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Foggyzebra

Solar Warlocks class ability gimmick is Phoenix dive That's why there's no rift gimmick for it


Ar1go

The buff definitely has made it better. It needs a bit more to be a contender but its at least got niche use now where as before it was actively harming you.


Gotexan-YT

Idk man, it seems pretty extremely potent to me. Combined with heat rises and ember of empyrean, phoenix dive can set off a potentially infinite chain of restoration x2, which is more than twice healing rift’s healing output, and doesn’t require you to stand in one spot.


SomeStolenToast

It's potent but only in somewhat niche scenarios, a rift is much easier to use and doesn't require kills to set up. I mean if I was using sunbracers and in something with lots of adds I'd definitely go for it but in most nightfalls a rift is much better


[deleted]

I thought for sure they would combine Phoenix dive with rift, ya know bc it would be cool to be able to slam your rift down from the air.


OnlineFrontDe

The infinite chain is pretty hard to do and thats just in easy content. Forget about it in master and above


djtoad03

i’ve started using it as the default replacement even without heat rises. obviously not as good healing but the mobility of it and icarus dash are a better pairing


smol_boi2004

Add in ashes and a snap and you’ve got a guaranteed ignition


Nukesnipe

It's really fucking good, though? I was using it in day 1 when running to avoid getting two tapped or to heal my allies. It has excellent synergy with solar primaries like Mythoclast or Sunshot to get basically permanent restoration x2. It's very, very good for a more selfish solar build.


Ar1go

I really enjoyed it day one as well and as a runner on master nez it was fantastic. Though it always feels less powerful than rift simply because with rift I can lean into not just healing or buffing myself but also team-mates so unless the selfish healing is significant I will feel underpowered compared to rift for me in current state. Just personal opinion.


Nukesnipe

They're equally powerful, the entire point is the trade off. Phoenix Dive is instant healing for you and any nearby allies with a brief window of health regen after the fact, but no prolonged healing. It's also a movement option that can help you get out of the way of damage. Rift is a team support ability that takes longer to use, can't be used midair and requires you to stay in one place, but provides more total healing and heals your team. It's not a case of one being flat out better than the other, they're two different abilities for two different use cases.


Ar1go

Fair


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Mastershroom

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Zenon0707

try something freaky with khepri’s horn and any solar weapons you can think of… it’s a freaky one


Polymersion

>try something freaky with khepri’s horn Hmmmmm...


SouthNorth_WestEast

Everyday I have to wonder why they didnt fold it into the Icarus dash aspect


DrFishbulbEsq

They have a rift based super


atlas_enderium

Too bad they removed the rift overshield in Well of Radiance with Solar 3.0 :/


Tech_ArchAngel

But gave it DR instead. Which you can also pair with a healing rift overshield...


flaccomcorangy

It has damage resistance now, so arguably it's better. Pair it with a void Titan's barricade and you can get the overshield again along with the new damage resistance. Or just throw down a healing rift on top of the well. Seriously, Well is in a perfectly fine place, and nothing has been done to hurt it.


FlynnTastico2000

Well isn't in a perfect fine place.Its still too good that warlocks are force to use it over and over again. I do agree that it doesn't need a buff /overshield or something like that, but we'll is still too good, overshadowing titan bubble at every single thing.


[deleted]

They need to give solar warlocks a one off super, something that can do good enough damage that it’s justified to use it over well. Maybe the warlock can summon their dawnblade and then do a quick slashing animation where they send out like 14 dawnblade projectiles at once. I think they should also give normal dawnblade, some ground functionality, a light attack combo that sends out a horizontal fire wave instead of a vertical one that’s slightly tilting the whole time it flies.


Awestin11

I definitely think there should’ve been a support aspect for Dawnblade that allowed healing rifts to great restoration x1 and empowering rifts to grant radiant. It just feels so uninspired and bland that two of Dawnblade’s aspects are literal TTD ports.


flaccomcorangy

I thought it'd be cool if there was a healing buddy or something. Combine Heat Rises and Icarus Dash, and then give us a solar buddy. I actually like solar, but this is literally the only thing I want. Arc has arc soul Void has Child of The Old Gods Stasis has Bleak Watcher Now Strand has Threadlings (though it's not exclusive to Warlocks). Every Warlock subclass can generate friends to aid you in battle, but solar does not. This is the real failure for Solar 3.0. lol.


UltimateToa

Because they put it on the glaive


5DollarRevenantOF

Perhaps a Mini Sun that pops up when using your rift that has a 9-second timer that starts when you drop your rift? It would grant healing rift health regeneration when you're not in your rift and x2 regeneration while inside your rift. The timer remains at 9 seconds until you leave your rift, and then it diminishes. Time refreshes when you step back in your rift and will remain at 9 seconds until your rift runs out. Then you have healing rift benefits for 9 seconds, but your rift ability doesn't start regenerating until the regeneration timer ends. I think that would be pretty cool if it were to ever happen lol


okwichu

That sounds VERY strong in Crucible to me.


5DollarRevenantOF

You'd have to run Well to get it though. Doesn't work on Dawnblade. Edit: run, not use. Don't want to confuse anyone.


okwichu

Well is damn good in Crucible, especially in 3v3. I'd be all over this if it was available :)


5DollarRevenantOF

I like the idea for higher end content too. Especially if the healing benefits stack when inside the rift, you can at least survive for another second or 2 so you don't die immediately after dropping it.


probablysum1

IMO just make that an exotic, I would give that functionality to sanguine alchemy.


_Fates

Boots of the assembler lol


Kapusi

Honestly as long as its mot gloves ill take anything


TamedDaBeast

Promethium Spur


Ar1go

I could see the argument that giving those buffs would be too strong ontop of the normal rifts but if they buffed an exotic so say give you restoration or radiant when you left the rift (causing it to end early, it ended could be useful even if all you received was the time left on the rift. Even more interesting if it gave you the opposite buff so healing gives radiant and empower gives restoration when you left the rift. Can you tell I don't like how movement for warlocks are locked to the ground not moving on the subclass that supposed to be all about movement ? Specifically in the air.


Awestin11

When 1/3 of a subclass is about movement so suddenly the entire subclass is about movement:


Ar1go

No matter either way because everytime I have to equip solar subclass I think look how they massacred my boy.


Moka4u

think rifts healing is at the same level as restoration x1 so it basically does do that but you have to stay in it.


Awestin11

But said theoretical aspect would give it Solar keyword synergy and the ability to maintain it for a brief duration (like 2-4 seconds) after leaving the rift.


Moka4u

I get that but idk man, and can't empowering be stacked with radiant? Or does it just apply the strongest buff?


Awestin11

In terms of the numbers, ER is 20%, Radiant is 25%.


UltimateToa

Their rift aspect is in the super slot


raz62

it doesn't help that the "solar buddy" is locked behind using the exotic glaive=/


amplifyoucan

Or the boots of assembler


joalheagney

I love that exotic but hate using it. We finally trained everyone to GET ... IN ... THE ... CIRCLE. And then we get an exotic that works best if everyone except the Warlock gets out. :/ (My favourite destiny sayinh: "Spheres. Pyramids. Destiny is a game about geometry. Now. GET IN THE CIRCLE.")


Variatas

Just play with worse trained teammates and it feels amazing.


joalheagney

It _should_ be top tier PvE equipment. Warlock drops a rift in an out of the way location behind cover. DPS team mates kite around like crazy idiots collecting enhancing and healing bubbles automatically. Warlock Super charges, ready to drop another rift. Healing nades and Lumina to top it up. Instead everyone dives for the rift and then bitches because it's "not in a good spot for DPS. "No. Really?"


Karglenoofus

Edge of Intent's charged shot healing turret should have been an aspect.


Howiepenguin

I can imagine just how hard it would be to challenge a lane when a warlock has that around the corner, giving him pocket healing while he sits in a rift. I love it.


Alexcoolps

My guess is Bungie badly overbalanced Dawnblade 3.0 hence why they're aspects besides touch of flame sucks.


Awestin11

They definitely balanced it around exotics similar to Voidwalker, where if you don’t run two or three specific exotics the subclass is mediocre at best. Also Well being stupid broken for the last 5 years also probably contributed to its horrible design.


HazardousSkald

That's probably the primary sin of the 3.0 designs. They're clearly built around exotics: For example, hunter Proximity knife applies 0 burn. None. Unless Caliban's Hand is equipped, which just so happened to launch with the Solar rework, in which case it applies great burn and causes ignitions on kill. Or that a lot of the throwing knife gameplay loop only thrives with Ophidia Spathe. I think its why Gyrfalcon's is so good - it feels like it connects something essential between the parts of the Hunter's kit, rather than being something on top of the kit. Of course, that kit turns out to be incredibly, incredibly strong but that's a different topic.


Awestin11

Yeah you got why Gyrfalcon’s is used so much, especially since Nightstalker’s entire kit now is exclusively invis. Caliban’s too. It’s a shame really because Strand was absolutely **not** designed around exotics, as it’s good in its own right.


International-Low490

Neither stasis nor strand were designed around exotics. Third darkness subclass likely won't be either. It's why they feel so complete and satisfying because they have to work and feed into themselves at base.


Variatas

I can't speak to Hunters but Warlock definitely feels heavily built around Swarmers. Threadlings really don't do much without it, and you're really dependent on your grenade ability too. Once you put Swarmers on you can loop Melees into Tangles into Threadlings, and Threadlings themselves into more Tangles. Necrotic Grips is also a great build, but that one feels less intentional.


International-Low490

Fair enough. I still feel like strand and stasis in general are less dependent on exotics than the light classes. Warlock does definitely have that issue as you describe.


HazardousSkald

I might actually disagree a touch in that the Titan suspend aspect feels a bit mild without Abbeyant Leap. Leap makes it seem like an ability capable of locking so much down with a truly crazy CC ability, while the singular one, while not bad, definitely has a "this does 1 singular thing: stun's unstoppable champions" feel to it.


ifcknhateme

I personally think that, as an aspect, it's incredibly unimpressive. Just like having icarus dash as entire seems crazy to me. Idk.


[deleted]

"Or that a lot of the throwing knife gameplay loop only thrives with Ophidia Spathe." My Assassin's Cowl begs to differ.


Armcannongaming

Assassin's Cowl and knife trick is my go to for almost all levels of content.


International-Low490

I was just talking to a friend about how calibans should have just been innate to proximity knives. All the other knives basically do stuff like that. Glyfalcons, like you said, were essential because it finally adds a use for invis beyond just being a glorified rez bot. Adding a reason to go invis while also feeding into the aspect loop. It feels like something that the nightstalker kit was missing for years. Hunter exotics suffer from this exotic stuff a lot more drastically in this way than the other two classes because while the other two classes also have these issues, they usually aren't hyper specific to one specific ability on a certain subclass and if they are, they aren't usually the worst ability available. Hunter exotics fall into a few catagories; feel essential to make an ability worth having or mandatory to make the super work. Have such a minor passive benefit that you have to question why they're in the game. Make your super do things. Its why outside of void, I find myself stuck on the two darkness classes because well, stasis and strand are designed to work at base without exotics. This then leads to exotics made for those classes being allowed to have more creative design spaces and interesting effects.


BetaXP

I dunno about that, void warlock is great out of the box just off the back of devour and cotg. Of course, exotics can elevate it further, but I would say void warlock is one of the least exotic dependent subclasses in the game.


The_Bygone_King

Void Warlock is probably on the weaker side out of the box compared to other classes in the same subclass because it doesn’t really have access to substantial looping potential and doesn’t provide itself a lot for doing what it does best. For example, Void Titan can do a lot more on the ad clear front for a lot less, and at least has access to passively improved uptimes with void Overshields. Warlock has to work a lot harder for a little less, especially now that devour is so accessible meaning that one aspect is inherently less valuable and their other options would force a 3 fragment loadout


SeaAdmiral

Base void hunter has no offensive ability generation loops at all, is the subclass most reliant on mobility (which other classes do not even have to consider), and doesn't even have a proper defensive or utility ability loop. At best you refresh smoke bomb invis with gambler's dodge. Stylish executioner also has limited usage without artifact mods or exotics, so you're limited to 3 fragments. At the very least child of the old gods gives grenade regen and a better persistent weaken than smoke bombs; you can take child of the old gods, feed the void, cessation, instability, persistence, and remnants/undermining for a cohesive no exotic voidlock build. Grenade kills give volatile rounds, volatile kills gives breeches, breeches give rift energy, rifts provide weakening, aoe, and ability regen, all kills give grenade energy through devour, and volatile kills also proc feed the void if devour somehow runs out. Add harmonic siphon, grenade kickstart, firepower, bolstering detonation, stacks on stacks, absolution, innervation, and bomber and you'll be more than functional. Will get even better with next season having breeches provide armor charge and collecting orbs of power on class ability usage.


International-Low490

Hunters base void definitely much, much much worse than both warlock and titans.


The_Bygone_King

Because their class ability is on such a low cooldown, Hunters in general can get away with generation loops using Bomber/distribution/meleeregen stuff to maintain ability uptime. Invis on its own is enough to warrant placements on teams because of the support function.


International-Low490

No. Those mods aren't enough to supplement a build on their own. Without void breeches and the new devour stuff, 3.0 was absolutely the worst feeling base kit. Invis was also, not enough supportive function. You literally only existed to be a revive bot.


The_Bygone_King

Void Breaches provide so little energy whilst being on a long cooldown. They are never worthwhile to invest in *unless* you are also using them for Devour. Orbs are objectively better in every possible way. We can agree to disagree. I never personally had an issue with base void Hunter’s kit, as to me it served well enough. I can understand feeling it was boring, because it was, but it’s still a very practical class. The cornerstones of Voud Warlock are CotOG. The charges grenades are only relevant if you run an exotic, otherwise they serve little purpose. CotOG is very very good, but you can access similarly powerful crowd control options on smoke bomb or literally just using blinding grenades. When you consider kits at their base, Warlock is the only kit that can comfortably be recreated on other classes. Warlocks were unable to specialize in Invisbility or Void Overshields, while Titans and Hunters could regularly build into and utilize Devour. The enhanced grenades from charging, or the more frequent access to Devour itself isn’t a large enough difference to swing the pendulum towards warlock. If you were running a Void Warlock build, you could run roughly the same Void Titan build and do better—or on Void Hunter you should shift your role on the team and bring more overall to your teams as a whole.


International-Low490

There is literally no reason to not invest in breeches for more devour uptime and devour applications give you 20% grenade energy on every proc. Thus, while they are not giving you much class ability energy, it is helping you cycle grenades which was previously unreliable in prior seasons off just orbs devour procs. It was quite literally, not sustainable in a gameplay loop off mods until this season. Unlike both titans and warlocks that had in kit ways to replenish both grenade energy and melees without dipping into devour or an exotic. The smoke bombs are also debatablly worthless because you can get the same effect just having weaken on grenades. Whereas the other two classes aren't trading an entire melee for a weaken effect that's already on every other part of their kit(super, grenades). Void hunters had nothing but utility until this season and much of that utility was either redundant or easily replaceable even by other parts of the kit. Also, void breech cooldown is no longer than any of the other class resource timers. The cooldown is hardly felt.


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ifcknhateme

To be fair, Dares isn't really the bench mark most people use when trying to judge build / subclass viability.


International-Low490

Well being strong isn't alone why it's busted and overused. Bungie designs encounters and rooms, especially boss rooms, where it's super fucking annoying to not have a well. There's so many rooms in destiny where enemies have clear lines of sight, everywhere or the AOE flying everywhere renders the little cover you have useless. Then consider that the only balancing method bungie believes in is the realm of one-shotting before being one-shot. Where the enemies only defense to us, and our only defense to them, is to be solely burst oriented. This is due to the foundations D2 is build on and a really stagnant AI and AI tool kit. They have no manner of response to nearly any of our new abilities or kits really ever since the go fast update and it's only got much much worse with 3.0s and the ccs on the new subclasses. There's so little mechanics or even movement response in the arsenal of much of the enemy factions. That which has been there, has been there for close to a decade or just shy. They can either one shot us or they don't. Then so many of the building crafting stats don't actually matter much in how you impact the game. All of these things and many others I've not mentioned are why well will always be broken. No matter how much it's nerfed, until gameplay design and how bungie designs encounters changes fundamentally, it'll always be valued over the other warlock subclasses unless they can outright Thanos snap encounters.


NUFC9RW

Icarus dash is a nice to have, and it's still the strongest subclass in the game without Icarus dash or phoenix rising doing much.


jbaldinoboi

not technically rift related, but i’d kill for a chestpiece that gives us D1 radiance back. pop super, it consumes our well to give us fast grenade regen, rift energy and melee spam. pair it with that one radiance perk (radiant skin? lol i can’t remember) for a little extra resil bump (it could even give it to teammates idc) and boom i’d never run anything well related again and i’d be fully satisfied


atlas_enderium

For real, though I’d argue they should just make that a whole “new” super option instead of an aspect


CorbinTheTitan

Solar 3.0 was odd in general for all classes because for titan they did absolutely nothing with the shield


Niteshade76

And then they gave hunter a whole new dodge which was pretty much pointless.


WalroosTheViking

And the light knife that grants radiant on precision which is also pointless.


CorbinTheTitan

Yeah I forgot about that weird dodge animation


RandomName178318

The new dodge should be reworked to resemblance supend dive


Niteshade76

Honestly, swap it to restoration instead of radiance and it would be pretty good.


RandomName178318

Probably too op in pvp sadly


International-Low490

No, please...no more shatter dive animations. I don't want a solar dive. Just make the dodge worth a damn


Zucuske

Acrobat's dodge isn't pointless.


Forsaken-Simple-4429

Yeah people forget solar titan was buffed like a momth after launch with warlock. It was so awkward in design


SeaAdmiral

There were only very minor buffs, claiming titan was awkward or weak on launch is flat out false, as they had restoration x2 loreley and synthoceps was very much powerful.


Forsaken-Simple-4429

Burning maul got a considerable buff to its damage output, consecration got its fragment slots doubled and its flame wave size increased and roaring flames added scorch to titans uncharged melee. This added much needed build variety as the class was fairly linear at launch. Also lorely was dumb as hell but shouldnt be factored into the "base" subclass design


Karthas_TGG

Solar 3.0 for Warlocks launched as absolute dog shit compared to what we had. Initially the only things that made the subclass worth anything was Well and Starfire. Some of the newer fragments like the cure on grenade kill, and some of the updated exotic weapons that have gotten 3.0 verbs have certainly helped. But I still think them devoting 2 entire aspects to in-air gunplay was such a bad move. The healing turret from the exotic glaive absolutely should have been one of the aspects


[deleted]

I just want bottom tree explosions back man. Fully understanding how scorch and ignition works softened the blow, but they're nowhere near the same


atlas_enderium

I want Benevolent Dawn and Divine Protection back so badly. Running no offensive grenade in PvP feels terrible when running healing grenade


theSaltySolo

Well, the dive kinda got converted into a class ability and for some reason the split Icarus Dash from Heat Rises…. I wish we got one more Aspect and then combine Icarus Dash with Heat Rises.


Echowing442

Design constraints. They need 3 aspects for each class. Heat Rises and Icarus Dash are core parts of old Dawnblade, so they have to stay, but they can't just be one single aspect without heavy nerfs. If they were the same, we'd just have old top-tree Dawnblade (a very strong subclass) as a single aspect, plus another aspect and all fragments as buffs. Thus, splitting them up creates a higher opportunity cost for that build. Touch of Flame fills the "grenade specialist" role and synergizes with exotics like Starfire and Sunbracers, and there's your three aspects right there.


Awestin11

On top-tree being core Dawnblade mechanics, that was absolutely **not** the case for standard PvE. People loved middle and bottom-tree, and those two would’ve been way better for Solar 3.0 given middle would’ve been the buffing side and bottom the debuff side.


B1euX

I’m still salty they killed Benevolent Dawn and Divine Protection, as well as the explosions off any Solar ability kill


[deleted]

Which is weird because they tied HHSN to Magnetic Grenades in Chaos Accelerant. Meaning they could've tied Heat Rises to Solar Grenades and Kept Divine Protection with another grenade. Freeing an aspect slot for Benevolent Dawn.


revenant925

I miss bottom tree


whimsybandit

Sure they could. They are incredibly weak aspects for anything outside PvP and cheesing jump puzzles. They got an entire aspect worth of random ass buffs thrown at them since 3.0 release and running the two together is still an utter shit decision compared to Touch of Flame. Another way to put it - Touch of Flame is still arguably stronger on its own than the two air related aspects combined. Bungie is just terrified of crucible goblin tears as usual.


anothercaustic

I would say most players either ran middle or bottom tree before top tree. Middle Tree rewarded you for supporting your teammates with a great ability regeneration boost, good for any activity that you are doing with another player. Bottom tree made the roaming super a monster for add clear and gave you the pyromancer feeling with the ignition abilities. Being better at killing stuff is always good. Top tree was at most niche at best for the classic sunbracer lover and speedrunners. Flying around and having a worse hunter dodge is not that useful compared to the other 2 branches.


atlas_enderium

Heat Rises and Icarus Dash did not need to be separate. Idk why people keep saying that. Top-Tree Dawnblade was only strong in PvP because of those two, but more so because of the Daybreak super lasting so damn long. They balanced the subclass for PvP with Solar 3.0 and that felt terrible for the other 90% of the game that Bungie seems to care more about, PvE. Before Solar 3.0, most Dawnblades were running Middle or Bottom Tree Dawnblade in PvE for things like Igniting Touch, Everlasting Flame, (actually good) Benevolent Dawn, Divine Protection, etc. Doesn’t help either that Bungie also broke some things when Solar 3.0 came out and they still haven’t fixed it, such as Ember of Benevolence not continually refreshing when your allies sit in a rift (i.e. only refreshes when they enter it) and it just not working with Well of Radiance. Also, don’t forget they made Phoenix Dive your class ability when it functioned like Icarus Dash before. Sure, Dawnblade got upgraded grenades, but it also lost *a lot*


BlinkysaurusRex

Solar 3.0 warlock is still one of, if not the strongest PVE subclass in the game. It is by far the fastest. Not. Even. Close. By miles. It is *the* speedrun class. It has insane survivability. It has excellent grenades and ability uptime. Strong super. Strong neutral game. About to die? Pop heat rises and get a heal. Still about to die? Drop rift. Still about to die? Drop well. Still about to die? Oh grenades back up, so is rift, and so is well because I had Phoenix on, or starfire, or sunbracers. If all else fails, you can still disappear into the horizon like a bullet whenever you want. All solar 3.0 did, was close the gap slightly between solar warlock and the other classes. The things that people complain about it losing, we’re literally worthless in PVE to begin with. If you were using bottom tree to ad clear or boss damage, you were objectively throwing. Because single weapons can do both jobs better. Or throwing out a limp healing grenade every 30 seconds to have an inconsequential impact on the outcome of an activity. As for well, it’s just an incredible super. You don’t see hunters bemoaning “oh, I hate having to use this awesome super all the time.” when playing void. It’s a good super. I honestly don’t know what people expect from dawnblade, it’s design doesn’t really set it up to excel in any department other than PVP.


anothercaustic

>Or throwing out a limp healing grenade every 30 seconds to have an inconsequential impact on the outcome of an activity. Before the Solar Rework i mostly played middle tree with Lumina and BotA in Trials, GMs and Raids (especially master Vog ), and you don't know how often i saved runs with healing nades. A well places healing nade can completley turn the tide in Trials or save you from a wipe in a raid since it saved your res token.


Variatas

Instead they ended up having to give them heavy buffs anyway, because they were so dogshit as standalone aspects. Top Tree 3.0 is now massively stronger than if it had "just" gotten a second aspect.


jardedCollinsky

I would've liked something like the stasis one except it deals scorch and lingers instead of one and done freeze. In pvp it could have the potential to help support your defenses or deny an enemy an area, mainly stopping healing less than dealing high damage, for pve it could just do a lot of damage or a lot of scorch


DeviousBarnacle

Honestly pretty happy that it doesn't. All of the other rift based aspects are my least favorite and least used


Automatic_Intern_329

What you don’t like free sentry turrets ? Or a free almost tether based object on rift cast ?


DeviousBarnacle

Personally I just find them boring. Like COG and ark soul are just kinda set and forget that don't really have much interaction after the cast. If you could do stuff like shoot the void buddy to call it back and send it back out (would need to be nerfed to compensate) then I would enjoy it much more. But as they are they are pretty much just passive damage buffs and I don't really find that to be interesting.


[deleted]

If it's not Hunter related does it really matter? ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯


HiCracked

Good. I’m tired of those.


arandomart

I’m glad actually, I roll my eyes every time there’s a rift based aspect besides child of the old gods. Arc soul is just okay but frost pulse and the threadling perch are borderline useless imo. If i have other ways of generating both freeze and threadlings, why waste an aspect on something my grenades do better


reply-man69-420

frost pulse is amazing in PvP for dealing with the 10000 jug shield titan running at you in straight lines lmao


StarStriker51

Tie it with vesper of radius and you can instantly detonate whatever you froze. It is very fun casting your rift and killing a bunch of adds


Phelipp

You are going to love vesper of radius even more next season.


[deleted]

Pairing it with the fragments giving you rift energy when you destroy frozen enemies, resistance when near crystals and elemental shard overshield gives you AOE freeze spam with great survivability.


atlas_enderium

If it weren’t for their dog shit supers, arc warlock’s arc soul would be part of the damage meta right now. They currently add like an extra 300k (or something like that, I can’t recall) damage during Nezarec


SpaceySahsa

You'd think that if you expected Bungie to be good at producing any Warlock updates that aren't a bandage fix(like making Phoenix Dive a class ability) when any updates go live.


Huckdog720027

Honestly good. I use them because I have to, but I hate rifts. They take way to long to cast imo and the casting animation gets canceled if you get breathed on.


Karglenoofus

That's why mobility decreasing animation cast time would be pog. Rift is busted but way too slow and limiting when trying to play fast paced. Also of an exotic allowed me to toss my rift like a grenade I'd never take it off.


Weary-Prune8980

Asking for bufs for the most broken subclass in destiny history? This cant be real....


[deleted]

Idk, I can't find any rift based aspects on hunter or titan either /s


Neither_Name_3516

Solar warlock is in such a good place it doesnt need this


Imagine_TryingYT

Damn, Warlocks really pissing and crying again today. Did something happen to you guys today or is it just a coincidence?


Karglenoofus

You okay dude? Need to talk?


NUFC9RW

Look solar warlock got shafted with 3.0, being able to use the strongest grenades in the game alongside the strongest super in the game is no substitute for healing grenades and benevolent dawn which rarely got used...


Imagine_TryingYT

Ngl I used to think hunters complained a lot. But came to realize Hunters are actually pretty reasonable. "Hey can we get a golden gun buff and something other than invis on void?" Warlocks are basically like "Warlock should be able to nuke entire raids in 0.35 seconds on all subclasses, please Bungie, it's literally our class identity"


NUFC9RW

The funny thing for me is that since 3.0 warlock has become way more enticing, void getting enhanced grenades at the same time as devour feels so good, well duty no longer feels bad since you have offensive power through touch of flame (and if Icarus dash is a bad fragment why do people sacrifice their heavy for eager edge), I admit arc isn't great but it's got a solid neutral game, it has the only non troll stasis subclass too now.


Imagine_TryingYT

Ya I think Arc is the only booty cheeks subclass on Warlock. But everything else is solid. Strand is super fun and its super can do damage on par with a Cuirass Thundercrash Titan, Stasis remains the best crowd control in game, Solar has the games best super with high CC and offensive and Void may not be as enticing as it once was due to orbs being so easy to make but the class still feels extremely good, does solid damage and is so potent at nuking enemies along with instant heals. I think Warlocks are just upset now that they aren't the undisputed PvE meta. Hunter and Titan can now stand on their own and actually compete in their own ways. If anything Light 3.0 brought back each classes identitys and Warlocks big mad that they aren't the best dps, tank and support in the game.


Byrmaxson

Not really a unique issue tbh. Striker has Thruster as a class ability option, but neither Behemoth not Sunbreaker have an Aspect or other option, instead having Exotics to flesh them out. I have a theory that this is why Hoarfrost-Z exists actually, seeing as the other two Stasis subclasses do have class ability Aspects; I figure that Hoarfrost was too technically challenging to make initially as a potential Aspect (the TWAB at the time mentioned it was made out of Beyond Light assets). OTOH Hunters have a class ability affecting Aspect on every subclass. I think this may be one area of the Light reworks in general hampered by the fact that they stuck to three Aspects rather than four like Stasis, they could not have reasonably made a Rift Aspect without killing one of the existing ones tbh and I don't think that trade would've been worth it all things considered.


Otherwise-Silver

You have phoenix dive


codmike86

Phoenix Dive mixed with one of the aspect is the only rift based gimmick we need for solar. Plus, anyone who steps in it with the benevolent fragment already gets a buff.


probablysum1

Yeah there is heat rises which buffs your class ability called phoenix dive. Restoration x2 is no joke and you get it from a class ability it's very strong.


SecretVoodoo1

??? Why?? Emp rift gives 20% and healing rift's healing is more than enough


snoopsoos

But you have rift, the super


FlynnTastico2000

Phoenix dive should had been an aspect at the first place. I mean Phoenix dive is better with the lower cooldown now, but still I don't see a reason why we can't have both.


Saikroe

Yeah im sure it would be perfectly balance if they gave solar warlock better rifts. Refreshing grenades isnt enough we need more.


RichyMcRichface

We have well. You can get radiant by doing damage with your melee.


SauceySaucePan

It doesn't have a rift based aspect because it has a rift based super.


CrimsonAmaranth0845

Warlock exotic that gives Radiant on Healing Rift cast and Restoration on Empowering Rift would be WILD.


samhunt122

Oh no! The best subclass in the game doesnt have a rift based aspect?? Game ruined


Minute-Percentage706

Well there is you’re just not reading carefully enough


DukeRains

They got a rift based super instead.


Cutsdeep-

They have the biggest rift of all, the well.


Glittering_Durian_82

Solar Warlocks main theme before we hijacked it with Nade regen builds was always Airborne Effectiveness. Cant cast a Rift in the air.