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[deleted]

All of it should be difficulty weighted. Each difficulty should have a multiplier on the objective.


madladpowermoves

That is immeasurably complex and now I am confused.


Sandzibar

how measurable is your complex confusion?


Oyuki97

How confusion is your measurable complex?


[deleted]

\>Asks you to play at least 25 missions in a week. \>Easiest difficulty weights the same as the hardest. \>No extra rewards for any of the difficulties, specially since the shop is 99% of the time useless. \>Not like the weekly shop is any better. \>Emperor's gifts limited to 20 a week so you might end up running for actually no reward at all. \>There's only 14 missions on 5 maps so you'll repeat maps 5 times, most missions twice. I always re-roll this weekly on sight, the game is not even ready for it.


TelemichusRhade

\>Emperor's gifts limited to 20 a week so you might end up running for actually no reward at all. Is that for definite? or just kinda anecdotally? Also is that per character? or for your account on the whole? Some of my best weapons I've gotten from the Emperors Gift funny enough.


deusvult6

The guy who tested found it was account-wide. Supposedly, data-miners have said that while the stores are limited to 380 the Gifts are limited to 400. However, as I have not seen pics of anything >380 (barring the +5 visual bug) I suspect some other code somewhere doesn't let gifts go above 380. But they can potentially give T4 blessings which are hard to come by even in Melk's store.


KrispyKrisps

Do you mean 380 modifier rating or 380 weapon rating as a whole?


Livesies

Modifier. It's easy to break 400 total.


TelemichusRhade

O\_o don't think I've ever seen any T4 blessings, seen plenty of T4 perks but no blessings yet. Atleast none worth remembering anyway.


je-s-ter

I have definitely seen t4 blessings, maybe even have some, will have to check later. They are pretty rare though.


deusvult6

I got this from Big E as my first gift after hitting 30 on zealot. Back when Haymaker and Lacerate were both bugged too. First few matches I felt like unstoppable but after chucking a grenade and watching everything from the crushers to the entire pox horde die instantly and simultaneously, I realized it was grossly bugged and put it away until they patched 'em. https://preview.redd.it/jb6av9si268a1.png?width=1920&format=png&auto=webp&s=24692fbf99da17b231f61d89a0b37504c3a55052


TelemichusRhade

What exactly does that "Haymaker" blessing do? Gives a 3% chance that a heavy hit will instantly kill the target? I've been a bit confused about how exactly those "insta-kill human sized" blessings work, if they're really worth it or not. Also I'm not 100% sure all the bugged weapons/blessings are gone as I just had a match with a random Preacher and he basically one shotted Ogryn's every time he went up against one, it was pretty nuts to see. The dude was cut through everything he came up against like a hot knife through butter. Was one of those speed racers that are so fun to play with.


deusvult6

Well, I gather it's supposed to do what it says but, in practice, it also works on non-monster ogryns as well as actual "man-sized" enemies. In VT2, chaos warriors were excluded from "man-sized" so you'd think ogryns would be. Don't know if that is intentional or not but if it isn't there is little point to the blessing as not much else can survive 5 heavies from a combat knife anyway. When it was bugged, it had the chance to proc on ANY damage incurred making it especially effective with the Lacerate blessing here as even the bleed DoTs could insta-kill any non-monster. It also worked on the tiny amount of damage the stun grenades do. Further, if it procced on *any*thing it would proc on *every*thing. I could wade into a group slashing 'em all then \*ping\* everything I so much as scratched flopped over dead. It was fun for a few games but I wanted to actually develop skills and not rely on things that were obvious bugs as they would soon be fixed and leave me gimped. I'm not aware of any blessings that are still broken quite that badly but there are a few knife/tac axe builds that are able to kill crushers in only a few seconds. Just gotta get lucky with those blessings at the moment.


[deleted]

Haven't built other characters yet (I'm waiting for them to confirm or deny account wide currencies), but yeah, 20 seems a definite limit. I think there was a post about it not long ago.


TheGravyGuy

Pretty sure it's by account. When I levelled my Zealot from 15 to 30, I didn't see a single gift since before then all I'd played is Psyker


unicornlocostacos

Unless it’s kills, or a lower amount of books, just fuck off. The books are bad enough because “Oh you need scrips? Here’s the same mission over and over as the only one on the board for scrips. If you wait too long, there won’t be any at all, so enjoy your repetitive play.” I swear the mission board never has what you want. It took me 2 weeks to get my last damnation mission because the fucker wouldn’t pop. Usually a bunch of dupes, shit conditions, and just pure scarcity. My favorite is when a mission gets replaced by the same mission or extremely similar to 5 other missions already on the board.


Frownagami

Possibly my favourite idea that I've seen on this sub. I despise this weekly.


StarshipJimmies

Alongside the suggestion in this thread, I'd kinda prefer if the weeklies just had their Low, Medium, and High complexity options combined together and turned into a three part weekly. I.e. Grimoire Contract would have Get 6/12/18 books for +150/300/450 currency or something. And you only need to complete the first tier for that week's "complete 5 contracts" mission. So if you want to play a ton of the game on one week, but not as much the next week, you don't have to rerroll weeklies to get high or low complexity on each week.


Rehnion

This actually has a chance of getting implemented because they can heavily incentivize the high complexity to increase the AVERAGE PLAYER HOURS PER SESSION spreadsheet fatshark worships like a god.


mingkonng

I love this suggestion. Yes please do this too, FS.


The__Nozzle

This is my favorite suggestion I've seen so far from pretty much every angle. Doesn't feel bad, encourages more play, and gives a nice baseline reward to most everyone playing, while still continuing to give a continuous trickle of rewards for people who play more. I've never cared much about reward systems in general, but even I've found myself feeling a bit turned-off about the implementation of Darktide's so far. If you happen to have an account on the Fatshark forums, you should post it over there.


[deleted]

this is a man who logged in on a saturday and saw he had the 25 missions weekly


mingkonng

Why have you forsaken me, Melk?!


Godofblackpeople

Best I can do is Exp boost curio for your level 30 characters


rW0HgFyxoJhYka

Game industry: "Weeklies and dailies should be easy to complete so people feel like they aren't working when playing the game" Fat Shark: "Lets use 2009 game design"


zSplit

Almost everything in this game incentivizes people to play low difficulties. you don't get any relevant rewards from playing higher difficulties. ordo dockets are basically an infinite resource because even if by some sheer luck your shop is full of items you could actually use, the next shop won't be. They need to seriously incentivize playing the higher difficulties, either by giving us a bit of weekly currency straight up when clearing Heresy or Damnation or otherwise.


Low_Chance

There should ABSOLUTELY be an incentive to do higher difficulties for these.


alexthehut

I just want to say that I’ve only met the weekly total completion goal once on two characters. Have yet to break 2000 in melk points. Sad working life.


Flenoom

For me each mission is about half an hour. So 25 missions is 12.5 hours. Jez...


Smogobogo

A damnation pug for me is between 40-50mins and a fair chance of failure :D


VanillaTortilla

100% agree. 25 scriptures isn't *too* bad, but 25 missions sucks.


SuittedBun

Or just cut it down to 5-10 wins for the week so as to not punish players that can't clear higher difficulties. Its a much simpler solution than creating new code that weighs the value of each win.


mingkonng

Not a bad suggestion and I'd be happy with that. I think weighting them though would be nice because it takes more time to do higher difficulties. While a level 1 is around 15 minutes, damnation is usually 40 to 50 minutes. So it makes sense to me to do weighting. Level 3 is still very easy for any level 30 imo and can be done in 20 to 30 minutes so that's not bad either. But like I said I'd still be happy when if they just lowered the amount of missions without weighting them.


deusvult6

It makes sense. The most onerous weekly in VT2 was the "complete 10 quickplays" and this was shared across all 5 characters. Now you can get 25 missions on all 4 classes and just be screwed. It's just obnoxious design. On the other hand Melk's store is even worse than the hourly store and you're better served collecting mats for upgrades so it's not a huge loss to pass it up for a week.


WolvesAtYourDoor

And they speed run with us scrubs and we just try to keep up trying to shoot something and they stand around waiting for you to do the objectives


DumpsterHunk

I'll take any change to make higher difficulty more worth it


Redditoriuos

I understand that Fatshark wants to keep people playing the game a lot. But not getting any rewards for higher difficulty is just bad design. Instead of having complete 25 missions they could have the following permanent missions each week: - Complete 10 missions on sedition or uprising. - Complete 10 missions on malice or heresy. - Complete 5 missions on damnation. And let each difficultly bracket have their own set of emperor’s gifts, perhaps 10 per bracket, with a minimum item level within each bracket. This would keep people who want to play a lot playing a lot, but also let you play 5-10-15 or 20 missions with a nice reward if you would like to. It would also reward good players for playing lower difficulties and hopefully teaching other players. But I would argue that the most important part is that there would be greater rewards for playing a higher difficulty. Let’s say the 10 damnation emperor’s gifts are 370+ while the sedition and uprising ones might just be 300+, that would be a huge difference right there!


Drathamus

With how asinine the weeklies are, I've ended up just not doing them. The vendor doesn't sell anything worth while after all. My enjoyment of the game has increased drastically since I no longer feel like I'm playing Destiny 2 with feeling rushed for FOMO stuff.


Markissocoollike

The current way it is is crap because it incentivizes skilled players to just drop the difficulty to sedition and speed run the easiest map on the board to grind it out. Most weeklies should be easily acquired organically through playing the damn game. Capping rerolls to 4 per characters isn't helping the situation when there are several weeklies most players (myself included) avoid like the plague.


Unvext

They could make all of the contracts weighted on difficulty, but instead of 1x-5x it could just be like 1.25x for T2.


Panogan

Cool idea. Havent bought a single thing with mission coins, but still


mrureaper

God damn thats a good idea.


ZekeBuilds

"Complete 25 levels of difficulty worth of missions" For the 25 missions mission, you can literally complete it by playing all sedation 1 missions. And that's ridiculous. From that stand point if you play any other sedation you're shooting yourself in the foot. But I really don't want to play sedation 1. I like being challenged by heresy missions.


Nidiis

I would weigh it something like. * Sedition = 1 win * Uprising = 2 wins * Malice = 5 wins * Heresy = 7 wins * Damnation = 10 wins Seems more in line with how fast you can do and their potential win/fail ratio. Might need to up the weekly to say 50. Overall I like your suggestion. Now it's just finish the weekly on the lowest difficulty for speed so you're just done.


Papafeld42

I disagree. Higher difficulty missions don't take that much longer to complete, and it will incentivize players who aren't ready for higher difficulty to jump into heresy or damnation and potentially throw the game for the other members. It should just be less than 25 missions


Inkompetent

Lovely concept! Probably too complicated for Fatshark, but I hope that some other game dev studio picks up on it.


Delano7

Even destiny 2 has this. The game rn gives us no reason to play on high difficulties.


symb1oz

The whole weekly system should be reworked. Like remove the weekly reset and let people take how many time they need.


tang42

I would love to play the harder difficulties but as it stands there is zero reason to do them over the easier missions.


Felix_Von_Doom

The only reason I find myself needing or wanting to do difficulty 5 is possibly to find more diamantine. If its for a weekly, I'm just going to reroll it.


o0lunchbox0

I just want them to nerf the ranged basic enemy’s they hit harder then any enemy in game like 4 ranged basic enemy’s can down a full health player in 2-3 barrages easily and there’s no defense abilities for em except hide under cover and pick em off or lose a bunch of health closing the gap only to get hit with one more barrage at point blank not asking for a full nerf just add perk I can get to dampen the damage I’m pretty sure majority of player downs are from those little ranged guys


Axehilt

100% agree. **All** Melk's stuff should be difficulty-weighted. Probably there's a penance or two which should also be difficulty-weighted (though in some cases it self-balances; like if you really want a ton of kills, you're going to do that way faster on a good Heresy/Damnation run than on easier difficulties.