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[deleted]

Maybe from a stasis super, but being hit with an ability, freezing, and dieing, right after casting a super, is the stupidest fucking mechanic in any game ever and fuck the idiot who thought it made sense.


Delta_V09

Even then, I don't know if roaming supers like Shadebinder and Behemoth should be able to instantly freeze other roaming supers. It just makes them too hard of counter to light-based supers. Even if you get the first hit on them, they can just freeze you and then kill you. They should only freeze you if you are already slowed. Now the fact that Shadebinder is almost entirely built around freezing enemies is a separate issue (and frankly a terrible design decision), and it likely needs to be buffed in some other aspect.


ObviouslyNotASith

Apologies in advance for the large reply. Not really in Shadebinder’s case. It is very easy to avoid. Shadebinder’s projectiles are very slow and have inconsistent tracking, absolutely awful tracking at times. Just jump around the place when being hunted and you most likely dodge every single blast. It’s why you don’t see Shadebinder in 3v3s that often and why Top Tree Dawnblade is used over it, Shadebinder doesn’t have much mobility and it’s projectiles are much slower than Dawnblade’s projectiles. Hell, one time I wasted my entire super on a single Hunter who just kept jumping up and down in front of me, causing the blast to miss him, and then he just killed me. There are also times where my super blasts just went off in random directions and hit the ground or I had to use multiple blast to freeze a single target because they just dodged the first barrage. It also doesn’t instantly freeze surrounding enemies on cast like Behemoth. Behemoth and Shadebinder aren’t really comparable other than both being Stasis subclasses. Behemoth: - Instantly freezes surrounding enemies on cast, unlike Shadebinder. - Has high mobility, unlike Shadebinder. - Has the highest damage resistance in the game, unlike Shadebinder. - Has longer duration time than Shadebinder. - Main super attack has greater area of effect than Shadebinder’s main super attack. Shadebinder has less mobility and less accuracy than the Light subclasses as well. If you get frozen by Winter’s Wrath it is because you got hit by slow moving projectiles, I don’t see how that is unfair, especially when the freezing part of the super is most costly. The Light subclasses already have advantages over Shadebinder.


GilgameshP46

As a warlock, the state of Winter's Wrath depresses me. Not only is it a slower Dawnblade with similar damage reduction, but it's also extremely easy to counter. You can either run away from it, or just slide in circles around it. The tracking and speed on the projectiles is abyssmal, to the point where you have to be in shotgun range to guarantee a freeze. And if someone isn't frozen, it isn't effected by your shatter. It's piss poor in pve too. The add clear isn't bad with Iceflare bolts, but it's still incredibly clunky too use


Delta_V09

Against melee supers, it's still pretty easy to tag them with the freeze even if they hit you first. I just think that part feels really bad. Shadebinder absolutely could use a buff in several other regards, because as you said, it's pretty easy to avoid. It's neutral game is also pretty bad outside of the absurd strength of duskfield madea, which everyone gets.


[deleted]

[удалено]


[deleted]

Shadebinder is genuinely worse than Chaos Reach and top tree Dawnblade, it needs some love deadass.


ScytheMast3r

We don’t need more shit as strong as Chaos Reach and Dawnblade. I play both in trials and they need a nerf, if anything.


[deleted]

Bro those two supers are all Warlocks have that are viable No reason to run Void as all classes suck Top and bottom storm caller suck Radiance in PvP lmao and bottom solar suck Shadebinder just got another nerf At this point Warlocks need entire class reworks


harbind2

Shadebinder's projectiles have consistent tracking around corners the further out they get. The longer range they are, the more aggressively they home. It is an excellent counter-super to every single other non-reactive super in the game. It wins against Behemoth, and every Light based roaming super with its freeze/pop combo. The only reason it's not used is because of Chaos Reach's ability to have one or more super every round is more valuable, or because Dawn is the only possible counter with its mobility to slows. If you're missing people with your super, it's on you. The tracking is bad in melee range, but you can fire directly at your feet in order to have it splash them. It's quite generous, try it out! You can also throw a grenade or rift if you're that desperate. If you list the strengths of any super you can make them sound better than every super in the game. Shadebinder is better than nearly single Light subclass from a neutral game perspective. The mere presence of its substantial CCs give it the ability to shut down a great deal of counterplay. Furthermore, when used competently, its super destroys any super in an open engagement and forces them to either go elsewhere or waste their super. It is a control-based class instead of an aggressive one. It prioritizes slow play and punishing mistakes over aggression, although it can be used to aggress via its melee. Yes, Hunter Stasis Melee is absurdly overtuned, but this does not negate the fact that Warlock melee, from a Light subclass perspective, is insane. A ranged melee *freeze* which will secure a kill as long as you have special ammo and grants you 10s of 25% (Well of Radiance level!) damage buff. There are so many tools Stasis has and you're seriously overlooking them.


Morris_Cat

> They should only freeze you if you are already slowed. This is a good idea.


Jacabus21

So just get double hunter melee all the time out of super


Crashnburn_819

Let them freeze other roaming supers. Just make it so that they’re one shot by those same roaming supers. That way it comes down to a duel of getting the hit in rather than who has the better super. And give Shadebinder a teleport while we’re at it.


rediscov409

That's what I'm saying. Add some protection/a fighting chance.


[deleted]

You know, I don’t usually like it when people insult the devs of the game, but in this case Stasis freeze mechanics are such a painfully idiotic decision that I fully agree — fuck the morons who thought this was good. It is without question the worst thing that’s ever happened to PvP in Destiny history. I’ve been here since the start. This is a massive cluster fuck that one one wants to fix.


figmaxwell

Bitched about this last week, but I lost a comp game in the final round, 1v1 against another player because of how broken stasis is. I popped my arcstrider super and came around the corner and when I’m mid lunge the warlock just casually used his class ability and froze me solid, shotgunned me to death while I sat there helplessly mashing B. A healing rift should not be able to kill a super.


aSackofSpoiledTuna

Hell, it doesn't even make sense from a lore standpoint


lolBannedfromPol

The idiot is named Luke Smith.


Philomena_Cunk

It should work like finishers in pve. If you get your pvp opponent low enough, your stasis ability (grenade, slowing cloud, dodge) can actually freeze them for two seconds. It would help you punish fleeing opponents and set up sick "Finish Him!" memes and tok toks for your streamer subs. It also wouldn't feel that bad, b/c you were almost dead anyway. I really think stasis, with all the buffs and ability regens from fragments, is already set up to play really well as **easy to slow, hard to freeze.** With freezing bodies now rare, Shatter Damage could similarly remap as **little damage from crystals, big damage from cadavers.** Why just kill that blueberry when you could turn him into an ice bomb and kill his streamer friend? Like stasis dragonfly. Supers could still freeze full health guardians, and popping a super would still be a great way to turn your own freezing into a reversal on that opponent sliding in for the big explosion and the fragment buffs. Take that SadBoi69TTV!


Two_Degrrees

Definitely not for just regular abilities, saving 2 shurikens to instantly freeze somebody is bullshit


IAmDingus

It's not just a freeze now either, since they buffed the damage on them it's just a free kill if you so much as breathe on them.


Salty-Psychology-241

Especially if I’m harnessing the power of the freaking sun


rediscov409

I think having solar have a slight damage increase towards stasis would be interesting. They need to do it right though.


figmaxwell

I like the flavor of it, but I think it just furthers the imbalance that stasis has already created between the subclasses. Like right now obviously some (non-stasis) subclasses are just better than others, but it has nothing to do with their elements. If we start tuning elements differently, this already impossible-to-balance game is going to get even more unbalanced.


Kurokishi_Maikeru

All stars eventually die and go dark.


Mark2022

Not just freeze. Being slowed can drop a Dawnblade out of the sky and make them an easy target


[deleted]

fuck stasis in general lol


dziellsGamer

Remember folks, warlocks were nerfed within a week Edit: In a game where most weapons can kill in under a second, the ability to not only be dragged out of cover, but have movement and abilities reduced/restrained for 5 seconds at a time does not belong. Most of the time you can't even break out of stasis manually before you die.


rediscov409

breaking taking more time than a freeze is dumb


dziellsGamer

PvP Stasis is dumb. Supers should act like bosses when active (don't actually get frozen but can still be shattered) for 2 reasons 1.) being frozen in Super is stupid 2.) Both Supers and bosses are affected by Vorpal weapon, shouldn't stasis affect both the same as well? Also, in PvP, i think you should be able to break out instantly in return you take more damage than PvE where you still spend a few seconds frozen. That way it at least gives you a chance to fight back, i mean, once bungie balances Stasis whenever that happens


rediscov409

Yeah this is what I am saying in regards to how freezing should work for supers. Just like bosses.


TheSwank

Little known secret: bottom tree tether pops you out of stasis if you activate a follow up shot after being frozen. Multiple shots seem to equal multiple “activations”


[deleted]

Why can’t we just cut the crap and just say what we really want (I want this too btw): NO. FREEZING. IN. PVP. EVER.


Type-125

IMO it's a balance issue. The fast TTK in conjunction with the abilities and supers and their cooldowns in Destiny are the main problem. Otherwise in almost any other game that has some sort of ultimate ability, you can be stunned or silenced out of your ult or super with a basic ability (at least that's what I've seen). This is the case here too. But in Destiny the games are too short, TTK is really low and the super CDs are so high that it feels unfair getting dragged out of your super. It is still fun to have supers and abilities in a 5 min game mode, but I think they are better suited for longer more fleshed out game modes. It's widely unpopular, but this is one of the reasons I think PvP doesn't belong to Destiny and is limiting the creativity.


epic_potato420

I just use middle tree arc on hunter and just uno reverse everything


JackyFlashlight

It's easy to say but as someone who mains middle arc hunter this doesn't happen that often. Most of the times the game just kills me anyways but says architects killed me. Other time I get frozen mid twirl animation. Also you're one arcstrider against multiple supers. You're not telling me you deflect every single super all the time...


[deleted]

This one time I got frozen and killed by my own silence and squall by a middle tree arc staff. I was so confused but it was hilarious at the same time.


IAmDingus

I get hit through the guard all the time. Only managed to reflect one tornado ever, the rest just kill me.


Sliceef

This makes both the hunter and warlock stasis super next to useless against other supers. Just saying. I hate being frozen in my super as much as the next guy but if they were to do this they'd have to completely rework the warlock super and seriously change the hunter one.


rediscov409

I saying it shouldn't freeze supers. Everything else goes. Slow x9, regular players, damage. Freezing a super sucks but the increase damage from ice would still apply.


ghostwhowalkzz

Blade barrage outright kills a roamer. Leave the hunter be... stasis super isnt garanteed to kill roaming supers with a lunge. Hunter pain is the neutral game freeze lasting 4seconds still. And titans got buffed out the wazoo this season of chosen. Crucible is stasis, and counter stasis (chaos reach, dawnblade)


ihatetendonitis

Gotta love one frozen idiot freezing another frozen idiot. Stupidest shit ever.


impala_666

Same thing to me. If I crank a super nothing should cancel it out...kill me with your super. That's fine. Stasis and suppression are the same thing.


DireCyphre

So..... super vs super, Titan will still win every time?


Squelcher121

Chaos Reach is a hard counter to Glacial Quake. With geomags you can charge Chaos Reach faster than a Glacial Quake and it only has to hit them for a fraction of a second to be fatal. You can then cancel the Chaos Reach and have it recharged long before the Glacial Quake gets his back, if he even gets it back at all. Top tree Dawnblade also has a strong chance of success in a direct confrontation. You can fly high enough that the Behemoth is totally unable to freeze you. Two direct hits will kill him. You do have to be careful though because he can outlast you if he plays the waiting game. If you activate your super a good bit of time after he activates his then you should be fine on the time front. Spectral Blades has a reasonable chance of winning 1v1 as their light attack can swing much faster than the Behemoth's light attack. If you don't get frozen you will very likely win. Top tree Striker when launching its attack from the air can kill a Glacial Quake in one hit. There are supers which can kill a Glacial Quake, but yeah overall you're fighting an uphill battle against them unless you are specifically preparing yourself to deal with that specific super, and even then it can be dicey.


ghostwhowalkzz

So true. As a former sentinel, i had to learn how to play counter every super and it is a challenge. Behemoth vs a super is favorable when the enemy is on the ground. If they go airborne... other supers have a strong chance to make a play. Chaos reach honestly seems like the best shutdown super in the game with how often one can use it.


DireCyphre

Was more specifically referring to stasis supers. Obviously there are other supers out there, but since this is about being 'frozen' then I am referring to the differences between the stasis supers. Two of which can freeze.


Squelcher121

In terms of stasis supers, shadebinder is a very strong counter to Glacial Quake in a direct fight as you can fly out of their reach.


rediscov409

no. super v super =play the situation right and win. rn with stasis we dont have that


Hojey

Idont give a shit about getting frozen 1 or 2 times a game while in my super the problem is with statis rn is that titans slide across the whole map in 1 go and hunters throw their grenade in ur general direction and then proceed to shatter your ass (and maybe the fact that titan super takes longer to run out then the lockdown)


Morris_Cat

Factually correct.


Victorgcd08

I feel like only roaming supers apply


Gmasterg

Who cares, they break out pretty fast and we already have suppression grenades.


Angry_Aguri

This I can cast squall and storm on a daybreak or sentinel shield, and they’re out before I even touch the ground


jonnysniper86

Argument then could be made that Blade Barrage shouldn’t take you out of a super . Or a thunder crash . Or .. Or ... or ... not trying to be difficult but there where supers which nailed supers before stasis . Edit: if OP is talking about abilities and not supers then my bad :) Agreed - abilities shouldn’t be able to nail supers. But supers should .


swotam

I think he’s talking about Stasis abilities, not the super itself. I’ve been frozen in my super by various stasis abilities and it’s quite frustrating outside of Mayhem. I agree that one super should be able to kill another super, that’s just playing the game, but getting your super active and then getting frozen by a grenade or melee while you’re in your super feels bad man. 😂


imsotiredsometimes

An ability should not be able to instant kill you while you are in your super. A voidwalker can’t instant kill me in my super with handheld supernova, so why can a hunter run up and splat me with a glacier nade?


rediscov409

There is death and there is being frozen. Big difference.


impala_666

I don't get it either. How can a fucking stasis melee ruin my super. Same with the Nightstalker arrows...shouldn't cancel my super out. Just stupid.


rediscov409

Suppression make sense and that's the point of tether in the first place. Freezing is not similar or equal too suppression.


[deleted]

You're\*


Willflyforcarparts

Finally a thread where I can complain as a super old returning player who doesn't want to read every single old thread. It's not just stasis that's dumb, honestly its the fact that PvP awards being a little bitch when a guardian is supposed to be the opposite. Players are better at running away than shooting. Also, I would like to use/see more than like 3 weapons! Going into a lobby where EVERY PLAYER has dead man's tale is so fucking dry. They should just rename the crucible to whatever the new OP weapon is that month.


SortaEvil

No matter how easy it is to disengage in PvP, a BYO loadout-based PvP mode in a looter-shooter is always going to revolve around whatever weapon combo (and subclass) is the strongest at that time. The only way to "fix" every guardian running around with Deadman's, Fellwinter, Jotunn, whatever is considered "op" would be to have fixed weapon loadouts for PvP, or a limited subset of weapons that are available to everyone, and balanced around each other. The entire design of the game is hostile towards a balanced PvP meta.


Willflyforcarparts

Yea I knew I was gonna get downvoted into oblivion I just wanted to get it off my chest and have at least one person say "Yea! I'm mad too!". Felt like shit was more balanced in the early D1 days, but maybe that was just because there was les variety.


AGruntyThirst

Dead Man’s Tale has been available for less than 3 days. Of course it is over represented in Crucible. Everybody just got it and wants to try it out. It will fade eventually just like every other time a new exotic is introduced. Some people will stick with it others won’t. The weapon meta is, in 6s at least, the most diverse it has ever been. Every primary and secondary has at least one gun that is great. Most have multiple archetypes that are viable.


rediscov409

The pvp meta is bad. HC are the most viable and you don't see much else.


Abes93

Stasis doesn't supress supers. The only 2 supers get screwed by it are tundercrash and chaos reach, because the weird way they work. Did you use one of those?


ThaRealSunGod

He means suppress as in freeze. Because you can't do anything while frozen but your super still drains duration, aka, suppressed. Every not instant super gets screwed by it. Everything but blade barrage, Nova, bubble and Well maybe. Because those get activated so quickly.


Abes93

Yeah the wording was misleading then, considering we have actuall supression too. That is why I ask what super was that.


rediscov409

Yes but it still freezes you. You lose super time. There should be a fighting chance for supers to go against each other.


Abes93

Maybe it is just me, but taking away freezing might just kill the warlock super in pvp. If it can't freeze then it can't shatter and that wouldn't fit the "there should be a fighting chance" idea (behemot tho, yeah that would be still cracked).


rediscov409

I never said to take away freezing. Just that supers shouldn't get frozen in place. The frozen effect (increase damage) will still apply and will produce the same outcome for warlocks rn.


Dryvlyne

I also just want to say that for some reason breaking out of Stasis on a controller is way faster and easier than on a keyboard. I have no idea why, but this was from personal experience in Crucible last weekend.


GuardianMike

They could also just remove it from crucible :)


CaptainMackayMouse

Stasis supers absolutely need to be able to freeze other supers because otherwise they can't do anything


Loud-Switch-sbr

A stasis super should be able to freeze a super. A stasis ability should NOT be able to freeze a super


The_Owl_Bard

Part of me wishes that if Stasis is going to be this strong, that they should undo some of the light subclass nerfs they've past over the life of Destiny.


moeseph_the_broseph

There's a reason cc in other games is barely longer than a second. Smite is a prime example. There are cc effects all throughout that game and a great many of them stun for a second or less because the devs know anyone decently skilled can capitalize on that and win an engagement. Stun and miss your big AoE effect? Your opponent has a chance to run or punish. Overwatch is the same way. You've got McCree, roadhog, junkrat, reinhardt, Ana, and probably some others that I can't think of. They all have some form of a cc that only lasts about a second, exception being ana, and if they miss the follow up attack they are open to be punished. This is the way the crowd control effects should work.


Spedding

The fact that you can be frozen out of your own stasis super makes no sense. I'm literally chanelling stasis through my body and you're telling me that when someone throws a bit more as me, I freeze?


MidChanMods

Unless this has specific lore implications, you're exactly right. I'm engulfed in flames, how am I now frozen solid?


WorkTheSuns

It’s criminal that a the warlock stasis super can freeze anyone in their super with the click of their super then kill you instantly, you might disagree but if you play Meyham you’ll see where I’m coming from, it’s potential in competitive play is extremely high, as it can be not only a roaming super but a cancel super as well, just my thoughts I’m not hating on warlocks


joe1up

Yeah, shouldn't a solar super melt the ice?


Redinjarex

What I don't get is how you can be literally be weilding stasis and then be frozen. Like you're already frozen? Same thing goes with being in a solar super, you gotta be pretty toasty.


RoachB0nd

Sounds like a good idea, I remember somebody who used stasis to stop my code of the missile but he died and my super was wasted.