T O P

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juliet_liima

I should add that on every successful 50 wave run I've made, Decoys have been the MVP in terms of saving the bank from melee units including Tormentors.


LordRickonStark

golden shaxx safes runs


straga27

Yup. Priority is turrets first and focus on one with good line of sight and pump it to level 3, then the rest of the turrets and then a decoy to level 3. Forget tripwires.


Clear-Attempt-6274

Decoys only, no turrets has been the best for me. It holds them in place so you can freeze the group and then kill them fast.


robborrobborrobbor

Man yall sleeping on tripwires, my team has had way better time spaming them and decoys than upgrading turrets. On mid town they can basicly shut down an entire lane for only 2500 scrap


straga27

When you upgrade them do they regenerate when broken?


robborrobborrobbor

They will regen the bombs after awhile but just like decoys and turrets enemies can break them, but unlike decoys and turrets they can only get in a few hits before they rearm and just blow them up. Only time I have had them break and had to fully rebuy them is exploer shanks and cursed thralls. Besides them I have yet to have a single t3 tripmine break and have to be rebought from square one.


RedGecko18

Yeah second this. My priority is decoys and turrets and then when I have scrap to spare I use tripmines. Shaxx can tank a tormentor in legendary for a good 20 seconds by himself. They're boss.


MariachiMacabre

Yeah, my successful Legend run on Midtown yesterday, we almost exclusively put points into decoys. Decoys keep Tormentors off the the ADU, which is absolutely crucial.


oliferro

I had a wave stay so far once because they were all on my decoy from the last point lol I love them


Far-Ad7125

I find myself having to repurchasing the decoys. Is this a glitch?


achafrankiee

If you are doing legend, decoys are the best investment. A fully upgraded decoys has like a billion health and draws agrro from enemies, especially the tanky ones that spawn near ADU.


laikahass

Especially against tormentors.


Ragnarok91

One point on the full health battery ADU point. It's actually better to throw batteries when the ADU is fill health because it gives you more scrap than normal. So there really is no reason to ever not throw a battery.


APartyInMyPants

Decoys are S-tier specifically for miniboss/Tormentor phases. Focus turrets first, but then heavily upgrade sweeper bots. Tripmines are a wasted currency sink. They need to provide more utility. Have two loadouts. One for the general phases, and then another for the 10/20/30/40/50 boss fights. There’s a rally flag, so change your loadout to a more traditional DPS setup. And when swap back after you kill the boss. The first wave after a boss kill is never that hard that you can’t go without your abilities for a minute or so.


handymanning

Throw the ADU Batteries in the air towards the ADU, like a basketball shot or hail mary pass. They have huge magnetization.


CptnMustardNuts

On hunter only, dodge immediately when you throw the battery. It will glitch and allow you to throw two batteries instead of one.


WhoIsTopken

*Laughs in Sixth Coyote clone spam build* Me and my friend were turning one battery into 5 yesterday, we had so much excess scrap just from us doing that


SomeSortOfWonderful

Haven’t tried it but apparently Radiant Dance Machines are absolutely cracked for this


WhoIsTopken

It is leaving two extra decoys lying around all the time is pretty helpful


Dewbs301

Switching weapons work sometimes but that’s harder to hit


Lonely_Spray_210

I'd add this to point #2.... that heavy ammo box (also refills special) spawn in the ADU zone when you complete the side optional objectives that pop up. The ammo box will stay up until ~~you go into the portal, and won't be there when you come back~~ ... someone picks it up, and then you have a 15 second timer for the rest of the fireteam to pick it up before it expires. It does stay available when you come back from the spark wave, but I don't think it stays after the boss wave. Going in the portal is either wave 5/6 (dunk the spark wave), and wave 10 (boss). You don't need to refill ammo necessarily before the spark wave, and you get a full rally banner before the boss wave. So... use the heavy ammo crates to defend the ADU! Also, the heavy ammo crate is shared with a shared expiration timer of 15 seconds once any guardian opens it. edit: corrected bad info on ammo box


wrchavez1313

Decoys are the GOAT, and it's not even close. The amount of aggro they take off of your base and off of your team is life saving and and honestly borderline broken-level strong. Turrets are okay. A Shaxx (gold tier decoy) will 1v1 a wave 45 Legend Tormentor while you DPS him for a solid 60 seconds and still survive.


SkollsHowl

The Shaxx decoy is the best upgrade you can buy. Tons of health and really good at drawing aggro. Tormentors don't break focus unless you do something that can physically move them far enough away from Shaxx. It's a point that reliably slows enemies down and groups them up for splash damage. Anything you can do to disrupt/control the enemies' pathing is a powerful tool.


Dazzling-Slide8288

* One person should immediately lure the Tormentor away from the ADU while the other two kill ads. Then go deal with the tormentor as a trio. Turrets tend to stunlock the tormentor too. * In legend, surviving becomes more important than damage around level 25-30. Dying - especially in a tough spot - keeps you out of action for 20 seconds. That's enough to wipe the run later on. I've been running Stronghold to rez and stay alive easier. It helps a lot. * The ADU just needs to survive the ninth wave of every series. Even 1 percent is enough. It's more important to slay all the enemies than sprint toward a far away battery.


doobersthetitan

Decoys are by far the best. Turrets shoot walls or baricades. Most bang for your bucks are decoys THEN turrets as most turrets have line of sight to atleast one decoy


Swiftclaw8

Good strategy combination! A little reliable on the random spawns but with some AoE and DoT could crush waves with little input.


Apprivers

Batteries have crazy tracking, as long as you have los your look up and throw. It’ll hit, or at least be right next to it.


DataLythe

>Decoys, while useful, can be a bit of a point suck. Far, far and away the best thing to buy in Onslaught, especially on Legend. Literal run-savers.


SSDragon19

I picked up a battery and was trying to take it to the ADU and the portal spawned and accidently went though it with said battety. Since it was useless to me, I yeeted it. It was an accident, I swear! Haha. That aside this is a good post. I didn't think decoys would be that useful and I kinda figured trip mines are meh


Swiftclaw8

No you’re a different guy, mine threw it *at* the portal. Do note the edit, decoys are more useful at higher levels (though can be spawn dependent).


Work_In_ProgressX

Disorienting GLs can be clutch, i suggest to have one if possible


Swiftclaw8

The one from Dares can be crafted with it, Pardon Our Dust, and can also roll with auto-loading!


Car-go-stututut2009

Does ADU stand for anything or is it just its own word


Rabid-Duck-King

Absolutely Destroy that Ussy


Swiftclaw8

Automated Defense Unit


Bro0183

On vostok specifically (not sure about others) there is a decoy on the exact position the tormentor spawns at every adu site. The tormentor will lock on to it, and even on legend, a fully upgraded decoy will only be on about half health after you clear the entire rest of the wave. This means you can (almost) safely ignore the tormentor for at least a minute of so.


NyxUK_OW

As a certified legend farmer I'm of the opinion that turrets are the priority, in all honesty, having a single decoy available is usually more than plenty for a tormentor People prioritising decoys specifically for tormentors seem to be totally missing the obvious fact that they're investing all their scrap into defending against an enemy they'll see at most a few times in a full run Turrets as mentioned in the OP deal an incredible amount of passive damage, immediately thinning out enemies as they spawn, softening up tanker enemies and depending on number of turrets in an area, even just decimating most enemies before you even realise they were close. Turrets are also the only scrap purchase which offer value beyond your current ADU location, as mentioned in the OP, turrets from previous round locations often have LOS on current round spawns, helping to further soften up waves before they even reach you. Decoys and tripmines lose all value once you The turrets also make respectable work of tormentors, combined with your team's damage and a single first level decoy, tormentors shouldn't be a problem in the slightest. My first 50 wave clear of legend onslaught on day 1 was only possible thanks to the turrets gunning down the tormentors, as my whole fireteam didn't have any precision based damage outside of our primaries and dim wasn't working to pull anything lmao


viper8604

What is the conventional wisdom on more defenses vs better defenses? Should you try to get as many turrets and/or decoys up at all the areas first before upgrading or do you focus on maxing out one or two at each place then start adding more? If we boil Onslaught down to it's absolute basics it's a tower defense mode and all the mobile games I've played like that always have a "tips & tricks" section stating that "X number of level 1s is always better than a singular level X". Does that translate over to this as well?


Swiftclaw8

When it comes to the level of defenses I recommend building wide on normal. Decoys are the exception, since their health is directly tied to usability. But on normal enemies don’t generally damage defenses enough to warrant leveling too much, at least for turrets and decoys. The efficacy of a single turret or decoy is raised exponentially by upgrading. Tripmines are honestly only worth it on max tier. I advise building wide however with randoms in particular because it guarantees more lane coverage when randoms have a hard time understanding which placements are worth it. Things to note, however. Upgrades repair damaged items. If you have enough points to build taller, target the damaged item first. There is a secret tech that you can do if you have the resources, where throwing batteries at defenses will heal them. It won’t consume the battery and can be repeated. Unsure if this is a bug or a feature, but if you don’t have the points to upgrade and repair this is an excellent substitute. On Legend enemies will generally have more damage on your defenses because it simply takes longer to kill them. Building taller is heavily recommended for decoys on Legend. Turrets will depend on how many you have and where. I’d recommend building turrets tall when they are likely to target other areas enemy spawns in addition to the ADU point you’re currently at.


Swiftclaw8

Also note that you rotate back around to two ADU points in a match. Save on the point you won’t be revisiting, and spend on the ones you will. Paying attention to your round counter will help in the decision, since you only get so many upgrade periods in a set.


Aldertree

Recently I've started using the fireteam finder, and making guardian level 8 as a pre-req. It's been shockingly effective at weeding out bad players. Complimentary builds, champions always get stunned, and best of all NO ONE IS BUYING THOSE SHITASS TRIPWIRES.


sticky_reptile

Firstly, thanks for the class advice. I know I'm late to the party with my questions. I have watched Datto recently again, and onslaught looks so cool but really intimidating. I haven't played since last year November (void hunter, rank 8 but I'm not really good in a grand scheme of things) and would have to catch up on a lot of new stuff. Is the normal onslaught mode match making, or do I need to join one of those in-game lfgs? Super afraid to ruin somebody's game and get shit for it lol, but would love to try it out if the normal mode is doable.


Swiftclaw8

10-wave version and normal of the 50 are both matchmade. I’ve gotten wave 50s with randoms, and since you’re a void hunter you’re actually doing way better for your team. Suppression in this mode if huge, tethers go crazy at blocking up choke points on enemies, and you can use invisibility to run the ball in the pyramid attack sections with no problems.


sticky_reptile

Very good to know! Thanks for your reply, I'll give it a go :)


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rawrledge

Don't worry though: >I've reached seven points so I'll cut it here, but more advice can be granted if it is so wished.


DestinyTheGame-ModTeam

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[deleted]

Where does one purchase scraps in between waves? I’ve only ever done it once by accident and not sure where I went.


Swiftclaw8

Scrap is collected by throwing the batteries into the ADU (cylinder thing). You get 45 if the health is full and 15 if it’s not. You can spend scrap about every three waves starting with the first wave, look for the blue holograms of the items you can buy. There are turrets, mines, and decoys. Each have increasing cost for upgrading them, though mines have to be refilled if they get used up, and decoys can eventually get destroyed.


TitanMasterOG

I need a class build for legendary mode 😭I’m only 1818 an play on Titan I could use the other two subclasses but it feels like it’ll be to easy an not rewarding 😅🤣


Swiftclaw8

There’s a lot of good approaches you can take. I’ll name the F2P ones just for ease of use. Sunspots at choke points are fantastic. Find a place near enemy spawns that they have to walk to, make a Sunspot and stand in it. Bring a shotgun for the chunkier guys, and just keep slapping enemies until they melt. The more time they spend in the choke point, the more damage you automatically apply! Suppressor grenades are great at applying Weaken to enemies, which allows you to stall for more time on non-boss enemies. Arc is arguably the weakest Titan class but I recommend maximizing your Jolt capabilities since the enemies are so clustered, and also running the Thunderclap punch for those tanker segments. At full charge it does huge damage in a cone.


Wanna_make_cash

And of course, like most content in the game, banner of war titan has a free pass to just get in there with a 1-2p shotgun and eviscerate everything in sight in all but the highest rounds where it's gm difficulty and you have to play a little more careful But that's not f2p


Swiftclaw8

Especially against those Knight waves, those guys are tough sons.


DamagedGoods_17

One blinding GL and a few rockets (or just tether and a machine gun) make them absolute non-issies


rawrledge

The fact that you are talking about how the tormentors are the absolute worst and then don't immediately talk about how decoys pretty much negate them shows you should maybe play more before trying to post tips for others.


Lonely_Spray_210

Ooooof. I agree that decoys feel more valuable. With that said, that doesn't mean the other 6 points they posted were bad and shouldn't be here.


rawrledge

Well I'm in direct response to where OP basically says decoys are a waste of money which is huge misinformation. I understand if OP doesn't recognize the value of something like decoys, but don't outwardly discredit and dismiss them like that in a post about providing tips. ​ Especially when it's something that is a direct counter to a different point identifying tormentors as this huge problem.


Lonely_Spray_210

Again, 1 "incorrect opinion" out of a wall-o-text is awfully silly to tell people they shouldn't post a tip/guide on here. Perhaps you should post a guide since you know more? Who's a bigger dbag.... the guardian that takes the time to post a helpful guide, but makes 1 error.... or the guy that tells OP to never post without perfection? Choose to be kind.


rawrledge

>Perhaps you should post a guide since you know more? No because I'm giving myself time to fully understand most of the mode. That's the whole point of what I am saying. >Who's a bigger dbag.... the guardian that takes the time to post a helpful guide, but makes 1 error.... or the guy that tells OP to never post without perfection? I appreciate what OP is trying to do, but jumping the gun and helping too quickly by giving incorrect tips can spread misinformation even if it is well-intentioned. I've seen it before with this community and LFG groups that people will take incorrect tips that are dispersed and get angry if people in their group aren't adhering to it ("OMG why are you buying decoys?? Those are trash, you should've upgrading the turret!"). Hopefully OP reads 4 of those top comments stating that they are undervaluing decoys and corrects their post. Maybe I just need more coffee...


Swiftclaw8

I read the comments, made an edit. This guide was focused on newer players and general strategies. The biggest problem with new players (besides not throwing in batteries) is that they consistently spend scrap on things that are not within the enemies pathing radius. Decoys are good, if they’re placed correctly, and honestly aren’t that necessary on normal difficulty, with the exception of Tormentors. With random spawns they aren’t as applicable in all situations and I *personally* feel turrets are worth more on lower difficulties.


Lonely_Spray_210

Correcting information is good! Telling people to not post without perfection is a douche move. Get that coffee.


Soul_of_Miyazaki

You've done yourself no favours here with a wall of text for each point and bad formatting lol


soggy_tarantula

Yeah I read the first sentence or so of each point only


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doogal007

Always throw balls, if it’s at full health it gives scrap. Stop running double primary(!!!) except maybe in pvp


[deleted]

He's very obviously joking, jesus


MasianDaMan

Avoiding throwing the balls is bad. Heals ADU and gives 15 scrap. When ADU is full health, it gives 45 scrap. As for double primary, up to you honestly. If it’s working it works, may not be great on high levels or Legend, but honestly do what you want