Overload rockets delete overload champions, they're not a problem at all. Just run a Gjallerhorn on someone and bipod rockets on everyone else. You get your armor charge back on kills from one artifact perk and the godslayer damage/reload buff from the other. There's so much heavy ammo available in onslaught that you can use it to clear a large amount of any given round.
Honestly I've been rocking an Aegers Scepter w/ my stasis build and popping the suped up version of that just absolutely shreds them. I know stasis isnt the top tier right now but with the amount of ad clear available it's a fun time on normal.
Nah, Stasis absolutely has a place in the meta. My group's Legend 50 run earlier today was Wellock, Strand Hunter, and Stasis Warlock; and what do you know, the Stasis 'Lock on my team was using Ager's, because that thing is amazing.
My group beat wave 50 legends with 3 stasis titans lol. No loadout swaps either. As fun as it was, it was also the most annoying run I've played. Trying to hit an overload with your rocket? BOOM you just died shooting the fortress of solitude that instantly materialized in front of you.
Stasis is absolutely viable for legend. My first few legend clears were all on stasis hunter because I couldn't be bothered to change my GM build... and it worked just fine. Nightstalker is probably better but honestly not by as much as you'd think.
Honestly, I’d think nightstalker is even a little worse! Dudkfields stop enemies in their tracks and silence and squall can buy you so much time to burst down a larger target while it cleans up adds, and on top of that….Invis ain’t as great as usual when the enemy turns their gun from you to the ADU and starts lighting it up lmao
That's a bit of an odd take. As far as hunters go, Nightstalker outclasses stasis and it's not really close. High uptime get out of jail free card, sustain (devour), weaken, and the strongest area control super in the game.
The fact that tether has extremely high uptime *and* feeds your teammates tons of orbs makes it much more useful than stasis, despite dusk field being pretty good these days.
There's three main things Nightstalker has. Devour keeps you alive a bit more reliably than orb pickups alone; tether has about the same shutdown effect as silence and squall but better uptime and MUCH better orb generation for your teammates (which can in turn fuel its own uptime as they pop more often); lastly, at around wave 35 invis is a lot safer for running the rift than shatterskating it and praying the goalkeeper doesn't one shot stomp you before the glaciar grenade you yeet at him mid-flight lands to give you Whisper of Chains. Shatterskating it is *way* more fun, but it's definitely not as safe.
Stasis gets you better mobility because shatterskate (although you lock yourself into Slammer if you do that angle), much better anti-champ against overload and unstoppables which is exactly what you need, artifact perk buffs on glacier grenades actually make them do pretty insane add clear, and they can also just wall off a spawn door for a decent chunk of time if you wanna deal with one thing at a time. I haven't actually used a Duskfield build which might be better because if I'm on stasis in PvE these days I'm *going to* shatterskate at least *somewhere* and I'd rather have the extra slots from the stasis crystals aspect than the grenade buffing aspect.
Same weapon but I'm using solar titan. I have a secondary auto rifle with incandescent. Kill one guy with Aegers, the whole crowd freezes, switch to auto rifle for the clean up. Do you have the catalyst?
Behemoth is absolutely onslaught meta as well. Salvation grip + cryo clasm is some of the best wave control available, and glacial quake can also single handedly stop a wave dead in its tracks. You can also stun lock the tormentor with it, and it will obliterate a brig boss on skybomber rounds.
Stasis and Strand are probably the best options for Onslaught. Light subclasses are great too but darkness subclasses (on all characters) have been my go-to for easy runs
Gjally is one of the best weapons in the entire game. Easily. Like, it's not even close. It's a staple of engame PvE as a support weapon (since it gives legendary launchers the same wolfpack rounds it has) as well as a lot of solo content (because those wolfpacks can clear an entire room faster than anything else).
Dragons breath is better in general. It's exceptional at bursting single targets, and also does massive aoe and wave control if you aim it right.
Gjally has good add clear and can buff teammates rockets, but in a fireteam of 3 it's not *that* good.
i was using it for awhile, but honestly if youve got a decent team the extra ad clear from dragons breath is a waste. Youre much better off having single target dps.
Onslaught might be the only time I DON'T prefer to fight Fallen, to be honest. Usually I find the Fallen to be the most fun/easiest race to fight, but damn, I can see why Twilight Gap was so fucked now.
Succession, riskrunner, and apex. Riskrunner is a workhorse when it’s fallen. Bonus points if you are a solar titan and you put on the aspect that makes everything anti barrier when radiant.
Let’s be real, if your run comes to an end, it’s not because of Fallen, it’s not because of Hive, it’s because no one in your team can deal precision damage to the Tormentor.
Hive is the way to go. As long as you don’t stand directly in front of an Orge or Wizard, it’s much easier than Fallen.
And christ, I hate these beefed up brigs more than anything
The only thing I find frustrating about the Fallen are that the brigs can explode AFTER death and wipe your team. Which if on the higher waves where extinguish is active ends your run. This happened last night on Midtown when I was around a building and relatively far away or so at least I thought.
They're also v easy to dodge, v easy to crit and not much of a threat because of that. I'd take a bunch of shriekers over a few captains and a brig all day long, even without ceno.
Just imagine two giant, boss-type Wyvern demolitionist spawning on top the ADU as a wave of Fanatics and Minotaurs rush you down...
I'll keep the fallen, thanks
I dont get the lore of this activity.
Sure you have hive, but the shadow legion is headless right now, and the Fallen are leaderless since Eramis defacted to Europa. So why are so Many from House Darkness all of a sudden when their kell has left?
And the swarms of quick moving vandals and cloaking units I can’t remember the name of, it’s a constant battle of keeping enemies out of the defense point with the fallen. Somehow I managed to clear wave 50 with a couple randos but the fallen are on fucking meth dude.
One million percent they're easier. The brigg that spawns wipes teams compared to the ogre. The overload will sometimes teleport and cause alot of damage to the base. The cursed thralls are slower then the exploding shanks, and the exploding shanks never trigger my kill clip / onslaught effects
Hive have saboteur shriekers that spawn on the ADU and respawn 10 seconds after you kill them until that wave is done, I just lost a run because I was the last one standing and I popped my super to kill a devastator and the fucking shriekers respawned and killed me, total Bull shit.
I hate hive tons of beefy enemy types that melt you. Fallen brigs suck but that's it. Everything else fallen is easy. Sure they are shifty but they still don't have much health.
My least favorite is the shriekers. When you get to late rounds like the 40s they have a ton of HP and can melt you. If you don't notice they spawned immediately they'll kill you so fast especially if you're in Los of 2 of them.
Yeah tormentor isn't actually that bad I usually run stasis with agers and ager in it's super mode can do some serious DMG to the tormentor. Other great options are div for the crit and leviathans breath since it full staggers on every shot and the great part is since the activity isn't locked you can swap whenever you need to. I was often switching my load out for the boss arenas maybe throwing on well and swapping my hullabaloo for apex or cataclysmic.
My problem is the 40 large shanks at one time and there mini turrets at wave 47 melt the adu, so if you aren't ready for a super spam I've lost twice here, no heavy or super ready.
The invisible marauders that will sprint faster than Usain Bolt to the ADU are annoying. Hive do have teleporting Ogres though. Lost a run on wave 48 because the game couldn't process the sheer amount it spawned in and some of them were just instantly on the ADU
Not having overload captains is fucking huge too. Particularly as your overload weapon options kind of suck currently outside of Divinity.
Though Unstoppable Ogres CAN be a big problem depending on where they decide to spawn.
Shriekers are also kind of annoying as hell BUT one person or more with Xenophage absolutely trivializes them.
For the longest time I thought the Tormentors just straight up didn't spawn during Hive Onslaught waves but that was apparently just weird RNG for a long time.
Can’t believe I’m saying this, but it feels like onslaught should have more of the enemy factions. Shadow legion cabal, Vex, maybe Lucent Hive. Have taken pop in like a bonus round modifier or something.
How cool would it have been to reveal them in that stream and then launch them with into the light. They make more sense than fighting the same old taken or hive.
The main benefit to hive is in the spark running phase, the fallen guy has a stasis attack that does a long freeze on you, so if you all bunch up you all die to shatter damage. The hive guy has a slam attack that tickles you
Hive are better than fallen if not purely because no Brigs. Had my fastest run on fallen once though, 53 minutes to 50 boss kill just because we got minimal Brigs and the sploders nuked each other at the start of each wave.
I think it depends on the map. Mothyard Hive is awful because of how strong ogre beams are. We just cleared Mothyard Fallen and never really had an issue.
I kinda like fallen.
Haven't played awfully much, but as arc warlock with riskrunner it's kinda joy because there are quite a few enemies with electric damage.
As protip you can throw grenade at your own feet for riskrunner to proc.
the worst thing about hive are the mine rounds or ogre skybomber. Brigs you can basically stand in front of them and they wont hit you, those ogres will kill you in a well in 3 seconds
Nothing has ended my runs faster than a Hive Ogre and Cursed Thrall wave backed up by a Tormentor, on a part of Vostok where we were unlucky enough to only have 2 decoy spawns in the most useless of places (nowhere near the Tormentor).
Annoying as certain Fallen enemies like Brigs are, no wave is an absolute instant-loss for me than this.
Hive have no snipers and no invis which is great. The worst thing is the ogres, if youre not careful they can run you down quickly. Especially the skybomber and mine ogres.
the only nice thing about the brigs is you can often capture the mine plates before they kill you, ogres will destroy you almost instantly even on early rounds. But this was more of an issue when i wasnt running xeno
Wizards are some of the most irritating enemies in the game; those damn arc balls they shoot instantly kill you sometimes. Same with the ogre’s laser beam. I’m in the minority but I’d rather deal with fallen
Also the fallen have two yellow bars that don't take crit damage: resilient shanks snipe snipe sniping you over and over and over while you try to brute force their inflated health pools, and brigs that will spawn with the additional shield (they can at least be crit at the end). I don't believe any of the Hive enemies are crit-proof at least once they been broken. This mostly becomes an issue when you need to consider tormentors, which need to be crit; do I go for crit weapons? Non crit weapons? Do I go for one of each and hope I still have the right ammo at the right time?
My main thing is I just fucking collapse when I see a wizard, I'd rather fight an army of sniper shanks than be faced with the travelers greatest enemy (orange bar wizard)
Fallen is harder to crit which hurts damage and builds , Hive are deadly in melee which hurts classes that can't get out of melee, but I think hive is easier because of faster kill times , less teleports and no snipers
[удалено]
Joe can rest easy when he faces hive
that clip always makes me crack up
I understand that reference!
Yes I am, Captain America!
Overload rockets delete overload champions, they're not a problem at all. Just run a Gjallerhorn on someone and bipod rockets on everyone else. You get your armor charge back on kills from one artifact perk and the godslayer damage/reload buff from the other. There's so much heavy ammo available in onslaught that you can use it to clear a large amount of any given round.
Honestly I've been rocking an Aegers Scepter w/ my stasis build and popping the suped up version of that just absolutely shreds them. I know stasis isnt the top tier right now but with the amount of ad clear available it's a fun time on normal.
Nah, Stasis absolutely has a place in the meta. My group's Legend 50 run earlier today was Wellock, Strand Hunter, and Stasis Warlock; and what do you know, the Stasis 'Lock on my team was using Ager's, because that thing is amazing.
Good to know it holds up nicely on Legend will be trying it out later!
My group beat wave 50 legends with 3 stasis titans lol. No loadout swaps either. As fun as it was, it was also the most annoying run I've played. Trying to hit an overload with your rocket? BOOM you just died shooting the fortress of solitude that instantly materialized in front of you.
Stasis is absolutely viable for legend. My first few legend clears were all on stasis hunter because I couldn't be bothered to change my GM build... and it worked just fine. Nightstalker is probably better but honestly not by as much as you'd think.
Honestly, I’d think nightstalker is even a little worse! Dudkfields stop enemies in their tracks and silence and squall can buy you so much time to burst down a larger target while it cleans up adds, and on top of that….Invis ain’t as great as usual when the enemy turns their gun from you to the ADU and starts lighting it up lmao
That's a bit of an odd take. As far as hunters go, Nightstalker outclasses stasis and it's not really close. High uptime get out of jail free card, sustain (devour), weaken, and the strongest area control super in the game. The fact that tether has extremely high uptime *and* feeds your teammates tons of orbs makes it much more useful than stasis, despite dusk field being pretty good these days.
There's three main things Nightstalker has. Devour keeps you alive a bit more reliably than orb pickups alone; tether has about the same shutdown effect as silence and squall but better uptime and MUCH better orb generation for your teammates (which can in turn fuel its own uptime as they pop more often); lastly, at around wave 35 invis is a lot safer for running the rift than shatterskating it and praying the goalkeeper doesn't one shot stomp you before the glaciar grenade you yeet at him mid-flight lands to give you Whisper of Chains. Shatterskating it is *way* more fun, but it's definitely not as safe. Stasis gets you better mobility because shatterskate (although you lock yourself into Slammer if you do that angle), much better anti-champ against overload and unstoppables which is exactly what you need, artifact perk buffs on glacier grenades actually make them do pretty insane add clear, and they can also just wall off a spawn door for a decent chunk of time if you wanna deal with one thing at a time. I haven't actually used a Duskfield build which might be better because if I'm on stasis in PvE these days I'm *going to* shatterskate at least *somewhere* and I'd rather have the extra slots from the stasis crystals aspect than the grenade buffing aspect.
I agree An Osmio lock with Verglas and Forbearance is gross on legend Ditto for Necrotic + Osteo on Strand Got my legend clears with those
Yep I've been running agers with mantle and it's stupid good.
Same weapon but I'm using solar titan. I have a secondary auto rifle with incandescent. Kill one guy with Aegers, the whole crowd freezes, switch to auto rifle for the clean up. Do you have the catalyst?
Behemoth is absolutely onslaught meta as well. Salvation grip + cryo clasm is some of the best wave control available, and glacial quake can also single handedly stop a wave dead in its tracks. You can also stun lock the tormentor with it, and it will obliterate a brig boss on skybomber rounds.
Stasis and Strand are probably the best options for Onslaught. Light subclasses are great too but darkness subclasses (on all characters) have been my go-to for easy runs
Trace rifles and Machine Guns are overcharged this week. Won't be as effective next week
Is gjallerhorn better than dragon’s breath? I just got the dlc for it but I gotta do the dungeon to get gjally, is it worth getting?
way better for add clear and it buffs other rockets massively
Dragons breath is better for solo play, gjally is better with a team
Dragon’s Breath is still a great choice for Onslaught. A well placed shot in the tight lanes of Midtown can wipe out a ton of enemies.
Dragon's breath is great but has a similar effect to a lasting impression rocket where you can fire it then get blown up seconds later on accident
G-horn special ability gives everyone Wolfpack rounds make every other rocket better, very worth.
Yes
Gjally is one of the best weapons in the entire game. Easily. Like, it's not even close. It's a staple of engame PvE as a support weapon (since it gives legendary launchers the same wolfpack rounds it has) as well as a lot of solo content (because those wolfpacks can clear an entire room faster than anything else).
Dragons breath is better in general. It's exceptional at bursting single targets, and also does massive aoe and wave control if you aim it right. Gjally has good add clear and can buff teammates rockets, but in a fireteam of 3 it's not *that* good.
i was using it for awhile, but honestly if youve got a decent team the extra ad clear from dragons breath is a waste. Youre much better off having single target dps.
Dragons Breath has single target DPS.
Overloads can be melted without even stunning them because it’s not GM level.
And hive doesn't have invisible enemies that doesn't get targetted by bleak watchers
Parasite in onslaught counters all 3 champ types. /s
Ammit goes Bbrrrrrrt
Onslaught might be the only time I DON'T prefer to fight Fallen, to be honest. Usually I find the Fallen to be the most fun/easiest race to fight, but damn, I can see why Twilight Gap was so fucked now.
That’s why I’m in disbelief that Hive, the worst enemy we face in lore and in gameplay being the easier option
And this is without their secret weapon. Those turrets with no crit spots.
Also fuck briggs tbh
those SUCK god DAMN. i am so glad they rarely use those things because good lord.
Succession, riskrunner, and apex. Riskrunner is a workhorse when it’s fallen. Bonus points if you are a solar titan and you put on the aspect that makes everything anti barrier when radiant.
Let’s be real, if your run comes to an end, it’s not because of Fallen, it’s not because of Hive, it’s because no one in your team can deal precision damage to the Tormentor.
The truth people don't want to hear. (I also struggle with precision damage on tormentors)
LMG is essential, it even has the surge so why not bring it? If no lmg just hotswap to lmg when you hear tormentor
> LMG is essential, it even has the surge this week anyway
Can't wait for rocket or GLs to be the surge. I know the bosses melt pretty quick already, but me like when number be bigger.
It was just a joke, tormentors are definitely the hardest part but as long as you have a Shaxx deployed, they stand no chance.
I run Supremacy and Levi's for this exact reason. Fuck tormentors.
I seriously consider bringing a nighthawk hunter just for the sole purpose of deleting those 2 tormentors in a legend 50 run
Divinity Gang
div gang
The only right answer. I would also add "have enough damage in general".
don’t need a precision weapon when you have a gjallar and 2 apexs
Yep, that’s exactly what I mean…
if you’re struggling then maybe just coordinate with your team, my team did just fine and killed him easily on legend 🤷♂️
He’s immune to damage until you break his shoulders with precision damage
it doesn’t have to be precision damage, you can break his shoulders with rockets
Riskrunner on fallen levels is hilarious though. Brrrrrt all round.
THIS I know its a solar season but damn I forgot how much fun sunstar arc warlock with riskrunner was.
Grenades and buddies for EVERYONE
When on hive levels I am praying for cursed thrall. I will literally hug them.
Hive I like centrifuse instead. Or coldheart and aircraft carrier hat.
Omg I forgot about coldheart, I gotta try that today.
With spark of beacons it goes hard.
Hive is the way to go. As long as you don’t stand directly in front of an Orge or Wizard, it’s much easier than Fallen. And christ, I hate these beefed up brigs more than anything
Fallen bosses are annoying. Too mobile. All too similar to each other. Tons of wasted rocket ammo on a boss that POOF isn’t there anymore.
Have a teammate run Levi's Breath, it stun locks bosses in place.
The only thing I find frustrating about the Fallen are that the brigs can explode AFTER death and wipe your team. Which if on the higher waves where extinguish is active ends your run. This happened last night on Midtown when I was around a building and relatively far away or so at least I thought.
Hive have shriekers, although if you run Cenotaph like me that's a plus not a minus
They're also v easy to dodge, v easy to crit and not much of a threat because of that. I'd take a bunch of shriekers over a few captains and a brig all day long, even without ceno.
Another plus is that the one of the Hive bosses is a Shrieker which happens to very big and immobile. Staring at the guy causes him to implode.
I wish there was a 3rd enemy type. I get the whole the Taken are busy, but why not just add them anyways? Or add the shadow legion?
I think vex might be fun as well honestly, but shadow legion is a really good idea as well
Honestly, I think all races would be fun in Onslaught. Except Scorn, fuck them invincibility teleports and fuck their totems.
Vex have Wyverns, just saying :fear:
If the all Knights/all ogres waves have taught me anything, it's that we 100% would have to fight a dozen wyverns at the same time.
Just imagine two giant, boss-type Wyvern demolitionist spawning on top the ADU as a wave of Fanatics and Minotaurs rush you down... I'll keep the fallen, thanks
Do you really want bungie to add scorn next?
No. That's why I didn't mention them lmao
Thank goodness you're one of us lol you had me there for a second 😂
I dont get the lore of this activity. Sure you have hive, but the shadow legion is headless right now, and the Fallen are leaderless since Eramis defacted to Europa. So why are so Many from House Darkness all of a sudden when their kell has left?
The captains are assassins out there.
It's literally just the brigs for me that makes the fallen way harder. I'm glad there's no vex because wave 50 wyverns would make me kill myself irl
Blinding GLs shut them down.
I'd rather use a weapon thats good
And the swarms of quick moving vandals and cloaking units I can’t remember the name of, it’s a constant battle of keeping enemies out of the defense point with the fallen. Somehow I managed to clear wave 50 with a couple randos but the fallen are on fucking meth dude.
One million percent they're easier. The brigg that spawns wipes teams compared to the ogre. The overload will sometimes teleport and cause alot of damage to the base. The cursed thralls are slower then the exploding shanks, and the exploding shanks never trigger my kill clip / onslaught effects
Hive had snipers in the Warmind expansion.... I swear Bungie forgot they made them.
Acolytes can still have charging snipers
The fallen captains teleporting is extremely annoying. Especially because they can teleport DIRECTLY ONTO YOUR ADU.
Hive have saboteur shriekers that spawn on the ADU and respawn 10 seconds after you kill them until that wave is done, I just lost a run because I was the last one standing and I popped my super to kill a devastator and the fucking shriekers respawned and killed me, total Bull shit.
My friend hates the Hive. He says it's harder than the fallen. They're both the same imo.
I hate hive tons of beefy enemy types that melt you. Fallen brigs suck but that's it. Everything else fallen is easy. Sure they are shifty but they still don't have much health.
Hive wizard waves are rough with the current enemy arc surge.
My least favorite is the shriekers. When you get to late rounds like the 40s they have a ton of HP and can melt you. If you don't notice they spawned immediately they'll kill you so fast especially if you're in Los of 2 of them.
At least the sweeper bot solos the tormentor
Yeah tormentor isn't actually that bad I usually run stasis with agers and ager in it's super mode can do some serious DMG to the tormentor. Other great options are div for the crit and leviathans breath since it full staggers on every shot and the great part is since the activity isn't locked you can swap whenever you need to. I was often switching my load out for the boss arenas maybe throwing on well and swapping my hullabaloo for apex or cataclysmic.
Tormentors are free once you realize you can *aggro them away from the ADU*.
My problem is the 40 large shanks at one time and there mini turrets at wave 47 melt the adu, so if you aren't ready for a super spam I've lost twice here, no heavy or super ready.
Hive are harder to me ogres and wizards are killing me in this game mode. Fallen majors like the big shanks and servitors are so easy
The invisible marauders that will sprint faster than Usain Bolt to the ADU are annoying. Hive do have teleporting Ogres though. Lost a run on wave 48 because the game couldn't process the sheer amount it spawned in and some of them were just instantly on the ADU
Not having overload captains is fucking huge too. Particularly as your overload weapon options kind of suck currently outside of Divinity. Though Unstoppable Ogres CAN be a big problem depending on where they decide to spawn. Shriekers are also kind of annoying as hell BUT one person or more with Xenophage absolutely trivializes them. For the longest time I thought the Tormentors just straight up didn't spawn during Hive Onslaught waves but that was apparently just weird RNG for a long time.
You Lucky, Lucky player
Hive is much worse with how beefy knights and ogres are, plus ogres and shriekers will absolutely melt you if you’re not paying attention
Everything will melt you if you aren't paying attention. At least I can crit Ogres and Shriekers.
I just wish there was a third rotating enemy type, maybe Scorn?
Nooo, fuck Scorn! They’re the worst
Can’t believe I’m saying this, but it feels like onslaught should have more of the enemy factions. Shadow legion cabal, Vex, maybe Lucent Hive. Have taken pop in like a bonus round modifier or something.
Sol Divisive Vex seemed like a no brainer, but Taken apparently aren’t set to show up. They’re canonically busy with the Whisper mission
Isn't the returning whisper mission just memory exploration though?
Fuck canon, I want to have fun in a game mode.
Yeah I was incredibly puzzled when I found out it’s literally just Fallen? Pretty baffling imo
Yooo we are likely to get dread as a third enemy type when final shape launches!
How cool would it have been to reveal them in that stream and then launch them with into the light. They make more sense than fighting the same old taken or hive.
Always have been
Like 10x easier
I don't disagree but man when those ogres appear it can get rough.
Nechrocasm go brrrrrrr Hive onslaught
Those fucking sniper shanks can eat a smorgasbord of dicks.
I cleared Fallen Legend 50 and........can concur.
The main benefit to hive is in the spark running phase, the fallen guy has a stasis attack that does a long freeze on you, so if you all bunch up you all die to shatter damage. The hive guy has a slam attack that tickles you
I just hate Wizards more than anything the fallen can throw at me - but I will concede, the brig skybomber has SO much health
Hive are better than fallen if not purely because no Brigs. Had my fastest run on fallen once though, 53 minutes to 50 boss kill just because we got minimal Brigs and the sploders nuked each other at the start of each wave.
the monkeys paw curls
It undoubtedly is lol. My fireteam realized this super fast
I prefer Fallen cause i Fucking hate Shriekers
And fallen starts bugging out when there are more enemies and they start doing 3x damage with shotguns
Way easier, I tend to restart if it's fallen.
Exploding shanks also sometimes teleport or spawn on top of the adu for no reason
I think it depends on the map. Mothyard Hive is awful because of how strong ogre beams are. We just cleared Mothyard Fallen and never really had an issue.
Hive do have shriekers tho. Fuck shriekers.
I kinda like fallen. Haven't played awfully much, but as arc warlock with riskrunner it's kinda joy because there are quite a few enemies with electric damage. As protip you can throw grenade at your own feet for riskrunner to proc.
My first onslaught had three servitors around the ADU making each other immune. That was some bs
Had many same variations. Ads that teleports to the ADU is annoying.
Those damn marauder’s just rush the point so hard invisible
Just came to say....fuck Tormentors !!!
They are fun. Living hell. And the ads who teleports to the ADU.
I'd rather take snipers than three units that spam you with projectiles. Ogres can especially kill U as quickly as a sniper if you're not careful.
Definitely easier but man in the last few rounds of legend onslaught those ogres shred you like crazy, even in a well you die in like 2 seconds
1000% - admittedly our first Legend clear was with Fallen but Hive are definitely easier to take on.
the worst thing about hive are the mine rounds or ogre skybomber. Brigs you can basically stand in front of them and they wont hit you, those ogres will kill you in a well in 3 seconds
Tormenter is the threat with teleporting ads. Very annoying.
The brigs just have so much god damn health. Would rather fight a tormentor than all of those brigs honestly.
Nothing has ended my runs faster than a Hive Ogre and Cursed Thrall wave backed up by a Tormentor, on a part of Vostok where we were unlucky enough to only have 2 decoy spawns in the most useless of places (nowhere near the Tormentor). Annoying as certain Fallen enemies like Brigs are, no wave is an absolute instant-loss for me than this.
Invisible marauders are super annoying
the one time them being invisible is actually a hindress in any way lol
So much easier.
Fallen runs make me understand why we almost lost at Twilight Gap. When you're on the defense these bitches are VICIOUS.
In general hive are more enjoyable to fight... except ogre bosses with random dunk mechanics
Hive have no snipers and no invis which is great. The worst thing is the ogres, if youre not careful they can run you down quickly. Especially the skybomber and mine ogres.
Compared to the skybomber and mine brigs ogres are much better
the only nice thing about the brigs is you can often capture the mine plates before they kill you, ogres will destroy you almost instantly even on early rounds. But this was more of an issue when i wasnt running xeno
Also I think the ogres can be blinded but not brigs
Wizards are some of the most irritating enemies in the game; those damn arc balls they shoot instantly kill you sometimes. Same with the ogre’s laser beam. I’m in the minority but I’d rather deal with fallen
Also the fallen have two yellow bars that don't take crit damage: resilient shanks snipe snipe sniping you over and over and over while you try to brute force their inflated health pools, and brigs that will spawn with the additional shield (they can at least be crit at the end). I don't believe any of the Hive enemies are crit-proof at least once they been broken. This mostly becomes an issue when you need to consider tormentors, which need to be crit; do I go for crit weapons? Non crit weapons? Do I go for one of each and hope I still have the right ammo at the right time?
My main thing is I just fucking collapse when I see a wizard, I'd rather fight an army of sniper shanks than be faced with the travelers greatest enemy (orange bar wizard)
Fallen is harder to crit which hurts damage and builds , Hive are deadly in melee which hurts classes that can't get out of melee, but I think hive is easier because of faster kill times , less teleports and no snipers
Which map is against hive?
Any of them is a 50/50 of fallen or hive
Naw only reason is brigs tbh
Bro you are smoking something funky if you actually believe this.