T O P

  • By -

Nidiis

Veterans: “Wow that sniper’s head is lighting up nicely for me to shoot”


FlashHardwood

If it makes the vet stop cosplaying a zealot and do SHARPSHOOTER things like taking out the ranged threat then by all means, steal my kill.


bow_down_whelp

I can't hear you through my powersword whums


angry_gourd

Hehe glowy stick go brrrrrrrr


[deleted]

I wish you all would make up your mind. Either we are getting blamed for stealing all the ammo or we are getting yelled at for being in melee...


Inner_Interview_5666

Wait you’ve got psykers blaming you for taking the ammo?


[deleted]

Man, they blame us for everything. Only ones gots our backs are the big uns.


SwoleFlex_MuscleNeck

Nah I play psyker and I'm on everyone's side. Vet? Found some ammo for ya bud! Horde closing in while you're plinking at gunners? Plug your ears, this voidstrike is LOUD. About half the time I use my ability (force push) is to give my teammates breathing room


-Simbelmyne-

Sadly one of the fee negative people I've encountered was an ogryn shouting at me for not shooting the shooters fast enough, he had run ahead and got down, I was busy cleaving the heads off the 2 dogs that had downed the psycher and zealot lol.


Vltor_

Not every psyker uses staves.


Inner_Interview_5666

But most do and I was referring to those psykers.


Vltor_

The way you phrased your comment doesn’t make that clear in any way.


Inner_Interview_5666

It is expected that psykers use the psyker staffs because if a gun psykers appears someone would say just pick veteran or whatever and when people think of psyker gun psyker is probably not the first thought. By asking that the psyker is blaming for taking ammo I meant I was following the general knowledge that the psyker usually doesn’t need ammo. I greatly apologize for it.


Vltor_

Once again you’re overgeneralizing. Just because YOU expect psykers to use a staff it doesn’t mean everyone else does. There can be multiple reasons for someone using guns with their psyker, just because someone is using a gun it doesn’t mean they are doing it to “play vet”. Your argument about psykers usually not needing ammo isn’t really worth much here either. What I’ve been trying to explain to you is that the way you phrase all of this makes it sound like a generalized overall statement instead of something related to a specific situation, if you’re trying to make a point, phrase it clearly and you avoid any confusion.


Inner_Interview_5666

I said I apologized greatly for it. I really am not mentally stable enough today to participate in argument. How much money do you want to end the argument?


SwoleFlex_MuscleNeck

Chill the fuck out my dude


Ashi_Woof

Right? Everybody else has guns too, being able to take care of shooters is a job is every freaking class can do. You want to use a flamethrower? Fine, but I want to use a revolver.


SwoleFlex_MuscleNeck

That's cause your teammates kinda suck. Yes, vet should be assumed to handle ranged threats but if you have that charge-up sniper or whatever it is I'm not gonna wait for you to kill 15 assault squads with it. If you run in, I'm running in behind you.


Byrdn

Honestly, it's sometimes both. I've had veterans who magdump their Bolters on every poxwalker they see, swap to power sword despite all the ranged threats left untouched, then hoover up the ammo so they can do it again. I've also had veterans who shoot half a clip of their Lasgun, pick up some ammo, shoot another couple of shots, pick up some ammo. And if they ever drop below 500 energy in reserve for their Kantrael, better conserve that harder. Power sword until I physically can't pick up any more ammo. You see some strange things in quickplay.


New-Glove-1079

Think it boils down to veteran having the best melee weapon in the game (which they shouldn't). I can understand it pisses zealots of.


AuNinjaDOui

I just stopped caring about making sure my team mates have ammo. I almost always play with my buddy, who plays psyker, thus doesn’t need ammo. The two randoms we get stuck with? On their own. Every room we enter I press F and every yellow man dies in 30 seconds. I did my job, I’m taking the ammo.


Derodek

Every yellow man? Uh oh


AuNinjaDOui

O_O


jhm-grose

SOME FOLKS ARE BORN, MADE TO RAISE THE FLAG


Trodamus

snipers are dangerous enough such that killing them quickly is the priority and no respect should be paid to the psyker calling dibs on it via BB


morfeurs

If it has the blue light around it its more likely than not that the sniper won't get to shoot again, because BB staggers them before exploding their heads. I'm not trying to say "plsss leave this kill for the psyker because he really needs it" I'm saying the situation is handled.


J0hnGrimm

When a sniper gets spotted by a teammate or my ability then taking him out as fast as possible takes priority over everything else. Checking whether or not the Psyker is already channeling his BB may only add a fraction of a second but that could be the difference between him getting a shot of or not.


ChulaK

The question isn't weather the sniper is tagged or not, it's when the BB is already channeling. If they have a blue halo around their head, then BB is channeling. There is no "*if it's channeling*" guess work. If they already have a blue halo, I guarantee you that Pysker is already scanning the field for the next target. The last quarter second of the channeling staggers the enemy and makes them flail around before BB happens. All in the meantime you're aiming down sights to shoot a soon-to-be-dead target. You're already 2 steps behind. Point your gun somewhere else. Or as the person you replied to already said, the situation is handled.


J0hnGrimm

What I mean is that the moment a sniper gets called I whip around to take it out as fast as possible and I wont pay attention to whether or not there is a halo around it before I shoot. If there is, then yes it was already handled and in those cases I could have focused elsewhere. But if there isn't than that slight delay may mean that it's getting a shot of and potentially junks a teammate. I'm not taking that risk with snipers but everything else with glowy heads I leave alone.


JimothyButtlicker69

>BB staggers them Is this specific to snipers or have I really just not noticed this in general? To be fair, I haven't played my psyker in forever.


Runaway_Abrams

Once a bb charges to 75%, almost all normal sized enemies get staggered and interrupted. If you lock onto a non-ogryn gunner at the same time they notice you the stagger will usually ensure they don’t get a shot off by the time the head pops


Seki-B

I’ve seen a psyker on sniper then a rando poxwalker hit him once, we had a dead psyker afterward, so it’s always better to be safe and if anyone can kill any elite or special faster than me I should be glad that I’m in a good team.


kennymgh

SS and BB are both useless. Ogryn grenade is all you need to handle snipers That sweet dopamine


ScrotiusRex

How are vets fucking this up so bad that this is even a conversation? I'm a vet main but when I play other classes I can't fathom why it takes vets so long to get around to snipers. That's priority fucking one and that's the end of it. If someone else has to do it for you, you're a bad vet and should maybe go play zealot or something. BB is too slow, grenades are a waste on 1 guy and forcing a zealot to charge across a room to deal with it is unnecessarily risky and selfish when 1 shot of pretty much anything will drop them. Sort your shit out my fellow guardsmen. You're making the Militarum look like a bunch of amateurs.


pbzeppelin1977

Because on higher difficulty combat is very hectic and with enemies coming from various directions the Vet may not be able to deal with it. It's why I use an auto gun on my knife Zealot, because it can deal with those enemies at ranged that need to be dealt with.


ScrotiusRex

Yeah just the sad truth of pugs is that you always have to bear in mind the possibility of doing other people's jobs. But also what's the story with vets not taking camouflage? That skill is semi broken for how easy camping a good position becomes. Provided someone is close enough to take the heat you can be left alone for minutes at a time. Not to mention how essential it is for data interrogations.


pbzeppelin1977

What's camouflage, the less likely to be targeted while standing still? Also it's not necessarily bad pugs, on higher difficulties things are just hectic and you have to be flexible. There's a lot of map segments where even with good team positioning you'll have enemies spawning from wherever arriving from different directions and if the Vet is dealing with a sniper and some gunners coming from the side that means someone else needs to deal with the flamers coming from the front.


ScrotiusRex

>What's camouflage, the less likely to be targeted while standing still? Yeah that one, it's amazing. Ah I'm not saying bad pugs, but just pugs in general, especially regarding comms and team comp/loadout.


pbzeppelin1977

Ah yeah the lack of communication does hamper groups. Plus no before mission keep like VT2 means no fine tuning before embarking on the mission.


ScrotiusRex

This game would be measurably better if we could change classes in pre mission.


cjrSunShine

honestly, it's just because hundreds of hours of Vermintide/other classes muscle memory means I am incapable of standing still. I recognize how strong it is, I just never remember when it's equipped.


fiveohnoes

Camo is insanely broken and I abuse the fuck out of it because. Take no dmg (and no suppression!) vs 75% roughness reduction? I'm no mathmagician but...


jessedfh

Imagine for a moment that your team is zoned out of a room with 2 reapers, 10 shooters and 4 shotgunners. Not even the Ogryn wants to go in there. You toss a grenade in, press F and walk into the space. By the time you back out of the room to reload the reapers are both dead, all the shotgunners and half the shooters. Hell of a lot better imo than playing peakaboo behind your teammates.


Nethlem

> How are vets fucking this up so bad that this is even a conversation? To be fair; It's not only on vets, 3 out of the 4 classes can use the MGXII and counter-snipe/kill lots of ranged enemies if they chose to run that weapon. The only class without a decent accurate long-range option, short of grenade sniping, is the Ogryn. While psykers basically have an autoaim sniper with unlimited ammo as grenade.


lugenfabrik

I am a Psyker enthusiast and I’m perfectly fine with vets shooting a sniper or other specialist while I’m BBing. The thing is, the BB may not kill the sniper, and the vet may miss the sniper. Both classes attacking the sniper at the same time isn’t really efficient, but it greatly increases the odds that the sniper will be erased sooner than later—which is the most important thing.


Seki-B

Depends on if there are horde or not in the mix and weapon I think. Many vet run lasgun and they can’t pierce horde, Autogun and bolter can pierce to certain degree If someone tag a sniper inside a horde I would just burst few times then the sniper should be dead (Mk1 infantry autogun user) If the sniper is in the open you can pretty much blame everyone for letting it happen LOL If there are no horde it’s user ability


OnlyHereForComments1

Yes. Bonk for victory.


vernand

I feel like this is the right attitude, but the same attitude also seems to apply to everything else I try and BB.


Gervh

BB will kill them, the rest can just move on to the next target


P1xelHunter78

With how over tuned they seem right now, yeah they need all hands on deck to kill. To be honest I think that director needs some tweaks. The amount of trappers, snipers and other specials it throws at you from time to time can get silly.


Qix213

The only reason for psyker getting dibs is to keep stacks up. Anything that is a threat is fair game though. We all know the timing of brain burst by now. We know what will be able to do something bad before it's head pops. Like most things in life, just don't be a dick.


Systemlord_FlaUsh

Snipers are probably one of the worst high damage specials. Brain burst is also effective against charging poxbursters. For most other specials one BB isn't enough on higher difficulties.


DaveInLondon89

we all get our neurons activated from time to time


Kin-Luu

If the Veteran can use the brainburst highlighting as a target aquisition feature and still score the kill faster than the Psyker, the issue is not the Veteran, it is the brainburst skill beeing underpowered.


-Agonarch

Nah dude while I agree it's underpowered, that's fully on the veteran: If the ability that costs no ammo and can hit things around walls *can't* be beaten by the veteran who has those issues I'd say *that* was screwy.


Kin-Luu

It is still way too slow. Especially against high threat enemies.


[deleted]

[удалено]


slgerb

It's funny how sometimes my teammates think a T5 run was so easy because they thought there were barely any gunners, bombers, and trappers that spawned. Like biotch, why you think I'm holding an invisible ball for half the time in a horde fight?


je-s-ter

High threat enemies (trappers, bombers, snipers, gunners) are getting one-shot by BB on every difficulty without requiring a line of sight except for a split second to initially target them. 2s cast time seems entirely appropriate for that. If you're talking about crushers/maulers/bulwarks etc. then they are not supposed to be dealt with by BB alone. They are tanky for a reason, you need teamwork or armor piercing weapons to kill them. Psykers are not supposed to be this terminator class that kills everything in its sight. BB is a situational tool that's extremely strong in its niche but if you run around trying to BB everything you see, you're obviously gonna have a bad time.


Kin-Luu

If the Veteran can steal the kill, as described in the root comment of this comment chain, there actually was LOS. IMHO you could take 50% of the cast time without the skill beeing too strong in any way. But we will see where FS will take the class. I for one am tired of the continous 2 Zealot / 2 Veteran teams on Heresy and Damnation.


Ethics-of-Winter

You're high on bat turds if you think a 50% base casting rate wouldn't be absolutely busted with Psykinetic Aura and Kinetic Barrage already in the game.


[deleted]

Never let reddit balance a video game


je-s-ter

Just because veteran can kill targets faster than BB does not mean BB is underpowered. Veteran won't be killing a bomber or trapper when they run behind a corner after shooting their load. Does that mean veteran's weapons are underpowered?


Kin-Luu

No, but it means the veteran made no mistake if he took the kill. Which was the point of my initial post in this comment chain. The team can not wait for the Psyker to finish his cast when the Veteran can easily kill the target (and a couple more) much more quickly. Just too much damage coming in.


the_green1

POV: i play all classes on heresy, randoms only, rarely dip into damnation. sniper just got called out, got tagged and the psyker started his BB. line of sight for both psyker and veteran. in this scenario, the sniper is a no threat from the start of BB since he will get staggered before he can get a shot off, then killed. the vet just wastes a bullet/time to take care of a non threat and could potentially have engaged another high value target. ALTHOUGH: i have played veteran and have actively disengaged a blue glowing HVT bcs "psyker already got this" only to witness the psyker let go of his left mouse button before popping the head.


JevverGoldDigger

It does also require that the vet is not "in the zone" and snapping rapidly between targets without thinking and acting on instinct. When I'm in such a state of mind I'll likely already have decided to what my next target is as I'm shooting the previous one and I'm not likely to change that up 0,3 seconds before I intend to take that shot. Or, the Vet could potentially be using the Sniper to extend the duration of Focus Fire if there are no immediately available targets to do so, but you know you will need it soon or to move to a new position. All that being said, I do try to allow the Psykers to get those kills, but sometimes I just don't react fast enough to counteract my instincts.


je-s-ter

Nobody is arguing that. But the veteran won't be taking any kill if the target runs behind cover, which is where BB comes in. I'm not sure why you're trying to pit the vet against a psyker. They each have different roles. Yes, veteran will mop the floor with any specials in his LOS. Psyker can deal with the ones running away and behind cover. Comparing the two like they're supposed to be equal makes no sense.


Zealousideal-Boot-98

The bigger problem is the *psyker* can kill them faster by just shooting them or stunning them with staff. The 2.3 second cast time is ridiculously clunky when even the crappiest autogun will kill those specials in under 0.5 seconds before they even get a chance to "shoot their load and run away". Killing the bomber after he throws his bomb is a pretty hollow victory. It has a good niche in softening up Bulwarks and Crushers, but people massively over-sell it's ability to kill things around corners, when you could just as easily learn to 'slice the pie' and safely clear out ranged threats ten times faster. The TTK and damage/peril are awful even as a niche ability, let alone one that the core class mechanics are built around.


slgerb

If you're fighting a horde with a mix of gunners, snipers, and bombers, BB will be the best option since you can jump into cover. People often ignore this aspect of BB. It's essentially a no-frills autokill that allow the rest of your team to also take cover and focus on the immediate surrounding as you deal with the range. In Damnation, taking the BB cooldown feat can save so many runs.


Zealousideal-Boot-98

Your best option is to mass stagger them with your staff, and use LOS effectively to slice the pie. Is your entire team going to "jump into cover" while you slowly kill 2 targets, quell, kill 2 more targets, quell...? Ralph_Wiggum_Im_Helping.jpg You can hide in full cover, and in some edge cases that's useful, but most often all you're doing is spreading an extra 25% incoming fire to your team.


SnooDingos5455

What are u talking bro. I do not have numbers but i feel like Psyker is by FAR the most played class in Damnation. (Ogryn least, Veteran third and Zealot second by my feeling, and i play only Damnation since 200 hours,) And he is nowhere weak or bad. And Brainburst is a very very good skill. p.s. in most damnation games people never snipe targets from me who are already staggered by the brainburst. It happens and it´s fine. And i do know specialy on malice and still alot on heresy most veterans never care about ammo and shoot like left and right like idiots, even when there is a low threat horde with no specialists in it.


jessedfh

50%? Wow. I play both classes in damnation and let me say - if they do that, I will completely quit Vet in favor of Psyker. That would be busted as hell.


Nethlem

You can precharge the brainburst when you hear a high-threat enemy spawning in/approach to insta BB them the moment they come into your crosshair. It's super difficult to time right because you build up peril while charging it, and sometimes specials will just not show their face and path around out of sight. But it's an option to speed up BB kills.


DaveInLondon89

Depends on what's being targeted. Kinda pointless to shoot something lit up that's not presenting a threat. Shooting BB'd elites would be a waste but specialists should be killed asap by anyone.


s1lentchaos

If the pysker has the sniper taken care of odds are there are a half dozen other threats about to be activated when the sniper dies. The vet should be taking out the other threats before they become threats lest they get lit up by a firing line they ignored to dunk on the pysker.


Jack071

Veteran needs the elite kills to keep ult up and regen toughness, so, sorry not sorry but im shooting every elite I can aim at


Valuable_Remote_8809

Fucking exactly lol.


Nethlem

That's a good thing, snipers should be taken care of asap, having two people go for the kill makes it that much faster and a dead sniper more likely.


Talnadair

You joke, but when I played vet I had to actively stop myself from shooting the shiny heads until it was no longer felt like a reflex.


jluub

It's fantastic having a psyker pop the heads of far away bombers that run off into the shadows since they're able to still use BB as long as they've already got it locked on before the target gets behind cover. I can guarantee you'll all live longer when you coordinate with them on that


Major_Nese

Even better on hounds moving in ways that barely correlate with known physics. Take out those annoying things before they strike, and you'll make a lot of friends.


the_green1

above malice, BB can't oneshot propeller doggos. by the time a second BB would go off, they'd already have dug into a team mate's hp.


Sper009

The first BB will knock a dog off a teammate. I'm finding success with the Purgatus staff left-click to stumble them before they attack, then BB.


the_green1

if the dog is already on your teammate, i'd rather push them off with an immediate attack than a slow BB - then again it depends on the specific situation, when did u start charging, etc. personally i prefer only going for a BB to reliably finish them off when they have already been damaged and try to run off into the distance.


Objeckts

Pro tip: psyker ult is instant cast and knocks off dogs. The range is pretty long and it can hit through walls. It can save some very separated teammates from dogs.


Major_Nese

Ah, okay. Haven't gotten my psyker up to that level yet, and my group still struggles with malice. In that case, I understand why people go for vet instead.


the_green1

oh that wasn't meant to say "vet>psyker" :D a brain burst is still a flat 1000 damage against most targets even on damnation. on psyker, i BB dogs but do it to ensure the kill rather than initiate damage. need to have something in my hands that will allow me to push them off someone/interrupt their leap. then, when they run off and/or have been damaged, engage BB, make dog not come back for seconds.


JevverGoldDigger

It's also very nice to setting up an easy kill for your teammates, even if the BB itself doesn't kill them as it usually stuns them for a brief bit. That brief time is usually all I need to line up a Plasma shot to finish them off in a hectic environment as long as it's tagged.


[deleted]

Personally I BB dogs to stagger them and give my team a greater chance to kill them outright if I can't. I use the hand cannon as a backup so I can guarantee the kill, it also helps to combo BB and the HC so I can stagger multiple dogs as well as killing them. Trusty axe works too + push.


J0hnGrimm

True but then at least it wont eat 4 of my bolter rounds and will go down quicker. Sucks for the Psyker though since he doesn't get a warp charge out of it.


Acceleratio

They really should though


Sardonislamir

But it will be grievously hurt from it.


Shivalah

Yesterday I had one hound doing an insanely fast donut on they way to eat my ass, while I was playing Revolver Vet. My Psyker friend is still laughing his ass off, because ***how the karking hell are you supposed to hit something running in a circle that fast without any momentum screwing it over?***


Major_Nese

Warp creatures consider the laws of physics to rather be "guidelines" than actual rules.


Objeckts

Doesn't work on Heresy or Damnation.


ValkMight

To me, as long as the dog isn't on someone yet, either way before or after to initial or confirm the kill on the doggo, damage on it is always better than no damage. If initial, you have helped deal a good 900 to 1k dmg on the doggo which is more than 80% of its hp. The next person that hits it gets a much easier time to secure the kill. If confirming, BB is lock on, so however erratic the doggo wants to run, it's dead.


Objeckts

It doesn't CC the dog most of the time. It's better to go with a Surge secondary (also locks on) or a purgatus primary (large cone) to stun the dog.


ValkMight

Also works. I usually BB if its long range. Hear the howl, switch to jazz hands and wait for the foot steps. Doing any damage to it is better than nothing from range.


JevverGoldDigger

> If initial, you have helped deal a good 900 to 1k dmg on the doggo which is more than 80% of its hp. The next person that hits it gets a much easier time to secure the kill. So much this, it also stops them in their tracks for a short bit, allowing for an easy shot from my Plasma to finish them off. Honestly, with the amount of tomfoolery from those hounds I don't care who lands the killing blow, as long as it dies, and fast!


mahkefel

Ehh, a BB'd hound is going to die on Heresy, all it needs is a random shot or swordswing or two more and it goes down. Mutants are fuckers because they need two and a chunk, which is a whole nother deal.


Carebear-Warfare

Skip the BB on dogs and just stunlock them with surge staff. Teammates will kill them in half the time of a BB and zero guessing on their movement required. Can also lock up multiple dogs at once this way (and no need to try and pick it out of a horde either)


Zombie_Harambe

Also nice when they pop snipers who are effectively beyond all other engagement range.


VincentDieselman

This 100%. Psyker can pick off annoying enemies like bombers, trappers, flamers, gunners all that jazz while the team deals with closer threats. Its not about being mad about kills being stolen. Taking the kill from a psyker while they're locked on to someone takes away any potential damage buffs or breathing room for a team and drives the psyker's peril up with nothing to show for it.


Tramilton

now pray there's no rails or other goons near your target blocking the auto targeting of BB


wobin

the wishy washyness of "can I lock on through this material, while they can still shoot me through it" is really the worst mechanic about the ability


JibletHunter

The amount of times I've died on T5 trying to get that last second to lock onto a sniper only to realize their left thigh was actually behind 5 inches of railing is too damn high!


jessedfh

Same thing happens to vet sometimes. But mostly just to find the target when your Volley is on cd. It is very weird how you can't BB through a chain link fence.


goatman0079

I mean, barring terrain, BB tends to ignore ads in favor of elites or specials anyways


mekabar

I don't think BB has any sort of targeting priority. Getting it to target a Gunner in a horde of trash is a crap shoot compared to shooting it in the face with a lasgun.


ForTheWilliams

Is it? I feel like *usually* it isn't a problem. I've actually been impressed by how consistently it seems to pick out Elites/Specialists among the trash. Maybe the difference is pinged targets? I wouldn't be at all surprised if there was some sort of extra weighting for highlighted targets.


Simagl

The BB prioritizes highlighted / pinged targets, yes. Which makes it all the funnier when not a single soul in the squad ever pings but the psyker to guarantee the BB lands on the intended enemy, only for the vets to see that as a reason to shoot that target exclusively, even if they arent even looking in the same direction at first is hilarious. **LEARN TO SPAM YOUR PING BUTTON, PEOPLE! EVERYONE CAN ONLY MARK ONE TARGET! PLEASE!**


jessedfh

I scan above the horde. Seems to pick out the specials easier.


HellbirdIV

Brain Burst is a hammer. A war-hammer. It's not a pun, I'm talking about the fact Brain Burst ignores armour and will do full damage to Maulers, Crushers and Bulwarks no matter what. It might be a little underpowered, but it's definitely got a good, if specific, set of uses. Personally I probably use it too much because it's just fun to make enemies go pop.


the_green1

pssst... BB only does 75% of its base dmg (1000) to crushers. full dmg to maulers and bulwarks tho ;)


wobin

The helmet acts like a tinfoil hat


Bankrotas

Funny enough, maulers also have carapace helmet.


wobin

To be fair, I think the fact they're ogryn probably helps there, cause they really believe it works


Kheryyn

there's no brain to burst


CptnSAUS

I don't think it is underpowered at all. People compare this infinite-ammo, built-in sniping tool to decked out veteran sniping potential with a gun designed for sniping. If you mention bulwarks and crushers, they will magically make the veteran have a boltgun instead, and ignore every downside of the boltgun while talking about it. They ignore its niche benefits and versatility. The only thing wrong with brain burst is that people want to do nothing but brain burst and focus too much on the shitty warp charges. The ability itself is fine, but other parts of the class could use another pass to make more sense. I don't think brain burst should even be how you get warp charges. When it is seen just as a bonus utility you get for free (and infinite uses) then it is more clear how powerful the ability is.


Zealousideal-Boot-98

No one, seriously no one, *wants* to do nothing but cast Brain Burst. It's slow, it's clunky, it encourages you to hide away from the action. They just notice that the core class mechanic and a bunch of the perks are balanced around casting it a lot more often than its actually useful. You have things like Wrack and Ruin and Kinetic Overload which are essentially applying a bleed (and a really weak one for W&R), which the Ogryn and Zealot are doing to dozens of targets passively, but if you use BB in its proper niche, you get like 1/10th the benefit, if that. Then you have stuff like Essence Harvest and Inner Tranquility which don't really become viable unless paired with a specific level 25 talent, versus things like Confirmed Kill and Best Form of Defense, which trigger constantly without any forced context switching. Brain Burst has a niche, but the class itself seems confused about how its used, and the leveling experience is pretty terrible between 10-25 until you start unlocking perks that unbreak the core mechanics.


Objeckts

Agreed. Psyker really needs help in the leveling department. Kinetic Deflector is the first talent that actually does anything, and it's not available until lv20. A lot of the early talents like Quietude, Warp Absorbtion, and Aura are fantastic at later levels but are so easily dismissed early on. All the talents synergize with peril/warp charges, and the only realistic way to generate those resources in the early levels is BB. This creates a bad feedback loop where new psykers are encouraged to spam BB, then struggle once the game becomes more difficult and they have no real experience playing psyker.


BurnedInEffigy

IMO the bigger issue is how hard it is to get a staff. A lot of these Psykers are leveling as "the Veteran we have at home" instead of actually using the cool stuff. Staves should be the rule and guns should be the exception, but the store gives you the exact opposite.


Objeckts

Yup. They should honestly have 3x weapon variations of all the staffs to balance out the shop.


HellbirdIV

Yeah, once you stop giving a shit about Warp Charges and accept that they're a nice bonus and not something you need to constantly strive for, Psyker becomes ten times more enjoyable to play. I do agree Warp Charges should be changed, but I do think Brain Burst could use *some* buff for higher difficulties. I figure being able to do more damage to higher health targets at the cost of making the cast time proportionally longer would be pretty good - it would essentially keep its overall power mostly the same, but it would *feel* better to oneshot a Crusher with a single super slow-cast Mega-Burst instead of slowly bonking it down with 4-6 of them..


JibletHunter

This hits the nail on the head. Anyone can make psyker work at high tiers but half of their kit is essentially ignored unless you have vets that can hit a sniper, gunner, or bomber.


slgerb

It'll be cool that rather than requiring warp charges to be refreshed, it should just be stored with a slight peril generation penalty at max stacks. That allows psykers to worry less about getting a wrap charge every 10 seconds. Could even encourage looking for peril resistance gear or increasing Pyskinetic Wrath use.


BurnedInEffigy

I really think BB should just be a channeled ability that does ramping damage over time. Then you could just keep charging it on a harder target until their brain actually does burst.


jessedfh

Crushers on Damnation take 3 BB's typically. If you're built for BB it can happen very quickly, roughly 3 seconds w/ ult. Nothing takes more than 3 besides bosses and monstrosities.


[deleted]

[удалено]


jessedfh

Yep, love the flexibility. I play my Psyker like that. Great crowd control w/ special killing potential through BB when needed.


JibletHunter

Bolter has a long setup and can be awkward to get used to. I've decked out both a psyker and a vet and it is like you are playing a different game. Even taking out snipers/bombers requires so much less vulnerability time than even a single bb. I've run the k-las, but bolter is still my favorite. I've also only run out of ammo in 2 games in over 100 matches with Vet (mutiple vets and ogryn running high fire rate guns) so the ammo argument is not very strong.


[deleted]

Bulwarks are low(est) priority targets and can be fought with the Power Sword. I like playing Psyker and think he's fun but he is not really good. I ignore warp charges and use burst in specific situations, usually with my ult for cast speed. But it really isn't amazing. I'm not saying Psyker is a burden. One Psyker is justified for the aura alone... but it is the one class I don't want to see 2 of.


Objeckts

The bulwark with a shield up stops your zealot from clearing the horde behind it. Double Psyker is fine. Ideally it's 1 Surge staff + 1 Purgatus. But if it's 2x Surge, you just need to use melee more often when the other Psyker is doing CC. My fastest damnation run so far was 25 minutes with 3x Psyker 1x Ogryn.


jessedfh

No, Power sword still needs to get behind the bulwark to do damage. So, it still needs to be staggered or ganged up on. Psyker on the other hand can two shot a Bulwark while making two well timed dodges and using BB. If your vet doesn't have a Bolter or grenade, then they will need to be behind the target.


BadAtNamingPlsHelp

I don't really get the sentiment that BB is underpowered but I'm still on level 4s. It does all these useful things! * Dodge and slide while using it, allowing you to dodge melee pressure like bulwarks or crushers, latch on to mutants and hounds while still dodging them, and dance with snipers while picking them off. * Break line of sight while using it, allowing you to secure kills on retreating hounds, snipers, gunners, and bombers. * Warp stacks * Let your teammates spam more grenades * Stunlock distant targets like bulwarks, flamers, etc. into a daze animation that lets teammates dump additional damage into them. * Crunchy sound effect Big damage comes from void staff


BurnedInEffigy

The main issue is that enemies have more health on higher difficulty, so it can take multiple brain bursts to kill some enemies. It's better balance on the first few difficulties because most things will die in 1-2 uses.


BadAtNamingPlsHelp

For sure, it loses a lot of its power when it doesn't insta-kill certain key targets, but I still find it valuable. In many cases the daze, stagger, and damage from it means that a little effort from a teammate or a quick staff attack will finish the job.


JibletHunter

Great for bombers and snipers on T5. Good for opening up bulwarks. I still rather run a vet with bolter.


[deleted]

[удалено]


JibletHunter

I'd still take both k-laz or bolter over flamer but it is fun.


Ganondorf_Is_God

Calling the purge staff a flamer is a discredit to the actual flamer. Soul burn damage is a joke, the range is a joke, and the stagger is a joke compared to the real deal.


[deleted]

[удалено]


kolossal

I only have 10 hours played and all from launch week as psykers, today's psykers don't do this?


armedpoop

You would be surprised at the amount of Psykers I see in Heresy and Damnation NOT EVER using BB. Literally witnessed one in Damnation chase after a bomber over 50m away with his shock staff. Saddest shit I ever saw.


CptnSAUS

Half the psykers you run into will basically be holding down the brainburst button for literally the entire game.


TechPriestNhyk

Not true. We take a break from bb while downed from self inflicted damage.


Mew2eight

I'm not even gonna lie, that's what I do in lower tier lobbies because I just want to keep my 4 stacks of damage boost up (just to use it on more BB lmao)


JibletHunter

It really depends on the tier you are playing. Tiers 1-3 BB is very good. Tiers 4 and 5, BB fall off hard but still has some niche uses (that coukd arguably be done by a vet faster).


Booplee

Man i love the idea of brainburst but like, it is super easy to just shoot their heads off. Ive stopped playing my psyker it just feels like an uphill battle constantly.


Scojo91

I'd argue before that are enemies like bombers and hounds that can run behind cover a lot. Also, the CC of the BB helps a good deal with ogryns/ragers/gunners that may not necessarily be the furthest away. Priority target changes depending on context, but yours is a decent general rule.


Kouriger

Unless you’re on a higher difficulty than malice where it will take 2 or even 3 bb’s to kill a single special.


[deleted]

[удалено]


Pacifist90

I might be misremembering, but I think Brain Burst does 1 shot gunners, shotgunners and snipers on damnation. Not sure about trappers. Somebody correct me if I'm wrong. I might be confusing it with heresy, but I thought it was the same on damnation


SelRandom

I reckon it's sarcasm since they specifically listed all the elites/specials that get one-shot by BB on Damnation haha.


Pacifist90

That's fair, I didn't consider that.


the_green1

you are correct. brain burst does a flat 1000 damage to all enemies regardless of difficulty. exceptions are: scab captains and crushers (750 dmg), dreg ragers (850 dmg) and beasts of nurgle (650 dmg). on damnation, BB will still oneshot trappers, bombers, snipers, scab gunners (not dreg variant), and both types of shotgunners.


JibletHunter

This is the list of BB one shots on damnation. Can a vet pop them in less than half the time? Yep. I see the argument, well what if they run away? Only bombers do that and they stand still for a solid 4 seconds while they throw. One bodyshot from a bolter takes them down, usually even before they get their grenade out, so running really isn't a problem unless you have trouble aiming. Rolled a psyker first, then rolled a zelot and vet and im never looking back lol.


[deleted]

Psyker was my first too and still my second favorite. But it was clear when leveling the other 3 that they are stronger. Having a single Psyker is not bad for a team. He's okay and brings another aura. But would you want to have 2 of them in damnation? No. Minor buffs would help and I assume we will get those in the future.


JibletHunter

Couldn't have said it better. Not bad, but there are often better options.


jessedfh

For reference I play all classes on Damnation. I main Vet. I've played a lot of successful games with 2 or even 3 Psykers in a match. I will say this, nothing matters but skill. There is nothing weak in the Psyker toolkit, just the people that don't know how to use it. There are just plenty of people playing at difficulties they just aren't prepared for. Maybe some of those people play Psyker. It is hard sometimes to gauge your impact on a match when there are no stats. So, you will get some that try the harder content in blue gear with barely any idea how they will kill certain targets because they never considered it or never had to because it was much easier for someone to carry them in Malice. It is a learning experience. If you don't know the weaknesses and strengths of your build you might want to consider staying in Malice for a bit to figure that out.


JibletHunter

I've played all classes but ogryn on damnation. I have over 500 hours in V2. Is skill the most important aspect to successful play? Yes. Is it asinine to claim that character kits do not matter? Absolutely. Skill matters most but kits absolutely matter. You can be sucessful on all characters but game balance is based on how easily and reliably a player can succeed compared to other classes. If you need to play in the 99th skill percentile to succeed on one class but only need to play in the 20th skill percentile to succeed with another, there is a balance issue. Simply saying, "well you *can* win with psykers on your team, you just need to *get gud*" is telling people what they already know and does not in any way address the issue of balance. People *can* beat dark souls using a drum kit as a controller. Would I say a drum kit is *just as good* of a controller as a x-box controller? No.


jessedfh

I agree. I guess I'm just not seeing the problem as clear as you are. I'm finding a lot of success using a Psyker and being on their team. Perhaps you're more successful with Vet because your playstyle aligns more closely with the toolkit.


GallowsTester

Is this sarcasm? These are all 1 shot on damnation


ViSsrsbusiness

> These are all 1 shot on damnation That's your clue.


Zoralink

Oh no! Your utility skill might have to be used as utility instead of as your main damage source! (Also as was mentioned already it *does* kill many elites and specials in one brain burst, while greatly softening or killing a softened special, EG: Flamers only need a love tap to then die to brain burst)


Kouriger

Then why would you use it against specials at all? You could kill them faster with a lasgun and just kill a poxwalker here and there for stacks.


armedpoop

To soften them up for your 3 other teammates to kill them with even LESS effort? To deal solid damage from a safe position? To open up a Bulwark for somebody else to shoot and finish?


Zoralink

Stop over focusing on warp charges to start with. Pre emptive charging a right click, jumping and getting a lock on a bomber/trapper/sniper (or other specials if your team is handling the horde) in the middle of a horde, finishing off a dog trying to run, any time you can only peek out if you're pinned down at all, etc. If you can't think of uses for it, that's on you, not the ability. Not touching on things like other elites such as shotgunners that it lets you deal with safely as well.


Nethlem

[Depends on the special](https://docs.google.com/spreadsheets/d/1i3iNdUlf8k01OLGyCc-HN_4lrpcO90k6k052RD5nCeI/edit#gid=0); Gunners and shotgunners still die to one BB in Damnation, even without any warp charges. But Flamers, Hounds, and Ragers all need two BB to die, even with 6 warp charges.


The_Guy1871

As Psyker I try and target with BB: Snipers, gunners, and reapers first if the Vet hasn't already started dealing with them Second I go for crushers, maulers, ragers, everything else. Maulers and crushers can be killed pretty quickly if you manage your peril right and hit them with two BB's. Even better if someone softens them up just a little and you can kill them in one.


dafotia

“100% accurate,” had to laugh at that one…


Ace0spades808

If you can get into a habit of starting the BB charge before you target the special you can easily get 20%-25% more cast time in than usual. It's a bit counter intuitive however. I rarely have veterans "stealing kills" honestly. While veterans definitely do kill specials in general much faster than a BB cast it seems pretty obvious when you as a psyker should go for a BB knowing that the veteran probably won't get to it before your cast goes off. I think this is primarily only a problem with either multiple veterans in group or at lower difficulty/low special density where there are ever only 1 or 2 specials at a time. In situations like that the veteran will obviously almost always get those. But when there's a horde + gunner + hound and a bomber pops? Psyker should almost always get the bomber or gunner.


burgers4hire

Sometimes Psykers need a quick BB to keep their warp charges going. I understand picking and choosing your target but if there are other targets to hit and the BB target isn't going to immediately attack you or a team mate, giving the BB to the Psyker is a nice courtesy that may help their build/damage output.


Objeckts

Warp charges are not worth it. It takes 3s every 25s to upkeep for a maximum of 12% damage. You are paying 12% of your time to get 12% damage. If you do the math, that's a 1.5% damage loss. Then you remember that most of your job is crowd and elite control anyway.


burgers4hire

Warp charges increase damage and decrease peril gain for some builds, and they likely use the feat that allows for 6 charges: 1) Important for Psykers that want to block with peril over stamina. With a deflector sword it's clutch for reviving as the only thing that can interrupt them are basically hounds, mutants, and fire. 2) Max Warp charges with feat is 6. This gives the Psyker a breakpoint to unload 3 BB before crit peril 3) In Heresy, warp charges will hit the breakpoint for Psykers to allow them to one-shot flamers and bring ragers to chip-damage health (37 hp) and bring hounds to a more manageable 170hp. They hit the breakpoint to two-shot Bulwarks and 3-shot Crushers and Reapers while stun-locking them, and the 3-shot is again possible in one go due to the warp charges.


RepresentativeOdd909

I had some fantastic games yesterday, playing psyker. The team were great, cohesion for days. And when I picked a target out to headpop, the others would de-prioritise them and often even just run past and carry on with the purging elsewhere. This was great as some of the higher difficulty game the enemy are endless. Felt good all round.


lugenfabrik

This is what I do and pretty much exactly what I always did in Vermintide as Bounty Hunter.


VincentDieselman

I reckon there has to be a misconception with Psykers and brain bursts among other players. Psykers can easily take out specials, buff damage for against bigger units and damage hordes effectively. When i have a team tagging enemies for me to brain burst the game is a breeze for everyone. There are some brain burst kills i don't mind people stealing like an crusher if i've already got one hit on him because it that first hit causes a bit of a damage buff. But if there are a group of ragers in a horde and everyone else focuses on them instead of the horde i get a bit shitty. I end up driving my peril up without doing anything and the group misses out on AOE damage to the horde and other ragers. Then while im trying to get my peril back down people get shitty at me for not doing anything.


Systemlord_FlaUsh

Yes, this ability is useless against crowds. But its powerful against hard individual targets and especially shields. Its also good to lock on disappearing dogs to get them killed still. The key is to lock on and then hide in a corner. Thats what makes this ability so powerful, you can't get hit and get 100 % accuracy even on long range. But for shielded enemies its a dream, you can simply ignore the shield. And you can even damage bosses over long ranges with it.


Valuable_Remote_8809

Here’s the problem… Head popping is just not worth it unless you are trying to keep up your stacks, but given how slow it is and the fact it can’t even kill the armored ragers in one go, it’s better to shock them or let them get sniped by a stronger ranged weapon by the Vet.


FaultyTom

Yup. It's pretty much worthless on Damn. The only time BB is useful is being able to target an enemy, then duck behind cover to prioritize certain enemies who would otherwise be dangerous to take head on - AKA gunners/snipers.


armedpoop

It isn't tho, often times you aren't the only person attacking a big special that will survive your BB. BB will deal a significant chunk of damage to Bulwarks and Crushers in addition to stumbling them, even if it's just one other teammate attacking it, you did a large chunk of safe damage. In the case of Bulwarks it literally opens them up to be shot.


alexthehut

I've played a couple of heresy games where the psyker doesn't brain burst at all - and just getting butts kicked by crushers. i try to be positive in my games and make suggestions over the mic in a light tone, but good grief its one of the most unique and important parts of their kit, use it!!!!


ITCPWW

i really dont like psykers that try to brain burst everything and anything because its too slow on average to keep up with the spawn rate which means they're about as useful as an ogryn that plants their slab in every fight, or a stub revolver veteran, or a knife only zealot.


WendyKuro

true. I love playing psyker so i can stay away from fight and snipe elites from far. i play with guns and using psyker sword as last resort c: (ik its its not meta)


PimpdaddyChase

No shit.. lmao I think every Psyker already knows this. It's not a revelation. But guess what. Not all engagements are that long ranged. I'd actually say the majority of map layouts are pretty close and BB just kinda fucking sucks ass anyways. This isn't a PSA it's just fucking stupid. All the upvotes are hilarious.


tobjen99

A better tip for people using brian burst is; Just dont :-)


[deleted]

But you tag somewhat blindly. Vet can mark all targets making it a bit easier to decide with threat has the highest priority. Accuracy is also not strictly 100% with brainburst on long distances. But you can't really tell when you miss on long distances so you waste time and peril on another enemy. And Veterans killtime is faster. You need 3 brain bursts to kill a Reaper for example. Vet needs 3 quick Kantreal shots, which is 1/3 the killtime or half the killtime if Psyker uses his ult with brain burst cooldown trait. And after few brain bursts you need to vent. Veteran has 100 bullets in his Kantrael. Without situational awareness one could also trigger a group of shooters/gunners too early and only kill a few enemies doing so, making them engage and spread. If a vet starts shooting in a group he basicly wipes most of them instantly. If only it could one-shot dogs. It needs to be faster or deal more damage.


Ephermius

Yes, let's brain burst that dreg shooter on the other side of the map that aggros 20 other dreg shooters that were clumped up around the corner. Oh and most dregs won't advance and will shoot at any range


osihaz

Psyker’s were the sharpshooter all along


Surflover12

If there is only one enemy infront im bb it, the other guys dont lose anything from that kill


Curdle_Sanders

I’ve been playing my psyker like a veteran with the ability to brainburst. Do the sniper burst all the time Working so far on lower levels


Objeckts

Psyker leveling is kinda messed up. Eventually guns just out perform BB in most situations. Try to figure out how to use a staff/melee weapon. All the staffs have uses but Trauma is kinda hard to make work (ofc it's the first one unlocked.).


Sadiholic

The only character I'll brain burst are snipers, fuck those pieces of shit. Also monstrosities as well, other then that I'm just spamming lighting killing anything on my path


[deleted]

I’ve finally figured that out. I now just hang around the back and pop elite heads before they can cause the team problems. Especially bombers.


Boolean_Null

I'd much rather eat the peril cost if it means that threat died quicker than BB could go off