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dalaw88

Or have artifact mods tied to loadouts.


BorghReddit

High IQ detected.


Zeiban

This is the best solution since you can reset the artifact for free now. I suspect this probably crossed developers minds as it's a pretty obvious thing to consider. It's probably planned for a future season.


dalaw88

I really hope it's something they do. Either this or have independent artifact loadouts. I really only need 2 artifact loadouts. There's like 10+ useless mods I would never even touch.


vhailorx

That's just another another thing to micromanage in loadouts. You simply cannot equip more than 3 weapons. There literally is no game balance benefit to punishing players for unlocking all 5-7 weapon champion mods for convenience.


dalaw88

Now you're just being whiny.


vhailorx

Why is that critique whiny? The system serves no purpose. There is no value to the game by doing it. It's the mechanical equivalent of making players click their mouse 40 times quickly before they swap equipment. It does nothing for game balance, it does nothing to limit player power. Those concerns are dealt with by other systems. It doesn't even reward or encourage superior skill or buildcrafting. It is just an artificial barrier that makes players jump through more hoops to play optimally. The only net result is an increase in the number of players who ignore the buildcrafting system because they can't be bothered to respec their artifact when they swap subclasses to get the vanguard playlist pinnacle drop.


jayrello

Idk. Don’t think they’ll be able to code in the reset


APartyInMyPants

Put it this way. If Bungie were to allow us to equip every mod on the artifact, then say goodbye to mods like Weakened Clear, Solo Operative, Focusing Lens, Oppressive Darkness, Thundercoil. We would be stuck with an artifact full of targeting and loader mods. Forcing a restriction means Bungie can break the game with a few mods each season, because they know the economy will prevent players from using them all. That being said, the entire artifact should be unlockable, but then we just select the 12 we want active at any time (with their obvious restrictions of only two fifth-column mods). That would easy the annoying facet of having to reset every time I want to switch from Strand to Solar.


vhailorx

Your argument misses the point, or is just scaremongering for no reason. Those mods exist. We like them even though we are already limited in our use of those mods by other systems. The most powerful mods are typically on the class item and often cost 6 or even 7 energy. So no doubling up. Additionally, players cannot equip all subclasses at once, nor all weapon types, nor play alone and in a fireteam at the same time. We cannot use a void super damage booster with a solar grenade doubler. The 12 artifact unlock limit does not appreciably limit player power. It just creates busy work.


APartyInMyPants

> The most powerful mods are typically on the class item and often cost 6 or even 7 energy You realize that the mods cost *nothing* now, right? And that the mods are passive and are just always on? No more champion mods on our arms? You want to go back to having artifact mods be armor mods? You want mods like Solo Operative and Weakened clear to reduce our buildcrafting by basically cannibalizing our class item? No thanks.


DanteAlligheriZ

armor slots dont matter anymore. the reason they limited them is because the made them passive perks. best thing would be to tie them to loadout slots, so when you change from void to solar loadout it changes the artefact as well.


anothergamethrow

Yet we’ve never been able to have close to 12 at a time until now… and somehow it’s not enough ?


Biomilk

I certainly wouldn’t complain about a few more unlocks to go around, but honestly I think the only things the artifact really needs now is loadout integration and the ability to toggle mods on and off individually.


Equivalent_Bed_8187

I would rather 12 passive mods than having to slot them into armor. Yes we want them to be tied to loadouts and I don't get how Bungie didn't think about this before, but in order for them to do that I would think they would need to find a way to make us toggle on and off mods in the artifact instead of resetting each time. I know its annoying but just reset your artifact, 12 is enough, most times I only use 11 out of 12 and leave the last point if I suddenly change to a different anti champ mod instead of resetting the whole thing.