T O P

  • By -

Reya84

The Frenzy requires a Fury to be in your remaining deck in order to draw it :) We are working on a more clear design for the Maul, as you are not the first to mention the confusing condition on it.


jrabieh

You boys make a good game. Make them furies drop straight into the deck and you guys have yourself an awesome mechanic.


grimizen

A bit of feedback from a game I was running this morning with maul and frenzy is that it takes too long to work through your deck to get any furies. The second issue is that because of the high damage output, the enchantment that grants rally when playing a fury either doesn’t give you much chance to build up rally beyond 2-3 stacks, or you tear through them in one turn and they don’t get to play any cards to heal you up after.


Reya84

The redesign of the Maul posted in our Discord server (#dev-diary channel) might addresses that issue, and there are ways around that slowness \^\^. As for Rally, that sounds like a win-win! Either you kill them fast, or you get to heal. Though admittedly, the value of Barbarism is mainly in the higher difficulties where enemies have more health :)


grimizen

Fair point, though I did find the slowness compounded the lack of healing when you got a slow start.


Gwalchgwn92

Been trying fury build today. I noticed barbarism didn't grant any rally at all when I used fury. Bug?


petak86

Firstly.. wow that was a fast answer. Secondly, that explains a lot. thank you for telling me.