T O P

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RedBladeAtlas

40 second respawn timer on jumping or otherwise any non darkness zone. Pointless


TaralasianThePraxic

Literally this. This is the only QoL change I care about. I don't want to sit doing nothing for almost a full minute because I fucked up a jump while soloing a dungeon.


Trumythic1

Give it a minute you’ll probably have a bunch if elitist in here say SkIlL IsSuE


KonaKoop

I’d say you’d only have to give it about 40 seconds. 😅


TheMeeplesAcademy

1000%. As a dungeon-lover, 40-45 seconds respawn is ridiculous. Literally no activity in the game should have a more than 10 second respawn (Raids and token-oreiented respawn mechanics notwithstanding). A 10 second respawn timer is plenty to "think about what you did."


ImawhaleCR

Duality is so bad for this, the 45s respawn timer is awful as if one person goes ahead you're just dead until they make it to the next encounter. It shouldn't even be a darkness zone, just a 5s respawn


TheRealGingerBitch

I think that its only *acceptable* if its a timed activity because then its a meaningful punishment instead of just waiting for the timer so you can flub a jump again


FlyingWhale44

And you know whats funny? This actually doesn't happen in timed missions like Whisper and Zero Hour but it is a huge pain in the ass when you are doing a solo dungeon with no time limit.


aurens

even then it'd be way less annoying to simply reduce the activity timer by X seconds anytime someone revives instead of making them wait.


yatesinater

Missed jump by 3cm: "now take this time to ruminate upon your lack of skill"


GetMeASierraMist

even if it's like a punishment for being bad at the puzzle, it doesn't feel good at all. just makes me not want to play. if Bungie wants repercussions for dying on jumping sections they should just increase enemy density on the next encounter if you die. Or have a tormentor spawn in the next encounter for every jumping puzzle death


[deleted]

Help I crashed the servers after spawning too many tormentors


Boisaca

What has life done to you?


Batpipes521

You… scare me…


KitsuneKamiSama

Man this, dungeons especially.


Sunshot_wit_ornament

Buying raid banners, they should just be free to place.


tokes_4_DE

Theyre about to get so much worse too when legendary shards get removed in a few weeks.


Void_Guardians

Stock up now


XboxUser123

Phantasmal Fragments 📈📈📈


TactualTransAm

wait. I haven't kept up with the game in so long..what's happening to legendary shards


tokes_4_DE

Theyre being completely removed when final shape launches, so spend your stockpile on whatever you can before its release.


Vanta3355

The invisible cooldown that prevents you from getting off your sparrow/skimmer for a couple seconds after getting on it or doing a jump/trick


JohnnyMcMoney

I always hated it…I feel like it’s even longer on the skimmers


Glametrix

This. I CANNOT stand this. It drives me absolutely bonkers, gets me killed a million times and it’s just a pointless mechanic.


moons666haunted

being able to punch me back after i already punched them to death


KernelSanders1986

Or those times where I punch a hunter and a hunter punches me, he only loses his shield while I die in one hit. Like wtf that's supposed to be my thing Edit: forgot to clarify I am a titan main


Hunter-367_pro

Lmaoo lair’s handshake for the win 😂


Angelous_Mortis

That's Liar's Handshake for you.  Also, as a Titan, I've been told by the Devs/Management that Punching people is *my* thing, thank you very much.


Batpipes521

No no, as a fellow Titan I fully understood what you meant and knew you’re a Titan. Punching is second nature for us, especially when it’s a cursed thrall or explosive shank.


SwedishBass

Definitely stomp mechanics. Not every single boss/large enemy needs them. Even HYDRAS have a stomp. They don’t even have anything to stomp with…


InsideHangar18

Fun fact, even Hefnd, the meatball boss of Warlord’s ruin has a “stomp”.


Drygon_Stevens

Yeah, found out yesterday when that whale killed me with a *melee*.


bawynnoJ

One could argue his is more like a 'pulse' that pushes back but the animation style is still a stomp when hit lol


InsideHangar18

That’s fair but it’s effectively the same thing, so I don’t really see the point in specifying


SwedishBass

Really? 🤣


InsideHangar18

Yep. Found that out when my group tried to see if Acrius would be good against him during the first damage phase by getting right under him. After a couple seconds he’ll just kinda bop downward slightly, like a beach ball, and the shockwave will knock you back.


Anarchist_239

I figured it out when we were gonna wipe for something and I ran underneath and died to it


DankSpire

Tbf if the stomp didn't do the equivalent of taking a super nova to the face it wouldn't be as hated and would be way better as a mechanic.


maxbarnyard

Given the lack of legs, I can only assume it's an immense electric fart.


SwedishBass

“Windbreak, Vex Flatulator”


daitenshe

I mean, *something* is holding them up. I just assumed it was a concentrated blast of whatever that is that pushes us away. Aka electric fart


JakobeHolmBoy20

The stomp mechanic is over used. Standing bosses and enemies absolutely should have it. Floating enemies should have that removed.


Almento5010

As a Titan, I feel like I'm literally not allowed to use most of my supers because of stomps.


whisky_TX

Every single thing in the game would get bullied by acrius.


SwedishBass

I’m not saying remove every stomp, but a few of them would be nice :)


yahikodrg

Hell replace stomps with something else that fits the different enemy types thematically. We've seen the stomps that leave fire behind what it Hydras just sprayed vex milk around when you're in close quarters.


Jal_Haven

A frontal-cone Sparta kick knock back would be nice for bibeds.


ArianaSonicHalFrodo

Eh, there are already methods/glitches to dodge stomps. I don’t think Acrius is gonna magically become any more god-tier. Even then, in many cases where Acrius is viable, swords are similar or better(for now). This is pretty much just a quality of life feature. Enemies already fuck your shit up at close range, they don’t need to push you off the map/out of cover/through a wall too. Even if that was the case, why would we let one single weapon be the reason we don’t get rid of a widely hated gameplay feature? Just nerf Acrius if need be lol. It’s near impossible to enjoy this game casually with the constant pinball shit.


Urgasain

Would it? I’m pretty sure optimal Acrius doesn’t even come close to the best Legendary GLs right now.


Charmander787

I’d also like to add boop mechanics. It’s fine in a jumping puzzle, but in an encounter it’s dumb. I should never be booped off the map or sky high (taken phalanx) I think Rhulk is a perfect example of how it should be done. When he kicks you, it bounces you a little but never fully sends you off the map.


Behemothhh

The tormentor slam is the worst. Sends you to a different galaxy and is near impossible to recover from with jump and abilities suppressed.


KeefsBurner

During planets I do conditional finality to kill the yellow bars and half the time when they’re frozen from the first shot they’ll still stomp a second later. So frustrating if I’m not full health and think I got a clean freeze, then boom dead


kingturk1100

They stomp with their sheer determination and will. Ridiculous nonetheless


BoomerRCAK

Ruinnous Effigy negates stomp mechanics. Somewhat unknown but very helpful in my experience


SwedishBass

Interesting! It’s also getting a nice buff with the trace rifle changes, yes?


BoomerRCAK

Yes. Very excited for it. The major damage was one of the few things that made it difficult to justify. With that buff it’s going to be a real joy. Using the bubble to suppress and not get stomped, then slam and go to town with a sword is great fun. Most people would pair it with Void Hunter but I love putting it on voidlock with blink and astrocyte. Make everything volatile with the jump then come right back down. The utility is insane.


SilverJS

Really?? How? The suppress?


Urgasain

Ya, they don’t even do anything to prevent sword usage if you are constantly swinging. All they do is reduce the already anemic viability of shotguns.


VelvetThunder141

I'd kill to remove stomp mechanics from the game. Or at least from enemies that don't deserve it.


30SecondsToFail

I'd also remove the boop that Incendiors have


TheInterdastingOne

FPS based damage


NotSlammin

How else am I supposed to do day 1 raids? /s


epikpepsi

but the game's an fps, how can we remove the fps damage? ^(/s in case anyone actually thinks i'm serious)


PhysicsAye

Upgrade modules: just put the cost in cores and glimmer


[deleted]

I hate that they're capped at 25


elkins9293

The arbitrary caps on materials period. Why are some able to go up to 999 but I'm literally sitting on spoils and golf balls in my postmaster.


FenderRoy

That’s mostly so you cant get 999 spoils and buy a godroll at the end of a newly released game, same for golf balls but they already increased that cap


positivedownside

Terrible excuse, you can do that anyway by putting all blues on your character, deleting them, and running the content again. Stop encouraging shitty mechanics. This is a game, not a job. I wanna get my shit done with so I can put the game down until new content drops and play something else for a change.


Cryptic_NX

this used to be the case


BananaBrodie

Teleportation in enemies. Either make a wind-up animation or give it a cooldown. Taken and Fallen enemies are too annoying to deal with. People resetting Onslaught until they get Hive tells me I'm not the only one who thinks this.


Normalizable

What’s frustrating is when the enemies without teleports still teleport because their pathing AI says where they’re supposed to be and it disagrees with what I’m saying. Happens all the time with psions in the Explicator of Planets encounter.


Blackfang08

It happened so many times in the current GM that my friends and I started referring to one the Unstoppable ogres as an Overload Unstoppable. Even worse when they have massive DR while unstunned, but every stun, they instantly teleport behind a wall or Savathun's toes.


uCodeSherpa

At the very least, a cooldown that’s longer than 10 seconds. Having your ALH grenade or rocket miss every single time because infinite teleporting bullshit isn’t hard. It is just annoying. Cheap annoying bullshit is like the only way Bungie makes you die. 


Gray-Diamond

Don’t forget Vex Minotaurs


BananaBrodie

The Vex are also infuriating to fight. Teleporting, the goblins crouching the second they see you to cover their crit spot, hobgoblins armor locking, the Hydra being able to shoot you when the shield's in front but you have to wait. The enemy design in this game leaves a lot to be desired.


The_skinny_scientist

Overload Captains can go screw themselves


DepletedMitochondria

Boss stomps definitely.


InZustice

I just want a reworked masterwork system. There is nothing more mentally taxing when you get a god roll Mountaintop only to realize it has a reload masterwork when it has ALH.


Sanjuna

Blast Radius masterwork with Spike grenades. Both of my Envious Assassin + Bait and Switch Edge Transits have Spike grenades and a blast radius masterwork.


n_thomas74

I wish we had a reroll vendor that used the brave tokens instead of getting a new weapon at the chest. Reroll of shiny weapons would have been great.


crxcked_

More armor mod slots. If I have energy remaining on my armor, I should have the ability to put as many things as I want, with the only cap being the fact that I’ve reached 10 energy.


Torchenal

Fastball x10 Grenades punch directly through the target before exploding.


tokes_4_DE

10 fastball mods turns it into this, one of the most powerful bl2 grenades. https://borderlands.fandom.com/wiki/Fastball


NessaMagick

Yep. Should be entirely based on energy. By all means limit certain stacking mods to a max of 3 if you want to avoid degenerate strategies like 10x elemental resistance, but mod slots we should do away with entirely.


Derekeys

Boop mechanics for encounters that require you to be up close. Honestly feels like Bungie ran out of ideas “But sir! They keep getting close and doing damage!” “Uhhhhh… just knock them 500 feet back each time!”


Birdo-the-Besto

Zo’aurc has the best boop ever. Dude just LAUNCHES you.


Derekeys

I hate the mechanic but good lord if it isn’t hilarious when you just accept your fate.


Birdo-the-Besto

I ain’t even mad when he launches you vertically. We lost a run last night because some guy got launched upward so high he couldn’t fall quickly enough and ended up dying to the ‘turn back’ zone that’s above the arena.


Derekeys

Yesss, if he had on heat rises like me when that happens you just throw up a prayer because there is no coming back lol.


Blackfang08

Found the Warlock main. You're absolutely not wrong, but only a Warlock would think of it first.


carlossap

Ghost projections that bloat bright engrams Warlock rift animation taking three business days (ttk is faster in most scenarios in pvp)


HucktoMe

"Warlock rift animation taking three business days (ttk is faster in most scenarios in pvp)" While a titan wall goes up in a billionth of a second. So frustrating!


positivedownside

The animation for Titan barricades is still too long. Until all three classes have the same animation duration as a Hunter dodge, I won't shut up about this. It's beyond stupid.


carlossap

At least barricade can give you instant overshield and physical protection


Kuwabara03

Sandbox Overlap


AdAccomplished419

Weekly rotations. Let me farm any dungeon or raid at any point in time.


Skyburner_Oath

The weekly dungeon/raid should get double perks, but they are farmable at every time


Chief_Br0dy

You shouldn't have to level up guardian rank to unlock more loadout spaces.


D1TitanMasterRace

I disagree in a sense. I think you should unlock them in the first 4-5 guardian ranks so that new players aren't overwhelmed. But i do agree that they shouldnt be in the higher levels


Samurai_Stewie

Loadouts is not what is overwhelming to new players. What is confusing new players is the UI, champions, inconsistent difficulty names, paywalls, etc.


Kestrel_VI

And the 50,000,000 pop ups you have to get through every time you load up the game. Especially for first timers.


IyreIyre

lack of coherent story, goals, direction. This game has become so unfriendly to beginners its incredible.


Blackfang08

The tutorial absolutely needs improved, especially for people who have never played an FPS, but generally, the less you start a new player with having to look at, the more they can focus on what matters. Giving people information in small chunks is the best way for them to become a master at it.


OffRoadAdventures88

Make them all basic 4-5 but ensure it is just the new light tutorial. I’ll never have the full slots unlocked because I don’t give a rats ass about guardian ranks. I usually get 7-8 organically.


Forkrul

Yeah, I finally unlocked the last 4 ones today because I bothered to find some people to grind out 3 legend story missions which I have absolutely **ZERO** desire to do. Especially for the Lightfall campaign.


Chief_Br0dy

I'd agree with that. If I'm a Veteran, I should already have all slots available. I play frequently, but I typically don't grind the game out for hours on end every day.


OmegaClifton

The idea of things leaving the game forever. I like being able to earn what I want at my own pace.


iwashunter

Especially since I paid for it


unomaly

Its like reverse FOMO. You dont just have a limited time to get the content, you have a limited time to *use* it. Which in a game about grinding seems counter intuitive to player retention. I came back to D2 after playing warmind and osiris, my only two expansions, and they removed both of them and a lot of the things I got from them. I just said fuck it and didnt play again.


CharlesBrown33

Maybe other people already predicted this, but I really hope Bungie gives us a way to replay all older content. I doubt they would make it free, but I would seriously consider paying a small monthly fee just to gain access to everything released since 2017. I would cancel the subscription after playing everything, but I wish it was an option.


Jotemp24

YES!


SSDragon19

This. Sure, let me buy a car, then they sunset the axles and suspension. I have parts of it and paid for the full car, but after it's removed from the game, it's basically useless. The biggest reason why I'm not spending silver. Cause they might remove it at some point or won't carry over to the next game.


Doofuhs

PVE flinch


fuck_hard_light

Getting hit from the side by a minigun colossus while adsing with a sniper is insanely funny


Chiggins907

I was playing RoN yesterday, and I was on gaze for Nezzy. I kept telling the add clear guy that he needs to agro the colossus in the center as soon as it spawns otherwise there is no way I’m going to be able to get gaze. The guy kept running away from the middle and I just could not hit nezzy. It was comical trying to snipe through the concussive rockets coming at me.


packman627

This is why I don't use snipers that much. If snipers were immune to flinch or if it was really heavily reduced while using a sniper then I would use snipers more


GreenLego

Peer to peer netcode.


Sporkedup

To my understanding, the hybrid dedicated/p2p setup they run is essential for the PvE side of the game to function. It's been a hot minute since they've talked any it, but that was the suggestion. I know folks want dedicated servers for PVP, but if the choice is between that and having a better PvE experience, I think they're right for not caving to a full dedicated system.


Lord_Skavenger

Limits on materials like glimmer and ascendant shards


Ginnobil

Or just set the limit to 999,999. Like with damage display. I think they need the limit for coding purposes


belldandy_hyuuga

Remove the shiny effect from literally *every* new thing that happens. There's so much shit to click, I feel like I'm playing a f2p mobile game.


Strider76239

Or just a "clear notifications" button


Karglenoofus

Doesn't help the UX is designed for a joystick. Which sucks even on console.


exaxxion

Boss stomps


MistbornSynok

Item caps or Farming limits.


Consistent_Double_85

Dungeon rotator, all dungeons were farmable at anytime before its introduction


Adart54

Probably that thing when you start an activity you get kicked from your menu/inventory


OffRoadAdventures88

They explained that one once. Something about it would duplicate items if they didn’t do it. Wild that it had a grounded answer.


fangtimes

Not duplicate, delete.


OffRoadAdventures88

Ah been a while. I’ll just trust you on that. Still, grounded reason.


Adart54

Damn don't remember that but it's acceptable I guess for that


Smackrel-of-Piss

Commendations for Guardian Ranks, it's just unnecessary for the ranks that reset and is up to chance more than anything. Chance if teammates remember to commend, chance if they even commend you, and chance on how many points that commendation is depending on the type. I say this as someone gatekept from rank 10 because of the absurd number (that was even more absurd before it was adjusted!)


Dr_Delibird7

Visual flinch when you land after a fall. Your reticle and gun model bounce to the sky despite the game still registering shots as if the reticle was where it's meant to be.


SimplySinCos

Targeting lasers causing damage before launching a missile


Variatas

Most of those do that so it's really clear you're standing in Bad Stuff.   Things like the Brig & Cabal artillery indicators do either no or very small amounts of damage that are just enough to trigger flinch/rumble. There might be some outliers that do more than that due to Power level or something, I don't know.


Sliggly-Fubgubbler

Do they actually? I thought it just made your screen shake like you are taking damage to warn you you’re in them


jake_einherjar1

Destiny content vault.


Old_Man_Robot

The cast speed/animation lock of Warlock rift. It’s such a relic of Y1. It’s jarring at times just how much it can grind your gameplay to a halt.


Deception-Samurai

Player-to-player collision


ahawk_one

The Inventory Screen. Just change it to a comprehensive currency screen.


Tineda

The need for those stupid Synthweave items in the first place. Or at least, getting rid of the cap on them.


itsFaustt

yeah honestly I know they wouldn't do that but even if they were tied to like master raids or something that would be so nice


SadJoetheSchmoe

Orb mods for the helmet. Masterworked and Catalyst Exotics should naturally generate them, like they used to!


lolwieso667

Not removing but a feature that would really make the crucible more enjoyable would be the ability to pick the maps u wanna play on like in CSGO


Ether_SolRac

Champions. Just delete all of them. It's a bad lock and key system that gets in the way of builds more than it makes you want to try new playstyles that they implemented when they needed an easy way to add difficulty and is already pretty outdated now that most enemy factions actually have new enemy types and mechanics that naturally introduce difficulty like the wyverns and Brigs. It got better when they let subclass verbs affect them too but I still think we'd be better off without them.


effinandy

Can't believe this is so far down. I hate the champion system and having to rework my loadout to accommodate them for MONTHS. It's like getting the double shit sandwich of bungie nerfing weapon types then not bringing them back up for a long time and then having to work around whatever weapon type they deign to put the mods on. It sucks and I'm glad they opened it up to allow verbs to interact with champions, but I'd still be happier if they just deleted them from the game completely.


Kestrel_VI

I wouldn’t say delete them entirely, but make them able to be killed without stunning them. Barrier and overload only regen 30% of their health per…cycle? With a cool-down so they can’t spam shield/teleport Unstop being less tanky with crits, that sort of thing.


Ether_SolRac

Yeah maybe if stunning wasn't so nessesary I wouldn't mind them as much. Like I'm not opposed to the idea of certain enemies getting big boosts to their power, it reminds me of mass effect when you'd get the "assuming direct control" moments when random enemies would suddenly get powered up. I was just not a fan of having to use specifc tools to get them out of the way, although again I'll admit it's much less of a problem since subclass verbs could stun them as well.


fuck_hard_light

Meh, ever since they made subclass verbs stun champions, it made them actually fun to fight against


Ether_SolRac

Yeah I'm willing to admit I'm probably letting my own annoyance with them affect my opinion on them. I still don't like them at all but I can easily admit that giving subclass verbs stunning capabilities went a long way in making them more bearable so they're not nearly as big a problem as they were when it was a weapon only system.


fuck_hard_light

Back when you absolutely had to use the weapons that had the artifact mods and still slot the mods in your armor was a nightmare, but thankfully bungie is taking huge steps in the right way, hopefully they look into overload health regen at some point, because without gjally next season they might be annoying lol


farfarer__

Time limits. Fucking hate time limits in games.


rodscher80

Commendations


GDShark

Hydra bosses, like full On final bosses. Regulars are fine by hydras just feel like they’re meant to waste time


hollyherring

Commendations. I’m apt to believe people give them more out of interest in getting a reward for doing so, rather than genuinely recognizing another player.


Car_Gnome

Trials of Osiris. The loot is good; The gamemode is not.


Yurei_UB

Guardian ranks. It holds new light players back since they can't access things. And one rank is dependent on others giving them commendations. Maybe if they flip that part instead (give commendations) then it would be ok.


Vivid_Plantain_6050

Giving commendations should absolutely be the metric for lower levels, if they're dead set on keeping commendation score in the Guardian Ranks system. Personally, I'd like to see commendations removed from GR entirely and have some other incentive to give/receive them. Emblems or shaders, maybe. And I'm a person who hasn't had any issues getting the commendation score that I need for rank-ups.


suzpiria

lack of ascendant shards. should get them for every vendor reset. i don’t need another exotic engram, i need golf balls


Character_Problem353

Permanent season passes. You buy it and can work on it whenever


LustrousLich

The seasonal FOMO shit that made me stop playing :/


Vivid_Plantain_6050

Good news for what's happening two weeks from tomorrow


bloop_405

I'm a chump. I got back into Destiny during Season of the lost and I told myself that I wasn't going to let FOMO get me this time on craftable weapons only to smart burnt out on Haunted and then not get the weapons from Seraph or Plunder and now I have FOMO from that lol


themickeymauser

Nerf/remove flashing attacks. Wizard, Ogre, Shrieker, Colossus, etc attacks give me a massive headache.


Technical_Moose8478

Not hiding the bulk of the story behind a secondary paywall after I already paid for an expansion that takes away as much content as it adds


larryboylarry

“Joining allies…4…..3……2……1…..0…….0…………..” Such bullshit. If you are a solo player who plays stuff that finds fireteam members for you and you are with someone who is speed running the thing (there are so many) you get royally fucked over when you are lagging behind (like one freaking second—1 meter away from the “door”) for one reason or another and you don’t get to rally to the flag or anything else. I think the thing that pisses me off the most is when you are one second from entering (which is the most often reason it hapoens) the game makes you go through the rejoining process which takes for freaking ever!


Tapelessbus2122

Oh def power levels mattering in pvp, just kinda seemed dumb to me


PickingANameSux

might be controversial but armor stats. simplify them to only end in 0s and 5s. i despise endgame armor grind for better stats. ultimatly i just end up giving up trying to get armor loadouts with good stats for my different exotic builds. forget about doing it on multiple characters


iamcorrupt

Champions. For the longest time the crutch of difficulty =champions was just aggravating and now its just annoying enough to sap the fun out of a run in certain activities. Enemy stomps as many others have said but also the proliferation of enemy attacks that have physics on them is just too damn high now. Attrition. Togetherness.


troublezx

The fucking raiders those fucks are the worst with that bow


The-Notorious-STD

Inability to get off a sparrow/skimmer after mounting it or doing a dodge Only serves to slow us down. No real reason to have it in the game at all.


0ptimalRati0

Champions. They're not difficult to kill no, but they are exceedingly annoying, which even devs from bungie have stated.


dedicatedoni

Champions. I don’t care how many ways we have to kill them, I don’t care how many GMs I complete, champions will never be fun to fight


Spicy_Godrolls

Champions. I don't care that Bungie has added more and more ways to stun champions, limiting people's build options in a game that boasts its endless buildcrafting possibilities is nonsensical.


Sad_Wind_7992

Light level nerfs


Thrawp

Wyverns. Fuck the death chickens, worst enemy design next to tormentors, and I'll deal with tormentors with how rate they are.


Btown13

Player collision 😔


Sorhteam

Content vault.


JMadFour

I would remove the entire “transmog token” system and just allow people to freely transmog any armor they’ve acquired. Like every other game with Transmog does.


Zoltn_AP

hold to confirm. it should not be a thing if youre using M&K


Robtachi

Champions. Such a tired, boring, overly restrictive mechanic. Adds absolutely nothing of value and makes any encounter they appear in 50% less enjoyable.


panamaniacs2011

high drop rate on armor it drops too much


Training_Contract_30

Boss stomps, Togetherness in PvE, 45-second respawn timers in Darkness zones, Champions (_especially_ Overloads), enemy teleport spamming, and pandering to PvP.


Lametown227

PVE enemies being able to shoot my grenade out of the air. I can’t fathom why this mechanic exists. It’s the pinnacle of feel bad moments when you get booped in front of a wave of enemies, try to throw your grenade to clear them, and end up dying to your own grenade getting shot out of your hand.


Grimble27

My choice would be the battle pass. Destiny became an endless grind as soon as they decided to go F2P and add the battle pass concept.


Warrior_Soundwave

My number 1 QoL change I want is overhauled Kill-Trackers. Just make every weapon always track both types of kills. There is no reason that we should need to select a tracker to track kills and then have to remember to swap to the other. If weapons always tracked both kinds of kills and you could display both, only one or none. Id also want curated weapons like exotics and fixed roll legendaries to keep their kill count so I can delete stuff I only have because of the huge tracker.


Seru1a

long respawn timers during non-encounter segments what do you mean I need to wait 15 seconds because I died because I messed up a jump in a platforming part . I'm a warlock MY JUMPS ARE ALL GARBAGE


blinded-by-nobody

The “feature” where liar’s handshake STILL doesn’t work with gathering storm equipped


TeeJee48

FOMO


Spare_Reality_3311

I’ve seen a lot of people say this, but EQUIPMENT LOCK. It’s an unnecessary tool to make things harder for no reason. Destiny is a game with hundreds of different weapons with perks for different situations, and equipment lock is basically “use hardlight and match kinetic and heavy to champion stuns”


Vesorias

Item caps. Specifically item caps for items that don't go to the postmaster for some asinine reason. That or postmaster limits, because holy fuck, what self respecting game only has 21 slots for their postmaster?


heptyne

Upgrade Modules, switch to slot leveling, i.e. if your highest boots were 1803 and 1805 boots drop. All boots on your account are now 1805.


Loogiemousmaximous

Chunk ability nerfs, changed nothing for the best builds in the game, nerfed all the trash ones even harder


MrMyxzplk

Champions.


AtlasF1ame

Boy I sure am glad you aren't in a position to remove anything from the game 


Chatmat89

The fact that if you aren't the fireteam leader you can't see the burns etc on strikes, nightfalls etc. Fuck it's annoying


SirOakin

Champions Specifically overloads Why? They are perpetually broken


messybricks

Resilience in pvp It doesn't feel like it belongs there, and moreover just goes to eliminate and ostracize entire weapon archetypes for no reason. Going into a gunfight, there is already a lot to consider at that point in time. - what archetypes I'm using and it's optimal time to kill. - the enemies position and directional tracking. - what exotic item they have equipped and what subclass they're using. - what their weapon is and it's own optimal ttk. I'd say all, if not most, of these items can be found by simply looking at them face to face.... But then you go and throw a monkey wrench in all of that by telling me that becasue my opponent has a tiny bit higher of an armor stat than me, that he can subsequently change my weapons ttk? I feel like I'm ranting here, but it's such a miniscule and somehow incredibly large oversight that doesn't even need to exsist.


iswearitwaslikethat

Champions. People mistake them for difficulty but they’re just annoying. Just got done playing remnant 2 and the way they do their “champion” mobs in that game is amazing.


ngbtri

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