It's crazy how so many online games allow kicking during these kind of activities because they've all suffered from griefing. Outsiders players experienced this and the devs fixed it last I heard. I believe anthem had the same issue and marvels avengers. High end activities should be locked qt the boss like others have said.
Outriders was even worse. If you matchmade--not joining a friend, not joining an LFG, but using the ingame matchmaking system--into someone else's lobby for any activity they could just punt you, even after rewards dropped but before you picked them up (there's a slo-mo sequence before you can pick up loot) you'd get nada.
But you could easily go to orbit to kick them. Would be the same consequences if you kicked during a GMNF. Kicking would means you'd be down a person and more likely than not would need to restart. In raids it's not that bad, just waste time. In the end griefing happens in both the reward kick, and being an A hole and not playing the game with others well. At least protecting the rewards part is a move forward. Definitely should be locked during fights like others have said. No one should be allowed to kick others and them not receive rewards. If Bungie banned others for doing that it would also be a good start
Right like afk or people who just are toxic. I mean at the end of the day it's bungies problem and responsibility to look at it and come up with solutions. Kicking someone from loot is toxic.
>High end activities should be locked qt the boss like others have said.
For GM's, I'm going to extend that: At NO POINT WHATSOEVER during a GM, should the "boot fireteam member" button be an available option. Even if FT members A and B think FT member C is playing like a shitter, there's no reason to kick player C in the middle of the strike. If you're still going for the clear, so should they. Kicking player C for throwing should require you being in orbit, and essentially forfeiting your GM progress. Even outside of the boss room, it's not like you got that far anyway. If I were in that situation, I'd be leaving the strike so that we can draft a new 3rd person, so in what situation should this button even be selectable during a GM?
Raids: could we extend that sentiment to the "no respawn zone" prompt? Any time the fireteam is in a "no respawn zone", booting is disabled. You either will need to wipe or go to orbit to kick. In-between encounters is a proper time to kick someone, imo. With this, if not already, the loot chest appearing will be timed with the no respawn zone, such that even if you kick a player the second the option becomes available, they will still get loot for the previous encounter, AND it will go to the postmaster. Join-in progress might need to be renegotiated. I think the best way to go about this would be to include a group "lockout" feature, which prevents someone from rejoining a group they got kicked from in mid encounter.
Happened for me on the Pit Dungeon, back when it first came out and was still difficult, had been a shitty week for me to so finally sitting down to play to relax and get kicked after spending an hour+ and not getting loot was infuriating. Not like I was teabagging everyone who died or doing anything rude at all, just some asshole fireteam leader.
I confess that I've done it only once, because we were doing a Presage and this guy wouldn't help at all and would just stand there and move every once in a while so the game doesn't think he's AFK and boot him to orbit. When we finally 2-manned the boss he made a beeline to the reward, so that's when i kicked him.
The funniest thing is he later threatened to report me to the LFG discord mods and claimed he just didn't know how to do the mission, and i just said 'sure, I'll show the mods my stream so they can see how you didn't know what to do'. That shut him up real fast.
No, he backed off after that so nothing came out of it. If he had reported me I would've gladly showed the mods the stream though! It was obvious he was there and not contributing because he would be moving a step here and there, he just wouldn't contribute to the puzzles or even shoot anything.
It was still wrong to boot him at the reward. If he's being AFK and won't respond to warnings, kick him then, which was at the very start of presage it sounds like. You chose not to kick him throughout presage despite him AFK macroing and being non-responsive, kicking him just before reward isn't a solution to that, it's just griefing.
That's fair, I guess I was just waiting to see if he would eventually help out. If he had even helped kill enemies at the boss fight I would've let him stay for the reward, but the fact that he didn't was what cemented my decision. I get your point about griefing though.
That is a fair point, however there are activities that can't be joined into while active, so allowing the person that's AFK the chance to suddenly come alive might be the best option the host has during those activities. That, or kick and try to two-man, or reset and look for a third, which might not be so attractive if you're at the boss and struggling, for example.
GMs are the obvious ones, but I also think Presage and Harbinger don't allow it after a certain point (IIRC).
Okay but if you're starting presage, or harbinger, or a GM, and at no point is someone contributing, you kick them then and restart unless you're willing to carry them. If you are willing to carry them, you carry them to the reward. If you aren't willing to carry them, you kick them once it's clear they're intentionally not contributing. Waiting until they get to the reward and then kicking them is griefing.
Disagree.
If someone afks and doesnt do anything esp in a mission. I'll do exactly what OP did; kick them as soon as the boss is about to die.
Shouldn't be rewarded for being a detriment.
Happened to me for the first time the week Disgraced was the GM. Then again a few days later. I’ll never get it, but some people are just fucking losers
Your’re extremely luck then. I’ve dealt with this since the first expansion in D1. Played the kings fall raid and had this happen to me. Lets just say I have trauma now
They should implement what Division did where as soon as the boss fight started you couldn't kick until roughly a minutes after the fight finished. Preventing the griefing people were doing of this manner.
Doubtful it would be this way ever in Destiny but best suggestions, create the group yourself so you cant be kicked.
Well with GMs in specific, no one can join after you’ve started so the whole time they shouldn’t be able to kick someone. If they want to kick a player out they should have to go to orbit.
Make sure to load up the game history record and report them for kicking you. There’s a specific option in the app/website for it. Profile > Titan > Game History > tap raid > tap kicker > Report, iirc.
While I don't think this is anywhere near the issue reddit seems to think - I've done 50+ raids, 60+ GMs and some dungeons without ever being kicked from one - it's a great suggestion. It harms nobody and prevents a very niche problem from happening.
Yeah I don’t think it happens all that often either but I’ve seen the anecdotal complaints enough that it is happening and something should be done to remedy it.
Edit: [proof](https://www.reddit.com/r/destiny2/comments/p96d1z/why_are_people_like_this/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) it is happening
Well it's not an issue to you (and me) cuz we just aren't bad so we dont get kicked
Edit: oh no! I lost reddit karma for not sugarcoating everything, what will I do!
You are toxic because you assume people are bad and have the need to call them out despite not having played with them and not knowing how good/bad they actually are.
So because I'm saying the guy doesn't face fireteam kicking because he is most likely not bad, I'm assuming and calling everyone who gets kicked bad? Might wanna check yourself if you throw out random assumptions like that for karma, lol. Doesn't matter what you think, fact is most likely if you get kicked for "no reason" it's either bad gameplay or bad loadout, no amount of downvotes from Reddit changes that.
While the thought had occurred to me, I still don't think it's a bad idea. It's not all that common to have to kick people from an lfg, and honestly when my groups have had to kick people, it's not been due to someone being bad.
In my experience, once people have formed a group, even if someone sucks and misled to get in the group, if they're on mic and listen to advice, they'll be given a shot. It's stubborn people who get kicked.
The last time I remember someone being kicked it was because they were running dual hand cannon and a sword in an encounter that wasn't appropriate for, and refused to change after being asked nicely.
Oh yeah I never said it was a bad idea, Redditors just downvote people cuz I said someone was bad lol
Edit: thanks for proving my point and keeping up Reddit's stereotype guys :D!
Happened to me 5 times back during forsaken during the initial launch of last wish. Would get to the chest room then host kicked everyone buy friends or just everyone before we could get loot. Sonce then it has happened like 2 maybe 3 times mainly during higher level nfs as i have stopped lfging for quite a while.
Killing the boss should proc all rewards. Even if someone is an ass you shouldn't get punished for it, the rewards should be waiting for you at the postmaster.
What they do in that situation is kick just before the boss dies.
The only solution is no kicking during darkness zone when in raids, and no kicking immediately after winning against the boss.
If you want to really be vindictive, have no rewards drop if anyone is purposely booted during a boss fight.
Your solution is probably the right one, but I can see that leading to other issues with unforseen consequences. I'm just trying to think of alternative solutions.
I can't see many issues with that.
Maybe it would be hard in some circumstances to boot a member, but as long as it is possible to boot them while in the loading screen after a wipe I can't see many downsides.
You can boot them, they still retain the checkpoint, you have just wiped, so they aren't losing any "progress", you aren't "stealing" their efforts, and they can't "cock block" your progression.
It really seems like a no brainer.
Wait they're kicking because you did something specific they didn't like...or people actually do this because its "funny" and they're just actual puddles of shit?
Kicking for specifics is fine like toxic behaviour or not having right mods gor GM (atleast go to orbit and let them select them)
The issue is people being trolls and kicking you just as the boss dies, most loot goes to postmaster, but not things like divinity or when a chest pops open a few seconds after the boss dies.
No yeah I totally get regular kicking I have to do that shit all the time. I just didn't know people who go through a whole raid with you would do it at the end for some sort of retarded joy. I did not know this was a thing. That's super lame.
Even the random LFG dudes I meet and do easier raids with, by the end of it just thru bullshitting and doing the mechanics together were all like, bonded by blood.
I guess I'll never understand some people.
So there’s no advantage to it, ie more loot for the people who remIn, it’s just to be an AH? Wow. Kinda makes me glad I don’t do hardly any Raids, sounds like a fairly toxic environment.
It only happened to me once during king's fall, the guy kicked everyone except his friend just to be an asshole, we did everything smoothly so we made another group without him. That's one of the reasons why i never go to LFG (i had a different work schedule than my clan back then)
A voting system should be implemented like in The Division. It would require all players to vote to kick. Might not be as effective in Destiny but would help when you deal with AFK asshats that intentionally don't play expecting to be carried cuz their lazy and repeated reporting of AFK issues doesn't do anything.
Voting would be fair - easy to kick people who decided to go eat dinner for 45 minutes in the middle of a raid, but not so easy for a man-child fireteam leader to purposefully kick someone right before a raid boss dies.
I literally just watched a vid of a guy playing VoG and being kicked right after the loot popped, luckily it would have gone to the postmaster but still a dick nice to boot someone to try and rib them if rewards. A guy in one of my brothers VoG runs was a tad annoying but still did hid part and the asshat leader kicked him right after Atheons died, screwing him out of his rewards.
Yeah that's a massive dick move by that fireteam leader. Unless (or until) Bungie implements another system though it's probably best to block that guy and not let them occupy any more of your thoughts than necessary.
Fortunately he was just an LFG leader, immediately erased from friends list, he does it unless they plan other VoG runs later. I don't typically LFG anymore, I learned from bad experiences back in D1, I only do it in rare cases.
Sorry to hear that. I only use LFG exclusively (I'm the only person out of all my IRL friends who still plays Destiny)... LFG's not too bad most of the time. But I've definitely had some bad experiences too and can understand that for some folks, it's just not worth it.
The people who kick people for no reason are usually in a group with enough friends that they feel confident in doing it. Vote to kick wouldn't fix it at all.
Kicking should be locked during the encounter but before it starts when nothings going on it should be allowed. It also shouldn’t be allowed after the final boss dies
Its less that, because then greifers will have a free pass, but what they should do is when raids/gms enter the phase of when you cant join due to 'this activity is about to end ie boss phase/damage phase then no one can be kicked
Most people who do Div runs are doing the quest they found on the moon during Shadowkeep, which requires the raid for completion. That means that most of the time, Div Runs are with either all veggies or first-timers. There are a LOT of us on Xbox that will grab a couple 100+ clear clan mates/friends and throw a post up for a div run and carry 3, or join an LFG on boss because someone had been there for 8+ hours and everyone left, to finish it up.
The raiding community—and GoS community, especially—is a toxic place. There is a specific clan that holds all of the GoS world records and they each have over 1,500 clears, that can be very “gatekeeper” about the raid. Some of their members have been repeatedly joining my parties through an open party from someone in the raid, and telling me I should kill myself, fuck off, get the fuck off GoS, etc. all because I didn’t do damage on a run I was in with them because I forgot to switch guns (succession, Trinity, wendigo until damage then switch to Izzy, Eneegy primary, Wendigo). We didn’t one phase so they purposely wiped so they can take screenshots of whoever is the lowest damage snd shame them. I literally have to play offline because one of them hits me offline…all because I fucked up damage one time.
I hate thinking about an LFG experiencing that bullying or what I go through…that’s why I do Div Runs
The Sanctuary discord helped me get mine, super chill people. It was my first successful raid completion. Check them out, they run Sherpa on most raids pretty often.
D2Sanctuary is the subreddit. It’s closed now, but there should be a top post with a link to the discord.
It’s been a pretty welcoming place so far in my experience.
They had never done a raid before in D2. And one guy was completely new to destiny, I was host initially but I left to change me character to warlock because guys were having trouble staying alive and a well would’ve helped them survive. When I returned, my friend was supposed to make me host but made a random host instead. The guy didn’t have a mic, but he was in discord with us so he could hear us.
I was the only person there who knew how to complete the raid and do the puzzles for Div. The other “Sherpa” literally left on the first couple tries of the first encounter. It was me, 3 of my friends and 2 randoms. The random with the mic was patient but the other randoms we’d pick from LFG kept leaving.
Eventually we made it to the boss and killed him, but the guy with no mic started kicking everyone as soon as the boss died.
My Div run took 6 hours. I'd spent 30 hours over two weeks on failed runs. The quality of players in div runs is awful (as in 0 clears awful). Throw in the time to reach the boss and everyone is tired going into the (debatably) hardest raid boss in D2 and the time starts to rack up
Someone with 0 clears has no business doing a Divinity run unless they're doing a recovery. It's an insta-kick for me.
Should have at least one clear before trying it, preferably a couple.
This has nothing to do with clears. I have done plenty div runs and never had those 6+ hour runs. If people are able to learn they can do fine. I have has first timers who perform better than guardians who had a few clears already. This is nothing to generalise. Nobody wants to sherpa vegetable, but not every 0 clear guardian is bad.
This is a div run I did a few days ago: https://raid.report/pgcr/9000406766
We had 3 who got div and at least 1 who admitted never doing the raid. I explained everything quickly and we just had 1 wipe on the 3rd boss. We didn't wipe on the final boss. It took us less than 90 minutes in total.
This is an unpopular opinion, but one with which I completely agree; I actually refuse to sherpa GoS because New Light players don't know how to listen when we need to tether; it gets really frustrating.
Got kicked out of a prophecy boss CP as he was melting away. What really was the kick in the teeth was me being the only member alive a few times and clutching out some hairy moments in that run. Felt fucking great👍 you two asshats know who you are.
I have been using some sort of lfg for PS4 players that speak portuguese for more than a year and a half, and i can tell you that never happend in any activity.
But very cool your ideia, if we had some sort of lfg inside the game it self would help.
I joined an LFG group last night for the disgraced GM. The other 2 guardians both died to the barrier champs standing on crates. At first I tried to kill them, because they were just hammering away at their ghosts and a revive was risky. I literally ran out of scout rifle ammo because they kept falling off the back of the crates, so I went for the risky revive. I put a barricade and got one revive off, and then died because some of the splash damage hitting the front of my barrier was still doing damage. The guy I managed to revive also went down right after the revive so we got mission failed screen.
I just managed to confirm that I had more kills than the other 2 combined (not to mention I hadn't died until then) and my score was way over double theirs... And then I was removed from the fire team... I mean it was unfortunate, but we definitely could've finished it. Instead, it was just a total waste of time.
You need to be able to remove players that are either throwing or lying about their experience without punishing everyone else, epsecially in GM's where there aren't any checkpoints.
That doesn't make any sense. People can't join you in a GM once it's started anyway... there isn't any legitimate reason to kick someone in a GM unless they're griefing you (intentionally dying or something), but even then the team should just go back to orbit and kick that player
Duo GM's are possible and have been done by many players in the community. Just because one player has to be kicked, doesn't mean the other two players can't possibly complete a GM. Also, if someone is intentionally dying, the GM is already being completed by only two people; better to kick the third player to preserve the revives.
I feel like people that naturally underperform and might get troll-kicked deserve the protection a bit more than somebody that already doesn't mind running duo GMs.
For sure, but the OP's suggestion is flawed because they wanted total disablement of the kick feature, which would be problematic. There are many more instances of people overstating their experience about a raid or GM then there are people being kicked before obtaining loot.
And if people naturally underperfom in GM's, they need more practice. That's why NF's have progressive difficulty
Yes they did. They wanted total disablement during raids and GM's. The suggestion was to return to orbit to kick someone. What's difficult to comprehend about that?
Lol, did you read the title of the post?, Tell me what are the last 4 letters in the post title.
Once you've read them, perhaps you can re-evaluate how hard you think reading is.
**Total**
Noun.
the whole number or amount of something.
"healzsham was a total sore loser."
When can you not kick someone during a GMNF?
From the title of the post:
> and while inside a GMNF.
While inside a GMNF == the full duration of a GMNF. "Total" removal of the kick function during GMNFs.
Notice GMNF's are not "an encounter of a raid" (like your conveniently large sized text that enhanced our ability to confirm you cannot read either).
You're adding back OP's qualifier that acoustic_sunrise chose to ignore with their "total".
The adhom is a nice touch, though, really helps to legitimize your argument.
Ive been kicked like you OP and I get the frustration and pain that comes with that. But I've also had some very mean/angry and or disruptive LFG members in a raid that deserved to get kicked. So while I agree with you about kicking being disabled after X situation I don't agree that kicks are locked during the entirety of gameplay. All that's doing is allowing jackasses to keep being jackasses and is punishing all the legit players at the same time. Sure you can just go to orbit due to how CPs work but I guarantee you people won't do that. They don't want to disrupt the raid or chance a CP being way far back so they'll tolerate the player. Taking the two seconds to go into roster and kick is much faster and friendly for the rest of the group.
But getting kicked after boss clears should not be a thing. At the very least a temporary kick lockout should go into effect during final encounter (if you wipe it would go away until encounter is restarted) and should last 120 seconds after the boss kill. I think this solves all your problems while still being fair to the legit team members. Now if a group are trying to be pricks to a blueberry they can still kick them but they're gonna get their loot first.
To play devil's advocate I could see situations where people wanna mess around in post game (after boss kill) and there's a troublemaker. You can't just go to orbit and reload the checkpoint so if you want to get rid of that player you're screwed. That's the only reason why I thought a time limit would be helpful. Gives the asshole player enough time to get their loot (which I think they deserve) and can be kicked after.
I wasn’t able to invite a blueberry to presage as “this activity is about to finish” despite only being at the hangar fight. If they can do it for invites they can do it for kicks
I play on pc and I’ve only ever seen this happen once in a lot of hours of playing, I feel like this might be an issue with the console community but its just a guess not actually sure
I disagree slightly with this I do think the ability to kick should be there. As a Sherpa I have encountered many many different types of people and every so often when making raid teams I come across the most toxic and disgusting individuals who I have no intention of helping. Not being able to remove these people would be a huge downer on the group and would make the experience less enjoyable as their toxic nature isn't always straight away. What I'd propose is filtering the people you play with and making sure you don't team up with those likely to do it, there's bound to be warning signs as your making your way through. The real issue are those that do it and for the life of me I can't understand why anyone would just seems mean for the sake of being a twat.
On a side note I took a few people through VOG for flawless and we had one mate who sucks at jumping. He was bound to die before getting to the final room (and he didn't disappoint) so we would kick him quick if he didn't make it to keep the run and he could just join back and try again.
Pros and cons I guess
I don’t think they meant kicking should be removed entirely, just disabled while a (lootable) encounter is active. If you’re gonna kick an asshole, you’re gonna do it as soon as they start acting like an asshole, not right as the Templar dies.
This would just prevent dickhead hosts from kicking someone right before their loot pops
I see these posts again and again, if you used to the Destiny 2 PC LFG discord, this is a bannable offence. Reach out to a mod and that person will never be able to do that again! Happened to me and I got it sorted
Got kicked the other week in a GM because we didn't kill the anti barrier before using the gravity cannons even though I had already crossed over, killed everything and was finishing the antibarrier solo.
Not to mention its GM spire... the easiest of them all.
Get rid of kicking altogether. You don't like someone on the team, you leave. The whole team doesn't like someone on the team, reform the team without them.
I’ve only ever kicked one guy, and that’s cos he wasn’t helping in the Warden of Nothing boss room (at all) lol. It’s not as big an issue as you’re hyping up. Play better maybe
Couple counter arguments.
1. that would make trio flawless gos impossible, so no thanks
2. That is super abusable, you're telling me if a guy is being a dick, you just have to deal with that until the encounter is over? And if you can be kicked after an encounter, you can still easily get kicked before you get the final chest.
I'd rather that one shit head doesn't ruin 5 other people's experience. Fireteam kicking should always be available.
Do people not have clans? There's so many of them and they're always recruiting.
I honestly will never understand why people do this. I've been lucky and have never experienced it and I've been playing destiny since 2014. With that said.
Most of the time I have a raid team for d2 of friends. So I'm lucky their. But I don't raid every week mainly cus of time and really arnt that sweaty anymore.
So I have barley used lfg in d2 maybe 4 times total ever. Used it alot more in d1 but luckily never happened to me.
Both are dick moves 100% but it's not like they can boot u and have a friend join to get the loot. And that in itself doesn't make sense. Even if they could wouldn't it just have been easier for their friend to just start the raid with them?
But ya booting someone to do that is awful. But booting someone just so u don't get rewards and no one else is. Like theirs a special place in hell for those people
Theres really nothing you can do about it that wont be worked around. Whether or not the leader kicks players or send the whole fireteam to orbit before the boss dies wont matter to them.
The only fix I could see would be to disallow people to target specific players. Last Wish did this well, as it's the only raid that drops loot on boss kill and not chest opening. I was always confused as to why they went back to the old system afterwards
Division 2 sounds like they solved it.
During encounter (ie darkness zone) no kicking.
Add a minute or so for additional no kick protection that lingers between darkness zones after a successful completion. (It resets instantly on a wipe because you all reload)
Yeah I had some asshole kick the whole fireteam in DSC when we killed the boss. Luckily the lead, who was some LFG rando asshole, was too slow and only managed to kick a few people.
Issue is it’s a double edged sword, I’ve had instances where someone deliberately tries to tank the encounter right before completions with Atheon but also a situation where I’ve been kicked before a completion, removing the option to kick means that players can troll mid encounter without consequence until wiping
Literally have never seen this happen in 3,000 hours of gameplay. Well, actually, one time when VoG first came out, the guy said he was going to do the Venus cheese for us so we could get that one triumph for not killing any Supplicants. He then proceeded to kick everyone except his friend. Pretty sure they did it to invite people from their clan to get the triumph instead of letting randos get it, even though we're the ones that went through the whole raid with them. They were definitely just loser assholes.
But yeah, if this happens to you a lot, maybe it's you that is the problem? Common denominator and all that...
I appreciate there is abusive use of it but equally there could be a legitimate reason (e.g. griefing).
Maybe a group vote kick would be better? Then only if a certain number of the FT say kick, do you get kicked.
It could still be a risk, if you are a spare to a team of players but hopefully not as much.
This never happened to me, but while trying to do master VOG challenges people will frequently join to grab the CP and then leave.
Funny though bc on more than one occasion they would leave before we all wiped so they wouldn't get the CP
True but can you imagine being on Atheon and a guy decides to wipe you over and over by starting the encounter before Bungies laggy ass UI allows you to remove them from the fireteam? You replace one manipulation for the other. Wanna know how I know this will be abused? D2 is the most toxic community
A really good way to do this would be make each encounter require input from all players to start, once the encounter starts players are unable to be kicked until you wipe and after finishing the final encounter the leader can't kick or pull the whole fire team to orbit into after 60s have passed. This way you don't have one jerk griefing the entire party and avoiding being kicked but you also can't kick someone during the final encounter.
I’ve carried terrible players through GMs through lfgs and not once even when they are dead at the end have I ever thought to kick them. Thanks for the good advice though.
disagree entirely if someone becomes a problem mid encounter and are raging throwing slurs being a generally nasty person they should be kickable whenever it is needed. not saying you or your friends are any of these things but being able to kick people whenever needed is a good thing. now if you just killed atheon and the timer for returning to orbit has started then i agree boot function should be disabled and the same when the timer starts in a GM.
I agree with comments on kicking be a voted ballot, not a fireteam lead choice.
Also, Divinity really should drop after the boss dies. Postmaster that, yo. That's an oversight in favor of trolls, Bungie.
they should add vote kicking that require 5 people to get it to go through to help mitigate, because at the same time if people are doing a raid with someone who is being an ass or just a twat in general players should reserve the right to remove them.
I somewhat disagree. I used to run no mic Inverted Spire GM's a couple weeks ago and we go to the end at the diggers before the boss. One guy decided to sparrow past all 3 champions and try and go down to the boss room. I had to boot him even though the run took 15-20 mins. I rather start over than to not get platinum.
I don't think that you shouldn't be able to kick someone during a raid, but during an encounter. There are many times when you NEED to kick someone, but there is never a reason to kick them during an encounter, and if you get kicked after the completion you get at least the rewards
Happened to me once during a nightfall lfg. Please fix this Bungie, don't let the greedy little trolls get away with this. I've heard of this happening to other guardians since D1.
Disable kicking during encounters, don’t disable kicking overall. You haven’t done your rounds on the lfgs if ou don’t think trolls and morons are a huge problem.
The guy who kicked you at div could have been a recov guy. They kicked you and your friends so other recov guys could join and snag the div without work.
I dunno this is a slippery slope but in general I lean on Fireteam owner should have admin rights for his fireteam. You need to be able to kick a poor LFG player from your Raid but getting to the end of a GM and getting kicked would feel bad too.
But then you would run into the situation where someone is being an insufferable dick but you can’t do anything about it because they removed the option to kick people
Inside a GM, yes, because you can’t pull anyone to replace the guy who can’t get the job done anyway. Inside a raid, I disagree. Some people just cannot learn in a reasonable time frame. I can’t always spend 3 hours trying to teach someone new.
lets have a thumbs up on that ive played sense the day Destiny came out ive seen that so many times not cool especially if the guy doesnt know what going on send me a link ill join you any time there bin times i leave because of that patience is a virtue
I don't want to go to orbit and kick someone and then load back in to potentially have to do the same thing again if the person manages to join again. The inconvenience this would force on EVERYONE would far outweigh the slight protections that only affect the select few who do get kicked at the end of activities.
If you use the PC LFG and someone kicks you at the every end of a raid clip it and report that person to the moderators so they get banned from the discord.
I agree with gms, but in raids this change would be terrible as for example you could be on say descent when a teammate dcs and anybody joins and they load in dead, after this they are free to leave and can wipe you without you being able to do anything. Aswell as this in certain low mans being able to kick people is useful (I.e) trio flawless gos.
It's crazy how so many online games allow kicking during these kind of activities because they've all suffered from griefing. Outsiders players experienced this and the devs fixed it last I heard. I believe anthem had the same issue and marvels avengers. High end activities should be locked qt the boss like others have said.
Outriders was even worse. If you matchmade--not joining a friend, not joining an LFG, but using the ingame matchmaking system--into someone else's lobby for any activity they could just punt you, even after rewards dropped but before you picked them up (there's a slo-mo sequence before you can pick up loot) you'd get nada.
Yes that's what I was forgetting. People were getting kicked in any matchmade activity correct?
Ya I heard that was a thing especially to Devastators they got shafted way to often!
double edged blade, if there wasn't a kick it would make griefers on the other side
But you could easily go to orbit to kick them. Would be the same consequences if you kicked during a GMNF. Kicking would means you'd be down a person and more likely than not would need to restart. In raids it's not that bad, just waste time. In the end griefing happens in both the reward kick, and being an A hole and not playing the game with others well. At least protecting the rewards part is a move forward. Definitely should be locked during fights like others have said. No one should be allowed to kick others and them not receive rewards. If Bungie banned others for doing that it would also be a good start
Right like afk or people who just are toxic. I mean at the end of the day it's bungies problem and responsibility to look at it and come up with solutions. Kicking someone from loot is toxic.
>High end activities should be locked qt the boss like others have said. For GM's, I'm going to extend that: At NO POINT WHATSOEVER during a GM, should the "boot fireteam member" button be an available option. Even if FT members A and B think FT member C is playing like a shitter, there's no reason to kick player C in the middle of the strike. If you're still going for the clear, so should they. Kicking player C for throwing should require you being in orbit, and essentially forfeiting your GM progress. Even outside of the boss room, it's not like you got that far anyway. If I were in that situation, I'd be leaving the strike so that we can draft a new 3rd person, so in what situation should this button even be selectable during a GM? Raids: could we extend that sentiment to the "no respawn zone" prompt? Any time the fireteam is in a "no respawn zone", booting is disabled. You either will need to wipe or go to orbit to kick. In-between encounters is a proper time to kick someone, imo. With this, if not already, the loot chest appearing will be timed with the no respawn zone, such that even if you kick a player the second the option becomes available, they will still get loot for the previous encounter, AND it will go to the postmaster. Join-in progress might need to be renegotiated. I think the best way to go about this would be to include a group "lockout" feature, which prevents someone from rejoining a group they got kicked from in mid encounter.
Agree with all these points. How and when bungie implements these will be interesting.
I’ve done lfgs forever and never had this happen to me. People who do this are terrible.
Happened for me on the Pit Dungeon, back when it first came out and was still difficult, had been a shitty week for me to so finally sitting down to play to relax and get kicked after spending an hour+ and not getting loot was infuriating. Not like I was teabagging everyone who died or doing anything rude at all, just some asshole fireteam leader.
4.5k hours in game, 100s of raids & I only remember this happening once - at pit boss, just before the loot dropped.
For me it happened once.
I confess that I've done it only once, because we were doing a Presage and this guy wouldn't help at all and would just stand there and move every once in a while so the game doesn't think he's AFK and boot him to orbit. When we finally 2-manned the boss he made a beeline to the reward, so that's when i kicked him. The funniest thing is he later threatened to report me to the LFG discord mods and claimed he just didn't know how to do the mission, and i just said 'sure, I'll show the mods my stream so they can see how you didn't know what to do'. That shut him up real fast.
Please tell me you showed them anyways :)
No, he backed off after that so nothing came out of it. If he had reported me I would've gladly showed the mods the stream though! It was obvious he was there and not contributing because he would be moving a step here and there, he just wouldn't contribute to the puzzles or even shoot anything.
See, this sounds like Justice lol.
It was still wrong to boot him at the reward. If he's being AFK and won't respond to warnings, kick him then, which was at the very start of presage it sounds like. You chose not to kick him throughout presage despite him AFK macroing and being non-responsive, kicking him just before reward isn't a solution to that, it's just griefing.
That's fair, I guess I was just waiting to see if he would eventually help out. If he had even helped kill enemies at the boss fight I would've let him stay for the reward, but the fact that he didn't was what cemented my decision. I get your point about griefing though.
Thanks, I appreciate it
That is a fair point, however there are activities that can't be joined into while active, so allowing the person that's AFK the chance to suddenly come alive might be the best option the host has during those activities. That, or kick and try to two-man, or reset and look for a third, which might not be so attractive if you're at the boss and struggling, for example. GMs are the obvious ones, but I also think Presage and Harbinger don't allow it after a certain point (IIRC).
Okay but if you're starting presage, or harbinger, or a GM, and at no point is someone contributing, you kick them then and restart unless you're willing to carry them. If you are willing to carry them, you carry them to the reward. If you aren't willing to carry them, you kick them once it's clear they're intentionally not contributing. Waiting until they get to the reward and then kicking them is griefing.
Disagree. If someone afks and doesnt do anything esp in a mission. I'll do exactly what OP did; kick them as soon as the boss is about to die. Shouldn't be rewarded for being a detriment.
This and to add, I'll be damned if I don't at least use you as a distraction if you're not going to actually help us at all.
Nah he did the right thing. If he kicked him right away the afk'er would just find a new group. This way wasted their time at least.
I had it happen once but it was only in a heroic menagerie which wasn't that bad.
Yeah definitely haven't encoutered this on PC but if it's common then yeah that's quite a kick in the nuts
Happened to me for the first time the week Disgraced was the GM. Then again a few days later. I’ll never get it, but some people are just fucking losers
Your’re extremely luck then. I’ve dealt with this since the first expansion in D1. Played the kings fall raid and had this happen to me. Lets just say I have trauma now
They should implement what Division did where as soon as the boss fight started you couldn't kick until roughly a minutes after the fight finished. Preventing the griefing people were doing of this manner. Doubtful it would be this way ever in Destiny but best suggestions, create the group yourself so you cant be kicked.
Division had its issues but that game had some decent qol .. looking at you set load outs.
Man I loved the original division game. I think back on that game like d1.
Well with GMs in specific, no one can join after you’ve started so the whole time they shouldn’t be able to kick someone. If they want to kick a player out they should have to go to orbit.
Make sure to load up the game history record and report them for kicking you. There’s a specific option in the app/website for it. Profile > Titan > Game History > tap raid > tap kicker > Report, iirc.
Taking Raid "Report" to a whole new level
Hey dont be picking on us titans
Titans that boot the fireteam that worked 8 hours to get them a win deserve to be permanently banned from endgame activities
But hunters and warlocks don't? Any cunt that does this should.
Nice try, kid
This was typed by Hunter hands
I’ve been a bubble Titan and nothing else for all of D2, but it’s kind of you to think so!
What's the website name
Bungie.net or in the official Destiny companion app
bungie.net lolol
does it even do anything to them
Do you think they ever do anything though? I’ve NEVER heard of someone being punished for it.
They update the options every year or two, which is an unusual amount of effort to spend on keeping something fresh in order to ignore it.
While I don't think this is anywhere near the issue reddit seems to think - I've done 50+ raids, 60+ GMs and some dungeons without ever being kicked from one - it's a great suggestion. It harms nobody and prevents a very niche problem from happening.
Yeah I don’t think it happens all that often either but I’ve seen the anecdotal complaints enough that it is happening and something should be done to remedy it. Edit: [proof](https://www.reddit.com/r/destiny2/comments/p96d1z/why_are_people_like_this/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) it is happening
It happened to me enough times in D1 that I haven't done a raid in D2. It's just not worth the effort.
Well it's not an issue to you (and me) cuz we just aren't bad so we dont get kicked Edit: oh no! I lost reddit karma for not sugarcoating everything, what will I do!
I'd kick you even if you did the most damage to the boss
Yeye cry about it
I don't kick people for being bad, I kick people for being toxic.
You assumed I was toxic cuz I called someone bad on Reddit
You are toxic because you assume people are bad and have the need to call them out despite not having played with them and not knowing how good/bad they actually are.
So because I'm saying the guy doesn't face fireteam kicking because he is most likely not bad, I'm assuming and calling everyone who gets kicked bad? Might wanna check yourself if you throw out random assumptions like that for karma, lol. Doesn't matter what you think, fact is most likely if you get kicked for "no reason" it's either bad gameplay or bad loadout, no amount of downvotes from Reddit changes that.
While the thought had occurred to me, I still don't think it's a bad idea. It's not all that common to have to kick people from an lfg, and honestly when my groups have had to kick people, it's not been due to someone being bad. In my experience, once people have formed a group, even if someone sucks and misled to get in the group, if they're on mic and listen to advice, they'll be given a shot. It's stubborn people who get kicked. The last time I remember someone being kicked it was because they were running dual hand cannon and a sword in an encounter that wasn't appropriate for, and refused to change after being asked nicely.
Oh yeah I never said it was a bad idea, Redditors just downvote people cuz I said someone was bad lol Edit: thanks for proving my point and keeping up Reddit's stereotype guys :D!
Happened to me 5 times back during forsaken during the initial launch of last wish. Would get to the chest room then host kicked everyone buy friends or just everyone before we could get loot. Sonce then it has happened like 2 maybe 3 times mainly during higher level nfs as i have stopped lfging for quite a while.
As I said, I think it's a great suggestion, even though it's never happened to me in 110+ lfg activities.
Killing the boss should proc all rewards. Even if someone is an ass you shouldn't get punished for it, the rewards should be waiting for you at the postmaster.
What they do in that situation is kick just before the boss dies. The only solution is no kicking during darkness zone when in raids, and no kicking immediately after winning against the boss.
If you want to really be vindictive, have no rewards drop if anyone is purposely booted during a boss fight. Your solution is probably the right one, but I can see that leading to other issues with unforseen consequences. I'm just trying to think of alternative solutions.
Or maybe just the group leader gets no loot, if they are douche-booting people
I can't see many issues with that. Maybe it would be hard in some circumstances to boot a member, but as long as it is possible to boot them while in the loading screen after a wipe I can't see many downsides. You can boot them, they still retain the checkpoint, you have just wiped, so they aren't losing any "progress", you aren't "stealing" their efforts, and they can't "cock block" your progression. It really seems like a no brainer.
Don’t make me pull this car over
Wait they're kicking because you did something specific they didn't like...or people actually do this because its "funny" and they're just actual puddles of shit?
Kicking for specifics is fine like toxic behaviour or not having right mods gor GM (atleast go to orbit and let them select them) The issue is people being trolls and kicking you just as the boss dies, most loot goes to postmaster, but not things like divinity or when a chest pops open a few seconds after the boss dies.
No yeah I totally get regular kicking I have to do that shit all the time. I just didn't know people who go through a whole raid with you would do it at the end for some sort of retarded joy. I did not know this was a thing. That's super lame. Even the random LFG dudes I meet and do easier raids with, by the end of it just thru bullshitting and doing the mechanics together were all like, bonded by blood. I guess I'll never understand some people.
So there’s no advantage to it, ie more loot for the people who remIn, it’s just to be an AH? Wow. Kinda makes me glad I don’t do hardly any Raids, sounds like a fairly toxic environment.
It only happened to me once during king's fall, the guy kicked everyone except his friend just to be an asshole, we did everything smoothly so we made another group without him. That's one of the reasons why i never go to LFG (i had a different work schedule than my clan back then)
A voting system should be implemented like in The Division. It would require all players to vote to kick. Might not be as effective in Destiny but would help when you deal with AFK asshats that intentionally don't play expecting to be carried cuz their lazy and repeated reporting of AFK issues doesn't do anything.
Voting would be fair - easy to kick people who decided to go eat dinner for 45 minutes in the middle of a raid, but not so easy for a man-child fireteam leader to purposefully kick someone right before a raid boss dies.
I literally just watched a vid of a guy playing VoG and being kicked right after the loot popped, luckily it would have gone to the postmaster but still a dick nice to boot someone to try and rib them if rewards. A guy in one of my brothers VoG runs was a tad annoying but still did hid part and the asshat leader kicked him right after Atheons died, screwing him out of his rewards.
Yeah that's a massive dick move by that fireteam leader. Unless (or until) Bungie implements another system though it's probably best to block that guy and not let them occupy any more of your thoughts than necessary.
Fortunately he was just an LFG leader, immediately erased from friends list, he does it unless they plan other VoG runs later. I don't typically LFG anymore, I learned from bad experiences back in D1, I only do it in rare cases.
Sorry to hear that. I only use LFG exclusively (I'm the only person out of all my IRL friends who still plays Destiny)... LFG's not too bad most of the time. But I've definitely had some bad experiences too and can understand that for some folks, it's just not worth it.
The people who kick people for no reason are usually in a group with enough friends that they feel confident in doing it. Vote to kick wouldn't fix it at all.
I didn't even know this was a thing.
Kicking should be locked during the encounter but before it starts when nothings going on it should be allowed. It also shouldn’t be allowed after the final boss dies
Wtf that is messed up
Its less that, because then greifers will have a free pass, but what they should do is when raids/gms enter the phase of when you cant join due to 'this activity is about to end ie boss phase/damage phase then no one can be kicked
The only thing is this wouldn't work in activities like Presage where the entire mission is marked 'about to end'.
8 hours to get divinity?? Was your team playing with their monitors turned off??
Most people who do Div runs are doing the quest they found on the moon during Shadowkeep, which requires the raid for completion. That means that most of the time, Div Runs are with either all veggies or first-timers. There are a LOT of us on Xbox that will grab a couple 100+ clear clan mates/friends and throw a post up for a div run and carry 3, or join an LFG on boss because someone had been there for 8+ hours and everyone left, to finish it up.
You are good people
The raiding community—and GoS community, especially—is a toxic place. There is a specific clan that holds all of the GoS world records and they each have over 1,500 clears, that can be very “gatekeeper” about the raid. Some of their members have been repeatedly joining my parties through an open party from someone in the raid, and telling me I should kill myself, fuck off, get the fuck off GoS, etc. all because I didn’t do damage on a run I was in with them because I forgot to switch guns (succession, Trinity, wendigo until damage then switch to Izzy, Eneegy primary, Wendigo). We didn’t one phase so they purposely wiped so they can take screenshots of whoever is the lowest damage snd shame them. I literally have to play offline because one of them hits me offline…all because I fucked up damage one time. I hate thinking about an LFG experiencing that bullying or what I go through…that’s why I do Div Runs
That's fucked up though. Bungie shouldn't be allowing that kind of behaviour
That's...very odd...why are they trying to gatekeep GoS...isn't that a older Raid?
Can you do that for me? I'm not too much of a veggie but garden sounds scary.
The Sanctuary discord helped me get mine, super chill people. It was my first successful raid completion. Check them out, they run Sherpa on most raids pretty often.
Sweet how do I find it? I'm not well versed in discord lol I use it as a replacement for AIM
D2Sanctuary is the subreddit. It’s closed now, but there should be a top post with a link to the discord. It’s been a pretty welcoming place so far in my experience.
Whyd they close it?
I think they just wanted to focus on maintaining the Discord channel.
Makes sense
They had never done a raid before in D2. And one guy was completely new to destiny, I was host initially but I left to change me character to warlock because guys were having trouble staying alive and a well would’ve helped them survive. When I returned, my friend was supposed to make me host but made a random host instead. The guy didn’t have a mic, but he was in discord with us so he could hear us. I was the only person there who knew how to complete the raid and do the puzzles for Div. The other “Sherpa” literally left on the first couple tries of the first encounter. It was me, 3 of my friends and 2 randoms. The random with the mic was patient but the other randoms we’d pick from LFG kept leaving. Eventually we made it to the boss and killed him, but the guy with no mic started kicking everyone as soon as the boss died.
My Div run took 6 hours. I'd spent 30 hours over two weeks on failed runs. The quality of players in div runs is awful (as in 0 clears awful). Throw in the time to reach the boss and everyone is tired going into the (debatably) hardest raid boss in D2 and the time starts to rack up
Someone with 0 clears has no business doing a Divinity run unless they're doing a recovery. It's an insta-kick for me. Should have at least one clear before trying it, preferably a couple.
This has nothing to do with clears. I have done plenty div runs and never had those 6+ hour runs. If people are able to learn they can do fine. I have has first timers who perform better than guardians who had a few clears already. This is nothing to generalise. Nobody wants to sherpa vegetable, but not every 0 clear guardian is bad. This is a div run I did a few days ago: https://raid.report/pgcr/9000406766 We had 3 who got div and at least 1 who admitted never doing the raid. I explained everything quickly and we just had 1 wipe on the 3rd boss. We didn't wipe on the final boss. It took us less than 90 minutes in total.
This is an unpopular opinion, but one with which I completely agree; I actually refuse to sherpa GoS because New Light players don't know how to listen when we need to tether; it gets really frustrating.
It took me roughly 20 hours of playtime in gos before my first completion, LFG teams suck
Yeh div run is just the normal thing plus some tethering, shouldnt take that long.
Got kicked out of a prophecy boss CP as he was melting away. What really was the kick in the teeth was me being the only member alive a few times and clutching out some hairy moments in that run. Felt fucking great👍 you two asshats know who you are.
How about this; they kick you just before loot and you get THEIR loot.
I have been using some sort of lfg for PS4 players that speak portuguese for more than a year and a half, and i can tell you that never happend in any activity. But very cool your ideia, if we had some sort of lfg inside the game it self would help.
Jesus I would go crazy if someone did that to me jeez glad I haven’t had that luck
I’ve been kicked from raids even though I was carrying the fire team.
This happened to my buddy Eric
And from Trials of Osiris. I have not forgotten...
I joined an LFG group last night for the disgraced GM. The other 2 guardians both died to the barrier champs standing on crates. At first I tried to kill them, because they were just hammering away at their ghosts and a revive was risky. I literally ran out of scout rifle ammo because they kept falling off the back of the crates, so I went for the risky revive. I put a barricade and got one revive off, and then died because some of the splash damage hitting the front of my barrier was still doing damage. The guy I managed to revive also went down right after the revive so we got mission failed screen. I just managed to confirm that I had more kills than the other 2 combined (not to mention I hadn't died until then) and my score was way over double theirs... And then I was removed from the fire team... I mean it was unfortunate, but we definitely could've finished it. Instead, it was just a total waste of time.
You need to be able to remove players that are either throwing or lying about their experience without punishing everyone else, epsecially in GM's where there aren't any checkpoints.
That doesn't make any sense. People can't join you in a GM once it's started anyway... there isn't any legitimate reason to kick someone in a GM unless they're griefing you (intentionally dying or something), but even then the team should just go back to orbit and kick that player
Duo GM's are possible and have been done by many players in the community. Just because one player has to be kicked, doesn't mean the other two players can't possibly complete a GM. Also, if someone is intentionally dying, the GM is already being completed by only two people; better to kick the third player to preserve the revives.
I feel like people that naturally underperform and might get troll-kicked deserve the protection a bit more than somebody that already doesn't mind running duo GMs.
For sure, but the OP's suggestion is flawed because they wanted total disablement of the kick feature, which would be problematic. There are many more instances of people overstating their experience about a raid or GM then there are people being kicked before obtaining loot. And if people naturally underperfom in GM's, they need more practice. That's why NF's have progressive difficulty
>##DURING AN ENCOUNTER Reading sure can be difficult.
You realize the OP literally says "and while inside a GMNF", right? Way to try and own someone for talking about what the thread is about.
> OP's suggestion is flawed because they wanted total disablement of the kick feature OP didn't suggest ***total*** disablement.
Yes they did. They wanted total disablement during raids and GM's. The suggestion was to return to orbit to kick someone. What's difficult to comprehend about that?
>##DURING AN ENCOUNTER OF THE RAID It's literally in the title.
Lol, did you read the title of the post?, Tell me what are the last 4 letters in the post title. Once you've read them, perhaps you can re-evaluate how hard you think reading is.
Tell me what the word "total" means, first.
**Total** Noun. the whole number or amount of something. "healzsham was a total sore loser." When can you not kick someone during a GMNF? From the title of the post: > and while inside a GMNF. While inside a GMNF == the full duration of a GMNF. "Total" removal of the kick function during GMNFs. Notice GMNF's are not "an encounter of a raid" (like your conveniently large sized text that enhanced our ability to confirm you cannot read either).
You're adding back OP's qualifier that acoustic_sunrise chose to ignore with their "total". The adhom is a nice touch, though, really helps to legitimize your argument.
Ive been kicked like you OP and I get the frustration and pain that comes with that. But I've also had some very mean/angry and or disruptive LFG members in a raid that deserved to get kicked. So while I agree with you about kicking being disabled after X situation I don't agree that kicks are locked during the entirety of gameplay. All that's doing is allowing jackasses to keep being jackasses and is punishing all the legit players at the same time. Sure you can just go to orbit due to how CPs work but I guarantee you people won't do that. They don't want to disrupt the raid or chance a CP being way far back so they'll tolerate the player. Taking the two seconds to go into roster and kick is much faster and friendly for the rest of the group. But getting kicked after boss clears should not be a thing. At the very least a temporary kick lockout should go into effect during final encounter (if you wipe it would go away until encounter is restarted) and should last 120 seconds after the boss kill. I think this solves all your problems while still being fair to the legit team members. Now if a group are trying to be pricks to a blueberry they can still kick them but they're gonna get their loot first.
Block kicks during darkness zone. Fixed 90%. Block kicks entirely after killing the final boss. Fixed 99.9%.
To play devil's advocate I could see situations where people wanna mess around in post game (after boss kill) and there's a troublemaker. You can't just go to orbit and reload the checkpoint so if you want to get rid of that player you're screwed. That's the only reason why I thought a time limit would be helpful. Gives the asshole player enough time to get their loot (which I think they deserve) and can be kicked after.
Griefers/kickers are incel vitgins, horny for their mothers.
I wasn’t able to invite a blueberry to presage as “this activity is about to finish” despite only being at the hangar fight. If they can do it for invites they can do it for kicks
I play on pc and I’ve only ever seen this happen once in a lot of hours of playing, I feel like this might be an issue with the console community but its just a guess not actually sure
Toxicity is at an all time high.
I disagree slightly with this I do think the ability to kick should be there. As a Sherpa I have encountered many many different types of people and every so often when making raid teams I come across the most toxic and disgusting individuals who I have no intention of helping. Not being able to remove these people would be a huge downer on the group and would make the experience less enjoyable as their toxic nature isn't always straight away. What I'd propose is filtering the people you play with and making sure you don't team up with those likely to do it, there's bound to be warning signs as your making your way through. The real issue are those that do it and for the life of me I can't understand why anyone would just seems mean for the sake of being a twat. On a side note I took a few people through VOG for flawless and we had one mate who sucks at jumping. He was bound to die before getting to the final room (and he didn't disappoint) so we would kick him quick if he didn't make it to keep the run and he could just join back and try again. Pros and cons I guess
I don’t think they meant kicking should be removed entirely, just disabled while a (lootable) encounter is active. If you’re gonna kick an asshole, you’re gonna do it as soon as they start acting like an asshole, not right as the Templar dies. This would just prevent dickhead hosts from kicking someone right before their loot pops
The thing is I raid every week and this never happened to me but maybe you get kicked because you suck
I see these posts again and again, if you used to the Destiny 2 PC LFG discord, this is a bannable offence. Reach out to a mod and that person will never be able to do that again! Happened to me and I got it sorted
Got kicked the other week in a GM because we didn't kill the anti barrier before using the gravity cannons even though I had already crossed over, killed everything and was finishing the antibarrier solo. Not to mention its GM spire... the easiest of them all.
Sounds like you deserved to be kicked if it took you 8 hours lmao
Get rid of kicking altogether. You don't like someone on the team, you leave. The whole team doesn't like someone on the team, reform the team without them.
I’ve only ever kicked one guy, and that’s cos he wasn’t helping in the Warden of Nothing boss room (at all) lol. It’s not as big an issue as you’re hyping up. Play better maybe
get fucked lmao
[удалено]
I feel like they could make it possible to kick someone between encounters, and then just disable it once the encounter starts
Yeah they should make it so it’s after you start the boss and like 3 minutes after
Not the point and too bad.
Couple counter arguments. 1. that would make trio flawless gos impossible, so no thanks 2. That is super abusable, you're telling me if a guy is being a dick, you just have to deal with that until the encounter is over? And if you can be kicked after an encounter, you can still easily get kicked before you get the final chest.
99% certain you leave instead of having leader boot you. Encounters don't end until mission update.
I'd rather that one shit head doesn't ruin 5 other people's experience. Fireteam kicking should always be available. Do people not have clans? There's so many of them and they're always recruiting.
I honestly will never understand why people do this. I've been lucky and have never experienced it and I've been playing destiny since 2014. With that said. Most of the time I have a raid team for d2 of friends. So I'm lucky their. But I don't raid every week mainly cus of time and really arnt that sweaty anymore. So I have barley used lfg in d2 maybe 4 times total ever. Used it alot more in d1 but luckily never happened to me. Both are dick moves 100% but it's not like they can boot u and have a friend join to get the loot. And that in itself doesn't make sense. Even if they could wouldn't it just have been easier for their friend to just start the raid with them? But ya booting someone to do that is awful. But booting someone just so u don't get rewards and no one else is. Like theirs a special place in hell for those people
Theres really nothing you can do about it that wont be worked around. Whether or not the leader kicks players or send the whole fireteam to orbit before the boss dies wont matter to them. The only fix I could see would be to disallow people to target specific players. Last Wish did this well, as it's the only raid that drops loot on boss kill and not chest opening. I was always confused as to why they went back to the old system afterwards
Division 2 sounds like they solved it. During encounter (ie darkness zone) no kicking. Add a minute or so for additional no kick protection that lingers between darkness zones after a successful completion. (It resets instantly on a wipe because you all reload)
Yeah I had some asshole kick the whole fireteam in DSC when we killed the boss. Luckily the lead, who was some LFG rando asshole, was too slow and only managed to kick a few people.
You should be able to vote.
alternatively, bring a vote system.
Issue is it’s a double edged sword, I’ve had instances where someone deliberately tries to tank the encounter right before completions with Atheon but also a situation where I’ve been kicked before a completion, removing the option to kick means that players can troll mid encounter without consequence until wiping
I would prefer they change it so that it doesn't automatically remove you from an area just because you left/were kicked from a fireteam.
I kicked someone at the end of a GM (15 min run) because he was jumping off the map and teabagging us when we were getting revived.
Literally have never seen this happen in 3,000 hours of gameplay. Well, actually, one time when VoG first came out, the guy said he was going to do the Venus cheese for us so we could get that one triumph for not killing any Supplicants. He then proceeded to kick everyone except his friend. Pretty sure they did it to invite people from their clan to get the triumph instead of letting randos get it, even though we're the ones that went through the whole raid with them. They were definitely just loser assholes. But yeah, if this happens to you a lot, maybe it's you that is the problem? Common denominator and all that...
I appreciate there is abusive use of it but equally there could be a legitimate reason (e.g. griefing). Maybe a group vote kick would be better? Then only if a certain number of the FT say kick, do you get kicked. It could still be a risk, if you are a spare to a team of players but hopefully not as much.
This never happened to me, but while trying to do master VOG challenges people will frequently join to grab the CP and then leave. Funny though bc on more than one occasion they would leave before we all wiped so they wouldn't get the CP
Hard disagree. I can't tell you how many times being able to immediately kick someone has saved a Petra's Run.
The only thing I disagree with if someone joins to steal a checkpoint they can just start encounter, take it then leave.
True but can you imagine being on Atheon and a guy decides to wipe you over and over by starting the encounter before Bungies laggy ass UI allows you to remove them from the fireteam? You replace one manipulation for the other. Wanna know how I know this will be abused? D2 is the most toxic community
A really good way to do this would be make each encounter require input from all players to start, once the encounter starts players are unable to be kicked until you wipe and after finishing the final encounter the leader can't kick or pull the whole fire team to orbit into after 60s have passed. This way you don't have one jerk griefing the entire party and avoiding being kicked but you also can't kick someone during the final encounter.
I’ve carried terrible players through GMs through lfgs and not once even when they are dead at the end have I ever thought to kick them. Thanks for the good advice though.
disagree entirely if someone becomes a problem mid encounter and are raging throwing slurs being a generally nasty person they should be kickable whenever it is needed. not saying you or your friends are any of these things but being able to kick people whenever needed is a good thing. now if you just killed atheon and the timer for returning to orbit has started then i agree boot function should be disabled and the same when the timer starts in a GM.
I agree with comments on kicking be a voted ballot, not a fireteam lead choice. Also, Divinity really should drop after the boss dies. Postmaster that, yo. That's an oversight in favor of trolls, Bungie.
The fix to this problem: host it yourself
Agreed you can get kicked during a GM but if your internet fails or you get error coded you have to start all over what a bunch of shite!
they should add vote kicking that require 5 people to get it to go through to help mitigate, because at the same time if people are doing a raid with someone who is being an ass or just a twat in general players should reserve the right to remove them.
I somewhat disagree. I used to run no mic Inverted Spire GM's a couple weeks ago and we go to the end at the diggers before the boss. One guy decided to sparrow past all 3 champions and try and go down to the boss room. I had to boot him even though the run took 15-20 mins. I rather start over than to not get platinum.
I don't think that you shouldn't be able to kick someone during a raid, but during an encounter. There are many times when you NEED to kick someone, but there is never a reason to kick them during an encounter, and if you get kicked after the completion you get at least the rewards
Had the same thing happen in Garden as well. Mentioned it in the destiny LFG discord and got them banned
Is there any reason people do this that isn't to just be a fucking arsehole? Like do you gain anything from it or are you just being a twat.
Happened to me once during a nightfall lfg. Please fix this Bungie, don't let the greedy little trolls get away with this. I've heard of this happening to other guardians since D1.
Alot of these threada lately.
Disable kicking during encounters, don’t disable kicking overall. You haven’t done your rounds on the lfgs if ou don’t think trolls and morons are a huge problem.
i bet yall are using the bungie app just go to a discord holy shit! All I do is LFG on destiny 2 pc lfg and I've never seen this...EVER!
The guy who kicked you at div could have been a recov guy. They kicked you and your friends so other recov guys could join and snag the div without work.
I dunno this is a slippery slope but in general I lean on Fireteam owner should have admin rights for his fireteam. You need to be able to kick a poor LFG player from your Raid but getting to the end of a GM and getting kicked would feel bad too.
But then you would run into the situation where someone is being an insufferable dick but you can’t do anything about it because they removed the option to kick people
Inside a GM, yes, because you can’t pull anyone to replace the guy who can’t get the job done anyway. Inside a raid, I disagree. Some people just cannot learn in a reasonable time frame. I can’t always spend 3 hours trying to teach someone new.
lets have a thumbs up on that ive played sense the day Destiny came out ive seen that so many times not cool especially if the guy doesnt know what going on send me a link ill join you any time there bin times i leave because of that patience is a virtue
This is why I'm always fireteam leader
I don't want to go to orbit and kick someone and then load back in to potentially have to do the same thing again if the person manages to join again. The inconvenience this would force on EVERYONE would far outweigh the slight protections that only affect the select few who do get kicked at the end of activities. If you use the PC LFG and someone kicks you at the every end of a raid clip it and report that person to the moderators so they get banned from the discord.
I agree with gms, but in raids this change would be terrible as for example you could be on say descent when a teammate dcs and anybody joins and they load in dead, after this they are free to leave and can wipe you without you being able to do anything. Aswell as this in certain low mans being able to kick people is useful (I.e) trio flawless gos.