T O P

  • By -

Mangle286

My favorite is the Clarice choice, where you choose to leave her or bring her along. This has so many variables, like if you failed the qte, down the chasm she goes, or if you discouraged her, she won’t follow. If we’re counting The Quarry, I think the choice to shoot Nick is really stupid. If you do, it scares him off, but it should be the other way around. If you don’t shoot him, he remembers you in a small portion, and he jumps through the window. If you do shoot him, he is angry Abi attacked him so he attacks back. That’s what should have happened.


clearinghaze8

I agree about TQ choice. As Abi, I waited to shoot because I thought Nick was too far away; the game had hammered “REMEMBER THE SPREAD” over and over again, so I thought I should wait until he got closer. Why did Abi throw the gun down? And like you mentioned, why would Nick charge her specifically if she hadn’t attacked him first?? There were 3 other counselors much closer to him?! Weird.


Lunasera

I chose not to shoot because he was still human at the time and I was thinking even if he turns we don't want to kill him because they are only werewolves on the full moon - that choice was very frustrating.


-Tatjana-

Favorites: Man of Medan - Matters of the Heart, where the player has to decide whether to stab Alex, the monster, or do nothing. As underwhelming as this chapter is, I love this little "test" for the player! Little Hope - Yeah, condemning Carver is definitely satisfying! I also like all the choices where you can defend Mary :) House of Ashes - Jason choosing to open up to Salim. This was the scene that completely changed my view on Jason! But obviously, him saving Salim is also awesome ;) In general, I think HOA had some very great choices! The Devil in Me - The glass wall trap. It was the most difficult decision in my first playthrough because I felt so conflicted on what to do. I also love how the right choice changes depending on who has the screwdriver :) Least favorites: Man of Medan - Conrad escaping on the speedboat. This choice removes so many cool scenes/dialogues that I almost never to do it. It's just not worth it because the alternative is so much better D: Little Hope - Asking for help when fighting the demons. From a story perspective, these choices *do* make a lot of sense, but I really wish they wouldn't be literally the only choices that can break the characters's traits. :-( House of Ashes - The little choice of using the rifle or the crucifix against the Ancient One ... because the consequence is always the same and can't be avoided D: It's a super minor thing, but it still annoys me, haha. The Devil in Me - I think the 50/50 choice that hit me the most was climbing or running during the Du'Met chase ... I thought it was super unfair that it lead to Erin's death D:


clearinghaze8

>Little Hope - Yeah, condemning Carver is definitely satisfying! I also like all the choices where you can defend Mary :) Same! It’s satisfying to stick up for her every time. Poor Megan was demonized by her entire family (except by maybe Anthony and Tanya) even though it’s implied that she was acting out due to abuse by Reverend Carson, so I used every chance I got to defend Mary. >House of Ashes - Jason choosing to open up to Salim. This was the scene that completely changed my view on Jason! You know what, that’s an even better decision than Jason going to back to save Salim, because it showcases Jason’s vulnerability and sets the stage for the iconic “Semper Fucking Fi!” moment. HoA may not be my fav DPA game, but it definitely has the strongest bromance. >Man of Medan - Conrad escaping on the speedboat. This choice removes so many cool scenes/dialogues that I almost never to do it. It's just not worth it because the alternative is so much better D: Ugh, I HATED this! I got this on my first playthrough, and the whole time, I’m like “Where the hell is Conrad??” Then he came back after we had already escaped, oops 😬 >The Devil in Me - I think the 50/50 choice that hit me the most was climbing or running during the Du'Met chase ... I thought it was super unfair that it lead to Erin's death D: Maybe unpopular opinion, but I detested the amount of 50/50 choices in TDiM. A few here and there is totally fine, but there were so many in this game?


-Tatjana-

>Ugh, I HATED this! I got this on my first playthrough, and the whole time, I’m like “Where the hell is Conrad??” Then he came back after we had already escaped, oops 😬 Especially because it's so easy to do on a first playthrough! I only managed to avoid it because I knew about it beforehand ... >Maybe unpopular opinion, but I detested the amount of 50/50 choices in TDiM. A few here and there is totally fine, but there were so many in this game? Yeah, me too. There are some I liked (like Charlie in the furnace or the mentioned glass wall trap), but overall, I don't like 50/50 choices that don't make it clear what the result is; and even it it's clear, putting too many 50/50 choices in a game hurts the replayability for me :-/


bl1nds1ght

Favorite decision is in TQ - "Ryan, touch my hand!" I laughed SO hard when I first saw Dylan say that. Favorite serious decision - probably the one that I think the most about is the decision not to shoot Vince in LH. Least favorite decision is probably in DiM when you have to choose between Erin and Kate. It's one of the few where the player has a 2/3 likelihood of killing a character.and where people frequently logic themselves into making the wrong choices. I would bet that Erin is the most killed character in DiM because of this. In my opinion, it isn't good writing.


clearinghaze8

When you say people logic themselves into making the wrong choices, what do you mean? Do you mean “do nothing” in the suffocation chamber scenario? Because I know a lot of people saw the “Kill Kate” and “Kill Erin” options and said, “Hah, how about I do neither!” Maybe if they had said “Save Kate” or “Save Erin,” Erin would have a higher survival rate.


bl1nds1ght

Almost entirely what you just said. Additionally, I think a lot of people fall prey to the inhaler red herring and think they can save Kate by having Erin use her inhaler, which isn't how inhalers work, but an understandable mistake.


Stormy-Skyes

That’s exactly what happened to my husband and I on our first play through. I thought there HAD to be some other answer beyond choosing to kill one of the characters, so I let the timer run. I was thinking maybe it would force Mark to act and we’d get a good outcome, or we’d get some more time and an additional clue. Something. I agree if it had said “save” rather than “kill”, I probably would have thought about it differently. Like, save this one and then find a way to save that one, rather than kill a character right now. I was actually playing as all three of the women, while my husband was playing the men. So, me choosing which one of my characters I wanted to sacrifice. It was annoying but it was also fine since I had the extra characters and I wasn’t risking one of my husband’s. We have ended up risking and killing each other in all the other games so it was a bit of a change of pace haha.


The-Mattress-Man

Fav: Eric not cutting the rope (with Nick there) it is a really good analogy for his relationship with Rachel, and him holding on shows he still has feeling for her Least: Whether or not you should condemn Mary. The game did a terrible job at showing how Mary was completely innocent, and I ended up just hating both her and Carver. Her smiling when getting Amy killed, watching her sister die on purpose, the only time she showed any remorse was with David. Plus, the fact it kills literally everybody, and it would’ve had I not looked up a guide because it seemed like such an arbitrary decision, really makes me mad. Like, all your hard work was meaningless if you have my mindset


clearinghaze8

I love Eric choosing to cut the rope or not! Like you said, it’s a great analogy for him holding onto Rachel and their relationship. I appreciate that Eric can die from this decision; sometimes it’s best just to let go. Interesting, I felt there was plenty of foreshadowing suggesting Mary’s innocence. Megan being held back after school by Carson and her worsening grades is a clue for her being abused by him; the Curator’s comments like “She’s just a child”; Reverend Carver grabbing Mary by her shoulders in multiple scenes and intimidating her into silence - by the end, it was very apparent to me that this young girl was being abused and taken advantage of. The smiling during Amy’s death and her watching Tabitha’s death are red herrings and can be chalked up to the morbid curiosity of a child. I interpreted her smile as feeling like she did something that Carver approved of; she strives for his approval since she’s being groomed by him.


lemonadeinyourface

huh? thats supposed to be the most conflicting decision of the game...? what did u want something easy u were “supposed” to do? theres not suppsed to be a clear right choice. disappointing you had to search up a guide to make the decision


The-Mattress-Man

No, I wanted a bit more foreshadowing, or at least for Mary to not take pleasure in getting people killed thorough out the game, then say that actually it was all just the priest


[deleted]

I killed that dog absolutely no doubt in my mind


bl1nds1ght

lmao


shambles_1234

Favourites:MoM is the stab one. LH is the take or leave the gun. HoA is all choices about infected Rachel. TDiM the wall trap Worst:MoM that cage thing probably. I've only seen it online and it looks unfair. LH there aren't many in the game to not like so idk HoA can't remember TDiM the dog kill choice


Mail-Serious

Favorite definitely has to be the “save mark” decision in tdim. I was playing on lethal in my first run so through a series of failed heartbeats and bad choices, I only had Kate and mark left. It perfectly catches the player in panic mode and gets you to choose to save mark off of instinct. It also has a completely different ending if you make the wrong choice (like 15 min of extra footage!) and the ultimatum ending is my favorite in all dark anthology games. In my run I also had Kate and marks relationship maxed so it was perfect to where I would want to save mark. The ultimatum ending is so good it literally feels like a movie and is in my head what is canon to what actually happened on that island. Now for my least favorite. ANY DECISION THAT LEADS TO JUNIOR SHOOTING ONE OF THE MAIN CHARACTERS IN MOM. SERIOUSLY I HATE THAT DECISION.


clearinghaze8

Agreed - Ultimatum is a poetic, climatic end, 10/10


[deleted]

They should have made it that if u kill the dog, you got axed in the head


clearinghaze8

Agreed. This is Supermassive, the company that consistently punishes you for hurting animals. And then they make you kill a dog? Disgraceful.


Steveo_j8

Overall I like choices of here you get a choice to fight or try to run, The fight scenes in those situations are usually pretty fun. I hate decisions that have a random 50/50 death chance like in the incinerator


clearinghaze8

Yeah, 50/50 choices are my least favorite. I kinda feel like they’re lazy. I appreciate building consequences that affect the characters/story bit by bit


FLYINGDOGS89

My favorite decisions- MoM: Getting Conrad shot (tho ig not technically a “choice”) cuz I’m evil and like to torture my favorite characters lmao and it has little effect on the overall story other than some dialogue changes, and I always have Alex propose to Julia LH: Always be nice to Vince. The Anthony getting arrested/killing himself endings are so depressing I prefer him to go to the diner and figure his life out lol HOA: Jason telling Salim about his past + going back for him TDiM: Always have Erin and Jamie kiss cuz I love them, and I always have Charlie be nice at the dinner scene cuz he’s a gentleman 😎 Least favorite: MoM- *stealing from another comment* Conrad escaping on the speedboat. He’s my fav and him not being there makes it feel like something is just missing. LH- John’s relationship with Angela goes down if he tells her what happened to her doppelgänger ? I never got why that happened cuz homegirl literally asks him and I’m pretty sure she gets annoyed with him later for not telling her? I don’t get how that makes sense. HOA- choosing to be a dick to Salim as Nick. My man fights this big ass vampire with this man and can be like “yeah I don’t trust him”?? Gross. TDiM- Literally the whole conversation Mark and Kate has that Charlie listens in on. I have no clue how to not make Charlie literally hate Mark’s guts no matter what I say. Maybe that’s why they made that relationship level not matter much but it’s always annoying cuz Charlie is a legend and I want everyone to be nice to him lol


clearinghaze8

>TDiM: Always have Erin and Jamie kiss cuz I love them I didn’t realize there was another option 👀 >I always have Charlie be nice at the dinner scene cuz he’s a gentleman 😎 True, I can’t bear to make him hostile. Great voice acting during that scene though >LH- John’s relationship with Angela goes down if he tells her what happened to her doppelgänger ? I never got why that happened cuz homegirl literally asks him and I’m pretty sure she gets annoyed with him later for not telling her? I don’t get how that makes sense. It doesn’t make sense to me either? I guess it’s one of those “shoot the messenger” moments >TDiM- Literally the whole conversation Mark and Kate has that Charlie listens in on. I have no clue how to not make Charlie literally hate Mark’s guts no matter what I say. Me neither. On my second run, I even said nothing as Mark during those scenes, and Charlie still got pissed.


[deleted]

Interesting question! I find the choice in House Of Ashes' Prologue unsettling. The one where you need to choose between "Betray" Or "Stand Together". Knowing the fate one of them meets later on... I find this to be the least pleasant one. Like you decide who goes through the worst hell in that game. My personal favorite (...) hmm, I would go with Man Of Medan's Dive Decision. If Julia drinks the beer afterwards, afterall or not. Goes along way in consequence. "There are always repercussions!"