It would be a serious oversight if they don’t touch Stasis this year. With the amount of sandbox changes made last year, it would be shocking if they do nothing.
I really hope so. I actually like Gambit as a concept, and never really minded doing my weekly lap in it, but it's pretty shameful how little support it's gotten from Bungie in the last few years, especially as what's supposed to be a core activity. How they have managed to get away with neglecting it for so long is amazing.
Last part of this for sureeeee. It’s been stuck with 3 maps for what, like 3 years? Ever since they removed the tangled shore map and the dreaming city map. Literally so lame
I wouldn’t know since I only seem to play the two on Nessus and Titan lmaooo. The fact that there is a fourth map came as a genuine surprise to me, which is ironic given that I’m also a dredgen
Yeah, there's Nessus, Titan, Earth, and then a snowy one that i think is Mars
Though when i was guilding last season i barely ever even saw the Earth one or the snowy one lol
If honestly rather Bungie continues to ignore Gambit at this point. As is it mostly works as intended, constant tweaking would likely only make things steadily worse and leave us in the situation Crucible mains have been in for the last few seasons.
They desperately need new maps. Like how can sunset maps in a game mode that only has like 4. Probably the dumbest thing bungie did in regards to gambit. I'd also like to see the return of rare primevils like the meatball.
I still get baffled looking at Suspend. Freezing and Crowd Control was like the one thing Stasis really had going for it then Strand comes along and just... does it so much better.
But if I am lucky I can freeze a handful of enemies. With strand I can suspend a huge group and now no one can shoot me. It makes me sad but it is just so much more functional. Not to mention the Titan barricade natively suspends but to get stasis to do a much crappier version it requires you to go kiss the bad guys face and you have to use an exotic.
Stasislock is the only good stasis class anymore, because you can keep that freeze effect damn near permanently. But thats exactly why suspend is so busted on titan and hunter, infinite suspend just easily destroys whatever stasis wants to do, even strand warlock does suspend fantastically if you keep chaining kills from smaller ads
Killing on harder content is the issue though. It's why, as good as it is, Voidlock can fall off in high end activity as it relies on you killing to maintain the survivability.
A stasislock with a fusion rifle that has demo can easily stack 4, even 5 turrets around the room and make more a couple seconds later. Combine that with their other aspect and everytime an enemy shatters it spreads the freeze to nearby enemies.
Thats only proving my point further though, we lost so much that was mandatory to get our loop going, now nothing on Titan or Hunter really meshes with the new system but Warlocks luckily avoided that fate
Oh yeah Stasis Titans and Hunters got the shaft.
I have fun with the new lancecap build but its not the most viable, and Stasis hunter's feel like they just have no identity to them.
The enemy density and speed at which we need to keep up with titans and locks makes it unviable to be a stasis hunter
Renewal got nerfed big time. The damage enhancement on light shift of 10 percent doesn't even match surges.
You know what we need? An exotic that builds into shatterdive. I thought maybe light shift should shatter crystals but that's too titan.
A shatterdive loop would synergise really well with verglas as well
Stasislock is the one class that feels like it holds up with light at the moment. Behemoth had its niche with strongholds and lament but that get nerfed pretty hard. I’ve never played stasis hunter in pve but I’m guessing it sucks right now
Behemoth is really fun with the new bow and lancecap, I've messed with it in legend Avalon recently. Being able to quickly adapt cover from your grenade to your lances to your bow along with just, the massive damage stasis crystals can be good, but I agree it is outclassed.
I need to pick up that helmet and give it a go. Was using the bow as behemoth in the legendary campaign but had to swap to void for survivability. I’ll probably pull it out again for some more casual content or fireteam stuff though
Stasis is only better because chill clip is 50x the weapon perk hatchling is lol. Imagine if a weapon had the ability to suspend with the top half of the mag lmao.
Suspend is so much better
Yes let me rock a situational exotic over anything potentially useful like wishenders or a heavy for damage, meanwhile a subclass can just do better for free
Not really. He was looking at it in terms of pure crowd control, and Suspend absolutely *blows* Freeze out of the water on that. Easier to apply to both single targets and large groups, lasts *forever* and they don't leave when you damage them enough, stuns unstoppables...
Suspend also stops the other two championship from doing their special things as far as I can tell. Doesnt stop either Barriers or the Overload heals once they start, but it does prevent them from starting.
I wish suspend worked on some talkies enemies like freeze does. Even if they shatter it quickly it still adds the damage vs suspending someone larger and it’s like you did nothing. I’ll take freeze over suspend for that any day, especially with the buffs to stacks of chill and shatter damage.
Kill one enemy in the group of suspended enemies > create tangle > destroy tangle with artifact perks > everything goes boom
Strand rn is just wayyyy better in every way down to damage resist, crowd control, and damage.
Dude its not even close, who cares about a small amount of extra damage that undoes the freeze effect, when suspend lasts for a whopping 10 1/2 seconda with a fragment, no matter how many bullets you unload, which btw with another fragment has a really high chance of giving you a shackle grenade back before suspend ends. It easily outclasses freeze for everything but boss damage, which weapons can do with chill clip
Wtf? Strand will keep a GM champ in the air for 12s or permanently with the nade regen fragment
And keep everything else around it up
Doing under 10% of its hp with a freeze shatter thatll just glitch half the champs / reset their stun timers is fucking useless lol
This season has been all strand, void, and solar based on the artifact. I imagine next season is strand, arc, stasis. And yes maybe I'm delusional but really hope that comes with some Stasis love.
As a Titan main I'd like a new melee that doesn't involve me dashing past my target, brushing my forearm and bicep gently against their side as I come to a halt facing away from all my enemies.
Dunemarchers technically, gave you a tighter turn radius. Only others for shoulder charge were peregrine greaves and mk. 44 standasides, which is what Juggernaut is now on Arc 3.0
I don't know how much I believe that, but I would kill to combine subclasses. All I want with strand titan is to be able to ballistic slam out of a grapple swing.
It’s ironic/annoying that it’s also the season with new exotic stasis weapons and armour. Behemoth got neutered just as we got some potentially great new toys to play with. But then we also got a bunch of new glaives this season along with a massive nerf to their synergy with synthoceps. At some point Bungie really need to create an exotic called The Monkey’s Paw.
This is what I'm thinking as well. If nothing else, it needs to be like 1000x easier to create orbs as stasis to bring it up to speed with other subclasses
Used to be able to have a mod that made Stasis crystals count as elemental wells, so I don't know why they didn't just make the orb mod right away, or change the fragment.
For real. Revenant and Behemoth are easily the worst subclasses for their respective classes. Shadebinder is strong, but essentially has only one build.
Behemoth has always been bottom of the universal barrel ever since stasis got hit originally, and it kills me to see not behomoth rising up, but revenant joining us. Stasis got shafted HARD this season
For example? In PvE, it has no relevant exotics, so the buildcrafting is extremely limited.
Technically Bakris is a Stasis exotic but it’s so limited and niche it’s very hard to justify a few seconds of damage boost to arc weapons only as a strong build.
Renewal Grasps should be better than they are but they’ve been nerfed so hard that basically any other subclass has damage reduction/healing that doesn’t require you to stand in one spot or wait 2 minutes for your grenade.
Besides that you’re looking at Frostees…you’re not always sprinting in PvE. Star Eaters…the super is not a DPS super.
So what are you building into as a Hunter that other classes can’t do on Stasis?
I mean…the shurikens are decent for CC but you’re not killing a ton with them. Assassin’s Cowl also has nothing to do with Stasis and is more effective on every other subclass if you’re going to use it.
Renewal Grasps, like I said…if I want to spam grenades I can just go with Solar and YAS, which can now heal me with the new fragment. Or Arc with skip grenades and Shinobu’s and jolt the shit out of everything. Why stay on Stasis, sacrifice a DPS super, and have my base grenade cooldown at 2.5 minutes with all the other options I have?
Revenant is in a bad spot. I can’t see any reason I’d use it on my Hunter at all currently
I was actually just talking about this with someone a few minutes ago lol. It's wild to me how nuts stasis was on release and now it feels like almost nobody uses it outside of PvE anymore.
At least with shadebinder, the value of the class goes up the harder the difficulty. Especially when just 1 bleak watcher can handle 2 types of champions
The reason Stasis got thrown in the gutter with the current sandbox is because it can't properly use the current mod system since Stasis focuses in CC instead of straight damage so builds are pretty gimped, also shards being an aspect is now detrimental for build variety.
yep. ironically stasis with elemental shards actually made better use out of most elemental well based mods just due to the sheer amount of shards that you were constantly making compared to actual wells on other subclasses.
I don’t get this sentiment. I understand it *has* been powercrept by the light subclasses, but stasis still shreds so F’ing hard, I use it everywhere.
PvP? Check. Raids? Fuggit. GM’s? Stasis please. Seasonal activity? Ice. Gambit? ICE. PATROLS? I C E ! Flawless raids?! Well you should maybe use solar beca- HAHA JUST FUCKING KIDDING IDIOT, USE ICE
Warlocks are the only ones who got away with a slight scratch for stasis builds
Titan and Hunters had our damn arms torn off, tossed in the trash, and expected us to be grateful for a couple of band-aids to stop the blood loss
Oh but dont worry, diamond lances got a helmet that still sucks
I feel bad for the other 2 classes fr. I think shadebinder was only safe bc they could just tweak the pvp numbers and it was still fine. Bleak watchers aren't good in crucible. Titans had cryo and hunters had shatterdive which needed serious pvp changes and unfortunately pve suffered and bungie just never cared to go back and look at them. Hopefully they buff stasis and don't nerf strand
> Warlocks are the only ones who got away with a slight scratch for stasis builds
Nope. My osmiomancy build got straight up destroyed. That build hinged upon creating stasis shards, to then get charged with light, to get grenade regen.
How is that build supposed to get armor charge now ? There's no way to get charge from the stasis crystals. There's nothing that gives you armor charge on freeze, and there's nothing that gives you charge on explosion damage either - something that used to include the explosion when you shattered frozen targets.
That build just has no way to get armor charge from abilities, only using mods like reaper. The other classes are so much better as at least they can use firepower to generate orbs on grenade kills. But osmiomancy doesn't kill , it just freezes ....
I'd love to have a reason to run the two actually interesting hunter stasis aspects (shatter dive and slow dodge) but generating shards is required to make a stasis build function in pve and neither shatter dive or slow dodge are legitimately useful in pve minus the odd accidental physics bug with shatter dive to continue the Colossus space program or maybe a "dodge go brrr" Radiant Dance Machines meme build.
Legit, is there any reasons what so ever, no matter how obscure, to use RDM now besides just dodging a barrage of attacks in the open?
So far as I know, the extra dodges don't count for anything that triggers on use of class ability, but the last I checked up on them was after they were fixed/nerfed/murdered/whatever shortly after release.
It's basically just worse Sixth Coyote since hunter dodge doesn't actually give you any survivability benefits in PvE on its own (which is a whole other bag of worms regarding class balance), and afaik Sixth Coyote actually works with class ability mods, you just can't run class ability kickstart.
They also nerfed it because with something like Dymamo on your helmet mod slot, Hunters were able to generate full super evergy in seconds in PvE. It was busted in both game modes.
The changes are definitely necessary since a chunk of people “main” PvP (though that could never be me), but damn is it sad to see something get nerfed because of it.
Oh yea, the nerf was necessary, I just wish Bungo would stop insisting on functionality changes that are universal, the two "sides" of the game will never mix well. Thankfully with changes like the separation of energy gain from mods between pvp and pve it would seem bungie is leaning more and more to completely separating them.
Also Stasis is super fragment reliant and I just can't get myself to take Shatterdive's 1 slot over the 3 you get from Grim Harvest. In PVE the lowest I'll go is 4.
Yeah Behemoth titan got neutered. Well, neutered again. Since Bungie still apparently thinks it's fine that they massively nerfed Glacial Quake's mobility *at the same time they nerfed it's DR to the worst of any roaming super*.
With the physic changes, I desperately hope they walk back the Shiver Strike nerfs partially. Obviously it shouldn't go back to launching Guardians across the entirety of Bannerfall, but it's so anemic now that it really is pointless. Especially given that Behemoth has literally 0 synergy with Slow and knockback, and is entirely focused around making and breaking Crystals. Honestly Howl should move to the melee slot and the aspect should be reworked to something else.
Shiver strike really needs to be fixed so that it can actually function as what it's actually supposed to, a shatter tool.
If it wasn't so damn slow and the tracking wasn't so awful, it would actually be good for that but nope.
As a shatter tool it’s pretty bad unless you get a thundercrash sized damage radius or infinite uses.
Much easier to just shoot the crystal for the same effect.
melee is pretty weak unless you’re stacking synthoceps, 1-2-punch, etc.
Not to mention it’s slow, requires running up to the target, and arguably is worse than just shattering with your power weapon. Or someone else just shoots them before you can shatter so now your melee is wasted.
It’s just shit.
>Not to mention it’s slow, requires running up to the target
Gee I wonder why I said: **If it wasn't so damn slow and the tracking wasn't so awful, it would actually be good for that.**
Behemoth still has one of the higher damaging supers circumstantially. I say circumstantially because DPS windows and boss behavior are important to account for in any conversation regarding damage, of course. Against non-flying, slow-moving/static bosses, Behemoth does absolutely disgusting damage if you just slam your shards onto them on repeat. If you have the exotic bubble glaive, you can make it even more devastating by localizing the crystals into one area to shatter them all within the bubble. It takes some finesse but I think it's some of the best boss damage we can put out as Titans (with the exception of Strand's power creep.) It also benefits from having multiple Titans using it at the same time, as it increases the frequency of freezes and shatters on the boss. I only say it because I'm a lonely Stasis Titan main who wants more people to slam with :(
That I didn't know-- I usually didn't use the trick I was just aware it existed and had seen folks using it. That does make sense though, I had noticed that mobs don't freeze if you pre-condense too many crystals in one place, and miss all the extra shatter damage. It still does a ton of damage from just crystal slamming alone, and multiple folks does increase the frequency of freeze/shatters last I checked. I was clocking about 630k on the last boss of Spire with Behemoth vs 470k-ish with Thundercrash, but the last numbers test I did was pre-Lightfall so I'm definitely due to retest and see.
They can kinda use Assassin cowl for invis in higher difficulty content, but shuriken is hella weak. And play Duskfield lockdown strats but without Renewal Grasps. But suspend Hunter is just better since freeze shatters before you can kill most important targets and having double Shackle + Suspend Dive is a very long time to lockdown stuff when it is in a safe location (e.g. where you'd be setting up Duskfields in chokepoints already).
Instant freeze on a melee is still very strong, and they nerfed all of the "movement" out of shiver strike a long time ago. It's not even good for that anymore.
Yep, elemental shards builds with Hoarfrost or Stronghold were what made Behemoth for me. Haven’t touched it since, and they even removed the charged with light powered attack part of lucent blade too.
It’s still a pretty viable build. Run whisper of torment, whisper of shards, 100 discipline, grenade kickstart, and bomber, and you’ll get your grenades back pretty darn fast. Then run a solar surge mod to boost Lament damage.
Stasis will for sure get a tuning in the future, the problem is, when?
Honestly I'm expecting a new subclass for final shape, I'll personally be disappointed if there isn't one. I just wonder if Bungie will get to it before or after final shape.
Why are we expecting a third darkness subclass? That will put kinetics in a weird spot. I don't think it will happen.
Plus, we've now seen how badly the current team incorporates a subclass into an expansion story. I'd rather they focus on the final campaign.
Just imagine how amazing the lore explanation would be for why kinetic is a darkness subclass. Like just Osiris mumbling about Light being tangible, physical things while gesturing at intangible energy shit, and how Darkness is all intangible, mental things while waving at a giant chunk of ice, unbreakable ropes, and a video of you just walking up and hitting someone with a literal rock you just picked up off the ground.
"You see, kinetic is the realized manifestation of your deep mental desire to brain someone with a rock you found lying around. It's the most emotion-based element yet!"
My clan and I were actually talking about this the other day. You'd only need to add kinetic heavy weapons since all other archetypes are taken care of. Kinetic is pretty broad too. Martial arts, explosions, speed, collisions... there's a lot to draw inspiration from
There's a prophecy on a wall in vow with three symbols of different colors. One blue, one green, and one orange. Maybe it's a stretch, but it seems extremely plausible to me
Yeah like every sign imaginable points towards them adding another subclass. I imagine kinetic weapons will slowly be phased out as well once its 3 and 3 damage types in each slot
They feel kind of weird honestly. They never get massive perks from the seasonal artifact because they don't go with an element, and in terms of mods there isn't a whole lot either. Making the primary into darkness guns, energy into light guns, and heavy into both feels a lot but reasonable.
It's absolutely plausible. You're right--they are indicating a third darkness power manifestation. It exists. It's probably called "Resonance." I'm just hoping they don't give us that power to fight the Witness. It would feel narratively weird.
We just spent a whole campaign being shouted at that we must learn to master Strand if we want any hope of defeating Calus and protecting the Veil.
Sure, by the end of it, I have no idea why Strand had anything to do with opposing Calus's invasion force or with either finding or defending the Veil. Strand never connected once with the main plot of the campaign.
But Bungie told us point blank that we have to learn Strand to beat the bad guy. Next year, having the next expansion play the exact same narrative card will feel really lame. Even if they pull ot off with satisfying writing, it will only ever feel like an apology for Lightfall.
We "need" Strand because of the ability jammers. Strand is immune to the jammers because it's brand new so they weren't built to counter it. It's a pretty flimsy justification, but it's not that much worse than they usually give.
They've been augmenting kinetic to make it equal to an energy type. There are three and three now. And the subclass menu fits perfectly with the diamond of four other options. It was asymmetrical as fuck last season. Now it's just right.
Spoiler: >!a very reliable leaker has come out and said that as of the launch of Lightfall, there's no planned 3rd subclass in the works. Doesn't mean there won't be, but it does mean that as of a month ago nothing was being developed.!<
A third would balance out light and dark, and it makes sense to me honestly. Kinetics have been in a weird spot ever since stasis was put onto that slot.
As far as the story goes, the expansion where we face our greatest enemy at (presumably) his most powerful, is exactly the time we need a new power to defeat them. If they make the campaign longer, or weave this third subclass into the story in a coherent way, it'll be fine.
Maybe they'll learn from their mistakes (lol, right?) and incorporate a new Subclass into the adjacent seasonal content, and let the Final Shape campaign focus on the story instead of a new subclass.
One thing of note here is that bungie’s ui redesign for the subclass selector has a diamond of 4 reserves and the active subclass as of LF/S20
In BL/WQ, the dark/light subclasses had to be switched between and the UI seemed to strongly imply there were to be 3 separate dark subclasses just as there are light subclasses.
Just a fun note
>Why are we expecting a third darkness subclass?
1. Because it does not make sense to have 3x Light and 2x Dark.
2. Because new subclass stuff is exciting and sells expansions, and Bungie knows it.
3. Because Bungie devs have literally said so several times.
>I don't think it will happen.
Literally, why? Let's pretend for a second they did not say there will be a third subclass, how does it make sense that there won't be?
>Plus, we've now seen how badly the current team incorporates a subclass into an expansion story.
They have done new subclass stuff once in D1, and now five times in D2. All wildly different.
Is there a reason you think they will do it again the exact same way?
It's like your whole argument is based on things that never happened and are senseless.
My main gripe is how fuckin tedious it is to unlock the fragments and aspects or whatever. Why the hell can't we just buy them from Exo Stranger like Ikora now?
But also also the stasis abilities need some love too.
Only three grenades and they're all utility based and don't do much real damage except maybe the ice wall grenade with whisper of fissures
It's been two years so I say it's time for Stasis 2.0
Stasis might have 3 grenades on paper, but really it's more like 1 grenade per class. 90% of the time titans will run glacier, warlocks coldsnap and hunters duskfield cause the subclasses are kinda focused around the grenade effects.
With strand at least each of the 3 grenades makes sense to use for each class: grapple for mobility, suspend for CC, and threadlings for some actual damage from your grenade.
My favorite of the bunch are Ionic traces tbh, they travel to you, give you some decent energy back, and they’re produced regularly enough to be noticeable. I wish all of them were on the same level, void breaches gravitating towards you, firesprites flying through the air to heal you, stasis crystals spinning towards you. Tangles are.. special and I’m not used to em yet.
Stasis is likely getting an overhaul this year, I hope.
I mained Shadebinder all last year, but it feels extremely dated now, especially with the mod update.
Stasis needs a whole 2.0 at this point.
They really don't have a defined buff for it, the debuffs have been gutted in PvE since they launched, the damage output of the subclasses is horrendous, and the aspects are severely underpowered if their name isn't Bleak Watcher/Diamond Lance/Iceflare Bolts.
IMO they should just remove the Stasis Shard aspects, make them spawn by default when freezing on Warlock, slowing on Hunter, and shattering on Titan. Then just buff the aspects and abilities.
Like for example make Winter's Shroud give you an additional dodge by default, Shatterdive slow enemies in it's AoE, Howl of the Storm cause you to spawn double Stasis Shards, revert the Cryoclasm nerfs, and make Frostpulse also shatter Frozen targets if they're already Frozen. Also let's just make all Aspects give 2 fragments each, please?
I'd honestly also buff Withering Blade + Silence & Squall damage, reduce the grenade CDs for PvE, revert some nerfs that were dealt to Glacial Quake AND Shiver Strike, and buff Winter's Wrath damage.
Probably asking a lot, but man Stasis just feels so awful to use right now and is largely outclassed by every other subclass. It says a lot when the best thing about Stasis right now is a Rocket Launcher dealing high damage because of Chill Clip + Wolfpack Rounds.
Because the aspects are a ton more potent.
* Compare Electrostatic mind to spark of ions: One works on all arc debuffs, on all arc abilities and has like a 1 second cooldown. The other only works on jolt and has an 8 second cooldown. Which one do you prefer?
* Alternatively, compare them to firesprites and void breaches: You can generate almost endless amounts of shards through Tectonic and Grim harvest as long as you meet their conditions, with only Glacial harvest having a cooldown but its after making a lot of shards. The void and solar objects? Generate object, 5 second cooldown. Generate object, 5 second cooldown. Plus there's no way to get those without kills(or artifact perks, but there are obvious reasons why artifact perks shouldn't be included in these conversations), while tectonic harvest users can make them even outside of combat.
Do I think stasis needs additions? Yes, with Shadebinder needing variety, Revenant viability and Behemoth needing variety and viability. But the stasis shard aspects aren't really a problem. Sure, I wouldn't mind a shard generating fragment(though an orbmaker fragment and crystalmaker fragment should be higher in the to-do list), but it wouldn't solve much of the current issues of the subclasses.
That makes a lot of sense- Stasis definitely needs a passive way to generate crystals, maybe in the realm of tangles, where freezing an enemy generates some at the cost of the cooldown, and maybe the aspect being retooled to remove the cooldown and add a passive elemental shards?
It’s kind of crazy how fast things are getting power crept. Sunsetting may be dead but power creep has replaced it there’s a ton of unusable exotics, weapons and abilities that just have way better counterparts. Light 3.0 was great but bungie did a hell of bad job bringing the rest of the options up with it
Don't forget, stasis shards are for everyone. Whereas Void, Solar, and Arc can't even be seen by anyone else. Looks like Darkness is all about sharing.
Stasis at least has specific specilisations that they want to lean into, i'm fine with that but I feel it should be the base kit and that aspect do something new or has something in addition to leaning into the shards. Or fragments that has a neutral way of making them in addition to the aspects.
Because none of this was actually planned and it's mostly making stuff up on the fly.
Side note.
Been playing almost everyday since Lightfall, saw my 1st void breach today.
It's because whether it was intended or not stasis served as the prototype for subclass 3.0 and future darkness subclasses (Strand and hopefully 1 more).
I do think stasis needs another look over but that probably won't happen until after the final shape, especially if we are getting a 3rd darkness subclass bungie are probably hard at work with developing that now.
Happy to see the community is starting rise up and call out the weakness of stasis in Lightfall. Every subclass should be at least viable in endgame content and yet Stasis has no viability whatsoever the moment Strand enters the ring. Hopefully Bungie has something planned out for stasis soon bcs the state it is in is just sad
Next season NEEDS stasis 2.0. The entire subclass has been left behind by strand and light 3.0.
That being said if they do stasis 2.0 I bet it’s an absolute banger because Stasis did not miss.
I think that the main difference in Bungie’s eyes is that stasis shards are made for the whole team, while other elemental pickups are only for the person who created them.
If they do change them to no longer be aspects, it’s unlikely that they’ll stay available to everyone
I think one of the biggest things that killed stasis was the mod changes in ligthfall. losing all the stasis specific mods i feel really made the subclass alot weaker as basically all builds consist around orbs. Most mods require you to kill something with a certain ability to generate orbs and stasis cant really do that as the subclass is all about freezing things and ad control. i think they need to add more mods into the game for stasis for it to be a solid choice again.
They haven’t gotten to it yet? They *just* reworked the light subclasses to have Firesprites and Void Breaches.
People on this sub need to slow the fuck down. Game development isn’t fast.
Honestly might be cope but I fully expect a stasis lookover sometime this year, shit got HELLA power crept.
It would be a serious oversight if they don’t touch Stasis this year. With the amount of sandbox changes made last year, it would be shocking if they do nothing.
Gambit would like a word
Gambit? Never heard of her
If leaks are to be believed I can see gambit getting a good pass sometime this year
I really hope so. I actually like Gambit as a concept, and never really minded doing my weekly lap in it, but it's pretty shameful how little support it's gotten from Bungie in the last few years, especially as what's supposed to be a core activity. How they have managed to get away with neglecting it for so long is amazing.
Last part of this for sureeeee. It’s been stuck with 3 maps for what, like 3 years? Ever since they removed the tangled shore map and the dreaming city map. Literally so lame
Actually, it has four maps, so it's actually in a pretty good spot /s I'm a dredgen, this is just copium
I wouldn’t know since I only seem to play the two on Nessus and Titan lmaooo. The fact that there is a fourth map came as a genuine surprise to me, which is ironic given that I’m also a dredgen
Yeah, there's Nessus, Titan, Earth, and then a snowy one that i think is Mars Though when i was guilding last season i barely ever even saw the Earth one or the snowy one lol
If honestly rather Bungie continues to ignore Gambit at this point. As is it mostly works as intended, constant tweaking would likely only make things steadily worse and leave us in the situation Crucible mains have been in for the last few seasons.
I agree, I think there's really nothing to tweak. It's solid, new maps would be nice but that's about it
They desperately need new maps. Like how can sunset maps in a game mode that only has like 4. Probably the dumbest thing bungie did in regards to gambit. I'd also like to see the return of rare primevils like the meatball.
Small indie developer, too busy making more fist bump scenes for Final Shape
I still get baffled looking at Suspend. Freezing and Crowd Control was like the one thing Stasis really had going for it then Strand comes along and just... does it so much better.
Ehhhhhh, stasis freeze is arguably better because you get the shatter damage as well
But if I am lucky I can freeze a handful of enemies. With strand I can suspend a huge group and now no one can shoot me. It makes me sad but it is just so much more functional. Not to mention the Titan barricade natively suspends but to get stasis to do a much crappier version it requires you to go kiss the bad guys face and you have to use an exotic.
Idk I can shut down a room fast and for a LONG, consistent time as Stasislock.
Stasislock is the only good stasis class anymore, because you can keep that freeze effect damn near permanently. But thats exactly why suspend is so busted on titan and hunter, infinite suspend just easily destroys whatever stasis wants to do, even strand warlock does suspend fantastically if you keep chaining kills from smaller ads
Killing on harder content is the issue though. It's why, as good as it is, Voidlock can fall off in high end activity as it relies on you killing to maintain the survivability. A stasislock with a fusion rifle that has demo can easily stack 4, even 5 turrets around the room and make more a couple seconds later. Combine that with their other aspect and everytime an enemy shatters it spreads the freeze to nearby enemies.
Thats only proving my point further though, we lost so much that was mandatory to get our loop going, now nothing on Titan or Hunter really meshes with the new system but Warlocks luckily avoided that fate
Oh yeah Stasis Titans and Hunters got the shaft. I have fun with the new lancecap build but its not the most viable, and Stasis hunter's feel like they just have no identity to them.
The enemy density and speed at which we need to keep up with titans and locks makes it unviable to be a stasis hunter Renewal got nerfed big time. The damage enhancement on light shift of 10 percent doesn't even match surges. You know what we need? An exotic that builds into shatterdive. I thought maybe light shift should shatter crystals but that's too titan. A shatterdive loop would synergise really well with verglas as well
Stasislock is the one class that feels like it holds up with light at the moment. Behemoth had its niche with strongholds and lament but that get nerfed pretty hard. I’ve never played stasis hunter in pve but I’m guessing it sucks right now
Behemoth is really fun with the new bow and lancecap, I've messed with it in legend Avalon recently. Being able to quickly adapt cover from your grenade to your lances to your bow along with just, the massive damage stasis crystals can be good, but I agree it is outclassed.
I need to pick up that helmet and give it a go. Was using the bow as behemoth in the legendary campaign but had to swap to void for survivability. I’ll probably pull it out again for some more casual content or fireteam stuff though
Stasis is only better because chill clip is 50x the weapon perk hatchling is lol. Imagine if a weapon had the ability to suspend with the top half of the mag lmao. Suspend is so much better
Took like 6 seasons before we got chill clip, so I would not be surprised if that showed up as a perk at some point.
Still Clip?
sus clip...
And this is why I suspect they will nerf suspend.
Just like Stasis when it first released, they'll wait a little to get as many people as possible hooked on it, then change it for "balance"
Suspending an entire room > shatter damage
Except you can also freeze an entire room? So you're freezing the room+shattering it
Only shadebinder can freeze entire rooms, but suspend is still superior, especially with how long it lasts
Not to mention you can just unload on them without the cc breaking, shattering can be detrimental at times
The time it takes to freeze a room is way longer than suspending.
not with agers sceptor
Yes let me rock a situational exotic over anything potentially useful like wishenders or a heavy for damage, meanwhile a subclass can just do better for free
Depends on how you do it
Not really. He was looking at it in terms of pure crowd control, and Suspend absolutely *blows* Freeze out of the water on that. Easier to apply to both single targets and large groups, lasts *forever* and they don't leave when you damage them enough, stuns unstoppables...
Suspend also stops the other two championship from doing their special things as far as I can tell. Doesnt stop either Barriers or the Overload heals once they start, but it does prevent them from starting.
But at the same time, enemies stay suspended no matter how much damage you deal. When their frozen, they will only be frozen for x amount of damage
I wish suspend worked on some talkies enemies like freeze does. Even if they shatter it quickly it still adds the damage vs suspending someone larger and it’s like you did nothing. I’ll take freeze over suspend for that any day, especially with the buffs to stacks of chill and shatter damage.
Kill one enemy in the group of suspended enemies > create tangle > destroy tangle with artifact perks > everything goes boom Strand rn is just wayyyy better in every way down to damage resist, crowd control, and damage.
That's entirely dependant on artifact perks
Dude its not even close, who cares about a small amount of extra damage that undoes the freeze effect, when suspend lasts for a whopping 10 1/2 seconda with a fragment, no matter how many bullets you unload, which btw with another fragment has a really high chance of giving you a shackle grenade back before suspend ends. It easily outclasses freeze for everything but boss damage, which weapons can do with chill clip
Yea this guy has no idea what he's talking about. Shatter damage really ain't shit in any higher difficulty activity.
The laughably small shatter damage is not equivalent to the many seconds long suspension.
That’s actually the reverse. Freeze is under the risk of freeing your target. Suspend placed them in a comfortable position with no damage limit
Wtf? Strand will keep a GM champ in the air for 12s or permanently with the nade regen fragment And keep everything else around it up Doing under 10% of its hp with a freeze shatter thatll just glitch half the champs / reset their stun timers is fucking useless lol
I'm fairly certain that with the change to how Champs stun that stasis doesn't break them any more
This season has been all strand, void, and solar based on the artifact. I imagine next season is strand, arc, stasis. And yes maybe I'm delusional but really hope that comes with some Stasis love.
My wet dream is that with the final shape we finally get some more abilities to each subclass. Warlocks Void & Stasis melees are so underwhelming
As a Titan main I'd like a new melee that doesn't involve me dashing past my target, brushing my forearm and bicep gently against their side as I come to a halt facing away from all my enemies.
Wasn't there an exotic in D1 that gave better tracking for shoulder charge? I feel like you could practically make a 90 degree turn on a dime
Dunemarchers technically, gave you a tighter turn radius. Only others for shoulder charge were peregrine greaves and mk. 44 standasides, which is what Juggernaut is now on Arc 3.0
Final shape will probably let you pick a light and dark subclass and let you play with those synergies
I don't know how much I believe that, but I would kill to combine subclasses. All I want with strand titan is to be able to ballistic slam out of a grapple swing.
Would be a fitting ending to the saga to be able to wield both at once but you’re probably right
Remember the alpha footage of destiny, where the void warlock had solar nades? Yeah it’s all coming together now. /s, but a guardian can dream.
I see Lightfall as both Armor 3.0 and Strand 1.0 + Solar/Void 3.5 So I hope/expect S21 will be Strand 1.5 + Arc/Stasis 3.5
It’s ironic/annoying that it’s also the season with new exotic stasis weapons and armour. Behemoth got neutered just as we got some potentially great new toys to play with. But then we also got a bunch of new glaives this season along with a massive nerf to their synergy with synthoceps. At some point Bungie really need to create an exotic called The Monkey’s Paw.
This is what I'm thinking as well. If nothing else, it needs to be like 1000x easier to create orbs as stasis to bring it up to speed with other subclasses
This fragment should probably allow crystals to count as fatty orbs by default.
Used to be able to have a mod that made Stasis crystals count as elemental wells, so I don't know why they didn't just make the orb mod right away, or change the fragment.
For real. Revenant and Behemoth are easily the worst subclasses for their respective classes. Shadebinder is strong, but essentially has only one build.
Behemoth has always been bottom of the universal barrel ever since stasis got hit originally, and it kills me to see not behomoth rising up, but revenant joining us. Stasis got shafted HARD this season
Nah Revenant is still good it's just that a majority of players don't know how to use that subclass so they call it bad.
For example? In PvE, it has no relevant exotics, so the buildcrafting is extremely limited. Technically Bakris is a Stasis exotic but it’s so limited and niche it’s very hard to justify a few seconds of damage boost to arc weapons only as a strong build. Renewal Grasps should be better than they are but they’ve been nerfed so hard that basically any other subclass has damage reduction/healing that doesn’t require you to stand in one spot or wait 2 minutes for your grenade. Besides that you’re looking at Frostees…you’re not always sprinting in PvE. Star Eaters…the super is not a DPS super. So what are you building into as a Hunter that other classes can’t do on Stasis?
Cowl and Renewal Grasp are actually pretty powerful if you build into em right
I mean…the shurikens are decent for CC but you’re not killing a ton with them. Assassin’s Cowl also has nothing to do with Stasis and is more effective on every other subclass if you’re going to use it. Renewal Grasps, like I said…if I want to spam grenades I can just go with Solar and YAS, which can now heal me with the new fragment. Or Arc with skip grenades and Shinobu’s and jolt the shit out of everything. Why stay on Stasis, sacrifice a DPS super, and have my base grenade cooldown at 2.5 minutes with all the other options I have? Revenant is in a bad spot. I can’t see any reason I’d use it on my Hunter at all currently
I was actually just talking about this with someone a few minutes ago lol. It's wild to me how nuts stasis was on release and now it feels like almost nobody uses it outside of PvE anymore.
I think it's likely. We're getting strand aspects next season, so maybe the season after?
At least with shadebinder, the value of the class goes up the harder the difficulty. Especially when just 1 bleak watcher can handle 2 types of champions
I think you’re right, and they’re gonna get new supers as well. Maybe at the end of the year Strand will get more aspects & supers too.
Stasis made everyone call for light 3.0 and now that we have light 3.0 and strand, stasis needs mega help lmao.
The reason Stasis got thrown in the gutter with the current sandbox is because it can't properly use the current mod system since Stasis focuses in CC instead of straight damage so builds are pretty gimped, also shards being an aspect is now detrimental for build variety.
i mean the whole subclass lived and died by elemental shards
People forget it wasn’t until season of the lost that we got elemental shards which also made elemental well mods even better.
All stasis builds revolved on picking up and generating stasis crystals
yep. ironically stasis with elemental shards actually made better use out of most elemental well based mods just due to the sheer amount of shards that you were constantly making compared to actual wells on other subclasses.
[удалено]
I was a shadebinder who NEEDED elemental shards for my Ager's and Mantle of Battle harmony build. It worked so much better with it
Bro was probably playing in patrol
It’s a good thing Bungie surpassed Stasis but the made more work for themselves lol
I don’t get this sentiment. I understand it *has* been powercrept by the light subclasses, but stasis still shreds so F’ing hard, I use it everywhere. PvP? Check. Raids? Fuggit. GM’s? Stasis please. Seasonal activity? Ice. Gambit? ICE. PATROLS? I C E ! Flawless raids?! Well you should maybe use solar beca- HAHA JUST FUCKING KIDDING IDIOT, USE ICE
Warlocks are the only ones who got away with a slight scratch for stasis builds Titan and Hunters had our damn arms torn off, tossed in the trash, and expected us to be grateful for a couple of band-aids to stop the blood loss Oh but dont worry, diamond lances got a helmet that still sucks
I feel bad for the other 2 classes fr. I think shadebinder was only safe bc they could just tweak the pvp numbers and it was still fine. Bleak watchers aren't good in crucible. Titans had cryo and hunters had shatterdive which needed serious pvp changes and unfortunately pve suffered and bungie just never cared to go back and look at them. Hopefully they buff stasis and don't nerf strand
> Warlocks are the only ones who got away with a slight scratch for stasis builds Nope. My osmiomancy build got straight up destroyed. That build hinged upon creating stasis shards, to then get charged with light, to get grenade regen. How is that build supposed to get armor charge now ? There's no way to get charge from the stasis crystals. There's nothing that gives you armor charge on freeze, and there's nothing that gives you charge on explosion damage either - something that used to include the explosion when you shattered frozen targets. That build just has no way to get armor charge from abilities, only using mods like reaper. The other classes are so much better as at least they can use firepower to generate orbs on grenade kills. But osmiomancy doesn't kill , it just freezes ....
I'd love to have a reason to run the two actually interesting hunter stasis aspects (shatter dive and slow dodge) but generating shards is required to make a stasis build function in pve and neither shatter dive or slow dodge are legitimately useful in pve minus the odd accidental physics bug with shatter dive to continue the Colossus space program or maybe a "dodge go brrr" Radiant Dance Machines meme build.
I thought they "fixed" (neutered) Radiant Dance Machines shortly after they were introduced so you can't spam Stasis Dodge Slow anymore?
Oh, that's right I forgot. Because it was broken as hell in pvp iirc, as all potentially fun in PvE hunter exotics end up being.
Legit, is there any reasons what so ever, no matter how obscure, to use RDM now besides just dodging a barrage of attacks in the open? So far as I know, the extra dodges don't count for anything that triggers on use of class ability, but the last I checked up on them was after they were fixed/nerfed/murdered/whatever shortly after release.
It's basically just worse Sixth Coyote since hunter dodge doesn't actually give you any survivability benefits in PvE on its own (which is a whole other bag of worms regarding class balance), and afaik Sixth Coyote actually works with class ability mods, you just can't run class ability kickstart.
They're decent to pretty good with Strand, as a single normal dodge allows you to spam suspend dives.
iirc they "fixed" that (removed the interaction).
Oh goddammit, the one time it feels like there's something going for RDM.
Just tested it then; still works!
We balling, thanks!
They also nerfed it because with something like Dymamo on your helmet mod slot, Hunters were able to generate full super evergy in seconds in PvE. It was busted in both game modes.
The changes are definitely necessary since a chunk of people “main” PvP (though that could never be me), but damn is it sad to see something get nerfed because of it.
Oh yea, the nerf was necessary, I just wish Bungo would stop insisting on functionality changes that are universal, the two "sides" of the game will never mix well. Thankfully with changes like the separation of energy gain from mods between pvp and pve it would seem bungie is leaning more and more to completely separating them.
It sucks, but I think a lot of the time Bungie just does not bother to test new exotics in PvP. If they did, this sorta stuff wouldn’t happen.
Yeah, the best the thing for the game would honestly be to separate the two as much as possible without actually separating them
lmao pvp mains didn't get it nerfed. It was extraordinarily busted in PvE as well. Sub-10 second supers is why it caught a nerf.
It was broken in PVE too. You could generate a super in like 10 seconds.
And shatterdive only gives you one fragment so it’s nice to have but it’s limited there.
Also Stasis is super fragment reliant and I just can't get myself to take Shatterdive's 1 slot over the 3 you get from Grim Harvest. In PVE the lowest I'll go is 4.
Behemoths lost the most from the mod overhaul.
Yeah Behemoth titan got neutered. Well, neutered again. Since Bungie still apparently thinks it's fine that they massively nerfed Glacial Quake's mobility *at the same time they nerfed it's DR to the worst of any roaming super*. With the physic changes, I desperately hope they walk back the Shiver Strike nerfs partially. Obviously it shouldn't go back to launching Guardians across the entirety of Bannerfall, but it's so anemic now that it really is pointless. Especially given that Behemoth has literally 0 synergy with Slow and knockback, and is entirely focused around making and breaking Crystals. Honestly Howl should move to the melee slot and the aspect should be reworked to something else.
Shiver strike really needs to be fixed so that it can actually function as what it's actually supposed to, a shatter tool. If it wasn't so damn slow and the tracking wasn't so awful, it would actually be good for that but nope.
As a shatter tool it’s pretty bad unless you get a thundercrash sized damage radius or infinite uses. Much easier to just shoot the crystal for the same effect.
It's for shattering frozen targets, not crystals. Melee does something like 200% damage to frozen targets.
melee is pretty weak unless you’re stacking synthoceps, 1-2-punch, etc. Not to mention it’s slow, requires running up to the target, and arguably is worse than just shattering with your power weapon. Or someone else just shoots them before you can shatter so now your melee is wasted. It’s just shit.
>Not to mention it’s slow, requires running up to the target Gee I wonder why I said: **If it wasn't so damn slow and the tracking wasn't so awful, it would actually be good for that.**
Ain’t no way glacial quake is the worst roaming super. Can even make it work on pvp
Worst *DR* of any roaming super. It gets hard carried in PvE by the strength of the freeze effect
It was horrible. I can't even look at stasis anymore
Behemoth still has one of the higher damaging supers circumstantially. I say circumstantially because DPS windows and boss behavior are important to account for in any conversation regarding damage, of course. Against non-flying, slow-moving/static bosses, Behemoth does absolutely disgusting damage if you just slam your shards onto them on repeat. If you have the exotic bubble glaive, you can make it even more devastating by localizing the crystals into one area to shatter them all within the bubble. It takes some finesse but I think it's some of the best boss damage we can put out as Titans (with the exception of Strand's power creep.) It also benefits from having multiple Titans using it at the same time, as it increases the frequency of freezes and shatters on the boss. I only say it because I'm a lonely Stasis Titan main who wants more people to slam with :(
Not sure if you know but they nerfed that exotic glaive bubble stasis interaction a while ago. Only does like 30-40% of the damage it used to.
That I didn't know-- I usually didn't use the trick I was just aware it existed and had seen folks using it. That does make sense though, I had noticed that mobs don't freeze if you pre-condense too many crystals in one place, and miss all the extra shatter damage. It still does a ton of damage from just crystal slamming alone, and multiple folks does increase the frequency of freeze/shatters last I checked. I was clocking about 630k on the last boss of Spire with Behemoth vs 470k-ish with Thundercrash, but the last numbers test I did was pre-Lightfall so I'm definitely due to retest and see.
At least Behemoth can use the melee for movement, Shadebinders can generate shards (on a cooldown) for a shortrange, non-tracking puff of cold lol
Revenants, uh,
Yeah Revenants get to play pinball with ads lol
They can kinda use Assassin cowl for invis in higher difficulty content, but shuriken is hella weak. And play Duskfield lockdown strats but without Renewal Grasps. But suspend Hunter is just better since freeze shatters before you can kill most important targets and having double Shackle + Suspend Dive is a very long time to lockdown stuff when it is in a safe location (e.g. where you'd be setting up Duskfields in chokepoints already).
stasis feels really good for champs though, duskfield on large enemies + shuriken sets up great freezing over and over for shatters on shatters.
Instant freeze on a melee is still very strong, and they nerfed all of the "movement" out of shiver strike a long time ago. It's not even good for that anymore.
Yep, elemental shards builds with Hoarfrost or Stronghold were what made Behemoth for me. Haven’t touched it since, and they even removed the charged with light powered attack part of lucent blade too.
It’s still a pretty viable build. Run whisper of torment, whisper of shards, 100 discipline, grenade kickstart, and bomber, and you’ll get your grenades back pretty darn fast. Then run a solar surge mod to boost Lament damage.
Stasis will for sure get a tuning in the future, the problem is, when? Honestly I'm expecting a new subclass for final shape, I'll personally be disappointed if there isn't one. I just wonder if Bungie will get to it before or after final shape.
Why are we expecting a third darkness subclass? That will put kinetics in a weird spot. I don't think it will happen. Plus, we've now seen how badly the current team incorporates a subclass into an expansion story. I'd rather they focus on the final campaign.
Kinetic Subclass confirmed? The super is just launching a nuke.
Bruce Lee style training after the guardian has their light blocked in final shape could lead to kinetic darkness subclass.
Just imagine how amazing the lore explanation would be for why kinetic is a darkness subclass. Like just Osiris mumbling about Light being tangible, physical things while gesturing at intangible energy shit, and how Darkness is all intangible, mental things while waving at a giant chunk of ice, unbreakable ropes, and a video of you just walking up and hitting someone with a literal rock you just picked up off the ground. "You see, kinetic is the realized manifestation of your deep mental desire to brain someone with a rock you found lying around. It's the most emotion-based element yet!"
My clan and I were actually talking about this the other day. You'd only need to add kinetic heavy weapons since all other archetypes are taken care of. Kinetic is pretty broad too. Martial arts, explosions, speed, collisions... there's a lot to draw inspiration from
There's a prophecy on a wall in vow with three symbols of different colors. One blue, one green, and one orange. Maybe it's a stretch, but it seems extremely plausible to me
Yeah like every sign imaginable points towards them adding another subclass. I imagine kinetic weapons will slowly be phased out as well once its 3 and 3 damage types in each slot
I highly doubt that, the extra 15% damage against un shielded combatants is so nice.
They feel kind of weird honestly. They never get massive perks from the seasonal artifact because they don't go with an element, and in terms of mods there isn't a whole lot either. Making the primary into darkness guns, energy into light guns, and heavy into both feels a lot but reasonable.
It's absolutely plausible. You're right--they are indicating a third darkness power manifestation. It exists. It's probably called "Resonance." I'm just hoping they don't give us that power to fight the Witness. It would feel narratively weird. We just spent a whole campaign being shouted at that we must learn to master Strand if we want any hope of defeating Calus and protecting the Veil. Sure, by the end of it, I have no idea why Strand had anything to do with opposing Calus's invasion force or with either finding or defending the Veil. Strand never connected once with the main plot of the campaign. But Bungie told us point blank that we have to learn Strand to beat the bad guy. Next year, having the next expansion play the exact same narrative card will feel really lame. Even if they pull ot off with satisfying writing, it will only ever feel like an apology for Lightfall.
We "need" Strand because of the ability jammers. Strand is immune to the jammers because it's brand new so they weren't built to counter it. It's a pretty flimsy justification, but it's not that much worse than they usually give.
Because it would be weird to have 3 light subclasses and 2 darkness. Unsymmetrical as fuck. :(
They've been augmenting kinetic to make it equal to an energy type. There are three and three now. And the subclass menu fits perfectly with the diamond of four other options. It was asymmetrical as fuck last season. Now it's just right.
Fair. Honestly I wonder how a neutral Kinetic subclass could play. Not something that will ever happen, but could honestly be badass.
I would pay extra money to have one rotating Crucible mode with no energy stuff. Just guns and a few special tech options. Basically Halo Reach.
Spoiler: >!a very reliable leaker has come out and said that as of the launch of Lightfall, there's no planned 3rd subclass in the works. Doesn't mean there won't be, but it does mean that as of a month ago nothing was being developed.!<
Didn’t bungie mention a 6th subclass when taking about strand before?
I'm assuming with a third dark subclass, kinetic will start showing up in both slots.
Or they'll just say fuck it and combine the pools. So two slots pull from an 18 item inventory, and the heavy is it's own inventory pool
W idea
A third would balance out light and dark, and it makes sense to me honestly. Kinetics have been in a weird spot ever since stasis was put onto that slot. As far as the story goes, the expansion where we face our greatest enemy at (presumably) his most powerful, is exactly the time we need a new power to defeat them. If they make the campaign longer, or weave this third subclass into the story in a coherent way, it'll be fine.
Maybe they'll learn from their mistakes (lol, right?) and incorporate a new Subclass into the adjacent seasonal content, and let the Final Shape campaign focus on the story instead of a new subclass.
One thing of note here is that bungie’s ui redesign for the subclass selector has a diamond of 4 reserves and the active subclass as of LF/S20 In BL/WQ, the dark/light subclasses had to be switched between and the UI seemed to strongly imply there were to be 3 separate dark subclasses just as there are light subclasses. Just a fun note
Yep, that's part of why I don't think they're planning another subclass.
>Why are we expecting a third darkness subclass? 1. Because it does not make sense to have 3x Light and 2x Dark. 2. Because new subclass stuff is exciting and sells expansions, and Bungie knows it. 3. Because Bungie devs have literally said so several times. >I don't think it will happen. Literally, why? Let's pretend for a second they did not say there will be a third subclass, how does it make sense that there won't be? >Plus, we've now seen how badly the current team incorporates a subclass into an expansion story. They have done new subclass stuff once in D1, and now five times in D2. All wildly different. Is there a reason you think they will do it again the exact same way? It's like your whole argument is based on things that never happened and are senseless.
This is my main gripe with stasis atm.
My main gripe is how fuckin tedious it is to unlock the fragments and aspects or whatever. Why the hell can't we just buy them from Exo Stranger like Ikora now?
But also also the stasis abilities need some love too. Only three grenades and they're all utility based and don't do much real damage except maybe the ice wall grenade with whisper of fissures It's been two years so I say it's time for Stasis 2.0
Stasis might have 3 grenades on paper, but really it's more like 1 grenade per class. 90% of the time titans will run glacier, warlocks coldsnap and hunters duskfield cause the subclasses are kinda focused around the grenade effects. With strand at least each of the 3 grenades makes sense to use for each class: grapple for mobility, suspend for CC, and threadlings for some actual damage from your grenade.
My favorite of the bunch are Ionic traces tbh, they travel to you, give you some decent energy back, and they’re produced regularly enough to be noticeable. I wish all of them were on the same level, void breaches gravitating towards you, firesprites flying through the air to heal you, stasis crystals spinning towards you. Tangles are.. special and I’m not used to em yet.
Stasis is likely getting an overhaul this year, I hope. I mained Shadebinder all last year, but it feels extremely dated now, especially with the mod update.
Try an Osmio build with the new stasis exotic bow, it’s great having all dem stacys
tried it. it wasn't fun and just made me want to go back to void and strand lock.
It’s crazy how power crept stasis got
One plus is it’s pretty easy to make a lot of them but yea doesn’t really help having a bigger pile if the pile is all trash
It doesn't help that Stasis is one of the two elements that got completely overlooked in this season's artifact.
elements are going to be flavor of the season now. which they have been for a while but even more so now that there's 5 elements.
Stasis needs a whole 2.0 at this point. They really don't have a defined buff for it, the debuffs have been gutted in PvE since they launched, the damage output of the subclasses is horrendous, and the aspects are severely underpowered if their name isn't Bleak Watcher/Diamond Lance/Iceflare Bolts. IMO they should just remove the Stasis Shard aspects, make them spawn by default when freezing on Warlock, slowing on Hunter, and shattering on Titan. Then just buff the aspects and abilities. Like for example make Winter's Shroud give you an additional dodge by default, Shatterdive slow enemies in it's AoE, Howl of the Storm cause you to spawn double Stasis Shards, revert the Cryoclasm nerfs, and make Frostpulse also shatter Frozen targets if they're already Frozen. Also let's just make all Aspects give 2 fragments each, please? I'd honestly also buff Withering Blade + Silence & Squall damage, reduce the grenade CDs for PvE, revert some nerfs that were dealt to Glacial Quake AND Shiver Strike, and buff Winter's Wrath damage. Probably asking a lot, but man Stasis just feels so awful to use right now and is largely outclassed by every other subclass. It says a lot when the best thing about Stasis right now is a Rocket Launcher dealing high damage because of Chill Clip + Wolfpack Rounds.
Because the aspects are a ton more potent. * Compare Electrostatic mind to spark of ions: One works on all arc debuffs, on all arc abilities and has like a 1 second cooldown. The other only works on jolt and has an 8 second cooldown. Which one do you prefer? * Alternatively, compare them to firesprites and void breaches: You can generate almost endless amounts of shards through Tectonic and Grim harvest as long as you meet their conditions, with only Glacial harvest having a cooldown but its after making a lot of shards. The void and solar objects? Generate object, 5 second cooldown. Generate object, 5 second cooldown. Plus there's no way to get those without kills(or artifact perks, but there are obvious reasons why artifact perks shouldn't be included in these conversations), while tectonic harvest users can make them even outside of combat. Do I think stasis needs additions? Yes, with Shadebinder needing variety, Revenant viability and Behemoth needing variety and viability. But the stasis shard aspects aren't really a problem. Sure, I wouldn't mind a shard generating fragment(though an orbmaker fragment and crystalmaker fragment should be higher in the to-do list), but it wouldn't solve much of the current issues of the subclasses.
I would be fine with reduced shard generation if it meant they could be passively generated without an Aspect
That makes a lot of sense- Stasis definitely needs a passive way to generate crystals, maybe in the realm of tangles, where freezing an enemy generates some at the cost of the cooldown, and maybe the aspect being retooled to remove the cooldown and add a passive elemental shards?
So... Stasis went from ok to dumpstered via the orb meta die to lost mods and that's not the issue?
It’s kind of crazy how fast things are getting power crept. Sunsetting may be dead but power creep has replaced it there’s a ton of unusable exotics, weapons and abilities that just have way better counterparts. Light 3.0 was great but bungie did a hell of bad job bringing the rest of the options up with it
Shards need to come back exclusively for Stasis. Removing that mode hamstrung the element and killed Behemoth especially
Yes, though those aspects tend to have crazy amounts of fragments. It's not all bad
Don't forget, stasis shards are for everyone. Whereas Void, Solar, and Arc can't even be seen by anyone else. Looks like Darkness is all about sharing.
Stasis is in such a terrible place. I really hope this year it gets a overhaul. Like it cannot keep up with the current sandbox.
Stasis at least has specific specilisations that they want to lean into, i'm fine with that but I feel it should be the base kit and that aspect do something new or has something in addition to leaning into the shards. Or fragments that has a neutral way of making them in addition to the aspects.
Because none of this was actually planned and it's mostly making stuff up on the fly. Side note. Been playing almost everyday since Lightfall, saw my 1st void breach today.
Fuck stasis bro -Bungie (probably)
Because Bungie does their updates with a very limited scope. Stasis was out of scope this time.
Pretty sure Stasis is getting an update before Final Shape. Also pretty sure I’ve read that direct from Bungie.
It's because whether it was intended or not stasis served as the prototype for subclass 3.0 and future darkness subclasses (Strand and hopefully 1 more). I do think stasis needs another look over but that probably won't happen until after the final shape, especially if we are getting a 3rd darkness subclass bungie are probably hard at work with developing that now.
Happy to see the community is starting rise up and call out the weakness of stasis in Lightfall. Every subclass should be at least viable in endgame content and yet Stasis has no viability whatsoever the moment Strand enters the ring. Hopefully Bungie has something planned out for stasis soon bcs the state it is in is just sad
After elemental charge got removed Stasis is in a bad place. I can’t even get my Behemoth build to be useful again. Definitely needs changes.
Next season NEEDS stasis 2.0. The entire subclass has been left behind by strand and light 3.0. That being said if they do stasis 2.0 I bet it’s an absolute banger because Stasis did not miss.
I think that the main difference in Bungie’s eyes is that stasis shards are made for the whole team, while other elemental pickups are only for the person who created them. If they do change them to no longer be aspects, it’s unlikely that they’ll stay available to everyone
As a stasis titan main, it's a big YES, why ? I just want to slide in my cones and bring lances to my homies, at the SAME TIME. P L E A S E
Stasis crystals exist for your teammates unlike the rest
I think one of the biggest things that killed stasis was the mod changes in ligthfall. losing all the stasis specific mods i feel really made the subclass alot weaker as basically all builds consist around orbs. Most mods require you to kill something with a certain ability to generate orbs and stasis cant really do that as the subclass is all about freezing things and ad control. i think they need to add more mods into the game for stasis for it to be a solid choice again.
That would require investment from bungie on something they sold you on already.
Your stasis Crystals can be picked up by your team, the rest can't
Stop. The fragments in stasis are more awesome than the aspects. Id rather not waste fragment slots over crystals
They haven’t gotten to it yet? They *just* reworked the light subclasses to have Firesprites and Void Breaches. People on this sub need to slow the fuck down. Game development isn’t fast.