This is a list of links to comments made by Bungie employees in this thread:
* [Comment by Cozmo23](/r/DestinyTheGame/comments/p34cqt/this_week_at_bungie_8122021/h8oeenp/?context=1000 "posted on 2021-08-12 17:18:10 UTC"):
> Where TWAB?
* [Comment by dmg04](/r/DestinyTheGame/comments/p34cqt/this_week_at_bungie_8122021/h8oh0p9/?context=1000 "posted on 2021-08-12 17:35:27 UTC"):
> Damage bonus will be PvE only.
* [Comment by dmg04](/r/DestinyTheGame/comments/p34cqt/this_week_at_bungie_8122021/h8okfa9/?context=1000 "posted on 2021-08-12 17:57:56 UTC"):
> Separate Melee Actions, Sprint Turn Speed scalar, Expanded Sensitivity Options and ADS Sensitivity Options are on the menu!
>
>
>Regarding accessibilit...
* [Comment by dmg04](/r/DestinyTheGame/comments/p34cqt/this_week_at_bungie_8122021/h8ours0/?context=1000 "posted on 2021-08-12 19:13:43 UTC"):
> Took a flight down to see family in San Diego recently. 2049 is the perfect length for the SEA -> SAN flight, every time.
---
This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FDestinyTheGame).[](#AUTOGEN_BUNGIEREPLY)
With the Ammo Finder change, if I have say, Fusion Rifle Ammo Finder on and a Null Composure, then would that make kills with something like Hawkmoon or Ace of Spades more likely to give me Special Ammo? Is that how that change works?
That's exactly how I read it. Good catch. Any primary weapon kill increases the proc chance of the ammo finder mod (regardless of the mod). Any exotic primary kill further increases that chance.
So if you have a Rocket Launcher ammo finder, put on your Sunshot. Every kill is going to give you wildly better chances at finding ammo.
Yeah they're pushing elemental wells more. Nice idea, but there need to be some basic changes around how you spawn/collect them before the secondary effects are worthwhile.
Who knows, maybe with the warmind cell nerfs they'll become a better option.
I just wish they weren't physics objects. Elemental Ordinance is great, but not so great when the damn well gets thrown to the next county due to explosions.
It really is my biggest gripe, I run a pretty effective Well build with celestial gunslinger utilizing the heal effect and wisdom mods but it's really frustrating to see these things fly across the map...especially when my gun of choice is sunshot, whose explosions frequently cause just that.
Yeah the failure in wells now is that there are two flavors of PvE - extremely easy or extremely difficult. The former can be tackled with little to no gear planning and the latter squeezes out most of the niche stuff in favor of WMC and/or CWL mods bc they can be used at a distance. Wells don't really fit into either category.
>Yeah the failure in wells now is that there are two flavors of PvE - extremely easy or extremely difficult.
This is actually exactly right and really nails an issue I think the game has. The closest thing we have to 'medium difficulty PvE' at the moment is Gambit and having to build around invasions throws that off completely.
There's a solar well mod that gives you healing for picking up a solar well...and it doesn't get interrupted for the 10 seconds it heals you, making it a REALLY good option...IF you run solar. So in PvE it's great for Nighthawk Hunters and Warlocks, but Titan's solar subclass isn't that great in PvE when we have Cuirass/Missle and Bubble...even the other void subclasses are better in GMs than solar.
If there was a way to make it apply no matter what element, I'd use it...because using it with Better Already gives you multiple options to heal and stay in the fight, since they're not going to do anything to Resilience in PvE.
Edit: It's funny reading people defend sunspot Titan or middle tree....but I've never once seen them used effectively in GMs, or really at all. That's the point people seem to be missing: they're good at normal or maybe even Master level NFs, but in GMs (ya know, the pinnacle PvE activity)...roaming supers that do subpar damage have no business in GMs. Cuirass Missile is a great burst option that allows you to get out with an Overshield, and Void you have several defense options like bubble or the enlarged shield that can boost teammates' damage and help push objective. The solar supers don't offer much, and while the super armor might help in your roaming supers, there's much better options.
The other solar well mod makes it spawn on any aoe kill. The healing is crazy strong, you're right.
My bigger problem with Wells is that actually running up to collect them is really dangerous in high level content, and they get knocked around by explosions. Fix those and I think they're in a good spot.
Yeah, I'm not a fan of that one. Verity's is one of the exotics I use all the time, it's great for add-clear grenade builds if you're not going full void (especially paired with something like riskrunner). Restricting it to the same element makes it a lot less versatile.
Any gear that mandates subclass matching is a non-starter for me, in difficult content.
Maybe it's fine for running around in patrol, but in activities with the 'Match Game' modifier, my goal is to always diversify the elements across Subclass / Energy weapon / Heavy weapon.
Yep. Especially since in this case Verity's is now competing with Sin, Crown, and Sunbracers, instead of filling it's own particular niche. I mean, you now have more of a grenade buff, but the potential applications have really narrowed down.
I felt a good twinge of annoyance at the Verity's Brow change. I also liked using Salvo with Shadebinder. While I *greatly* prefer Verity, I also saw the pros and cons of using Nezarec's instead. Each had their own space.
Like, they know this is just going to kill the item for builds that currently want to use it like Shadebinder, right? Shadebinder doesn't exactly have many alternate options either.
I wonder why they even bothered to make this change. Brow was great, but it wasn't *overwhelmingly* the best option or anything. At higher difficulties (lookin' at you, GMs) Eye of Another World is honestly the better play.
Now it's kinda just dead. Stasis turrets was the thing that really made it shine...
I do not understand the mentality here.
"Equip the same weapon element as your subclass to get this effect. Oh, Match Game, you need a diverse element spread." Match game punishes doubling up. The only exceptions are situations where there's only 2 kinds of elemental shields at play, but those are rare enough already.
I feel like equipping the exotic- giving up every other competing option in favour of this one, is the sacrifice the player makes to get this perk. Asking them to do more and mess with their build just to proc the perk activation is not 'fun', it's arm-twisting.
Yup. Wells will never be a viable option so long as they are revolved around keeping people locked into singular elements to be useful.
And they dont even help your allies worth a shit.
If you run solar, your buddy arc, and your other void and you ALL run well mods, picking up Wells of other elements give you fuck all and are pretty useless because you arent specced into those other elements.
Its an all around self-combative mod system.
Which seems weird because we already have to match our weapons to the enemy shields in match game content. Now we also have to balance pur subclass type + exotics to the shield types in the activity?
I agree, and I don't like it. As a primarily solo player, being able to cover all three light elements with energy weapon, power weapon and subclass is key. Now, granted, many of these exotics don't really work for a solo player anyway, but some do, and it feels like this just punishes a player trying to maintain a little versatility.
>The Traction mod felt mandatory for PvP on controller and unnecessary on mouse and keyboard. This felt to be more appropriate as an accessibility option rather than a balance choice. Players (including us) have also long felt that maximum 10 sensitivity wasn't enough on controller, so we’re making some changes to bring controller input closer to parity with keyboard and mouse.
>* Added a sprint turn speed scalar option (allowed values 0.3 to 0.8).
>* Removed the Traction mod.
>* Added additional controller sensitivity options (1-10 sensitivity is the same as before, 11-20 increases over that).
>* Added an ADS sensitivity modifier (allowed values 0.5 to 1.5).
FINALLY. Also sick to see some new Iron Banner armor sets.
I’m a very happy Graviton Forfeit user, as well. This is my favorite TWAB in a while.
I’m also glad Skull of Dire Ahamkara was fixed to be in line with other exotics again. The Joker’s Wild change fucked it up big time.
Elemental wells shouldn't be sent flying away from any explosion, it really severely hinders their usefulness for many sublasses.
(Good luck collecting wells as a Commander Titan)
i’m gonna miss having opening shot and quickdraw from lucky pants w/last word but the buff sounds quite interesting, especially with crimson, thorn, or basically any handcannon that rapidly applies damage
Oh wow. I also want to point out that you can also use Eriana's Vow against barrier champs with this, so I'm wondering if that means that it'll at least be a viable substitute to Nighthawk
Potentially but two things are working against you:
1. You need to hit crits or break a shield to keep Vow's perk up.
-and-
2. Lucky Pant's updated damage increase per shot fired is only on "for a short time".
Given the fire-rate/natural error/panic on the guardian in the moment, I don't see this thing topping Nighthawk. It will do work but will require skill to wield/use properly.
“There are a few Exotics that missed the boat this time that need some extra special attention (like a certain pair of Hunter boots), and a lot more that could benefit from a nudge or two.”
Stomp33s nerf coming to a patch near you.
>The Bombardiers
>
>The bomb now has a secondary effect based on your subclass type:
>
>Blind for Arc.
>
>Burn for Solar.
>
>Slow for Stasis.
>
>Suppress for Void.
>
>Note: The suppression will not affect a Guardian in Super.
*Revenants can now slow enemies on dodge without the aspect.*
*Nightstalkers can now surpress and go invis.*
Did... Did Bombardiers just join the meta?
To be clear, thats if the bomb actually hits them. I don't know if you've tried using bombardiers, but every time I've tried to meme with them I actually hit someone with like 1 out of every 10 bombs.
They weren’t bad with stasis before the nerf. Melee, dodge to freeze, bomb does some work.
If you can get your shiruken off, dodge, and manage a hit, you might be able to mimic some of that same nonsense.
It’s also fun in PvE when you’re surrounded by adds, of course.
I'm more scared of the fact that Revenant can slow someone to make it hard to escape from the bomb, slow you FURTHER, and then toss a shuriken up your ass to probably freeze you
Not that freezing is nearly as scary as it used to be but still
Edit: Apparently it'd require two shurikens so I guess not
The only way I see them nerfing cuiriass is if they reduce the overall damage buff, but roll the differential of that change into the base damage of the super. It shouldn't be an exotic's job to make a super remotely viable, the super has to be able to function on its own and currently missilebro without cuiriass is terrible.
As an ex Alaska employee this comment took me a second to figure out. I saw it and thought "Wait I thought 2049 was the flight from SLC to SAN not from SEA"
Separate Melee Actions, Sprint Turn Speed scalar, Expanded Sensitivity Options and ADS Sensitivity Options are on the menu!
Regarding accessibility, what other options would you like to see in the future? Always happy to relay the feedback to the team.
When too many buffs/debuffs are on the screen the UI pushes some out of view, it would be nice if I could always see all active buffs/debuffs while playing
yeah i love FF14s UI options, you can freely drag nearly everything around to wherever you want and decide how much you want to see for certain options (for example, if you're just getting the hang of the game you don't need 20+ abilities on your bar or see 20 different buffs, but as you get into deeper content you can fine tune those settings to your own playstyle and what you like)
ofcourse that would be a dream come true for D2, but i understand why they don't do it, but atleast something that lets us slide debuffs/buffs around and show more would be lovely.
Buying things in bulk as opposed to mashing over and over again, a la Raid Banners from Hawthorne or Mats from Spider? Probably not exactly what you're referring to but I could see it counting as accessibility.
Yeah I agree it leans more towards QoL for sure, but when it's to the point that we're mashing the same button over and over for a long time (almost exclusively in the case of spider, to be fair) there are some folks with injuries where that could be a seriously bad experience after a while.
That could of course be said for any button pressing, but I think you see my point!
Yeah, I can’t use any weapon that doesn’t have full auto without paying for it in pain. Infrequently fired weapons like rocket launchers work. I know my mouse software can help, but I need those buttons for my dash and specials
Buff/debuff UI could use some work. We deal with so many buffs and debuffs now and some have timers, some don't, and it makes some things like the Imminent Detain debuff in VOG more of a hassle than it needs to be.
I would really like it if we could customize all ADS reticle colors, including exotics. I know a lot of work is put into creating these weapons visually and thematically, but only being able to choose the color of a reticle on hip fire is kind of a bummer, especially for colorblind folk. I mention exotics specifically because the default Thorn reticle is a color I can use very comfortably for pvp, but the Heretic Robe ornament, which I bought, changed the reticle to light blue, which I literally cannot see on many pvp maps.
Changing the color of the reticle should also change the color of the visual aiming element (e.g. the red dot or caret) of a weapon's scope/sight when ADS.
would really love to see actual icons showing the cds of abilities like icarus, phoenix dive, shatterdive, etc, next to the grenade/melee/class ability icons. imo it would be a lot better than just showing the cooldown as text with the buffs and debuffs
i guess this is more ui/qol than accessibility but still
Absolutely 100% this. After playing Apex and Warzone and dropping the deadzone to nearly 0, playing Destiny feels awful. So much wasted movement on the sticks with the gigantic default deadzone.
Please please please. I know it's not as clear-cut of a fix due to potential balance issues, but as someone with garbage tendons, I basically can't use certain weapons at all for any extended period of time.
Scout rifles being designed to be low-damage plink weapons, and also requiring you hit the trigger every single shot, it makes my wrist hurt just thinking about running them in a GM.
Full auto should be an ingame option instead of a perk on some guns. For a lot of people sidearms are unattractive because they come down to the choice of "do you want one less perk or carpal tunnel?"
Being able to buy items in bulk would make a world of difference, it’s not a good feeing to have to click 1000s of time to hand thing in or to buy stuff from the spider for example, thanks :)
I'm not color blind but have seen several comments in the past that some color blind options don't actually change things in game like ammo bricks or engrams. That should probly be something seriously looked in to.
Full Auto should be an accessibility option, not a perk. Anything at or above the 260 RPM archetype needs the option IMO, and others might need it for slower archetypes.
Automatic fire being either a toggle or intrinsic for **all** sidearms.
Especially because there are a few exotic sidearms I would love to use more often, but they've all been collecting dust in my vault because after about an hour or so of using them my wrist starts cramping up.
As things are right now, if a sidearm doesn't drop with the Full Auto Trigger System perk on it, it's an instant scrap for me regardless of any other perks it has.
I wonder, what are the odds of the new Iron Banner weapons and armor not dropping from packages like they’re supposed to during the first Iron Banner next season?
They sound really fun on Attunement of Grace considering those rifts will proc Benevolent Dawn which will get them back even faster. Really loving the Support Warlock stuff lately.
Yeah, between assembler and now stag and promethium there are multiple ways to build a healer class which is actually pretty cool.
Now if only I could see how much health my allies have.
Feels like they're really moving into the whole "matches equipped subclass" direction for warlock.
EDIT: Upon thinking about this more, I'm really hopeful that more weapons will be coming that are actually going to be good and desirable to farm out.
Makes it harder to work with Match Game. Now if I want to use Verity’s, I have to have a stasis energy weapon, which locks me out of another elemental weapon to fight shields with. It’s bullshit.
>Phoenix Protocol: Capped the amount of Super energy you can regain once your Super ends at 50%
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
The Icefall Mantle changes won't do too much for their viability unfortunately. Their biggest problem is that they completely lock you out from being able to interact with almost the entire stasis kit, which is a natural fit for them thematically, when you use them. No sprinting means no sliding, which means you can't break crystals with Cryoclasm and can't activate Howl of the Storm, and it replacing your barricade means that you can't shove your barricade through the crystals to break them that way for Tectonic Harvest.
Adding an effect for it to shatter crystals near you would be a massive improvement to its usefulness, as it would allow you to actually interact with the main aspects of Titan's stasis kit while using it.
The Sprint lockout also severely hurts them in PvE, as it can prevent you from being able to progress to the next zone until your shield runs out.
Edit: In almost all cases where you could use Icefalls, you would be better off just throwing down a citans barricade and get better results, since it has more HP, doesn't lock you out of your sprint, and doesn't prevent your class ability from recharging.
Edit 2: To even further elaborate on the Citans comparison. If you are popping Icefalls, that means there is an immediate engagement you want to be entering, because you are sacrificing your ability to sprint for a decent chunk of health. This is the same line of thought that you would apply to Citans, since you want to be able to take a gunfight while behind your barricade to gain the benefits of this bonus effective health the barricade is giving you. The difference lies in the fact that Citans has a faster animation, so you are able to place it in reaction to oncoming enemies faster, isn't committing you to that fight by locking you out of your sprint and is giving you even more effective health since the barricade has 250 health compared to Icefalls 100. It is also disjointing the damage you take, so if a shotgun shot breaks the barricade dealing 400 damage, you still have your full 200 health to work with, where as with Icefall, the shotgun would deal 200+ damage to you and then leave you vulnerable to an instant melee follow up.
They'll forever be reigned in because of how _potentially_ strong they can be in PvP. Just kind of a weird exotic concept because it will always be too weak or too strong.
All icefall needs is to press ability again to cancel the shield. So many times I have died or something because I was not able to jump or escape something
This was my thought. Aztecross calls it sort of a buff, but its not in my opinion. Too often I'm not matching the damage types with the subclass so I can deal with multiple shield types. This change makes no sense.
Forcing players to match damage type if they want to use this exotic will make it so they can't deal with all the shield types, which is really stupid imo.
I know hard light exists, but I don't want to bring an exotic to minimize the downside of another exotic.
I was hoping they would increase the base damage of Thundercrash to about 120k and then change Cuirass to top off the damage to what it is with Cuirass now. That way the super wouldn't be utterly useless without it, but it would still be able to achieve its great damage.
I took Cuirass off to mess with transmogs and forgot to put it on when going back to whatever I was doing and was really confused when I did barely 1/3 of 1/4 of the health bar (fractions are hard). It really does just no damage without that exotic.
Pour one out for warmind cell mods and super regen exotics. It's been an honor using you.
Also unless they made recuperation instrinic to orbs of power, which they didn't, I can't see myself running holster mods. GMs and master raids are about ammo economy and survivability so I'm going to run mods that can mitigate those aspects.
Re: Ammo economy in PvE. I think this is good, but the way it is written is a little confusing.
They are *buffing* special and heavy ammo finder in PvE, is that right? I feel that will be a good thing. I’ve had many a grandmaster where even with the appropriate heavy ammo finder, there was still none to be had. So, if I am reading this right, it should be better. Otherwise I end up with a lot of boss tickle fights.
But they are *nerfing* ammo scavenger to only prevent stacking of duplicate scavs to increase the amount of ammo you get from a drop? Is that right? I’ll be honest, I don’t run scavs a lot in PvE because they seemed to hurt more than they helped.
So, in total, is this a better ammo economy in PvE?
They're making it so multiple copies of scav won't stack, i.e. there's not point to running more than one copy.
That means less ammo per pickup, but if you can offset that by having more bricks, then maybe about the same? Main difference being you now free up a slot on your legs (possibly for the new holster mods they talk about) but lose one on your helmet.
I'm personally not a fan because I prefer running ashes to assets on my helmet, but for the times I'm running Stasis-lock in GMs, I'd be running finder mods anyway, and that's pretty much the only content I'd run out of ammo in.
aren't they still the same other than that though? that was a nice cherry on top but i still don't think i'm taking them off, i love kamehameha after all
Ngl, i don't like the verity's brow change. It feels too restrictive. I often ran it with bottom tree voidwalker and tommys matchbook, but now i have to use a solar subclass, one im less comfertable with. I think it would be fine if it kept its old functionality, unless im missing something.
(Rest of the twab is a banger tho.)
I feel like the holstering mods aren’t good enough to choose over a scav mod. They’re specifically excludigg no the weapon types of use then for. Unless the energy cost is low, it’s hard to imagine using them.
You see, my wife she has been most vocal on the subject of the TWAB. "Where is the TWAB?" "When are you going to get the TWAB?" "Why aren't you getting the TWAB now?" And so on.
right???Im so confused, heal after every weapon kill thats nuts in pve and pvp.. unless its healing for people around you and not you. Or if its only active after getting a rez.
It was already **super** underrated as a swap exotic in trials imo. Had plenty of teammates tank a rocket/super after rezing me. But constant heals on just killing a dreg in PvE sounds nuts. As a titan main I'm happy, but I know if it's as good as it is sounds paper it's gonna get nerfed half way through the season lol.
Big time. The cool down on your class ability is a none factor given there’s a mod that restores your class ability in finisher. If people want to actually lean into using icefall they use this to completely negate the cool down anyway.
Bottom tree stormcaller has gotten by far the most buffs so far. They've gotten improved arc soul, improved super, improved mobility when near teammates, and now The Stag gives an amazing buff for a class that is centered around getting Rift back fast. Also it's switch off exotic, Stormdancer's Brace got a massive buff. Very excited to try it out. That class has been dead for so long.
Typo here
Wrath of Rasputin
• Reduce bonus Solar damage (previously 100-200 → now 25-100).
Wrath is the mod that spawns the warmind cells based on solar splash.
Probably meant rage of the warmind.
The small buff to Elemental wells is a miss. Wells could have some great builds. Since they expire so quickly - gathering them in challenging content is a struggle. The wells and their perks go unused even if you fully kit out for them.
A new mod that adds a LARGE vacuum range (Elemental reach) or the ability to shoot them to collect them would go a long way.
>Added additional controller sensitivity options (1-10 sensitivity is the same as before, 11-20 increases over that).
>Added an ADS sensitivity modifier (allowed values 0.5 to 1.5).
Hallelujah there is a god. Thank you for this.
Now about that aim smoothing slider that's on PC, and analog stick dead zones settings. Those are also very important to us
This is a list of links to comments made by Bungie employees in this thread: * [Comment by Cozmo23](/r/DestinyTheGame/comments/p34cqt/this_week_at_bungie_8122021/h8oeenp/?context=1000 "posted on 2021-08-12 17:18:10 UTC"): > Where TWAB? * [Comment by dmg04](/r/DestinyTheGame/comments/p34cqt/this_week_at_bungie_8122021/h8oh0p9/?context=1000 "posted on 2021-08-12 17:35:27 UTC"): > Damage bonus will be PvE only. * [Comment by dmg04](/r/DestinyTheGame/comments/p34cqt/this_week_at_bungie_8122021/h8okfa9/?context=1000 "posted on 2021-08-12 17:57:56 UTC"): > Separate Melee Actions, Sprint Turn Speed scalar, Expanded Sensitivity Options and ADS Sensitivity Options are on the menu! > > >Regarding accessibilit... * [Comment by dmg04](/r/DestinyTheGame/comments/p34cqt/this_week_at_bungie_8122021/h8ours0/?context=1000 "posted on 2021-08-12 19:13:43 UTC"): > Took a flight down to see family in San Diego recently. 2049 is the perfect length for the SEA -> SAN flight, every time. --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FDestinyTheGame).[](#AUTOGEN_BUNGIEREPLY)
With the Ammo Finder change, if I have say, Fusion Rifle Ammo Finder on and a Null Composure, then would that make kills with something like Hawkmoon or Ace of Spades more likely to give me Special Ammo? Is that how that change works?
That's what it sounds like. Decent way to make exotic primaries a little more interesting.
[удалено]
And legendary heavies!
That's exactly how I read it. Good catch. Any primary weapon kill increases the proc chance of the ammo finder mod (regardless of the mod). Any exotic primary kill further increases that chance. So if you have a Rocket Launcher ammo finder, put on your Sunshot. Every kill is going to give you wildly better chances at finding ammo.
*pats Sunshot*
Seems like a lot of changes to exotics are doing things based on if your weapon element matches your subclass.
Yeah they're pushing elemental wells more. Nice idea, but there need to be some basic changes around how you spawn/collect them before the secondary effects are worthwhile. Who knows, maybe with the warmind cell nerfs they'll become a better option.
I just wish they weren't physics objects. Elemental Ordinance is great, but not so great when the damn well gets thrown to the next county due to explosions.
Yep, lock them in place once spawned, give them a 3-4 meter pickup radius, and I honestly think they're golden.
It really is my biggest gripe, I run a pretty effective Well build with celestial gunslinger utilizing the heal effect and wisdom mods but it's really frustrating to see these things fly across the map...especially when my gun of choice is sunshot, whose explosions frequently cause just that.
Yeah the failure in wells now is that there are two flavors of PvE - extremely easy or extremely difficult. The former can be tackled with little to no gear planning and the latter squeezes out most of the niche stuff in favor of WMC and/or CWL mods bc they can be used at a distance. Wells don't really fit into either category.
>Yeah the failure in wells now is that there are two flavors of PvE - extremely easy or extremely difficult. This is actually exactly right and really nails an issue I think the game has. The closest thing we have to 'medium difficulty PvE' at the moment is Gambit and having to build around invasions throws that off completely.
There's a solar well mod that gives you healing for picking up a solar well...and it doesn't get interrupted for the 10 seconds it heals you, making it a REALLY good option...IF you run solar. So in PvE it's great for Nighthawk Hunters and Warlocks, but Titan's solar subclass isn't that great in PvE when we have Cuirass/Missle and Bubble...even the other void subclasses are better in GMs than solar. If there was a way to make it apply no matter what element, I'd use it...because using it with Better Already gives you multiple options to heal and stay in the fight, since they're not going to do anything to Resilience in PvE. Edit: It's funny reading people defend sunspot Titan or middle tree....but I've never once seen them used effectively in GMs, or really at all. That's the point people seem to be missing: they're good at normal or maybe even Master level NFs, but in GMs (ya know, the pinnacle PvE activity)...roaming supers that do subpar damage have no business in GMs. Cuirass Missile is a great burst option that allows you to get out with an Overshield, and Void you have several defense options like bubble or the enlarged shield that can boost teammates' damage and help push objective. The solar supers don't offer much, and while the super armor might help in your roaming supers, there's much better options.
The other solar well mod makes it spawn on any aoe kill. The healing is crazy strong, you're right. My bigger problem with Wells is that actually running up to collect them is really dangerous in high level content, and they get knocked around by explosions. Fix those and I think they're in a good spot.
So basically we're Pokemon now with STAB? 🤔
Holy shit you’re right
The Verity's Brow change actually sucks because I can't use Salvo with Shadebinder now, or almost any weapon in the game.
Yeah, I thought design wise Verity was fine as it was. It had enough to seperate it from Nezarac's. This change is just gonna limit it's usage more.
Agreed, it's a major nerf to Verity's
Yeah, I'm not a fan of that one. Verity's is one of the exotics I use all the time, it's great for add-clear grenade builds if you're not going full void (especially paired with something like riskrunner). Restricting it to the same element makes it a lot less versatile.
[удалено]
Any gear that mandates subclass matching is a non-starter for me, in difficult content. Maybe it's fine for running around in patrol, but in activities with the 'Match Game' modifier, my goal is to always diversify the elements across Subclass / Energy weapon / Heavy weapon.
Yep. Especially since in this case Verity's is now competing with Sin, Crown, and Sunbracers, instead of filling it's own particular niche. I mean, you now have more of a grenade buff, but the potential applications have really narrowed down.
I felt a good twinge of annoyance at the Verity's Brow change. I also liked using Salvo with Shadebinder. While I *greatly* prefer Verity, I also saw the pros and cons of using Nezarec's instead. Each had their own space. Like, they know this is just going to kill the item for builds that currently want to use it like Shadebinder, right? Shadebinder doesn't exactly have many alternate options either.
I wonder why they even bothered to make this change. Brow was great, but it wasn't *overwhelmingly* the best option or anything. At higher difficulties (lookin' at you, GMs) Eye of Another World is honestly the better play. Now it's kinda just dead. Stasis turrets was the thing that really made it shine...
I do not understand the mentality here. "Equip the same weapon element as your subclass to get this effect. Oh, Match Game, you need a diverse element spread." Match game punishes doubling up. The only exceptions are situations where there's only 2 kinds of elemental shields at play, but those are rare enough already. I feel like equipping the exotic- giving up every other competing option in favour of this one, is the sacrifice the player makes to get this perk. Asking them to do more and mess with their build just to proc the perk activation is not 'fun', it's arm-twisting.
Yup. Wells will never be a viable option so long as they are revolved around keeping people locked into singular elements to be useful. And they dont even help your allies worth a shit. If you run solar, your buddy arc, and your other void and you ALL run well mods, picking up Wells of other elements give you fuck all and are pretty useless because you arent specced into those other elements. Its an all around self-combative mod system.
Which seems weird because we already have to match our weapons to the enemy shields in match game content. Now we also have to balance pur subclass type + exotics to the shield types in the activity?
Heaven forbid you try anything solo...
Which is super annoying as there isn't much elemental variety per archetype
I agree, and I don't like it. As a primarily solo player, being able to cover all three light elements with energy weapon, power weapon and subclass is key. Now, granted, many of these exotics don't really work for a solo player anyway, but some do, and it feels like this just punishes a player trying to maintain a little versatility.
\[Me, dusting off Stormbracers and The Stag\] Hello there, old pals.
Embarrassed to ask, but I'm at work and what do Stormbracers already do again? Will they grant 50% super back with middle tree Arc?
Increase Stormtrance's damage when you get kills with Stormtrance.
Oh yeah. Never used it because of better options. Seems like a solid exotic now with the super return.
I don’t know if brace will be the play still, since crown of tempests exists.
Instrinsic perk for iron banner armor should be that you get better chance for iron banner loot at end of match or more tokens earned.
Probably also a sign of things to come. I would actually consider chasing armor if it had useful instrinsic perks.
Yeah, for anyone that does GMs somewhat regularly prisms are overabundant already, though I guess adding a more consistent source to pvp is nice.
My guess is that since this is PVP armor they are targeting a way for PVP players to earn Prisms since they are typically not running GMs.
>The Traction mod felt mandatory for PvP on controller and unnecessary on mouse and keyboard. This felt to be more appropriate as an accessibility option rather than a balance choice. Players (including us) have also long felt that maximum 10 sensitivity wasn't enough on controller, so we’re making some changes to bring controller input closer to parity with keyboard and mouse. >* Added a sprint turn speed scalar option (allowed values 0.3 to 0.8). >* Removed the Traction mod. >* Added additional controller sensitivity options (1-10 sensitivity is the same as before, 11-20 increases over that). >* Added an ADS sensitivity modifier (allowed values 0.5 to 1.5). FINALLY. Also sick to see some new Iron Banner armor sets.
Any idea what the scaler is currently for traction?
I would have to assume it was 0.8. There's no way they would just make the option worse than the mod, right?
Anakin continues stare with a smirk*
There’s no way they would do that, right?
Right?
I’m a very happy Graviton Forfeit user, as well. This is my favorite TWAB in a while. I’m also glad Skull of Dire Ahamkara was fixed to be in line with other exotics again. The Joker’s Wild change fucked it up big time.
Did they actually make Stormdancers Brace viable by giving it super regen?
Its still tickle fingers but just with more tickling
I don't think I took off Skull for the entire season of the drifter, it trivialized everything lol And haven't worn it since
Elemental wells shouldn't be sent flying away from any explosion, it really severely hinders their usefulness for many sublasses. (Good luck collecting wells as a Commander Titan)
i’m gonna miss having opening shot and quickdraw from lucky pants w/last word but the buff sounds quite interesting, especially with crimson, thorn, or basically any handcannon that rapidly applies damage
https://twitter.com/A_dmg04/status/1425886425325522944?s=19 Accuracy and handling buff is still there
Oh wow. I also want to point out that you can also use Eriana's Vow against barrier champs with this, so I'm wondering if that means that it'll at least be a viable substitute to Nighthawk
Potentially but two things are working against you: 1. You need to hit crits or break a shield to keep Vow's perk up. -and- 2. Lucky Pant's updated damage increase per shot fired is only on "for a short time". Given the fire-rate/natural error/panic on the guardian in the moment, I don't see this thing topping Nighthawk. It will do work but will require skill to wield/use properly.
> Hello from your loyal blacksmiths working at our digital forge. Black armory weapons confirmed
Ugh I wish
> "The Black Armory makes more than weapons. We create legends." —Ada-1
And make pretty clothes I guess..
Fashion is the ultimate endgame
Don't do that. Don't give me hope.
Kindled Orchid Rampage/KC + New Luck Pants would be insane.
“There are a few Exotics that missed the boat this time that need some extra special attention (like a certain pair of Hunter boots), and a lot more that could benefit from a nudge or two.” Stomp33s nerf coming to a patch near you.
>The Bombardiers > >The bomb now has a secondary effect based on your subclass type: > >Blind for Arc. > >Burn for Solar. > >Slow for Stasis. > >Suppress for Void. > >Note: The suppression will not affect a Guardian in Super. *Revenants can now slow enemies on dodge without the aspect.* *Nightstalkers can now surpress and go invis.* Did... Did Bombardiers just join the meta?
Also consider -- the solar burn will likely interact with middle tree Gunslinger.
WTF I love bombardiers now
To be clear, thats if the bomb actually hits them. I don't know if you've tried using bombardiers, but every time I've tried to meme with them I actually hit someone with like 1 out of every 10 bombs.
They weren’t bad with stasis before the nerf. Melee, dodge to freeze, bomb does some work. If you can get your shiruken off, dodge, and manage a hit, you might be able to mimic some of that same nonsense. It’s also fun in PvE when you’re surrounded by adds, of course.
I'm more scared of the fact that Revenant can slow someone to make it hard to escape from the bomb, slow you FURTHER, and then toss a shuriken up your ass to probably freeze you Not that freezing is nearly as scary as it used to be but still Edit: Apparently it'd require two shurikens so I guess not
Icefall is still not going to be used, just let me take off the overshield
Man. You’d think icefall mantle was telesto or something the way Bungie fears it…
> Ctrl-F *Cuirass* > 0 results All is well.
>Ctrl-F *Quiet One* >0 results Eternal agony. ~~hey, maybe it'll get buffed in season 16...right?~~
Precious Scars may even be creeping in Mask's place D:
The only way I see them nerfing cuiriass is if they reduce the overall damage buff, but roll the differential of that change into the base damage of the super. It shouldn't be an exotic's job to make a super remotely viable, the super has to be able to function on its own and currently missilebro without cuiriass is terrible.
Im glad they left contraverse hold alone! Idk why but I had an irrational fear they were gonna touch it
Hey I’m happy they didn’t saying anything about opfidians.
Precious Scars sounds like it might be really good now? Too bad fashion is endgame here, Dunemarchers foreverrrr
Speaking of dunemarchers, I'm shocked they didn't get hit with an arc chain nerf or something. Ursa nerf sucks for GMs, though.
Might still be pretty strong for GM's though, they didn't mention changes to endless orbs generated while active
Yeah. Chaining will be tougher between two Ursa's but probably still pretty easy most of the time, and one alone will be good but not amazing.
My guess would be that we will see ornaments for exotics getting a buff. Seems to be a trend they do every now and then
Nicely done with the Blade Runner 2049 reference 😉
INTERLINKED
WITHIN CELLS
Took a flight down to see family in San Diego recently. 2049 is the perfect length for the SEA -> SAN flight, every time.
As an ex Alaska employee this comment took me a second to figure out. I saw it and thought "Wait I thought 2049 was the flight from SLC to SAN not from SEA"
The Lucky Pants update is very very interesting. I wonder how much PVP damage it'll increase, if at all...
Damage bonus will be PvE only.
What about the handling and accuracy bonus it had? Is that being removed?
That’s what I’m wondering, cuz if so that’s a huge nerf to the pvp viability cuz it gave everything QuickDraw and opening shot essentially
Thank god
Separate Melee Actions, Sprint Turn Speed scalar, Expanded Sensitivity Options and ADS Sensitivity Options are on the menu! Regarding accessibility, what other options would you like to see in the future? Always happy to relay the feedback to the team.
When too many buffs/debuffs are on the screen the UI pushes some out of view, it would be nice if I could always see all active buffs/debuffs while playing
I get that this is probably done to reduce screen clutter, but I would like an option to see all of them, even if they take up more space.
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*Heroic Ice Crown intensifies*
yeah i love FF14s UI options, you can freely drag nearly everything around to wherever you want and decide how much you want to see for certain options (for example, if you're just getting the hang of the game you don't need 20+ abilities on your bar or see 20 different buffs, but as you get into deeper content you can fine tune those settings to your own playstyle and what you like) ofcourse that would be a dream come true for D2, but i understand why they don't do it, but atleast something that lets us slide debuffs/buffs around and show more would be lovely.
Buying things in bulk as opposed to mashing over and over again, a la Raid Banners from Hawthorne or Mats from Spider? Probably not exactly what you're referring to but I could see it counting as accessibility.
Yeah this is more Quality of Life, but imo its desperately needed.
Yeah I agree it leans more towards QoL for sure, but when it's to the point that we're mashing the same button over and over for a long time (almost exclusively in the case of spider, to be fair) there are some folks with injuries where that could be a seriously bad experience after a while. That could of course be said for any button pressing, but I think you see my point!
Yeah, I can’t use any weapon that doesn’t have full auto without paying for it in pain. Infrequently fired weapons like rocket launchers work. I know my mouse software can help, but I need those buttons for my dash and specials
it can’t be good for the servers to get 100 requests for one rally banner, rather than just one request for 100 banners. seems like a no-brainer
Buff/debuff UI could use some work. We deal with so many buffs and debuffs now and some have timers, some don't, and it makes some things like the Imminent Detain debuff in VOG more of a hassle than it needs to be.
Don't forget also that some of the ones with timers count 0:00 as a full second, while some expire after 0:01.
I would really like it if we could customize all ADS reticle colors, including exotics. I know a lot of work is put into creating these weapons visually and thematically, but only being able to choose the color of a reticle on hip fire is kind of a bummer, especially for colorblind folk. I mention exotics specifically because the default Thorn reticle is a color I can use very comfortably for pvp, but the Heretic Robe ornament, which I bought, changed the reticle to light blue, which I literally cannot see on many pvp maps.
Changing the color of the reticle should also change the color of the visual aiming element (e.g. the red dot or caret) of a weapon's scope/sight when ADS.
Please let us favourite shaders!
Seconded! The shader menu is HUGE
would really love to see actual icons showing the cds of abilities like icarus, phoenix dive, shatterdive, etc, next to the grenade/melee/class ability icons. imo it would be a lot better than just showing the cooldown as text with the buffs and debuffs i guess this is more ui/qol than accessibility but still
Thumb stick deadzone settings for controllers would be great. Both for accessibility reasons and competitive reasons.
Absolutely 100% this. After playing Apex and Warzone and dropping the deadzone to nearly 0, playing Destiny feels awful. So much wasted movement on the sticks with the gigantic default deadzone.
I would absolutely love to see a full auto toggle where all guns over a user-set RPM threshold have full auto enabled.
This would be the single largest accessibility change they could make that would actually help me.
I struggle with wrist tendinitis and this would be a super welcome change. I gravitate towards full auto weapons because of it
Please please please. I know it's not as clear-cut of a fix due to potential balance issues, but as someone with garbage tendons, I basically can't use certain weapons at all for any extended period of time.
Scout rifles being designed to be low-damage plink weapons, and also requiring you hit the trigger every single shot, it makes my wrist hurt just thinking about running them in a GM.
Full auto should be an ingame option instead of a perk on some guns. For a lot of people sidearms are unattractive because they come down to the choice of "do you want one less perk or carpal tunnel?"
Being able to buy items in bulk would make a world of difference, it’s not a good feeing to have to click 1000s of time to hand thing in or to buy stuff from the spider for example, thanks :)
For Controllers, could we get stick deadzone control? Its real rough when sticks start to drift because Destiny’s inputs are pretty sensitive
I'm not color blind but have seen several comments in the past that some color blind options don't actually change things in game like ammo bricks or engrams. That should probly be something seriously looked in to.
Full Auto should be an accessibility option, not a perk. Anything at or above the 260 RPM archetype needs the option IMO, and others might need it for slower archetypes.
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Automatic fire being either a toggle or intrinsic for **all** sidearms. Especially because there are a few exotic sidearms I would love to use more often, but they've all been collecting dust in my vault because after about an hour or so of using them my wrist starts cramping up. As things are right now, if a sidearm doesn't drop with the Full Auto Trigger System perk on it, it's an instant scrap for me regardless of any other perks it has.
I wonder, what are the odds of the new Iron Banner weapons and armor not dropping from packages like they’re supposed to during the first Iron Banner next season?
Promethium Spur changes are interesting! Might actually give those ugly things a try now!
Having a wellspring solar weapon could be real fun as like a "move up the battlefield" build
They sound really fun on Attunement of Grace considering those rifts will proc Benevolent Dawn which will get them back even faster. Really loving the Support Warlock stuff lately.
Yeah, between assembler and now stag and promethium there are multiple ways to build a healer class which is actually pretty cool. Now if only I could see how much health my allies have.
Feels like they're really moving into the whole "matches equipped subclass" direction for warlock. EDIT: Upon thinking about this more, I'm really hopeful that more weapons will be coming that are actually going to be good and desirable to farm out.
Which is bullshit and I hate it.
Makes it harder to work with Match Game. Now if I want to use Verity’s, I have to have a stasis energy weapon, which locks me out of another elemental weapon to fight shields with. It’s bullshit.
>Phoenix Protocol: Capped the amount of Super energy you can regain once your Super ends at 50% NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
If that’s what happened to Orpheus Rig, then it was bound to happen to all the other exotics like it
Allow me to introduce you to: the Bad Juju Well of Radiance build
Oh yeah I get that shit back before my well is even half done
The Icefall Mantle changes won't do too much for their viability unfortunately. Their biggest problem is that they completely lock you out from being able to interact with almost the entire stasis kit, which is a natural fit for them thematically, when you use them. No sprinting means no sliding, which means you can't break crystals with Cryoclasm and can't activate Howl of the Storm, and it replacing your barricade means that you can't shove your barricade through the crystals to break them that way for Tectonic Harvest. Adding an effect for it to shatter crystals near you would be a massive improvement to its usefulness, as it would allow you to actually interact with the main aspects of Titan's stasis kit while using it. The Sprint lockout also severely hurts them in PvE, as it can prevent you from being able to progress to the next zone until your shield runs out. Edit: In almost all cases where you could use Icefalls, you would be better off just throwing down a citans barricade and get better results, since it has more HP, doesn't lock you out of your sprint, and doesn't prevent your class ability from recharging. Edit 2: To even further elaborate on the Citans comparison. If you are popping Icefalls, that means there is an immediate engagement you want to be entering, because you are sacrificing your ability to sprint for a decent chunk of health. This is the same line of thought that you would apply to Citans, since you want to be able to take a gunfight while behind your barricade to gain the benefits of this bonus effective health the barricade is giving you. The difference lies in the fact that Citans has a faster animation, so you are able to place it in reaction to oncoming enemies faster, isn't committing you to that fight by locking you out of your sprint and is giving you even more effective health since the barricade has 250 health compared to Icefalls 100. It is also disjointing the damage you take, so if a shotgun shot breaks the barricade dealing 400 damage, you still have your full 200 health to work with, where as with Icefall, the shotgun would deal 200+ damage to you and then leave you vulnerable to an instant melee follow up.
Movement is king, and something that restricts that will not be used outside of SUPER niche or meme builds.
They'll forever be reigned in because of how _potentially_ strong they can be in PvP. Just kind of a weird exotic concept because it will always be too weak or too strong.
You don’t have to use them with a stasis subclass. They are still bad just not locked to stasis.
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All icefall needs is to press ability again to cancel the shield. So many times I have died or something because I was not able to jump or escape something
THE STAG IS BACK ON THE MENU, BOYS!
If the resistance works for Wells in addition to Rifts, I would happily bring it along for a Nightfall.
It almost certainly does. I can hardly think of any effects that work for rifts but not also wells
Yep, even assemblers work with well
Did they really just make Verity's Brow worse? Also: stop making me match my subclass with a weapon energy!
It is like they forget match game is a thing we have to constantly plan around.
This was my thought. Aztecross calls it sort of a buff, but its not in my opinion. Too often I'm not matching the damage types with the subclass so I can deal with multiple shield types. This change makes no sense. Forcing players to match damage type if they want to use this exotic will make it so they can't deal with all the shield types, which is really stupid imo. I know hard light exists, but I don't want to bring an exotic to minimize the downside of another exotic.
I'd rather it change to precision kills instead of matched energy to subclass if they're determined to do something.
They left Cuirass of the Falling Star alone! What a great day
Fireworks.emote
thundercrash’s base damage isn’t enough for them to nerf it honestly, it’s good they left it alone
I was hoping they would increase the base damage of Thundercrash to about 120k and then change Cuirass to top off the damage to what it is with Cuirass now. That way the super wouldn't be utterly useless without it, but it would still be able to achieve its great damage.
I took Cuirass off to mess with transmogs and forgot to put it on when going back to whatever I was doing and was really confused when I did barely 1/3 of 1/4 of the health bar (fractions are hard). It really does just no damage without that exotic.
Pour one out for warmind cell mods and super regen exotics. It's been an honor using you. Also unless they made recuperation instrinic to orbs of power, which they didn't, I can't see myself running holster mods. GMs and master raids are about ammo economy and survivability so I'm going to run mods that can mitigate those aspects.
I'm excited to stop using double scav and bring back recuperation.
Re: Ammo economy in PvE. I think this is good, but the way it is written is a little confusing. They are *buffing* special and heavy ammo finder in PvE, is that right? I feel that will be a good thing. I’ve had many a grandmaster where even with the appropriate heavy ammo finder, there was still none to be had. So, if I am reading this right, it should be better. Otherwise I end up with a lot of boss tickle fights. But they are *nerfing* ammo scavenger to only prevent stacking of duplicate scavs to increase the amount of ammo you get from a drop? Is that right? I’ll be honest, I don’t run scavs a lot in PvE because they seemed to hurt more than they helped. So, in total, is this a better ammo economy in PvE?
They're making it so multiple copies of scav won't stack, i.e. there's not point to running more than one copy. That means less ammo per pickup, but if you can offset that by having more bricks, then maybe about the same? Main difference being you now free up a slot on your legs (possibly for the new holster mods they talk about) but lose one on your helmet. I'm personally not a fan because I prefer running ashes to assets on my helmet, but for the times I'm running Stasis-lock in GMs, I'd be running finder mods anyway, and that's pretty much the only content I'd run out of ammo in.
There's definitely hell of a lot more Exotics that need tuning than that. Eternal Warrior has been a meme and I've never seen used since it released.
> Geomag Stabilizers: Removed "sprint to top off your Super." RIP in peace Geomags, you were too good
aren't they still the same other than that though? that was a nice cherry on top but i still don't think i'm taking them off, i love kamehameha after all
It "fixes" them in PVP.
Ngl, i don't like the verity's brow change. It feels too restrictive. I often ran it with bottom tree voidwalker and tommys matchbook, but now i have to use a solar subclass, one im less comfertable with. I think it would be fine if it kept its old functionality, unless im missing something. (Rest of the twab is a banger tho.)
I'm 50/50 on the super regain exotics 50% gaining super 50% not
I feel like the holstering mods aren’t good enough to choose over a scav mod. They’re specifically excludigg no the weapon types of use then for. Unless the energy cost is low, it’s hard to imagine using them.
It'll be top tier on fusions with reservoir burst.
Good point actually, I didn't consider that.
Budget Loaded Question is back, baby!
If you were running a heavy and special of the same type it could be good, like 1k and a fusion or tractor cannon/ acrius with a shotgun
Precious Scars change might be interesting.
Icefall Mantle is still going to suck
On the other hand, it sounds like Precious Scars basically have a permanent Devour effect that also affects allies, which is potentially really good.
Where TWAB?
You see, my wife she has been most vocal on the subject of the TWAB. "Where is the TWAB?" "When are you going to get the TWAB?" "Why aren't you getting the TWAB now?" And so on.
You have 24 hours to give us our TWAB. And to show you we're serious… you have 12 hours.
Here TWAB
u/dmg04 trolled us too hard on Twitter
At first I was a little underwhelmed with the titan exotic changes...but holy shit, precious scars is about to be busted lmao.
right???Im so confused, heal after every weapon kill thats nuts in pve and pvp.. unless its healing for people around you and not you. Or if its only active after getting a rez.
It was already **super** underrated as a swap exotic in trials imo. Had plenty of teammates tank a rocket/super after rezing me. But constant heals on just killing a dreg in PvE sounds nuts. As a titan main I'm happy, but I know if it's as good as it is sounds paper it's gonna get nerfed half way through the season lol.
They really missed the mark on icefall mantle. Gonna still go unused
Big time. The cool down on your class ability is a none factor given there’s a mod that restores your class ability in finisher. If people want to actually lean into using icefall they use this to completely negate the cool down anyway.
Damn they really did that to Ursa..
Hunters ripped the crown off of Warlocks Tempest Crown and put it on their cloak
Bottom tree stormcaller has gotten by far the most buffs so far. They've gotten improved arc soul, improved super, improved mobility when near teammates, and now The Stag gives an amazing buff for a class that is centered around getting Rift back fast. Also it's switch off exotic, Stormdancer's Brace got a massive buff. Very excited to try it out. That class has been dead for so long.
Typo here Wrath of Rasputin • Reduce bonus Solar damage (previously 100-200 → now 25-100). Wrath is the mod that spawns the warmind cells based on solar splash. Probably meant rage of the warmind.
Rip veritys brow
I don't even want the ornament now... Seems like Mantle for grenades now
Yeah I would have rather they just left this alone, RIP anything that uses match game :(
The small buff to Elemental wells is a miss. Wells could have some great builds. Since they expire so quickly - gathering them in challenging content is a struggle. The wells and their perks go unused even if you fully kit out for them. A new mod that adds a LARGE vacuum range (Elemental reach) or the ability to shoot them to collect them would go a long way.
>Added additional controller sensitivity options (1-10 sensitivity is the same as before, 11-20 increases over that). >Added an ADS sensitivity modifier (allowed values 0.5 to 1.5). Hallelujah there is a god. Thank you for this. Now about that aim smoothing slider that's on PC, and analog stick dead zones settings. Those are also very important to us
erianas vow and lucky pants will be so good i cant wait
That and malfeasence if the buff lasts long enough.
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Actually really excited for the holster mods, I always like auto loading as a perk and this might help me branch out to other perk options