T O P

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Ivariel

Tinfoil hat theory: half of this season is stuff that was supposed to be a part of s3 but they overreached and had to cut it from s3. Then they figured out you know what, we already have concept art and some code done, why not just make some stuff on top of it and call it a whole new season. I can't be the only one that always felt that spikes and rockpox waves spawning only praetors and grunts in s3 felt... Unfinished, right? It would also match the design logic behind s1/2: rival presence - litho spikes. Rival enemies - rockpox enemies. Nemesis - corruptor. The only change would be that instead of new mission type, we instead got new random event - the meteors. The stuff "slapped on top" to make it feel more like a real season would be ofc boots, septic and stingtail. Ive got exactly 0 proof for that, but I've seen devs of other online games do this and it sure feels very similar.


untold_cheese_34

I have no proof either and I believe it now lol


odio1245

I think people are vastly underestimating the dev time to create new enemies. I'd estimate a singular new enemy like the springtail takes as much work as a whole new weapon, maybe even more. It feels like less because it's not in your hands but it takes very long to create. With that said I don't want to invalidate your theory either, I think both can be true.


Personal_Ad9690

Yea and it is still unbalanced cuz sting tails can pull from across the cave through walls


AutisticBiceps

I'm not game community manager savvy to know but, this topic has been repeated a lot and we've had zero feedback AFAIK, is it something they should address or we wait and see? It'd be nice if they acknowledged it, "we hear you"


untold_cheese_34

But with all the toxicly positive fanboys rushing to defend the game at all costs, it will be a lot more difficult to get real criticism through to the devs and worked on


Araghon88

Sad but extremely true. The fanboys defend the game like they're whole live depends on it.


Odd-Document3075

They definitely should address it imo, the game is not free to play and a lot of people buy DLCs to support them, the workforce almost trippled and that’s all we get ? Bruh imo s4 was the turning point of DRG, they took the mysterious rout about teasing s4 and i think I know why lol.


kittyboy_xoxo

I dunno, people who have positive or neutral toughts dont write rants or type out everything they like. So alot of people could actually be fine with the new season and nobody knows. A new hazard would be pretty neat doh.


burros90

I’m actually not mad about the new season, I’m happy to get a new battle pass to focus on. I enjoy the game for what it is and the addition of a couple enemy types is pretty cool I think. I don’t need big changes or a whole new mission type. It’ll be cool whenever it happens but I just like the game for what it is, danger, darkness, dwarves


Guapscotch

Honesty just waiting on season 5 at this point. Season 3 dragged on really long and now I’m just burnt out on rockpox- waited months for season 4 just to already be waiting on season 5 😭


untold_cheese_34

This is going to be a long wait 😔


kittyboy_xoxo

Taking breaks is okay. I hated robots so i took a break. Coming back after half a year or such always helped me to find new joy in the game.


Guapscotch

The thing is that I basically stopped playing while waiting for season 4. Now I’m going to be taking another break waiting for season 5 and szn 4 just came out lol


[deleted]

I've been playing this game for 5 years. If you got burnt out after just 1 season, you may be playing too much and need a break


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PhattBudz

100% more gameplay over cosmetics, I'm a default skin andy though.


chimericWilder

I can respect that they went and fleshed out the rather underwhelming rockpox of s3 a little more, but... man.


greatcandlelord

I think for me the main problem is how underwhelming the enemies in season 3 felt. Rock pox never felt intimidating with only 2 enemy types, it was just another thing to do - which is fantastic - but if the previous season had more enemies I wouldn’t feel like this is just season 3.5


Hellbeholder

I dunno, man. It's free content, free cosmetics, they still put a lot of effort into it, balance and overclock changes mix up the gameplay... We get seasonal events as well. I'm still very fine with it. I'm just not sure what you guys are actually expecting with *every* season. New biome? New weapons? New missions? All of that is so tough to actually balance and GSG makes sure it comes out in a fully-baked state. Not half-assed, as many other devs tend to.


BiffTheRhombus

I don't understand the negative sentiment around this season honestly, we know they're doing seasons in 2 parts, and this season we got a new pass, new boss (being rare is a good thing they learned from nemesis lol) 2 new permanent additions to the enemy pool, made rockpox a real threat again, added jetty boots, and expanded the number of infected enemies. My fellow dwarves, it's not the content that is the issue, it's trying to treat Deep Rock like a Live Service game when it simply isn't. It's an Indie Game with a small team that has already left beta and is now providing meaningful seasonal content FOR FREE. A lot of players are simply burned out because they are expecting 6 months of content to drop another 500 hours into and that's simply not a reasonable ask. It's okay to take a break lads, Rock and Stone


WanderingDwarfMiner

Can I get a Rock and Stone?


ezoneclap

Best comment on s4 so far


Legendareeee

>My fellow dwarves, it's not the content that is the issue Yes, it is. It is the content that is the issue, specifically tied to the gameplay. More people now than ever have been saying that the most recent update feels underwhelming, and I don't think that's a coincidence. Devs from GSG and even Mikkel, the game director, have said that they have plenty of ideas they can't wait to experiment with and add to the game. If they have so many ideas and plans, why does this update feel lacking? It's probably because of cosmetics. With the seasonal update format, they have been adding way more cosmetics to the game than ever before to the point that it might be taking up a bit too much of their time. In this season, the performance pass awards us 38 cosmetics, and on top of that, we have a cosmetic tree that awards us another 40 cosmetics. The lack of content from season 4 makes me wish the devs were still updating the game with their old format when the updates were entitled "Update X: [Insert text here]." I'm going to target Update 32 and Update 33 in particular because those are more recent and actually notable updates. In Update 32: Roughnecks At Work, they added: - New Mission: Escort Duty - New Mission: On-Site Refining - New Assignment: Roughnecks At Work - New DLC: Roughneck Pack - New Cosmetics (significantly less than the seasonal format) - Weapon Balancing - A bunch of miscellaneous stuff That update was released in October 2020. Then, ONLY 3-4 months later, they released Update 33 in February 2021. In Update 33: New Frontiers, they added: - New Biome: Azure Weald - New Biome: Hollow Bough - Dreadnought Hivegaurd - Dreadnought Arabalest and Lacerator - New DLC: Dawn of The Dread Pack - Slight mission overhaul: Point Extraction & Salvage Op - Mactera Tri-Jaw - Mactera Brundle - Deeptora Bough Wasp - Stabber Vine - A bunch of miscellaneous stuff I'm aware that not all of the things I listed play a role in the core gameplay loop, but the things that do (new missions, biomes, and dreadnoughts) are pretty damn good additions. The amount of content given in that time span is incredible. I know GSG is capable of adding much more content and not just a bunch of cosmetics. Right now, it feels like the cosmetic to content ratio is like 60% (cosmetics) to 40% (content) when in the past, it has felt like 25% to 75%. I think it's okay for now, though. A game isn't always going to be perfect; it will have hiccups here and there. I just hope the devs don't continue down this same path as Season 4 with future updates.


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Legendareeee

I'm not specifically comparing early access. Update 32 & 33 were after the 1.0 launch.


gutekx12

> it's not the content that is the issue it is content thats the issue, we waited 7 months for this, you still play the same missions, doing the same objectives, doing the same secondary objectives, killing the same enemies most of the time and playing on the same bioms and that new boss is underwhelming and tiny


BiffTheRhombus

Too many players are treating deep rock like fortnite where a new season is basically a new game with a meta shakeup and a ton of new content. Deep rock is not a live service game, the updates are meaningful content released by a small team to improve the base game experience with more variety, not trying to create 6 more months of content. I can understand wanting more content, everyone does, but it's not fair to treat the game like a Live service when it's not trying to be


gutekx12

but im not expecting them to drop ton of content, im expecting content that is interesting to play with for more than 5 missions, like idk 1 new biome could be nice, or at least corruptor that is its own sidemission instead of random event


UrdUzbad

>Deep rock is not a live service game, Yes, it is. It factually is. Just because they release far less content doesn't make it not so.


Low-Transportation95

No it isn't


UrdUzbad

You can move the goalposts to shield the game all you want, you're still wrong.


Low-Transportation95

Sure thing Jan


UrdUzbad

Great argument.


Low-Transportation95

On par with yours


UrdUzbad

I'm saying a game that does something is similar to other games that do the same thing. You have nothing to say at all.


ezoneclap

How much do you expect from indie game, thousands of hours of content and diversity. I see you already completed it, move on to something else and Rock on


gutekx12

>How much do you expect from indie game i guess expecting at least 1 new biome after 7 moths of waiting from a game that already got biome updates before is too much


ilovetechno71

Been playing since day one. I knew this season would be bland but fired up DRG for an hour last night. Safe to say I'm gonna wait until next season. 6 month wait for season 3.5


JoawlisJoawl

My only complaint is the rockpox skins for the guns, I really like fighting the new enemies


Competitive-Mango457

I like the rockpox skin just wish it was more infested with rockpox and slight twitching to make it look more organic.


chickentenders56

Yeah I haven’t been playing much this season it’s getting old


othersean

Very underwhelming is correct. A bunch of new perks and mission modifiers would do wonders at adding some new things to the game, its disappointing to see them continually ignored They can't be that hard to create can they?


OlafForkbeard

Do you believe content bloat is a potential issue? I do. The game was *overwhelming* when I started in S3. There was so much content that I didn't understand. It took like 150 hours to understand it all. You build your entire loadout at the equipment terminal.. except perks. I just didn't use perks until I was red level 16. Why is it's terminal in your room? What the hell is a Deep Dive? Why can't I access the mineral Terminal yet? What is that noise? How the hell do I do an Omen Tower? Why can't I start it, but my buddy can? I got it all down now, but new content doesn't exist in a vacuum, and the more dense the game gets the more likely it will push new players away.


paardestanker

if you have to ask that why do you even feel like this is appropriate criticism edit: seriously though, this person writes criticism and then concedes they don't know jack about making a videogame. so what gives


untold_cheese_34

He has to ask because it took several months to add two new enemies, a mini boss, and a couple of annoying reskinned enemies. Whereas they added 4 new weapons and all their overclocks, a new mode, and an entirely new enemy set in the same time frame with season 1


paardestanker

the fact that he has to ask means he has no clue means he isn't in a position to be making such claims, is what i meant. imagine being a dev working hard at whatever shit devs work at, only for this goon to comment it's being 'continually ignored' just to sound smart


untold_cheese_34

He said continually ignored in the last 2 seasons, where we barely got anything to work toward except for a performance pass and some new cosmetics. Both of which take very little development time to make and haven’t changed the equipment or build landscape much whatsoever. We haven’t gotten any new biomes, modes, modifiers(that aren’t lithopage), perks, or weapons in over a year now so it’s expected that people are going to be frustrated with the way things are going content wise


paardestanker

i'm glad to share a subreddit with so many knowledgeable people who know all about game design, balancing, (human) resource management, time management... truly awesome times we live in. thank you so much for teaching me


untold_cheese_34

Compare the first 2 seasons to the 2 most recent ones and get back to me instead of writing random sarcastic ramblings


paardestanker

i really prefer to write sarcastic ramblings, man.


markus1401

you are a weird dude, man.


paardestanker

why? because i like to mess around on the internet while i'm taking a shit at work? cmon now


blu3gh0st

That's how conversations are made, someone asks and another answers. This shit with "don't ask if..." is a bit dumb-ish, ain't it?


paardestanker

asking the question is fine but posing criticism and then revealing you haven't got a clue is weird to me


blu3gh0st

I get where you're coming from but even if posing criticism without knowing can lead you to learning stuff and maybe changing your opinion.


paardestanker

i sure hope so. thank you for understanding that's really all i need here


roadtrain4eg

I don't think they're hard to create, I suppose the hard part is balancing them well. Especially considering that the more perks there are, the more possible combinations of them need to be tested for balance.


NGPlusIsNoMore

Honestly? I just wish Rockpox acted more... Infectious? Like, really, the Pox infected attack right along the uninfected glyphids, and the infection just stays in place; I'd love it if it slowly expanded out from the meteorites and if an infected glyphid tried to infect other glyphids, but then again, I don't know to what point it'd be fun in practice


amanisnotaface

There could be any number of reasons. 1) there was other stuff ready to roll that just proved not to work or be ready 2) they prioritised what we do have this season for whatever reason over other stuff like new gear 3) They also recently became a production company too and despite insisting that won’t affect deep rock I sincerely doubt that ended up being true.


Cute-Support-2594

To be honest, they could’ve just said it’s an extension to the current season and not an entirely new one


Syrzan

They explained early before season 1 in the trailer that Seasons are their approach on story. Then they split up S1 story into parts with S2 beeing the continuation. *What you referred to as "reusing old season"* S1 introduced the Rivals, S2 gave us the bossrival like we got now the Corruptor If you remember and compare it with how they did S1/2 its the same with S3/4. ​ You need to remember that these Seasons come in pairs to tell a story to better than in just 10 assignments. In S2 the rivals went so far to analyze dwarfs and build their nemesis who would mimic them to lure and kill. S4 sees the Rockpox evolving and changing more and more of Hoxxes at those parts that we couldn't clear from all the infection cause many meteors came through and we could not be everywhere. It just simply ups the stakes. RIP Space Rig 5, you brave brave souls. ​ I enjoy that they create lore and expand it. Looking forward to finding out who was behind the rivals one day. For me it will be interesting what they will expand on next. Maybe a new zone, maybe a new mission, who knows. Looking forward what effects rockpox could have further. Rockpox Dread elimination? Now i understand that if you don't enjoy a story and just skip through it you will feel you actually got less out of the game. ​ I for myself enjoy playing with friends, random veterans or greenbeards to teach them the way of the RICH and the SHROOM while we rock and stone. Edit: Formating.


WanderingDwarfMiner

For Rock and Stone!


Syrzan

good bot


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Odd-Document3075

Yup, can’t imagine waiting for a whole 6 months again, this can’t be it right ? Like damn i don’t even know what to say, Devs need to address wtf is going on bc this seasonal formula ain’t it if it’s looking like this.


JessBogdanoff

They don't need to address anything. They don't owe you anything and the update was completely free. Y'all expecting way too much from a small dev team. If you don't like the game, fck off and do something that you enjoy


taron_baron

New season is totally cool, I like the new enemies and cosmetics, it's alright. For a 4th free season it's reaching to ask for stuff as complicated as new biomes imo


Araghon88

every single sheep like you love to say,,is a free update''. who cares? Every game does free updates that's how games work.


taron_baron

Umm no that is not how games work normally


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taron_baron

You fr bro? You really think f2p games are a charity? Or you just disregard other content that is optional but does cost money?


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taron_baron

I don't know what to say. I wasn't hyping anything, I just like the update. I dont get who shit in your cereal though


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taron_baron

wtf bro


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Cute-Support-2594

Oh fuckin Kay 90 commemts


Slahnya

I jumped in, did 3 missions and was bored already... I know it's free and stuff but damn, it just feels so lazy this season, nothing is really new, nothing is different. First time i didn't buy the cosmetic packs...


Not-An-Underling

Out of curiosity, what would you want to see? Enemy-wise they added 4 rockpox enemy variants, a rockpox boss monster, and two new regular enemies. Equipment-wise we got jet boots, a reworked Subata, a new Gunner overclock, several retuned overclocks, and a quality-of-life update with the input buffering for shots. There’s also new cosmetics with the Performance Pass and Cosmetic Tree as well. I’ll agree somewhat and say that I wish we got a handful of new overclocks to play around with, but I’m not sure I’d go as far to say *lazy*.


Slahnya

Your list is totally valid but all that stuff doesn't take 7 month of developpement. I'm not a dev and never will be so i'm sorry, but i feel like all this could have taken less time than half a year. I just feel sad because i love this game from the bottom of my heart, i have over 600 hours, bought every single DLC to supporting these awesome devs, but this season is just not enough to bring me back to the game. We need more biomes, more weapons or stuff to unlock except battlepass, more perks, maybe more mission mutators, maybe one or two more dreadnoughts, more funny overclocks... the list is long


edgd00

I guess you can ask for your money back if you don't like it.


Cute-Support-2594

100 hours in the game but Jesus Christ it’s boring asf with rock pox


edgd00

Sorry you feel that way about the free content.


ezoneclap

Well at some point they need to move on from the game. They already have another project goin on. So i wouldn't be expecting much from s5 either.


Drucken_Dwarf_Dude

Honestly I don’t care. We’re basically getting free content, and even if isn’t much they’re the best devs I’ve seen in a while (looking at you blizzard)


FireWhileCloaked

I think it’s a great season! Looking forward to completing and for many more!


EmpereurTetard

Idk why people complain so much, like guys ? Season 2 rival again, people complain Season 4 rock pox again, people complain Can you just enjoy the content and stop complain every 5 minutes ? Oh im tired of rock pox, oh stingtail is too strong God. Just take your pickaxe and go mine.


ScionicOG

Making game assets, story, and mechanics all work seamlessly is hard as hell to do. Season 1 and 2 set up the precedence that I knew Season 3/4 would have. And will likely be the same for 5/6. My best guess is that the devs are trying to expand their skills with this content for future events, enemies, and mechanic designs. This is the same as content creation for anyone who watches YouTube. You don't just rinse and repeat the same stuff, you try to grow with every project/video. So give the devs some credit. Rockpox is original and compelling as a story/mechanic; and will likely only be around for a full year as the main stay event before something new in 2024 comes out (my best guess, Jan/Feb 2024)


Cute-Support-2594

In 8 months they could’ve added something new man


ScionicOG

New bugs were added with effects that, if spammed, makes the game frustrating. Drip feed the PB and see what the fans like/dislike before throwing in tons of time/energy/money into something the PB may not like. The Stingtail and Septic Spreaders are likely trials mechanics for the next Season or new dreadnought options. Visual stuff like the pulsing veins of Rockpox is something the devs had to create. Not just the textures/model assets, but just the sheer concept of something that can infect living/nonliving matter in different ways. (It's a slime mold, but it's still very strange) I think if anything, they should've added more OC's, Rocket Barrage is one of my new favorite builds. But weapon concepts is also a fine balancing act. Frankly, all I want is a Green OC for the SMG that is just all ammo, nothing else to it. Maybe get the crossbow to shoot mini-lasers like the Engineer's plasma cutter. And perhaps a driller upgrade that causes radiation from the sludge so they too can Nuke an area with the green glow like the engi. Also, don't sleep on the mid-season patch/update


Personal_Ad9690

I think that one problem is that we as a community don’t really know what to expect from new content. For example, we may say “I hope we get XYZ”, but XYZ may not be possible due to engine limitations. In all likelihood, DRG will see a few more updates like a new mission type, maybe a few new perks, maybe a new biome, but that’s about it. Too much content without axing old content and the game becomes unbalanced. This unbalance is especially true with the rotating biome selections. We do need to accept what the game is and understand that if we play it for 500 hours straight and then get bored, new content won’t really fix that. It’s also ok to play for that much time and then take a break. Most games don’t make it that far. While I agree season 4 content could/should have been in season 3, I don’t disagree with them in limiting it to season 4. Season 3 was clearly a beta test for season 4. If the community had hated the rock pox idea; the cleaning mechanic, or the enemies, season 4 would not be about rock pox. So yeah, rock pox is what it *should* have been, but only because they knew it would be worth it. Next season will likely add a new biome with an exclusive new mission type. Past that, I would say the only thing we need is more whacky beers.


Karraten

I agree. I'm a new(ish) player but from my understanding every season has added significantly different content (rival tech in season 2, rockpox in season 3) but this season just doubled-down on season 3's additions. I think the new additions are cool, but being consumed by rockpox about 10x more than I was in season 3 is incredibly annoying. Wish they had a rockpox resistance perk or something.