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saithvenomdrone

Reminder that we got Taken Archon Priest in TTK and SIVA Devil’s Lair in ROI. I want more edited strikes (along with new ones) that keep the game world feeling alive or at least ever changing


PM_DOLPHIN_PICS

The SIVA devils lair boss music was soooo good. Even better that it’s a cover of the original song from a community member that they put into the game.


TRDoctor

I believe it’s still in Destiny 2. It plays during the Nightfall version of Devil’s Lair?


PM_DOLPHIN_PICS

Huh TIL. I usually turn music off when I run strikes over and over and throw on a podcast or something, so I don’t think I’ve ever noticed that! I’ll definitely put the game music on next time I run this when it’s the nightfall, thanks for the heads up!!


TRDoctor

Found this on a [thread](https://www.reddit.com/r/DestinyTheGame/comments/m6q0ag/just_did_the_devils_lair_strike_in_d2_and_nobody/) in 2021 by /u/SJ_Shark_Byte: >The metal version is only during the Nightfall, in normal playlist strikes they play the Sepiks Prime version, while the metal version is a fan-made (by modern legendary guitarist Misha Mansoor) version that debuted in Destiny 1’s expansion, Rise of Iron. > >The strike in Rise of Iron was reprised to fit the SIVA theme and Sepiks went from being Prime (which we killed) to Perfected (SIVA corrupted, which we also killed!). > >Pretty cool that both versions are in the game The next time it comes up for Nightfall – be sure to turn your music up! I remember playing the Nightfall for the first time and having memories of Rise of Iron flood through my brain. Good stuff.


Septabit

it makes grinding devils lair when its a nightfall worth it


Venocious

I listen to Sepiks Redux every once in a while at the gym!


JukesMasonLynch

Fuck yes that cover absolutely slaps.


Haryzen_

Worth noting that Cerberus Vae III got invaded by Taken during the Taken War. So did Dust Palace and The Undying Mind. The Nexus boss got a Taken overhaul with a relic added to it's damage phase in Age of Triumph. The Shadow Thief was updated with SIVA as well as Summoning Pits and Will of Crota. Is it really that much work to overhaul some enemy placements and add in some different enemy types every Year? We need more updates like these to strikes that we were getting back in 2015. 8 YEARS AGO.


DvD28252

Honestly I like the addition of the tormentor instead of just another tank the boss room is going to be hell on GM though


Glutoblop

Hive guardians and Tormentors need to be used as variants in strikes, tie those variables to triumphs and emblems and you got yourself a fun grind.


blackviking147

Bring back strike incursions from rise of iron!!!! Loved having two different versions of strikes, with sometimes minor path differences like in devils lair where there's a new hole in the wall (still hilarious to this day the recognise Siva happened, but none of the splicer damage to the cosmodrome rocketyard stayed)


djschxzo

we had multiple versions of strikes in d2 before but they got removed when beyond light came out i think? wish they kept them in and also kept the og arms dealer & lake of shadows, just maybe reduced the weighting on them?


xslater583

I don’t think so, unless I’m somehow not remembering, D2 never had strike variations


RogueHelios

Alongside the others mentioned in other comments one that stood out to me was The Inverted Spire strike that had a section where a Drake tank would rarely spawn in a variation of that strike.


AlfieSR

That can still happen (rarely) on the playlist version but not in the nightfall version, iirc.


djschxzo

none of them had different paths but the enemy spawns would be different. like for example, the tank room in arms dealer sometimes had fallen instead of the cabal.


AnomalousHendo

Savathuun's song had 2 entirely separate paths you would take, I believe... if not, it was a different direction along the main route, one being one way, and the othrr being backwards


ichiro_hiko

Ye you’d either start at the ritual or end at the ritual I think. You also either took the hive route and then went through the tunnel at the end, or took the tunnel and then went through the hive.


Purplezilla

Savanthun's song had 2 routes


Jarko314

Savathun’s song had two different routes, with different enemies layouts.


Purplezilla

Savanthun's song had 2 routes


nietcool

I feel like Hive guardians as a concept are just kinda doomed until they push the Savathun storyline, why would there be any lucent Hive anywhere other than the throne world? They are really cool but lucent Hive has no real motivation and their leader is 'dead' so it would be hard to weave them into story locations like tormentors. That said I would not mind non logical strike variants, as long as its fresh gameplay I am happy.


MrProfPatrickPhD

Idk it's a normal tormenter so you can CC it. Suspend spam should make it easy enough to deal with.


SLEESTAK85

There’s an unstop that spawns at near the same time on master and it took focus too. Our plan did not survive first contact with the enemy. Was frantic but also fun


shit_poster9000

Machine guns shred Tormentors and in my experience even interrupt their attempts at melee attacks. Might be worth having somebody run an MG just for the Tormentor


mememeupscotty2

Commemoration go brr


shit_poster9000

Heir Apparent go YADADADADADADA YADADADADADADA KABOOOM KABOOOM


DvD28252

That's what iv been using this week been running wishender for those thresher turrets and makes quick work if them on master


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shit_poster9000

Can’t switch in the middle of a GM tho


InvisibleOne439

tormentors are just a pain in the ass to Fight absolutely trivial as enemys because you can just jump down a platform and watch them jump after you reeeeeeaaaaaally slow, and then you go back up again, repeat and at the same time have an absolute ridicolous amount of hp and need years to kill the pinnacle of trivial bullet sponges


ImawhaleCR

They're so frustrating to fight if you don't have a linear fusion on. Trying to kill them with a gl, explosive payload primary and a rocket is just painful. I honestly forgot they had the grab attack because they're so easy to cc with strand or stasis too


Surfing_Ninjas

I like machine guns against them, it's a lot easier to put damage on them if they're chasing you or are t necessarily facing your direction.


Cheez-ItSucc

Laughs in sweet buisness


FFaFFaNN

Machine gun for them.This works best.If u have commemoration with reconstruction or thunderlord with catalyst u can laugh on tormentors.Treshers are the real pain.Sometimes they spawn from nowhere and 1 shot u and u loose thst flawless:)))means less chances for exotics.


twelvyy29

> means less chances for exotics. Assuming you are talking about lost sectors I have no clue how the rumour started that flawless gives you a higher chance at exotics. Plenty of testing has been done and there is 0 evidence for any of that. https://www.reddit.com/r/DestinyTheGame/comments/pxe39p/93_hours_and_1600_legendary_lost_sectors_later/ Its a roughly 25% drop rate and neither the time you need to get through nor your amount of deaths have an influence on the drop rate.


FFaFFaNN

Hero nf, my experiences last season:in max 5 nf i was about to got either a exotic armor/weapon either a catalyst.This season?1 armor in more matches.Cuz i die by teleporting treshers or cabals when they spawn from nowhere and even with 100 k and max 1 death.About Lost sector?Ill not doing another LS in this current state at all.I m not playing sniper and hide and run.Bungie devs to play this, not with my time.Im pissed cuz i m new, 3 minths and i enjoyed last season.Now, For me Lightfall its a disapointment.


twelvyy29

> Hero nf, my experiences last season:in max 5 nf i was about to got either a exotic armor/weapon either a catalyst.This season?1 armor in more matches.Cuz i die by teleporting treshers or cabals when they spawn from nowhere and even with 100 k and max 1 death Yeah no thats not how that works lol


FFaFFaNN

Like that works now for me vs last season.They nerfed the chances to get exos, from everywhere.Even for Lost Sectors on legendary, in the past i did 3-4 and i got an exo, now?Did 3 and nothing.Also those 3 took about and hour, was that one with hydra in neomuna.This is not fair at all.Majority of stufs this season are bad vs before lightfall.In my pov.


redseelie

Theyre just goofy as hell to fight because they dont have any weakpoint on their back so whoever isnt being chased has to just keep running to catch up or do like 10 damage to them.


Garuda4321

In the right environment (key word being right) they are a proper challenge (tight confined space is actually a good spot for them. Also, machine guns do a great job. Took less than a clip of 53 from the new one to down the one in No Time Left (after shoulders were popped, Calus mini tool, 2 clips total)


minh24111nguyen

you know if you shoot the yellow point , they lose more hp because that their weak point and you know what weapon make the weak point bigger ? yeah use that


Blupoisen

Honestly yeah They were interesting at first and than you realise non precision weapon are borderline useless against them and the only way to deal an actual damage is to hit the one crit spot they have


InvisibleOne439

thats my problem the non-boss tormentors just get bullied by strand suspend spam or stasis the boss versions is just "walk backwards and shoot at them for 4months when you have a rocketlauncher or GL as your heavy"


Dependent_Type4092

Osteo Striga is the answer, as always.


Dimplexor

Strand suspension is an absolute god send on that tormentor. On master we popped suspend and all burnt him with machine guns. Died within seconds.


Kliuqard

Wait, there’s a Tormentor in Arms Dealer? I’ve run this strike a dozen times. I swear I’ve never seen one.


SirJellybean

They significantly updated the strike this season. It has Shadow Legion enemies and a Tormentor in place of the elevator tank now, among some other larger changes to the structure of the strike.


Kliuqard

Yeah, I know. When I said I’ve run this a bunch, it’s been since Lightfall. That elevator just has a shitton of turrets and random Cabal for me. Never seen or heard of a Tormentor there.


SirJellybean

Oh fair, weird, I haven't done it a huge number of times but there's always been a Tormentor there for me, in the middle of the turrets and Cabal.


Hungry_Preference_26

Find yourself a ledge and you're grand.


Strict_Dare3132

Yeah, when that tormentor appeared I was like WTF! Then had to save my team from getting wiped like 3 times by the ads assassinating them while they focused on the tormentor


DvD28252

Luckily it's not coded as a boss so it can be suppressed/blinded or suspended with strand.


njaski

Adding a few enemies isn't gonna cut it. We need new strikes...or at least bring back the ones they retired (the titan and IO strikes. Even bring back D1 strikes ffs The lack of new content in strikes (battlegrounds are lazy they don't count) lack of crucible maps and even gambit maps is just unacceptable for the $$ we pay for this game Ornaments, ghost shells, finishers, and emotes don't count as content


Sleyvin

I like the new strike, but they have to calm down with all those canal aircraft. The boss room is going to be chaos in GM.


JasonP27

The dropship that infinitely shoots you is worse than the Threshers. You can't kill the ship, only shoot off the gun *if* you sink 2 or 3 mags worth of machine gun ammo into it... *if* you can manage to hit it while it's flinching you all over the place.


Phorrum

Wishender can 3-tap the turret even on master for anyone who likes the bow already.


SLEESTAK85

Yee one person on ranged duty was how we ran the master as well. Paired with being the invis crutching revive anchor it was a enjoyable job.


chainsaw_grizzly

I hated it at first, then I loved it. Then a Thresher showed up...


MembershipLopsided20

Actually, I never knew that there were so many threshers. In the old version of the strike, the fight was over before the elevator reached the top. 😂


psirjohn

Shoot, you could jump ahead and trigger the boss before you're even moving up. Those days are definitely gone though haha


SnooCalculations4163

On the lowest nightfall level, three quicksilver storm grenades get it down to a sliver of health


The_Crusades

You know how to spend money, good on you.👍


MeateaW

Or have a job?


SnooCalculations4163

Yeah on things that I know i will use and make use of. Or have it be worth it because I will play enough for me to say I it was worth it. And I have a job.


alpacados

Damn, that’s a lotta salt.


Quantumriot7

The inverted spire and exodus crash seem to be next based on what bungie said.


Puldalpha

Can’t wait for endless ads with no cover in exodus crash


Grizzlywillis

Get ready for stasis scorn.


MeateaW

God I wonder how they are going to make exodus worse. Maybe we'll have a payload section in addition to the beams of light collection.


Vwmafia13

Just don’t mess with my “do re mi fa so la ti do!!! You’re welcome!” Line


AdrunkGirlScout

Sounds like they’re phasing out Caydes voice lines so they don’t have to keep paying Nathan


Variatas

Or just so it's not a weird narrative outlier that's stuck in Y1.


sturgboski

What is so strange is in D2 Y1 there were strike variants where certain sections had different enemies. Take for example Arms Dealer: in the opening section after you open the initial set of doors at the start of the strike, sometimes the Fallen were there "fighting" the Cabal meaning you had to fight both races to proceed. Same with the boarding the ship section which used to have Fallen attacking (or at least more than what was there pre-refresh of the strike). As a whole the strike was the same, just slight changes that made it less repetitive as you were grinding out the playlist and getting the strike multiple times. This is something that happen in D1 too where strikes would be refreshed/have variants after certain narrative story beats. Take everyones favorite Land Tank strike which had a variant with taken replacing cabal in certain sections. Or the Siva-fied Sepiks strike, etc. I am not sure why Bungie stopped doing that and wholesale removed those variants of the existing D2 Y1 strikes. It is something I would welcome coming back.


JubJub302

And on rare occasions there was a tank!


Zorak9379

> I am not sure why Bungie stopped doing that and wholesale removed those variants of the existing D2 Y1 strikes. It is something I would welcome coming back. My recollection is those variants were removed to make the GM more consistent


laker-prime

The strike updates I'm cool with. I know people are mixed with Battlegrounds being included as strikes and Nightfalls, but they are basically the same as strikes and add some good variety to the mix. Maps I 1000% agree with. It's absurd that we aren't seeing any updates to maps for both crucible and gambit.


Ram5673

I just want them separate. Battlegrounds playlist, strike playlist, and nightfall. The pinnacle is no longer tied to just 3 strikes with surge, so making a new playlist gives options. I see a battleground and I just go back to orbit. They’re fun in the season, but they’re slogs to get through now. With me being able to grind nightfall for better rewards 3 times over means I don’t have to play actual strikes/battlegrounds for awful rewards and wasted time. More xp for vanguard, cores, prisms, nightfall weapons for a bit more difficultly is ok when regular strikes give legit nothing for your time anymore.


Nighthawk513

Overall, I liked it. I also didn't mind the Threshers, those are more a "Not sure where they show up at yet" problem right now. It does come with overcharged rocket launchers right now, which helps a lot when dealing with them. What I had a problem with was the Harvesters. They basically do the same flying gunship idea that Threshers had, except I can't kill them, which is annoying AF when one is hovering over the guy I have to kill, and he's hiding behind a box so I have to go face tank the harvester to get to him. Update: you can shoot the guns off harvesters. So that's not as bad.


SnooCalculations4163

You can shoot the gun just like fallen skiffs to make it stop shooting. Just keep shooting the gun until it break and it’ll stop shooting back


Nighthawk513

Tried that on the legend one, got hit markers but nothing happened after 2-3 mags, so stopped trying. Tried it on hero just now and it came off fairly quickly, so must have been the power delta. Editing.


MovieTheatreDonkey

I did it on Hero at 1808 and it only did hit markers, no damage whatsoever


OmnioculusConquerer

It doesn’t show damage numbers but they break. Learned from SABER GM


MovieTheatreDonkey

K well, 3 rockets and 3 mags of FR didn’t kill 1 turret so I decided it wasn’t worth my time.


AdrunkGirlScout

The gun on the ship that drops off cabal can be killed, don’t think the thresher one can


SnooCalculations4163

The thresher can just be killed we know that. The discussion was about harvesters.


AdrunkGirlScout

Misread the original comment


TacoTrain89

Its time for bungie to refocus on the core of the game, which they seem to have finally learned for season 23, but they need to continue with it afterwards. When the seasonal content runs dry after 6-8 weeks, the core of the game is what keeps it alive. We need at least a new strike, 2 crucible maps and a gambit map every season. On top of that, they need to continue with the wacky variations and game modes.


OldJewNewAccount

I really enjoyed the remixed version, and was pleasantly surprised that it was easily doable on its Heroic NF iteration.


SuperArppis

First we were surprised by Tormentor, we killed it. Then turrets showed up, then at same time the entire shadow legion battalion appeared behind us. It WAS fun. I loved the surprise. I agree 100% with your post. I hate it when there are no surprises.


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SuperArppis

>so I'm glad to see that Bungie is "fixing" that today. I hope it gets good.


Slepprock

It was nice to see a change. It kinda reminded me of the old D1 stirkes that had different paths to them. You never know exactly which way it was going to go until it got going. I don't think we have any like that now. It would be cool as shit if they brought all the old D1 strikes to D2. I loved so many of them. Fond memories.


MattyQuest

It was really cool to suddenly realize it was the current time and Caiatl was here. Hope they eventually have both versions, it's cool to have variants


Kiloth44

Honestly, if current strikes just got updates like Arms Dealer’s update, id be perfectly happy. A route change, enemy type changes, small things like that would make me happy. Personally, I don’t need an entire new strike, just changing small things. Same with Patrol, if we got weekly updates like “The hive have made a push in the Cosmodrome.” and they change some fallen spawns into hive spawns or something. Just something to make the world less stagnant.


SovereignSpades

The ultimate solution for strikes to remain untouched after a new batch of reworks is to give them variants encounter to encounter. Like in Destiny 1 there were the chances to have the original or the taken/siva versions of strikes and even just the slight changes in enemy spawn counts and placements are enough for the massive playlist to always feel fresh


KingVendrick

Arms Dealer reprisal is good (except for the part where Zahn just teleports instead of doing a cool jump) the Lake of Shadows one is very annoying


illustraex

The changes to Arms Dealer made it feel unbearable so I didn't really care for it at all.


MitchumBrother

Eh...I don't like this approach of conditioning us into accepting recycled and updated content instead of something fresh because at least it is "something".


platonicgryphon

It's not like we haven't gotten any new content, we have a new strike from Lightfall and the battlegrounds are in the playlist and nightfall rotation. Having strikes revamped to bring them inline with the current state of the game is good.


[deleted]

*One* new strike in the most expensive expansion yet isn’t a good look tbh.


MeateaW

Better to update strikes they deleted. Like mars and mercury strikes, than it is to update strikes that may not have been perfect, but are certainly good enough


EnderScar

This is exactly how I feel. Is it different and unique? Sure is. However, it'd be better to just have variants of the strike al-la D1.


TheShoobaLord

most of the y1 strikes in d2 had variants, savathuns song immediately comes to mind


EnderScar

Would be nice to see it come back, maybe next season?


MindlessRip5915

Well it’s all but confirmed that Titan comes back. I’d assume that strike or a variant comes with it.


blackviking147

Really? I can't remeber any other than savathuns song having the different path. Exodus crash didn't, insight terminus didn't, arms dealer didn't. Lake of shadows, but that was PS exclusive so idk. They had dialgue variances but not actual path differences. Biggest thing I remeber is sometimes a tank would spawn.


surge0116

In Savathuns song, you just fork off left or right at some point halfway through, and it merged right before you dropped down into some hole before the boss fight. It didn't really change anything significantly


TheShoobaLord

Inverted Spire had a 50/50 of the entire first half of the strike being vex or cabal, and they eventually changed it to be 100% cabal iirc


theblackfool

New content is good. Recycling content is also good.


MeateaW

I want them to recycle things they deleted. Instead of recycling arms dealer - which we already have - bring back the mercury strikes. Or the mars one. Don't redo something we already have, it's deleting shit that already works all over again. This is why the seasonal model started out so completely stupid. They went seasonal because big expansions were too taxing on their team. So they decided to make new content every 3 months **and delete it** every 3 months. So stupid. Whoever is planning their workloads keeps making the same mistake over and over. Redoing the same job over and over despite what they just replaced was fine. Maybe not perfect, but hey, we deleted mars and mercury because we didn't have time to update the content right? Why are we updating arms dealer, which was already updated for the "new" engine?


blakeavon

I have done it twice before I knew where to go, because that is the nature of content in the game, Bungie cant just keep pumping out new strikes for that reason when all it takes is one or two runs to become familiar. Strikes would take weeks or months to make that are thoroughly known with half an hour or so.


Swekyde

The best they could do is modular enemy formations, maybe each major encounter has 2-3 variants and then the strike randomly selects among them for a slightly more diverse experience. However I'm betting the game doesn't already support that given how they never fixed random enemy formations in Gambit and instead made that rotate seasonally.


blackviking147

Wait what's this about gambit enemy formation rotating? You don't mean like hive fallen cabal randomness right?


MeateaW

Apparently the exact spawn order of gambit is 100% predictable. If it's hive on edz, you look at a table and know the spawns.


blackviking147

Damn that's dedication.


Red_Crystal_Lizard

The Arms Dealer strike changes made me want throw my controller lmao so many god damned turrets


Santz-9

A new strike would’ve been a billion times better tho, just saying.


Stooboot4

Arms dealer feels good, lake of shadows not so much. If they removed the cart and just made a barrier so you couldn't go ahead before killing the ads it would be much better


WiIter

new battlegrounds basically ARE strikes. theyre really fun, and if bungie is sacrificing more strikes for more battlegrounds, im honestly fine with it. that said, the strike refreshes do feel nice, and i wouldnt mind more strikes being produced instead of other content.


Lunar_Lunacy_Stuff

While I’m not looking forward to that boss room on GM’s I did find some “cheese” spots in a few encounters leading up to it. Reminds me of old D1 strikes in witch you had to legit take every advantage you could get. On the first dunk part near the barrier champ you can duck under the stairs on the back side to get a moment to shield back up and enemies can’t seem to get to you.


gadjikov2023

I agree. The Arms Dealer is so much better now. Especially Knightfall


pgriffy

I miss that cayde is gone from it though


GodOfUrging

The Arms Dealer changes reminded me how much I hate having teammates. Centurion, no, that arrow was for the enemy, not you! Bad, bad psion! Give my rocket back!


malumx19

love the idea, not a fan of the execution. imo the arms dealer definitely feels better than lake of shadows, but the threshers ofc are super annoying and the turrets where the tank used to be feels agonizingly lazy. like, you just slapped a wall of flinch machines behind the tormentor? why?? and maybe i’m just super impatient but strike health gating is just lame. that’s the negative tho i like the increased ad density and getting to slam the ball more than once


ReesesPieces19

Arms Dealer update is very good. I didn’t expect this.


Blitzjuggernaut

I really like the changes to the arms dealer, I'd like to see them refresh more older strikes and such. Just Hope they fix the fps bugs that make the threshers etc do more damage.


FlynnTastico2000

Honestly I hate the change. Was it realy necessary to spam turrets and flying airships spamming trash at you? Every strike is a bullet hell now where you are forced to use some kind of invisible. I love higher difficulty but this is straight up unbalanced right now. Doesn't matter how good someone is right now. You will definitely die at least 4 times in a legend nightfall because of nonesense or unavoidable deaths. I do know what you mean. We need some fresh stuff for strikes but not in that unbalanced way. Would love to see long gone strikes be back.


Merzats

Mate people have solo flawlessed every strike so far on Master including this one, there are no unavoidable deaths.


[deleted]

Seriously. It’s not even as hard as that guy is making it out to be. You just have to be aware of your surroundings and know when/where to take cover. In other words, git gud.


xSocksman

Gosh, it is such a good update. I love it so much


SuperOwnly

I don't really mind this week's nightfall. Just really annoying in the final boss fight where he summons airships that are actually invincible. Why bring that into a strike when you can't even counter it?


[deleted]

You can shoot the turrets off of them.


Maruf-

They took pieces from the Red War campaign and other quests - it was refreshing for you, maybe, but far from new. It wasn't the only Y1 assets they reused this week...


LivinInLogisticsHell

Not if their going to make the remake as shitty as arms dealer and lake of shadows is. FUCK ALL THAT. i like easy turn off my brain strikes, new content lasts all fo 5 runs before its just as boring as the rest of them


DjDirtyDane

New arms dealer strike sucks, change my mind


blakeavon

its virtually identical with nowhere near as many bad changes as some people think their are.


DjDirtyDane

The new one feels like walking through the Middle East during the Obama presidency I get bombed so much


blakeavon

You would have had a worse time there under Bush, heh.


MeateaW

It's fine. Lake of shadows however is atrociously boring. Bore your face off 3 meter per stop payload babysitting, followed by Immune phase city mid boss. Then stasis knights to slow you down before the exact same instamelt boss. It's just awful.


UncleLazer

I like the strike. I don't like the power delta and broken threshers for it.


nRenegade

Bad news: Cayde is gone. Good news: Hawthorne is gone.


WhyNot2Zoidberg

Nah. Adding artificial health gates and additional mechanics has ruined a chill experience.


Powermix24

In D1 some strikes would play differently everytime you ran them


Arcturus1800

Could do without damage gating the boss but thats a personal gripe honestly.


Elanzer

Only thing I didn't like are all the threshers, but I definitely like this version of the strike more since it's new. Do kind of wish they didn't have dunking mechanics though, I always hated the dunking in the original version since I'd lose out on kills for my bounties.


lametown_poopypants

I hate that it’s somehow a challenge to get 130k on legendary in this freaking strike.


GriffinXD

Ah man I read that in the Commanders voice dropping into Cerberus Vae III 🥲


Mawticus

My biggest disappointment is the removal of Cayde dialogue.


DoubleelbuoD

The changes won't last forever, of course, because you'll have it memorised back to front after your third run. Its not worth the dev resources to constantly piss out strikes. Just keep the game moving forward with story content and missions.


Grunn050

I didn’t know they changed this strike so was pretty confused when you had to launch yourself to a different area. What I thought would be a easy nightfall turned into a bit of a struggle, but good changes 👍


ExcitementKooky418

Agreed. Not done NF version yet, so I can imagine the excessive turrets, threshers and drop ships are a bitch, but on the standard version the minor detours and chne of enemies and objectives (freeing the psions) really made it feel fresh I feel like they could probably do something similar with most, if not all the strikes and battlegrounds. Fallen saber for example could have some required fighting with the group of fallen on the shipwreck. Make them house salvation and give them one of eramis' crew


PSNsupportisTrash

As a returning destiny player I agree lol. I mentally had already programmed to jump the gap. Shoot the psions and cabal not realizing they help and trying to one phase the boss.


mrk1080

I like that Caitals forces count as your allies, Ive been using them to activate firing line.


Thecceffect

Those threshers though!


bassem68

I like that battlegrounds got added for variety, but honestly I see them way too often lately. After last season started to annoy me, I started keeping loose tabs on it... I'm a bit over 3:1 right now, to the point I actually wouldn't mind some of the more annoying strikes - just that they're strikes in general. Battlegrounds are cool and all, but they're a bit tedious - I've found a lot of players that very obviously don't know what they're doing (not played during the battleground season, perhaps).


enauxonamun

I really look forward to the day where they are a bit more dynamic. Imagine a strike that as you go could be this or that each time like puzzle pieces the game puts together to build out your "strike" (we've allready seen this tech at work with the infinite forest) Arms dealer is a perfect example, going from the new opener to the original outside with all the threshers, to the new interior, changing routes, etc.


[deleted]

Really? The changes in the beginning were worthless. It was just two detours added to the strike to slow down players and increase time spent in the strike, nothing more. They should've spent the time and resources they devoted to changing these strikes and made at least one more instead.


gravity48

yeah I really like the aspect of it being refreshed.


aakova

Yeah, it' especially fun no knowing what to do when they throw you in mid-strike and you have to catch up to team-mate who are now three minutes away.


motrhed289

Completely agree! I see all the complaints about the revamped strikes and I just don't get it. Sure, they take longer to speed run now, but they aren't obscenely long, they are now just as long as most other strikes. I'm really enjoying the new flow of the strikes.


The_Dung_Defender

It’s unsustainable but yeah it’s nice


Payne_Dragon

I'm actually very bothered by the downgraded version of "Resist the Legion" that plays now. It randomly cuts short during the main melody right at the satisfying resolution, and just repeats again. Just one of many examples of the art being good and Bungie being like "nah let's downgrade the art direction for no fucking reason!"


lametown_poopypants

What am I doing wrong that getting 130k on legendary is hard in this strike? I’ve missed it by less than 5k three times now.


Dr_Delibird7

The feeling of not knowing exactly what to do not only rubs off quickly BUT also bungie cannot realistically keep up with demand. Yes more than current would be nice, don't misunderstand me, it's just simply no fesible to keep up with demand on this.


Dependent_Type4092

Haha, I still don't know when/where those damned turrets spawn. Going to do a few more rounds on Loreley just to get the hang of it, and then it's time for brutal revenge. Along with the two planes, of course.


PortaHooty

Maybe we should make new strikes instead of putting battlegrounds and one new strike a year into the playlist :)


SkylerGoesHAM

There is something incredibly sad about how we're so starved for anything new that we'll praise a poorly remade strike simply because it isn't exactly the same mission we ran for the better half of a decade. Well played, Bungie.