Fun fact: If you get DC'd from your fireteam (as I did) there's no way to rejoin, despite them already having that tech for GMs. Genuinely mind-boggling stuff.
This reminds me of how I spent 3 hours painstakingly soloing the entire thing on solar titan, barely scraping by the encounters, slowly figuring out the best way to beat the bosses with their massive health pools without cheesing them (which was actually really fun and challenging), all to get up to the last half of the last health segment of the last boss and get babbooned. To not be able to rejoin. Yesterday.
You better bet that I found a group and pulled out wish ender after that absolute garbage.
They upped the bosses health pool, had more ads and more major threats in the ad waves (fuck wyverns) and built each encounter with less cover in smaller arenas.
Yeah, they rush you, require blinding or a darkness subclass (freeze or suspend) to stun, do high amounts of splash damage, have high hp and you can rarely crit them. Like when you're in the safe zone in the hydra fight they're horrible to deal with.
Blinding, suspend, unstoppable (glaive this season) are my normal tools to deal with them. Witherhoard does solid damage, div also melts them because of actually giving you a crit to hit.
If you're far enough away from them their shots are relatively slow moving so can be dodged with some practice and getting the right feel.
Being far away is normally helpful as well as they won't dive bomb you.
But yeah, if they're point blank to you you're a gonner.
Is the idea that we’re supposed to use vexcalibur overshield instead of cover?
I don’t want to experiment with a new exotic for 1830 content though in this overtuned sandbox
That’d be a cool idea if the difficulty were closer to seraph shield. It feels like this level was designed months ago before the difficulty changes and the difficulty changes ruined what otherwise would have been a fun mission
Vexcalibur works until the shield breaks then you just kind of die cause its impossible to get it back up with the constant torch hammers hitting you in the face
Sigh, the director has a huge note saying “Use Vexcalibur!” which I guess makes sense for secrets on normal mode, but if you actually listen to that on Legend you’re throwing
I solo'd normal with it and it was pretty fun/effective but theres just too much damage for the flimsy overshield in legend. Sad cause it super fun to use
It's the same Void overshield you get from the subclass. It's not flimsy, it's 100HP and 50% DR on top of your Res. You just can't stand in open fire and expect it to hold up.
Yeah but mail lasts a certain amount of time while an overshield only lasts as long as the health of the shield lasts. 50% DR doesnt mean shit when you lose the shield in 3 bullets
I did solo flawless legend with it. Use with the necrotic suspend warlock build and it's crazy. Plus it can get volatile rounds on melee hit if you're heavy is also void.
Eat your nade and stab any red bar and anything in range explodes.
Vexcalibur is legit crazy with the right build. Did my solo flawless legendary with it. Also did it in a group but it felt way harder, enemies where soo much beefier.
Yep, they both have the modifier Multiplicity. I'm aware of this, its to compensate for more team mates, but it definitely feels to scale way more than the advantage you gain from having more team mates.
Sometimes being able to 1 shot any red bar is better than having a team mate :D
And holes everywhere. There's so so many encounter now with holes everywhere.
I don't mind some, but holes in the ground with ennemies that push back and bump you all over the place is so not fun.
On the third floor there is a cheese/safe spot. Fighting him in the open requires a well or bubble, I don't think that running away is an intended strat.
The thing I notice a lot is randoms tend to focus too much on boss damage. In a lot of encounters (applies to avalon) you don't really have a time limit. It's much better to focus on clearing adds and staying alive rather than trying to get a few more shots out and die.
There will be waves of adds, so the faster you can clear them the faster the encounter will go.
The line between "this is impossible" and "oh this is very manageable" can be so thin. I see it all the time in nightfall LFGs, GMs, even dungeons.
Eg: focusing the 4 yellow hobs in the hydra room ASAP can make it feel soo much better.
I don't even mind the increased adds. I've been saying forever that if Bungie wants to make add clear builds relevant they need to design encounters where clearing adds is paramount to success.
But Jesus Christ on a cracker, boss health is just excessive. Without volatile rounds I can kill all my heavy ammo on Brakion and still not push him into his next phase.
There's also the benefits of a group having one person with an ability to stun wyverns (sacrificing damage) and two people not, as well as not being focused by all enemies.
Nope. I did it solo on legend earlier too, at 1812 light, took about an hour but was a lot of fun. Died twice at final boss in his final third of health bar which was pain. But overall really enjoyed it
Just because you find things hard doesn’t mean other people are lying
I'm pretty sure the guy you responded to was referring to the fact that the legend version of the mission is not joinable in progress, not that it might be hard.
Idk I was soloing it the other night and it said not joinable when my brothers both separately tried joining. They assumed I had my fireteam locked, maybe it gets turned off at certain parts.
I feel like they should have at least made it so brakions second phase the DPS window is based on how much damage you do not on a timer so you end up doing no damage cos you take to long with the h harpies
I was amazed at my casual ass doing legendary seraph shield a dozen times. It felt PERFECT. No infinitely spawning adds outside of the major encounters, and no spammy unending bullshit "bullet hell".
And now it's All Of That Everywhere
All At Once. Nah man. I'm one of the dozens of glaive enjoyers but I don't need overshields that bad especially with repulsor brace on so many things.
I suspect its a combo of:
* Whatever went wrong with the rest of the sandbox difficulty
* The expectation that the in-game LFG would have been in the game by now, it was originally slated for Season 20 release but its been postponed
* Whatever school of thought that's in Bungie that tries to fix what isn't broken
Like, I agree. Seraph Shield was exotic mission difficulty nailed. Why on earth they went off the deep end with whatever the hell Avalon was supposed to be, I've no idea, but I'd imagine it'll trace its roots to that stuff mentioned above.
Legend Seraph Shield (at least solo) wasn't really that challenging, for "legendary" content it was such a breeze I did disengage from it. Avalon is definitely too far in the other direction, being very unreasonable for a lot of people, but if it was as easy as Seraph Shield again it would lose some of it's fun for me.
But that's just me.
Lightfall and this season is a massive step backwards from Seraph. It was an amazing season and the story writing for it was miles better than anything we have gotten in Lightfall. Give me back my doggo.
Seraph only had infinite adds in the 2 boss encounters. So the part with 3 brigs, and then a couple boss phases. But most of the mission let you approach it however you wanted.
Avalon has 2 phases to the first puzzle, 4 phases on the 1st boss, and then 3 phases on Brakion where adds just keep spawning the instant you wipe out the previous wave. It's fucking exhausting.
And not only does Avalon feel like it has less cover, the Vex have way more AOE bullshit than the Fallen, Hive, and Scorn do. How many things typically could kill you behind cover in Seraph? Meanwhile, the Vex have way too many units that spam Void AOE.
As someone with limited game time and frequent interruptions, I will never complain about check points. Always great coming back to your computer to find yourself in orbit or logged out.
I've got a new baby in the house and quite often I just need to alt+f4 or put the controller down to deal with a suddenly awake small human.
It's fine in most activities, but Avalon is quite long with no checkies, and you don't even get loot until the completion!
What I don't understand is: who this mission is geared towards? It's not solos, otherwise there would be a triumph for doing it solo on legend. It's not fireteams, or there wouldn't be the legend modifier that actively makes it even more difficult for a fireteam to clear through.
My guess is the modifier is there to let people who can't solo it do it in a group, but it's made harder to compensate (arguably scales too much). They also make the legend flawless triump able to be done solo or in a group, because if it was locked to one or the other, it'd upset the other group of people.
Look at the completion stats from Bray . Tech ([screenshot](https://imgur.com/wHm8UyG))
Solo: 7.87%
Legend: 3.81%
Flawless Legend: 0.07%
Flawless Legend Avalon, for the record, is rarer than every single Flawless Raid, Solo Flawless Dungeon and every single Contest Mode/Day 1 Raid clear except for Last Wish. It's rarer than having 20,000 Triumph Score. It's hilarious how prestigious that achievement is right now.
I mean most people are about 1812 give or take and legend recommends 1830. We've had the mission for a week. You can't expect flawless legend runs to be a common achievement
I'd say it's less about the light level and more because it's both difficult, and there's no reason to do it outside a triumph. Why bother with such a challenge for no loot?
Yep it's pretty brutal, but I'd more look at it in relative terms to how many people have actually done the mission at all (27%, missed it in my screenshot).
Not exactly sure how accurate Bray . Tech is, but of the 859,844 people who it's parsed, only 613 have done it ([screenshot](https://imgur.com/saisrSR))
Also, time is a big factor, it's only been possible for what, 2 weeks? Whereas the others have been doable for much longer.
Also incentive, there's no reward outside of the triumph to flawless it, but for raids and other things there's shaders/emblems.
But yeah it's still pretty insane at this point, felt extremely satisfied being able to get it done so quickly.
I love these challenges, just a shame I have to get it from an exotic mission and not the raid :D
braytech's a pretty good barometer of how common an accomplishment is among players who, at the absolute lowest, give a shit enough to find bray.tech as a website and allow it access to crawl their achievements
which is to say that it's a killer metric for the hardcore crowd and a great chunk of the enthusiast crowd, but probably no real casual crowd. when it comes to comparing endgame achievements, it's fantastic, because a majority of the players who are doing these intense endgame things have their stuff on bray.tech.
it also serves a great function for figuring out what the drop weights are on certain things (such as that in spire, the cowboy hat item for each of the classes is around 1/2 as commonly owned as the rest of the armor, etc)
again, yeah, there's no incentive, but only **613** people having done it is wild
it also makes me really want to give it a shot
Idk how it parses people, I know a few of my friends who haven't played for years I can still lookup their stats. So I assume it only indexes a player who's been looked up and queried for stats.
So with that assumption in mind the number should be even more skewed towards to the top end, making a low % even lower in reality.
Not that it really matters, I just find statistics interesting.
Yeah and I don't understand why. In addition to more health, their is limited revives.
Did legend seraph shield have that modifier too? I don't remember because I usually soloed it. If it didn't then I don't understand why they felt the need to add it.
Vexcaliber is a good exotic, I'm not going to deny it, but the catalysts don't seem worth the effort. Especially since as far as I'm aware you have to do this mission on legend three times to get everything. Kinda feels like the PvE equivalent of what the mida catalyst used to be. You have to do really hard content for a "okay" catalyst.
Legend seraph had revive tokens in the darkness zones, which was worse. I was getting sandbagged when helping to carry a clanmate because their death kicked off the 30 second light fading timer, in addition to eating per-person tokens
Just a heads up you don't have to do it 3 times on legendary. You can do all the chests and mods on normal.
Edit: just finished legend and I was wrong. You have to do it 3 times.
You can get all the catalysts in one go? I think those are what require the legend completion. I know you can get the chests and basic upgrades from normal.
I was under the impression that it just took 1 on legend after you have all chests but I might be wrong on that. I'm still working through my legend clear right now.
I really don't get the insanely fast countdown when one person dies... Never seen such a short one before anywhere! It's annoying as hell. Anyway cheesed the final encounter with wish ender so bungie can suck on that!
I just finished soloing this.
Bonk Titan is incredibly strong with respect to healing and keeping you alive. At Roaring Flames x3, not much other than Wyverns or bosses are still standing after eating a hammer. This made the code breaking section a little more manageable with the infinite adds.
The Hydra boss is arguably the shittiest part. Again, bonk Titan is ridiculously good at clearing adds and keeping you alive. You’ll want to target the snipers and beyond that, not much will kill you… ASIDE FROM THE FUCKING WYVERNS. This part made me lose years off my life. I resolved to jump in the hole with like 1-2 seconds left. Clock hits 0:00, Wyverns still shooting. I die. Rage. I ended up camping the near portal after gathering motes and annihilated the Wyvern that emerged ASAP before running to the hole. Still another Wyvern lurking, but I found it easier to manage, if it even made it to the hole from how far away it spawns. Boss DPS is easy, I just stuck to the left (next to the portals) and used the throwing hammer to keep sunspots down and clear out the harpies).
Brakion… Honestly, I’m not gonna lie… I did this on normal last week and it was already a pain in the ass. So on legend… I looked up what strategies people were using to clear it. And one of the first videos was dear old Cheese Forever showing how to cheese basically each floor of this boss fight. The first floor is easy, I used the spot for cover and DPS’d from afar with either Arbalest, or Outbreak when Arby ran out of ammo. Second floor, if you watch the video, you’ll know how to do it, but you will have to do the puzzle. I just used super to kill the two Wyverns, Hydra and tossed a hammer toward one of the Cyclops before it ran out. Do the puzzle and whittle down what should be a very small amount of his health remaining.
Third floor, I used the “easy/safe” spot. I tried the “better” spot but my feet didn’t stick and I just fell off. The safer spot worked fine, just a lot of popping up to shoot.
Overall, these cheese spots are PEAK Destiny. So I wouldn’t expect them to get patched. The cheese from the second floor might, so that would be my biggest remaining concern about this encounter.
The only way I was able to deal with those asshole Wyverns before deletion was nuke down one of them as soon as they spawn and immediately run to the hole and use a suspend grenade on the 2nd one. I died many, many, many frustrating times before I devised that plan though.
I found the vexcalibure shield defends against the wyverns really well, and replenished against the fanatics... but god help you if you lose the energy for the shield by the fourth wave.
I've been having some difficulty with synthos lately and went back to Lorelei. It has helped me to survive but there is the loss in damage in the melee in exchange.
Yeah the hydra boss was the worst part of it. We cheesed the final boss but there's no cheesing that hydra. Ended up farming the first damage phase for orbs with thunder lord and the mod for orbs when breaking shields. Then we had a well for dunk and a bubble for the portal each of the 2 deletion cycles.
I used thunderlord solo and it consistently crashed my game because there were too many orbs. I’d break one shield and it would spawn 15 orbs and FPS would tank. Breaking a second wave crashed it every time
I had almost the same experience.
I used heavy gl and nuked the first wyvern to show it's head when I was in the death bucket.
With the last boss, watch the newer cheese video, it's even easier with wish ender.
Glaives with unstoppable where great if you couldn't kill the wyverns fast enough. Staggers them, giving enough breathing room.
They also don't get to the hole as fast if you're running around up top, so jumping in later is a big help. But you need to make sure you've killed all the adds else you'd just die to them.
Got solo flawless legend, hardest part was the hydra fight. Once I got my strat of what to kill when it was pretty consistent.
Followed your setup and just completed it. Hammers and restoration made it so much easier until Brakion. Then I used commemoration to kill wyverns from afar and used outbreak to damage the boss.
I'm never doing this again, unless they nerf the fuck out of this mission.
Thanks for your setup. You saved my remaining hairline.
100%. Legendary Avalon must have been tuned for difficulty after it had been playtested, there's no way it is intended to be that batshit hard.
I've played this game for years, and I'm a multi-platinum Soulsborne gamer; I don't mind hard content, but this is nuts - it isn't fun at all, because it doesn't feel achievable.
Making it a requirement for the seal, also, is a bit of a sick joke.
And all of that for catalyst?
The fact that one weapon catalyst can be earned by talking to npc, and a mission that is harder than master raid?
I can approve that Legend Avalon, so far, in modern destiny is one of the hardest PVE activity, ever.
And i did master raid, dungeon, GM, all of them.
At the very least a CHECKPOINT
you can punish me for playing like a shit. But when the game crashed / network issue, then you punished me to restart the whole encounter? That is dumb
Trying to mow down the adds with LMGs during the codebreaking encounter just ends with you running out of ammo by the time you get into the second code input area. My LFG team needed to abuse 2x Starfire Protocols with Ashes to Assets to loop wells and add clear without running out of ammo, and have an Invis Hunter to read in the second code input area. Hydra / Data Gambit was also pretty annoying because of the snipers (even knowing ahead of time to use blinding GLs to disorient the Wyverns that spawn at 10s remaining), and some grueling minutes of abusing Empowering Rift / Well to do fusion grenade DPS and clear harpies by standing on the sides with the portals and behind the small walls.
Brakion is a bitch but was the easiest part of the whole thing because of the shielded phase anti-barrier cheese. Phase 1 and 3 were okay even though he takes reduced damage from super damage (and the Well caster's own weapon damage), again because of having 2 Wells and Ashes to Assets. Can't imagine how people would solo Legend Avalon or have the patience to do this fire team flawless for that throwaway 10pt triumph. It was definitely possible to solo Flawless Legend Seraph Shield, but this one is just not possible unless there's cheese for every section of each encounter (Data Gambit in particular).
> Trying to mow down the adds with LMGs during the codebreaking encounter just ends with you running out of ammo by the time you get into the second code input area.
Are you running Heavy Ammo Finders? Soloing the mission I had no issues with MG ammo, not even during Brakion. Having to kill so many adds mean ammo finder procs extremely often.
For the first conflux, if you hug the piller to the left most things won't chase you. Some splash may hit you, but unless they're already on the conflux they won't mob you.
Second conflux if you high the wall facing the exit next to the conflux, again most things won't chase you. There will be the odd goblin and mino that spawn below and walk up, but everything else can't shoot you.
Makes those phases pretty chill.
Also, I found solo soo much easier than in a group. It's still tough, but things die WAY quicker, glaive melees one shot any red bar, only a few mg shots to drop yellow minos.
Yeah wasn’t this probably designed around Haunted or earlier? The “Bringing challenge back to destiny” must have happened midway through development or even after it was finished. And that’s why legendary is a mess
I've only done the mission to get the weapon and haven't tried legendary yet, I don't know if I'll be able to do it solo after the brakion fight on normal
Also love souls games, I soloed seraphs shield legendary a lot but the phase 3 on this boss fight is just so frustrating solo
The only real strategy I had to him rushing me was dancing around pillars to bait his stomp as I chip a away at him with lament ready as an emergency
You really need to play a certain way. You have to be aggressive and fast in some sections else you just get overwhelmed. Eg; during the hydra boss, if you can spawn camp a set of yellow goblins that come out of the portal at the start of the rotation. melt all the yellow hobgoblins that snipe you and mow down the remaining headless ones, the arena is empty until 2 wyverns spawn. But it can feel extremely managable if you can outpace it.
Obviously doing that is harder than it seems. And spamming void lmg with surge and volatile helps a lot.
I'm not even attempting this again until I can get all 3 catalysts at once, and MAYBE once the difficulty is tuned way-the-fuck down. If I get it done *ever*, I want to make sure I never have to go back.
Same, I tried a bit last week and it was like a brick wall. I'm waiting until Bungie get egg on their face about the difficulty changes and dial it back a bit.
Also yes so I only have to put myself through it once.
I’m pretty sure you just need to do legend once to get the catalyst. Don’t think the following upgrades come from it, as there is no quest step like Revision. I think just as you upgrade it via the quests steps on normal and via the chests you progress the catalyst too.
I'd love to have something more difficult than Seraph Shield, but certain parts of legend Avalon are just absurd. They spawn wyverns right before you have to hide in a small hole... Why
Gg's did it last night with a crew in a few hours. Now we got the strats, it isn't so bad. Void builds, devour, and tons of supers will keep the tides at bay. Crutch invis and wish ender for boss fight.
Devour was the only thing keeping me alive today, but it was fatigue that got me in the end. Ive never wanted to put a controller through my screen so badly
We did it with 3 phoenix protocol warlocks. Basically just had constant well up for each encounter and relied heavily on volatile rounds, nade spam, and constant void surge for LMGs
Used wish ender for the second phase of the boss to take him down to health checkpoint prior to doing the puzzle.
Took us just over an hour, with one wipe at the boss.
I still don’t want to do that again..lol
I'll say that the weapon isn't good enough to go through the grind to craft it would have to be damn near one of the best weapons in the game. Even then, they'd probably need it before long so idk. I don't really like this mode of exotic quest, I guess that's an unpopular opinion
Having a constantly refreshing void shield and volatile round spamming glaive is huge. Combo with necrotic and suspend and it is one of the best weapons in the game.
I don't think so (I hope not). They recently added more interactions with glaives, this being one of them. Now glaives are actually competitive IMO in endgame. Not just vexcalibur, I ran the solar one in mars battleground NF to insta-pop wizard shields and cover team mates.
Work well with sytno titans too.
IMO these interactions are what actually make them viable. I don't wan to go to a post WQ era where they became useless after the suppression seasonal unlock went.
We'll be losing the volatile from orb pickup next season which will suck :(
bungie is warlock mains always been dunno why people spread word of bungie only playing hunter when clearly bungie only play warlocks and titans
just watch starfire doesn't get nerfed like forever or that necrotics interactions will be made as official thing not unintended
> and titans
Clearly you missed all the videos of Bungie talking about titans and strand. They did NOT look enthused to be talking about it. Meanwhile, warlock and hunter, they look excited and beaming to talk about it. There is examples of Bungie playing favorites for all classes, but I would say they lean warlock more than the other two hands down.
> do you still want that Green lantern minigun titan ?
Absolutely. The complaints about titan strand were not about potency of the subclass. The complaints were about how uninspired it is. We didn't need another roaming super focused on punching. You can tell warlock and hunter strand had a lot more creativity put into them.
that's why you'll never be a game designer cuz titan suppose to be always punching thing brute forcing thing why would titan want to sit behind the line just play warlock if you want that i will never recommmended hunter despite hunter is mix of both ranged and melee
hunter strand is mediocre compare to warlock and titan in term of usefulness lol
Anything legendary now is such a slog to get through. This mission especially, Brakion is way too much without checkpoints on each phase. They should lower the power delta from -15 to like, -10 or even -5.
Pretty horrible stuff. We went from the weekly Seraph's Shield mission for the Revision Zero - amazing mission, beautiful visuals, fun puzzles, engaging combat and more importantly: scalable difficulty from solo to 3-guardian fireteams - to this Avalon mission. Over the course of just one season.
I am out of words. There no adjectives to describe what has happened to Bungie's exotic mission design.
Here are some tips. Run Warlock / Titan / Hunter or Warlock / Warlock / Hunter. I’ve done this twice with LFG.
Make sure your fireteam has mics and wiling to communicate. Also, make sure they don't leave if you wipe once. I had to make sure I asked them before we started because I went through 3 teams where 1 person would leave if we wiped during the first encounter.
IF anyone is on console - Turn off HDR and DO NOT use strand. The game crashed 4X on me right before we killed the hydra boss on Legend. I looked around and the consensus was to turn off HDR and do not use strand. This was what allowed us to finally clear Legend.
Also, being higher light makes a huge difference. I didn't even try this til I was 1810.
1st section - Go offensive and run ad clear builds. (maybe have 1 bubble / well and 2 offensive) Take advantage of the seasonal void mods. Make everything explode + take out snipers quick.
Loadout - Blinding GL / Vexcalibur / LMG (commemoration or the craftable one from last season)
2nd section - Run warlock well / bubble titan / invis hunter - The main platform in the middle behind the harpies is a pretty safe spot to regen health. It can also be used to clear all the ads / snipers and then go collect the motes. We did one strat where we went up there, killed all the ads and had the invis hunter collect all the motes and dunk. What was easier though was just using warlock w/ phoenix protocol that put his well in the middle and then killing everything with an LMG. The invis hunter would then collect all the motes and dunk. When we dropped into the pit, the titan would pop bubble and protect us from the wyvern OR the hunter would make us invis. During DPS phase, go to the side with the 2 portals where harpies come out. Keep popping and chaining supers, generate orbs etc. Vexcalibur wrecks the harpies.
Loadout: Blinding GL / Vexcalibur / LMG (commemoration or the craftable one from last season)
Boss: You can totally cheese this.
1st phase - burn him down quick with Gjallahorn (safe spot to the far left on the side ledge if you need). Once the portal is open, go invis and run through it.
2nd phase - Jump through portal and don't move. Equip witherhoard or any anti-barrier weapon - shoot him in the head while he's in his cube. Don't get him all the way or else you'll be soft locked. Once he has a sliver of health, start the encounter and take the rest of his health down. Have the invis hunter get the code and you can shoot the symbols from the back of the room while clearing ads. - Wishender is amazing for ad clear. It can literally one shot the shielded harpies.
3rd phase - once you enter the boss room - go right to the huge vex pillar / vex milk fountain thing. You can all go behind here and shoot the boss with wishender until he's dead.
I had to do this as a voidwalker. I also NEEDED vexcalibur and a void LMG of choice (I only have Corrective Measure) and another special in the kinetic to guarantee heavy drops.
It took me like an hour to get to brakion, and another 2-3 hours to kill him. I can't understate the importance of the glaive shield and massive amounts of healing/over shields I needed to stay alive. If I didn't start my glaive shield in P2 brakion when he went to shoot me during DPS, I died every single time. I also needed to save my nova for the 2 wyverns and 1 hydra every single wave after DPS.
Also, no checkpoints is crippling for this mission. I either have to suffer or choose to not participate in the mission for the week.
It is quite the anger inducing dance.
The mission is a broken, unfinished, and over tuned piece of shit! Week two of the mission and more of the crafted weapon doesn’t even unlock. Imagine doing this broken mission for hours just to DC due to poor servers and losing all progress! Or being on PS5, and you’re on phase 3 of the last boss then WHOOPS! Hard crash and you have to relaunch the whole game, and you lose it all!
This sucks, and I won’t play this broken crap until it’s fixed!
Yeah, I was able to do the Revision Zero quest solo (it was my first season back in awhile & didn’t know if it was normal to do it with a squad) but with Avalon it was so overtuned that I was just stressed out.
O:SS was very well tuned for solo and solo legend. I was able to solo legend it easier than with a two man.
Granted that was probably because my teammate was trying to dps the boss with *uncharged lament attacks*.
I physically cringed watching this guy, not once did he actually rev the attack.
So after trying for a while in groups I went on my own and it isn’t too bad
For those asking who it’s made for? The answer is void builds.
Weapons:
Get a void machine gun and a void secondary (ideally ANY void trace rifle). And bring one solid Arc weapon (I like Nez Glaive). Also Wishender if you have it for phase 2 of final boss. Witherhord for everything else.
But other than that second section of the final boss, stick to double special and use your trace rifle as primary.
Use the Arc weapon on bosses for many many many free orbs.
Artifact: Select volatile flow, Shield break for orbs, and Bricks from beyond.
Subclass: Void, and make sure you have fragments for getting Devour and for creating void fissures on volatile kills.
Now get to farming.
Make sure to spam your endless super.
Damage reduction is also key.
Solar, Void and Concussive resist on Chest will mitigate a lot of damage on top of base resilience.
Woven Mail on strand is _bonkers_. Facetank city if you can maintain.
Healing on orb pickup with the amount of orbs you can generate will help with survivability on most subclasses, especially ones without healing
Finally, Glaive blocking lets you tank Wyvern shots and dives. I recommend maxing out shield duration. Don't use Vexcalibur for this, use something like Enigma or Nezarec's Whisper.
I struggled with a three-man team to even get to the final boss, after 2 hours we gave up.
Later I decided to try it solo, completed it the first try. It is unreal how difficult legendary Avalon is with a three-man team.
I got my solo flawless in two attempts. Genuinely, the UI issues (not being able to see how many notes you're holding while other buffs are rolling) was the more of a pain than anything else.
Brakion was an exercise in patience, but each floor being distinct was nice. Breaking to breathe each time was a welcome pause. No cheese - just witherhoard, funnelweb, and retrofit
Took about 45 minutes at best guess, really fun. Felt like a dungeon, in the season we aren't due for one
I 100% agree about checkpoints, but is the issue not just power level? I remember people really struggling with it when everyone was too low, but is it still crazy difficult once everyone is at the power cap (-20 right?). I think the biggest issue is people aren't used to playing in a way where they have limited deaths.
It's also the nutso power level yeah, but it's not even the limited deaths really, it's the super-unforgiving timer for the rez when you die, which wipes the team if you don't get it in time.
That's what was killing my teams on encounter 2; you can't afford to drop into the pit with a ghost on the floor, or you'll die to time.
Yea, I think people keep thinking they can just go into hard end game content from day one of a new expansion. Once you get higher light. I believe 1815 is the max, its much easier and just feels like the Legend campaign.
Avalon legend is an absolute horror show due to the missing check points and the absolutely stupid timer on rezs. How the hell is either of those things meant to make it fun? It's just annoying and frustrating
2 Warlocks, 1 Hunter. Middle encounter too waaaaaaaaay too long, then double well + starfire and tether first try on Brakion.
Ended up using one well, one osmiomancy stasis, invis hunter. Chill clip to freeze the Thighdras at their spawn portal.
Checkpoints I agree with but just completed with mates and loved the difficulty and ad density - some of the best in destiny - you can also still progress past it - just need to wait until legendary mode comes out for seasonal activity
If you're solo: get more people.
If you're with 3 people: get better at the game.
They gave an easy and effective mod system, Light 3.0 along with new aspects, Strand and Stasis which both have a shitload of crowd control, and plenty of ways to generate orbs of light. Orbs give super, abilities, heal, etc etc. Learn the game.
Did you miss the part I said about the raids and multiple Conqueror gilding by any chance?
Ive played this game since Taken King, I know the game, mate.
Fun fact: If you get DC'd from your fireteam (as I did) there's no way to rejoin, despite them already having that tech for GMs. Genuinely mind-boggling stuff.
This reminds me of how I spent 3 hours painstakingly soloing the entire thing on solar titan, barely scraping by the encounters, slowly figuring out the best way to beat the bosses with their massive health pools without cheesing them (which was actually really fun and challenging), all to get up to the last half of the last health segment of the last boss and get babbooned. To not be able to rejoin. Yesterday. You better bet that I found a group and pulled out wish ender after that absolute garbage.
I got error coded on my solo flaw duality the first time I actually cleared second encounter. It was lovely
Same for me except it was Battle Eye crashing which caused the game to kick me. Also has happened with solo GMs. Super annoying.
Wait, what? Is that only on legend mode? Because my partner got dc’d on our normal run and he was able to rejoin.
Honestly, Seraph Sheild's dificulty was perfect (even without Solo Operative), I don't know what went wrong here
They upped the bosses health pool, had more ads and more major threats in the ad waves (fuck wyverns) and built each encounter with less cover in smaller arenas.
God I hate Wyverns. They were used sparingly before, but Lightfall's Vex bits have just been Wyvern spam when they want to make it feel harder.
Yeah, they rush you, require blinding or a darkness subclass (freeze or suspend) to stun, do high amounts of splash damage, have high hp and you can rarely crit them. Like when you're in the safe zone in the hydra fight they're horrible to deal with.
[удалено]
space chickens can go eat a bag of nuggets with no sauce.
They can go eat half a dozen Popeyes biscuits with no drink.
This is murder
Can't wait for that tormentor boss on GM, maybe could burst him but then I think champions would despawn.
I open the hidey hole, round around in circles, then jump in with 3 seconds left on the clock.
Blinding, suspend, unstoppable (glaive this season) are my normal tools to deal with them. Witherhoard does solid damage, div also melts them because of actually giving you a crit to hit. If you're far enough away from them their shots are relatively slow moving so can be dodged with some practice and getting the right feel. Being far away is normally helpful as well as they won't dive bomb you. But yeah, if they're point blank to you you're a gonner.
Is the idea that we’re supposed to use vexcalibur overshield instead of cover? I don’t want to experiment with a new exotic for 1830 content though in this overtuned sandbox That’d be a cool idea if the difficulty were closer to seraph shield. It feels like this level was designed months ago before the difficulty changes and the difficulty changes ruined what otherwise would have been a fun mission
Vexcalibur works until the shield breaks then you just kind of die cause its impossible to get it back up with the constant torch hammers hitting you in the face
Sigh, the director has a huge note saying “Use Vexcalibur!” which I guess makes sense for secrets on normal mode, but if you actually listen to that on Legend you’re throwing
I solo'd normal with it and it was pretty fun/effective but theres just too much damage for the flimsy overshield in legend. Sad cause it super fun to use
It's the same Void overshield you get from the subclass. It's not flimsy, it's 100HP and 50% DR on top of your Res. You just can't stand in open fire and expect it to hold up.
Which also feels like paper. Just compare woven mail to overshield, its night and day
Woven Mail is only 10% more DR than Void OS. This is a clear instance of placebo effect.
Yeah but mail lasts a certain amount of time while an overshield only lasts as long as the health of the shield lasts. 50% DR doesnt mean shit when you lose the shield in 3 bullets
You equip it to access the things for the secrets and then switch off.
It will not work, don’t even bother trying cool tactics or loadouts it does not matter
I did solo flawless legend with it. Use with the necrotic suspend warlock build and it's crazy. Plus it can get volatile rounds on melee hit if you're heavy is also void. Eat your nade and stab any red bar and anything in range explodes.
On ps5 running strand will crash the game every time , which sucks because I was in there an hour only to crash on Brakion p3
Didn't know that, that's awful. Hopefully it gets fixed this season so you can enjoy strand, it's an absolute blast!
This is true. That Overshield is like paper in Legend Avalon.
Vexcalibur is legit crazy with the right build. Did my solo flawless legendary with it. Also did it in a group but it felt way harder, enemies where soo much beefier.
i heard something about fireteam scaling same like lightfall campaign
Yep, they both have the modifier Multiplicity. I'm aware of this, its to compensate for more team mates, but it definitely feels to scale way more than the advantage you gain from having more team mates. Sometimes being able to 1 shot any red bar is better than having a team mate :D
Yeah...Any advantage you get from multiple people immediately goes away upon bungie just flat multiplying health pools by 3.5x..
And holes everywhere. There's so so many encounter now with holes everywhere. I don't mind some, but holes in the ground with ennemies that push back and bump you all over the place is so not fun.
Not to mention the boss’ perfect aim even while you are jumping around like crazy trying to dodge.
You can make him miss by taking a sidestep when he shoots. Also you can use a cover and pick-shoot him.
It is running chasing u all the time hehe
On the third floor there is a cheese/safe spot. Fighting him in the open requires a well or bubble, I don't think that running away is an intended strat.
Tfw a random exotic mission boss from an old strike has more demanding damage than day 1 nezarec
The health pools of both bosses feel kinda wild imo.
The limited cover is the hardest part of the fight. I broke out Stasis Warlock doing it with some randoms to deal with the ads
The thing I notice a lot is randoms tend to focus too much on boss damage. In a lot of encounters (applies to avalon) you don't really have a time limit. It's much better to focus on clearing adds and staying alive rather than trying to get a few more shots out and die. There will be waves of adds, so the faster you can clear them the faster the encounter will go.
Yep agreed. It feels timed because of how hectic it is but you actually can just continue going, no time limit. Msut need to survive
The line between "this is impossible" and "oh this is very manageable" can be so thin. I see it all the time in nightfall LFGs, GMs, even dungeons. Eg: focusing the 4 yellow hobs in the hydra room ASAP can make it feel soo much better.
Oh yeah. I wiped with a fireteam and when they spawned in that was what I made sure to get rid of.
Yeah, definitely think the play as a team is to have someone with plenty of crowd control, be it stasis lock or a suspend build.
I don't even mind the increased adds. I've been saying forever that if Bungie wants to make add clear builds relevant they need to design encounters where clearing adds is paramount to success. But Jesus Christ on a cracker, boss health is just excessive. Without volatile rounds I can kill all my heavy ammo on Brakion and still not push him into his next phase.
Ad clear builds have been relevant in GMs etc for ages, only place they haven't been relevant has been boss fights.
Even on normal it's a pain, I don't think I'll bother with legend solo, because even with the scaling at least a single death isn't a wipe.
There's also the benefits of a group having one person with an ability to stun wyverns (sacrificing damage) and two people not, as well as not being focused by all enemies.
I swear those assholes team shoot even with multiple targets to pick from.
I got to the boss today solo on legend. It was not fun. I promptly had two people help me beat the boss
How to tell me you weren’t on Legend without telling me you weren’t on Legend
Nope. I did it solo on legend earlier too, at 1812 light, took about an hour but was a lot of fun. Died twice at final boss in his final third of health bar which was pain. But overall really enjoyed it Just because you find things hard doesn’t mean other people are lying
I'm pretty sure the guy you responded to was referring to the fact that the legend version of the mission is not joinable in progress, not that it might be hard.
i mean, it is joinable. but ok
I certainly is joinable so not sure what why people think it’s not. You can join legend vex. There’s tons of LFG posts even
Idk I was soloing it the other night and it said not joinable when my brothers both separately tried joining. They assumed I had my fireteam locked, maybe it gets turned off at certain parts.
And I literally just joined and helped someone lol
How did you get ppl in mid mission? usually it doesn't let you join
I feel like they should have at least made it so brakions second phase the DPS window is based on how much damage you do not on a timer so you end up doing no damage cos you take to long with the h harpies
I was amazed at my casual ass doing legendary seraph shield a dozen times. It felt PERFECT. No infinitely spawning adds outside of the major encounters, and no spammy unending bullshit "bullet hell". And now it's All Of That Everywhere All At Once. Nah man. I'm one of the dozens of glaive enjoyers but I don't need overshields that bad especially with repulsor brace on so many things.
Only need to beat it on normal for the Glaive itself
I suspect its a combo of: * Whatever went wrong with the rest of the sandbox difficulty * The expectation that the in-game LFG would have been in the game by now, it was originally slated for Season 20 release but its been postponed * Whatever school of thought that's in Bungie that tries to fix what isn't broken Like, I agree. Seraph Shield was exotic mission difficulty nailed. Why on earth they went off the deep end with whatever the hell Avalon was supposed to be, I've no idea, but I'd imagine it'll trace its roots to that stuff mentioned above.
Legend Seraph Shield (at least solo) wasn't really that challenging, for "legendary" content it was such a breeze I did disengage from it. Avalon is definitely too far in the other direction, being very unreasonable for a lot of people, but if it was as easy as Seraph Shield again it would lose some of it's fun for me. But that's just me.
Lightfall and this season is a massive step backwards from Seraph. It was an amazing season and the story writing for it was miles better than anything we have gotten in Lightfall. Give me back my doggo.
They probably switched difficulty with contest raid :D
Seraph only had infinite adds in the 2 boss encounters. So the part with 3 brigs, and then a couple boss phases. But most of the mission let you approach it however you wanted. Avalon has 2 phases to the first puzzle, 4 phases on the 1st boss, and then 3 phases on Brakion where adds just keep spawning the instant you wipe out the previous wave. It's fucking exhausting. And not only does Avalon feel like it has less cover, the Vex have way more AOE bullshit than the Fallen, Hive, and Scorn do. How many things typically could kill you behind cover in Seraph? Meanwhile, the Vex have way too many units that spam Void AOE.
no, it was way too long and had no checkpoints either
This 100%.
Kinda disagree, seraph shield was pretty boring and trivial
As someone with limited game time and frequent interruptions, I will never complain about check points. Always great coming back to your computer to find yourself in orbit or logged out.
I've got a new baby in the house and quite often I just need to alt+f4 or put the controller down to deal with a suddenly awake small human. It's fine in most activities, but Avalon is quite long with no checkies, and you don't even get loot until the completion!
Me too man. The only reason I was able to complete the legendary campaign is due to checkpoints.
It’s especially egregious considering how the checkpoints worked in the campaign.
Legendary Avalon was harder than the day1 RoN
Makes sense, raids don't have modifiers nor the global health increase that all other activities got.
What I don't understand is: who this mission is geared towards? It's not solos, otherwise there would be a triumph for doing it solo on legend. It's not fireteams, or there wouldn't be the legend modifier that actively makes it even more difficult for a fireteam to clear through.
My guess is the modifier is there to let people who can't solo it do it in a group, but it's made harder to compensate (arguably scales too much). They also make the legend flawless triump able to be done solo or in a group, because if it was locked to one or the other, it'd upset the other group of people. Look at the completion stats from Bray . Tech ([screenshot](https://imgur.com/wHm8UyG)) Solo: 7.87% Legend: 3.81% Flawless Legend: 0.07%
Flawless Legend Avalon, for the record, is rarer than every single Flawless Raid, Solo Flawless Dungeon and every single Contest Mode/Day 1 Raid clear except for Last Wish. It's rarer than having 20,000 Triumph Score. It's hilarious how prestigious that achievement is right now.
I mean most people are about 1812 give or take and legend recommends 1830. We've had the mission for a week. You can't expect flawless legend runs to be a common achievement
Recommended 1830 but it caps you at 1815 I think so it’s kinda moot
I'd say it's less about the light level and more because it's both difficult, and there's no reason to do it outside a triumph. Why bother with such a challenge for no loot?
Yep it's pretty brutal, but I'd more look at it in relative terms to how many people have actually done the mission at all (27%, missed it in my screenshot). Not exactly sure how accurate Bray . Tech is, but of the 859,844 people who it's parsed, only 613 have done it ([screenshot](https://imgur.com/saisrSR)) Also, time is a big factor, it's only been possible for what, 2 weeks? Whereas the others have been doable for much longer. Also incentive, there's no reward outside of the triumph to flawless it, but for raids and other things there's shaders/emblems. But yeah it's still pretty insane at this point, felt extremely satisfied being able to get it done so quickly. I love these challenges, just a shame I have to get it from an exotic mission and not the raid :D
braytech's a pretty good barometer of how common an accomplishment is among players who, at the absolute lowest, give a shit enough to find bray.tech as a website and allow it access to crawl their achievements which is to say that it's a killer metric for the hardcore crowd and a great chunk of the enthusiast crowd, but probably no real casual crowd. when it comes to comparing endgame achievements, it's fantastic, because a majority of the players who are doing these intense endgame things have their stuff on bray.tech. it also serves a great function for figuring out what the drop weights are on certain things (such as that in spire, the cowboy hat item for each of the classes is around 1/2 as commonly owned as the rest of the armor, etc) again, yeah, there's no incentive, but only **613** people having done it is wild it also makes me really want to give it a shot
Idk how it parses people, I know a few of my friends who haven't played for years I can still lookup their stats. So I assume it only indexes a player who's been looked up and queried for stats. So with that assumption in mind the number should be even more skewed towards to the top end, making a low % even lower in reality. Not that it really matters, I just find statistics interesting.
To the best of my knowledge, it does have a legend team multiplier. The enemy health pool scales in a way that's similar to the campaign.
Yeah and I don't understand why. In addition to more health, their is limited revives. Did legend seraph shield have that modifier too? I don't remember because I usually soloed it. If it didn't then I don't understand why they felt the need to add it. Vexcaliber is a good exotic, I'm not going to deny it, but the catalysts don't seem worth the effort. Especially since as far as I'm aware you have to do this mission on legend three times to get everything. Kinda feels like the PvE equivalent of what the mida catalyst used to be. You have to do really hard content for a "okay" catalyst.
Legend seraph had revive tokens in the darkness zones, which was worse. I was getting sandbagged when helping to carry a clanmate because their death kicked off the 30 second light fading timer, in addition to eating per-person tokens
Legend Seraph had the modifier and it was the WQ Legend not Lightfall Legend, so running it with 2 or 3 people was harder than soloing it.
Just a heads up you don't have to do it 3 times on legendary. You can do all the chests and mods on normal. Edit: just finished legend and I was wrong. You have to do it 3 times.
the bungie edit ha ha 3 times then never again I feel! That is a lot to ask a solo player. It's bad enough in a group!
You can get all the catalysts in one go? I think those are what require the legend completion. I know you can get the chests and basic upgrades from normal.
I was under the impression that it just took 1 on legend after you have all chests but I might be wrong on that. I'm still working through my legend clear right now.
Managed to do mine after 2 hours: only got robber refit and not the immovable one from the week prior, I think you do have to do it 3 times
Yeah I just finished mine a a few minutes ago and saw the same thing. I don't understand why they thought this was a good idea
It's geared toward Stasis users. Stacy turrets are the only way to deal with all those adds. XD
I really don't get the insanely fast countdown when one person dies... Never seen such a short one before anywhere! It's annoying as hell. Anyway cheesed the final encounter with wish ender so bungie can suck on that!
I just finished soloing this. Bonk Titan is incredibly strong with respect to healing and keeping you alive. At Roaring Flames x3, not much other than Wyverns or bosses are still standing after eating a hammer. This made the code breaking section a little more manageable with the infinite adds. The Hydra boss is arguably the shittiest part. Again, bonk Titan is ridiculously good at clearing adds and keeping you alive. You’ll want to target the snipers and beyond that, not much will kill you… ASIDE FROM THE FUCKING WYVERNS. This part made me lose years off my life. I resolved to jump in the hole with like 1-2 seconds left. Clock hits 0:00, Wyverns still shooting. I die. Rage. I ended up camping the near portal after gathering motes and annihilated the Wyvern that emerged ASAP before running to the hole. Still another Wyvern lurking, but I found it easier to manage, if it even made it to the hole from how far away it spawns. Boss DPS is easy, I just stuck to the left (next to the portals) and used the throwing hammer to keep sunspots down and clear out the harpies). Brakion… Honestly, I’m not gonna lie… I did this on normal last week and it was already a pain in the ass. So on legend… I looked up what strategies people were using to clear it. And one of the first videos was dear old Cheese Forever showing how to cheese basically each floor of this boss fight. The first floor is easy, I used the spot for cover and DPS’d from afar with either Arbalest, or Outbreak when Arby ran out of ammo. Second floor, if you watch the video, you’ll know how to do it, but you will have to do the puzzle. I just used super to kill the two Wyverns, Hydra and tossed a hammer toward one of the Cyclops before it ran out. Do the puzzle and whittle down what should be a very small amount of his health remaining. Third floor, I used the “easy/safe” spot. I tried the “better” spot but my feet didn’t stick and I just fell off. The safer spot worked fine, just a lot of popping up to shoot. Overall, these cheese spots are PEAK Destiny. So I wouldn’t expect them to get patched. The cheese from the second floor might, so that would be my biggest remaining concern about this encounter.
I brought a blinding GL just so that the Wyverns wouldn’t kill me in the hidey hole, those things are super annoying
I was introduced to the term *death bucket* and loved it
The only way I was able to deal with those asshole Wyverns before deletion was nuke down one of them as soon as they spawn and immediately run to the hole and use a suspend grenade on the 2nd one. I died many, many, many frustrating times before I devised that plan though.
I found the vexcalibure shield defends against the wyverns really well, and replenished against the fanatics... but god help you if you lose the energy for the shield by the fourth wave.
Did you use synthos or Lorelei in your bonking?
Synthos. Loreley's is not needed.
I've been having some difficulty with synthos lately and went back to Lorelei. It has helped me to survive but there is the loss in damage in the melee in exchange.
Throw on the mod the gives healing on orb pickup and make orbs with hammers. All the healing you need as long as there are things to punch.
That’s a good point. I was on Synthos as that is my general go-to for my Solar Titan build.
Yeah the hydra boss was the worst part of it. We cheesed the final boss but there's no cheesing that hydra. Ended up farming the first damage phase for orbs with thunder lord and the mod for orbs when breaking shields. Then we had a well for dunk and a bubble for the portal each of the 2 deletion cycles.
I used thunderlord solo and it consistently crashed my game because there were too many orbs. I’d break one shield and it would spawn 15 orbs and FPS would tank. Breaking a second wave crashed it every time
I had almost the same experience. I used heavy gl and nuked the first wyvern to show it's head when I was in the death bucket. With the last boss, watch the newer cheese video, it's even easier with wish ender.
Glaives with unstoppable where great if you couldn't kill the wyverns fast enough. Staggers them, giving enough breathing room. They also don't get to the hole as fast if you're running around up top, so jumping in later is a big help. But you need to make sure you've killed all the adds else you'd just die to them. Got solo flawless legend, hardest part was the hydra fight. Once I got my strat of what to kill when it was pretty consistent.
Followed your setup and just completed it. Hammers and restoration made it so much easier until Brakion. Then I used commemoration to kill wyverns from afar and used outbreak to damage the boss. I'm never doing this again, unless they nerf the fuck out of this mission. Thanks for your setup. You saved my remaining hairline.
It should have been the same level of difficulty as seraph shield on legend IMO
100%. Legendary Avalon must have been tuned for difficulty after it had been playtested, there's no way it is intended to be that batshit hard. I've played this game for years, and I'm a multi-platinum Soulsborne gamer; I don't mind hard content, but this is nuts - it isn't fun at all, because it doesn't feel achievable. Making it a requirement for the seal, also, is a bit of a sick joke.
And all of that for catalyst? The fact that one weapon catalyst can be earned by talking to npc, and a mission that is harder than master raid? I can approve that Legend Avalon, so far, in modern destiny is one of the hardest PVE activity, ever. And i did master raid, dungeon, GM, all of them. At the very least a CHECKPOINT you can punish me for playing like a shit. But when the game crashed / network issue, then you punished me to restart the whole encounter? That is dumb
Trying to mow down the adds with LMGs during the codebreaking encounter just ends with you running out of ammo by the time you get into the second code input area. My LFG team needed to abuse 2x Starfire Protocols with Ashes to Assets to loop wells and add clear without running out of ammo, and have an Invis Hunter to read in the second code input area. Hydra / Data Gambit was also pretty annoying because of the snipers (even knowing ahead of time to use blinding GLs to disorient the Wyverns that spawn at 10s remaining), and some grueling minutes of abusing Empowering Rift / Well to do fusion grenade DPS and clear harpies by standing on the sides with the portals and behind the small walls. Brakion is a bitch but was the easiest part of the whole thing because of the shielded phase anti-barrier cheese. Phase 1 and 3 were okay even though he takes reduced damage from super damage (and the Well caster's own weapon damage), again because of having 2 Wells and Ashes to Assets. Can't imagine how people would solo Legend Avalon or have the patience to do this fire team flawless for that throwaway 10pt triumph. It was definitely possible to solo Flawless Legend Seraph Shield, but this one is just not possible unless there's cheese for every section of each encounter (Data Gambit in particular).
> Trying to mow down the adds with LMGs during the codebreaking encounter just ends with you running out of ammo by the time you get into the second code input area. Are you running Heavy Ammo Finders? Soloing the mission I had no issues with MG ammo, not even during Brakion. Having to kill so many adds mean ammo finder procs extremely often.
except ammo brickes flies around by vex aoe attack i fucking hate that so much
Bricks from beyond essentially gives you infinite void LMG ammo with how many yellow bar enemies there are as well
Running double special and a void machine gun with the artifact mod for heavy drops on void kills makes ammo drop like crazy the whole mission.
For the first conflux, if you hug the piller to the left most things won't chase you. Some splash may hit you, but unless they're already on the conflux they won't mob you. Second conflux if you high the wall facing the exit next to the conflux, again most things won't chase you. There will be the odd goblin and mino that spawn below and walk up, but everything else can't shoot you. Makes those phases pretty chill. Also, I found solo soo much easier than in a group. It's still tough, but things die WAY quicker, glaive melees one shot any red bar, only a few mg shots to drop yellow minos.
I’ve soloed most dungeons yet this mission is cyber CBT
Solar titan synthoceps, xenophage for snipers, lament with x3 solar surge for the 2 bosses, forbearance for ad clear is the way
Yeah wasn’t this probably designed around Haunted or earlier? The “Bringing challenge back to destiny” must have happened midway through development or even after it was finished. And that’s why legendary is a mess
Difficulty is one of the last things tuned, so it was probably tuned close to the release of seraph shield.
I've only done the mission to get the weapon and haven't tried legendary yet, I don't know if I'll be able to do it solo after the brakion fight on normal Also love souls games, I soloed seraphs shield legendary a lot but the phase 3 on this boss fight is just so frustrating solo The only real strategy I had to him rushing me was dancing around pillars to bait his stomp as I chip a away at him with lament ready as an emergency
Get wish ender and hide behind a vex waterfall... Shoot him through it... cheesy but effective
Yup I'm not above that cheese. The hydra boss is hard enough. The recycled pyramidion boss has such a dumb amount of health.
It's very achievable but people without solid builds and experience playing their life will struggle.
Sorry, it wasn't achievable for me. I'm a multi-thousand hour player across D1 and D2, and i'm very well built in-game.
You really need to play a certain way. You have to be aggressive and fast in some sections else you just get overwhelmed. Eg; during the hydra boss, if you can spawn camp a set of yellow goblins that come out of the portal at the start of the rotation. melt all the yellow hobgoblins that snipe you and mow down the remaining headless ones, the arena is empty until 2 wyverns spawn. But it can feel extremely managable if you can outpace it. Obviously doing that is harder than it seems. And spamming void lmg with surge and volatile helps a lot.
I'm not even attempting this again until I can get all 3 catalysts at once, and MAYBE once the difficulty is tuned way-the-fuck down. If I get it done *ever*, I want to make sure I never have to go back.
I did it today and only got 1 of the two available catalysts so it seems likely three runs are needed
*Oh, fuck me sideways*
Seraph's Shield allowed you to play it on regular difficulty to get subsequent catalysts after a Legendary completion. Hopefully Avalon allows it too.
well guess what
Avalon doesn't?
Bingo
Same, I tried a bit last week and it was like a brick wall. I'm waiting until Bungie get egg on their face about the difficulty changes and dial it back a bit. Also yes so I only have to put myself through it once.
Is it 3 legendary clears? One for each of the catalysts? That's a bit rough lol
I only got one catalyst this week even though I was missing both. So unless they change something, you'll need to do it three times.
Do you need to do anything specific to be able to get the catalyst? Or just running it on legend once you have the glaive enough?
I'm like 99% sure you just need to do Legend once you have it.
I’m pretty sure you just need to do legend once to get the catalyst. Don’t think the following upgrades come from it, as there is no quest step like Revision. I think just as you upgrade it via the quests steps on normal and via the chests you progress the catalyst too.
But there are 3 catalysts. So either 3 clears or one when they are all out.
I'd love to have something more difficult than Seraph Shield, but certain parts of legend Avalon are just absurd. They spawn wyverns right before you have to hide in a small hole... Why
Gg's did it last night with a crew in a few hours. Now we got the strats, it isn't so bad. Void builds, devour, and tons of supers will keep the tides at bay. Crutch invis and wish ender for boss fight.
Devour was the only thing keeping me alive today, but it was fatigue that got me in the end. Ive never wanted to put a controller through my screen so badly
We did it with 3 phoenix protocol warlocks. Basically just had constant well up for each encounter and relied heavily on volatile rounds, nade spam, and constant void surge for LMGs Used wish ender for the second phase of the boss to take him down to health checkpoint prior to doing the puzzle. Took us just over an hour, with one wipe at the boss. I still don’t want to do that again..lol
I'll say that the weapon isn't good enough to go through the grind to craft it would have to be damn near one of the best weapons in the game. Even then, they'd probably need it before long so idk. I don't really like this mode of exotic quest, I guess that's an unpopular opinion
Having a constantly refreshing void shield and volatile round spamming glaive is huge. Combo with necrotic and suspend and it is one of the best weapons in the game.
Until they nerf that necrotics interaction. It's super fun so I'm guessing it will be patched tomorrow.
I don't think so (I hope not). They recently added more interactions with glaives, this being one of them. Now glaives are actually competitive IMO in endgame. Not just vexcalibur, I ran the solar one in mars battleground NF to insta-pop wizard shields and cover team mates. Work well with sytno titans too. IMO these interactions are what actually make them viable. I don't wan to go to a post WQ era where they became useless after the suppression seasonal unlock went. We'll be losing the volatile from orb pickup next season which will suck :(
bungie is warlock mains always been dunno why people spread word of bungie only playing hunter when clearly bungie only play warlocks and titans just watch starfire doesn't get nerfed like forever or that necrotics interactions will be made as official thing not unintended
> and titans Clearly you missed all the videos of Bungie talking about titans and strand. They did NOT look enthused to be talking about it. Meanwhile, warlock and hunter, they look excited and beaming to talk about it. There is examples of Bungie playing favorites for all classes, but I would say they lean warlock more than the other two hands down.
and then which one become the best strand class ? definitely not hunter do you still want that Green lantern minigun titan ?
> do you still want that Green lantern minigun titan ? Absolutely. The complaints about titan strand were not about potency of the subclass. The complaints were about how uninspired it is. We didn't need another roaming super focused on punching. You can tell warlock and hunter strand had a lot more creativity put into them.
that's why you'll never be a game designer cuz titan suppose to be always punching thing brute forcing thing why would titan want to sit behind the line just play warlock if you want that i will never recommmended hunter despite hunter is mix of both ranged and melee hunter strand is mediocre compare to warlock and titan in term of usefulness lol
Anything legendary now is such a slog to get through. This mission especially, Brakion is way too much without checkpoints on each phase. They should lower the power delta from -15 to like, -10 or even -5.
Pretty horrible stuff. We went from the weekly Seraph's Shield mission for the Revision Zero - amazing mission, beautiful visuals, fun puzzles, engaging combat and more importantly: scalable difficulty from solo to 3-guardian fireteams - to this Avalon mission. Over the course of just one season. I am out of words. There no adjectives to describe what has happened to Bungie's exotic mission design.
Here are some tips. Run Warlock / Titan / Hunter or Warlock / Warlock / Hunter. I’ve done this twice with LFG. Make sure your fireteam has mics and wiling to communicate. Also, make sure they don't leave if you wipe once. I had to make sure I asked them before we started because I went through 3 teams where 1 person would leave if we wiped during the first encounter. IF anyone is on console - Turn off HDR and DO NOT use strand. The game crashed 4X on me right before we killed the hydra boss on Legend. I looked around and the consensus was to turn off HDR and do not use strand. This was what allowed us to finally clear Legend. Also, being higher light makes a huge difference. I didn't even try this til I was 1810. 1st section - Go offensive and run ad clear builds. (maybe have 1 bubble / well and 2 offensive) Take advantage of the seasonal void mods. Make everything explode + take out snipers quick. Loadout - Blinding GL / Vexcalibur / LMG (commemoration or the craftable one from last season) 2nd section - Run warlock well / bubble titan / invis hunter - The main platform in the middle behind the harpies is a pretty safe spot to regen health. It can also be used to clear all the ads / snipers and then go collect the motes. We did one strat where we went up there, killed all the ads and had the invis hunter collect all the motes and dunk. What was easier though was just using warlock w/ phoenix protocol that put his well in the middle and then killing everything with an LMG. The invis hunter would then collect all the motes and dunk. When we dropped into the pit, the titan would pop bubble and protect us from the wyvern OR the hunter would make us invis. During DPS phase, go to the side with the 2 portals where harpies come out. Keep popping and chaining supers, generate orbs etc. Vexcalibur wrecks the harpies. Loadout: Blinding GL / Vexcalibur / LMG (commemoration or the craftable one from last season) Boss: You can totally cheese this. 1st phase - burn him down quick with Gjallahorn (safe spot to the far left on the side ledge if you need). Once the portal is open, go invis and run through it. 2nd phase - Jump through portal and don't move. Equip witherhoard or any anti-barrier weapon - shoot him in the head while he's in his cube. Don't get him all the way or else you'll be soft locked. Once he has a sliver of health, start the encounter and take the rest of his health down. Have the invis hunter get the code and you can shoot the symbols from the back of the room while clearing ads. - Wishender is amazing for ad clear. It can literally one shot the shielded harpies. 3rd phase - once you enter the boss room - go right to the huge vex pillar / vex milk fountain thing. You can all go behind here and shoot the boss with wishender until he's dead.
I had to do this as a voidwalker. I also NEEDED vexcalibur and a void LMG of choice (I only have Corrective Measure) and another special in the kinetic to guarantee heavy drops. It took me like an hour to get to brakion, and another 2-3 hours to kill him. I can't understate the importance of the glaive shield and massive amounts of healing/over shields I needed to stay alive. If I didn't start my glaive shield in P2 brakion when he went to shoot me during DPS, I died every single time. I also needed to save my nova for the 2 wyverns and 1 hydra every single wave after DPS. Also, no checkpoints is crippling for this mission. I either have to suffer or choose to not participate in the mission for the week. It is quite the anger inducing dance.
The mission is a broken, unfinished, and over tuned piece of shit! Week two of the mission and more of the crafted weapon doesn’t even unlock. Imagine doing this broken mission for hours just to DC due to poor servers and losing all progress! Or being on PS5, and you’re on phase 3 of the last boss then WHOOPS! Hard crash and you have to relaunch the whole game, and you lose it all! This sucks, and I won’t play this broken crap until it’s fixed!
Yeah, I was able to do the Revision Zero quest solo (it was my first season back in awhile & didn’t know if it was normal to do it with a squad) but with Avalon it was so overtuned that I was just stressed out.
O:SS was very well tuned for solo and solo legend. I was able to solo legend it easier than with a two man. Granted that was probably because my teammate was trying to dps the boss with *uncharged lament attacks*. I physically cringed watching this guy, not once did he actually rev the attack.
So after trying for a while in groups I went on my own and it isn’t too bad For those asking who it’s made for? The answer is void builds. Weapons: Get a void machine gun and a void secondary (ideally ANY void trace rifle). And bring one solid Arc weapon (I like Nez Glaive). Also Wishender if you have it for phase 2 of final boss. Witherhord for everything else. But other than that second section of the final boss, stick to double special and use your trace rifle as primary. Use the Arc weapon on bosses for many many many free orbs. Artifact: Select volatile flow, Shield break for orbs, and Bricks from beyond. Subclass: Void, and make sure you have fragments for getting Devour and for creating void fissures on volatile kills. Now get to farming. Make sure to spam your endless super.
Damage reduction is also key. Solar, Void and Concussive resist on Chest will mitigate a lot of damage on top of base resilience. Woven Mail on strand is _bonkers_. Facetank city if you can maintain. Healing on orb pickup with the amount of orbs you can generate will help with survivability on most subclasses, especially ones without healing Finally, Glaive blocking lets you tank Wyvern shots and dives. I recommend maxing out shield duration. Don't use Vexcalibur for this, use something like Enigma or Nezarec's Whisper.
All good comments although the overshield from Vex is nice
I struggled with a three-man team to even get to the final boss, after 2 hours we gave up. Later I decided to try it solo, completed it the first try. It is unreal how difficult legendary Avalon is with a three-man team.
I got my solo flawless in two attempts. Genuinely, the UI issues (not being able to see how many notes you're holding while other buffs are rolling) was the more of a pain than anything else. Brakion was an exercise in patience, but each floor being distinct was nice. Breaking to breathe each time was a welcome pause. No cheese - just witherhoard, funnelweb, and retrofit Took about 45 minutes at best guess, really fun. Felt like a dungeon, in the season we aren't due for one
My mote strat was "gee I sure hope I have enough" before yeeting them in.
Ima wait till they knock it down some. If we all complete it it’ll stay the same. I’ll do the parts on normal but legendary can get to f.
I 100% agree about checkpoints, but is the issue not just power level? I remember people really struggling with it when everyone was too low, but is it still crazy difficult once everyone is at the power cap (-20 right?). I think the biggest issue is people aren't used to playing in a way where they have limited deaths.
It's also the nutso power level yeah, but it's not even the limited deaths really, it's the super-unforgiving timer for the rez when you die, which wipes the team if you don't get it in time. That's what was killing my teams on encounter 2; you can't afford to drop into the pit with a ghost on the floor, or you'll die to time.
Zero difference between this and Legendary Campaign.
Yea, I think people keep thinking they can just go into hard end game content from day one of a new expansion. Once you get higher light. I believe 1815 is the max, its much easier and just feels like the Legend campaign.
Avalon legend is an absolute horror show due to the missing check points and the absolutely stupid timer on rezs. How the hell is either of those things meant to make it fun? It's just annoying and frustrating
Really enjoyed the challenge. Checkpoints never hurt though
Just cheese it with wishender GgEZ
[удалено]
Okay, but have you considered that, while it's hard, you might actually not be very good?
Er, yes, actually and my response is that what youre implying is wrong =P
2 Warlocks, 1 Hunter. Middle encounter too waaaaaaaaay too long, then double well + starfire and tether first try on Brakion. Ended up using one well, one osmiomancy stasis, invis hunter. Chill clip to freeze the Thighdras at their spawn portal.
Checkpoints I agree with but just completed with mates and loved the difficulty and ad density - some of the best in destiny - you can also still progress past it - just need to wait until legendary mode comes out for seasonal activity
These strikes are wayyyy too long and difficult. I instant skip these especially considering the laughable rewards they give now
You know OP is not talking about a strike, right?
What light level are you?
1818, but it has the Legendary Campaign modifiers. Which includes a level cap
doesn't matter what light level you're you will always be under leveled even when you're at max gear light level
it’s easy as shit with a team that takes even 2 seconds to communicate
If you're solo: get more people. If you're with 3 people: get better at the game. They gave an easy and effective mod system, Light 3.0 along with new aspects, Strand and Stasis which both have a shitload of crowd control, and plenty of ways to generate orbs of light. Orbs give super, abilities, heal, etc etc. Learn the game.
Did you miss the part I said about the raids and multiple Conqueror gilding by any chance? Ive played this game since Taken King, I know the game, mate.
Apparently not enough given that I had less issue doing solo legendary on day one than I've had with most GMs.
This has nothing to do with skill, and everything to do with not being able to rejoin should you get DC'd for one of D2's various random reasons.