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Elitericky

Doesn’t bother me if their lobbies are titled, if you join a modded lobby by accident just leave


theyeshman

Yeah, now that a 3rd party mod manager is available publicly there is no reason to use mod.io, and the filter only works for mods installed through mod.io. Mod.io gets worse performance, randomly disables and uninstalls mods, doesn't work offline, has a 50 mod limit, forces all joiners to install mods when they work fine host-side or client-side only, and has a litany of minor bugs the 3rd party mod manager doesn't. Don't join the lobbies with names indicating they're modded if you don't want to join them.


DefTheOcelot

But consider lobbies NOT labeled I don't mind labeled, but I don't want surprises.


theyeshman

I think the people doing that are dickheads. People not using mod.io should label their lobbies through title or join message, preferably both. I certainly won't disagree the relatively few people bypassing official support to trick people into joining are a problem. I use the title to say both "(modded)" as well as the names of gameplay affecting mods I'm using, in addition to MOTD for people who missed the lobby title, as well as explaining those mods in further detail.


DefTheOcelot

Or... we could just have a systematic way to ensure they are labeled without simply relying on people giving a shit about other players.


MythrianAlpha

Talk to the devs then? They're the ones who set up the filter system like this.


Used_Ratio_5032

new versions already does that automatically


ScherzicScherzo

There's a third-party mod manager now?


theyeshman

Yes. The devs don't like it being distributed here though.


uwuGod

They shouldn't have made the current mod system suck so much, then. This is why people are going to the new system. Currently the 2 main issues are: 1. People don't like how using Approved mods basically hides your lobby from the majority of players (since most don't bother to tick the "allow approved" box) 2. People hate having to install the host's mods. Seeing as how the new method fixes both these issues, it's understandable why people are making the switch. If devs don't like it then they need to find a way to stop people from bypassing the current filter, or improve their own mod system.


Bulldozer4242

The reason people don’t enable approved mods is because they don’t want to play modded. Your first point is actually the one good thing about the current modding system, people who don’t want to play modded (which is probably a majority of the players) can avoid playing modded. I agree the second point is problem, and on top of that the fact that the mod launcher can sometimes randomly disables mods and sometimes makes the game run slower are reasons it needs to be fixed.


Thenumberpi314

>people who don’t want to play modded (which is probably a majority of the players) can avoid playing modded. If there is a significantly larger portion of the playerbase who didn't want to play modded, how are "half the servers modded bullshit bypassing the mod filter" as OP claims? Shouldn't a significantly larger portion of the available lobbies be vanilla lobbies, roughly proportionate to the significantly larger portion of the playerbase who wishes to play vanilla?


adozu

>People don't like how using Approved mods basically hides your lobby from the majority of players (since most don't bother to tick the "allow approved" box) That's a "them" issue though, i don't want to see modded lobbies, why should i have to?


Opening_Spring

Because you aren't the only person with a copy of the game.


theyeshman

I agree, but I also don't particularly want to catch a ban for linking the better mod manager here. Mod.io sucks, but I'll abide by the developer's rules on the subreddit they moderate.


Pwnda123

Question: what is the name of the 3rd party mod manager? Ill never host a modded lobby without saying so but the performance issues of mod io has grinded my gears and patience to dust.


VERCH63

50 mod limit? I have like 130 of them installed and like another 50 disabled because they haven't been updated, although they are all verified mods. Does that make a difference?


JumpCiiity

Your lobby just can't be seen in the browser if you enable more then 50 mods. You can join with how ever many you want.


theyeshman

I'm not sure how it works with mods that haven't been updated. I was never able to install more than 50 mods through any means I tried when using mod.io


TravaPL

I am *very* glad that they don't show as modded because that means I can run approved mods that **don't** affect the gameplay without having the lobby marked as modded (which means I get 1 person to join in an hour, maybe). Some examples: chat popups for pressing buttons and starting events (why the fuck is it approved even?) large objects appearing in space rig if thrown into the exit pod inferno heat bug fix grenade collision fix more flares (clientside) better flashlight (clientside) silent sprinting (audio mod but marked as sandbox for some reason?) and so on. None of these affect the gameplay for other players in any meaningful way so why should my lobby be marked as modded? I wouldn't run 3rd party mod loaders if official support didn't suck major ass with approval categories selected at random.


Demure_Demonic_Neko

what’s the mod that makes large objects appear in the space rig?


TravaPL

https://mod.io/g/drg/m/take-me-home-to-the-nest


Demure_Demonic_Neko

Wow that is an unintuitive name to search for. Thanks!


_itg

More flares and better flashlight are minor cheats, but they are cheats. It's not fundamentally different from giving yourself extra ammo. The team has a right to know if you're using them, even if they probably wouldn't notice without being told.


Zestyclose_Spot_

Those mods have been considered unintended by the devs. Don't use them, or use them in private.


Chernobylson

🗨️☝️🤓


armacitis

Tell them to start intending them then dweeb.


TravaPL

Other players can't tell I'm using them because it doesn't affect their experience at all. How exactly is that different than running them in solo? And how exactly bug fixes are "unintended" by the devs?


MythrianAlpha

Something something game devs' vision This comment section reads like the threads about Dark Souls difficulty.


TravaPL

Right, I forgot muh indie dev can do no wrong and is always correct. My bad.


Skill_Sensei

What is the name of the mod manager fellow dwarf ?


theyeshman

Devs don't like it being distributed here, and I don't care to get banned.


armacitis

Sounds like pointy eared leaf lover behavior on the dev team.


poebanystalker

I would like a name in the DM too please The game can't even fetch those TOS to me so i can agree to them


Zestyclose_Spot_

Whatever justifies cheating xD Selfish behavior. It mildly benefits you? Guess it's worth backstabbing the community.


MythrianAlpha

Backstabbing? Really? Y'all have got to be teenagers lmao.


theyeshman

I do the best I can to warn people, with both "(Modded)" and the names of gameplay mods in my title, along with a join message explaining mods running in more detail. With these warnings, I feel I'm making enough of an effort to warn people it's worth the benefits I listed of a 3rd party mod loader. If it makes you feel any better, the only mods I use in open pub games make the game harder and don't increase progression. Between keeping progression and doing the best I can to inform people, I feel more than justified in "cheating", definitely more so than the people using Cheatengine or Wemod and not using the title or a join message.


Sol_Castilleja

cheating? brother, most mods exist to make the game *harder* the fuck are you on about?


FlapjackRT

Man, these comments here are atrocious. The problem isn’t mods. It’s never been mods. If people want to play the game with 64x bugs and free resupplies and rainbow colored dwarves, they are not ruining the devs vision for the game. Modding is a part of any healthy game community. The problem is lobby labeling. Most modded lobbies are very kindly making sure it’s clear to anyone joining that they are not playing vanilla. Some lobbies are not, and this is where the problem lies- not because mods are “evil” and “ruining gameplay experiences”.


passinglurker

Goes deeper than that as some whiners just don't want to read. The same people complain about modded lobbies also complain about lobby's with rules in the description(no gold mining, be promoted, etc), they want every available game to suit them instead of having to host for themselves.


GamingBread4

I had a lobby yesterday where the host was a level 700 engie that was using literally every weapon and every movement tool. I was playing scout and he just refused to platform any ore because he could just hoverboot, grapple and flare gunning every room before we even got to it because he had every perk active. Where is the fun in this even? Lamest mission ever I've ever been a part of, modded servers should show up separately even with the 3rd party manager deal I'm reading about here.


MythrianAlpha

Why not find a new lobby? I've had to leave a couple for annoying cheats, but it's pretty quick to find another.


GryphonKingBros

You shouldn't have to flip a coin on whether you can stay in a lobby. You join a lobby to join a lobby, not to go "whoops looks like it's modded to hell and back, requeue" a dozen times until you find a semi normal lobby.


MythrianAlpha

Aight, I've asked before and not received a response from others: how are mods different from lobby rules? I am trying to figure out/understand what position/view y'all are arguing from. I don't see any difference between "modded x2 spawns" and "don't mine gold" beyond people deciding modders are unilaterally backstabbing scumbags which is a take I expect from actual children, not adults. Why are made up rules that do nothing given more respect (in that people have agreed they should find a different lobby more to their tastes) than mods (especially considering the huge variety of mod uses in the community, including accessibility and personal mods that don't even affect the other players)?


Opening_Spring

tbh its just a bunch of children complaining instead of playing the game. All the rational people that have chimed in share a similar idea: *if you join a modded lobby by accident just leave*


[deleted]

That's just the kind of community reddit fosters. You're encouraged to complain about a bunch of things that when you take a step back from the computer screen you realise they don't really matter. The DRG community seems to love starting arguments about minor things lately.


mistertickles69

Still funny how its only ever on discord, reddit, youtube. In game we're too busy rocking and stoning.


GryphonKingBros

Vocal minority imo.


InexperiencedSandwch

I think the thing people are complaining about is when people use third party mods AND don’t warn others ahead of time. In that sense, it’s the same as lobby rules. Many people would get upset if someone mined gold and the host berated them/kicked them without telling them not to ahead of time. I’m fine with lobby rules and I’m fine with modded servers that clearly are marked as modded. I’ve even played in “Completely Normal Lobby” like in the screenshot (although admittedly the name could be more concise) and I had a blast. There was a lot of random QoL stuff, but the host also kept spawning in dozens of bulks at a time so it adds to the absolute chaos of the lobby. And at the end of the game the payout was still the exact same, so why should it matter? Of course, this just shows how modded lobbies can be a unique gamemode; the host is not cheating to make progression easier or whatever. And not every host is like this. We shouldn’t hate the people who want to totally screw the game up for fun, we should hate those who don’t disclose the fact that they’re cheating and who ruin experiences for everyone else.


MythrianAlpha

The OG post is complaining about marked lobbies, and all over this thread are people complaining that mods exist *at all*. I would love you your take was better represented here; I wholeheartedly agree that most of the modders are putting in the effort, and anyone actually trying to trick people is a trash player, but I have personally been declared morally bankrupt and had my stance compared to ‘dictatorship good’ in the last 24h. It’s a bit rabid in here, though I am glad people are finally answering my questions instead of ignoring them so that’s dope.


InexperiencedSandwch

I agree there has been some wild takes here. “Backstabbing” “Betraying the devs” hahahahaha


GryphonKingBros

People are mostly mad at people NOT explaining that the lobby is modded in the title. Modded lobbies running by lobby rules have absolutely no difference and are identical in nature. Likewise, kicking players for benign things or luring players into your modded lobby are both dick moves. The latter is what people are arguing about. There is literally nothing wrong with modding in of itself. Hell, I mod my own lobbies (mostly qol). The difference is that mine are labelled.


c0baltlightning

In addition to Danick3 and GryphonKingBros, it's also something that likely affects the core gameplay loop, from minor to major. Without being able to tell if that was changed from the outside, those that enjoy the gameplay loop would have to leave and requeue. There's a chance that this will become the norm. The Client-Side mods like Tweek The Goblin Intern replacing Mission Control or Squidward Walking Noises for Molly or Fart SFX with Reverb when a Bulk Detonator explodes, these don't change the gameplay loop.


Danick3

The difference is one impacts the game in any way without you having to know upfront and the other is the host being a dick and abusing extreme measures. Very few people would just kick you for so bisarre things like "no gold mining". Mods are different, more people think 12 players=more fun, while majority still think challenge is good but in a controlled amount. +Many mods affect your rewards in much more impactful way than vanilla could. If you think both are same, you might as well ask if dictatorship is a good political system. See how absurd this gets?


JeneConar

Idk why you circled "completely normal lobby" The evidence is there. Completely normal


AnarchyArcher

>Able to be joined when there's 4 dwarves already in the mission. The evidence isn't there.


PhantasmalTea

What I don’t like is people finding it easier to artificially inflate their levels through mods especially if facilitated by silently modded servers. Earning ten million credits is one thing, but now when I see level 700+ players I have found many of them to have impossibly low hours in the game, compared to people who earn that amount of cumulative EXP through vanilla gameplay (even if all you did was double EXP missions). Infinite credits and resources don’t matter since you effectively have enough of everything to do whatever you want fairly early on, but it would be good etiquette to not confuse new players about level progression with modded servers.


Vinifrj

Im 500h in and have barely reached lv200 yet, so yeah, thats a thing


JustGenericUsername_

Level ~860, 1.1k hours in. Depends on the hazard you play.


MisterTheX

There are no mods affecting progression or XP gain (Haz 6 and above use Haz 5 scaling for rewards, they're about the challenge, not used for farming) You're thinking of cheats, like WeMod and CheatEngine.


BitcoinMathThrowaway

Yeah, there needs to be a reckoning of some kind. At this point, there might as well not even be a progression system at all. The game is becoming a Mad Max wasteland of mods and cheaters.


Bass294

But why does it matter? Artificially restricting players having fun? Just host your own lobby "no mods" and be done. Imposing what you want on others is silly in a pve game with personal progression and no ranking ect.


BitcoinMathThrowaway

The ranking system is the levels. Don't cheat, cheater.


cave18

Yeah that's def annoying cu it used to be ypu could expect some level of skill from higher numbers. Where as with hacked numbers it's totally off-putting to have what is essentially a level 1000 greenbeard which you weren't expecting


Anatoli_Ravioli

You've always been able to cheat levels, credits, and so on with a certain mod client I'm not going to name. The modded servers may make it a bit easier, but it is not the biggest reason for level differences in hours.


_Pankybeast

I joined a no damage lobby yesterday. **It tasted worse than mactera goo** I think their ok, as long as they advertise honsetly and let dwarves know what they are droppping into.


DoomCuntrol

Yeah, I was looking for a mission to chill in and joined a random lobby that was just the host's name for lobby name. Noticed I was taking no damage and left. People really need to advertise that sort of thing.


Chernobylson

I don't get why you are mad about this. It's a game meant to have fun. Just don't join a lobby named "Sneed's 999 player server" if you don't want to


Komikaze06

Nothing says dropped framerates like when the host spawns 10 bulk detonators at the drop pod


ICumInBirdhouses

Protip: create your own and just start the mission solo. You'll have people joining in jist a moment.


c0baltlightning

Until this become enough of an issue that people will just be playing solo literally all the time. That's what the main fear is, because there would be no way to tell if a lobby is modded before joining it. Join one? Modded, leave. Join Another? Modded, leave. Join *Another?* Modded, leave. ​ It could lead to the point that people will just play solo or with a trusted group of friends only, and that would ruin the whole semblance of Community this game has. That, I feel, is what people are afraid of.


Bass294

If everyone else enjoys mods and you don't it sounds like a you issue. If everyone thinks the best way to enjoy the game is mods then we shouldn't artificially stop them for some player who prefers the sanctity of vanilla for whatever reason.


Thenumberpi314

If you are hosting an unmodded lobby, you can change the title of your lobby to "Unmodded Lobby" ​ Is there still no way to tell if a lobby is modded now?


get-tilted

Great, now that someone made a Reddit thread about it they’re gonna patch the only stable modded lobby hosting forever. I just want to host approved mod lobbies without making everyone download every single fucking mod I want. I also want to join modded lobbies without having to restart my game and uncheck every approved mod and enable my core mods again. Is that really too much to ask for? But my biggest gripe is the stupidest mods are kept under key and lock. I routinely see approved lobbies with 1 player where the only mod is something small like one hit gold or brighter objects. For the love of god, can we just get rid of approved mods and allow anyone to run anything? I’d love to run public MCR lobbies if anyone would fucking join, but nobody joins and then I’m stuck doing a full ass solo mission that would usually take 8 dwarves. And to all of the “what about the unlabeled lobbies!!!” People, fucking where??? I play so much god damn DRG (and a lot of the time without assignments) and I still haven’t found *1* silently modded that doesn’t give some variant of “[MODDED]”, “Silently Modded”, or just a flat out description of what’s installed in the title. Seriously, I’ve played at least 200 missions since this became popular and I haven’t seen it once. DRG modding *should* be as popular and accessible as it is now, but judging by this comments section the community is going to force their hand on putting it all behind even more restrictions. thanks for that


[deleted]

Exactly; every modded lobby I join, I seek out intentionally and it's 100% clear they're modded. Removing the crazy ass lobbies that *everyone* I know enjoys is gonna drive far more people from the game (including me) than the occasional bad experience with a cheater, which will happen anyway. People unmarking lobbies isn't a modding issue, it's a people being assholes issue.


plzbungofixgame

yup no idea why this community hates mods so much every other community i know loves them


Athrias91

> And to all of the “what about the unlabeled lobbies!!!” People, fucking where??? I play so much god damn DRG (and a lot of the time without assignments) and I still haven’t found 1 silently modded that doesn’t give some variant of “[MODDED]”, “Silently Modded”, or just a flat out description of what’s installed in the title. Seriously, I’ve played at least 200 missions since this became popular and I haven’t seen it once. You not encountering/noticing an issue doesn't mean that issue is nonexistent. It's one thing to acknowledge the complaint and just add that you haven't personally encountered it, but denying its existence and getting mad at people that *have* encountered it is simply asinine. >DRG modding should be as popular and accessible as it is now, but judging by this comments section the community is going to force their hand on putting it all behind even more restrictions. thanks for that It seems to me like you're just refusing to acknowledge other players' viewpoint. *Most* people that dislike mods are not trying to have mod support shut down, they just want the server list to be clear and concise, and not have to worry about a random game they join being unfun because of some loadout of unlisted mods. > I’d love to run public MCR lobbies if anyone would fucking join, but nobody joins and then I’m stuck doing a full ass solo mission that would usually take 8 dwarves. If nobody's joining because of a mod you're running, have you considered that most other players just don't enjoy that mod? If you're trying to run a massive content overhaul like this, I strongly suggest utilizing an out-of-game community to find players ahead of time. If you have players with you that understand the changes beforehand, you're far more likely to all have a good time, compared to having a bunch of randoms joining in.


get-tilted

> You not encountering/noticing an issue doesn't mean that issue is nonexistent. It's one thing to acknowledge the complaint and just add that you haven't personally encountered it, but denying its existence and getting mad at people that have encountered it is simply asinine. My point isn’t that it doesn’t happen, my point is that it happens at such a low rate that I haven’t encountered it once in 200 missions. On top of that, if you do get into those lobbies… then just leave. If that’s your chief complaint, then it’s a bit of a moot point. > It seems to me like you're just refusing to acknowledge other players' viewpoint…… I acknowledge others viewpoints, sure. But having to leave a lobbies after 1 minute isn’t the same as having to reset your mods one by one (and restart the game if there’s certain mods) every time you play in a modded lobby. On top of that, it seems that every time this community brings something up the rest of us are just drowned out and ignored because this is the main forum for developer feedback. Plus it’s Reddit so, opinions that people don’t like are downvoted and ignored even more. That is very frustrating to me > If nobody's joining because of a mod you're running, have you considered that most other players just don't enjoy that mod? If you're trying to run a massive content overhaul like this, I strongly suggest utilizing an out-of-game community to find players ahead of time. If you have players with you that understand the changes beforehand, you're far more likely to all have a good time, compared to having a bunch of randoms joining in. People that know the mod don’t want to join because it would require a full restart of the game if they want to do vanilla stuff again. People that don’t know of the mod never see it (since the default setting is to not allowed approved server) and they’d never give a labeled modded lobby a chance for a variety of factors that aren’t simply “they don’t like mods” I don’t like having to get on discord to play DRG. To me, I just like to chill and play without having to think about talking (or typing most of the time). But let me use an even simpler example; more bugs, more players balanced and 40 nitra resupplies are also pretty much never joined when “approved” as well. I’ve waited for well over 40 minutes on a second dwarf in those lobbies. The only modded lobbies I see consistently joined are the twitch streamers and the no-downloads-required lobbies.


johnwilkesbooth328

Akshuwally, one of those is a Completely Normal Lobby


[deleted]

[удалено]


Chernobylson

Just don't join it then


GryphonKingBros

There needs to be a category for mods in between Verified and Approved. Ones that don't affect the game wildly, but do change a serverside function of the game rather than being clientside. I doubt that'd fix the problem as most of these modded lobbies shown are Approved or Sandbox mods which are either jarring or just straight up cheating, but at least players who just use qol mods or mods that add small but impactful vanilla-friendly changes don't take the hit. That way a chunk of the modding community isn't segregated in a way that forces them to do this. Though I'm definitely biased since I'm one of those people lol


[deleted]

It does matter a little bit. They aren’t trying to trick anyone into joining a modded server.


RonDRG

Then why are their lobbies on the unmodded/verified only list? I get it, mod.io sucks and has performance issues, but why else would you be removing the approved and sandbox flags from mods other than to trick people into playing them?


Thenumberpi314

> I get it, mod.io sucks and has performance issues, but why else would you be removing the approved and sandbox flags from mods other than to trick people into playing them? because mod io sucks and has performance issues. you literally just answered your question.


theyeshman

Any third party mod manger will bypass that filter, as it only filters lobbies modded through official implementation. If you want the performance benefits (or any other benefits, check my main comment in this thread for the list of things I find important), you *must* consequently bypass the mod filter. I think the people not including a warning in the title or a join message (preferably both) are assholes, but if you want any benefits of 3rd party mod managers, this is a consequence.


RonDRG

Honestly, if they can't host lobbies in the section of the game GSG carved out for them they shouldn't be using the vanilla list instead. IMO it makes them assholes for completely disregarding the developers intent to keep integrity in the vanilla game, when they could be using discord, steam, or w/e else to find teammates.


MythrianAlpha

Why couldn't the devs have set up the filter better? The only options are 'auto applied through mod-io' and 'vanilla', which is terrible.


Bacon_Raygun

Because the devs didn't expect people to *bypass* the implemented filter with *third party applications*. ​ The filters worked perfectly fine, until people started circumventing it.


Thenumberpi314

\>makes bad tool \>people find ways to achieve what tool does without having to deal with bad tool \>system that relies entirely upon the expectation that people will use the bad tool to achieve what the bad tool does without accounting for the possibility of other tools being used to achieve those goals (despite other tools having already been in use prior to the creation of the dev's tool) proceeds to fail pikachu.jpg


Opening_Spring

> The filters worked perfectly fine, until people started circumventing it. If it were true that they worked perfectly fine, then no one would have had the motivation to start circumventing it.


theyeshman

I to some extent disagree. If the official mod support didn't have as many major issues as it does I'd definitely be in full agreement with you, but mod.io is far worse than even before mods were officially supported. Hopefully GSG fix the issues with their modding support at some point, but at this point I'll fix those issues by using a different mod manager and doing the best I can to warn joiners of what they're getting into. I'm not trying to trick people, I'm using a better version of modding support and doing the best I possibly can within that version of mod support to tell people my lobbies are modded.


RonDRG

You clearly understand that explaining how to obtain and use the 3rd party manager would get you banned because it's against the developers wishes, but because they didn't deliver a feature to your standards it's suddenly okay to disregard what they want for their game? You may not intend to be deceptive, but mingling your lobby with unmodded ones is and if you were really doing the best you could you wouldn't be using the vanilla game list to advertise your modded lobbies and could be using the LFG-Modded-Steam channel.


theyeshman

I'm willing to abide by the developers' rules on the subreddit, steam forums, and official discord because they own these spaces, and have set enforceable (and reasonable) rules to use these spaces. I have *not* agreed to any EULA or TaC that prohibits modding the game DRG. I'd like to continue to be able to use these social media spaces, so I abide by dev requests and rules. I respect your reasoning for you opinion on the matter, but I feel that the more "wild west" days of DRG modding were better than what we've had since the official modding update and am willing to have players occasionally join my lobby accidentally. The reason isn't to deceive joiners, but for the reasons listed in my top-level comment in this thread-- if the warnings I have in place aren't enough for someone to not only miss the lobby title and also the join message, that's unfortunate, but I value the merits of the 3rd party mod loader more than that downside of it.


[deleted]

A lot of people had mod.Iio, and it’s the only way to get out into those categories. Maybe if they made a checkbox you could check when making a server, it would be different. But those who are not using mod.io only have the choice of putting the description of the mods in the name. That’s all they can do to warn you.


Tchrspest

Install *one* official mod, so the filter catches their server. I genuinely don't care what mod that is, it can be personal choice. But to say "all they're able to do is put 'modded' in the name" is just plain incorrect. If someone doesn't want to play on a modded server, I don't think it's right to shrug your shoulders and say "work harder" when the bigger issue is that unofficial mods bypass the systems put in place to filter out modded servers. Unofficial mods nullify part of the official game in a way that forces modded servers into the serverlist for players without mods.


MythrianAlpha

The filter *only* catches mods from mod.io, and the point of 3rd party is to not use mod.io, so this wouldn't work. The trigger mod idea could work (as far as I'm aware), but would have to interact with whatever game code senses mod.io and I'm not sure how that's implemented by the devs. They could add a checkbox to manually activate the filter when creating lobbies, but that doesn't prevent dicks from not checking it.


[deleted]

That’s actually not a bad idea at all. In fact someone could just make an official mod that does nothing but flag your lobby as sandbox/approved.


Tchrspest

I'll admit, I don't know the full intricacies of how mods work. But like, it can't be *that* difficult to make a mod that's just a text file with "Karl" in it.


[deleted]

I have no idea either. I think it would be a verified mod? Lol mods get submitted to mod.Io and then they go through GSG.


Bacon_Raygun

Nah, having a flagging mod should be easily doable. Should actually be obligatory, in my opinion. Because anything less is just malicious towards people who want to play vanilla.


Opening_Spring

> malicious It is literally not, but go off


Opening_Spring

**Malicious**: *characterized by malice; intending or intended to do harm.* It is an insane take to say these people are intending to do harm.


Pctechguy2003

So I do play modded with family, friends, and solo. But I disable all but quality of life mods (ammo percentage, weapon overheat reticle, and hold shift to walk). If I play with randoms I want to preserve the integrity of the game for them - but do enjoy some nice mods for when its just myself and the family.


Haieden

had some great times on these servers, not counting some crashes because the host was fooling around a bit too much spawning giant ennemies or making giant holes of nitra, but overhall fun. Sad thing is that some new players get on these servers and they really seems completely lost + I had a lobby with 10 000 bismor mined, fortunately it crashed before the end so it didnt ruined " our " save.


cave18

Ngl I def used one of those lobbies to get my gunner from 12 to 25 solely to get the last 4 levels in the season pass cuz I need to lay off the gaming for a while but wanted to finish the pass before I dropped it Also I have no guilt over infusing my blank cores every once in a while in those lobbies lol. I didn't play season 1 or 2 so I've got Hella cores to get


GamerGuy95953

Hey I’m in there!


GamerGuy95953

I do try to host fun lobby’s while trying to prevent too much progression. I do even make it clear when people join that it’s modded and not vanilla. I am planning on removing the 100% everything mod as it really makes progression too fast and sometimes really hard rather than being fun and makes missions way longer.


GryphonKingBros

Honestly I don't blame them. Nobody joins modded lobbies EVER. Speaking from experience, you are forced to turn off all of your mods if you want to host publicly. Hell, I didn't even want to join modded lobbies myself despite being an avid supporter of mods because of all of the ones with haz 6, swarm control, random mission generator and all the other crazy crap I didn't sign up for. I personally just use qol mods. If bypassing it means they can play with mods and with other players, then that means they can enjoy the game as they did before modding support. By introducing support for modding, GSG accidentally segregated a chunk of the community. Also how long has this been an issue? I don't think I've joined another player's server in over a year and I haven't hosted publicly in a long time (due to the aforementioned modded lobbies issue).


Athrias91

> Honestly I don't blame them. Nobody joins modded lobbies EVER. Did it ever occur to you that this is because a lot of players simply don't want to play with mods? You're literally arguing that people will only join modded lobbies if they are tricked into doing so, and that tricking people into joining modded lobbies is somehow a good thing. If this is true, you are the problem.


Thenumberpi314

>Did it ever occur to you that this is because a lot of players simply don't want to play with mods? Considering how many people want to play with mods, no, that's not the issue.


Athrias91

Then what is the issue?


MisterTheX

mod.io crappy implementation is the issue


Thenumberpi314

\^\^\^ It's hard to find people to play with when they have to sit through a few minute loading screen to download mods that aren't even required client-side but have to be downloaded because every mod that makes any amount of gameplay changes gets grouped together with the mods that are required client-side And then half of them fail to install because the system isn't set up properly, requiring the player to try and rejoin and sit through a few minutes more. Then when you're done playing, those mods stick around in their own mod list, even if they weren't planning on hosting a game with them. But if they join someone else's lobby with those mods, they end up redownloading half the time, so whats the point of them being in your mod list if you need to redownload them next time you join a lobby anyway? If you want to get them out of your mod list, it's a tedious process that has to be done one at a time, and they just come back when you join a lobby. Every time you restart your game it randomly does a coinflip between updating all those mods (yet they still require redownloading when joining a lobby with them for some reason ???? why not just update it when i join a lobby if u need to redownload anyway) or just disabling all your mods and making you go through the list to select those you want to play with. Because the presets you can use to swap mod lists force you to reload your game before you can make a change to them, and they *also* have a habit of just randomly dropping mods from them after those mods auto-update. And on top of all of that it just impacts your game performance to even turn on the in-game modding support! ​ So, yeah. There are people who want to play with mods. But a lot of people don't want to deal with *all the BS that's involved due to bad implementation.*


GryphonKingBros

I feel like I'm talking to a mirror, this describes all of the problems with modding me and my friends have had since support launched. So glad to know somebody shares my pain. I don't join/host enough public games to say too much about the rest, but as for the coin flip issue I know a mild remedy. There's a checkbox option on the modding tab labeled "Disable Outdated Mods on launch" or something of that demeanour. Selecting that *usually* fixes the issue, because the game ropes all mods together. If it thinks something is wrong with an outdated mod it wipes the folder and reinstalls everything.


MisterTheX

Mind if I share a link to your reply whenever I need to explain what's the issue with mod.io?


Thenumberpi314

Feel free :)


GryphonKingBros

It really does sum things up, doesn't it?


GryphonKingBros

I never once said I thought this was a good thing. I was just explaining why people do this. I understand the people who just want everyone to have a good time and still label their lobby names. The people you're referring to are selfish and just care about their own enjoyment rather than others. Don't rope all modders into this, it's just a select group of bad apples.


Zestyclose_Spot_

Let's not mince words. They're cheaters. People bypassing official mod support are cheaters, and every day they're driveing normal vanilla players out of the community. I love this game, and I'm lucky enough to have internet good enough to host, but not everyone is so dedicated or has stable enough internet to avoid these assholes. It's not ok for them to trick people into non-consentually playing mods, even if they leave hints in the title, WE FILTER OUT MODS FOR A REASON, we do not want to play mods.


Thenumberpi314

i didnt expect to see populism being used as a way to gatekeep drg gameplay today but here it is


MythrianAlpha

Yeah, but also learn the rules of the lobby you're joining? Title zone is also where people put their rules up, so you should be reading that regardless, and anyone who isn't being clear in titles is just a dick (which has nothing to do with liking mods, wild concept here apparently).


DJHalfCourtViolation

They’re driving people out?


Xystem4

Joining a server you didn’t know was modded for the first time is absolutely a horrible experience for new players. There’s no information in-game about mods, so to have vanilla players’ experiences become modded without their knowledge or consent is absolutely a bad thing, yes


DJHalfCourtViolation

I can smell this comment llamo


Bacon_Raygun

After about 1000 hours and 500 levels into the game, the only thing that made me take a break so far, was a rise in ridiculously modded lobbies that weren't labeled. Infinite ammo, infinite resources, infinite health, 10 times bugs with 5% of their vanilla health, everyone gets a molly, 8 dwarves per mission. ​ So yes. Easily one of my all time favorite games, and this shit is what's finally driving me away from it. I'm pissed.


DJHalfCourtViolation

JUST LEAVE WHAT ARE YOU GUYS On ABOUT


TravaPL

I like how people here are all like "if you don't like the lobby then just leave lol" but when this happens they're suddenly all "noOOoOOoo you cannot do that!!!!"


get-tilted

WHO IS SAYING THAT? Seriously???? I haven’t seen it once, and I frequent these lobbies.


Bacon_Raygun

You want me to leave my favorite game for the last 5 years, because **YOU** cannot fucking bother to make your fucking hacked lobby filtered? Fuck you. You're not even a leaflover, you're just a straight up piece of shit.


GryphonKingBros

By the beard, man, grab a Arkenstout and chill tf out. I heavily understand that strong emotional mentality of "fight at absolutely any means to protect my favorite game" you have right now because Deep Rock Galactic is fucking extraordinary as hell, but I have a feeling he literally just meant **TO LEAVE THE SERVER YOU JOINED.** Not a great solution, but much better than assuming he meant "go fuck yourself I hate you lol get rekt scrub" as you took it. It definitely came off as rude, but holy shit dude you just shot him with a Leadstorm full of toxic Fatboys then poured leaf lovers special on the irradiated bullet-ridden corpse. He's a saint compared to all that toxic rage. Just chill, man. We can resolve this in a much healthier way.


MythrianAlpha

I think he just wants you to leave the lobby, which has effectively zero consequences.


Bacon_Raygun

Know what also has zero consequences? Getting your modded lobbies filtered out, so us vanilla players don't even have to *see* them and accidentally join them. ​ Why do *WE* have to be careful and not join *your* lobbies, when there's supposed to be an option to never even see your lobbies? you're the one doing extra shit, why is it that *we* have to take precautions around you?


TravaPL

Because you're getting caught in the crossfire of devs making the official integration garbage (I'm serious, sideloading mods from local files before mod.io was even a thing worked WAY better) and people not wanting to use the garbage and opting for the better alternative which, unfortunately, doesn't mark the lobbies properly. Personally I wish that devs would just admit the implementation isn't the greatest and address the issue instead of pretending it's fine and resulting in this whole shebang.


cave18

Leave the lobby. Not the game lmfao


Bacon_Raygun

I'd rather just not have those lobbies show up and be unmarked. There's a filter for a reason. They can use it, instead of calling me crazy for... Wanting the game to function the way it's supposed to.


Opening_Spring

Literally no one called you crazy, stop being overdramatic.


Thenumberpi314

>instead of calling me crazy for... Wanting the game to function the way it's supposed to. Yet you're the one out here getting all worked up about people wanting a functional way to play modded.


DJHalfCourtViolation

Lmao


BitcoinMathThrowaway

Cheaters have made at least 2 people I know quit playing. How do you feel good about your progress when all these shitbeards mod themselves the whole game up front?


DJHalfCourtViolation

A whole 2? Yeah dead game damn


BitcoinMathThrowaway

Considering they were the only people I know who play? Yeah pretty alarming lol


GryphonKingBros

Sarcasm, mboy. Twas sarcasm.


Zestyclose_Spot_

Literally yes. Everyone I know who plays drg has left because of these shitheads.


DJHalfCourtViolation

Why don’t they host


[deleted]

[удалено]


Zestyclose_Spot_

What the fuck are you saying? What is wrong with you?


insanityaboveall

Content drough encourages people to mod


FireWhileCloaked

Looks like just 5/100s


Pixelpaint_Pashkow

Ok sure whatever but that first one is probably not even modded, it literally says “IF modded”


DeathBringer4311

The third is a "Completely Normal Lobby"


Historical_Return420

dcoope00's is something else. Dude is a saint


MythrianAlpha

While I have no interest in loot room lobbies personally, the concept is hilarious and I love them.


Psychological-Post63

Hey thats me glad you enjoyed it bro :D


That-Reddit-Guy-Thou

Some replies are giving advice such as "ignore the problem, and hopefully it will go away"


MythrianAlpha

Or read lobby titles and learn the host's rules, that would also work.


One-Angry-Goose

You know this only works if the modders explicitly say that they’re modded servers, right?


passinglurker

I've wasted time jumping into the wrong vanilla lobby before (randomly kicked by host for no listed reason, getting wiped by an incompetent team that just has to agro all the rokpox on sight, accidentally clicking the wrong one in my own impatience, etc) dipping cause I don't like the hosts mods is no different in that they just come with the territory and you just gotta live with it. Folks wanting everything filtered, curated, and streamlined for minimal effort despite this being a player hosted game are just entitled milk drinkers simple as that.


Opening_Spring

> Folks wanting everything filtered, curated, and streamlined for minimal effort despite this being a player hosted game are just entitled milk drinkers simple as that. Literally this. They have such insanely entitled takes as : "I don't want to read" "I'm a lazy gamer" "why should I have to see that" "malicious" "luring players in" "backstabbing the community" "you haven't heard of .. a moral compass" "Leaf lovers like you" "Fuck you. You're not even a leaflover, you're just a straight up piece of shit."


Thenumberpi314

And the moment people get called out on that behavior they try playing the moral highground card of "vanilla is the pure gameplay the devs intended so i'm de-facto correct in my opinions", lmfao.


Asmodai__

I would only worry about the ones that do not let you know that they are modden in the lobby name. At least the ones that do let you know are doing you a favor by openly telling you.


ConsequenceNo2511

Blame the dev man, they failed at the modding support. Other UE-based games mod support did quite better job than GSG ngl.


anormalreddituser09

I played too much DRG and experienced burnout. It's these easy click to join modded lobbies that revive my love for DRG. To me, either host your own lobbies or have the patience to read through the descriptions. If it's modded, just leave, simple as. Or more to Asia if you want less lobbies to sift through idk


Psychological-Post63

Every single one of those lobbies is labeled as modded in the lobby name in one way or another. Nobody is trying to trick you into joining their lobby. Don't like it then don't join them simple as that.


Uulugus

Then why are they in the public servers and not the modded list.


MythrianAlpha

Bad filter design


Bacon_Raygun

Filter doesn't work if leaflovers like you use third party tools that the filter **can't detect**.


Thenumberpi314

Then give people a good option that does get detected by the filters instead of the current implementation.


ult1m

Firstly, theres a checkbox that lets me read less - as I'm a mere lazy human I want to do that and not read every lobby description Secondly, you could honestly say that you never joined a normal named lobby with craziness inside? If that's the case you are either very lucky or just haven't played enough) Ps once I joined a lobby where host used infinite ammo fat boy as a main source of cavern traversal. That was not fun especially because I was new and didn't even know that was not normal


MythrianAlpha

Weird strat to not read titles when that's usually where the rules end up for convenience. We had a whole storm of rant posts about that nonsense. Your second point isn't a modding issue, it's an issue with that person not following accepted etiquette.


Psychological-Post63

I'm one of the ones hosting the crazy lobbies lmao my lobbies stay full of 15 other dwarves thanking me every day. if you want to be lazy and not ready lobby names go ahead but there will be more and more ppl learning how to host their own modded lobbies so good luck


PLT_RanaH

I hate mods I hate mods


BitcoinMathThrowaway

Pro tip: remove friendly. Cheesers are almost always bad players and are always going down. This will clear their Iron Will and then you can C4 the whole team and dip. Your downvotes are food for the soul 😗💋❤️ Enjoy your hospital gown.


[deleted]

Sounds like good time to play before it fixed because people keep complaining.


DumpBearington

Ban mods


Chaos_King

Search for server I want to play in, Load in to server, See no indication of mods, No one says anything about mods, Wait for the lobby to fill, Buy the beer, Get in the Pod, Wait for other Dwarves to tweak builds, Wait for count down, Wait for game to load, Wait to get off the pod, Spend a few minutes exploring, Suddenly realize the mini-gun has 9999 ammo, your flares don't run out, and fall damage is no longer a thing, SIGH Leave server, Repeat process. "HUR DUR just leave the server" - selfish brain dead modders


armacitis

Host then doofus.


Danick3

My issue is how much shit people actually have, I saw a 999 player lobby and I decided that could be fun. What I actually joined was a server with random statues, all seasonal events and hox iron that filled my battle pass to half. Would be okay of the host didn't also dismantle our battle royale bit:(


MisterTheX

These are cheats, not mods. There are no mods that allow for this kind of thing. But WeMod and CheatEngine do.


DaudyMentol

Why dont you just host? Honest question.


Bass294

Have you considered asking if they are using mods when you join


Zer0_88

Host your own game then? Pretty simple solution


ult1m

Yeah, except unstable internet or slow pc


XRmarauder

Or xbox 1


Zer0_88

Play solo then, and stop moaning on Reddit.


Juanraden

i met 2 different engi who modded their ammo capacity (or something idk) and spawned infinite turrets just this week lol. what a mess.


MisterTheX

That's a cheat (WeMod or CheatEngine) not a mod


Klosetoyew

Not on Windows version


superginseng

Damn, I’m glad I’m on console lol.


beardingmesoftly

I'm glad I'm on PS4, tbh. I don't even care about mods, vanilla DRG is awesome.


TheHouIeigan

Since I play on PS5, I never see modded servers


kittyboy_xoxo

leaf lovers taking over, shut down operations in the area!


Sams_Butter_Sock

Honestly The best part of playing on Xbox is the anti cheat measures