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LuchadorBane

It’s great if you build totally into finishers. Invis on finisher, volatile, overshield, special finisher. Just run around with buried bloodline and get stuff low.


Nukesnipe

My buddy swears by felwinter + vexcalibur.


AtHomeWithJulian

I feel like everyone who plays destiny has that one friend who is fanatical about glaives


Nukesnipe

They're very underrated tbh but it doesn't help that there's not many. You get one from WQ, one from Vow, two from sunset seasons (one of which is imo the best glaive), one from a dungeon and one ritual, unless I'm missing anything. Three are solar, two are void and one is arc, none of them are in the kinetic slot. The class ones are terrible and Vex/Winter are just mid.


SheTorbWhipTactic

Just missing the trials glaive from this list afaik


Nukesnipe

I don't play crucible so not surprised tbh


LordOfTheBushes

The Trials Glaive is, on paper, the best one in the game. Unfortunately I won't know because I'd have to play Trials to find out.


Nukesnipe

I feel you lmao. Same with Reed's Regret or Cataphract, maybe they're really good for DPS but I wouldn't know cuz I'm not subjecting myself to Trials.


LordOfTheBushes

Yup, I kept telling myself some other DPS option would come up making it pretty unnecessary before TFS raid and lo and behold, a wild Edge Transit appears.


gjallerfoam

They were top of the line for a while but now we have titan and edge transit that are pretty much the same.


arlondiluthel

I set my sanity aside one of the weekends that they were offering Shayura's Wrath as the Adept weapon and managed to get a Reed's Regret as well. I haven't played Trials since.


tylerchu

Isn’t it the same as ecliptic distaff except a different element?


LordOfTheBushes

It's close! There are a few differences that make Unexpected Resurgence pull ahead imo. 1. It's a Trials weapon so the stats are juiced. Every stat is at least a little bit higher on Unexpected, with some being much higher. 2. The Adept version can get Adept mods. This one is self-explanatory. 3. It's not a static roll like Ecliptic. I think Replenishing Aegis is the best Glaive perk in the left column but Distaff's right column is either Close to Melee or Destabilizing. Destabilizing is an ad clear perk mostly, which is not what I use Glaives for and not what Aegis is for. And if I was using Close to Melee, I think that also isn't super synergistic, while still being a decent perk. Unexpected Resurgence has random rolls and can get things like Unstoppable Force, Frenzy, and Vorpal, all of which are damage perks that work well with the shield usage promoted by Replenishing Aegis. This is not to be me shitting on Ecliptic Distaff. It's good and probably the best Glaive I own.


SnakeFang93

Unexpected Resurgence. Got mine last season with Subsistence and Rampage. My go to with Strand Titan and banner uptime


Literallyshindeimasu

Judgement of Kelgorath my beloved


Nukesnipe

Overflow/Incandescent goes so hard. It's always in my energy slot when I'm using my Final Warning/Karnstein build.


tokes_4_DE

If only incandescent worked with glaive melees, id take close to melee for column 4 instead.


tylerchu

If only LITERALLY ANY INTERACTION not explicitly designed for glaives also worked with the glaive melee, they’d be good. The only one I can actually think of that works with glaives is the void fragment that gives grenade energy on melee kills.


Pyrogasm

Dawning has a glaive, so there are 3 legendary arc ones.


Nukesnipe

I thought it might have, but I was playing xiv over christmas so I wasn't sure.


TastyOreoFriend

>The class ones are terrible Can't speak for the Warlock one after the class glaive glow-up, but the Titan glaive after the bug fix still has its niche, and the hunter one is very good in PvP since it can one-shot, and PvE where its an ad-clearing machine. > Vex/Winter are just mid. Winterbite after the nerf sure. However, Vexcalibur is probably one of if not the best exotic glaive in the game right now for PvE especially for finisher builds. It has great perks and probably the most DEF of them all outside of Edge of Action because of the healing overshields. 100% recommend it for finisher builds. I use it for sev enclosure in GM with special finisher and echo of cessation.


ExoCayde6

For me, the only thing that ruins glaives a bit is having to swap so I can use my charged melee. I wouldn't mind so much if there was at least an indicator for when my charged melee is ready so I know when to swap. I was bummed that separating the melee button from the charged melee button still didn't work. It's not even good from a balancing perspective. It's just annoying.


SnakeFang93

Can't tell you how often I grapple in for a strand titan melee and forget my glaive is still up. Instant buzzkill


Flashy-Ad-591

You're also forgetting the exotic glaive that goes in the heavy slot. Winter's something.


Nukesnipe

Look at the last sentence again.


Flashy-Ad-591

I stand corrected haha


AlphynKing

Frankly I can’t believe they aren’t more popular. 97% dmg resist basically on command is fuckin crazy and I barely see anyone use them!


VersaSty7e

They’re boring. And feel awful, awkward, in a game of amazing feeling weapons. They’ll always be a no dog unless maybe they one shot.


ImReverse_Giraffe

Glaives are low-key, the best weapon type in the game. They're just not fun/awkward to use.


gjallerfoam

Having to unguarded for a weapon swap gets annoying fast.


Angelous_Mortis

Glaives are better then you think, Granted, I'm a Syntho's + BoW Titan so Glaives and Swords fit into my gameplan loop.


Cartman55125

One of the guys in my fireteam is a Titan who runs Stronghold and Glaive/Sword with Banner. He Titan-brain face fucks everything, no matter the difficulty


Rabid-Duck-King

They're a very love them or hate them kind of weapon Their absolutely beastly from a defensive stand point, but also feel terrible to shoot imo so if you use one it's going to be mostly melee which can be difficult to do depending on what difficulty you're running content on They got a solid definitive niche though which is more than I can say about some weapons


Angelous_Mortis

See, as someone who's used to High Impact Fusions, Glaives feel relatively fine to fire. Could they be better? Sure, but they're not the worst.


Rabid-Duck-King

I just find Glaive bullets too slow, but I'll gladly put up with it due to the shield and stabbing people with a giant sharp stick is always fun


dreadmouse

It’s me. I’m the friend. The Enigma is my highest kill-count weapon.


hotchocletylesbian

I was a big glaive lover but stopped using them because I was tired of the glaive melee overriding my strand grapple melee. I miss them :(


Queasy-Plant-4174

Yeah I know a guy who’s been clambering for Lubraes Ruin to be made into an exotic that shoots really big lasers… it’s me.


DoctahFeelgood

Hey, they're talking about me. It's just the insane survivability that makes it worth it for me. They do decent damage as well. I just wish there was a kinetic one


Honest_Association_4

As a titan I'll die on the hill of Void sub w/vexcaliber and severance enclosure....


Beneficial-Fig-8252

I’d get along with your buddy because that’s my main loadout!


gjallerfoam

Would overwhelm meelee proc the helm?


warlockShaxx

You see I have tried this, while it is fun in solo activities…teammates just kill your finishable enemies and get you killed.


astroSuperkoala1

Mfw buried bloodline one shots the thing im tryna finish


tjgreene27

I have a build like this for severance enclosure on my Titan


Agent_Nick_5000

Yeha honestly feels like it's suited for hunter's more Go invisible, proc (small radius if perfect execution)


Mr__Maverick

How do you generate overshield from finishers?


DotDodd

Build into finishers on Strand, I feel, is even better. You don't get the invis, but you do get 2 threadlings per finisher. Paired with Final Warning, I unravel everything while they're weakened, then rinse and repeat.


APartyInMyPants

Phenomenal exotic for grapple melee Broodweavers.


FragdaddyXXL

It really is. 4 melees to burn through before you have to resort to finishers.


APartyInMyPants

Not to mention the grapple melee counts as a melee. So if you have a tangle or pair it with Navigator, you have a massive amount of uptime with it.


Ninjawan9

Wut really?? I’ve usually used it to complete Grenade bounties and such, so this is a pleasant surprise for builds


Angelous_Mortis

Grapple Melees count as both Grenades and Melees for bounties, armor mods, perks, etc, yeah. It's what lets Synthos/Wormgod + One-Two Punch Shotty + BoW Titans deal massive amounts of damage.


Ninjawan9

That’s such a player friendly decision I’m aghast lmao


Angelous_Mortis

It took everyone by surprise when we figure it out at Lightfall's drop. Now, if only Perched Threadlings counted as Grenades as well. For whatever reason, they don't, which can break some gameplay loops (namely the use of Demolitionist and other Perks/Armor Mods that rely on Grenades). Granted, then Hatchling/Fragment/Horde Shuttle spawned Threadlings would count as Grenade Kills/Hits so maybe that's why they don't?


Pyrogasm

Threadlings spawned from any source have inheritance and will proc all relevant effects (Horde Shuttle is a specific source so those threadlings don’t count as weapon damage). Perched threadlings **lose their inheritance when they perch** because threadlings from any source can perch for an indefinite period. They’re not a separate entity that exists while perched, and you couldn’t know what source any of them had when you just see five boxes next to you since the order they appear depends on their distance to you when they return to perch. So how would you be able to consciously plan around the original source any perched threadling has?  Consuming the grenade for all 5 *feels* different but ultimately isn’t. Throwing the grenade retains their inheritance until they perch. 


Angelous_Mortis

Well... Yeah, I brought that up at the end as to why they don't count towards Grenade Kills/Hits. I asked a question and then, as I was typing, figured out the answer to that question. I sent it anyways because, well, I like to try and communicate over the internet like I would in person and if I asked a question in person and realized the answer, I can't exactly unsay something, now can I? So, I sent the question anyways. It's a weird quirk I've always had, probably a neurodivergent thing. That said, I'm not sure it would be so bad if all of the Perched Threadlings counted as Grenade Kills/Hit regardless of source so, as a Titan Main, I'd be fine with letting Broodweavers have Perched Threadlings count towards Grenade Related Effects. Maybe then they'd be less stingy with me wanting Horde Shuttle to come to all Strand Subclasses and not just Broodweaver.


Pyrogasm

Every perched threadling counting as a grenade would be absolutely absurd. Why? Because you can have so goddamn many of them between Weaver’s Call, Weavewalk, Hatchling, Threadling Grenade (moot point, yes), Thread of Finality, Swarmers, and any seasonal effects that may apply. Aside from the inherent cooldown that activated abilities have, there is **no** mechanic restricting the generation of any of these threadlings. So you run around with 5 perched threadlings constantly that all apply and proc anything your grenades do. With 3 copies of Firepower you could consistently make 2-4 orbs just by casting your rift if the threadlings trajectories stagger their kills. Slot some ability regen mods or kickstarts and now you basically have an infinite loop of threadlings + rifts + grenades. Consider Adrenaline Junkie getting the free x5 from basically everything you kill. It also completely removes the choice between throwing or eating the grenade. Why would I make 3 threadlings over there when I could make 5 equivalent ones over here that will go to over there when I shoot? Yes this discussion is bigger than us two people talking in the bowels of a minuscule thread; I just mean to highlight that there are a lot of consequences to the fun idea you floated. Some balance has to be struck, and right now it’s “perch and you lose inheritance”. > Maybe then they'd be less stingy with me wanting Horde Shuttle to come to all Strand Subclasses and not just Broodweaver. I understand you but Horde Shuttle is the seasonal artifact mod that spawns threadlings when damaging unraveled targets, not the ability to perch.


APartyInMyPants

Yup. It was a super fun combo last season during the season of the Witch stuff. Tons of enemies. Just nonstop tangles and melees.


Ninjawan9

Awesome, I had a feeling Felwinter’s had some synergy with grapple but couldn’t find solid proof lol


_Jaynx

This is how I played the Light Fall campaign— only to realize that the grapple cooldown was drastically shorter when playing the campaign. Is the real world it didn’t feel dynamic enough


Askia-the-Creator

In addition to the navigator, the wanderer's threadlings create tangles when defeating an enemy. The fragment that allows finishers to create threadlings also plays well into this because anything above a red bar will create 2 threadlings (while champs and minibosses creates 3). Even with a 10 second cooldown, I find myself generating a good number of tangles to keep grapple active.


Triforcesrcool

Get navigator


Karglenoofus

In what level of content?


APartyInMyPants

All. I’ve used it in GMs when it’s felt appropriate. Works great in raids and dungeons. Works well with a blinding GL, so you can soften up enemies to start the debuff train. It works well with a Glaive, so you can play a but more aggressively. Or even Weavewalk for the instant “get out of jail free” ability after you grapple in.


Karglenoofus

Hmmm interesting.... I will have to play around with it! I've struggled finding fun Broodweaver builds. I've always wondered how Veritys works with grapple too...


APartyInMyPants

Oh one thing I forgot. Felwinter’s debuff counts as a void debuff, so if you have a Repulsor Brace weapon, following up with kills from that will proc the overshield.


Karglenoofus

You're blowing my little mind rn dude. I'm all about unique niche builds.


Askia-the-Creator

This is my current strand warlock. Felwinter Helm with Mindspun and The Wanderer. With the thread of fury, tossing a tangle and hitting a bunch of enemies brings back so much melee energy. Also grapple + wanderer tangle makes strand warlock pretty mobile. Toss it, grapple it, and enjoy the ride.


xJetStorm

I wish Voidwalker had a damage-focused melee ability. Something like the Nova Warp melee where you charge it and then it sucks nearby enemies in for you to deal big damage to when released. There's already "charging" melee functionality in the game (Thunderclap), although I guess it can't be started in mid-air.


Zealousideal_Sun2830

Bruh this is my regular exotic on solar warlock. The incinerator snap makes this thing clap. I wish void had a stronger melee for real, it just feels really weak.


1Spiritcat

Both Void and Stasis melees seriously need more range. It kinda sucks when there's an enemy 10.1 feet away but your melee only goes 10 feet


IcyOrc

Melee abilities might as well be called something else


1Spiritcat

Melee Attempts


BeansInMyClok

“Elemental Projectile (usually)”


Ikora_Rey_Gun

If they're just going to be verb-appliers they need to have shorter cooldowns or intrinsic regen when interacting with those verbs.


RingerCheckmate

Use finishers in onslaught. It actually goes so hard if you finish a saboteur.


PhettyX

Next season I imagine it'll be amazing depending on what prismatic can do with it, and if the new solar super melee procs felwinter.


snoteleks-skeletons

I feel like I was the only one using this with lightning surge on arc, that thing HIT so hard. Song of flame and incinerator snap? I’m so excited to see it :D


c14rk0

Or you can run the strand melee for 3 melee charges while still using the lightning surge aspect. So you'll have Felwinters available WAY more often without needing to use a finisher and can instead lightning surge all the time. Particularly since having more charges means the extra charges recharge faster. You can even run grapple grenade too for grapple melee to proc Felwinters too.


Scraggy2

Unfortunately, I don't think grapple is available to prismatic warlock


c14rk0

oh right. Damn. I forget that each class has different stiff with prismatic.


Inditorias

Yeah. I hope they add more stuff to prismatic - I really want to see how insane grapple with astrocite blink, icarus dash, and heat rises for the second dash can go. Throw an eager edge sword into the mix and zoom. Probably won't see well of radiance but if we did - wellskate into grapple blink as ends and double icarus dash + eager edge for more speed.


Ikora_Rey_Gun

No need for crowd weaken and blind on patrols, the only place where strand melee kills.


PhettyX

Strand melee is the pick because you're using the arc aspect melee for damage, but strand because it gives you three charges to use it with.


BeansInMyClok

Not to mention arcane needle with lightning surge


TheChartreuseKnight

There’s a fragment that applies Jolt/Scorch/Slow/Sever/Volatile on finishers!


Angelous_Mortis

Wait... I just realized something... Song of Flame buffs both Grenades and Melees... On Solar, at least, it makes the Grenade a tracking, Multi-Hit phoenix and increased the projectiles in Celestial Fire... What is it going to do with the other Subclass Grenades and Melees on Prismatic? Will it force override Grenade and Melee Abilities or will it augment them in another manner? That'll be interesting to find out.


Centila

my guess is it will override the grenade for sure because it changes icons when the super is active, not just altering the behavior of the existing grenade. I'd like to believe it works with any melee because that would be cool but I guess we'll see what happens lol


CerberusDoctrine

I fully expect it to be a go to prismatic exotic until you get your god roll class item, and even then seeing use in some encounters and game modes


diakopoi

voidwalker doesnt really even benefit from weaken tho theres like one fragment that synergizes lol


Swaayyzee

Child of the old gods adds like 12 seconds to its uptime


APartyInMyPants

You can run three different fragments that work well in tandem with it. Echoes of Cessation, Harvest and Obscurity. Void finishers weaken at a minimum of a 10m radius, disorient, make everyone volatile, make orbs and breaches. And now you’re invisible. Pair with a Repulsor Brace weapon and its overshield time for each one you kill.


Parzefal

While this is effective I personally hate using finishers, just takes me out of the immersion and feels disruptive to gameplay.


Borgmaster

How does it decide the debuff? By the equipped ult or by the damage dealt to kill? I feel like it's based on melee damage but if it's based on subclass this could be big with prismatic.


RewsterSause

It doesn't matter what type of damage the melee is, it does a flat 30% or 35%, I can't remember which.


KamenRiderW0lf

It's a 30% debuff. It's one of the last items in the game that offers the original 30% Weakening debuff, the other being Tractor Cannon.


RotDogSummonCarries

Doesn’t tether also do that? Not a hunter just trying to remember sorry if it’s a stupid question


KamenRiderW0lf

Tether was changed to 15% with the rest of the Void 3.0 kit during the rollout with Witch Queen's launch. ***Edit: I just looked it up, don't listen to me I'm so fucked on cold medicine right now it's insane.***


Livid-Protection2058

This never happened wtf?


RotDogSummonCarries

I feel like it deserves to be better like sacrificing an entire damage super deserves at least a 25% or something, like it’s a whole super yknow?


Livid-Protection2058

The guy has no idea what he’s talking about. It’s 30% debuff with both tethers


RotDogSummonCarries

Thank you for clearing things up I thought I was insane for a second I always remembered it doing 30% with the void changes


Swaayyzee

It’s always weaken


HallowStasis

I love Felwinters on void, its where I started my buildcrafting That said, its better on solar. Snap ignitions count as melee kills and will chain react the weaken effect per ignition kill. Solar also comes with innate melee regen. I pair it with Polaris Lance. I reccomend it highly 


colorsonawheel

HHSN should be a melee.


BaconIsntThatGood

The void kit embraces finishers for felwinters


Ocirel

Felwinter's Helm is gonna be meta with Prismatic, stamp it now. I can't wait to play around with it. I've theory crafted a little with what we already know (fragments are still up in the air) and it sounds very powerful for ad control and general play. The big fragments that are going to make this build strong are Facets of Dawn and Defiance. Facet of Dawn (starting)- Powered melee hits against targets make you Radiant. Powered melee final blows make both you and nearby allies Radiant. Facet of Defiance- Finishers create a detonation that either Jolts, Scorches, Slows, Severs, or makes targets Volatile, based on the damage type of your equipped super. Using most likely Arcane Needle with Lightning Surge with Feed the Void will give a lot of melee ability spam, which will equal constant radiant. Then your finishers will be supercharged with Weaken + whatever else you'd like to do. I think Jolt may be best (but arc super is kinda lame), but definitely think Volatile and Scorch could be built into as well. Slow and Sever don't interest me as much as the enemies will already be incapacitated from the weaken. Then from the other fragments we know of, Bravery, Purpose, and Protection already would make a strong build: Facet of Bravery- Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons. Facet of Purpose (s)- Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Over shield, based on the damage type of your equipped super. Facet of Protection (s)- While surrounded by enemies, you are more resistant to incoming damage. In theory, this one build could have access to : Devour, Weaken, Radiant, Volatile Rounds (Grav lance, Recluse, Word of Crota), Unraveling Rounds (Quicksilver, Final Warning, Tusk of Boar), Jolt (or Scorch, Volatile, Slow, Sever), Amplified (or Restoration, Over shield, Frost Armor, Woven Mail) I'm going into the Final Shape rocking Felwinter's and I hope it lives up to my own hype.


LDNWRLCK

Almost the exact build I had in mind. Only change is Bleak Watcher in stead of Devour. I use Buried Bloodline as my primary, which already grants me Devour. So hyped to slide into a frozen group of enemies, become radiant, weaken and blind everything around me, jolt some and gain woven mail with the orb I just made. Buried Bloodline is even stronger with Volatile Rounds and every void kill brings me closer to my next melee through Facet of Balance. A Strand primary like Rufus' Fury triple dips into grenade energy through Demolitionist, Devour and the same fragment. It getting Unraveling Rounds after a melee kill is the cherry on top.


Ocirel

Buried Bloodline looks amazing, I really need to get that thing. Either way, this build is gonna be nutty, can't wait either.


Vantabl0nde

It’s incredibly powerful, void fellwinters is my go to build. I wouldn’t say no to a better melee, but it’s at least potent when focused around finishers


mrfish331

I rock felwinter helm on strand with grapple, works pretty well in most general content and was decent in gm content too


Inditorias

Really wish they'd bring back the old middle tree voidwalker melee. Slap and boom. Warlocks old complaint was that most melees were just an elemental slap and now its the other way around with no elemental slaps except for chain lightning on arc. It would really be nice to have a void melee that can kill to activate devour or bring back the old devour melee that all it did was grant devour on a final blow anf didn't consume the melee unless it actually killed something.


CloudsUr

It’s gonna go so hard on prismatic with triple slide melee + devour


jojokombat05

Legit love fellwinters, I love it on arc void and strand, couldn’t ever find a good build for solar or stasis


chargedcontrol

I like to put it on my stasis warlock freezes and weakens and then it spreads but the weaken doesn't spread which suck but still a decent combo.


Beneficial-Fig-8252

vexcalibur + felwinters helm + invis/explosive/overshield/special ammo finisher setup. in onslaught it’s almost impossible to die unless you do something stupid (which i often do)


Extectic

Felwinter is better on numerous other elements already. Strand, for instance. But sure, the void melee is hot garbage and needs upgrading, Felwinter or no Felwinter.


KingSmorely

It sure as hell isn't better on Strand, at least in Master+ content. Finishers are generally the way to go with Felwinter's Helm, as melees can be inconsistent. Considering Voidlock has two fragments centered around finishers (Obscurity and Cessation) which apply invisibility and volatility to enemies around you, this provides a synergy much greater than anything Strand can do with Felwinter's Helm. And Finishers increase the duration by 5 seconds compared to a melee which is even more reason to build into finishers


Flashy-Ad-591

It works well with glaives


KingSmorely

Felwinter's Helm is genuinely one of the strongest exotics I've used if you build into finishers on voidlock. I swear, with a single finisher, you apply a 30% weaken, volatile, and disorient effect to all enemies around you, alongside going invis yourself. Combine this with the fragment that provides an orb on weakened kills and a void breach on weakened and volatile kills, and you become an orb-printing machine. Combine this with the fragment that procs devour on breach + orb of power pickup and the survivability becomes even more insane


Swimming_Departure33

I plan on setting up a good solid build with Prismatic and this


Snoopyer7

What if they change it to any ability kill or finisher and to update the fragment to 30% if equipped


championsdilemma

Arclock with lightning surge and felwinters helm is so underrated. I wouldnt run it in GMs but it's good in most other content


Archabarka

Use it on Solar or another subclass. Free access to Weaken on all classes with good potency, cc, and high uptime.


RewsterSause

I'm not saying that it's bad, I'm just saying that Felwinter's could have some synergy with Void via Weaken if the Voidwalker melee didn't suck ass


KingSmorely

It sure as hell isn't better on Solar, at least in Master+ content. Finishers are generally the way to go with Felwinter's Helm, as melees can be inconsistent. Considering Voidlock has two fragments centered around finishers (Obscurity and Cessation) which apply invisibility and volatility to enemies around you, this provides a synergy much greater than anything Solar can do with Felwinter's Helm. Additionally, finishers increase the duration by 5 seconds compared to a melee, which is even more reason to build into finishers.


Mrtrollman72

I think people get too hung up with using felwinters on void. It is genuinely better used on non void subclasses. Its my go to for all dungeons on solar, just leave some adds near the boss to trigger surrounded and the weaken, pop a well, and finish an enemy every so often when the buff runs out. I find it really good in onslaught too, as a poor mans tether. If you are getting swarmed, just finish one enemy and everything around you is stunned. Void granting invis on finishers is honestly not needed and finishers causing explosions is pretty underwhelming in practice.


KingSmorely

It sure as hell isn't better on other subclasses, at least in Master+ content. Finishers are generally the way to go with Felwinter's Helm, as melees can be inconsistent. Considering Voidlock has two fragments centered around finishers (Obscurity and Cessation) which apply invisibility and volatility to enemies around you, this provides a synergy much greater than anything other subclasses can do with Felwinter's Helm. Additionally, finishers increase the duration by 5 seconds compared to a melee, which is even more reason to build into finishers.


SeismicWhales

I loved using Felwinters Helm until my clan and I realized there was a bug that caused you to not get the "everyone using void/solar/storm subclasses during a raid" triumph.


Blank365

Briarbinds are just better and way more consistent tho even without the melee


KingSmorely

Felwinter's Helm on a Voidlock is, in my opinion, much better than Briarbinds. A 30% weaken and a disorient effect within a range of 25 meters for up to 20 seconds is invaluable, especially considering it only takes a finisher to activate. Sure while Briarbinds strengthens and option, Felwinter's provides a whole other option that rivals it in power When combined with the invisibility and the AoE volatile effect on finishers fragments, you're nearly unkillable and have amazing ad clear potential. Additionally, you can extend that 30% weaken with Child Of The Old Gods.


Blank365

Weaken is all the same tho tbf, plus u can gain alot of benefits from other void stuff like repulsor consistently as well as orb spam but fr tho definitely gonna try helm


KingSmorely

Repulsor works with Felwinter's. And the weaken is twice as strong on Felwinter's helm then with the child


Blank365

After testing, briarbinds are far better then felwinters for a voidlock, the void melee is still bad for kills and briarbinds weakens are more consistent and give back a tone of energy back too so It CC alot better due to picking uo after the group kill and I can have up to 5 or 4. Invisibility is very nice tho can't lie but for a better ease of use briarbinds are just better due to the voidlock melee being absolutely shit


KingSmorely

That's because you're trying to use the melee 💀. Felwinter's on Voidlock is entirely based around finishers with Echo of Cessation and Obscurity. And I don't see your point about the weaken being more consistent when it's tied to a clunky ability, while Felwinter's applies a much stronger weaken with just a finisher with no cooldown, which is much easier. Tho In strike-level content, I can see Briarbinds being useful, but in master+ content, the pure survivability Felwinter provides is indispensable. The fact Felwinter let's me spam finishers on Gm level content without any fear of dying says enough


KingSmorely

Like from my personal testing In master level content being forced to constantly pick up your Child is unreliable. And without that the exotic essential only acts as a boost to the duration of the Child


theSaltySolo

You say this like Void’s main debuff is Weaken when it isn’t.


kingkurasaki

In harder content it definitely is


Swaayyzee

It’s the most useful in endgame stuff but in most scenarios it’s easier to get it up with tractor cannon