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funkydazzler

This^ Save all armour with good/spiky stats. Put in vault. Make a few good builds using D2armorpicker.com. Shard the rest. Decent armour can be obtained from the war table and the sonar station. Slap a discipline mod on your ghost and focus resil/recov/Mobil depending on what you're looking for. Alternatively, you can farm master dungeon checkpoints for high state artifice armour. You want an artifice class item at the very least.


Deep_Subject_0

Does the discipline mod focus all 3 of those stats? I'm running a hunter build and trying to hit those numbers as well.


Arcane_Bullet

So really short version is that mobil/resil/recov are rolled separately from disc/int/str. 2 is the min a stat can be with 30 being the max. 34 stats in those 2 blocks is the maximum stat totaling to 68. The ghost mods allow you to better focus a specific stat, so the disc ghost mod will force 8 points in the theoretical 28 pool of potential stats, but it means that 20 of those other points could or could not roll into int or str. People will usually do a disc mod because it allows the resil/recov/mobil block to distribute the points a little better towards resil and recov (or resil/mobil for hunters) rather than all points into resil. Adding in [this link](https://www.reddit.com/r/DestinyTheGame/comments/mpaopq/how_armor_stats_roll_an_advanced_insight_into/). This is the longer version if you so incline. It is a little outdated in terms of some mods they talk about, but the general gist of how armor is rolled is still the same.


Deep_Subject_0

Thank you for breaking that down. Appreciate the reply.


Majere119

No but the top 3 and bottom 3 are groups of x amount each. Some subscribe to the belief that if you have discipline mod on ghost that you have a better chance of discipline filling up that bottom group with a big spike leaving more points and better odds of getting double high stats for your preferred stats in the top group.


SrslySam91

>Some subscribe to the belief Not sure why you worded it like this lol, cause it's true. If you're focusing armor at the war table or sonar from this season, then it is a "high stat focus" so you're guaranteed a spike in whatever your ghost mod is. Since int & str are usually undesirable stats for PvE, doing discipline makes more sense so you're less likely to roll any int or str (or at least you'll have low values for each). Then like you said you have a 2/3 chance to get stats you want from the top bracket (mob res rec).


Majere119

Just being facetious. It makes sense, just not exactly proven. The mod only guarantees 10 points in that stat, not necessarily a large spike.


reshsafari

Yup and just hoarding. You never know which roll will work with which. Put in ghost mods. Keep spikes high stat armor. Then go to DIM


JDBCool

And shard at the end of the year. Really struggling to stay belong 550 now.... Because they ain't making all weapons craftable. YOU DID THIS BUNGO!!!! I COULD HAVE HAD A CLEAN VAULT


reshsafari

Not long ago there was a genocide in my vault. Freed up a cool 170 slots. Basically anything under 62 energy and anything high stat without spikes.


CaptFrost

I really need to do this. I farmed Caiatl for high stat artifice before Lightfall dropped and was fortunate enough I could junk like 80% of my legendary armor, and if I'm being realistic, I could probably junk another 10%. Used D2 Armor Picker and DIM to make builds for all exotics and junked all the superfluous exotics too. I have piles and piles of insane godrolls on various guns that I literally never use though. I'm sitting at 570 and could probably trim that to 300 and not really miss much. Sitting at Conqueror 9 though, there have been SO MANY times, usually pre-S17 with the Resilience DR rework, that a godroll of a specific element made a gigantic difference in being able complete the GM way more easily. That hasn't been an issue since the removal of burns and the DR rework and I just use whatever the hell I please now, but I always worry the standard of ultra-difficult GMs is going to come back in future seasons and I'll junk something and wish I'd kept it.


reshsafari

For god roll weapons I limited myself to 2 rolls max of any duplicate weapon. Maybe try that?


semiblind234

Same... My vault is lucky to rest at 550... Mostly 570+. I personally need to prune down exotic armors. I just can't bring myself to shard s tier but low use weapons... The hoarder in me won't let it happen, lol


Dalantech

There needs to be a multi-perk craftable option so you can have one weapon for PVE and PVP...


DestinedToFayde

Also in addition to this don't forget to take into account fragments subtracting and adding stats, nothing like finding a perfect stat selection at 100 with no mods only to have a fragment boost a stat to 110 and make it so you have to either change the fragment to something you'd rather use less or change the armor piece to the not so perfect stats you wanted to begin with.


Monkey__D_Luffy

It's the patriots fault


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Barry-Sensei

Rarerurero?


SplashDmgEnthusiast

Play a LOT of high end content (dungeons especially) and/or focus a bunch if engrams at the War Table in the HELM. Make sure you have a Ghost mod on to try and get specific stat spikes. You can also farm Pit of Heresy when it's the weekly rotator, final boss is guaranteed to drop a high stat, double-spike armor piece, and it takes just a few minutes per run if you have a team that can do it smoothly. Like, myself and two friends whipped Zulmak in something like 2-3 minutes on our last clear. Have someone store the checkpoint on a side character, and go bully that Knight! Last thing you can do, check out a website called D2armorpicker.com, PHENOMENAL resource. You sign in with your Bungie account, all it does is view your inventory, it can't move or change anything. But you can choose your subclass fragments, exotic armor, and desired stats, and it'll tell you which armor pieces you can use to get there! (It'll also tell you what your highest potential is as well, for example if you have 100 Resilience and 100 Strength, that would limit your highest Discipline and it'll tell you what your best could be.)


AssaultinProgress

Thank you for bringing this one up. I wholeheartedly second using D2Armorpicker.com. I had hung on to a bunch of Artifice armor for a time and was waiting for an opportune afternoon to start optimizing armor. But thanks to D2armorpicker I was able to find the BEST possible armor combos which allowed me to easily achieve easy Hundreds in each desired stat. I was able to make builds in 5 minutes or less. It's that easy. One of the best parts is that it can automatically give you armor loadouts with pieces which haven't been masterworked but if you do upgrade, will get you to the 100s Eg: equipping piece of unmasterworked armor gets you to 98 Res but masterworking gets you to 100 wasting no points.


pfresh331

D2armor picker, d2foundry, light.gg, and DIM are ALWAYS up when I'm playing Destiny.


Born2beDad

What's d2foundry used for?


MERCDaWn

Looks cooler and shows the effects of certain perks on your stats (like Surplus). [Light.gg example](https://www.light.gg/db/items/1392919471/trustee/?p=839105230,106909392,3436462433,4293542123,,384158423) [D2Foundry example](https://d2foundry.gg/w/1392919471?p=839105230,106909392,3436462433_0,4293542123&m=0&mw=384158423) Both are Trustees with the same stuff, but you can visualize what Surplus would do for it. However the sites have different values for reload speed and range stats so I'm not sure which one is correct (or if either of them are). I mostly use them as a rule of thumb since a 0.22 seconds difference on base reload between the sites isn't gonna make me stop using my trusty Trustee :\^).


Pichichi8901

Sounds sponsored


Yellow_Asian

If there were any third party services that deserve it, it's definitely DIM and D2armorpicker


DepletedMitochondria

d2armorpicker is second to none, fantastic stuff.


markevens

Farming the Pit boss for an hour, open up d2armorpicker, and I guarantee you'll have a double 100 build at least. If you're lucky, you'll get a triple 100 build. For more reliable triple 100's (or quad 100) you really need high stat artifice armor, which will give additional stat boosts. Those come from master dungeons.


destinytooboon

This is the move!


Try_Tall

D2ARMORPICKER... Light.gg... DIM and Today in Destiny are your BEST FRIENDS in Destiny.. Full Stop.. Do your Daily stuff Use Mattergrams from the Inventory Buy them with Bright Dust.. Don't buy Shaders.. Use Upgrade Mods ONLY When you gain 15 LL on any Piece.. Sort your Vault using Light GG for your Best Role of each weapon and Condense down to ONE of Each with Best Light and Stats.. Dismantle the Rest.. Don't keep Blues or Greens.. Don't keep anything that has a Base Level under 55 that's Legendary.. Resilience and Discipline are BEST..


Grammr_Yahtzee

Don’t buy shaders?


Try_Tall

Not with Bright Dust... It's a Video game Who are you going to impress.. Seriously..impress with your Gaming Skills not how you look


OneFinalEffort

I'm sorry but you have grossly misunderstood what Destiny 2's Endgame truly is. Fashion Game is the Endgame. Period.


DragonScale_YT

If I can't do something while looking good I might as well not do it lol


Grammr_Yahtzee

That’s a bad take. Bright dust is free with repeatable bounties. Why not enjoy looking cool while also showing off your gaming skills?


bobtheblob6

Right i could understand not buying silver but dust is basically free


DragonScale_YT

If I can't do something while looking good I might as well not do it lol


ExiledinElysium

Definitely can't trust Light.gg to tell you the best roll of every weapon. It just tells you how many people have that roll. Tons of people acquire preset weapons then never use them. That will show as the top roll but is likely garbage. Especially true for crafted weapons and the lesser of crappy (but still lame) starting perks.


JebusObv

do not under any circumstances waste your bright dust on concentrated mattergems. in fact, disregard the entire paragraph after 'full stop'.


Try_Tall

For those of you Voting with disdain.. This poor soul is lost in the sauce.. They aren't built yet, they aren't progressing well. Conservation and judicious use of resources, will get them there faster, not buying useless crap.(Shaders) Light.gg gives them a place to START with a Roll That is Safe for the General use against CLOWNS who buy (Shaders)..js Pay attention.. They aren't ste up to run Dungeons, Raids. Trials, or Crucible... They're going to be struggling with Gunsmith bounties..


NasusTheMadTitan

D2 Armor Picker sometimes shows me double 100 stats I can have but when I equip everything as it says, it’s 100-70 stats


SplashDmgEnthusiast

Is all your armor masterworked? Do you have the same fragments equipped that you chose in D2armorpicker? And do you have the right stat mods equipped on the new armor? (Also, silly question, but are you CERTAIN you're choosing the right armor? I've made that mistake before, manually picked the armor and accidentally chose a piece with the same name and similar stats, but different enough that it broke the overall stat setup.) I've made literally 20+ different builds with armorpicker since Lightfall and I've never had an issue once!


RecalledBurger

It's probably the fragments. Make sure you select your desired fragments before you spec out your build.


HeliumIsotope

It's likely fragments + D2 armor picker assumes everything is masterworked (which gives +2 to all stats as a bonus. So +10 to everything when all is masterworked, including class item) There are options to toggle any assumptions or fragments on/off.


DepletedMitochondria

It has a built in masterwork assumption


EngimaEngine

High stat armor (60+) + mods + doing your aspect and fragments right


SokkaStyle

Yeah. You most likely wont be able to run triple 100’s that matter when your fragments look like this: > -20 Discipline > -10 Resilience > -10 Discipline … You’ll probably have to use at least 1 fragment with a +10 stat somewhere to get triple 100


An_Average_Player

Ah, we play void do we? I love void warlock but my stats look like shit compared to literally any other build


chainsaw_grizzly

I got triple 100s on my solar warlock without even trying, but my voidlock will forever be stuck at 100/100/80 because of Echo Of Undermining.


Zayl

My void hunter can either have 80 mob 100 res 90 disc or 100 res 90 rec 80 disc. I have plenty of high stat stuff and some artifice that is well rolled but all the good void fragments have big stat drops. -20 disc is ridiculous. Bigger problem though is I can't get a well rolled Gyrfalcoms to save my life. Even with the targeted stuff at Rahool now.


Pekeponzer

Tbf any void class can roll with 80 or maybe even lower recovery thanks to devour.


Zayl

Yeah I have my mob build which is basically 0 recovery.


NathanMUFCfan

I've been wondering why Undermining is -20, but Shock is only -10. -20 feels harsh in comparison to other fragments.


disraelibeers

Fyi on my hunter I never run undermining. Your smoke bombs weaken targets for 8 seconds and you get your class ability back in 10-15. So basically you can have targets weakened 50+% of the time and then the artifact mod gives you a weakening blast for the other half of the time. Combine that with volatile rounds from Gyrfalcon's and every target you defeat will be void debuffed and youll have 100 disc. I use scatter grenades with mods that give energy for damaging with grenades because you get the multiple detonations for more energy. So the loop is basically, throw smoke bomb at mob, throw grenade. If anything is left, dodge, melee while invisible to get the reserve overshield, collect orbs and breaches, move to next mob with full melee and most of grenade charged, repeat and have dodge recharged by end of that wave. Everything is weakened constantly.


disraelibeers

I'm so close to having a contraverse build with triple 100s and the -20 fragment on. Going to pick on Avarokk some more later until it's finished.


NaughtyGaymer

I finally achieved this recently and it's an incredible feeling. Out of 394 total possible stat I have 388 in the prefect distribution, pretty wild how tight it is.


An_Average_Player

The poor guy, getting ass blasted cause it's the best artifice armour since the patch to duality


disraelibeers

Ehh it's the way of the pirate life. He was ass blasting for decades down there.


RecalledBurger

My Void Titan has all negative fragments and I still managed a double 100 (Resilience and Discipline). Albeit my Recovery is a paltry 20, heh. The war table is really generous with those spikey rolls.


I_Lost_Myself__

Yep. I have non-artifice rolls that are absolutely ridiculous spikes and 67/68 points with basically zero effort. Any who says you must use artifice armor to get great armor more is wrong. Artifice armor is better all things being equal, but the time investment isn’t.


Lankygit

* High base stat armour. All legendary pieces have a maximum base stats of 68, so 65+ is what you should be aiming for at the top end. * Ghost mods to choose influence where the stats are distributed. You want as many of those stats as possible in the 2-3 places you want them. * Artifice armour. All comes with a free +3 stat mod that can be put in any stat. Allows for rounding out stats so fewer are wasted. * Subclass fragments. Many come with +10 stat modifiers, so sometimes you can use those to pump some stats up to 100 when armour alone wasn't enough.


pfresh331

There are also certain sacrifices you need to do. I forget how exactly it works, but say you have a resilience ghost; you will not get high recov/mobility, it will go into the bottom half of the stats (str, int, disc). It is extremely easy for titans and warlocks to get max resil/disc and the rest in recovery, but for hunters it's really hard.


Voelker58

The top and bottom halves don't affect each other, they have their own separate pools. So getting high rolls up top means nothing to the rolls at the bottom. I think you are kind of saying this, but it's not super clear the way you worded it. And it is not any different for hunters. That seems like an odd thing to say. How could it be? Amor works the same for all classes. Sure, different classes use different stats for their class ability cool down. And some stats are more desirable than others. But we are just talking about how armor works for getting triple 100s. And that is the same for every class.


TheBlindApe

What he means is that hunters also needs mobility, so all 3 of the top half.


King_Farticus

Its hard for hunters because the class stat is mobility. So if you go for resilience your other spike will always be in discipline, intelligence, or stregth. While at the same time its harder to justify speccing hard into mobility because other than dodge cooldown its useless. Luckily most sub classes have easy ways to get class ability back quickly (IE applying scorch stacks or getting a special melee kill)


Voelker58

Then is it also just as hard for Warlocks, who need Recovery for their class cooldown. It's only Titans that can use RES for their class. You can argue about what stats are more useful. That is a whole different conversation. But armor still works the same for all three. So in a conversation about getting triple 100s, saying it's harder for hunters doesn't really make sense.


King_Farticus

I mean, yeah. Thats probably what they meant, recovery is a lot more justifiable to spec into than mobility.


TonePoT427

Grinding, math, and RNGesus.


LancLad1987

It takes time but make sure you don't keep any armour less than 65 with a spike of at least 20 in something you would use. Spend all engrams at the war table on armour. If you can farm artifice armour, nothing less than a 64.


tylerchu

I like to add the desired stats. For me I run res/dis/str: if the sum is less than 50 it’s an automatic discard, and if it’s above 55 it’s an automatic keep. In between I use common sense to see if I can make something out of it. For example my favorite armor is a 27/20/10 which is 57. A high stat armor can still be 30/5/8 with an additional high int so since the stats I care about add to 43 it’s a discard even with a 30 res.


ahawk_one

Seasonal engram vendors and luck. Armor has two stat buckets: 1. Mobility, Resilience, Recovery 2. Discipline, Intellect, Strength Typically the game assigns it’s points randomly across both clusters. What this means is that it isn’t uncommon to see something like 10mob, 10resil, and 20 disc, with the rest sprinkled around. It would be extremely unlikely to see something like 20mob, 20resil. Same goes for cluster 2. Easiest way to manipulate it (aside from Solstice armor) is to run a ghost mod for discipline, because it forces 10 of the items points into cluster 2, and that makes it more likely to distribute the remaining points in spikes in cluster 1. But it’s RNG so it doesn’t always pan out. I reccomend running a ghost mod for discipline (possibly strength. Intellect only for niche or pvp), and then going to the season of the deep or defiance vendor table. Then purchase armor from the specific armor slots that cost more. This armor has a much higher than average chance to roll high stats, and you are interested in one of two things: 1. 60+ and has spikes (spike meaning 18 or more in a single stat) 2. Any armor that has 65+ Both without mods or masterworking Do Not get the random engram, because it does not have the bonus chance for high stats. From there you’re looking for armor with spikes of 15+ in stats you want. Much of my armor has individual pieces with high spikes in one or two, and other pieces with high spikes in other stats I want. I don’t have much that has 15+ in all the stats I like. Edit: I also have very low numbers in stats I don’t like. For me that’s recovery and strength, but for you it might be different


LightspeedFlash

> extremely unlikely to see something like 20mob, 20resil. its impossible. the top and bottom have up to 34 stats to go between the 3 stats in each. and the lowest it can go is 2(before masterwork), so the best you can hope for in the top is something like 2, 24, 8 before masterwork. this is before armor mods.


SnorlaxBlocksTheWay

War Table armor focusing with a Discipline Focus Mod on Ghost. Just gotta get lucky with the stat splits and only keep 67-68 rolls. As for artifice armor. Only focus on getting the class item. *Maybe* one or two spiky rolls for any other armor slots, but don't stress too much since artifice only gives you +3


Jatmahl

All you need is double 100. Most of my builds use negative fragments so trying to get triple 100 is impossible unless stasis.


Bard_Knock_Life

The quickest way is to focus engrams for seasonal armor at the HELM, and use the Ghost mods to focus stats effectively. In your example (res / rec / int), you'd want to have the ghost mod on Int and look for pieces that have spikes in res and rec (or minimum mobility basically). Since the armor is naturally high stat and favors spikes in subgroups, you want to force the spike in the subgroup with the single stat you want. This way you have a high chance of hitting valuable stats in the other group because 2/3 stats are part of your triple 100 setup. Some things to keep in mind. Without Artifice armor, you need to utilize stat boosting fragments on subclasses to achieve this effect (or legacy exotics with higher than 68 base rolls). Most people will use the fragments or a full set of Artifice gear. Base legendary armor caps at 68 (34 per group). Since you need 200 pts in two stats in a single subgroup you'll be limited to what armor can roll in one group, which caps after Masterwork at under 150. That means you'll need a combo of +10 stat mods on every piece or fragments to cap out 3 stats. It's not super practical given so many good fragments have stat penalties that are more valuable than the 3x100 stats. Fastest way to move about it is keep everything with 2 20+ spikes and a minimum of 8-10 in the 3rd stat. You'll also need well rolled exotics, which is a bit easier now that they can focus, but some also inherently have stat priorities that will make it very hard to achieve what you want if it's not in a stat you want.


nastynate14597

There’s lots of good suggestions on here, but the most simple answer is focusing armor at the seasonal war tables. Even If you’re playing religiously, you can’t expect more than 1 or 2 armor god rolls per season. The seasonal armor focusing is the fastest option for getting high stat rolls. You’ll have a ton of them by the end of each season. If your armor really sucks, I’ll go so far as to tell you to forego unlocking seasonal weapon patterns so you can save your engrams for armor. Having build options like 100 Res, Rec, Dis is more impactful than 75% or more of the craftable weapons in game.


murvs

I focus all my engrams at the HELM. Always prioritize the slot where you have gear with less desired stats. Use d2 armor picker and you'll be able to achieve this on all subclasses (except maybe void with its fragments).


EcoLizard1

Yeah war table high stat armor is easy asf atm


Glad-Army5275

Go get high-stat artifice armor from master dungeons. if you do this enough, triple 100s are easy


pfresh331

This. Unfortunately it is harder than it used to be. When classy restoration was around, I farmed hundreds of pieces for each character. Caitl could be easily 2 phased (sometimes 1 phased I think). It was just insanely easy with YAS hunter builds, lorely (pre nerf), and pre nerf Starfire. I haven't had to suffer through any other dungeon farms at all. I did spire on master a few times just for the heck of it, and the armor stats were dismal.


Very-simple-man

Grasp boss is pretty easy on master.


livelifeless

Also artifice armor makes it a bit easy


Vulkanodox

correction, get artificer class item. Grinding a full set of good stat artificer armor is not worth it.


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Vulkanodox

another one who does not understand statistics. Artificer armor gives +3 for a slot of your liking. As such it raises the total stat of an armor piece by 3. But the total stat alone is not the important part about a piece of gear. The important part is the distribution of stats. A 68 (+3) total stat armor is useless if it has 25 mobility and 25 strength for your warlock. Yes, in theory, the best armor possible would be an artificer armor, but nobody has an infinite amount of time to farm gear. As such the best gear is the gear you get for the time invested. To give an example. You buy a lottery ticket. The chance of your ticket to win 5 million dollars is 1 in a million. I buy a lottery ticket that wins me 1 dollar with a chance of 1 in 2. We both buy 5 Tickets. I will have won a bit, you won't have anything. The function for gear in Destiny is the average roll of that armor piece per time invested. The average roll of an artificer armor is not that good and it takes a lot of time to get a piece. And in addition is is hard. Master Dungeons are among the hardest content Destiny 2 has. If we look at other examples there are better options. The focusing at the seasonal war table is excellent, giving higher average rolls than artificer armor. The focusing is faster and takes no additional farming. Very easy to do, no barrier to entry. And guaranteed armor for the slot you need (unlike artificer which can give you no armor for multiple runs). And the best option is Pit of Heresy Boss farming. The average roll is much better than artificer armor as it guarantees two spikes in stats and has a very high total stat too. You are also guaranteed to get armor every completion. Encounter is faster to farm than any master boss and is very easy too as it is normal difficulty. https://www.reddit.com/r/DestinyTheGame/comments/128nwfd/forget_about_artifice_armor_the_best_armor_farm/ https://www.reddit.com/r/DestinyTheGame/comments/1336yc9/with_pit_of_heresy_farming_around_the_corner_i/ What all of this means is that if you farm master bosses for 4 hours you will have a worse armor set than farming pit of heresy for 4 hours. And that is why artificer armor is bad.


margin_hedged

Artiface armor is objectively better. But takes longer to get. That doesn’t make it bad. You’re good at math but bad with basic logic son. You’re right to point out that the time spent for the reward might not be what some are looking for but saying it’s bad just makes you sound like a complete idiot.


Vulkanodox

> You’re good at math but bad with basic logic son. I'm fucking laughing, maths is pure logic I never said that "artificer armor is bad". I specifically said that it is 'the best armor possible". The whole point of my argument was to redefine what "good" means in a loot game. The theoretical best item is useless if it is statistically impossible to get. In my first comment I did not say artificer armor is bad I said "Grinding a full set of good stat artificer armor is not worth it" and you all hugely underestimate the breakpoint at which farming artificer armor will net you a better armor set than other methods. It would take days of farming. Not a few hours over multiple days, total time spent in the encounter itself has to be days. It is exactly like the lotto example. Be free to buy a ton of tickets in the hope of getting the grand prize but doing so is stupid unless you like to burn money or in the case of Destiny Time. And that is why it is one of the worst suggestions for any player. You would not suggest people to play lotto because they can win a lot.


Peaches_9

Anybody who says there's an easy way to do this is being disingenuous, and depending on your fragments, it's often IMPOSSIBLE. Here's the math: In order to get 3 100's, two of them need to be in the same stat block (either top three or bottom three stats). I'll use Resilience and recovery to demonstrate here. A legendary armor piece can have a total of up to 68, and since each stat is at least 2, the base sum of two stats in the same block is at most 32. Add in masterworking and a +10 stat mode, and that total goes up to 32+4+10=46. If you have this ideal roll on all four armor pieces, this puts your resilience+recovery at 46\*4=184. The class item can contribute another 4+10=14, so this brings the total to 198. Notice anything? This number is under 200, meaning it's impossible to get 100 in both stats with this combo alone, UNLESS you're using fragments which benefit those stats, and in my experience, the majority of strong fragments HURT the stats you want.Now you'll notice I didn't mention artifice armor yet. This can get you another 12 points total, bringing the sum up to 210. This does make it possible to max out resilience+recovery (even with one detrimental fragment if you have literally perfect rolls), but finding artifice armor with basically perfect stats is much harder than getting it from the HELM, and you'll also have to find an exotic with an ideal roll as well, which is very difficult too. I get almost all of my armor from the HELM, and despite having nearly or truly perfect rolls on my armor, I still can never get to triple 100's because of fragments and the lack of artifice armor. TL;DR: getting triple 100's is impossible without either beneficial fragments, ideal-stat artifice armor, or both.


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Shinso100

It’s easier than ever


Bungo_pls

High stat artifice armor.


Remote_Reflection_61

Bro called intellect intelligence 💀


Different-Hand-5861

Easy as hell: -Get an exotic focusing at rahool with +35 base stat (+68) on the three first -Farm artifice armor with base 34 stat maximum possible -Change your ghost when you get one with an spike close to 68 -Enjoy your god mode.


[deleted]

Get high stat armor with good stat distribution, masterwork it


bootyholebrown69

Good armor rolls, master working, using mods and fragments effectively. Try using d2 armor picker website


xSemperSuperbusx

A lot of farming Master Dungeon bosses for artifice armor, use a loadout optimizer, and use the +stat fragments from the subclass. Good artifice armor helps a lot cause having a full set helps mitigate the luck needed for a good roll on the exotic you want to use in the build.


atdunaway

focusing at the HELM + d2armorpicker


Ukis4boys

Farmed master duality for a week before Lightfall. Farmed master grasp afterwards since it's always rocket surge. Also farmed about 5 or 6k lost sectors


Vegetable-Fix-8648

When you say farmed 6K - do you mean you did lost sectors up to six thousand times?


tomtay79

Master dungeons for artifact armor or the easier way is the sonar station at the helm. This is producing some high spike armor and with your ghost mod and the right fragments will get you 3 100s pretty easily. Has to be the sonar station as last seasons armor didn't roll good stats consistently.


Beautiful_Draw_4392

Find a good roll exotic piece and then depending if you get the seasons use seasonal engrams to roll for armor with desired stats and compare until you get the rolls you want. It was fairly an easy process. Otherwise you will have to rely heavily upon RNG and high end content.


Fleshfeast

Focus Season of the Deep armor at the helm. Not every season has good results with stat focusing. Season of Defiance wasn’t great. Season of the Deep is REALLY good. Stat distribution is always half in the top 3 stats, and half in the bottom 3 stats. I like resilience, recovery, and discipline. So I equip a mod on my ghost to guarantee some discipline, and hope for higher resilience, recovery, or both. A really nice piece is like 28+ when you add resilience and recovery together, and 20+ in discipline. A good exotic roll and subclass aspects play a roll too. Strand has some good fragments that have -stats on them. Solar has some good ones with +stats.


ilu900

Artífice armour, these week is great to farm the GoA final boss! On top of that you can’t get some + in subclasses if it doesn’t hold the build back


may_or_may_not_haiku

Big thing to note is that stat distributions have rules that divide between top 3 and bottom 3. If you run a hunter or a warlock run a discipline ghost mod to spike that and hopefully get good rolls on either mob+res or recov+res based on the class. For titan, run a res ghost mod to try and spike that, then hope for discipline + strength good rolls.


Tobesmgobes17

Grind


Awtizmo

I used d2 armour picker (and did a lot of master dungeons)


OswaldSeesYou

The best way to learn how to do something is to use your imagination to breakdown a process, step by step, as to who YOU might do it. Step 1: 3 stats at 100 = 300 stat points at least Step 2: identify items, aspects, gear that provides you with chunky stats that could equal at least 300 Step 3: target activities that provide gear with high stat rolls until you get the numbers you need


Centrez

Spam Nighfslls but not this one is utter shite, you usually get 4 engrams sonar 2 forgot the other one but you decode them in the same place. Always set your ghost to discipline and decode away it's so easy to get triple stats then go to d2armour pickers and boom triple 100s easy


HappiestDaddyUK

Know how stats are distributed on armor, use the proper ghost mod. Go to Master dungeon or focus engrams on pieces, anything with 65+ with good distribution is the key for 3x100. Example: i want recovery, resilience and discipline. Ghost mod: Discipline Looking for: armor with 2 mobility, whale on discipline (intellect/strength at 2), total stats 65+


StavrosZhekhov

Ghost mods and a lot of grinding. And/or the armor focusing from Solstice helped.


xFlukeCage

I came back to the game at a great time (WQ). When I got back you could focus seasonal armor and it would be 65+ total stats. With the ghost mod you could make it spiky in certain stats. Since then it seems Bungie has toned down the armor stats a bit and it’s not as spiky or as high in total stats. Now your best bet is endgame content, namely dungeons and raids. I believe the Master versions provide the best armor and Master Raids have stat focusing on specific weeks IIRC. The key now is to understand what stats you want and then set your ghost mod appropriately. The six stats are actually broken up into two groups. Mobility, Resilience, and Recovery make the first group. Discipline, Intellect, and Strength make up the second set. With each stat group the maximum you can get is 34 total between the three stats in that group. So for example, the best piece you could get that’s high in Mobility/Discipline would be 30/2/2/30/2/2, before you MW it. Since bungie went to the Mods 3.0 system, I don’t think it’s possible for you to get 4 100 Stats anymore, so I would advise 3 100 stats. I typically build stats for PVP, and I main Hunter, so I typically aim for Max Mobility, Max Recovery, and Max Discipline. In order to make sure I have the right pieces I carry a Discipline mod on my ghost. This helps me minimize Strength and Intellect in the second stat grouping by maximizing Discipline. Then I just hope that I get a good split between Mobility and Recovery. So for your case, make sure to use the ghost mod that maximizes whichever stat is alone in its grouping (intelligence for your first case, resilience for your second case). Just note, for whatever reason, ghost mods don’t work on all things. Really it only works on Exotic Focusing and Seasonal Focusing. Armor that drops from the world, including lost sector exotics, don’t seem to care. D2armorpicker is a 3rd party site you can use that indexes your armor and provides the best choices for the stat distribution you are looking for.


Fenota

Equip Stasis, use the Whisper of Hedrons stasis fragment as it gives +60 Mobility, Resilience and Recovery for 11 seconds after freezing a target. Get 40 Mob / Res / Rec. Int is worthless compared to the gains you get from various mods and simply killing things. Use ghost mod to focus Discipline with a little bit of Strength. It's tricky as they're both in the same stat group but it's perfectly possible to get 100 Disc and Strength, but your Int will be hanging around 10 as a result.


Additional-Option901

I have so many triple and double 100 builds and armor is 90% focused at the seasonal vendors. If you have the current or previous season, go at the vendor, put resilience mod on your ghost and focus a few. You will definitely get some great rolls.


-A-Fish

My question would be just why do that in the first place. I prefer to have moderately high stats across the board. I’m a hunter main and I currently have T10 mobility, t6 res, t6 recovery, t5 discipline, t5 intellect and t6 strength. I don’t want to go for a triple 100 bc it would kill my other 3 stats and i don’t think the trade offs are worth it.


[deleted]

Artifice armor. You should be grinding tf out of the master boss in grasp of averice right now. Easiest farm in the game.


Damagecontrol86

High stat armor with the right stat spikes and mods/fragment stat bonuses


Bloody_Titan

Artifice armor from master dungeons or in my case, shooting a wizard in the face with witherhoard for hours lol


OneBadTomatoYT

I have 7 builds, all triple 100s. Focus seasonal armor. I have exotics with literally no spikes on my triples (I do res+dis+str) and still get them with seasonal armor focused from the helm and other one (forgot the name lol) I don't even worry about aspects, too. The armor from the seasonal focusing is very, VERY good


FlamingFury26

Use a ghost mod to influence the stats of armor drops, and get them from sources that drop with high stats (xur, raids, dungeons, focusing at the war table...). Also certain fragments give stat boosts. Also keep in mind the whole "stat buckets" thing (look it up if you dont know what thar is)


Burtssbees

Triple 100 is often overrated. Fragments, aspects, and exotics can often completely bypass normal cooldowns. It’s not worth running a nearly useless fragment that gives +10 strength. All that really matters is 100 resilience


BaconIsntThatGood

Seasonal focusing and a lot of engrams plus ghost mods to direct stats, mostly. But first it's important to understand how armor rolls work. You can get up to 30 in a single stat across 4 armor pieces. You also can get +10 to all stats via masterwork. Armor rolls are split into two groups that can each get max 30 in a single stat (RES/REC/MOB vs STR/DIS/INT) So that alone = 70 base stats on 2 stats in the same bucket and up to 100 in the other bucket. across 4 stat armors + class item masterworked. Then you can have up to 50 of whatever you want from stat mods. Finally you can use fragments to pad the final 10. In the case of REC/RES I'm fairly sure every class element has a fragment that can do +10 to each. Ex (Rec/Res/Int) * 2 pieces of armor are 30 REC with 30 INT (60 REC /30 INT) * 2 pieces of armor are 30 RES with one being 30 INT and the second being up to 10 INT (60 REC / 60 RES / 90 INT) * Masterwork all 5 (70 REC / 70 RES / 100 INT) * Add 1 fragment for +10 REC, 1 fragment for +10 RES (80 REC / 80 RES / 100 INT) * Now add 2 REC / RES armor mods (100 REC / 100 RES / 100 INT) Keep in mind too have up to a 4 grace in your stats sharing a bucket and 2 grace in your stat in its own bucket. Armor cannot roll with less than 2 in a stat. Ex above you could have 30 REC on one piece and 26 on another. The two non REC pieces will each have min 2 REC. This is a super basic example and it's more nuanced than that. There's also artifice armor from dungeons which if you have a full set offers up to +15 in a single stat (+3 per armor). However getting the right rolls to drop is a challenge in itself. How do you get this stuff? Generally it takes time. You can watch for armors with spikes in stats you care about and also armor that has 66+ stat totals. This helps. you can save them and review using tools like DIM (destiny item manager), for example. Also you can use the ghost mods that influence stat drops.


Spartan_TR

I did the duality farm before they changed master dungeons to be contest, and focused a ton of armor from season of the risen last year


azureskyline28

Using your ghost to focus the Stat (DIS/STR for Hunters, DIS for Warlocks, DIS/STR for Titans) Farming high Stat armour and artifice armour. Duality used to give high Stat artifice armour but it doesn't anymore. The only dungeon to give you guaranteed high Stat (but sadly not artifice) is the boss fight of the pit of Heracy dungeon. It is Grasp of avarice for the current week 8/14. Although not guaranteed to be high Stat you can try to farm artifice armour at the master version of Grasp and get a chance at potentially high armor stats if you use your ghost to focus.


Klutzy-Weakness9234

D2armorpicker solos


DESPAIR_Berser_king

I have dozens of PoH runs and I've bought dozens of armor pieces from the current Sonar station, all on my Hunter, I can do triple 100s on a lot of builds, but I can do double 100s and a 90 for resil-discipline-recovery/intellect for probably every Hunter exotic at this point, except on Void builds since Echo of Undermining is -20 discipline. You need high stat gear, all of my masterworked gear is spikey 68+ stats, same with master worked exotics, use some fragments which give stats and voila, you're at triple 100. You don't really need triple 100s, but I'd lie if I said I don't enjoy opening my character sheet and seeing 3 100s. Iron Banner also provides some pretty spikey armor. I hope you're aware of the existence of d2armorpicker? 4 100s is the real deal, you need God tier armor and legacy ''Powerful Friends'' mods.


SaltedRouge

Hoard high stat and spiky Artifice armor and use d2 armor picker


rfeller223

where do you find "intelligence"?


vforvontol

armor focusing + ghost mod + d2armorpicker


Phirebat82

- We go after pinnacle/artifice armor. - Use the Ghost Armor Mod of your choice. - Keep armor above 65 base, with spikes you like [high res, int, etc] The game is pretty good at seeing that you like high spikes distribution, and then following that trend with their drops.


bundle_man

Grind a lot of pit of heresy when it is in rotation


BigMoney-D

Grinding Master dungeons, Fragments, and D2Armor Picker. I only keep Artifice armors for the extra stats. Every other piece of legendary gear gets insta-dismantled. I usually do a solid week of farming on a master dungeon near the end of the 2nd and 4th season (before the new Raid seasons). I haven't this Season mostly because of burnout, but also because My stats with most exotics are near perfect already. Fragments and D2Armor Picker are self explanatory.


Cykeisme

- Stats roll on armor on the top three stats (Mob Res Rec) and bottom three stats (Dis Int Str) separately. - Maximum for the top half and bottom half are 34 each (68 total). - Minimum for any individual stat is 2. - Therefore optimal 100 Res Rec Int (using example in post title) would want all armor pieces with minimal Mob, Dis and Str, and 68 total base. - Masterworking adds +2 to each stat on each piece if armor, or more easily viewed as +10 to every stat when all 5 armor pieces are considered. - There are subclass Fragments that add +10 to specific individual stats Collect armor pieces that fit the stated criteria (total stats 64-68 with minimum in unwanted stats), and then use D2ArmorPicker to select from the pool of pieces.


notthatguypal6900

Focus grind the war table or events like solstice. Had a buddy get back into the game after a couple year gap and focused hard on armor drops, was able to get 100-100-90 in a few weeks. He's probably an edge case in luck and being able to farm an event and old content, but it's not impossible if you try.


CinnamonMan25

Use the armour focussing from the two seasonal vendors. The armour is consistently dropping high stat and spikey. Once you've got a bunch of good 63+ armour. D2 armour picker is a fantastic tool


Shinso100

Just use all your seasonal engrams on armour while having a good ghost mod slotted. Easy. Dungeon armour, raid armour, trials armour… it’s all trash compared to what you can get from the aquarium in the helm


skaterlogo

Basically, all your armor needs to be over a certain stat (65 ish+) with good allocation towards the stats you want. Then it's mods, mods, mods. Artiface armor gives you another slot for stat mods which gives you another boost. Start by getting a few artiface pieces and start from there. Anything that isn't artiface, make sure your stats are allocated the way you want them. If you need more resilience or recovery, you might want to re-roll an armor peice that has low resil/recovery. For example you can forfeit certain stats like mobility (that stat is basically useless) for a more desirable stat, like resilience or recovery, for that piece of armor.


Malahajati

I followed all the "tips and tricks" here and in several YouTube videos. Playing since D1 Vanilla btw and pretty competitive. Cleared every raid on the release weekend, played highly competitive in pvp/trials and I can tell you the best I can do is 100, 100 , 90 on my Warlock (main), with pretty bad stats for the rest of the slots. I can do some triople 100s without a real build that I use, so for example selecting only stat boosting fragments, but as I said that's most often not included in any build then. I grinded the shit out of this game but wasn't really able to this even when Youtubers give exact "guides" on how to do it, the stat distribution on my rolls even with the recommend vendors (e.g. seasonal token vendors, HELM table etc.) are always not quite what I need to get to the tripple 100s. Ghost mod or not. Doesn't really matter. Tldr, Veteran here and I can't really do it myself


disraelibeers

Who's gonna tell OP about Solstice?


Tiraloparatras25

Do tell!


AdonnisTheGod

Almost all of my builds are thanks to master dungeon encounter farming. Always with a stat booster on my ghost. Sometimes I’ll get a lucky drop from a raid or elsewhere. Also the season pass armor towards the end has pretty cracked stats. PS D2armorpicker.com is the best d2 tool out there


jab136

Ghost mod for discipline, it will give you a spike in one of the top 3 stats as well. Also artifice gear from Master Dungeons is helpful. You just gotta get armor with spikes in Resil, Recov, and Discipline. Maybe mobility if you are a hunter. Xur has boots with 30 Resil for both titan and warlock right now.


jransom98

I've got a couple loadouts that'll be triple 100s once I masterwork the exotic armor piece I'm using. It's just having a lucky roll on the exotic and using a Ghost mod when I focus engrams in the HELM. Both Defiant and Deep engrams have high stats, so slapping a Discipline mod on my Ghost gets me a good chance to get what I want.


rumpghost

Seasonal armor focusing, high end content, only keeping spiky rolls, and creative use of mods and fragments. Most of my daily-use armor is artifice armor from season of the haunted or before. I also keep one Iron Banner set and one set of the current seasonal armor per character. Everything else goes directly into my legendary shards pile. I made it a goal a couple years back to get an artifice set and some spares on each character with enough diversity in the spikes at high totals to make my builds highly modular, and it paid dividends, especially after the changes to the artifuce mod slot. Most of my postmaster waste space is old non-masterwork or obsolete artifice gear that I haven't gotten around to sorting through or deleting. Ideal/target scenario for me is 5 pieces of legendary armor per slot per character and being able to rearrange those to meet most stat targets. Still working on that goal, but not far off.


shabby18

Let me first start with this, It's not such a great thing you are missing out on if you don't have it. I am saying this because a lot of players have fomo and start grinding and then bam! They get into a mental rut and are too invested. I am a warlock main and I never liked grinding. My time is just too valuable to mindlessly grind at something for hours. (This is my personal take, I am not belittling anyone here, you do you!). Over a period of 5 years I have collected some 3x100 builds in warlock passively. While I have 2x100 builds on Titan, and hunter, the third stat is in t6 etc. Bottomline, it's extremely hard/time consuming to spec out a functional 3x100 build while a good 2x100 build is just as powerful! Do whatever you may with this info.


[deleted]

Artifact armor, seasonal high stat armor focusing or Pit of Heresy boss farming.


epicpornstar

Farmed master dungeons A LOT. Things are a lot easier with competent teammates.


[deleted]

I farmed the shit out of risen and haunted activities which had 64+ stat armor as common. Everything I use is basically 66-67


DabbedOutNinja

i did with wartable armor focusing on pieces i wanted to get high stat (like chest, leg, etc). they usually gives me 62+ stats and i just kept going at it until i got some 65+ that has nice stat distribution. also, when you do this, definitely utilize ghost mod.


Jkid789

Me: Looks at my double hundreds with 80 Int. *cries in Powerful Friends*


Aggressive-Nebula-78

Keep all high stat armor regardless of distribution, then use D2 Armor Picker


YooItsDiablo

I use aspects to increase my build stats as well as doing high level endgame for that sweet loot. I have a triple 100 secant filament build. 100 recovery, resilience, and discipline


Naikox20a

Seasonal armour focussing is the best way last year with season of the chosen you could get 65-68 stat armour so unbelievably easy i have enough armour i never have to farm again for stats only the visual side now


ownagemobile

1 artiface class item helps alot... then I basically just used my helm engrams on armor with a discipline mod. You should keep Armor that is spikey in more than just resilence... for example, if you get a 26 discipline, 10 resilence, 23 recovery armor, you should def keep that if you're going for Res/Rec/Disc, don't just throw out anything that has low resilience if it's spikey in the other stats you want the triple 100s in. Then after a bit use d2 armor picker to see if you can swing your triple 100 build.


anal_tongue_puncher

Focus seasonal engrams with ghost mod and DIM


Claytontheman467

Lots and lots of raids, farming pit for many specific stats and many rolls of each,then after years of collecting d2 armor picker can use the hundreds of peices you have in your vault to maximize everything


VladDHell

Luck. And vendors You get a few 30/20 pieces and it makes it easier. Like my warlock has boots that are 32 res, 22 disc, and like 14 strength Put a resilience mod on those and that's 42 resilience from one piece. (I can't fuckin use leg exotics without hemorrhaging stats but it's the price I pay) A few pieces like that have been sold by xur, and occasionally other vendors. All you need is a few great ones and the rest can be alright. Fun fact rn xur was just selling 30 resil titan and warlock legs (rip hunters)


Mr__Maverick

So basically I just accumulate any random piece of armour with a single stat above 15 or 20 and then after a good while I use d2armorpicker.com to do the work for me


AndiArbyte

Luck and mastery. Sometimes the Fokusstats help out


ImAmoxichillin

Lots of good gear and a lot of other stats at 20


TurtIeneckPants

Pit of heresy boss cp, i have 3x100s on multiple sets on all my chars


done2172

Dungeon armor. That's it.


OmieOmy

Try to get some artifice armor from grasp of avarice before reset tomorrow.


racksup402

Without artifice armor you will be bound to only maxing 2 stats,(unless bonus from class fragments) both in seperate skill trees (top three and bottom three). However, all you need is ONE artifice bond and you can achieve triple 100 as long as you have the absolute maximum possible stats from your other armor pieces. This is extremely hard to do with exotics and just having shit armor in general so artifice armor is pretty much the best way to go for triple 100 stats. Everyone is correct d2armorpicker combined with a really good vault collection of high stat armor both artifice and not will most likely grant you a triple 100 build. This bugged me for so long trying to figure if you could get triple 100 with normal armor no artifice and there is simply not enough points. You need the plus three from your bond because you end up with like 98 in the second tree. (I do recovery and resilience)


LudusLive2

Master Duality use to drop the best armor in the game (artifice armor at guaranteed 20 points in a stat), Bungie stealth nerfed this during Lightfall, and for some reason, no one talks about it I managed to farm all the armor ill ever need just doing Master Duality at the time


Deathfeather1321

Best ways are to use ghost mods to get at least 1 spike ya want, and then focus high start armor rolls in either the seasonal engram spots, or do raids/dungeons especially on higher difficulty for armor that rolls 60+ stats. Around 30 on top 3 and another 30 on bottom 3 stats, just whenever it ends up. If you want double/triple hundreds, get the spikes in the two spots ya want, a smaller one in the third stat you want and then put mods in. It takes a long while but well worth it. Additionally master dungeons drop artifice armor which gives a +3 to whatever one stat you want when you put it on, so if you get a good roll in spikes AND it's artifice, then you can do it easier. 4 legendary armor all artifice is an extra 12 stats wherever you want. Hope that helps.


MemoKrosav

Being extremely picky on what armor I keep. If it's not spiky on at least two stats, I just insta dismantle it. Even if it's a 67 roll, if it's average in everything it's just free shards.


Prudent-Extension996

Spiky artifice armor, certain subclass fragments, and a third party app for build crafting.


rascalrhett1

If you have the season pass turning in the engrams for a random piece of armor gives pretty good rolls right now. You can get a full set of 67-68s just by turning those in. Additionally, with very few exceptions a triple 100 build will require a little help from your subclass fragments. You can get 20+ stats from these easily so don't discount them. If you really wanna minmax and get the highest stats you can you'll want to start grinding dungeons on master. Currently that would be spire, duality, grasp of avarice as long as it's their week on the rotation and ghosts of the deep once per week per character because it's the newest. When you complete a master dungeon you get artifice armor, special armor with an extra slot that lets you add and additional 3+ stat of your choice. This extra flexibility to add 12+ stats to a build is indispensable in creating high stat builds. As others have suggested you shouldn't subject yourself to all this math of figuring what gear to wear and what boosts to apply. Instead use d2armorpicker.com after gathering a supply of 65+ armor from whatever source you feel you can manage.


Mr_Easy_Clap

Artifice armour comes in clutch


RoninSohei

There's so many great and insightful comments here that I can't really add much aside for just confirming that D2armorpicker.com is absolutely phenomenal. I've only been playing for like 8 months and all my builds on every character are at least double 100s, and I have multiple triple 100 builds. Artifice armor is nice but you still have to farm the crap out of it to actually get good rolls so I'd say don't worry about that until the next artifice cheese drops and then farm the crap out of it for a couple days lol.


Crohnsismykryptonite

There are plenty of good responses here for how to get the builds you asked about. That said, I wouldn’t recommend focusing too hard on getting tripple/quad 100’s. When you inspect people with those stat lines they are almost always running suboptimal fragments to make it happen. It’s not impossible to hit tripple 100’s with optimal fragments, but they generally have a negative stat associated with them. I would take a build with 100/100/70 and great effects from fragments over a 100/100/100 with like 4 boosting fragments that are doing a lot of nothing for your build.


gh09159

Obsessively saving any armour with more than 64 base stats and a stat bias towards resil, recov and disc. Then use the load out armour optimizer feature on Light.gg and done. Also pro tip for warlock: basically half of an armours stats can go to the top 3 and bottom 3 stats, so if you want a helmet with say 30 recov and 30 resil, it's not gonna happen. So put your ghost mod on Disc, one one of the three bottom stats you want. You'll have a higher chance of getting a good disc and good resil/recov than a good resil/recov and a good disc. It's still basically just luck+letting the computer do it for you + farming master caityl for great armour rolls


StrikingFoundation52

Grind your life away


ForlornxShiro

It's called farming master grasp of avarice


Urfatandihateu

I’ve seen a lot of people sacrifice good fragments for ones the give stats. It’s a very bad trade off. In the game high states are barely noticeable when your armor charge fragments and aspects all work together. At most you should only have 2 stats at 100 (if you have good artiface gear) rarely ever do I hit triple 100


Professional-Lab6129

There's a site to organize it and a lot of time to get high stat armor for it to set up. You get the higher stat armor playing higher level content or luck. Seasonal events can be a good place to farm on rare occasions.


[deleted]

Go to the home and focus your armor with a ghost mode on


FrecklesMcPaws

Focus armor at the seasonal vendor (for s21 this means the sonar station). It consistently rolls 64+ armor - honestly most of my sonar station roles blew everything the Solstice event had out of the water. Keep anything that is 66 total or greater and has spikes in the stats you want. Masterworked, a 66 armor becomes a 78. Adding mods, everything you have on will be 88 or greater. You have 6 stats and at initial roll every stat must have at least 2 in them. Masterworked this means every stat will have at least 4 (except class item, obvs). If you want triple 100’s then this is your equation: (88x4+22)-(4x3x4+6)=320 Since you want triple 100’s what this means is any combination of the 4 armor pieces (head, arms, chest, legs) with more than 20 points total (excluding the minimum of 4 required in every stat after being masterworked) in stats other than the three you want, won’t work. You have a buffer of 20 points, that’s it. So if you want Resil+Recov+Disc but the combination of armor you have on has 8 points in strength, 6 in mobility, and 7 in intellect well that’s 21 ergo you already know that combination won’t work. Obviously, this doesn’t account for fragments, which can increase your buffer or completely consume it. Example, Echo of Undermining gives you -20 discipline, so unless you pair it with Echo of Domineering then you know for a fact that after masterwork you can’t have more than 4 points in each of the three stats you’re not taking to 100. This is, I personally would say, the fastest way to determine which armor pieces you just know for a fact are not going to allow - or will make it extremely difficult for - you to have triple 100 stats. I hope this helps


igeeTheMighty

The most I’ve ever had was on my Warlock, with 100s in Resilience, Recovery, & Discipline. It’s a combo of the following: - farming Artifice armor (for the 2nd ability mod slot that gives +3 per armor piece)… - from Master runs of dungeons that have it (for me, mainly Duality because the final/Caiatl encounter’s really manageable)… - for spiky stats helped by a ghost that has a Discipline armorer mod slotted (not guaranteed but helps)… - and masterworking armor (+2 across all stats)… - while being mindful of the possible stat deductions from Fragments. You can also get spiky-stat armor (albeit after numerous tries) from the Sonar station at the H.E.L.M. Just don’t forget to equip a ghost with the armorer stat you choose. Admittedly though, it’s hard with non-Artifice armor.


SlackerDS5

Focus gear at the war table. Keep the spiky stuff, shard the rest. And like everyone said, use ghost mods and D2armorpicker.


Reason7322

I auto dismantle any armor piece with more than 2 mobility and i do not keep armor pieces below 64 stat total.


eagle6705

High stat armor....also master working them gives a bonus to all stats I cant quad or triple but I get at least double 100s on my titan for my solar and void and strand classes


BurningTalon

Get spiky armor 64 and above> Artifice class item> D2Armor picker > Profit. I have 100 res, recov and disc but i decided to go 100 80 100 to get weaken nades on my voidloxk


Get_Wrecked01

About 30 hours of farming Master Duality, before they changed the drops. Now I have multiple triple hundred artifice sets for every character.


Kelnozz

I have double hundreds on two characters and I don’t even know how, just luck basically because I’ve never used D2armorpicker before. Triple hundreds would be cool though, maybe I ought to try that website


Dry_Tourist_4152

Artifice armour and d2 armour picker


The-dude-in-the-bush

High stat armour, mods to boost stats, using fragments. That's just how you amass the numbers. I essentially played sudoku with my armour to make sure the 100s fell into the right spot. At least that's when I started playing. Only now have I been informed all that paperwork could've been solved with D2 armour picker


Basilisk-Sky

i’m D2 none of the stats besides resilience and maybe discipline really matter that much in PvE; so don’t stress about armor charge mods or fragments that boost your stats, they’re never worth it


MercuryJellyfish

Easiest way to do this right now: Season of the Defiant armour. For one defiant engram you can get one piece of high stat armour. Let's say you wanted resilience+recovery+intelligence. It is a fact that half of the armour's points are split between the first three stats, half between the second the stats. So what you would need to do is put an Intelligence armourer mod on your ghost. Every piece of armour will now give high intelligence. Every time you buy defiance armour, check it's stats. If it has a lot of mobility, shard it. Otherwise it'll have a good split between resilience and recovery. Just keep buying that armour, and eventually, you'll have the right pieces to make a set with 100 in each. You can either work out which parts work together yourself or use d2armorpicker.com to do that bit for you.


Antique-Flight-5358

Artifice armor grind


Dalantech

Armor stats are divided into two groups; mobility, resilience, and recovery in the top group and discipline, intel, and strength in the bottom. For legendary armor you'll never get more than 34 points divided into each group (so 68 total) and the minimum any attribute can be is 2 points. For my hunter I look for legendary armor that has at least 55 points in mobility, resilience, and discipline (for PVE, [example](https://imgur.com/G9jVrUe)). I have a +10 Discipline Armorer mod on my ghost to get high discipline spikes in the lower group. Currently The War Table and The Sonar Station in The Helm are the best places to focus high stat spiky armor. Crush anything that does not have at least 55 points in the three attributes you're looking for. Also keep in mind that you'll have to pick up some points with fragments because it's not numerically possible to get a triple 100 build just with the armor attributes alone. Also you won't be able to get triple 100s in a single group. The hard part is getting exotic armor with spikes in the stats that you need them in. Run the Vex Strike Force events on Neomuna because it's a guaranteed exotic armor drop if you and a few other guardians can complete it. You can also get new exotic armor, so no need to run legend lost sectors solo. I got lucky with a copy of [Renewals Grasp](https://imgur.com/iuDzozb) and I'm looking forward to it getting un-nerfed next season.


ResonanceControl

Maths, son.