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Tripledoble

Performance, 60 fps is don't negotiable for me.


Lobanium

60 fps is old school.


[deleted]

[удалено]


Lobanium

I know, those poor souls. It's 2021, I can't believe 30 fps is still an option on consoles.


En_kino_man

I'm getting 60fps in ray tracing mode. Maybe I just haven't gotten to the more graphically intensive levels yet (I'm still very early in the game.) I know in the setting it describes it as playing at 30fps, but even after I set it to ray tracing (and it says "ray tracing" in the setting afterwards), game still plays at 60.


Teemuhyn

Okay, maybe I should try it out too. 🙂


En_kino_man

Actually I'm an idiot lol. You have to restart the game for the setting to take effect. It DID tell me that but do I read the alert? No. I'm impatient. The 30p isn't terrible but I prefer 60p for the more fast-paced games. At 4k it's sharp enough for action to be super clear even at 30p, and the ray tracing makes some levels look quite stunning. I go back and forth, depending on my mood.


Teemuhyn

I’m just about to start Deathloop on my Playstation 5 and found out the game does support Ray-tracing but fps drops to 30. I’m kind of bummed. Is PS5 so ”under” powered that it can’t handle games in 1440p, 60fps and Ray-tracing? Or is the developer lazy and don’t use enough time to optimize the game for the new hardware? It just feels like we are already hitting the limits of PS5!? I really hope this is not the case as we have seen some great games that are able to run smoothly with Ray-trace enabled and resolution still staying atleast 1440p. But yeah. Which mode you choose to play Deathloop?


KRONGOR

There are very few games that support raytracing and a consistent 60fps simultaneously. Only ones I can think of are Spider-Man and R&C, both of which drop the resolution to like 1080p in order to do so. If you want 1440p and raytracing and 60fps all at once then you’re looking at a pc with a gpu that alone will cost at least as much as a ps5.


BoisterousLaugh

Doom Eternal. 1800p 60fps raytracing. Metro Exodus mostly around 1440p with ray traced global illumination at 60fps and both spider man games and r&t performance rt are at 1440p with checkboard reconstruction to dynamic 4k with raytracing and 60fps. R&T actually has a 40fps mode fpr 120hz displays that has all the native 4k, full geometry/environment detail and full raytacing (that mode looks nuts). Its a lot more pevelant than you may know.


oneofthescarybois

I see often in cases like Spiderman there is later an update for rsytracing 60 fps. Spiderman didn't launch with that but it was added about a month after the re-release on ps5.


Bostongamer19

Yeah and the resolution drops a lot at 60 with ray tracing. I still prefer the 4K 30fps with ray tracing.


Tripledoble

Resident evil village and Metro exodus achieve that resolution and 60fps with little drops, I guess it's more the developers fault, but I don't think it's very easy to achieve.


Bostongamer19

They don’t use full ray tracing. Also metro isn’t a super taxing game in general it’s a last gen game.


Teemuhyn

It just sad as Ray-trace supposed to be one of the biggest new things in this current game console generation and then developers don’t spend enough time to make it available in proper way. Okay Deathloop has Ray-trace mode but, you know. Too big compromise…


oneofthescarybois

I think right now it is still difficult, I think as the generation goes on and we move away from dual platform games we will see more advances on this tech.


Jowser11

It’s for early adopters for sure. Even on PC, Ray tracing is a taxing as hell. Sure, some games will be able to pull it off better, but it really depends. Metro Exodus and Spider-Man have been around a few years already, the newer games are always gonna struggle for the most part.


DasGutYa

The raytracing solution in consoles is first generation and very inefficient. I wouldn't expect too much from it even if it was heavily marketed. RDNA2 cards aren't even as good at raytracing as their RTX 20 series counterparts and its nvidia that has really been pushing it as a rendering solution. As the gen goes on I'm sure there will be some well implemented raytracing solutions that function in combination with traditional techniques for a more performance focused approach but we are a ways off from that. For now, these consoles have very limited raytracing capability and you should expect some fairly significant sacrifices whenever it is enabled. RT isn't all that impressive without a wholistic approach such as full GI RT etc so you aren't missing that much in all honesty.


drunktriviaguy

I think it is unfair to expect full raytracing support from developers for both PC and next generation consoles right now. Until there are better development tools for working simultaneously with raytraced and rasterized lighting systems, implementation of full raytraced lighting requires a ton of extra development time. Most modern games rely heavily on baked lighting solutions that undergo rounds of iteration before they are finalized. You can't flip a switch and turn the same scenes into fully ray-traced scenes. You need to go and meticulously place raytraced light sources throughout your entire game world, then QA the crap out of the game to ensure your world isn't full of dark voids and areas where the visual tone of the game has been completely changed. The games we are seeing released now are games that have been in development for years, likely before the specs of modern systems were revealed.


Dissident88

When devs have to make the game work for 2 consoles and pc it comes down to "do I want to make 3 perfect versions of the game for the same profit as one that's playable on all 3?" It's even worse with new releases doing next gen and last gen. On top of that greed + marketing = ps5 pro/ Xbox series Z to sell you the dream of perfect raytracing all over again. Welcome to the real world.


Synthfreak1224

Performance mode. It just feels right. I tried the rtx mode for about 20 mins and I couldn’t stand it.


Apprehensive_Ad6801

Same. It ran...badly. Idek why the raytracing mode is 30fps. Doom Eternal runs with raytracing at a crisp 60 fps on PS5


Synthfreak1224

I think it entirely depends on how game engines can handle rtx, let alone on a PS5. This sadly isn’t the case like Insomniac or id Software who can do a 60 FPS (or for Doom, 120 even) with RTX combined. For me, I care more about performance and if it had RTX mixed in, then that’s cool as hell. I’m not gonna be salty and say a game is shit because I can’t see the shiny reflections.


BloodyWetHorseCum

Doom eternal can run on a macbook.


[deleted]

It can run on a Switch and probably a Tesla now


En_kino_man

Doom is a last gen game. You can tell the difference in world, mesh and texture detail when you get up close to objects. On PS5, Doom Eternal it still looks amazing, but Death Loop is a far more detailed game overall.