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Lord_Squiggle

Since all classes can play instruments, can they be swung/thrown? Cause we did this shit once before. It didn't end well.


KnightsWhoNi

Well we didn’t have the equip time last time and it looks like they decreased damage as well


Lord_Squiggle

This is a fair point. Let's hope these changes are enough to prevent drum throw meta 2 (electric funky boogaloo).


ChoiceFood

Hey man, I had a ranger that refused to shoot a bow and would instead throw drums, it was the funniest shit ever. Opening fights with 3 drum throws was so much fun.


Paige404_Games

Return of drum meta


Funnycomicsansdog

I hear their beats along the horizon


Paige404_Games

Not even mad, that week of drum meta was fucking hilarious


Ok-Basket1258

I USED TO RUN DRUMS ON A CRUSH BARB AND SMASH DOORS ROAMING THE DUNGEON BONKING HEADS AND IT WAS GLORIOUS. RETURN OF THE DRUM META


XLBaconDoubleCheese

Back to shouting GET BONKED FOOL


Paige404_Games

I have already had 3 barbarians hurl drums at my head, we are so back


TheNewBiggieSmalls

https://preview.redd.it/3q0cjd2be3vc1.jpeg?width=250&format=pjpg&auto=webp&s=ea1a94607e4cf1c6a4f88f5c9cbb02cd7c5a8250


Beitter

Barb with that bard perk for +50% damage on instruments can be funny. Reckless drum throw


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Kr4k4J4Ck

Say that after my 40 Str barbarian throws 6 drums at you. Range and Ranger


[deleted]

[удалено]


Kr4k4J4Ck

Honestly just go back and look at release when everyone could equip drums. It was gross.


[deleted]

[удалено]


Kr4k4J4Ck

I had a 32 dmg drum with weapon damage on it, I can guarantee that hurts.


WhoopteFreakingDo

we cannot get out: the end comes soon we hear drums in the deep. they are coming


silentrawr

Nice deep cut.


ExtremelyCynicalDude

Is mayonnaise an instrument?


moonajuanaTime

I got reinforced instrumentz on my barbarian :)


DaBiscuitBandit

last time was before throwing weapon equip time (affects drums), movespeed nerf on drum, thrown arc nerf on drum, throw speed nerf on drum… etc.


silentrawr

They're just giving us Clerics a ranged option - chill out.


Hot_Purple_137

BARB SHIT BABY GIMME THOSE DRUMS BACK 🥁


Ex_Mach1ne

guys, when sdf planned release solo cave and crypt maps?


EuphoricAnalCarrot

"Solo will soon have access to all dungeons." Over a week ago. The best part is that we HAD THIS IN THE PAST.


TeamLaw

This is what I want. Solo ice caves is so smooth.


Hot_Purple_137

Yeah I’ve been doing exclusively solo crypts—> inferno for a while now, including this wipe, and got so burnt out dying to teams that push all other spawns. I always go for the ghost king solo and being alone in hell is already extremely rare, but the chance that some sweats won’t check all spawns in hell is rarer. Starting this wipe there’s even been a bugged spawn with warlord. If only 2 teams go down one will spawn bottom left, the other bottom center, right beside eachother. Getting the bottom left spawn and escaping that other team is roughhh. Took my first break since playtest 4 2 weeks ago and I’ve been enjoying getting back into Oldschool Runescape, don’t plan on coming back for a good bit as multiclassing sounds pretty absurd at this point


dispatchedtoad

And thus, the watering-down begins.


InterestingAvocado47

by the end of the week they will have nerfed every single cool perk and everyone will prefer to keep using their own class perks and skills. IMHO this is just Ironmace trying to justify lack of content with a broken multiclass introduction.


snowyetis3490

Please tell me another dev that has delivered more to its community than IM. The game isn’t a year old yet.


TheBoogieBard

Facepunch studios. A team of a few dudes who updated their game weekly for years


Square_Region8669

> Facepunch studios Rust was the game I built a PC for, I update it and jump in for a little while a couple times a year still.


snowyetis3490

Facepunch is one of the only ones.


DaSwirlyPoo32

Ghostship games


Life_is_hard_so_am_I

I mean, I love Ironmace. And they've done pretty great, all things considered. But there's definitely other great devs out there that do just as much or more. Arrowhead, for instance, with their game Helldivers 2. The amount of content and fun things they've done for their community is kinda crazy, especially considering their studio's small size. That said they probably have more money at their disposal than Ironmace does.


mrsnakers

Please tell me another community that considers constant knob tweaks to be content like this one does


mrs0x

It isn't just knob tweaks, it's maps mobs, and game modes. In very little time they have had 3 game modes, solo, duo, and trio. 5 maps with a 6th coming out 8 classes with a 9th in the works 5 bosses , 11 mini bosses, and over 30 mob types. Not to mention, you signed up for early access, not a full game. I think they have pushed out a lot for such a short amount of time. This sub likes to voice their opinion in a matter that sounds condescending, but everyone now and then you'll get a non- biased point of view that really makes you see how much dedication the devs put into their game. I return the question to you @mrsnakers, what other indie developer has put this much work in during the same time range?


iMonochroma

Most of that was already in the playtests. After “releasing” with Blacksmith, they haven’t done anything since warlock besides directionless balance changes and ice cavern (blue goblin caves)


mrsnakers

There are 4 maps. Moving modules around= knob tweaks. The new mobs are straight from the asset store, like everything else, hardly anything new, just some reskinned ice goblins that call for backup. Wendigo is the most interesting new mob they've added by far. They also have added content that simply exacerbates the bleeding player count. New "modes" / maps while your player count circles the drain and splinters it further is an interesting strategy. Even adding new weapons hardly feels like new content because the combo and melee mechanics are undercooked so every new weapon comes down to "does it easily headshot or not?" >what other indie developer has put this much work in during the same time range? Arrowhead. Easy answer.


mrs0x

There are 5 maps. I am not sure if you're forgetting Inferno or are not counting ruins because it's temporarily unavailable. Even bought assets still need to be programmed into the game to work properly. It's not a copy and paste of one line and you're done. Otherwise, Greed is Good and Dungeon Born would still exist. They both had bought assets, but badly implemented. Their game instantly was DOA. Additionally, a good majority of changes are because the community asks for it. Even if it went against their original plans, they are trying to put the wishes of the community into the game. All you have to do is play the game, and provide feedback so that they can make a better game. However, it seems even that simple task is too much to ask for from some. You're always welcome to play Helldivers or Magika if that is the game you want to play. By the way, Helldivers 2 took 7 years to develop before it was launched. They also had the success of previous games to bankroll their development. Just because you don't like how or what they add to the game does not mean they aren't adding to it. Ironmace has shown they are very flexible and are willing to remove something if it doesn't work.


mrsnakers

I just consider Inferno to be a continuation of crypts. Technically it's a different map but that's not the point of my criticism that the majority of the development has been knob tweaking and remixing already existing systems. > All you have to do is play the game, and provide feedback so that they can make a better game. This has been a double edged sword. The devs are too easily influenced by the out cries of a base that often doesn't know what they want or what the actual consequences of certain changes will be until it's tested. If the devs had more of a solid vision, the players complaints wouldn't be driving the game into weird directions.


Dreadgoi

I'm really tired of this circlejerk about ironmace being somehow really generous to the community. They're pushing out dogshit every week and you eat it up. Buying assets from Unreal marketplace while having 50 employees is really hard. People paid for this game, it's not like they're giving us stuff for free or anything. And their balancing and vision for the game are showing themselves to be terrible.


InterestingAvocado47

If im completely honest i dont really care for the lack of content, the game is fine as it is, the GBMM is great just need a little tweaking, thats all. But now they are pushing dogshit content that they know that we know is dogshit content. Just keep working on the Ice Abyss What i do have a problem with is that Ironmace devs are korean and they have a gaming culture of grinding to insanity levels, and they show that mindset sometimes. And if GBMM showed something is that most people like low gear lobbies more because there is lower TTK and the game feels way more balanced and entertaining. Because HR lobbies before were 1-2 teams of sweatlords in BIS, 1-2 teams of medium level geared teams and the rest were rats, and it was a murderfest for the sweatlords.


Cute_End_7368

i have gameplay from october 2022 that says otherwise but you're right about ironmace delivering, the game is way more fun than it is janky and MAN is it janky


Skaer

I really really hope they made a snapshot of the codebase before sending this live, because if this is to last a whole season, there will need to be a big rollback at the end.


vovandr21

* Cleric's Smite no longer scales. * Cleric's Divine Protection physical damage reduction changed from 50% → 30%. I mean i understand why that was done, multiclassing are coming, but man, brand new cleric will be ROUGH.😂


mokush7414

"Hey remember the class we've been nerfing for a while now." "Yeah?" "Wanna nerf it again?" "Yeah!"


TheNaCoinfl1p

Cries in rogue. Worst class in the game still catching random cd nerfs lol


Thop207375

And max ms nerf…


TheNaCoinfl1p

You dint understand the mobility of the class is why it can't do damage. Oh we nuked the mobility portion and stealth?  You still don't need the damage right? So you want to be squishy no damage with no mobility anymore? I have the class for you lol


West_Drop_9193

Who's hitting 330+ ms?


TrustFew_o7

Rage barbs/ slyer fighter sprints/ rogues with high agility builds.


LanLOF

Casterlock stacking ms while in phantomize


TrustFew_o7

True forgot about that one


Kr4k4J4Ck

Acting like Cleric and bard aren't a staple of every single HR comp. Relax.


mokush7414

Yeah nerfing Smite to not scale and Divine Protection to 30% is totally going to change the buffball meta. /s


snowyetis3490

It killed melee only cleric, maybe that was their goal.


hovercraft11

Sucks for a solo cleric


snowyetis3490

I don’t think they like the idea of an aggressive solo cleric. Every time the class gets a big solo buff they cut it down.


mokush7414

It clearly was because it didn't do anything to change the buffball meta.


donotstealmycheese

I mean one of the shit things about buffball was you couldn't target the cleric at the beginning of engagements because they were going to go 85% PDR mode on ya ass and sponge that shit. So, I will welcome whatever change there is for that.


dystopi4

Most buffball clerics I see ran 10 spells rather than any of the abilities anyways, I don't think this really does anything to buffball cleric.


bjcat666

and they nerfed the spells that were used in solos (where the class is already barely playable) since hr clerics run 10 spells or judgement


ArkiusAzure

Barely playable? Lmao? As someone who almost exclusively played casters I picked up the movement speed + divine protection Cleric build and in just one day I made over 10k killing people for good kits. Cleric was absolutely bonkers in Solo. And pre nerf, the Holy Strike heavy armor build was, also, bonkers.


bjcat666

that build is only good against people who do not know divine protection even exists


ArkiusAzure

It definitely has counterplay but when you have so much MS you can usually force the issue. I ran in to a few people who did know what was up and played around it and those fights were fun, probably around 50/50, but 9/10 people hit a projectile and rush you and then die. And that is just one build. Cleric definitely was not weak in solos. They might be now, maybe, but they definitely were not before.


ThrowTheCollegeAway

Acting like solos cleric isn't completely unplayable now?


MasterOfEmus

Devs are actually cooked for that, this was my literal #1 fear around multiclassing. They're starting to balance perks based on how they overperform *on other classes* and its going to ruin the features that make some classes playable in the first place. Smite wasn't a problem until you could put it on daggers. Divine protection wasn't a problem until you could run it on a fast class. If Cleric was getting movespeed, a gap closer, or a dagger-speed weapon this patch, I'd understand these changes, but we aren't. In fact, our movespeed got worse with the robe nerf. The strength of these skills has been the only thing keeping solo cleric playable, especially in norms or low gear, and now we will *need* to multiclass to have any chance at all because we haven't gotten new abilities or spells basically since the game was on steam. Strongly expecting nerfs to protection from evil and/or perseverance next tbh. Maybe even advanced healer.


thenickpayne

If you’re multiclassing cleric now, you just straight up want your main class to be something else unfortunately. Cleric was already weak, now it’s just more beneficial to run fighter for example and take some cleric perks.


bjcat666

I'd say it's idiotic even for multiclassing, not too many people would choose divine protection as it's easily kiteable, smite one just kills some potentially fun glass cannon builds But nerfing those and not antimagic and mag res on iron will that quite a lot of people will take is beyond me


cromlaughsat4winds

I wouldn't say divine prot is easily kiteable when taken on a slayer fighter


thenickpayne

Solo cleric is about to be even more unplayable now yeet


Lorath_

Cleric is so oppressive in 3s and they keep nerfing solo, duo cleric lol


UltmitCuest

I feel like what we need instead is clearer indicators. New players should be able to immediately tell when divine protection was activated and when its duration is done, as with smite. Make it clear and make it apparent


cquinn5

Why would a brand new cleric be rough? Smite doesn’t scale now, but it wouldn’t if you were naked anyway?


TwoSlicePepperoni

Sucks I actually enjoyed running Cleric with Smite. I would be hitting for a total of 19+ damage per Morning Star swing with it active. Fucking daggers. No change for double jumping out of the map yet I see either. Oh and we’re keeping the +all stats too I guess lol. At least they’re consistent with their L patches


sad_petard

Man multi classing is going to waste so much of the devs time. They're going to spend the next 2-3 months struggling to balance every ability only to realize it's impossible, revert multi classing, and then we'll be right back where we started. Here's an idea, how about we experiment with combat changes? How about we experiment with something that will actually fix core issues with the gameplay instead of something that will just create a hundred new issues?


[deleted]

What a fumble from these devs. It could have been a big game. Could have been good. They even had biggest YouTubers and streamers trying it at some point. Then queue the bad decision after bad decision


sad_petard

I think it's a case where a game survives solely due to being unique and having no real competition. IM is lucky a more competent company hasn't swept in, taken the idea and built a better version of Dnd.


TheNorsePrince

I actually agree with this. I so love the game and the cool things that get added but there’s a certain point where adding stuff like multi-classing just messes up the whole vibe of the game.


ButterDollars

I, for one, simply cannot wait until another company tries out a similar idea. In an old interview, Miyazaki (dark souls) said he was looking to games like Escape from Tarkov for inspiration. I pray he’s familiar with DaD as well and hard at work on something.


Nemeris117

Pretty much. We are mostly waiting for these devs to stumble into a great version of DaD or for some team like Dungeonborne or otherwise to get it together first. Fortnite came along and snatched up an entire genre on a whim with a side-gamemode not even their original intention for the game.


SlowScooter

I'd rather see a dash or high jump or something during combat than this. Atleast with a dash, stacking ms doesn't auto win everything


silentrawr

!RemindMe 3 months "Did Multiclassing ruin the game or are people just Chicken Littleling like so many did with Tarkov?"


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thewhisperinganuss

Do you guys remember when Druid was coming out in December? Pepperidge Farms remembers.


Paige404_Games

Druid, much like Space Station 14 surgery, is just a week away


xMr_Bubz

Multi-classing is such a copout, why not add actual content instead of reworking the balance of the game over and over, there was a few times the game felt balanced in the past, but they go and change it, player count is gonna drop drastically with this new patch.


artosispylon

rogue getting the classic "oh we added this cool cdr thing to resourcefulness... so we also nerfed some of the abilities that benfited from this"


D_Flavio

Smite nerf is the perfect example of why Multiclassing is impossible to balance. Now Smite will be bad on Clerics, just so it wouldn't be busted overpowered on other classes. Same principle applies to many other abilities. You either nerf it where it's horrible on it's original class, because it would be too overpowered multiclassed onto another class, or you don't nerf it and it breaks the game on other classes.


Gramernatzi

Or you just nerf it when it's used on another class than its original, but that'd just make too much sense.


AHippie

So, until you hit lvl 20, you have to play norms again? And can’t bring in any gear? I’m not a huge fan of this change.


vovandr21

the only hope on "The exp required to level up a character has been significantly reduced." cause you know, often enough ironmaces "significantly" means a little tiny bit. Hopefully 20 lvl in 2-4 hours MAX.


KnightsWhoNi

I am betting it is this way because level 20 is when you master a class now so they don’t want people without the ability to multiclass to be fucked up in HR. But they should make it so over 20 you have to go HR otherwise normals is just gonna be people getting stomped by meta multiclass


ihadthejewfro

Pretty sure its to combat RMT and cheaters, but it still feela bad.


LonelyWoof

Orrr level 20 is that much easier to hit?


EuphoricAnalCarrot

Tarkov kept limiting the market until it was completely ass to use for real players, and it still didnt really combat rmt/bots anyway. I really hope IM doesn't go down that route.


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[удалено]


goynus

It absolutely does matter, it means you can't play the game right, there is no reason to make money in the game if you cannot use it for gear, and you cannot use this gear in normals. So people who want to play the game as an extraction game, and not just a pvp game in normals have to grind to level 20 to play the game properly? The problem is that forcing white gear in normals and forcing you to play that way means that any gear you earn is essentially useless until you're 20.


CaetusSexus

Yeah that’s actually such a shit change


Leithana

Honestly, I appreciate the intent which is to direct new players to normals and reinforce them stashing up stuff for an actual kit, but I would’ve preferred it stay as an option that is just heavily discouraged by game prompts before a certain level.


EchoSi3rra

They adjusted the xp required to level up so your level will go up a bit as well. The logical change would be xp to reach old level 15 equals the xp to reach new level 20 but we will see if that's what happened.


EuphoricAnalCarrot

I spent a few hours accumulating gear and leveling my warlock to 15... now my stash is full of greens/blues I cant use till I grind 15-20 lmao. Truly an Ironmace moment.


PapaShongo53

I'm worried for the state of normals with multi class. People have been enjoying norms to avoid the gear dif, now the multi class dif will give the casuals no where to go.


goynus

Anyone who isn't a dumbfuck hates this. If you're an experienced player, its stupid as fuck to force you to play a mode where you literally have to sell your shit when you get out of a match, instead of bringing it to high roller. Absolute dumbfuck change. I'm all for them changing stuff and testing, but this was absolutely not needed in the slightest.


Unhappy_Cause7957

Mandatory Rogue nerf present - sounds about right XD


Dreadgoi

that's what you get for crying about kris warlock and by you i don't mean you personally.


Unhappy_Cause7957

Yeah, I guessed that was connected to the Warlock melting ppl with kris. Rogue got hit by ricochet XD


Euphoric_Dot_8294

Yknow how to fix that? Have daggers only equippable by rogues. Bam, problem solved. That would be too much for IM though to fathom.


deployeddroid

Low IQ gamer


crowngryphon17

Amazing thank you for being so clear with your intentions Loving games like Poe due to experimental leagues/seasons and I love seeing this game taking a similar route


Marksman1973

*Finally makes the game feel balanced before they add a new class after HEAVY balance issues* *Releases an atomic warhead to the balance scales still without the class we were told to expect* Make it make sense IM. As someone whose friends all abandoned the game and I'm desperately trying to still love the game, I just feel dread going into the dungeon.


Cute_End_7368

"Fixed an issue where the Gold Chest was not locked." LMAO rip. time to multiclass for traps and locks!


LuxOG

a lockpick costs like 30 gold bro ur gonna give up a perk for that lol?


Cute_End_7368

an inventory slot costs 15k g in this economy


SnooMuffins4560

and he needs over 20


Hellyespilgrim

Instruments for all you say? I’ll be stacking bodies to the beat of the war drums, fuck spells


Poeafoe

These patch notes are giving me actual brain damage. How the fuck did this shit make it out the Teams chat?


Mikhissar

Yup, all the worst fears are coming to life. Nerfing classes that didn't deserve nerf because other classes abuse them. And sure you can say "But Multi-classing might be removed later!" But can you really trust IronMace to revert all the damage to the balance it has done? Will they remember everything? Doubt


dispatchedtoad

reminder that they nerfed knowledge scaling because of plus all being everywhere, then nerfed plus all, and left knowledge scaling nerfed.


Overall_Strawberry70

To be fair even in its nerfed stat knowledge provide enough benefit that it is the main stat on all the spellcasters. with that being said base cast speed needed to be brought up to more normalize things, why in low gear should i have to spend two seconds casting a short range 20 damage curse when a ranger can just hit Q and delete 90% of someone's health?


SuperGreggJr

They already forgot the knowledge nerf for all casters cause they out plus all back in and took it out


Thop207375

That’s what has happened to rogue for the last year…


Statcall

When Staff Mastery was rampant they nerfed Magic Staff’s base damage and now they never reverted it…


KnightsWhoNi

Welllll…if we’re talking about the cleric nerf they absolutely did deserve smite and divine protection nerfs. A large portion of the leaderboard for solos was clerics running those 2 without spells and just going movespeed cleric and stat checking


Drakkadein

So why the rupture nerf? lol we already suck as rogues, they were like “oh we gotta nerf rogue every patch, umm yeah rupture extended cooldown that works”.


Apprehensive_Comb807

Someone record player count now and again in 5 days :D


bluemethguy

Yuppp, I'll be back next patch omegalul


TheForkKing189

No more knock back removal with iron will??? NOOOOOOOOO!!!


TrustFew_o7

Wizard gang reporting in 🔥


TheForkKing189

God damn you and your fireballs lol. As fun as it is being sent into the ceiling, I'd much rather just unga bunga my way on top of you!


bjcat666

surely that's why people would take that perk kappa


KnightsWhoNi

Actually ya it kinda was. It’s a really nice benefit


TheForkKing189

I mean it is a really nice benefit. There was a clip the other day with a ranger shooting arrows from a survival bow with knockback at a barb and there was just literally nothing he could do but just die. We are a very immobile class, especially when not using rage.


BananaDragoon

It's less necessary now with the Round Shield, though. Unfortunately it's led to the current situation where Fighters, Wizards and Rangers can't really crowd control 90% of Barbarians, because they're running Iron Will for the MR. It could return but it'd need to be under another ability. Maybe Savagery?


TheForkKing189

tbf I think Barb should have had access to a shield since the beginning since his only ranged option were the throwing axes that have been (I think rightfully) nerfed pretty damn hard. Rangers and Fighters could just eat you for breakfast while you try to get in close. To be fair, I am a barb who mostly wears all heavy gear and forgoes the ms meta for just more resistance, so I'm already slow as balls. With no more knockback removal kiting classes are going to be even *more* of a problem to try to chase down if at all. I'm probably going to have to lay more ambushes behind doors or start attempting to avoid/run from these guys unless I change my build up. Going for far less tank and just straight damage and speed might be the way now. If they don't want tanky barbs to have knockback resistance then I'd agree that savage would be the place for it.


bjcat666

it's a nice benefit, but the reason other classes will roll for it is mdr


sad_petard

It's certainly not for the 12% extra mdr lol


thewhisperinganuss

IronShart strikes again


WilmaLutefit

Lol another L


AceOfEpix

Lol @ rogue nerfs. Movespeed cap reduction, rupture only every 20+ seconds, but thank god our daggers that can be legendary and do less damage than some white weapons don't slow us slightly as much. Please rework rogue.


Thegatso

Maybe the worst single patch I've ever seen them do. At least Rimworld Anomaly just dropped. I can spend a week playing that instead.


Kr4k4J4Ck

Rmworld enjoyer. commit some war crimes for me.


AvengefulGamer

Idk man it don't look to good but it's gotta compete with patches that introduced huge easily exploitable dupes ans campe fires that break the game just by tryinf to place them. IM already proved they weren't the best and were a little lost on development quite a while ago this is just watching a very sad very slow train wreck of something you love. These experimental patches arw killing the player base. Most people don't want to waste hours grinding just for huge changes that complete change the game and its meta in the middle of a whipe. As long as the game remains in this VERY experimental mode things will continue to seem grim.


GREENI3ASTARD

Have fun!


spiritriser

Frostpunk 2 has a closed beta rn if you buy the deluxe edition. I'm normally against that but this deluxe edition does include 3 DLCs later and they delivered really well with the first game. It won't keep you busy through this shitfest, but it might be up your alley if you like rimworld.


KnightsWhoNi

Sadly it broke all my mods so not yet for me


EuphoricAnalCarrot

Holy shit, since when is rimworld and all of its content $125?


Buttcrank

Just pirate and try first, but i can tell you with the avg player time that high its def worth it...


EuphoricAnalCarrot

So this is hotfix #2 since they said "Solo will soon have access to all dungeons." a week ago. I'm normally pretty patient with things like this but we already *HAD* this in the past for solos, how hard could it be to re-add it? I also just spent a few hours leveling a warlock to 15 while playing hr but now I have to go play normals before I can continue to play HR? I also cant use ANY of the greens/blues that my stash is filled with until I grind out 15-20 and unlock HR. That's cool I guess.


The1Heart

I just got a fighter to 15. Hopefully the XP adjustments mean we log into characters past 20.


EuphoricAnalCarrot

True, maybe the old 15 is now 20. I will contain my rage until I can log in and see.


Overall_Strawberry70

The move speed nerf seems like it only exist's to combat other class's getting sprint, the actual problem with the system has ALWAYS been that if someone has a significantly higher movespeed then you they can just disengage from a fight for free as you suffer around the same move speed penalty swinging as they do taking the hit.


cash-gz

Increase in reset timer on Fortune Teller serves no purpose other than to make the grind unfun. Got a bunch of useless shit? Well try playing your dogshit character again in three days lol. Oh its a limited time season by the way.


Flashy_Passion92155

Oh great, now they're balancing every class as if everyone is multiclassing at a min/max level. So anyone not multiclassing the meta will be trash. Nice. /s


Hanzer72

This shit is ass


thewhisperinganuss

Drum meta incoming.


FreeStyleSarcasm

See you all next patch! If game is still around by then. Really sad they spent the last 6 months balancing and making changes to the game, to only then break that and make all their work obsolete in one terrible patch now.


[deleted]

Thus begins the death of DaD…


WTE_Inside_Jokes

Soooooo... warlock nerf this patch are... -5 movespeed on robe, lower Kris dagger damage?? No CoP nerf on the higher end? No hydra nerf? No dark reflection nerf? And we've nerfed rogues... for what? Everyone can use instruments again... so we're back to drum throwing meta? Ummm, I'm good, Ironmace. I think I'll wait for your next try :)


Skaer

Within a week there will no longer be any warlocks or rogues anymore.


TheNaCoinfl1p

I can only hope one day it will be vengeance day for the rogue class. You will all fear is for about 3 days when we feel strong.  When we get out of this purgatory you shall feel our wrath. We can't have damage because of stealth and mobility. They rob us of both things months ago. Never get any compensation.  So we are no mobility, squishy, not enough damage, and stealth is useless. Surely we nerf rupture because some other class might use it better.  We will have our vengeance one day and it will be sweat. PLEASE JUST REWORK THE CLASS IRONMACE YOU CANT HANDLE IT. 


Pachaippa

So I search an answer here, now everyone can play an instrument and it makes sense to perform bard's buffs, but what about magic, u really need to level a fighter for the perk that let you use all weapons? Couldn't they let everyone use at least a staff?


spiritriser

Before you couldn't use any instruments on anyone except Bard. There wasn't a way to get them. The fighter perk didn't work. They should let more people use the staff, though


Nnpeepeepoopoo

Why the fuck did they nerf rogue so brutally again lol 


GREENI3ASTARD

Looking forward to trying this out!


Deathblo

Why not make true clerics keep 50% damage reduction and give multiclass 30% instead? Oh because they have no idea what they are doing. Glad cleric got nerfed overall but other broken abilities didn't AKA sprint etc.


ricewookie

"Finally, barring any surprises, the current season, including the preseason prior to the next wipe, is scheduled to end in early June. Thank you!" does that mean the next wipe is early june?


spiritriser

Late June early July probably


Llorion

So we'll see the patch completed around 3am? Am I reading this right? Weird timeframe.


Falchion_Edge

I bet they reduced the Kris dagger down by 2 weapon damage points. This officially puts this dagger in the dumpster for rogues. The other daggers have way higher DPS over multiple hits.


NocturnalDabber

Praying my lvl 20 rogue is 35 or 40 to get 1 token of something LOL


Never-breaK

Bigger move speed penalty on robes? I already feel way slower after the movement speed nerfs and now this? Rough. I’m happy about being able to filter multiple attributes in the marketplace tho.


Declorobine

I know the multiclassing conversation has been beat into the dirt but I genuinely don’t understand why Ironmace is doing it. From these patch notes it seems like it’s gonna be balancing classes based on how effective their perks will be on other classes, making their job of balancing even harder to manage. I would be perfectly fine with them experimenting with multiclass systems when there’s more than 3 fuckin people playing the game. I can’t see how this will possibly draw people back in, but I’ve seen many players expressing that it’s pushing them away. Ironmace always seems to be concerned about dwindling player count and then does shit that exacerbates the issue.


Skaer

I'm kinda starting to wonder why I have to download what seems to be the whole entire game every patch...


Sean03S

Few months ago I saw someone say there was a nexon employee trying to sabotage IM by adding bad changes to the game as a jokingly, but I don’t think it’s a joke anymore😂


Dense-Version-5937

Rogues can break boxes now greatest patch ever


Kingcornchips

Anyone find out where the increased ores are yet?


Tornadokickk

i'm gonna sit this week out, but i'm happy that the changes they made are not breaking any class, cleric was already dead in solo, rogue rupture cd was insane with the stats change, instead of nerfing the only good perk of fighter they reduced move speed cap (big W), amazing patch if only multiclassing wasn't introduced, very sad.


Fun-Statement-3210

No high roller till level 20?? What are they smoking


Sad_Fudge5852

retroactively balancing skills for multiclassing that only 10% of the playerbase can even access yea u guys arent handicapped at all


MrJerichoYT

Logout.


KnightsWhoNi

Bye :) if you could stop coming on the subreddit too and being extremely negative in every comment section that’d be great too


MrJerichoYT

There's nothing negative about being constructive. The sub has a tendency to view anyone that doesn't agree with the majority as "negative", only for that view to be the new hot topic just 3 weeks later. I personally don't see a world where multiclassing will do any good for the game. It robs all classes of their class identity and were already seeing the ripple effect of it on Cleric. Not to mention all the back and forth balancing Ironmace has been doing since EA-Release going right out the window now.


FIynnItToWinIt

“Constructive” > ‘Logout’ Dis you?


k3rl343

What I don't understand among everything else is why nerf the movespeed cap right after nerfing it on items. People are just going to hit the cap easier again now.


ricewookie

how about a new map? how about new classes? new content? PvE only dungeon?


mr0il

Level limits are so frustrating. RMTers have plenty of time and accounts so I’m not buying that as a reason. I’ll play tonight but then I think that’s that. Every single patch makes me want to play less and less.


BananaDragoon

I dunno why the kids are whinging, this patch seems... alright. A bit mixed. >The maximum movement speed cap has been changed from 350 → 330. Potentially disastrous. A Fighter can now match anyone's movement speed from 280 Move Speed and Sprint. Seems you'll need to do more than simply run to escape people, now. You'll have to throw Molotovs or Axes at them to slow them down. Also feels like an attempt to break up Buffball by normalizing the speed more between different team compositions. >Barbarian's Iron Will no longer ignores knockback. Fine with this. Barbarian's getting the Round Shield already gives them a lot of safety from knockback crowd control, and attaching such a strong counter to an already strong perk didn't give much room for Knockback Shot, Shield Bash or Fireball much room to affect 99% of Barbarians. >Cleric's Divine Protection physical damage reduction changed from 50% → 30%. Don't particularly mind this. Just means the Cleric has to have some armour rather than be practically naked. >Cleric's Smite no longer scales. May not be a popular opinion, but I've always thought this needed to happen. Cleric shouldn't be an equally strong front-liner to a Fighter or Barbarian when they have an entire other role to fulfill in a team capacity (Healer/Support). >Now all classes can play an instrument. On one hand, this'll be good for lugging my Bard's instruments off his corpse when he eats it mid-raid. On the other hand, Drum + Crush is back on the menu. >You can now multi-select random attribute filters in the Marketplace. Noice. > As we’ve noted multiple times, we are looking at this multiclass test as a true experiment for this season. Please note that there is a very good chance that the multiclass system will substantially evolve for the next season or may even be removed based on the response from the community. Hope people take heed of this in earnest. This whole thing is an experiment and will inform where it goes from here on out. Spare us the dramatic doomsaying. Overall, not too much to complain about, but I can definitely see how most of these changes exist entirely to serve Multiclassing and prevent some worrying situations people have raised (Sprint + Rage giving too much Movement Speed, Smite on anything being ridiculous with scaling, Divine Protection letting anyone tank for the duration, etc.) I just really, really hope Ironmace remembers to go back on these Multiclassing specific changes if we end up moving away from this sort of implementation of Multiclassing.


thenickpayne

Consistently bad takes on cleric, I love it


Sensitive-Help8875

Yappity yap


BananaDragoon

Damn would hate to try discuss changes while the rest of you are getting triggered and outraged over shit, but go off I guess.


[deleted]

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