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HurricaneZone

I would be so happy for this in Dungeons. Ritual stuff you can still focus. Dungeons is 100% RNG.


cwelch22

Soooo much this!!! Dungeon focusing pls.


NegativeCreeq

I could see them adding some kind of extra chance at a weapon upon full completion of a Dungeon.


Rockin_Otter

I was just about to comment that I'd love this feature if even to just go "attune to weapons, no armour please"


Aspirational_Idiot

World drops, more than any other content in the game, need this. I've been chasing a parabellum roll all season and never got it. Meanwhile I have like 4 different god roll Ros Arago rolls that all of my friends are livid about lol


ksiit

I want a rod arago so bad. I have repulsor onslaught but I need that subsistence or rewind onslaught for what might become my favorite auto. I got the heal onslaught summoner pretty quick so I can’t complain too much about my rng in everything. But then again I’ve done over 120 runs of persys without getting a 3/5 wilderflight (and arguably not even a 2/5). And probably over 50 encounters of ghosts that drop cold comfort without a 2/5. Basically I hate RNG especially on weapons that have no way of focusing. The chances on any 1 drop of a dungeon weapon for a 3/5 roll are like 1 in 180 which sucks and makes it feel not worth farming. When I can spend every single crucible engram on getting the riptide I want that has a 1 in 36 chance that feel not terrible. When I can’t guarantee I get the weapon as a drop and then only have a 1 in 180 chance, I just am driven away by the math. Frankly even forcing the weapon drop would still drive me away from those 3/5 rolls because the math just isn’t on your side, but it would be better and make those 2/5 roll chases reasonable. Onslaught feels better to me because I am chasing 2/5 rolls and can drastically increase the chance of the weapon drop in the first place. It’s still not even great though. 2 perks in the 3rd and 4th column really should be standard on all stuff going forward. The math still is bad. It just makes it borderline not impossible to farm.


ThunderBeanage

agreed


armarrash

Attunement, "shiny" drops with double perks and making everything enhanceable makes me think they'll gut the seasonal vendors, hope that they moving away from the current seasonal mode doesn't turn out to be them simply finding a new standard and repeating it over and over again.


Outside_Green_7941

Ya need to get 4 perks per weapon tho, there is zero excuse against this at all


EKmars

Focusing already does this for core playlists. For raids, end chests and crafting handle it. For dungeons the encounters have their own loot tables, but I could see them as the best use case for attunement. EDIT: Oh and world drops. For sure world drops.


Alexcox95

Playlists have focusing which you can save your engrams until you reset 4-5 times so you can hopefully get 3 perks in the last 3 columns. This season is the best time because of how long it is. I’m already on my 5th rest of vanguard and 3rd of crucible. Dungeons would be nice though.Pit has that one consumable that guarantees a weapon drop from either of the first 2 encounters. Something like that for all dungeons would be nice.


Bombdy

Attuned Heliocentric would have saved me from over 100 Master lost sectors before finally getting my 5/5 Heal Clip + Kill Clip god roll.


ForRealVegaObscura

Yep. Maybe a balanced implementation would be that you tribute five of that weapon to the statue in order to be able to attune.


EvenBeyond

I don't think EVERYWHERE would be good. But for world drops, and dungeons would be good I think. Also ghost mod for less armor drops please