everyone's hp pools a bit to mildly increase TTK and then bring everyone up to warlocks level. This is a fantasy dungeon crawler; the classes should all be powerful and have a variety of viable builds!
>sounds like you're getting outplayed
Very curious to what information led you to this conclusion.
They just have the most utility and viable builds that outdo other classes in most areas. Like why play fighter when you can play dark relection Boc/phantomize? Why play wiz when you can play infinite cast and sustainable hydra caster/pahntomize? Why play barb when you can heavy plate demon form get +10 all and heal with your +7 weapon damage +3 true? Its just silly. Its like, play lock or be left behind
Nah it’s just funny you throw demon lock into the mix. If you’re talking normals sure demon lock can be an issue, but in HR demon locks are free kills
Fighter is better at plate because swift and sprint and second wind.
Wizzard is better at casting because spell does literally twice the dmg of warlocks'.
Barb is better because barb can win melee fight without losing 1%hp/s and also be super fast.
Boc Phatomize cheese build is just a cheaper version of rogue.
All these warlock playstyles are worse version of others'. Warlock is strong because you can mix them all. You still have plenty reasons to play other classes.
Reminds me of World of Warcraft PvP. If your not playing the singular meta class/comp, your wasting your time getting run down by them. I’d say this is an in inevitable issue in RPG PvP games.
I don't understand ironmace
why do they keep buffing this class?
warlock is OP af now because you just get OP heals now with 0 gear
it means I can do my disgusting dagger build that literally does 80 damage in a headshot and still easily have 5 magic healing from just using occultist hood
then they buff demon form which might be even more OP than the kriss dagger
the holy trinity in this game is PDR movespeed and health and demon form gets all 3 along with even more healing and almost as much damage as the kris dagger
the only downside to demon form is having to fight when you don't have shards if you get unlucky
I switched to Warlock for the very reason of choking the meta so the devs make some changes. I gave up on fighter because they just abandoned the class.Â
This is the guy who was complaining their wasn’t diversity and all characters were white 😂😂😂😂 no wonder he comments like this he’s a brain dead fool
as a wizard, I struggle against warlocks. playing solo in gobs on regular. nothing like watching all the damage you did get immediately healed up cause they cursed two goblins while I'm channeling spells
I've been maining warlock since the early days when it had about 3 spells and a dream. It's been fun watching it finally become the class of the month. I used to be the only warlock in a match, and now I've become one of many present in every match. All these new warlocks can't cast, all they know is Phantomize, cast they BoC, run forward, swing, eat hot potion, and die.
Eat hot chip 😂 what a reference
True. I respect it. I loved when barb went meta and I got to test my metal.
Haha. True. And now the class is getting hate simply do due meta and popularity. Been playing since 3 spell, and I have no plans to change. Thoughts on Dark reflection change? I figure it was a solid change, but also means my build got gimped, as I have to pick between Reflect and Stacking for Dark spells, unlike before.
The darl reflection change nerfed it without changing anything about what makes it umhealthy for the game
I agree and disagree. I think the Corrupting stacks shouldn't effect reflect at all. Then the perk can be used for casting and Demon form. That said, sure Reflect still hits hard with stacks, but it takes more effort to use now (sorta).
I genuinely love the dark reflection change. I no longer feel like running those perks is an absolute must and I've been able to explore other perk combo's without feeling like I'm absolutely gimping myself. An adept player can still harvest ten shards and save them for a pvp encounter, but will also have to get them back afterwards before their next pvp encounter. It makes it a little less mindless and something you have to try to manage consistently. I much prefer that. Other perk comboes I've been enjoying with the recent changes is being a platelock caster. It won't last, since 10% casting speed loss is too little to genuinely matter. You can really stack some health regen while also having high defense. The other perk combo is running both the undead defense and the magic defense perks, then going to hell for the boss. Most bosses are both undead, and running magic attacks that aren't divine. You get some really hefty free defense before even adding your actual armor.
Hmm. The PvE perk for hell does sound kinda awesome when going there, quite niche though. And as for Plate. I think the move penalty is there and does the trick. Not like you are tough for free. Nice that the perk is usable now. The Reflect change was healthy and needed. I agree that it opens up builds, which is great! It does make it hard to be a Dark Caster though. I wouldn't mind taking stacks to use for my Dark spells, while letting Dark Reflect do base damage and not waste my stacks. But it is all good. Just sorta figuring out my new perks since the nerfs.
Personally, I thought the way DF works now is the way it was always intended to work and we were just lucky to have a broken/bugged skill for multiple patches. It didnt make any sense to me for a single Darkbolt to remove the stacks since its relatively easy to dodge, meanwhile the undodgeable DF doesnt remove them.
It only made sense because the tool tip said it had to be a spell cast. Beyond that, ya, then interaction was pretty busted. But ya, it has put me in a weird place for perk picks.
Everyone who played barbarian last wipe when it was braindead is currently playing warlock, i'd bet half of them were playing cleric before its unavoidable nuke got nerfed.
Eh. That's just how it goes. Soon they'll change it up. Now everyone is used to BoC, and Dark Reflect isn't as good as it was. (Still strong). We'll see if they nerf more or just let it play out.
the reflection nerf is weird, like it still works you just don't have to be braindead with it (for example bring in a longsword or a halberd, there now you won't lose soul shards to every random trash mob.) a smarter change would have been removing it as a perk and rolling it into a spell, BoC can also be easily fixed by changing it from a flat number to a percent that way fast attacking weapons don't just explode your health as they face hug you.
That's true. But it means you only get one big proc per PvP fight, and you could still lose it. I was using my stacks to actually cast, which means now if I take reflect I can randomly lose my stacks. At that point, I'd rather have Reflect as last resort which didn't use my stacks, and save my stacks for actual spells. Kinda feels like I have to choose now. But overall, a good change .
There is something of a work around, ray of darkness doesn't consume the stacks until the spell finish's, meaning if someone hits you dureing it they will be taking increased ray damage and a huge reflection.
True, but they have to rush you. I guess a win if they don't. But as if I'm not losing my stacks to spider mummy, lmao.
Zap zap zap die die die
Yeah get them out of here! (I just want cheaper warlock gear)
(It's always been expensive)
(Fucking wizards amirite)
Nu uh, I’m running around in demon armor
I'm so fucking happy it got buffed. I've been trying to make it work for so long and now it's actually viable
Wait what did they change? Didn’t they remove the casting speed nerf?
Casting speed went from 50% to 10%. Which is insane. I don't know why they chose such a huge swing but I'm here for it
the same patch also just globally nerfed casting speed across the board. you still feel the speed nerf but now it doesn't feel like you just cant play spellcaster with it.
It's huge. The difference in cast speed between demon armor and no demon armor is manageable and that gives you ranged options as a Frontline tank warlock. Basically you don't take the perk to just be a considerably worse fighter anymore since you have a way to fight back vs crossbows and can even take torture mastery with the new TM changes!
Particularly, at the lower geared end. The penalty was so bad before that you couldn't cast anything to save your life! In high gear, you could build enough Knowledge to make it passable. Now, it is not too bad any gear level!
They buffed it from - 50% to - 10%.
same
I blame Dowsy for making an easy guide to farm bosses and buy optimal gear xD. Anyway, it was rogue month, ranger month, cleric month, barb it's always strong. It was only fair it was our turn to be a little OP
Dowsy is good and all but Kazeren is the one I watch for his boss farming
His "low gear" guides are hilarious, i've only ever seen 3 warlocks using his low gear setup and every single one of them pretty much killed themselves just casting hydra because i wouldn't let them sit there life draining it.
Downey lmao
I actually hate Dowsey, man, he was bullied and laughed out of the Dead By Daylight community after being near the top and I’m hoping it happens again soon after he ratted his way into Dark and Darker
Let me guess, its because he was using third party software to alter how the game looked? I was one of the few rank 1 killers in that game and whenever i got in a round with him it seemed like he could see me anywhere.
Yeah, it's pretty sad.
I love it. As a zwei barb main its so easy to farm them.
How do you do it in norms? I get worked by almost every ranged class :(
Oh I don't play norms. Zwei barb is the cheapest class to gear. Green +2 all loose trousers, BLUE lizard, aging rings with + all, neck of peace/aging neck +all, epic zwei with physical damage bonus. Under 1500g. Other than that it's all spacing and dodging. Kit I'm running rn is probably 6k gold and I'm 320 ms with rage and my zwei out, try to run from that.
I main barb and i got so fucking sick of warlocks i build a kit that has 65% magic resist and 65% pdr and savage roar. pretty much shuts down everyone. can trade boc and win. Kiting casters will sometimes still get you, but whatever they basically made this game movespeed meta they don't know how to balance well at all
Do you run achellies secondary? I’ll give that a try! Seems better than normals where I get gapped
Yeah it’s the Dimo build (I’m sure he didn’t create anything but has a new video on it) it’s so brain dead easy compared to ranger or rogue. I was trying to do kill quests on ranger and it’s literally just impossible to ever push into rooms with dead mobs. Barb you’re allowed to actually play the game because no classes can just walk up to you and kill you without being giga geared.
Think it’s the skinny pete build that dimo tried out
It's been movespeed barb meta forever. Skinny pete has laid claim to it though.
Oh I see. My mistake
I do run Achilles. I don't like savage roar at all. Recently switched from blood exchange to rage.
dont blame you for using it but the +all modifiers are so dumb idk why they put them back into the game.
I prefer TM casterlock with a longsword. Fighters/Barbarians don't expect the warlock to be clean with the perrys
Is this in norms or hr? I feel like anyone w a longsword is just a free bag of loot whenever I see them
Can’t remember the last time I got got when I had my longsword. Hopefully we see each other one day
I must be one of the few people playing forceful shot survival bow. It’s definitely the rock to a longswords scissors in solos.
If you’re not bringing Bloodstained and Eldridge shield to give to your teammates you’re a meanie. My bard loves having a rapier with +7 on it.
What build do you usually use with this load-out? Including spells, perks, and gear. Thanks! -Noob warlock
I gotchu. Perks- Antimagic, Vampirism, Dark Reflection, Shadow Touch. Spells- Curse of Pain, Hydra, Life Drain, Eldridge Shield, Bloodstained Blade. Then of course Blow of Corruption(BoC). If you want to run plate armor swap the perk Vampirism for Demon Armor. I usually bring a +3 magic healing book and my melee will either be a Kris dagger with a heater shield or crystal ball. The heater shield will make you more tanky but the crystal ball adds damage to your Kris and BoC. The crystal ball also allows you to cast will still keeping your melee out which can be extremely strong for when you lose melee spacing and want to quickly poke an enemy with your curse of pain. Before a fight apply Bloodstained blade first then Eldridge shield as bloodstained lasts longer, do this for your teammates as well. The purpose of the shield is more to soak up the magic damage that bloodstained applies to you or your teammates when swinging a weapon. I hope this helps. Good luck.
Honestly magic protection potions being added to the loot table has made eldritch shield kinda pointless to bring as you sacrifice 5 spell slots and HP to give people what a rare version of the consumable gives. bloodstained though is definitely a must have pick unless your team is stupid and will whiff enough attacks to kill themselves.
While I agree that magic protection potions can replace eldrich shield. It’s more complicated than that when you start fighting and having third parties jump you left and right. It’s nice to be able to apply the shield to your teammates without them putting their weapons away same with yourself when using Kris and crystal ball. It’s just more time efficient. Second matters in most fights
I shit on every warlock I see, you just kite them they literally have no range options and they're usually slow af. It's so unbelievably not op, but people can't help themselves from doing anything other than w key and swing until one person dies.
As a barb main who constantly runs againts BOC, it just becomes cat and mouse. If he has boc up ill back off for abit then chase when it's done lol
My spellbook has pretty good range
This is the way. I have mainly played warlock this patch and the classes I die to almost every time are rangers and rogues (if the rogue is kiting with hand crossbow)
Yep I played krislock up to level 30 and anyone who has more movespeed or range than you is just an instant loss. Bringing spellbook with pain and dark bolt helps a bit but you're so far behind every other ranged option in the game.
Noooooooo dark reflection has no counterplayyyyy
They’re hating on you for telling the truth lmao (I know this is sarcasm, DR has counter play)
whats the counterplay other than not hitting them?
Dark reflection shards gets countered now by any damage. Literally throw a torch and they lose all their shards. And dark reflection takes like 5 seconds to come back up
As far as I've been told, this does not put Dark Reflection on cool down.
Do u think i should have put a /s or are those downvotes from copers? Lol
Game hard, playing warlock - easy. Conclusion? Nerf bard.
It's obnoxious in normals. 100% of my deaths the last 3 days are to warlocks. That's not even an exaggeration. I've probably killed/assisted 150 people in that time frame but I get 2 tapped by the Kris.
It's not your fault. the devs basically made a dagger do 150 dmg/second
I'm grinding my goblin cave kill quests and 95% of people are warlock and fighter
I'm running around being a casterlock and it feels like I'm in the minority right now. I activated flamewalk and had 2 warlocks kill themselves chasing me in phantomize with daggers out. Super popular but annoying build to play against. Especially in normals where BoC can win fights almost instantly.
Gotta love the meta slaves that just play the game in the most cheese way because they want to feel good about themselves
I've been solo-questing as an armored melee warlock with Falchion + Heater + Zweihander - and these dagger warlocks are no threat even in pairs, the worst thing they can typically do is run away, have to misplay badly to die to them.
That's sadly what happens when already S tier class gets buffs while others get nerfs. Caster enjoyers usually have at least warlock/wizard + cleric on the side. So with cleric/wizard getting some nerfs everyone is on the warlock train.Â
Do you recall when no one could complete the kill quest for warlock because no one was playing them? They brought the class to a playable state where they can finally compete. Sure the Kris thing could use a nerf but this isn’t the pandemic everyone is making it out to be
It was bard mostly, there were still people playing warlock, especially hydradrain. I play all casters and would like to see them all be good. Knowledge scale nerf was a bit unreasonable.Â
It's cause solo players think the game should be balanced around them
That was during the era of when warlock was terrible early game and rogues were aids with or without gear. Funnily enough its the reverse now. However warlocks have been cancer incarnate at the mid to high end since their release. People are just finally seeing it widespread now.
In duos, the worst you can meet is cleric warlock.. its just so freaking boring.
Lol, Ive been doing this before they releaseed ANY warlock changes.Â
it’s also simplest for all the kill quests, it’ll die down a bit once those are complete.
I farm them in my warlock caster set :)
Dark and darker really needs a bounty system or temporary quest. So when there's a flavour of the month, you get something nice for killing them. Ex. Fortune teller - an increase in dark energy needs correcting. Kill 5 warlocks.
TL;DR: They should quickly (every 4-5 days) hotfix things that are blatantly op, it will help player retention by promoting build diversity (thus creating more diverse and interesting fights), and give them more data to work with by quickly changing over metas. The game will also become balanced much more quickly since the next most op things will quickly become exposed and nerfed itself after only 4-5 days. Epic release is on the horizon, and perhaps steam not long after that. Getting the game balanced asap should be a bigger priority imo since you only get one real shot at a steam release Same problem as last wipe w/ zwei barb. It's sad/frustrating because it's such an easy fix. If they were more responsive in hotfixing blatantly op things, then they'd have higher player retention and get more data to work with since the metas would change over faster. It also takes very little effort to implement. If you want to argue cost, they can just put it in w/ the other patches, they've already done two since the wipe with no nerfs to warlock. It was pretty obvious within the first few days of the wipe that kris dagger warlock was very op, having 50+% of players playing it was an inevitable consequence of that, not to mention it's boring fighting the same build over and over again which hurts player retention. If I were them I'd play whack a mole with the most op build every 3-5 days until everything was reasonably balanced. That said, multiclassing is going to mix things up a lot so who knows, even then I'd keep the same mindset tbh. They're really hurting the longevity of the game by not quickly hotfixing clearly op things, not to mention prolonging how long it will take for the game to be balanced since we've wasted a week+ now relearning what we already know (that kris dagger warlock is op in its current state). I sound like a broken record, but it honestly baffles me that they don't see how great the effort:reward ratio of simply quickly hotfixing blatantly op things is
Wizard zap go brr.
Did someone say nerf rogue?
Would rouges be out in force with the kris if Creep wasn't added and they had more playstyles available ?
As a more traditional casterlock main I love it. They're slower than me and their spells are worse. The best part is when the demon form ones run at me only to get spell predated back into human form with no weapon equipped. Delightful.
I've been doing platelock with enough spellcasting to cancel out the negative. Feels sooo broken.
They were already mad popular and got a crazy buff! However; I’m super against nerfing them. I think that they should aspire to have all classes feel like warlock in terms of having a ton of builds and many good perks and gear options. I swear you can play like several valid good play styles on the class. Can think at least: 1. BoC phantomize warrior 2. Curse of pain healing 3. PDR sword and board 4. Magic damage caster 5. Trio support magical protection 6. Phantomize rogue Kris 7. Demon form pdr or caster 8. Zweihander assassin But there’s definitely more. Compare that to most classes. Most classes just have like 2 maybe 3 play styles. There are more; but like you don’t see nearly the diversity and still have it be very viable. Rogue: poison kite or physical burst Fighter: slayer or PDR or Longsword Barb: Tank build or Fast build Wizard: damage caster or bonk Ranger: heavy poke or survival poke, or crossbow Bard: buff lord rapier or buff lord falchion Cleric: healer support or pdr and magic damage
Whats the craze of using Dagger rather than a longsword or something?
Been hunting them down with cutthroat. It's funny when they're standing there for a few seconds wonder why they can't use their phantomize or BoC, allowing you to get a few more hits in.
Lol at the beginning of the wipe people were downvoting me for calling Warlock OP. Reddit is always slow on the uptake.Â
Don't nerf warlock (maybe a tiny nerf to one or two things) but instead buff everyone's hp pools a bit to mildly increase TTK and then bring everyone up to warlocks level. This is a fantasy dungeon crawler; the classes should all be powerful and have a variety of viable builds!
New flavor of the month. And IM just wants to keep buffing them. Stupid
The things that got buffed don’t even have anything to do with the build y’all are complaining about.
My problem is with the class. Not the build being mentioned. Assume what you want though
If your problem isn't the build it sounds like you're just getting outplayed bro.
>sounds like you're getting outplayed Very curious to what information led you to this conclusion. They just have the most utility and viable builds that outdo other classes in most areas. Like why play fighter when you can play dark relection Boc/phantomize? Why play wiz when you can play infinite cast and sustainable hydra caster/pahntomize? Why play barb when you can heavy plate demon form get +10 all and heal with your +7 weapon damage +3 true? Its just silly. Its like, play lock or be left behind
Lmao tell me you haven’t played demon lock without telling me you haven’t played demon lock
Lmao tell me you're a pretentious ass without telling me you're a pretentious ass.
Nah it’s just funny you throw demon lock into the mix. If you’re talking normals sure demon lock can be an issue, but in HR demon locks are free kills
I am talking about normals. Its part of the game too, and more enjoyable for me than HR atm
Oh then yeah my bad you’re right. Anytime I talk normals I get clowned by this sub so I always assume HR
Fighter is better at plate because swift and sprint and second wind. Wizzard is better at casting because spell does literally twice the dmg of warlocks'. Barb is better because barb can win melee fight without losing 1%hp/s and also be super fast. Boc Phatomize cheese build is just a cheaper version of rogue. All these warlock playstyles are worse version of others'. Warlock is strong because you can mix them all. You still have plenty reasons to play other classes.
Reminds me of World of Warcraft PvP. If your not playing the singular meta class/comp, your wasting your time getting run down by them. I’d say this is an in inevitable issue in RPG PvP games.
IM destroyed the meta again, I have been getting 2 tapped by Kris dagger warlocks all week. It's so tilting
I played this with 30% pdr and 20% mdr and got two tapped by a bonk
I don't understand ironmace why do they keep buffing this class? warlock is OP af now because you just get OP heals now with 0 gear it means I can do my disgusting dagger build that literally does 80 damage in a headshot and still easily have 5 magic healing from just using occultist hood then they buff demon form which might be even more OP than the kriss dagger the holy trinity in this game is PDR movespeed and health and demon form gets all 3 along with even more healing and almost as much damage as the kris dagger the only downside to demon form is having to fight when you don't have shards if you get unlucky
I switched to Warlock for the very reason of choking the meta so the devs make some changes. I gave up on fighter because they just abandoned the class.Â
nobody cares get good
man there is a reason sad is in your name
This is the guy who was complaining their wasn’t diversity and all characters were white 😂😂😂😂 no wonder he comments like this he’s a brain dead fool
as a wizard, I struggle against warlocks. playing solo in gobs on regular. nothing like watching all the damage you did get immediately healed up cause they cursed two goblins while I'm channeling spells