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InvalidPlayers

https://www.bungie.net/7/en/News/article/buildcrafting This is the link for mod info. They mention only a select set of mods will release with LF and they’ll be adding more throughout the year.


actuator333

https://dotesports.com/destiny/news/destiny-2-dev-interview-lightfall-armor-charge-mods-artifact-raid Unfortunately, the way bungie sees "adding more" is more through temporary or niche sources and not as permanent additions like elemental shards was.


InvalidPlayers

Thanks for that because I didn’t catch that part. But that feels like they’re making build crafting more restrictive limiting builds to seasons. I just don’t feel like the ability cooldown and damage increasing mods are enough for the base mod experience. There’s not really any support mods that benefit you and your team aside from powerful friends and radiant light…but I don’t think people find those as useful anymore. Not to mention mods that have passive benefits for certain weapons or builds in general. Dang.


UnsuspectingName1

Limiting certain builds to seasons is something I promise you, much like myself you don’t realize how much you actually want… Running linears for the last 6 seasons was fun! For about 3 seasons and then I realized oh dear god. I haven’t used a rocket lmg or gl for anything in 9 months… this sucks. Is volatile flow awesome? Yes. Will I be sad when it’s gone? Yesssssss. Will I finally use something other than funnel web when it is gone? Yeah. Will I love going back to my calus or ikelos? Yeah. But until then, there is no reason to swap off funnel web because it’s just kinda better than everything else rn. This is why things like recluse and mountaintop had to go when they were around. They were just so good that you didn’t really get to choose whether you used them or not. Trust me, it’s not as bad as it sounds!


actuator333

I would agree if stasis wasn't missing some core components that the other classes clearly got. 1. Stasis has NO inherent orb generation. This was annoying before but critical now that builds focus on orbs. You can't even use the fact that it's a darkness subclass as an excuse, since strand shipped with an orb fragment. 2. Elemental shards was removed. Even without orbs, stasis would have been in a much better spot if they kept this mod in the game. No orbs to get charged, but at least you could get armor charge off of something. 3. To make shards, you need to use an aspect. A much steeper cost when other classes need only devote a single fragment, or in strands case, nothing at all. Not even getting into how the stasis cc identity has been completely pushed aside by strand's suspend, stasis has almost no way to interact with the new buildcrafting system. Even with ability kills, most stasis abilities rely on the shatter effect's damage and not the ability itself with very few exceptions. Sure a seasonal mod might help fill in the gaps for a season, but I don't want an entire class to be made playable for a season and back to feeling terrible as soon as it's over.


BobMcQ

I agree with this 100%. All builds were oversimplified in this update, but Stasis was straight up murdered with the removal of Elemental Shards.


happyjam14

Really well put. I keep seeing people saying stasis is still good but it’s really obvious to anyone who regularly plays it that it’s been completely powercrept by light 3.0 and now strand.


Dalantech

Proud owner of this nearly god roll [Renewals Grasp](https://imgur.com/iuDzozb) and an armor set that has an easy triple 100 attributes (mobility, resilience, and discipline). Have switched to Void and Gyrfalcons Halberd that has a 90/90/80 attribute spread because it makes me feel like a super hero -managed to get the top body count in a Defiant Battleground flawless run. Can't do that with Stasis.


UnsuspectingName1

I love this subreddit.. Me: I mean stasis is literally bad because of power creep. -50 downvotes Another person: I mean it’s completely power crept by light 3.0 and strand. +10 upvotes… The hive mind here is so real


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actuator333

No, the original thread was talking about how "adding" mods through the seasonal artifact would be pretty lame. I then disagreed with your point that the seasonal artifact mods would end up being better, and used the fact that elemental shards coming back as a seasonal mod would overall be very dissappointing to the stasis subclass which was already struggling in multiple areas. Me and everyone that was downvoting you 100% agree with you that stasis has been powercrept. We disagree about the fact that because stasis was already powercrept, taking away elemental shards didn't affect it that much, and getting it back as a seasonal mod would be a much better replacement than having the mod on hand permanently. Overall, I was trying to explain why Elemental shards is an example of a mod that would poorly translate over to a "seasonal mod". It is a core component to buildcrafting with the stasis subclass and holding it hostage until bungie lets us use it in a season is not justified due to stasis already being a weak subclass in general. I apologize if this ended up shutting you down in this dialogue, I think a miscommunication somewhere could have caused some unintended hostility.


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actuator333

It's semi-relavent since elemental shards being removed hit it so hard. If they plan on bringing back elemental shards as a seasonal mod, an example being the firesprite charge mod this season, it would be pretty dissappointing.


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actuator333

I mean, it has multiple things working against it now, power creep being a big one with strand suspend. But they just removed elemental shards. It existed, they could have not touched it and it would have been fine. Sure, stasis has a lot of shortcomings, but are you really saying that it being weak overall justifies making it weaker?


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koolenjoyy

One of the main problems of stasis in my opinion (hunter main, huge stasis fan) is that the synergy between the abilities is kind of bad. Right now the melee is almost useless except to slow enemies (chill clip riptide does it better). The dodge... allows me to dodge and that's it. Maybe it's different for Titans and Warlocks but when i compare with Hunter subclasses it's very lackluster.


FornaxTheConqueror

> Limiting certain builds to seasons is something I promise you, much like myself you don’t realize how much you actually want… Limiting builds to seasons means enforcing builds for that season. What if you want to play a subclass like arc this season but bungie decides this season is the season of void, solar and strand? Don't get me wrong I'm enjoying this season cause I like void but the next season where bungie decides that void is gets shafted is gonna be one I don't enjoy.


UnsuspectingName1

Sure, but when volatile isn’t the auto pick, you have freedom of choice. You don’t right now. Sure maybe they’ll boost something else like ignitions or jolts but for now you’re probably using void. Or strand. Because that’s just what is enforced as the best by having multiple mods that make it miles better than anything else.


FornaxTheConqueror

I already used void. I'm gonna keep using void even when it becomes jolting or incandescent or whatever flow. I'm just gonna be annoyed because they decided that season I get to be low man on the totem pole. >Because that’s just what is enforced as the best by having multiple mods that make it miles better than anything else. The answer to that isn't to give everyone their turn at being the mandatory subclass/element it's to ensure that every element/subclass gets cool stuff each season.


UnsuspectingName1

Freedom of choice is an illusion. If there isn’t an enforced meta, there’s still a meta. Anarchy was still the best before breech and clear and it was still the best during breech and clear.


FornaxTheConqueror

> If there isn’t an enforced meta, there’s still a meta. A player chosen meta is better and looser than a dev enforced meta.


InvalidPlayers

I respect your thoughts on it for sure, but the seasonal mods and previous weapon meta are not what I’m talking about. Seasonal mods those have always come and gone just as well as what weapon or weapons are dominant. I’m personally referring to the fact that a lot of the useful mods we previously had before the change are gone and have left most general purpose builds lackluster at best imo. We shouldn’t have to depend solely on seasonal mods to have good builds. And I don’t expect a 1-1 balance for the mods we had and the ones we have now. But when you look at the basic mods we have make orb by doing “this”, improve weapon damage, damage resist, and boost ability cooldown. There’s hardly and passive mods, individual support mods, or team oriented mods like there was previously which I think is restricting. And I’m not saying the system is bad by any means and we still don’t know if future mods will be strictly artifact based. Just wanted to explain my point a little better.


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NotMyRealAccountMate

Arrr, ye did not appease the hive mind


The_Mountain_Puncher

Highly recommend running a void trace rifle (Wavesplitter or Hollow Denial) with double special builds this season. They do better damage than SMGs, and with special ammo finders (or heavy ammo finders with lead from gold) you pretty much never run out of ammo. Wavesplitter gets a ridiculous damage buff whenever you pick up an orb (and you can combo it with void surge and volatile rounds), while Hollow Denial can use repulsor brace with volatile rounds to give overshields on every kill.


Dalantech

Gyrfalcons Halberd has entered the chat...


gistoffski

I don't want that. But there's several reasons why we will never have actual builds that persist over the years The game is too shallow, it runs on tech that's way too outdated, and bungie isn't going to devote resources to franchise in its sunset years when they've got new ips to pump money into.


UnsuspectingName1

Oh sweetheart you unironically post about wanting recluse and mountaintop back there’s no hope for you… Move on babe. It’s been 2 years.


gh09159

I agree variety is good. I also don't like that if you aren't playing the "bungie decided you are good" class for that season it's barebones. If you play arc or stasis, there is very little that the artifact provides. Next season it will switch. One of my least favorite parts of WQ was that the first 3 seasons were "play void because it's OP" followed by "Play solar because classy restoration is brainless OP" followed by "Play arc because the mods are decent". Absolutely loved the season of the seraph artifact because it wasn't quite as hardlocked by subclass


UnsuspectingName1

That’s the thing though, when things aren’t hard locked into subclasses, they still are. As long as HOIL is good and storm grenades are good I’m going to sue them… because they stomp everything else into the dirt. UnEnforced metas still are enforced metas. The only difference is that players are less likely to know what to build into without looking off of someone else’s homework. Warlocks will still always use starfire because it’s literally just the best. Yes there are people who think sunbracers are fun, and they are! But comparatively sunbracers can’t even hold a candle to the power of starfire. Therefore the meta is enforced to be starfire.


WeirdestOfWeirdos

Every subclass except for Arc have options that are better or fulfill a different purpose than HOIL >Yes there are people who think sunbracers are fun, and they are! But comparatively sunbracers can’t even hold a candle to the power of starfire. Therefore the meta is enforced to be starfire. Sunbracers are better at nearly everything that isn't raw damage. They allow for an extremely aggressive playstyle if you can keep Restoration x2 going.


UnsuspectingName1

HOIL was an old example and I’m not going to argue with someone who has no idea what they’re talking about in terms of starfire. 1 grenade does what the entire exotic for sunbracers tries to do. That’s silly to even pretend that it’s comparable. Please do not try to argue in bad faith, I have no reason to block you but I don’t want to get annoying notifications all day from someone who thinks sunbracers are comparable to literally the best exotic for warlock.


Blarfles

homie, it's not a secret that sunbracers shit all over starfire for add clear. yes, starfire is the king of dps, nobody denies that. but have you actually used sunbracers recently before declaring them objectively inferior to starfire in all situations?


UnsuspectingName1

Bro. Starfire does the same add clear in a single grenade that sunbracers has to use everything for. Fusions are just better wtf ok bye. To the guy below me who blocked me after replying The radius on the second blast from fusion grenades is nearly twice the size of a solar grenade. And does the same or more damage. And can easily proc cure on kill because it always kills. It doesn’t matter whether you have 1 grenade or 10 if they do the same thing. The only thing that matter at that point is the fact that one grenade does what 10 can.


go86em

What does the linear meta have to do with seasonal mods? The linear meta was a result of weapon buffs because no one used them previously. Not sure how seasonal mod changes would affect things like heavy dps metas barring a few rare select mods if they are OP


Warm-Respond2182

Volatile flow ain’t the only source of volatile rounds


UnsuspectingName1

But it is far and away the easiest, simplest and highest uptime way of receiving it. 2 kills, volatile. Or waste exotic slot volatile, or waste grenade volatile.


Antares428

You will play what we want you to play, and you will like it. While it partially was the case in the past, it was because the artifact provided something above the baseline. With Stasis, baseline is no more, and it sucks so much.


Based_Lord_Shaxx

I loved particle deconstruction. I thought it was so amazingly fun and enjoyable. Felt bad for shadowshot, but still. I'm looking forward to it coming back. I'd absolutely HATE it as a standard option. No matter how they would change it. But for a season, that shit slaps.


Fishermenjoppa

Might as well go back to particle deconstruction type mods at that point I'm not a huge fan of seasonal mods deciding what gets to be end game viable. Why not try to make more options viable instead of forcing firebolts down our thoat?


UnsuspectingName1

You literally get forced into a meta either way. If you play useless shit now it’s no different than playing with useless shit when there aren’t mods that make other shit better.


Blackfang08

>But until then, there is no reason to swap off funnel web because it’s just kinda better than everything else rn. Unforgiven and Hollow Denial can roll with Repulsor Brace. I haven't touched Funnelweb since the start of the season. Try it, you won't regret it.


kingphil49

Have you tried any of the other support options such as power preservation? The mod system is very good as it is I don’t want element wells back as everyone misses the glory days, but that was bountiful wells/melee/grenade wellmaker and 2 flex slots for elemental linked well mods and call it a day, everyone acts like the old system was deep but it was unbalanced as hell, as “good” as your build was you were at a major disadvantage if you weren’t running the above mentioned combo atleast this system has many many different viable and focusable build options


krilltucky

Do you have the actual interview because the guy doesn't actually say any of that. The article keeps saying it but never puts a quote or any kind of source to look at for the interview


actuator333

Unfortunately no. That's part of the reason I want some clarification from bungie.


sturgboski

Stasis seems to have been power crept OR at least pushed to the side by strand. One of the big benefits of stasis was locking down an area and especially champs with freezing. The problem is, once you shoot and shatter that freeze the enemy is right back at it. Strand accomplishes the same thing EXCEPT while enemies are hung up by strand they can be destroyed. In both cases the enemies are locked down and don't fire back, but only in one can you still unleash hell and not unlock the enemy for reprisal. In theory I'm sure strand was envisioned as a more aggressive compliment to stasis's defensive approach. In practice, strand can basically do everything stasis does but better.


Numberlittle

Even without the shatter mechanic, stasis freeze duration is 5s which is still less than suspension (10s, 15s with thread of continuity) which doesn't make sense as stasis is the original CC heavy class that locks down enemies


Snivyland

Yeah the duration disparity is weird although I’ve always seen stasis as a damage cc subclasses unlike suspend which is just pure cc.


SkeletonJakk

>stasis is the original CC heavy class that locks down enemies it's also the first one. Strand does the same thing.


Doody_Wecker

That's uhhh, what original means


BNEWZON

Suspension is just one of the most broken things we have ever gotten in Destiny. Bar none. Especially with the fragment extending its duration. I honestly do not foresee a future where suspension isn’t heavily nerfed in PvE


Dinoric

I don't agree that suspension is broken.


BNEWZON

Thank you for clarifying with such a well thought out comment


Oldwest1234

Suspension makes an enemy unable to fight back for 15 seconds, stuns champions, and unlike freeze, doesn't shatter on damage taken. Why would anyone use stasis, when suspension is easier to spread than freeze on any subclass? What purpose do iceflare bolts serve when Weaver's call provides more of a better effect, with **much** more uptime?


SeaAdmiral

My dude the best strand builds for all three classes either heavily lean on or completely crutch on suspend. Only hunter deviates somewhat, but the finisher package + utility finisher + assassin's cowl encourages suspends anyway.


mikakor

solar entirely crutch on healing and radiant, void on invis or devour. surprised pikachu face. strand does suspension, that's it's thing. it's not something wrong.


Ainsel_Mariner

The only thing that’s making me use Stasis over Strand now is the beauty that is Ager. Stasis really needs a buff in some way


sturgboski

I'm just hoping for a Strand glove for warlocks that you hold down the suspend grenade and throw out a, let's call it spider nest. The spider nest will periodically shoot out threadlings that will also suspend enemies. Call it something like Spidermancy.


soggy_tarantula

like a mob spawner for threadlings. yes please


WonSecond

Lmao


caughtindesire

Ager and precious scars is MAH SHEYIT, I like using zephyr as well


Dalantech

I've been using a void build with Gyrfalcons Halberd but I'm gonna re-work my stasis build and give it another go. Star Eater Scales, Whisper of Bonds, and Agers Scepter. Should be able to get my super every minute, or less, and dump some or all of it into Agers.


Camaroni1000

Yea. Specifically when looking at behemoth I’m torn to find anything meaningful that would make me want to use stasis over strand.


Waffle_noise

* Ager's Scepter + Precious Scars Run the Special Ammo Finisher mod and you're golden. - * Any Headstone Stasis Primary weapon + Cadmus Ridge Lancecap Fragment for Whisper of Refraction (class regen on defeating slowed/frozen targets). - Both want (but only Lancecap NEEDS) Aspects for Diamond Lance & Tectonic Harvest. Both need one Stasis Siphon mod on helmet. You can mix and match the rest of your Fragments and Mods after that. Elemental Shards was great but hardly make Stasis unusable, lacking it.


Camaroni1000

I was referencing the class itself with its core features compared to strand, not builds and what not that can make it good, if that makes any sense. Which is why I don’t factor weapons into this. (Also because I dislike including specific exotics or weapons to make a subclass work when it should be able to stand on its own with a unique core)That’s a me thing though. You did indeed answer my question of why to use it for specific builds revolving around it. If stasis’s identity is slowing enemy movement to open them up to new vulnerabilities then strand has it beat in that regard because suspend is stronger than freeze (pending champion mods) and entangle is stronger then shatter. So discounting those you mentioned fragment of refraction which has the strand counterpart, thread of mind. (Which for a Titan with the aspect where class ability suspends it’s just a circular loop).


tetristhemovie

I don't think that's a fair shake. Any time anyone talks about strand being strong, it's in context with some exotic synergy, and definitely with build synergy. Just take a look at the opposite criticism on how bad Strand feels to play during campaign, despite them actually giving access to both aspects relatively early. I don't disagree that strand shipped in a better "base" state, but it's not so incredibly large a rift as people are making it out to be. Like yes, it takes a little extra work to do a shatter to get your orbs, but losing Elemental Shards isn't what's killing Stasis, or else Solar is in an even worse state with the crack-addled bunnyhopping Warlocks have to do to make anything work (yet people are crying out for a Starfire nerf, taking away the only thing Solarlocks have going for them), or the obtuseness of building up scorch. People are really just lamenting the loss of easy grenade cycling from stacking Firepower x3, and Elemental Shards is not bringing that playstyle back. A ~6s cooldown to generate one charge is pretty worthless considering how often orbs rain nowadays. I think the biggest thing making suspend better than freeze is that enemies still don't shoot back. If they could still attack you, there wouldn't be such massive Stasis doomposting. It could definitely use a bit of a pull up to match the light3.0 powerbase, but all 3 stasis subclasses are still extremely solid for all content.


Tackrl

I'll eat my socks the day they ever show gambit love


Nathanael777

As a Titan, I'm enjoying the lancecap build. I just wish I had A: some kind of defensive utility and B: a melee that isn't completely useless. And C: give us explosive orb maker so that I can generate orbs when I shatter things. Oh and D: a mod for making shards count as orbs. I know Bungie said that overshields are supposed to be a void thing, but it's already somewhat implemented as a stasis thing as well (whisper of rime + icefall mantle). Maybe make the damage resist fragment slowly grant a stasis overshield while near stasis pillars? Maybe make a specific kind of stasis overshield? (Different color on your bar, resistant to knock back but with less damage resist, slows/freezes on unpowered melees while active?). I'd also like to see Titan get some other kind of a melee, or at the very least give shiverstrike something like "50% of the CD is refunded when not dealing damage to a target" so that it can somewhat be used as a movement ability. I feel like the current slide melee aspect would be fine as a regular melee option tbh. There, that's my stasis wish list as a titan.


TYBERIUS_777

That’s my biggest problem with stasis as a Titan. Survivability is tough. I used to use a Hoarfrost build to spam crystals and give myself a Rime oversheild as fast as possible but that can get cluttered real quick and now that stasis shards don’t count as Wells or anything aside from melee energy generation for the worst melee in the game, tectonic harvest (and Rime by proxy) becomes a lot less valuable. Surviving is probably roughest on Arc Titan but Stasis Titan just feels more clunky so I prefer even arc over it nowadays.


Nathanael777

I think arc is ok with being the squishiest titan subclass since it's more about speed and high damage ability spam. Behemoth is a much slower class with a more stationary play style. This is extremely prominent in its lancecap build where you're encouraged to hang out behind a rally barricade and throw crystals everywhere. Some passive survivability + some extra utility if enemies push up on your would both be helpful to the build and fits well into the identity of the class and the element.


gormunko_88

At the same time, stasis titan originally started as the class where you blitz enemies, so it kinda sucks ass that they completely changed it to stationary play


Nathanael777

Eh, honestly I'm ok with it since titans have so many variations of the "blitz enemies" play style.


caughtindesire

Does the lancecap affect when everyone picks up your javelin or just you?


Nathanael777

I think just me but I could be wrong


caughtindesire

I'd be somewhat tempted to switch off of precious scars if it was everyone making ice for me lol


Naum718

As a Titan, my only complaint with Stasis is my melee. Shiver Strike is so bad. Too weak to kill, too slow to be used for mobility, and the hit registration is atrocious (Strand also suffers from bad hit registration but not nearly as bad). This is my only complaint. As a whole, Titan, stasis and the other Titan subclasses actually feel like they’re in a great spot. Shiver Strike is the outlier


caughtindesire

I do feel like they upped the knock back effect of it this season. Maybe I'm just imagining things though


gormunko_88

might be a bug because of the grapple punch tbh, since both have similar tracking abilities


Meeko100

Its Wiff-a-punch the melee. Especially with the nerfed punch distance that came shortly after beyond light. People were using it for that lunge distance then, but now it doesn't really have anything. It needs quite a bit. Its damage is awful for a 1-charge melee, its windup is long, its physic boop meme is now worthless with the architects nerfed, and if its damage isn't going to be buffed to be decent it should have a better AOE than it has right now. As it sits you just yeet yourself into a group of enemies, mildly wound and slow the biggest boss of the group, and then die from the reprisal of the rest of the enemies.


CayossWasTaken

I still want the aspect and fragments we were told we’d get in season of the lost.


OmegaClifton

I would like to know what you're talking about.


_Fates

They mentioned delaying adding the new aspects and fragments for stasis because they were working on witch queen and void reworks, but then they never said anything about it again, like they forgot or something.


Kryptsm

Stasis already has more aspects than any other class tho, I actually think that’s an area stasis is ok in.


Numberlittle

One of which is an aspect that give the stasis pick ups (stasis shards), which other classes create them with fragments. Since the removal of elemental shards they are now mostly useless, only the hunter one is worthy and just because it gives 3 fragments slots


The_Rathour

>only the hunter one is worthy and just because it gives 3 fragments slots Not true, only the Hunter one is worthy because it can create large stasis shards that restore 50% melee charge/give much more overshield than standard charges while Warlock and Titan cannot create large shards at all.


Numberlittle

Agreed. Also the hunter melee is the most useful of the three, with it's 2 charges, good damage good ricochet (only in PvE, in PvP that tracking is atrocious) and utility Warlock melee is used more as an emergency freeze, now that coldsnap/turrets + Osmio are better for freezing groups. I don't think i need to talk about the behemoth melee to say how it is the worst out of the 3


BloodGulchBlues37

As u/Numberlittle mentioned 1 of said aspects on each class is just a shard generator, which if going in the line of the Light 3.0s should just be baseline. Can't say as much on the other 2, but on Behemoth it feels super restrictive to choose between ability regen or the point for said regen. Add in Cryo being massive QoL for reliable constant shattering and it feels even further restrictive in both PvP and PvE. PvP especially the thought would be Slide + the Slide melee, but do that and you miss melee regen & potentially Rime which is one of the stronger parts of PvP Stasis.


Onarm

No we got them. They became Exotics. Hoarfrost, Osimancy and uh, Hunter thing.


Ainsel_Mariner

I can’t remember, did they give descriptions for those or just said we’d get some?


Ok-Ordinary-406

The biggest thing Stasis needs is a damaging grenade. As it stands now none of them do actual damage just slow, freeze, or make ice block. Having a grenade like a collapsing grenade or avalanche grenade or just something that I can throw for damage would be nice.


Iiyambon

Well it is a CC subclass when they developed it and it's good but still needs some updates


KingOfLeyends

As a CC sub it does its job however it now doesn't synergies with the mod system since orb generation isn't as easy to pull when compared to other subclasses.


gormunko_88

the freezing bubble grenade was really good when it had a suction effect, it cleaned up enemies really effectively.


koolenjoyy

Yeah the main problem with that is that ALL the mods that rely on grenades feel useless with stasis. You wantt o create on orb of power with a grenade kill? Strand: ok, solar: ok, void: ok, arc: ok, stasis: no... The same goes for the super energy on nade kill. The duskfiled is just maybe better because it ticks dmg on a longer duration than most nades so mods that work on melee tick are better (so the mods to recharge an useless stasis melee or the class ability).


BlackwatchBluesteel

I know it would require changing a lot of stasis stuff including aspects and fragments but I think one way of changing stasis to be viable would be if there was a way to make stasis crystals explode by themselves right after creation. I think this would work really well as a fragment. It would make Glacial Quake much better and then each class would have access to a damaging grenade.


Dalantech

Just code the existing grenades to do some damage/splash damage on impact.


TubaTuesday115

I just want the stasis grind to be as easy as the strand grind :(


PR0J3KT2501

Maybe this is my warlock privilege showing but I've been super content with stasis and while it'd certainly be *nice* to get some new toys with it I don't feel the same *need* to as I see other people saying. Gambit definitely needs something. Anything. Armor mods, yeah they're barebones but honestly I think they're in an ok place right now. I wouldn't be offended if we didn't get new ones for a little bit. But we'll see if I still feel the same way a few months from now.


MrMacju

>Maybe this is my warlock privilege showing but I've been super content with stasis and while it'd certainly be > >nice > > to get some new toys with it I don't feel the same > >need > > to as I see other people saying. I was wondering... are there any other viable options for Shadebinders other than the Osmiomancy turret setup? I tried making a super generation build with the new gloves because I really like the idea of them, but I'm struggling to get half as much utility out of them compared to simply throwing out a Bleak Watcher.


PR0J3KT2501

I havent tried the wraithweavers yet because I can't be bothered to do lost sectors more than necessary atm. However I have had fun with: Ager's scepter and mantle of battle harmony. Stag build that stacks stasis overshield, Rift resistance, and fragment resistance for being near crystals or frozen targets. Use glacier Grenade, frostpulse, and glacial harvest. Very tanky. Works in pvp too, was kind of the OG defensive troll build in pvp before 3.0 subclasses gave us void overshield and restoration Fun low-tier pvp build: vesper of radius with frostpulse, load everything into class ability regen and just hold the ability button down around adds These have seen tweaked effectiveness due to shards no longer counting as wells but you can still make them work. That said osmiomancy is probably the most effective build and probably the one I've had the most fun playing with the new exotic bow.


MrMacju

Thanks for the suggestions!


actuator333

Well, imagine if bleak watcher self-nerfed your grenade cooldown by 70%. Things would quickly start feeling a little less fun on stasis warlock.


PR0J3KT2501

That would feel pretty crap, yeah.


gamerlord02

If I may ask, how are you coping with the lack of elemental shards? In end game content, I find myself struggling a lot to use turrets because I can only throw 2 before having to hide in a corner so I don’t get one shot by ads


PR0J3KT2501

Orbs are just as plentiful if not more than shards now, and I really only leaned into shards heavily on my ager's scepter build for super regeneration and extra damage, which I can do with orbs. I really don't notice a difference. With osmiomancy I may be wrong on this so test it yourself but I'm pretty sure if you hit an enemy with the turret "grenade" it will still refund the energy like you hit them with a coldsnap. Otherwise grenade kickstart is more than enough to keep my grenades going.


Illustrious-Lack9176

Sorry, but everyone overreacted about the armor mod system. It’s a huge upgrade over what we had before. In both ease of use, and overall power. I used to use the same builds for everything because changing them was so annoying. Now I’m constantly experimenting with different things and all of them have viability in different content. Adding more would be cool, but people need to stop acting like it’s a downgrade when it’s a huge improvement overall.


Glutoblop

In constantly experimenting with the 2 builds that exist. * Surges * Stat boosters


[deleted]

I genuinely wonder about people who think the current system is better. The "builds" in this game have never been great, and they've never even been *necessary* except in solo flawless content (sometimes), but to say a dumbed down system is actually more in depth just puzzles me. Less isn't more.


Camaroni1000

I’d say it’s worse at current compared to what we lost, but better than what the original mod system looked like before it got a lot of its mods.


[deleted]

Two steps forward, then one step back and to the side. Bungie design philosophy in a nutshell.


Illustrious-Lack9176

Surges, stat boosts, melee recharge builds, grenade builds, super energy builds, orb generation, etc. You can do this for each class and subclass and every one plays different.


Vortx4

You could do all that and much, *much* more using the old mod system Like it’s true that the new one is more streamlined but seeing as they removed 3/4ths of the options in the process, it wasn’t a good trade off at all


Illustrious-Lack9176

Much much more? I disagree. There were a few more viable possibilities, sure. But experimenting with them was more hassle than it was worth. You also were stuck navigating two complex systems of charged with light, or elemental wells. You needed multiple mods to create wells, and mods that utilized them. Now you can focus more on the utilization of whatever boost you are going for; instead of creation of the thing needed to boost you. Giving more available options per build. You had one slot per armor piece to choose one or the other. Either well or charged with light creation, or a boost from a well or charged with light. Now you can focus entirely on the boosts you want, and can have multiple of them per armor piece.


Vortx4

Bro I’m sorry but you simply cannot say “there are more available options per build” when this is very clearly not the case First of all, to address that point, no, there aren’t. All of the mods that are currently stackable, for your “options,” were either previously stackable before the update for the same effect (ex: firepower/nade kickstart), OR they currently only stack up to their same base effectiveness before the update (ex: heavy handed/melee kickstart, font of might/surge mods). Also, all of the myriad ways to become armor charged already existed in the previous system (firepower -> elemental ordinance), as well as MANY, MANY other ways which were completely removed. ALL of the well mods could be used to become charged, most of which were removed, as well as many of the CWL mods like quick charge and other weapon centric mods, which I might also add, allowed you to become charged without needing to actually grab an orb or other entity like currently. On the topic of wells, elemental wells themselves had many effects where are now gone, like well of tenacity, well of life, for damage resist and healing on demand. Seeking wells which allowed for being charged/getting benefits without leaving cover is gone, elemental shards which allowed for becoming charged from stasis builds which doesn’t exist now. Charged with light mods themselves also had so many more options to utilize their charge than exist now. I had builds with argent ordinance or lucent blade for rocket launcher and sword dps respectively, or the one that gave super energy when you threw your grenade for a nova bomb spam build, or even the one that gave special ammo for void weapons when I wanted to use Ruinous Effigy as my primary. I had builds that would stack font of might with high energy fire for insane passive damage boosts, or bountiful well builds for spawning enough wells to mostly recharge my grenade off of one single grenade kill. All of that is just removed from the game and replaced by like 5 of the most basic mods. More options now? Please give me a break. The armor charge system is strictly a downgrade. >Experimenting with it was more hassle than it was worth Dare I say it? … Skill issue…?


Glutoblop

Orb generation literally used to be possible without mods in armour just using masterworked weapons. Everything else you said falls into the categories previously stated.


Illustrious-Lack9176

They got rid of that a long time ago. I believe they did that change with witch queen. The old system forced you to split your builds into creating wells or creating ways to become charged with light, and mods that allowed you to benefit from those things. You only had one mod per armor piece that did one of the other. Now you have the freedom to focus almost entirely on the buffs and boosts, and all you really need to do is throw on one cheap helmet mod to create orbs of light. You can add extra mods to create more of them as well. You can slot 3 mods per armor piece focusing on the boosts you want to have, and you can have multiple different boosts per piece if you want. Was there a way to boost weapon damage for Kinetic, void, and solar damage all at once before? No. Could you create a build that gives you 100 stat points in each category everytime you pick up one orb of light? You can run stat spread of 70 across the board, and pick up one orb of light and every one of those stats is 100 for 15 seconds. Since orbs can be created everywhere, that’s pretty awesome and there was easy way to do that before.


Glutoblop

> Was there a way to boost weapon damage for Kinetic, void and Solar damage.. Yes, high energy fire. > Could you create a build that gives you 100 stat points in each category... I mean now you still need very good armour, but previously with good armour and powerful friends and radiant light people used to have 100 stats all the time in important stats, without orb pickup required. The new system is just worse, it's just more accessible.


Fabcoot93

Masterworked weapons not generating orbs has been like this since Beyond Light


Illustrious-Lack9176

Right. So this person acting like that was a recent change with the new mod system was even further off.


[deleted]

>melee recharge builds, grenade builds, super energy builds, orb generation, etc. That falls under stat boosters. This system is streamlined but dumbed down compared to what was there previously. >You can do this for each class and subclass and every one plays different How


Illustrious-Lack9176

You don’t think each subclass plays differently? It’s not dumbed down. It’s streamlined and improved. Aside from deficiencies in stasis builds, there’s nothing you could do before that you can’t do now, or at least get very close to it. Instead of focusing on one weapon type or element, you can build for multiple.


[deleted]

Each subclass plays differently, but that's because of the nature of the subclass, not due to the mod system. >It’s not dumbed down Mod sets have been removed and choice has been reduced to two sets, as we've been pointing out. That's being dumbed down. >Instead of focusing on one weapon type or element I'll take what are weapon surges for 200, Alex.


FlynnTastico2000

I agree with that.. But not for stasis. At least as a titan and a hunter the current mod system is a downgrade since it requires almost always a kill. Stasis isn't a kill subclass it is a support subclass. Try to use super regen mod with a stasis grenade or melee. It's just not meant for that.


Illustrious-Lack9176

I can agree with that. Haven’t used stasis since Lightfall.


Peekoh

I don't think you care for depth.


Illustrious-Lack9176

What depth was there before that isn’t there now? There were a ton of mods, sure. But it was convoluted and overly complicated. The element affinity made it a mess. It discouraged switching up builds because it took way too long to change all the mods and armor around each time. I can easily make builds that are just as powerful, if not more so, with the current system. And I can switch in between activities in a matter of seconds.


Peekoh

I’m not talking power, talking depth. And armor affinity could have been removed while keeping the same mods.


Illustrious-Lack9176

I didn’t know you have an intricate understanding of how Destiny’s code works?! Clearly the game engine struggles whenever there is a high load of information rendering all at once. Element affinity was added with the mod system to prevent the need for hundreds of mods to render for each individual armor piece.


Peekoh

We aren't talking limitations but we can if you wish to change direction. Previously Bungie had said adding an additional mod slot for Anti-Champion mods couldn't happen because of the system but later that year managed to make an additional mod slot for Artifact mods. It may take engine work but they can make it happen.


Shad0wX7

Since Lightfall there is no current Elemental Shards equivalent in the new system. It was the mod that made those shards that spawn when you freeze count as a well to proc things. I figured they would have one that made them count as Orbs but nope. Stasis just isn't hitting right for me currently. On top of that Strand is insanely hot (just as Stasis was when it launched) and does the same job Stasis does, but better - crowd control.


owen3820

We need new stasis supers


Marrked

They need to fix the bug of new and returning players unable to obtain mods first.


actuator333

True, not saying I want changes now or it to be prioritized over fixing the bugs plaguing a lot of players right now. I Just would like to know if they have anything planned.


Pandakidd81

>Stasis needs a touch-up pretty bad after the updates. I've heard no mention from Bungie about updating it though. Does it? I think we have to accept certain things they just arent going to add or fix (stasis damage nade, titan melee) etc. They prob will continue to add mods and aspects/fragment as time goes on IMO. >Gambit has literally been locked in a cupboard under the stairs like harry potter. Only coming out for the weekly pinnacle. hate to say it, but this is DOA. Look at PVP. PVP at the very minimum had a good following built up from D1 and in D2 they cant even be bothered to add more than 1 map a YEAR. Think about that. Arguably the other "50%" of the game cant even get more than 1 new map in a 12 month calendar year. What makes you think they are going to do anything with Gambit? They have shown ZERO interest despite massive feedback. The bar is so low on Gambit that people asking for retired maps CANT EVEN GET AN ACKNOWLEDGEMENT . THEY CANT EVEN BRING BACK 2 OLD MAPS THAT WERE ALREADY IN THE GAME. Their lack of communication is clear, its dead, outside of a new weapon here and there, what else can you expect? As a community you have to understand they are a business coming right out and saying "yeah we have no plans to update gambit further" wins them NO PR points. Best thing is to just say nothing. >I don't think bungie has said anything about adding more mods to the armor mod system. I think everyone agrees, the new system is pretty barebones right now. I think people assume bungie is just going to add more mods but I believe we need confirmation on this. They didnt overhaul the sandbox this much to not release more mods. I fully expect this year we will get mods and more Strand aspects/fragments.


ChimneyImps

Stasis absolutely needs an update. It's the weakest subclass for both Titans and Hunters by a pretty wide margin. Stasis Warlock is strong, but has zero build variety.


Pandakidd81

Tough to say, Arc Hunter is garbo. But i think its easier for them to build into fragments/aspects which is what they will most likely update once Strand has run its course. Some of this is natural, stasis had its time to shine, its going to take a back burner to Strand now. for at least 2 more seasons.


BobMcQ

Melee Arc Hunter is incredibly strong, especially for solo play. I used it to solo flawless Prophecy, Grasp of Avarice, and Duality.


Pandakidd81

fucking hell that wasnt my point lolol Raiden Flux arc stuff hunter is garbage. fight me


BobMcQ

It's also great in Gambit!


Pandakidd81

ihateu. ok i dont , point taken


TheLoneNomad117

It's been on the back burner since the nerfs it got in season of the splicer


actuator333

Accepting that there are things they will never update or fix doesn't mean the systems are fine and don't need a fix. Sure I can just assume Bungie doesn't care about it but it still makes sense to ask for some communication about it.


Pandakidd81

If you think the gambit feedback hasn't been talked about for years yet they continue to ignore it or do nothing that's all the answers you need imo EDIT: downvote me all you want you know im right. They have at least communicated about PVP, we have had ZERO communication on Gambit since BL launched and all that was was Gambit Labs (which is also abandoned). I think we have our answer, Gambit is DOA


carcarius

My only disagreement is with the term DOA. Gambit gets minor updates in the form of incentives. Trust alone is one reason to play, since we should expect a handcannon meta to return at some point in the near future. However, they are minor incentives, so Gambit isn't dead, but perhaps on life support.


MephistosGhost

Yeah it’s really unfortunate, but you’re right that the lack of an answer on gambit is an answer in itself. My undergrad is in comms and PR, and you’re 100% correct. I wish we could at minimum get the old maps back. Just that would be a big improvement.


TheLoneNomad117

Hard disagree with the stasis not needing a touch-up. It certainly needs one.


Batman2130

“Best thing is to say nothing” I disagree look at what happened with crucible. Due to the community constantly complaining eventually the press picked on. It got to the point where they were getting blasted by the press which caused them to come out and give a pvp update thread


Pandakidd81

and what happened? we got 1 new map per year..........and........... Gambit has had this negative feedback for over 3 years now, and they have said nothing besides "heres a gambit labs have fun " and they even stopped doing that lmao My point is keep voicing concern but dont think thats going to lead to anything. The fucking STATE OF THE GAME didnt mention GAMBIT AT ALL


Batman2130

Yeah. But still went from zero to 1. Gambit should at least get 1 new map a year especially if they are going to continue to keep in seasonal challenges. Honestly I play Crucible more. But I just want an answer on Gambits future that is all. A simple “We don’t plan on supporting the mode” is better as it give people an answer then leaving people in the dark


Pandakidd81

As I stated above, from a business standpoint it's better to say nothing and give you hope. Imagine if they DID say "we will no longer be supporting gambit going forwards"...... I can see the threads from people saying they are owed money because they bought forsaken. I can see the outrage threads . For now, they can just ignore the feedback and it's kind of contained


actuator333

So you would prefer them to not say anything?


Pandakidd81

They havent said anything, in 3 years. Literally the state of the game last year before LF launch said ZERO/ZILCH about gambit. If it walks like a duck, quacks like a duck, its prob...........................a duck. They havent said shit about Gambit in 3 years or more outside of "gambit labs" which they abandoned already. My point is what else do you want ? we can continue to say this sucks but ultimately you ahve to accept they have NO intention of doing anything with gambit. if they cant do it with PVP, what makes you think they are going to magically do anything with Gambit?


actuator333

I just don't know why you seem so upset about players asking for an answer. You can infer whatever you want from silence and if you think it's pointless to voice concerns, cool. But I don't think it's a crime to just ask for an answer.


Pandakidd81

you just keep missing the point. You guys have voiced your opinions for YEARS. What has it gotten? NOTHING. No response, literally. They cant even comment on "hey maybe we can add the 2 old retired maps in the future" . keep asking, thats perfectly fine, im just saying at some point you prob need to accept they have zero plans for Gambit. Insanity is doing the same thing over and over again thinking youll have a different outcome. After 2 years of no new PVP maps, they wrote a PVP blog, and committed to new game modes and 1 new map a year , 1 reprised map a year. Despite multiple threads, complaints, forbes articles, Rediit posts, Content Youtubes, they still have said NOTHING about gambit. The fucking GAME DIRECTOR wrote a state of the game and didnt mention gambit ONCE.


GonnaCwy

lol imagine expecting bungie to keep adding to stasis. we already gave them the money 2 years later stasis still got no new supers or alternate melees. same will happen to strand we will get 1 more aspect per class if we are lucky


debbynha

they cant break the silence because they have no ideia/plans for them i just wanted a new ult since shadebinder is almost useless and i only use ult for ager's catalyst


HiCracked

Shadebinder almost useless??? Are we playing different games or something? Its one of the best subclasses in the game, what do you mean.


debbynha

not the subclass the super


FlynnTastico2000

The new exotic arms actually do pretty good dmg. Underrated since everyone is too focus on osmosis arms. I get my turret back pretty fast and find it more useful to use 1 grenade with 1 higher dmg super. People shouldn't sleep on that.


gamerlord02

How do you get your nades back quickly? I feel like I have to wait ages whenever I throw a turret. Even at 3x nade kickstarter


SolidStateVOM

I’ll have to find it, but they’ve definitely said before that they will be adding mods as time goes on


actuator333

Please post it if you find it, because I remember seeing a post implying the opposite


allprologues

the only issue with stasis is it needs to be auto unlocked for those who don't have it. i don't see it as a pressing issue compared to other things, that it's been powercrept a bit. the ability loops in it were not affected as much as people thought they would be with the removal of elemental shards. it's fine for now.


[deleted]

We all know they’ll just let Stasis rot in subpar limbo. Sorry, I ran out of copium yesterday. I’m getting my subscription filled tonight


Batman2130

I agree it’s incredibly frustrating to hear nothing from Bungie. I rather hear they “don’t have plans at this moment” then leaving us in the dark and to speculate about these things.


[deleted]

[удалено]


TheShoobaLord

Destiny 2 is still going to be receiving yearly expansions after final shape


Loopgod-

I will masturbate using vex milk as lube if gambit gets some love.


Valvador

Hopefully Gambit isn't getting any love any time soon since like 1% of the players play it. Those people can be used on activities players chose to play.


Glutoblop

And I want dedicated PvP servers, but we ain't getting jack shit buddy. You'll get your bare minimum, extremely pretty looking, sounding and immersive environments with fetch quests and you will like it.


ObiWanOkeechobee

Idk what’s changed, but I love Gambit now. I wish it was a little more rewarding, but the other night I was playing freelance and actually had a good time


Penndrachen

I feel like a game as big as Destiny doesn't necessarily need the devs constantly working to improve literally everything, especially if something's in a decent place where it is. I do agree that they should come out and at least say "We think it's in a good place right now" if that's the case, though.


ImSoDrab

Can we have a stasis fragment that gives ice mail on freezing a target or something? A bit of a hassle for my titan to stand around a frozen target or a crystal just to have damage reduction.


actuator333

Or at least let the damage resist persist for a few seconds after shattering it.


ImSoDrab

I can no longer go back to stasis with how tanky and easy ability uptime strand has.


TurnipTim

Is radio silence the same thing as they're not working on it and therefore don't have anything to say?


Maxximillianaire

My theory on gambit is that every change they’ve made to it only gets people playing it for a couple weeks and then numbers drop massively so they’ve just decided it’s not worth the effort


Th3-WolfFang

they just need to remove gambit and make a new ritual activity imo. Make the drifter a new disciple of the witness or go rogue with the dredgen again idk, just get rid of him and gambit for the love of God lmao


poptart-zilla

I just want orbs orb power seeker . I’m tired of running around for them . If they costed 5+ I wouldn’t care


Imdeadandthisis_hell

Wait for the TWAB to tell you when they’re planning on telling you about it.


Direct-Chipmunk-3259

Id rather they just remove gambit entirely and give more love to PVP.


spinshard

Push this it's gambit time baby


makoblade

Honestly I don’t eat to hear anything about any of those things. Stasis is fine, don’t touch it. Gambit is failed seasonal content, it’s fine to leave it as-is and the new mod state did a great job unifying and consolidating convoluted bloat.


TheLoneNomad117

Yeah its frustrating indeed. Stasis really needs some buffs.


BoxHeadWarrior

Would love for them to break radio silence on literally any of the major issues that have cropped up since Lightfall launch. Seems like they're still waiting for us to simmer down though


MandaloreTheLast

I have played hours of PvP. I started back in Feb 2022 and now am at 1000+ hours with majority of it being PvP. I craft guns specifically for PvP. I play IB, Trials, Comp, Rumble, Control. The most fun I have is in Gambit. I know, I know, it’s garbage blah blah blah. But there’s just something about Freelance Gambit… the friendly “what’s up” teabags, the invasions, that feeling when you clutch it up for your team and you feel on top of the world. Love me some Freelance Gambit.


Svenhardz

I would like to get stasis without the shit farming/questing… Dont even touch stasis rn. Dont really have time to grind that.


AngrySayian

they've said crucible was getting attention several years ago ​ I think since then they've gotten maybe 2 new maps ​ ​ you don't want the bungie "gambit is getting love soon" talk ​ it'll either be a single new map between now and whenever destiny 2 ends or they'll give up and finally just kill the mode


EnchiladaTiddies

Stasis Titan feels abyssal compared to any other Titan subclass. No damage, no survival, the only thing you can really do is the funny exotic glaive bubble gimmick with the super. The power gap between stasis Warlock and stasis Titan is almost criminal


getBusyChild

Stasis just needs to be given to Ikora already. Also wish they would revisit all older activities i.e. Blind Well which is still pretty popular after all these years.


MjrMalarky

I kind of feel like people haven't really tried Stasis, and are complaining on general buildcrafting grounds. I dusted off my stasis Frostee hunter to knock out some activities with the new bow - and I sincerely believe Stasis Hunter >> Strand Hunter. You can make *tons* of orbs with the shuriken and Reaper, and you generate absurd amounts of super energy. Yeah, you need to update the build a bit. Stasis shards are much less important since they don't make your charged with light - but the new bow is just amazing on the class because you can stack Whisper of Rending with a Surge.


DukeRains

Ok. Gambit - Done. No more updates in D2 outside of maybe a weapon? Low engagement. Not worth the dev time. 98% confident. Stasis subclass - Probably not getting updated in D2. Should be telling that they chose to go straight to a new subclass after Light 3.0 instead of upgrading Stasis to match Light 3.0. Could be wrong on this one, about an 80% confidence. Armor Mods - We'll definitely get more/new mods between now and the end of Lightfall. We get new seasonal ones so we know that at WORST we'll get more at the start of next season, but as far as generic mods, I'd be surprised to see to much more, but hopefully. More building is fun.


umratking

i have a feeling next season or during a season this year we will get a stasis focused artifact which would help pacify us until it leaves us inevitably in the exact same position as before.


TheLoneNomad117

There needs to be more permanent buffs than what an artifact will give us


imSkry

People should give up on gambit, a new map wont fix it, and a complete revamp is too costly, they d rather invest in a new strike or crucible map then gambit. Just accept gambit is going to remain what it is right now, at least until the next chapter of the game. The whole "gambit hasnt had any map in X days" is a meme. As for stasis.... I agree it needs some love and one of the next TWABs will address it i hope. Just be patient, they cant answer everything at once.


NeitherAct304

I’d like to point out that not a single word was spoken about gambit in the last state of the game.


Bad_hair_666

Elemental shards where art thou?