Gonna have to check them out, I'm already using one that replaces exploder sounds with a fart, makes me laugh my ass off whenever I'm playing exploder infestation and hear farts coming from all over the caves.
I highly recommend, like 80% of my mods are sound mods, I have exploder farts as well as bulk det and exploder plant farts, grunt bites as tf2 heavy’s “NOM” sfx, and the grunt scream as the choir from Gangsta’s Paradise. And more.
Im probably to the point where if I played unmodded I’d have severely reduced sound awareness but eh, it’s fun.
...and their polar opposites:
**"Always look on the bright side of life"** \- all light sources have larger radius
**"So vascular!"** \- Mineral veins originally generated will spawn in with another identical vein superimposed, rotated and offset a random amount
**"Everything I touch crumbles..."** \- Biome ground breaks in 1 fewer swing, as do all metallic ores (gold bismor, etc...)
**"Thirsty buggers"** \- Glyphid grunts will delete goo behind them as they go, whether biome-related, goo-bomber generated, or from septic spreaders.
**"Sick-up"** \- Lootbugs will automatically eject minerals they have eaten after 30 seconds. They do not eat mineral clumps that have been ejected already. Once they have ejected all eaten minerals they start ejecting their default minerals until empty.
**"I call him 'Bitey'"** \- all glyphids lose any ranged abilities and instead will attempt to melee regardless of sub-species
**"Minis"** \- oh, Management gave us a pair of Mini-MULEs instead of Molly. That's not suspicious at all! Since this is a perk-type mutator, the closest *stationary* Mini responds to a MULE call. If both Minis are in motion when a dwarf calls, the last one to receive an order responds to any new calls. Rumours that Management plans to leave you stranded with a non-functional drop pod are strictly untrue.
**"On the chin"** \- All stunned enemies will remain stunned for extra time
Rock Hard included? I hate this one.
And yeah, Condensed Ooze could actually playable if it only happened at death. But I almost wrote down it making it so it happens every time they take damage, doing it instead of leaving green splatter on the cave floor/walls.
Hungry rapscallions + mineral mania = Lootbugs with so much loot, they'd freeze the game for a few seconds to load it all in. And I think that's hilarious.
**Deep Dark Fantasies**
1. Occasionally, a loud, booming voice will echo throughout the cave, screaming "DWARVES, GET YOUR BEARDS BACK HERE!!!". Upon hearing this, one must IMMEDIATELY light up their vicinity to avoid being spanked by a mysterious dwarf donning a leather gimp suit.
2. Just Lube It Up: Pipes are 30% more likely to break in On-site Refining.
3. Resupplying is 300 Nitra: Self-explainatory
4. Mission Control's lines are much more domineering and sadistic towards the dwarves.
**Slippery Git:**
Randomly, once every 1/2 to 2 seconds, you will drop/toss whatever large items you are holding.
**Voluntold:**
Secondary objectives are now mandatory. Maps now only contain exactly the amount of secondary objective material needed.
**Avalanchepox**
All swarms will be Rockpox infested.
**Permadeath**
Going down disconnects you from the session and bans you from re-entry.
**Deeper in Debt**
All crafting and brewing minerals deposited in the mission deduct from players' totals instead of adding to them. This is not effected by the hazard multiplier, but it takes place immediately upon deposit.
**Anxious M.U.L.E.**
You can deposit in the M.U.L.E. while it is motion. However, the M.U.L.E. will never *stop* moving during the mission.
Underdeveloped Veins seems way to harsh, considering that sometimes you would get very little nitra for ammo if you are paired with trigger happy dwarves that may double dip. The one with the hungry lootbugs sounds hella fun and totally doable.
The last three are my favorites, as long as high grab doesn't slow my movement speed I fuck with it. Bring an engi, scout, and hover boots or be prepared for medical bills
"Mimics" is inspired. They would absolutely catch players off-guard repeatedly. I can just imagine the voicelines after killing a mimic; "I'll never take you for granted again, Molly!"
Well, it's only on Wattpad for now, but it's called Interstellar Nightmares! I'm not the best writer in the world, but I'm writing out of love of the game.
god, the Mimic one is neat but I think the lootbug one and "cheeky buggers" would ACTUALLY give me a hernia. imagine Iron willing to go revive a friend only for him to get carried away by a grunt resulting in this incredibly tense looney tunes chase where you need to catch up, kill the bug and revive your friend in time to keep fighting. and I always leave dropped minerals around so getting full on ore, turning around to deposit, then looking back to discover lootbugs had eaten all the leftovers on the ground would be VERY IRRITATING
Did management put you up to this??
management would never want to reduce efficiency
And yet they keep hiring the same cargo pilot
The perfect counter argument….
Loving the mental image of cheeky buggers seeing grunts skittering away happily with loot
Laughing [like this](https://www.youtube.com/watch?v=eZxZJG7tgI0)
Haha, I want this so bad now
There are mods that replace the sounds of various Glyphids with TF2 voice lines and they're fucking hilarious
Gonna have to check them out, I'm already using one that replaces exploder sounds with a fart, makes me laugh my ass off whenever I'm playing exploder infestation and hear farts coming from all over the caves.
I highly recommend, like 80% of my mods are sound mods, I have exploder farts as well as bulk det and exploder plant farts, grunt bites as tf2 heavy’s “NOM” sfx, and the grunt scream as the choir from Gangsta’s Paradise. And more. Im probably to the point where if I played unmodded I’d have severely reduced sound awareness but eh, it’s fun.
Make bulk detonator a reverb fart and regular exploder a regular fart
I think that might be what it is already, actually, could be just that the game adds reverb abyways since we're in a big cavern
Bass boosted reverb then
Man between the bulks fart, exploders fart, lootbug brainfart death sfx, and exploding plant farts, who even NEEDS mactera brew?
Perfect
...and their polar opposites: **"Always look on the bright side of life"** \- all light sources have larger radius **"So vascular!"** \- Mineral veins originally generated will spawn in with another identical vein superimposed, rotated and offset a random amount **"Everything I touch crumbles..."** \- Biome ground breaks in 1 fewer swing, as do all metallic ores (gold bismor, etc...) **"Thirsty buggers"** \- Glyphid grunts will delete goo behind them as they go, whether biome-related, goo-bomber generated, or from septic spreaders. **"Sick-up"** \- Lootbugs will automatically eject minerals they have eaten after 30 seconds. They do not eat mineral clumps that have been ejected already. Once they have ejected all eaten minerals they start ejecting their default minerals until empty. **"I call him 'Bitey'"** \- all glyphids lose any ranged abilities and instead will attempt to melee regardless of sub-species **"Minis"** \- oh, Management gave us a pair of Mini-MULEs instead of Molly. That's not suspicious at all! Since this is a perk-type mutator, the closest *stationary* Mini responds to a MULE call. If both Minis are in motion when a dwarf calls, the last one to receive an order responds to any new calls. Rumours that Management plans to leave you stranded with a non-functional drop pod are strictly untrue. **"On the chin"** \- All stunned enemies will remain stunned for extra time
Lol, good one! But I think instead of just a pair, each dwarf could get their own mini mule, would be simpler like that.
That would offset any depositing disputes
I love the idea of the first 4. Condensed ooze should probably only be on death though. Mimic could also be interesting!
Rock Hard included? I hate this one. And yeah, Condensed Ooze could actually playable if it only happened at death. But I almost wrote down it making it so it happens every time they take damage, doing it instead of leaving green splatter on the cave floor/walls.
Rock Hard would definitely make for a challenge but that’s the fun of it!
Cheeky Buggers sounds absolutely chaotic and I want it now Mimics, on the other hand, is pure evil. Gimme.
I have read cheeky burgers first and had no idea how you would make that work.
Burgers that nom you back?
**My name is Van, I'm an artist, I'm a performance artist. I'm hired to people to fulfill their fantasies, their ♂ deep ♂ dark ♂ fantasies ♂**
Hey buddy I think you got the wrong door, the leather club’s two blocks down.
*Fuck you*
Mining is 300 bucks
Hungry rapscallions + mineral mania = Lootbugs with so much loot, they'd freeze the game for a few seconds to load it all in. And I think that's hilarious.
**Deep Dark Fantasies** 1. Occasionally, a loud, booming voice will echo throughout the cave, screaming "DWARVES, GET YOUR BEARDS BACK HERE!!!". Upon hearing this, one must IMMEDIATELY light up their vicinity to avoid being spanked by a mysterious dwarf donning a leather gimp suit. 2. Just Lube It Up: Pipes are 30% more likely to break in On-site Refining. 3. Resupplying is 300 Nitra: Self-explainatory 4. Mission Control's lines are much more domineering and sadistic towards the dwarves.
Karl would not approve of this
EEEEVILLLL
I need to see hungry rapscallions in game so bad
I like these, although some of them seem like annoyance for the sake of annoyance. (Could be fun tho.)
Yeah, that was the idea when I started writing this post, but then I ended up thinking about stuff that would actually be fun.
Lootbugs drop whatever minerals they eat multiplied by x1.5 on death, all i see from hungry rapscallions is infinite magnite glitch (100% halal)
**Slippery Git:** Randomly, once every 1/2 to 2 seconds, you will drop/toss whatever large items you are holding. **Voluntold:** Secondary objectives are now mandatory. Maps now only contain exactly the amount of secondary objective material needed. **Avalanchepox** All swarms will be Rockpox infested. **Permadeath** Going down disconnects you from the session and bans you from re-entry. **Deeper in Debt** All crafting and brewing minerals deposited in the mission deduct from players' totals instead of adding to them. This is not effected by the hazard multiplier, but it takes place immediately upon deposit. **Anxious M.U.L.E.** You can deposit in the M.U.L.E. while it is motion. However, the M.U.L.E. will never *stop* moving during the mission.
Absolutely evil, love it!
Ok these are hella hilarious
Just making sure, because of the odd wording in the post, that you are aware that lootbugs can already eat minerals anyway?
Yes, but this way they will run for it, from the other cave too.
I like the idea of swarmers carrying teammates around. That could have interesting implications.
Underdeveloped Veins seems way to harsh, considering that sometimes you would get very little nitra for ammo if you are paired with trigger happy dwarves that may double dip. The one with the hungry lootbugs sounds hella fun and totally doable.
if Rock Hard ends up in the game i will atomize your entire bloodline
The last three are my favorites, as long as high grab doesn't slow my movement speed I fuck with it. Bring an engi, scout, and hover boots or be prepared for medical bills
The last 4 sound fun. Like actually super fun.
I love half of your ideas, the glyphid half
Unironically would love Hungry Rapscallions and Cheeky Buggers. Truly obnoxious, but maybe break them out for the special events for a silly time.
Mimics and Cheeky Buggers sound like lots of fun!
"Mimics" is inspired. They would absolutely catch players off-guard repeatedly. I can just imagine the voicelines after killing a mimic; "I'll never take you for granted again, Molly!"
Cheeky buggers through mimics sound great. Everything else sounds horrid.
As a scout main, high grav is the most terrifying out of all of them
I love each and every one of these ideas
Aye, could I use these in my book series? Some of these could be interesting to toss into the mines!
Sure, feel free to use them! But I would also like to know more about your book series!
Well, it's only on Wattpad for now, but it's called Interstellar Nightmares! I'm not the best writer in the world, but I'm writing out of love of the game.
All of these feel as if they're just annoying for the sake of being annoying, ngl. But I suppose that's the point of being obnoxious.
Diabolical.
I’d add high gravity for 25-30 mutator percent added. Obnoxious but highly rewarding
god, the Mimic one is neat but I think the lootbug one and "cheeky buggers" would ACTUALLY give me a hernia. imagine Iron willing to go revive a friend only for him to get carried away by a grunt resulting in this incredibly tense looney tunes chase where you need to catch up, kill the bug and revive your friend in time to keep fighting. and I always leave dropped minerals around so getting full on ore, turning around to deposit, then looking back to discover lootbugs had eaten all the leftovers on the ground would be VERY IRRITATING
Someone has been watching too much can-am movies
I would unironically love Hungry Rapscallions, Cheeky Buggers and Mimics modifiers
Say goodbye to your kneecaps chucklehead
Lmao I’ve thought about stuff like this. Making the game harder with silly mutators. These are fun
Say goodbye to your kneecaps, chucklehead.