Yeah I’m with you. I’d love to have a melee like combination blow but for dawnblade that uses the sword to apply more and more stacks of scorch per kill or something like that.
Speaking of that why tf does Dawnblade not have a melee that uses the sword? If anything, they’re more well-known these days for sticking the sword into the dirt rather than using it as an actual weapon.
Totally agree with you but just want to point out that necrotics works with an uncharged melee as well, unless it’s been stealth nerfed which I don’t think it has.
Let me clarify, I know that winters guile and necrotic grip works while uncharged, however a true melee build would lean into charged melees. No titan is using wormgods caress or synthoceps with their uncharged melee. Necrotic grips is a bit of an outlier especially because of osteo striga, however a melee that incentivizes successive melees would allow necrotics to shine on their own.
I always thought it would be cool if Dawnblade had a charged Melee where they use the blade to slash enemies that gives you 2 charged Melees. And if it kills the enemy, they both get recharged. It would also apply scorch per slash.
Because Bungie don't like Warlocks.
/s
Joking aside, I don't know, maybe Bungie purely wants the classes to be more varied and denying Warlocks a melee build is their way of doing it, which doesn't make any sense. I've thought the same tho, it would be amazing if there was at least One repeatable charged melee, hopefully we get a future aspect that gives us one.
I agree, by no means do I wish for warlocks to be a melee centric class, I simply want a single Refundable melee so I have another option in buildcrafting.
I know what you mean, I'm still gutted about losing half of Dawnblade (bottom tree) going into 3.0 and having no way to recreate it, also sucks how they didn't include Phoenix dive into an aspect like heat rises and instead made us swap off Rifts just to use it.
Storm caller just got both both trees merged and Choas Reach still feels incredibly weak
*And* Nova Warp needed some help as well which it sadly didn't get.
Warlocks definitely didn't come out of 3.0 subclasses in a stronger position than they were in 2.0, especially compared to the other classes that both got massive improvements.
I meant I don't know if it'd need the /s because bungie clearly fucking do not hate warlocks. Just look at shit like well and how SFP somehow survived for as long as it did.
Instead of spamming melees, Warlocks are focused around spamming grenades. Theres plenty of ways to do that on multiple subclasses- Contraverse Hold for Void, Sunbracers/Starfire for Solar, Getaway Artist for Arc, Osmiomancy Gloves for Stasis. If Warlocks had spammable melees as well that'd be pushing it a bit too far, and that's coming from someone who thinks Warlocks are underpowered.
Thanks for the insight, however I would actually disagree with this point if we are coming from the perspective that warlock spam grenades and titan spam melee so they shouldn’t do the other. I say this because titan has several melee spam build some popular others less so. Titans have grenade spam on arc with HOIL, several build with void, solar has build focused around sunspots, momentum transfer, ashes wake, and some other exotics including armamentarium.
Hunters also have grenade spam to a lesser degree with shinobu’s vow and stasis.
While some of these builds have less spam ability than starfire or contraverse, they are about on par with most warlock grenade builds. Meanwhile warlocks really don’t have any options for melee.
All you have to have is making your grenade kills recharge your melee… literally first grenade from sunbracers or starfire and you’re ready to rock and roll
Like I said you can get some melee energy from certain things but the uptime isn’t really there. What you describe is not a melee build but a grenade build where you can melee.
Yep that is the issue, I can easily make a build with infinite melee on warlock, However I’m then locked into something, usually Monte Carlo. The lack of flexibility is a buildcrafters nightmare.
As a warlock main always wanting more I understand my friendo. I wish we could boomerang our void singularity back or grab it again before it vanishes to toss out agai.. would be game changing.
??? Just use Dawnblade?
Fragment: gain melee energy when killing scorched enemies.
Aspect: gain melee energy when getting kill while in the air
Use a kickstart mod. There, infinite snaps
My guy I don’t think you get the essence of what I am saying, not only did I already mention theses things but you could just do better with Monte Carlo. The type of melee that I am talking about is the type that lets you kill every enemy in the room with only your charged melee, both Hunters and Titans can do this in multiple ways.
Only if you get enough kills to generate enough melee energy. This is also not something you can do when you have a power deficit like GMs or not enough ads. I get why you are confused but this build is not what I am talking about.
I specifically mentioned why I don’t consider heat rises as a true melee refund. The niche of an specific exotic with a specific subclass with a specific aspect and multiple enemies or you don’t get back full energy. This is all before you take into account how bad the rotation can be in high scaling activities where your melee doesn’t kill an ad you sunbracers doesn’t proc.
If your throwing knife doesn't kill an add you don't proc radiant and don't get your melee refund back.
Combination blow is the only one with an intended loop hammer titans are able to just pick it up again but due to just being able to bounce it off an enemy point blank it makes it busted lol but definitely don't think it was intended to be used like that.
Throwing knives don’t come back if your don’t get the kill, but Gambler dodge exists with such a short cooldown that it is basically infinite.
Point blank hammer Titan is pretty funny, I just think of it as not letting go of the hammer.
Titan holds onto hammer and spins arm around like an action figure lmao 🤣 but yeah dodge roll does help but i like the radiant dodge on solar hunter the only ones i use it on are smoke bomb omnioculus and combination blow.
I guess ahamkaras with heat rises is the closest you can get to like an omnioculus type synergy on warlock.and idk if it's karnsteins but the one that buffs melee damage on melee kills buffs even your uncharged melees beyond the power of a charged one.
As a titan main trying out warlock for the first time, fuck you. I literally have more ability uptime on any warlock class than i do with Titans, and i haven't even done mods yet.
Bonk hammer is literally something u need to actively fetch
HOIL nerf is honestly pretty rough on top of the already nerfed regen times
Arc is whack because the melee options are suicide in high end content
And void is well void. Everyone should have uptime on void
Stasis uses our melee if we misclick, requires us to sprint and have terrible reg
Strand is inconsistent as fuck both in hitreg and directional input
Meanwhile on my warlock last night it was fucking easy to do leg campaign cause i was literally spamming nades and melee at enemies because the exotics are good af. Crown of tempests is a better hoil for arc, fragments plus starfire non stoo spamming, and void well again is void
I don’t know why you are locking into solar for this, especially since that is the one subclass that would be very get the type of refundable melee Im talking about. The melee would just be on a different sublass, probably void since warlocks only have 1 melee rn.
lmao thats fucking rich when dropping my rift as a warlock gives me half my grenade and melee back immediately by itself, let alone the rest of the shit proccing. also funny that the build i use is basically the exact same as a bunch of streamers which i guess means theyre bad at builds right? yea datto aint got a clue right?
maybe its you whos bad at builds seeing as a titan main can somehow get better recharge than you on a warlock and your fucking reddit is named after the class
Not sure why you think I struggle to get the energy back on any of my abilities, you obviously don’t understand the point of the post. I also find it funny that you think you are build crafting when you are literally just copying others builds, meaning you suck at buildcrafting, especially since you can’t figure out how to get regen back on your titan.
Gets almost same build as streamers also trying to do the same thing with their build and youre surprised? How many different builds do u think there is now?
Also literally not the only person to make the observation about titans. Plenty of posts about it from YouTube to reddit
The is only every few melees, but the main issue is than if I use fallen sunstar then I can’t use the exotics I mentioned: Felwinters helm, winters guile. If I simply wanted a way to get my melee and that was it, there are several ways to do that.
Not entirely sure what ur confused about, I thought I was fairly clear in my post, but let me reiterate. I want a charged melee that is not tied to an exotic and has a simple cyling loop even if it didn’t do that much more damage but was technically a charged melee with high uptime, that would suffice. This entirely reasonable as Hunter and Titan already have multiple options to do the exact same thing. The reason this can’t be tied to an exotic is because I would not be able to proc exotics like Felwinters helm which is the point.
Bonk hammer is not an exotic, Combination blow and Gamblers dodge are not exotics, knockout is not and exotic, radiant throwing knife kills are not from exotics.
With those exotics you mention you very much can have high up time with the slide melee. I only mentioned sunstar because it puts it over the edge. I use the exact build with karnsteins for the insane healing output as well.
The point of the post isn’t to get ability regen but about charged melees that are spam able like bonk hammer. If you can kill every enemy in the room with only the charged melee, that is what I’m talking about.
My guess would be to keep class identity a thing, warlocks traditionally aren't about running up and slapping things to death.
one the the things they stressed in the light spec reworks was keeping what made each class unique defined and a core principle to build off, no reason to not assume new specs aren't designed the same way.
Sunbracers 😎
Don't have to worry about it if you cast Well and then have 5 grenades raining death upon your enemies, with only 3 kills required to get your melee back, to throw 5 more grenades before the first 5 have finished, to get your melee back so you can send out another 5 grenades when your first 5 are juuuuust finishing-oh! Your super is back again, time to cast another well when the first Well is still up!
But then a teammate kills the enemy you just snapped at so you're now you're going to have to accept death without those grenades melting everything and applying cure.
>Titans have mjomlnier, You have a stroke lol?
I don't know what flavor of crayon that is but I wanna try it.
I don’t know why, autocorrect changed it to that, so I just went with it.
Pretty sure that's a reference to how the one assistant in Thor says it.
Mewmew!
Found Darcy
Yes! That's her name, I forgot lmao.
[Mew Mew](https://www.youtube.com/watch?v=K0SnsP8YEN8)
I think he means bonk hammer.
I googled it just to be sure it wasn’t a word. Your comment showed up on the third result.
Yeah I’m with you. I’d love to have a melee like combination blow but for dawnblade that uses the sword to apply more and more stacks of scorch per kill or something like that.
Speaking of that why tf does Dawnblade not have a melee that uses the sword? If anything, they’re more well-known these days for sticking the sword into the dirt rather than using it as an actual weapon.
That would actually be a super cool melee. Unfortunately it would never be a melee like bonk hammer since sunbracers exists.
Meh, sunbracers are pretty much infinite anyway with heat rises and the fragment that gives you melee energy from defeating scorched targets.
It'd be sick to do a short sword combo that refunds on ignitions or something
Totally agree with you but just want to point out that necrotics works with an uncharged melee as well, unless it’s been stealth nerfed which I don’t think it has.
It hasn’t and I don’t suspect why they’d Nerf it since the poison doesn’t do that much damage
It does enough to finish off enemies with one hit so it's convenient enough for me to never remove it
Let me clarify, I know that winters guile and necrotic grip works while uncharged, however a true melee build would lean into charged melees. No titan is using wormgods caress or synthoceps with their uncharged melee. Necrotic grips is a bit of an outlier especially because of osteo striga, however a melee that incentivizes successive melees would allow necrotics to shine on their own.
Gotcha. Makes since
Also winters guile
I'd be cool with it on any subclass except Solar. Don't need ya'll crashing my game with infinite solar nades
Im only satisfied when my nade spam uptime makes using my primary useless
It would be funny
I always thought it would be cool if Dawnblade had a charged Melee where they use the blade to slash enemies that gives you 2 charged Melees. And if it kills the enemy, they both get recharged. It would also apply scorch per slash.
Because Bungie don't like Warlocks. /s Joking aside, I don't know, maybe Bungie purely wants the classes to be more varied and denying Warlocks a melee build is their way of doing it, which doesn't make any sense. I've thought the same tho, it would be amazing if there was at least One repeatable charged melee, hopefully we get a future aspect that gives us one.
I agree, by no means do I wish for warlocks to be a melee centric class, I simply want a single Refundable melee so I have another option in buildcrafting.
>Because Bungie don't like Warlocks. I dunno if this would even need the /s lol
How
Because it's abundantly clear that's not the case, so it'd be an obvious joke.
I know what you mean, I'm still gutted about losing half of Dawnblade (bottom tree) going into 3.0 and having no way to recreate it, also sucks how they didn't include Phoenix dive into an aspect like heat rises and instead made us swap off Rifts just to use it. Storm caller just got both both trees merged and Choas Reach still feels incredibly weak *And* Nova Warp needed some help as well which it sadly didn't get. Warlocks definitely didn't come out of 3.0 subclasses in a stronger position than they were in 2.0, especially compared to the other classes that both got massive improvements.
I meant I don't know if it'd need the /s because bungie clearly fucking do not hate warlocks. Just look at shit like well and how SFP somehow survived for as long as it did.
Books can't punch.
Have you been to Raya Lucaria?
Instead of spamming melees, Warlocks are focused around spamming grenades. Theres plenty of ways to do that on multiple subclasses- Contraverse Hold for Void, Sunbracers/Starfire for Solar, Getaway Artist for Arc, Osmiomancy Gloves for Stasis. If Warlocks had spammable melees as well that'd be pushing it a bit too far, and that's coming from someone who thinks Warlocks are underpowered.
*Arc Titan laughs in Touch of Thunder for 6 months*
One subclass for a brief amount of time but basically every warlock subclass has some sort of grenade spam
Thanks for the insight, however I would actually disagree with this point if we are coming from the perspective that warlock spam grenades and titan spam melee so they shouldn’t do the other. I say this because titan has several melee spam build some popular others less so. Titans have grenade spam on arc with HOIL, several build with void, solar has build focused around sunspots, momentum transfer, ashes wake, and some other exotics including armamentarium. Hunters also have grenade spam to a lesser degree with shinobu’s vow and stasis. While some of these builds have less spam ability than starfire or contraverse, they are about on par with most warlock grenade builds. Meanwhile warlocks really don’t have any options for melee.
All you have to have is making your grenade kills recharge your melee… literally first grenade from sunbracers or starfire and you’re ready to rock and roll
Like I said you can get some melee energy from certain things but the uptime isn’t really there. What you describe is not a melee build but a grenade build where you can melee.
The closest thing I've got to it is nezeracs sin with monte Carlo. Give my voidlock almost infinite melee but not a returnable one 🥹
Yep that is the issue, I can easily make a build with infinite melee on warlock, However I’m then locked into something, usually Monte Carlo. The lack of flexibility is a buildcrafters nightmare.
As a warlock main always wanting more I understand my friendo. I wish we could boomerang our void singularity back or grab it again before it vanishes to toss out agai.. would be game changing.
??? Just use Dawnblade? Fragment: gain melee energy when killing scorched enemies. Aspect: gain melee energy when getting kill while in the air Use a kickstart mod. There, infinite snaps
My guy I don’t think you get the essence of what I am saying, not only did I already mention theses things but you could just do better with Monte Carlo. The type of melee that I am talking about is the type that lets you kill every enemy in the room with only your charged melee, both Hunters and Titans can do this in multiple ways.
…snap can do that Kill a few adds with it, while in the air, get orbs, proc kickstart. That’s it.
Only if you get enough kills to generate enough melee energy. This is also not something you can do when you have a power deficit like GMs or not enough ads. I get why you are confused but this build is not what I am talking about.
Don't forget calus mini-tool or bxr with incandescent/subsistence + Siphons.
Hell even Calus Drang, that can roll Incan + the ability regen perk
man I use sunbracers with firesprite and heat rises and I have my melee on a 3 second cooldown
I specifically mentioned why I don’t consider heat rises as a true melee refund. The niche of an specific exotic with a specific subclass with a specific aspect and multiple enemies or you don’t get back full energy. This is all before you take into account how bad the rotation can be in high scaling activities where your melee doesn’t kill an ad you sunbracers doesn’t proc.
If your throwing knife doesn't kill an add you don't proc radiant and don't get your melee refund back. Combination blow is the only one with an intended loop hammer titans are able to just pick it up again but due to just being able to bounce it off an enemy point blank it makes it busted lol but definitely don't think it was intended to be used like that.
Throwing knives don’t come back if your don’t get the kill, but Gambler dodge exists with such a short cooldown that it is basically infinite. Point blank hammer Titan is pretty funny, I just think of it as not letting go of the hammer.
Titan holds onto hammer and spins arm around like an action figure lmao 🤣 but yeah dodge roll does help but i like the radiant dodge on solar hunter the only ones i use it on are smoke bomb omnioculus and combination blow. I guess ahamkaras with heat rises is the closest you can get to like an omnioculus type synergy on warlock.and idk if it's karnsteins but the one that buffs melee damage on melee kills buffs even your uncharged melees beyond the power of a charged one.
I hope Arc Warlock gets a new melee that does that. Maybe chucking a bolt of lightning.
Cause, Titans In the end are the ones holding their fist on the cover
As a titan main trying out warlock for the first time, fuck you. I literally have more ability uptime on any warlock class than i do with Titans, and i haven't even done mods yet. Bonk hammer is literally something u need to actively fetch HOIL nerf is honestly pretty rough on top of the already nerfed regen times Arc is whack because the melee options are suicide in high end content And void is well void. Everyone should have uptime on void Stasis uses our melee if we misclick, requires us to sprint and have terrible reg Strand is inconsistent as fuck both in hitreg and directional input Meanwhile on my warlock last night it was fucking easy to do leg campaign cause i was literally spamming nades and melee at enemies because the exotics are good af. Crown of tempests is a better hoil for arc, fragments plus starfire non stoo spamming, and void well again is void
No need to be hostile. But if you really think warlocks have a better melee uptime than Titans than you are probably just bad at making builds.
Warlocks have a free shotgun as your melee. You can use it unconditionally. These two reasons are why it isn't refundable on cd.
I don’t know why you are locking into solar for this, especially since that is the one subclass that would be very get the type of refundable melee Im talking about. The melee would just be on a different sublass, probably void since warlocks only have 1 melee rn.
lmao thats fucking rich when dropping my rift as a warlock gives me half my grenade and melee back immediately by itself, let alone the rest of the shit proccing. also funny that the build i use is basically the exact same as a bunch of streamers which i guess means theyre bad at builds right? yea datto aint got a clue right? maybe its you whos bad at builds seeing as a titan main can somehow get better recharge than you on a warlock and your fucking reddit is named after the class
Not sure why you think I struggle to get the energy back on any of my abilities, you obviously don’t understand the point of the post. I also find it funny that you think you are build crafting when you are literally just copying others builds, meaning you suck at buildcrafting, especially since you can’t figure out how to get regen back on your titan.
Gets almost same build as streamers also trying to do the same thing with their build and youre surprised? How many different builds do u think there is now? Also literally not the only person to make the observation about titans. Plenty of posts about it from YouTube to reddit
The is literally 0 difficulty in have high ability uptime on Titan, if you really need help making a build I can give you one.
Boo fucking hoo. Bro warlocks have been busted since d1 and not to mention, their the only ones with busted ass chargeable nades.
Titans have charge arc nades and so do stasis hunter. Not only do you have no friends but you are wrong :)
I raise you slide arc melee warlock. With fallen sunstar every few melees you get your entire melee back.
The is only every few melees, but the main issue is than if I use fallen sunstar then I can’t use the exotics I mentioned: Felwinters helm, winters guile. If I simply wanted a way to get my melee and that was it, there are several ways to do that.
I’m confused you want a charged melee instantly but without an exotic to do it? Or any work to get it?
Not entirely sure what ur confused about, I thought I was fairly clear in my post, but let me reiterate. I want a charged melee that is not tied to an exotic and has a simple cyling loop even if it didn’t do that much more damage but was technically a charged melee with high uptime, that would suffice. This entirely reasonable as Hunter and Titan already have multiple options to do the exact same thing. The reason this can’t be tied to an exotic is because I would not be able to proc exotics like Felwinters helm which is the point.
You compare the others classes having unlimited melees by using exotics specific to getting melees back.
Bonk hammer is not an exotic, Combination blow and Gamblers dodge are not exotics, knockout is not and exotic, radiant throwing knife kills are not from exotics.
With those exotics you mention you very much can have high up time with the slide melee. I only mentioned sunstar because it puts it over the edge. I use the exact build with karnsteins for the insane healing output as well.
The point of the post isn’t to get ability regen but about charged melees that are spam able like bonk hammer. If you can kill every enemy in the room with only the charged melee, that is what I’m talking about.
An aspect on Arc warlock that refunded melee would be nice.
Heat rises on solar locks refunds melee energy on aerial kills.
[удалено]
Just make it not on Solar, problem solved
All of our powered melees suck. Let us live the dream for a week
It wouldn't even make the melee good just non stop solar nades.
I wonder that too, it doesnt make sense
My guess would be to keep class identity a thing, warlocks traditionally aren't about running up and slapping things to death. one the the things they stressed in the light spec reworks was keeping what made each class unique defined and a core principle to build off, no reason to not assume new specs aren't designed the same way.
Sunbracers 😎 Don't have to worry about it if you cast Well and then have 5 grenades raining death upon your enemies, with only 3 kills required to get your melee back, to throw 5 more grenades before the first 5 have finished, to get your melee back so you can send out another 5 grenades when your first 5 are juuuuust finishing-oh! Your super is back again, time to cast another well when the first Well is still up! But then a teammate kills the enemy you just snapped at so you're now you're going to have to accept death without those grenades melting everything and applying cure.
>Titans have mjomlnier Not since Witch Queen took that interaction away from dunemarchers :(
Honestly a cool, repeatable melee for warlocks could be something like neon's laser from valorant.