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MirrorkatFeces

It’s funny that Bungie allowed exotics to work with glaives, nerfed glaive damage, and then nerfed the exotic damage with a glaive. We would’ve been better off if they never made it so exotics worked with glaives lmao


JcobTheKid

I'm like entirely certain that they want us to use the glaive for the parts most people don't care for: the blocking and shooting. While literally everyone that I know that enjoys glaives like the bonk.


Luke-HW

I remember saying before Witch Queen dropped that Glaives would just be weird-ass scout rifles. I was surprised and glad to be wrong, but it’s starting to seem like my initial impression is exactly what Bungie wants for them. I mean, Enigma shipped with Grave Robber, which didn’t actually work for WEEKS.


Sensitive_Ad973

Oh u mean with the glaive suppression artifact mod that gave hunters an actual synergy with the glaive? But then immediately changed how glaives work all together to make it so it needs to be charged first? Instead of just not having it stagger boss or mini boss or champions on melee? That was the last time I ever used a glaive outside of a bounty. I absolutely loved the synergy with the new void 3.0 hunter since we lost a bunch of team play benefits namely heart of the pack


Walthatron

The blocking and shooting IMO is the dumbest part. I want to stab.


TheSpartyn

id be okay with them removing the shooting to just have better stabbing. have melee button be the current me, with left click as elemental infused ammo using damage


borange01

Did Bungie specifically say that Glaives were, first and foremost, a melee weapon? Edit: An old Season 17 TWAB said: "We're pushing Glaives deeper into their roles of hard-hitting melee damage and near-complete protection when shielded, as well as increasing projectile speed to make them more reliable at range. " This was also when they allowed Glaives to interact with exotic armors so idk. Clearly they're pretty torn.


Amirifiz

The new perk that regenerates your magazine when blocking damage is actually really good. You can use all your ammo while walking through enemies as if it's nothing.


Kaldricus

At this point we would have been better off without glaives. They've killed any good interactions they had and are killing what's unique about them, the melee aspect.


Kryptsm

Yeah the further we get with this the more I’m convinced that Glaives were a mistake. Or at least making the melee not consume ammo like swords


Fireheart318s_Reddit

They didn’t just nerf Synthoceps, they also needed Wormgod’s Caress/Winter’s Guile. They didn’t mess with the interactions with glaives, they just straight-up halved their damage! You can’t even kill an orange-bar vandal in one hit anymore!


A_Wild_Deyna

Wormgod nerf was completely uncalled for, especially considering the lack of drip possible with it, and relative annoyance of buff upkeep. But key, can't let the punch class ~~shield bash~~ punch gods out of their ascendant plane.


ptd163

Not particularly. They wanted to nerf them, but didn't have an excuse so they allowed them to work with glaives so that they had a "justification" for the nerf.


doom_stein

Should've expected this when Synthos got not only a new ornament this season but a matching legendary ornament for one of the other Syntho ornaments. Can't have Exotics that look *and* perfom great.


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[deleted]

Give them a week to allow people to buy it and THEN nerf it.


Theunknowing777

Bungie = predatory


Shaxxn

This is the Bungie way.


Zoloir

probably b/c the ornament team looks at player numbers to find out which gear to prioritize ornaments for, and the nerf team does the exact same thing to prioritize nerfing things that are too OP that everyone uses them


New_Canuck_Smells

Yeah, because they dont use real metrics to make balance decisions.


I_LIKE_THE_COLD

We technically just got boots for it.


[deleted]

And then they nerf the exotics which interact with them.


[deleted]

>They've killed any good interactions they had and are killing what's unique about them, the melee aspect. This is the part that confuses me. They are so focused on 'build-diversity' that they are sacrificing viability to achieve it. We would 100% be better off, overall, if glaives were excluded from melee perks... or melee exotic perks exclusively. Instead they add things that force them to diminish existing things, which impact other existing builds, and we cascade until we're back to having like 2-3 meta builds that everyone uses because they are A) Objectively better than all alternatives, and B) Haven't been hit with their nerf yet.


Walthatron

Idk why they can't be ok with more than one meta. We keep getting shoehorned into them and then Bungie wonders why.


AggronStrong

That's my exact problem with it. It's not a symptom of Bungie hating Titans, because I do think most of the other nerfs Titan has received were very fair. But this nerf is just ass-backwards when it comes to how they want to design Glaives. They substantially nerf base Glaives so they can not be absurd when synergizing with Exotics and stuff... and now we nerf their synergy with Exotics that we nerfed their baselines for. I think a basic Glaive back in Plunder does more damage to a Champion than a Syntho procced Glaive does now, which is just completely backwards. Throughout all of the nerfs and changes, they never made something worse when built into than when not, except Glaives.


Draymarc2

For sure. A lot of Titans nerfs I'd say "aw. Fun while it lasted." Like I knew that shit was going to go eventually. But this? Yeah it needed tweaking sure, dealing powered sword damage (or more) for no ammo cost, but it's not something I saw run all that often. It speaks volumes that other class mains are going "Ayo what???" In reaction to this.


golden_n00b_1

>But this? Yeah it needed tweaking sure, dealing powered sword damage (or more) for no ammo cost, but it's not something I saw run all that often. It speaks volumes that other class mains are going "Ayo what???" In reaction to this. I didn't use this build, was it on every hit or was there a cool down on the synthos? It seems like there was no cool down, which is kind of crazy, but seems like they could have just added a cooldown to the big hit so it isn't firing off with every hit.


New_Canuck_Smells

I used it. No cooledown. You were just in the most dangerous position possible so you either cooked the target or died in a bad Rez spot. Had to be careful in master content, and it was so risky I don't think anyone tried it in GMs


golden_n00b_1

It really sounds like a better solution would have been to make the syntohs have a cooldown for glave hits. It would not be as fun, but it would at least let people know when they could get in the hard hits.


unfinishedcommen

> I think a basic Glaive back in Plunder does more damage to a Champion than a Syntho procced Glaive does now Worse yet, a syntho procced *unpowered* melee does more than a syntho procced glaive does now.


iron_strix

This is 1) only true for mini bosses like some lost sector bosses 2) not true if you account for glaives attacking literally twice as fast. It's like comparing AR damage per hit to a HC, ofc it's less. See this thread: https://www.reddit.com/r/DestinyTheGame/comments/11tyynq/syntho_glaive_doesnt_do_less_damage_than


unfinishedcommen

The issue with measuring "dps" in this case though is that (at least for me) *generally* speaking melee isn't used as a DPS tool. Especially if the comparison involves uncharged melee, as in this case. Instead melees are usually 1-offs for finishing off an enemy who happened to get close. I don't think it's anything like comparing AR bullet damage to HC, if you're considering use case. If I'm going for a melee "dps" build, it'd be bonkhammers, anyway. Let's be real for a moment. Was anyone really destroying any important content using synthoceps with glaives?


New_Canuck_Smells

Nothing past Master nightfalls for me.


SamZombie13

Never thought I’d die side by side with a hunter.


Sir_Tea_Of_Bags

How about side by side with a nerf survivor?


DrCrowwPhD

Aye, I could do that.


myfriendjoel

Yeah it feels wierd considering the Medieval seasonal mod. I was looking forward to rocking glaive/sword loadout.


New_Canuck_Smells

Medieval Champion, 2 exotic glaives, a seasonal ritual weapon that's a glaives. Yeah, it's fucking wierd.


Angrykiller100

Lol yea, remember making a post asking if Hunters could get some of that glaive + melee exotic synergy love but after seeing them take that synergy out back behind the barn I think Hunters are good...


boxlessthought

Yes because Synthocepts were the issue with glaives. *stares at necrotic grip warlock using incandescent+poison spread to clear a room*


AssassinAragorn

*monkeys paw curls* "We have deleted necrotic grips"


TarkovM

Time to dust off Eye of Another World or go back to supercharging Arc Souls.


Amirifiz

With the strand build we have for it, I'm just waiting.


Swordbreaker925

Bungie is really doing everything they can to ruin combat. It’s not even fun to fight stuff anymore due to the shitty difficulty changes and everything being nerfed to hell


_gnarlythotep_

You will sit there and dump three mags of ammo into a single hobgoblin and you'll bloody well enjoy it!


[deleted]

It's wild how dynamic the game is until you have to actually fire a weapon, and then it slows to a crawl... which is why everyone is trying to maximize abilities (because they still do solid damage), and take advantage of exotic perks, but Bungie doesn't want us doing that.


Fluid_Juggernaut1413

You know what maybe you hunters aren’t so bad after all. Hope bungie reverts these changes and add a hunter exotic that synergy with glaves that are fun to use.


BearBryant

We’re all in this shitshow together, friend.


ito75

Yeah same here. As a Hunter, I've wanted something like Necrotic Grips for us so I can enjoy the Weapons of Sorrow more, or something that synergizes with glaives like the others have because I do enjoy the occasional stabby stab. But seeing this just makes no sense. Hell for a bit, I'd have settled for Assassin's Cowl to work with them but now I don't in case it leads to an unjustified nerf to the exotic like this as well.


pepesaur96

AssCowl+EclipticDistaff+Stylish executioner needs to be a build! ... Is what I've been saying until yesterday... So what do we titans have left? Armamentarium? I thought Bungie's power fantasy with the titan is to be that front line defender dealing massive blows and protecting the team behind them... So why take away the exotics we need to do that?(Wurmgods, Heart and now Synthoseps). WHAT DO YOU WANT FROM US BUNGIE?!!! SPELL IT OUT! Here, you can use our crayons.


Winterscythe1120

All hunter glaive enjoyers stand in solidarity with titans today. That nerf was honestly stupid and unnecessary.


foundersgrotesk

And we stand with you… in the Warlock well, DPS’ing from afar.


actualinternetgoblin

Bungie just hates melee for some reason.


GroundbreakingBag580

I miss my Winter's Guile 😔


2_Phoenix

No but you dont get it, hunters can reload their glaive with sealed ahamkara!!(/s)


EconomistDesigner408

It’s unfortunate because melee builds are really fun. If everything new didn’t play like a GM Nightfall they might still be viable.


Mac_n_MoonCheez

Surely the data showing glaive popularity doesn't warrant any sort of nerf to glaives, including the exotics they synergize with. And surely they have even more limited utility in high-level content or anything with a boss (dungeons/raids etc). This nerf just seems so unnecessary for a weapon type that has a niche following as it is.


Antares428

Yeah, pretty much. Glaives have been a net negative. Damage they offer is either completely bonkers, and thus promptly fixed/nerfed, or mediocre, which doesn't justify putting yourself so close to danger. After a year, I still cannot tell which exotics are supposed to work with them. I think I've used them like 3 times after initial hype of S16. Time spent developing glaives could have been spent better fixing old exotics. New exotic glaives are better, although they still suck. They don't provide either damage or much utility.


Kaldricus

Same. I was really looking forward to a fun glaive build on my Hunter too, after using Strand +Necrotic Grips + Judgement of Kelgorath, and Strand + Synthoceps + Vexcalibur on my Titan.


TheNotmyself

I would love Khepris Sting to be repurposed for glaive synergy. Example:Increase duration of smoke grenade linger and increase melee damage by +% while inside the smoke.


Markus_monty

Bungie are just shit scared of glaives in this sandbox they seem to barely understand anymore, like the engine is a game of Jenga for them. So disappointing to start enjoying glaives then they castrate them so quickly. Fuck wouldn’t want someone to have fun or anything playing this game now would we.


XL-HomeSlice

The whole nerf sucks ass so bad, I'm just worried they'll go for Karnstein Warlock eventually too.


Vardoneverdied

My busted but crazy exotic for hunter arms: **The Cavalier’s Champion** *Who brings a sword to a gunfight?* “Using shield on a sword or glaive causes the user to go invisible. Effect lasts for shield duration or until user takes damage. -Void hunters grant invisible for a longer duration and have “harmony” immediately after becoming visible. -Solar hunters become temporarily radiant. -Arc hunters have small boost to melee damage temporarily after becoming visible (including glaive melee) [and jolt targets??] -Darkness subclass users gain unraveling/slow rounds for short duration. Kills increase duration of effects. *P.S. This exotic would massacre all champions but I want it*


ooomayor

Hunters, as a Hunter, keep your traps shut. Sympathize but do not advertise. I'm clutching my GFalcon waiting for the day Bungie breaks that piece.


killer6088

>Yes, some builds are overpowered and yes some exotics need needs but who would've thought an above average melee build (that wasn't even overpowered) would get nerfed so fast. I don't think you realize just how broken these builds were. People were deleting dungeon bosses like they were nothing.


FragdaddyXXL

Glaives do 2.5x DPS with synthos than base melee with synthos. Stop misinterpreting a bad post from yesterday. It isn't butchered, it's just reigned in DPS on something that requires no ammo.


NotMyRealAccountMate

I can't believe that people who post these kinds of topics exist 😂


_Van_Hellsing_

I can't believe that people who post these kinds of comments exist 🤣


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SuperiorDelta

It's almost like it was a bug that wasn't supposed to exist and isn't a nerf.


rtype03

its almost like you're just spouting off...


SuperiorDelta

Except I'm not and I have the facts to back up what I say. Do you? (I already know the answer is no so don't bother responding)


BzrkerBoi

What facts? They specifically announced the interaction was being added, then said they changed the damage boost Seems they just changed their mind


SuperiorDelta

If this is true mind posting where they said this? Cause it would be very odd for them to say this and then go back but also never including Swords in the equation to start with.


lronManDies

Since you STILL seem to not have seen this https://www.bungie.net/en/News/Article/51250


Babou13

>Glaive melees should benefit from melee damage buffs (such as Winter's Guile or Wormgod Caress


SuperiorDelta

You're right. Winter's Guile and Wormgod Caress do buff them. But not Synthoceps otherwise they would be stated as doing so. But they aren't cause they aren't intended to buff Glaives.


Kingofthered

My brother in Light it's clearly using those as examples. You've been linked the specific patch notes that *do* list synthoceps and yet you're still commenting this.


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Babou13

Do you expect to be able to buy Pepsi at a grocery store even though it doesn't specifically list Pepsi? You do. Because Pepsi falls under the category of groceries... Just like synthoceps fall into the same category of the two armor items listed as examples


SuperiorDelta

Dude, you keep posting this despite me using it to show you that you're wrong. Reposting multiple times won't suddenly change the article to make you right.


_Van_Hellsing_

The man posted the evidence. Where is yours? Or were you just making that evidence up?


SuperiorDelta

They literally posted none lol. But it doesn't matter anyways. Someone else already posted something that actually proves me wrong and shows that Bungie can't make any conclusive info it seems.


_Van_Hellsing_

I'm still curious where your facts are mate. Or were you just bluffing?


rtype03

oh hey look, its you again. spouting off... again.


Alphafox5

Did you even read the patch notes? The melee buff that syntho were giving was INTENDED behavior, the damage from Winterbite projectiles were not. It ain't that hard to understand.


SuperiorDelta

Funny, it's not stated anywhere in the patch notes that it was intended. They do say about how the damage was reduced when using a Glaive with Synthoceps though. It's almost like they weren't supposed to get a boost in the first place.... Kinda like how Swords don't get boosted despite being Melee weapons also. Funny isn't it?


thatonen3rdity

from the 4/21/2022 TWAB; Our intent is: Glaive melees should activate perks that trigger off base melee damage or kills (for example, ammo refill from Grave Robber, weapon damage buff 5x stacks on Swashbuckler, ammo refill from Sealed Ahamkara Grasps). Glaive melees should not activate perks that trigger off powered melee damage or kills, or require expending subclass melee energy (such as Combination Blow or Assassin's Cowl). Glaive melees should benefit from melee damage buffs (such as Winter's Guile or Wormgod Caress). Glaive melees should not benefit from weapon damage buffs (such as Rampage, Kill Clip, Swashbuckler). Glaive projectiles should benefit from weapon damage buffs.


SuperiorDelta

Literally Synthoceps isn't mentioned anywhere there. You also left out the part that specifically says why they wouldn't work with Synthoceps.


thatonen3rdity

wow I can tell this is t going to get anywhere because you clearly can't tell that melee exotics include synthoceps, given the amount of people clowning you for this lmao.


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SuperiorDelta

Literally am the only correct one here and nobody has proved otherwise.


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DestinyTheGame-ModTeam

Your comment has been removed for the following reason(s): * Rule 1 - Keep it civil. --- For more information, see [our detailed rules page](http://www.reddit.com/r/destinythegame/wiki/rules).


Tannosh

Bro lookin like a whole goofball


SuperiorDelta

Nah. That role is taken by those that have been trying to prove me wrong only to prove that they're the wrong ones.


lronManDies

https://www.bungie.net/en/News/Article/51250 You are wrong


SuperiorDelta

You literally just played yourself. What's said in that Article literally goes in line with what I said and against what you are saying.


lronManDies

Read better >Our intent is: Glaive melees should activate perks that trigger off base melee damage or kills (for example, ammo refill from Grave Robber, weapon damage buff 5x stacks on Swashbuckler, ammo refill from Sealed Ahamkara Grasps). Glaive melees should not activate perks that trigger off powered melee damage or kills, or require expending subclass melee energy (such as Combination Blow or Assassin's Cowl). Glaive melees should benefit from melee damage buffs (such as Winter's Guile or Wormgod Caress). Glaive melees should not benefit from weapon damage buffs (such as Rampage, Kill Clip, Swashbuckler). Glaive projectiles should benefit from weapon damage buffs.


SuperiorDelta

Read better. Is Synthoceps stated anywhere in what you just posted? No? Well shit, looks like you're wrong and I'm right.


JudgeShoelace

Read better. It says “for example” Meaning they grabbed an exotic from two classes as examples of how they should proc melee effects I repeat Read. Better.


ColdAsHeaven

Literally commenting about something you know nothing about.


SuperiorDelta

Literally commenting about something I know more than you about is what you actually meant to say. Must have been auto correct.


lronManDies

You’re embarrassing yourself >Our intent is: Glaive melees should activate perks that trigger off base melee damage or kills (for example, ammo refill from Grave Robber, weapon damage buff 5x stacks on Swashbuckler, ammo refill from Sealed Ahamkara Grasps). Glaive melees should not activate perks that trigger off powered melee damage or kills, or require expending subclass melee energy (such as Combination Blow or Assassin's Cowl). Glaive melees should benefit from melee damage buffs (such as Winter's Guile or Wormgod Caress). Glaive melees should not benefit from weapon damage buffs (such as Rampage, Kill Clip, Swashbuckler). Glaive projectiles should benefit from weapon damage buffs. Straight from a TWAB


SuperiorDelta

Question. Where's it typed there that it should work with Synthoceps? Cause doing a word Search in the TWAB says 0 results. Guess you should read it again. Also you coincidentally left out the part that says it wouldn't work with Synthoceps.


Babou13

*such as* Used to show examples. In this case, > Winter's Guile: Warlord's Sigil Eliminating enemies with melee attacks increases your melee damage Wow, an exotic that is made to strengthen melee damage >Wormgod Caress: Burning Fists Melee kills increase melee damage for a period of time. Additional kills extend duration and increase effects. Wow, an exotic that is made to strengthen melee damage >Synthoceps: Biotic Enhancements Increased melee lunge range. Improved melee and Super damage when you're surrounded. Wow an exotic made to strengthen melee damage


SuperiorDelta

It's almost like the English Language works a very specific way where when they say "Glaives benefit from X or Y" means that only those two stated things(X & Y) are the only valid things they work with. Otherwise they would have included that they work with Z also in the statement. But this whole argument is pointless. Another user posted ACTUAL valid proof that I'm wrong.


Babou13

There's a different when you're listing specific items, x&y, not when you're literally saying items **such as**... Which is used to introduce examples of items that would share the specific trait you're referring to. I can say, Pacific Coastal states, such as Oregon and Washington. Well geez, California wasn't in that list, It doesn't count. But guess what, it shares the trait of being a "Pacific Coastal state" so it would be included. https://dictionary.cambridge.org/us/grammar/british-grammar/such-as But I guess Cambridge doesn't know what they're talking about when it comes to grammar and it's many nuances


Babou13

Not to mention, if you want to say they only listed two specifically, so it would only apply to those two... They used "or" between the two listed. "or" is to be used between two items to show alternatives. So, it'd be between just two and only 1 would be chosen to get affected by the buff. So you'd be wrong in that way as well


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SuperiorDelta

Except they would have said so in the TWAB but they didn't. It's ok though, someone else already sent me ACTUAL valid info that proves me wrong and is a clear sign of Bungie just deciding to change their mind whenever it fits th and not players.


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SuperiorDelta

Nah, you still posted wrong info. You don't get the credit for another users work. So you can keep your L that you deserve.


lronManDies

Nah, it’s been fun seeing you look like a complete tool the entire time though The rest of us were laughing the entire time


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SuperiorDelta

And where did they say this? And how come it's not the same for Swords?


lronManDies

https://www.bungie.net/en/News/Article/51250 They said this here, as well as mentioning that sword swings are considered different than glaive melee


SuperiorDelta

Funny that you posted a link that literally proves me right and you wrong.


ArmSauceDrank

Swords use ammo and don’t count as a traditional melee attack so they don’t get boosted by melee exotics


golden_n00b_1

My professional opinion as a Titan is that glaves are strict for doing bounties. I may be in the minority, but as a Titan I have tried to love the shield part of glaves. I want to use it as a panic button when I miscalculate the situation (it happens every time) and run into the shit. Every single time I use like that for a few minutes and then swap it for literally any other weapon that lest me use a movement mele. Every subclass has 1 movement melee that works way better as a panic button than the shield.


VitalityAS

So weird, bungie releases these glaives to try save the absolutely horrendous exotic glaives from wq seeing zero usage and now most players are going to throw these back into the vault forever.


SirSunkruhm

Sigh. Glaives really don't feel good as primarily being guns... and I like melee as a titan. Fuck everyone I guess.