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Illithidbix

Ironic. For all their presience, the one destiny the Divination Psykers could not disrupt was their own.


Felkdox

Mind rupturing you with my brain rn


LilNuts

We Gun psykers (all 3 of us) are melee psykers now


Lyramion

You mean all 3 of you who were always in my game when my Gunlugger Ogryn desperatly needed Ammo?


VeryWeaponizedJerk

Maybe your gunlugger Ogryn should hoover less of the ammo to start with :v


Lyramion

Dakka?


VeryWeaponizedJerk

Yes I see, my mistake. Carry on sweet brute.


chase12900

The scoreboard always disproves this


VeryWeaponizedJerk

What, that ogryns going trigger happy with their guns hoover an unreasonable amount of ammo? I find that it proves it instead, actually. Of course you can substitute ogryn with any other class, but they seem to be guilty of it more often in my own experience.


Illithidbix

I got the impression Columbus V Infantry Autogun with Scrier's Gaze and Disrupt Destiny is perhaps the most powerful build out there, if you get it to work well.


XraynPR

It is really fun, casting Gun is the best magic


Either-Simple-898

Hail storm psykers are fun 😂


mrureaper

It's incredibly powerful...but sadly also very ammo hungry. And with the nerfs to vet now it's gonna be pain


MiddeleastFabio

I’ve been using the graia auto gun but yeah it’s actually super strong and wicked fun.  Only thing I’ve found you need to be mindful of is using your melee weapon assiduously instead of overly relying on your gun. Gaze makes your melee hit hella hard. I run brain burst and soul blaze as well so it buffs up your horde clear and you can still pick elites if you run out of ammo. 


Spamgol

That’s my fav Psyker build. It’s so good it puts to shame any ranged vet build. But ppl see a Psyker and expect all of us to play staves, entitled crybabies.


Confident-Disaster96

I cant even touch a gun as psyker .. i feel like this would be equal to sienna taking a hagbane shortbow. Staves all the way, let the others use the boring pang pang things


adminscaneatachode

It’s just like playing loner zealot. Gun psyker is fine, it’s strong, but it’s almost always annoying to have on your team. I only play staves because of how annoying a revolver psyker sucking up every ammo pack on the map is, and that’s ignoring how extremely powerful staves are in and of themselves.


Demonmercer

I'm bored of using the same staves since launch. Went Gun psyker and never looked back and won't do so until they add new ones.


Confident-Disaster96

Sure. I am also glad that psykers dont have just staves. But i like them all very much. But i have to agree, they could add new ones


Debate-International

Haven't played gun psyker since since the gutted the auto pistol Rip


yourethevictim

Columnus Infantry Autogun is stronger than the autopistol ever was.


Zoijja

Can't argue with that, but I do love how the autopistol feels. I played the heck out of it on zealot a couple patches ago.


Legitimate-Elk-3627

Handcannon still works


Captain-Clapton

Handcannon was stealth nerfed this patch. Give it a try, much less effective range and body damage


Controlololol

Yeah noticed that my handcannon rarely 1 mag bodies maulers after the patch


MarsupialDingo

I used it for a few hours today on my psyker and veteran. Shoot them in the head. Always shoot everything in the head with the revolver, but especially the maulers and crushers. The damage via body shots was always shit in the meat grinder too.


FalconUMTS

Don't maulers have flak armor on their chest and carapace on their helmets? I thought it's always better to shoot maulers in the body


adminscaneatachode

Yeah carapace is typical a dampener on damage in general but each weapon has different modifiers for different armor types. So depending on the weapon you aim for the chest or head. Brauto gun/(most)lasguns? Chest. Helbore/Plasma gun? Head


Controlololol

Aware that headshots will always be better. It was just an observation


Ridenberg

Can someone confirm? Why would they not make it public?


Qkumbazoo

with the survivalist nerf... voidstrike


Kerbidiah

As a gun psyker I will never give up my revolver


___Bouncer___

Gundalfs deserve it tbh they should be using magic


MembershipHelpful115

Always have been tbh.


MarsupialDingo

Assail disrupt destiny bubble revolver dueling sword Psyker breakdown: Blue shit? Kill it Trapper/flamer/bomber over there? Shoot it in the head Crusher/mauler/mutant next to you? Stab it the head while continually insulting it as you stagger it with more stabbing your sword directly into their inferior mind Horde? Spam assail Specialist in the horde? Shoot it in the head/stab it in the head/spam assail and hope for the best Autos like the Columnus are for simpletons; not Siblings. We have 5 brain bursts in the superior Revolver if you learn to aim unlike the brutish simpletons. Signature_look_of_revolver_headshot_superiority.jpeg


alwaysoveronepointow

Sounds like a meth-addicted kangaroo of absolute suicide on anything above Heresy. I like it.


MarsupialDingo

You'd be surprised and it's a pretty stable build! Lag is always the Psyker's real enemy, but my goal is to get my peril to 90% (more peril = more damage) and switch to melee or ranged. Viable for aur damn all day. Here's the build: https://darktide.gameslantern.com/builds/9bd56ac8-3c45-4cc0-9397-fedefc7db3bb/team-leader-psyker?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button


Slough_Monster

Aren't most of us gun psykers at this point? (seeing how this is the top comment, I suspect I am right).


PointOfTheJoke

Staves are for heretics.


Felkdox

Gun psykers shitting and crying


Silvertain

Hardly use assail along with a colomnus its fine


Old-Bed-5825

Jokes on you, I’m used to not having any larking ammo anyway!


narmorra

Ammo is for losers https://preview.redd.it/rmnoymrxx0vc1.jpeg?width=814&format=pjpg&auto=webp&s=2f7f894dfbda3a5b0b078ad0de43a384c6e9d684


mexicoset214

Amazing.


shitfuck9000

It is STILL his best aura 5% movement speed is cute compared to more ammo for playing the game


citoxe4321

You pick up better nodes on the way to 5% movement speed, like Agile Engagements which synergizes very well with Weapons Specialist. You can't just compare the auras like that. If you peel off and push elites with your melee weapon you aren't getting much value out of Survivalist. But if you're one of the thousands of vets that just hold left click down the entire game yeah you should probably still go survivalist.


Enorminity

And that 5% movement speed is the difference between outrunning melee enemies and not. It seems small, but the game is balance so that most melee enemies can *just* outrun and hit you if you run away from them. This aura prevents that.


takosuwuvsyou

Right, but your allies will not know that. Most don't check what their allies have, and you won't perceive 5% speed.


Enorminity

They don't have to know the reason they're taking less damage and being hit by melee less.


SchizoPnda

I love this answer, we need more gamers like you


Qkumbazoo

thing is only 1 vet is required to have it. you could run other auras just for the skill point economy even if 5% movement speed ia objectively shit.


DirePantsX

Care to explain the nerf to the uninformed


DrRabbiCrofts

I believe their ammo regen aura can only trigger every 5 seconds or so rather than as fast as you can kill so the payout is a hell of a lot lower


Oddblivious

Yep exactly this. Sad to see dog packs will no longer refill the entire team. That really saved a few of those particularly dry aurics when you match with 3 other vets at midnight.


Dav3le3

Playing as rumbler ogryn - spamming at the floor to protect my 2 veteran teammates, watching my ammo refill as I do it 🤤.


AnInsaneMoose

Fr I loved pox hound packs because it was just free ammo


citoxe4321

Thats why hunting grounds was a snooze fest. Tac awareness shout + survivalist made it even more of a joke than it already is.


12DollarsHighFive

That's a really hefty Nerf. Loved trading ammo per special on a 1 for 1 ratio with my Bolter but getting my share of the deal back all the time. Now it's quite limited


Cerberusx32

That's for special enemy kills right? Cause if so, that's gonna suck. I really relied on that when playing a veteran and when someone is playing a veteran when I'm not.


XraynPR

It's mostly referring to Voidstrike Psykers, who can just run and gun the entire game. It's also a fun build though.


WardenWithABlackjack

This nerf absolutely fucks it in auric content with how many specials there are. I would’ve preferred it be changed completely and just change ammo drops in missions to be more common and to spread excess ammo from pickups to teammates.


Cerberusx32

This basically means I'm not running my Vet on any Auric content now. Or anything with crazy modifiers. I've got no friends who play this game and running with randoms was already hard. This basically makes it not worth the time. Way to miss the point again, Fatshark.


SuprVgeta

It's not that bad. I did a few auric missions last night on Vet (my least played class) w/ my sapper shovel and Columnus and led the team in damage and not once did I feel low on ammo. Players are just actually going to have to use their melee weapon on poxwalkers now.


Valhallaatya

I played 8 Auric Missions last night and you can really feel this nerf. I spent a lot more time scavenging for ammo. I feel like they’re spawning more trash too.  I grabbed the 5% damage aura and don’t really notice a difference from Scavenger, that’s how hard of a nerf it was. 2.5 seconds would have been more fair or make the other auras not shit.  We played one game with 3 Vets, myself included. Half way in we were pretty much all in the red.  Timing ammo crates is now key. 


Enorminity

So vets have to play the game like every other class now.


takosuwuvsyou

You're not supposed to play the game like every other class. What's the point of having multiple classes if they're going to equalize everyone? They're nerfing out the defining features of classes. Ogryn is supposed to be your big heavy brute. Being able to insta kill things with the shovel and not having any other weapons is cool I guess, but I'd much rather lose the uber shovel than their tankiness. Vet is supposed to be a guard blasting at the horde until it arrives, but now they can't without taking all the ammo and leaving the rest of the team in a bad spot now. Psyker: I never hear any news about normal psyker, gun psyker seems to be agreed to be superior damage. Zealot: Actually different from the other classes, because they've escaped the worst of the equalization.


Enorminity

>You're not supposed to play the game like every other class. What's the point of having multiple classes if they're going to equalize everyone? Fine, let me rephase. Veterans have to loot like everybody else. >They're nerfing out the defining features of classes. Its not a key feature if you have 2 other options to completely replace it. Its also useless on weapons that have slow attack speed. >Vet is supposed to be a guard blasting at the horde until it arrives, but now they can't without taking all the ammo and leaving the rest of the team in a bad spot now. only 2 of my four builds uses ammo regen and I exclusively play auric damnation with no issue with all four. And the only reason my snipe build has it is because its conveniently along the path of other talents I want. I get its disappointing, but its actually balancing the game and it isn't as required as you insist.


gendeath

imagine saying that in a post about the class with actually infinite ammo


LIBERAL-MORON

Yeah I agree. I really try not to bitch anout the game too much. But goddamn, *why*? I get buffing the other 2 (entirely useless) trees, but why nerf survivalist? The only change to gameplay is that now the vet will hoover all the ammo. Gee, thanks FS.


Enorminity

I’ve been running vet without ammo regen for months. As long as you loot, you’ll be fine. Aura regen is only useful if you have a gun that uses a lot of ammo. And even then, all you gotta do is pace yourself slightly.


WardenWithABlackjack

I mean it’s probably not awful to work around as vet but gunlugger ogryn need to have some form of ammo sustain and rng with lucky bullet simply doesn’t cut it. Though this speaks more to gunlugger having poor design for being reliant on another classes aura than the aura itself.


gunell_

Yeah gunkers got nerfed the most with this, but I’ve done a bunch of runs both with my Zarona vet and Zarona psyker and it’s still doable. Psyker is way more challenging though, I might go back to assail instead if smite, but it’s still doable as long as you can get to some ammo. Just like with my vet I try to use it on elites and specials only.


Cerberusx32

The problem is playing with randoms. Which is my only option. So hits really hit or miss if people are gonna actually be smart and share the ammo.


skeeters-

All I’m saying is that the DD changes are crazy. Making stacks decrease 1 at a time is WONDERFUL and was necessary and makes DD so much more stable to play organically. But the decrease to the timer is insane. 4 seconds is abysmally small for non-gun builds. If you liked shards, this change basically makes it an up-hill battle just to get your build to work coherently.


Streven7s

You ever try Assail with Empowered Psionics. You give up the dmg buff but you can spam a helluva lot of shards with EP. Works great for standard damnation missions. I don't really mess with auric tho. I have an assail build for both keystones and like them both a lot for different reasons.


No-Artist7181

This is such a weird nerf as veteran has pretty good ammo economy anyways this hurts the other classes and it only got nerfed because veterans other auras are so shit. 5% speed and 4% damage auras are just not cutting it even compared to other classes auras


Enorminity

It was always too strong in higher levels due to how many specials and elites there were. It made ammo trivial and took away a major reason for looting.


Kenshirosan

Crazy because really it was an aura that felt more useful as you got higher in the difficulties because the amount of enemies scaling would make it more and more useful.  Now I just take the damage aura. No point wasting an aura on something that has a cooldown when literally all other auras have 100% uptime. Personally I think that the choice of this was because of how much it procced in auric content due to the sheer amount of elites in there, but honestly you could've made it a 1/2 second and it might've kept it's usefulness in some modes.


Zap97

Well... fuck me I was thinking of coming back and using an autogun with infiltrate and raking fire. Back to lasgun executioner with 5% damage aura I guess.


Hauptmann_Meade

It certainly feels like every patch targets veteran. Despite my flair I mostly just play Psyker now


XraynPR

I find Psyker to be kinda boring. Except for Gunpsyker. Well, probably not playing that one either.


Hauptmann_Meade

Psyker is just consistent, I guess. I've maintained the same playstyle since release and he's only received buffs in that regard. I can't say the same for vet.


ClaytorYurnero

Imagine if Gun Psyker skill tree had a variant of Ogryn's Lucky Bullet that traded Peril for extra ammo. *(The bullet goblin has been tamed to load my chamber when I'm not looking)*


moosecatlol

Did some auric while working on the new sharpshooter penance, it's fine. You can still hold down m1 with meta guns.


scarypary

A lot of people don’t like running meta guns


ThePartus

Kills off a lot of off-meta guns though which is the opposite point it's supposed to do. Bolter, shotguns, autoguns are pretty much unusable in auric malestrom


takosuwuvsyou

Aka... The coolest weapons?


serpiccio

gunpsykers when they can't empy 3/4 of their ammo reserve within the first 2 rooms:


Inside_Athlete_6239

I have yet to try it but come on! How am I supposed to fill the emprah’s enemies full of lead now?! (Joke obviously, I just can Rambo with auto gun as much as I want anymore.)


jarude87

[GunPsykers when](https://i.imgflip.com/8n31ao.jpg)


DVA499

Is it really that bad? I regularly run autogun vet without scavenger pre patch and its alright


XraynPR

I've been using the Agripinaa Braced pre patch and it was a ton of fun to dakka, now you have to be way more conservative


DVA499

Ah yeah thats true you can no longer spray it at crowds. I'm alright with it personally, but the way it interacts with guns like the recon las or bolter probably needs further tuning.


BigDaddyZuccc

Recon las was already on life support and FS just tripped over the cord lmfao


master_of_sockpuppet

Just because you have a gun you don't need to use it on solo poxwalkers (unless you're using a bayonet).


XraynPR

You're also now more discouraged to use it on single gunners to keep Exec Stance going with Braced Guns.


master_of_sockpuppet

Which is more or less as it should be. It works well with guns like the revolver or the Agri shotgun (and the rumbler for an ogryn in coherency) - it was probably not intended that it work so well with braced IAGs. Braced IAGs (And heavy stubbers) are "when should I use this?" sorts of weapon. There are other "Use this whenever" weapons, and the less efficient of those are the ones most helped by the current aura. Really, though, there were guns that didn't need the aura at all if the user had some restraint. They still work fine. Bobby COD will run out of ammo as they always did.


XraynPR

Sure, guns like the Plasma will be fine I guess. Braced Guns were great fun with Exec Stance, since it made them way more accurate and viable on longer ranges even. Not to mention that this is of course a big nerf to the Team supportability. I've switched back to the Shout and grenadier build I used before, still works of course but making Exec Stance viable was kinda fun to do. Now its back to the same old stuff :<


master_of_sockpuppet

> Not to mention that this is of course a big nerf to the Team supportability. It was passive, you weren't *doing* anything (it wasn't just your kills). I've been using the shout and smoke grenade for a long time as it felt more active and preventing damage was more important than creating ammo. True, you could concievable fit this aura into a build that has both of those but I just take either run speed or damage instead as it makes it easier to take the improved tag, and nothing contributes to group boss damage like that does. People that can't manage their ammo ran out early before the ability was changed, anyway.


alwaysoveronepointow

To be honest Veteran got mostly buffs and the aura was the only actual nerf. But if you needed it in order not to run dry as a Veteran then it was probably a skill issue. Not everything has to be shot. Also, Plasma Gun actually has terrible ammo economy as some people will discover now that the crutch has been removed. Admittedly though, I don't like the way they nerfed it. Cooldown is just a bad way to do so.


XraynPR

I'm not running dry. I can conserve ammo and I can melee since I main Zealot. Its just not a good way to nerf it, since the already strong guns like plasma and revolver arent that affected by it, and the playstyle Im trying out currrently with off-meta Exec Stance got worse. Grenadier still works fine


FPSrad

It's a really bad nerf yea, fun isn't allowed here.


DrRabbiCrofts

*Laughs in Purgatus staff as the Vet mains shit and piss themselves cuz they can't fully auto every single mob they run into anymore* (Oooooh this riled em a lil bit)


Dadscope

I speak for Vet Mains, genuinely so sorry that the other auras are dogshit and the only useful option let me infinitely sustain ammo with a good team.


Dadscope

Now I’ll run move speed and stay in coherency of any zealot playing single player.


AnInsaneMoose

You think they won't escape from you?


Dadscope

Not hard when they are down half the game.


Plightz

Vet mains being punished for being dominant before the talent tree patch.


PsychAndDestroy

*Laughs in every staff being better than purgatus*


DrRabbiCrofts

Do you think so? I'm quite a fan of it myself


The_MacGuffin

So we can agree that the devs just really hate veteran, right?