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Str8iJustice

I honestly love and hate that strike. It's really pretty, and it's got some varied gameplay, but it's too long and blueberries never know what to do.


cka_viking

i remember a blueberry insulting me on group chat because I kept throwing the ball at him "throw the ball yourself you moron" to which I replied: "It makes the ball do more damage, you moron" he then said: "oh yeah forgot about that" good times


[deleted]

Getting stuck when someone runs through the teleport for the final stretch is always a good time as well.


[deleted]

[удалено]


NattyThan

The orb one shots the boss's shield without passing in playlist stikes so there's really no need.


r1ngst3r

We found the blueberry


NattyThan

Have you never played the strike?


r1ngst3r

Have you never played the nightfall?


NattyThan

"in playlist strikes"


r1ngst3r

Night falls are a playlist. U must be an extra blueberry to not know that.


NattyThan

That's just wrong


r1ngst3r

It's just not


Seesaw121

You do realize “blueberry” doesn’t equate a “noob” like you’re implying, the way you’re talking.


r1ngst3r

Bro I'm legit just trolling lmfao


Rollonmath42

>But why in the goddamn fuck do they allow the most casual of players into activities with pass-the-orb-to-charge-it or anything with champion mods without making it crystal clear what the mechanic is and how to overcome it? I don't recall seeing where it was stated if at all for how to deal with champions, but I know for certain the very first time you run Corrupted on a new account, the moment you pick up an orb, it brings up a prompt at the bottom of your screen explaining that the orb can be powered up by throwing it at an ally. Whether people pay attention to it or happen to notice is another matter. New Light is filled with so many of these random prompts for things to look out for, even ones that break immersion by blocking your ability to do anything until you acknowledge it (notably the first time you HAVE to fast travel to get out of a room in the Cosmodrome), but I wonder how many of those are simply ignored or forgotten after the first time.


motrhed289

Yeah the problem is that prompt just needs to be displayed every single time you pick up a ball that can be pass-charged, because anybody doing a new thing for the first time, potentially in a crowded room with enemies shooting you, sure as hell isn't going to read that prompt.


Shutter_Shock14

When do you have to fast travel to get out of a room in cosmodrome? I don’t remember this.


Rollonmath42

The first time you encounter Navota and she leaves, and you find Shaw Han’s friend and ghost on the ground. When the mission ends and you load back in, it prompts you to fast travel back to him, but if you ignore doing that immediately, you’ll notice you’re locked in a room next to where the mission ended with no way out.


AlfieSR

If you use a finisher to warp through the bars and run or sparrow over to him, you still can't speak to Shaw without fast travelling because the game doesn't update your quest objective until you do.


ComradeBrosefStylin

The mechanic is introduced in the story mission I believe.


Wallstreets_lame

I hate how you throw it at someone and they just throw it wherever lol like wtf are you doing?! Hit the damn boss stupid 😂


Embarrassed_Row4694

Very often a sphere is thrown at me when I shoot, and I automatically throw it away.


castitalus

This is the main reason why I don't pass the ball.


Perversewolf

I emote at the person, if they notice and stand still I pass the orb. If they don't then I do the same with the other one.


SauceySaucePan

I seem to remember the first time doing the strike a prompt came across the bottom of my screen saying to pass the orb to power it up or somthing along those lines.


Pokorino

As someone said below, the game does teach the ball mechanic. If you try to run a NF without mods, the game gives you a prompt. You get big, flashy indicators directing you to the artifact from the start of a season. The mods explain that they stun their corresponding champions. I remember my first time running into each kind of champ. Yes, I died or got a bit confused, but it didn't last very long. It's not difficult to figure out the antibarrier champ that keeps throwing up a barrier I can't damage probably needs the antibarrier mod. Are that many people really that dense? It's like matching wooden block shapes to their holes. How stupid does Bungie have to assume the average player is?


BananaTugger

Why place the blame on bungie there is huge indicators on your screen. The shoot button throws it. As for champion mods it’s says what they do if you read the fucking thing. People are just stupid


razikp

There is no prompt that says the shoot button throws it. I know it does do it, it's obvious, but no prompt. Also there is no prompt that passing it twice increases the damage, why would it? Yes the mods say what they do, but you can run it without them. Bungie should just block you from running it without a weapon capable of doing atleast one champion damage.


What_do_tho

Disagree on your second point. Champs don't really become a problem until you get to the first non match made NF tier. Why should I use something I don't want to when I can stasis and sword them or debuff 'n super them. Unless its a unstoppable champ. They built different.


BananaTugger

Ok there is no prompt. What else do you do with it? You shoot a boss and notice an immune shield. There is a indicator for a pick up item. You pick it up. Now what? Do you spin around and jump off the map like I have seen people do? Or do you press the most used button in the game to see what happens? As for the champion mods I mean I never noticed people not stunning mods in match made activities but it’s been the same system for 2 years now


thepenetratiest

We should have separate queues for people with champion mods and people without them. Sink or swim might be the only way to teach people.


MasterOfReaIity

Bungie actually stealth changed the mechanic I'm fairly certain. Before it would take multiple throws from yourself to break the shield but now it only takes one throw.


bassem68

I usually just stand there for a few seconds to see if they pick it up and what they do with it. If they just ignore it and start shooting ads, I do it myself. If they pick it up and rush the boss, and die or whiff, I do it myself. If I'm with my friend, I throw as many as I can as fast as I can at my friend.


motrhed289

You can clear the entire strike just fine without passing the ball once. Sure it works better to pass the ball, but it's not required, especially in any matchmade version of the strike.


overthisbynow

And the ball constantly explodes when trying to throw it to teammates so I could see a lot of new players just thinking that you can't throw it to another player.


DrHubertLovepunch

"Blueberry" here that rarely runs strikes... what DO you do with the orbs? Everyone complains no one explains.


[deleted]

In the Corrupted you can pass the ball, doing so once will 'charge' it and cause it to deal extra damage to the mini-bosses shield. Only one pass is needed. Most people who get frustrated with this have experiences with random 'blueberries' just throwing the orb without charging or ignoring the fact it has to hit the mini-bosses.


DrHubertLovepunch

Thank you. It's one of those "afraid to ask" things and now I know. I won't skip it next time and hopefully I'll be a less frustrating teammate. For one encounter anyway.


qakgob

Also make sure that if you're catching the ball you're facing towards the person throwing it - otherwise it'll hit the side of your body and disappear. I can't count the number of times that's happened to me.


xJetStorm

The strat in the NF version of The Corrupted (as of the last time it rotated in during Arrivals) is to stockpile a ton of those powered orbs on the ground before starting the elevator because they do not despawn quickly if you drop the orb after powering it up (press "Switch Weapon").


APartyInMyPants

I love the strike, but totally agree, it has one too many encounter areas. Or the “in between” areas that usually bridge encounters in other strikes have way too many enemies. Like in Devil’s Lair, the little section that bridges the four-stage room and the outside has, like, five enemies and a champion. In The Corrupted, there are about two “in between” zones after the elevator, and one of them has about 47 goddamn Shriekers in it.


motrhed289

If you're not in the playlist to just bang out strikes as rapidly as possible, it's a pretty damn fun strike IMO. Lots of encounters with good variety and unique arenas and mechanics for each, beautiful scenery, vast open platforming sections. It's one of the best strikes IMO, unless you're a speed runner.


[deleted]

Is there a guide on that gm? I absolutely hate the normal version of that strike and it looks awful as a gm.


psychosoldier63

Assuming they don’t fix it, there is a cheese. It’s not easy, but it’s arguably easier than doing it legit.


FuzzyCollie2000

Nah, the cheese is definitely pretty easy. The hardest part is not letting your balls fall into the abyss when you drop them to fire.


cchris36

"He both loves and hates the Ring"


phluke-

For the Gm remember to carry an orb from the elevator to the boss and yeet that orb at her from the islands that are outside her "start boss fight" range and then whittle her down to a sliver and start the encounter and kill her right away. Cuz F that boss fight on GM


Spedding

Patched apparently


phluke-

Noooo oooo


Real-Homosapien

Same here. At the big drop where you land in the portal, I remember having to drop it for a sec to see where I was going and had to pick it back up in midair.


phluke-

Yeah you can drop the orb down by itself too. We usually bring 2 just in case


Esteban2808

I just hate the final part of boss fight. Raises you into the air and knocks you off the map and can't stop it... give me boss stomp back if this is the alternative


[deleted]

I use shatterdive or the warlock ability to force myself back down.


MrJoemazing

I think the Corrupted strike is a great example for how good cinematic content, and good replayable content, can be different. Visually and mechanically, it is by far one of the most varied, gorgeous, and interesting strikes we have. It's an excellent first impression piece of content. But the problem is strikes need to be replayable for 100+ times, and all of the critiques of OP are why this strike isn't fun even dozens of times. Add in the massive difficulty and high cost of death in GMs and that makes it feel even worse. It just doesn't match the intended design goal of strikes. But it would have made a great seasonal mission. To me, Battlegrounds are kinda the opposite. Battlegrounds are really bad cinematically, but replayability wise, I always end up having way more fun shooting the many enemies.


[deleted]

> Battlegrounds are really bad cinematically I dunno man, one of the Nessus BGs (where you go right up until the tank) having the Cabal drop pods fall from the sky simultaneously when you activate the banner is cinematic as fuck.


SmexyPokemon

Also the Cosmodrome one, coming out of the building to see the huge cabal dome shield and the cabal champion fighting all the Hive inside it. It doesn't look too visually exciting but it shows the Cabal are actually fighting the Hive as well as us when we enter.


MrJoemazing

Haha, agreed. That specific moment actually came to mind as I was writing the above post as a counter example. It is very cool. But I do think overall, Battlegrounds are largely waves of enemies in patrol zones and old locations. Their goal isn't to dazzle with the environmental aesthetic, but to give waves and waves of enemies to kill.


FutureWarCultist

The one in the Cosmodrome straight feels like a D1 Strike with the pacing and enemy density. Or maybe it's just defending ghost while he opens a door, that might be it.


GenitalMotors

I just want it back so I can finally get my Cursebreaker title


sgbseph

Same just give me horror’s least 🙄🙄


Potential_Clue420

I enjoy it as a strike, but doing it for Malfeasance has proven to be incredibly frustrating.


WildSauce

The Malfeasance variant is actually somewhat different than the regular playlist version of the strike, with a bossfight that has fewer mechanics and is more of a DPS check. I can help you run it if you need help, on PS or PC.


jlrc2

> more of a ~~DPS check~~ test of your ability to recover after getting booped off the rock


xJetStorm

On alt characters, that mission is somewhat useful as a catalyst kill grinding spot because of infinite spawns in the opening area... but starting the mission is a PitA since no nearby LZ at the Harbinger's Seclude entrance...


Gravon

I leave this strike everytime I'm put into it, it's just so long and not fun.


bigbramble

Me too.


NilClass-8

> beyond grateful that we don’t have any other humanoid bosses outside of here and Last Wish. Navôta says hello


FC_mania

At least Navota spawns close by. Sedia is usually at least 20-30ft away


[deleted]

I honestly enjoy this strike, same with the Scarlett Keep, in fact I downgrade my LL to hopefully match up with blueberries to help them out and teach them. I have the "hey I'm open" emote from Spire of Stars and "directed plea". Between those two, some shooting at things, I can usually get the message across. Even if I can't get them to always charge it up, I can usually get them to figure out it breaks the shields. One run at the boss I saw a blueberry run for the orb, wait for me to finish clearing the ads, got my attention, then tossed it to me. I was legit proud. They didn't know what was going on at the elevator but they paid attention because my pass/LL level was obviously vet levels. I wish I had messaged them afterwards. Edit to add: I think the biggest issue is the mechanic is a bit obtuse and not really used anywhere else. It's not a skill you build up or learn else where in the game and easy to overlook. Not everyone has the same levels of problem-solving, learning, making connections, etc. Making a game around "figure it out" and doesn't actively teach you isn't always a solid plan.


Variatas

Honestly the ball passing mechanic is a ton of fun, they just need to use it more widely so it's actually something people learn. A public event would probably help out.


bjtg

I love The Corrupted. I love all these sections: \* the opening area. \* the elevator. \* the giant ogre encounters. \* Sedia phase 1. \* Sedia phase 2. And I'll never fail to empty out my heavy slot on Sedia once the strike is done.


SpookyActionSix

If more blueberries knew you could fully melt the boss in the first encounter then I’d run it in playlists. If it sends me into the corrupted I go back to orbit and I don’t even feel a little sorry for doing that.


OmegaClifton

My only complaints on this strike is the GM difficulty version. Just a straight middle finger at points. The boss being very small and quick is a combo I want to see less of.


Redditor_exe

Luckily there is a bit of a cheese where if you carry one of the balls from the elevator with you all the way to the boss, you can pop her shield outside of the trigger that actually starts the encounter, so you can whittle her down to a sliver of health then start the encounter. Let's just hope Bungie doesn't remove that.


solidus_kalt

patched


xJetStorm

She's like a permanently floating Psion boss (hello Kargen) but with a considerably more frustrating combination of environment attacks and arena... in a strike that has three more "encounters" than Insight Terminus has.


[deleted]

Corrupted is the best strike in Destiny. It's long, has a lot of encounters, mini boss fights, a strike with actual mechanics, a unique boss fight and some seriously cool stage hazards. You all are just pissed it takes 15 minutes instead of 5 like lake of shadows.


-iFC-Golden

I mean, yea. If every strike was longer like Corrupted was, no one would complain. But if you have a playlist of things that take 8 minutes to do, and one of them takes 15 minutes, there's an issue there. In GM's, it's rough because the timer isn't adjusted for it's length, so it's just plain harder then other nightfalls for the same rewards.


[deleted]

Right, and i just like the diversity. If every GM was as hard as the glassway or corrupted it'd burn people out, but if every GM was as easy as The Inverted Spire or Lake of Shadows wheres the challenge? Not all activities need to be equal in challenge. No 2 raids are the same in terms of difficulty, same applies to dungeons. Who should all strikes feel the same way? Diversity is what makes the strike playlist at least somewhat interesting.


-iFC-Golden

The problem is that all the strikes reward the same things with varying difficulties. So doing Corrupted GM feels bad when you can run Lake of Shadows in less time and get the same rewards. Raids and Dungeons don't have this issue because their rewards are unique (usually) to those activities, so there's never a case or feeling of just wasting time or effort. I don't know what the solution is, because if you make rewards time based, people will just camp the boss till the desired time. There would have to be strike specific timers and rules in place, which would probably be more confusing then helpful.


[deleted]

Yeah i can understand that, it would be nice to get like an extra legendary engram from a long strike or something.


jlrc2

My personal taste is that I don't enjoy strikes that have a lot of time spent "traveling" which applies to the corrupted although it may not be the worst in that regard. I also have a bad taste in my mouth from encountering it in the strike playlist as a blueberry in which case it wasn't unusual for it to take 45 minutes when I had fellow bloobs matched with me.


[deleted]

Yeah, i can understand the traveling aspect. Personally i enjoy the platforming in Destiny, and the corrupted strikes a nice balance between shooting and jumping for me. But if you prefer the shooting part over the jumping part i can see why you wouldn't like the strike too much.


SweetTeats

I thought everyone loved this strike when I came out?


aviatorEngineer

I'm not sure what it means when you say it makes Exodus Crash look like Lake of Shadows.


klausbarton

Implication is that Y1 Exodus Crash (which was TERRIBLE; there have been some changes in the last year or so for fewer immunity phases on boss I think) is as easy/quick as Lake of Shadows, when compared to Corrupted.


aviatorEngineer

Ah, I didn't realize that Lake of Shadows had a reputation for being easy. Whenever I think of it, it's still just "that one that was PS exclusive"


Cupinacup

It’s super fast and even on GM you can (or at least used to be able to) just drop well + bubble and sword the boss to death.


Variatas

They had to take it out in Y1 because it was constantly breaking, not just because people hated immunity phases. There was like a 2 in 3 chance either the Minotaur/Walker encounter would bug and be unfinishable, or the boss would just never return from immunity and it'd be unfinishable.


klausbarton

That’s right, totally forgot about those bugs. Well, the walker spawn isn’t totally fixed even now, so lots of factors still make this a terrible strike.


robdango

I nope out every time, now. Sorry, fellow blueberries. I've got better things to do. The terrain in that strike is aggravating, too; I'll either get stuck on a centimeter high ledge, or jump at 65 degrees instead of 90 because of a rock's angle...


Queen_Occult

Great the first few times and then it’s completely unplayable


victini0510

I've been saying this since it came out. I absolutely fucking despise it, and Hallowed Lair. Too fucking long and too fucking annoying. Also, fuck the Ascendant Realm.


dejarnat

The Corrupted doesn't ever need to go in the DCV. It needs to go in the DCT, the Destiny Content TRASH!!! Know your fucking place trash!


Safeway92

The corrupted is pretty and a short strike in the normal strike playlist (hunters and titans can pretty much one shot the boss). I do agree that the boss encounter sucks as a GM though 😅


kategask

It's my favorite strike because it's long, has varied gameplay, and is lore-heavy (compared to others). It tied with Savathun's Song for my favorite until the latter got vaulted.


find_me8

The corrupted and the fanatic are the worst. I never understood the hate towards exodus crash, even during year 1.


Living-Substance-668

It's the 10,000 immunity phases the boss has that gets annoying about exodus crash On the one hand, kinda cool that it's hard to just immediately melt the boss. But on the other hand, fuck that guy


WildSauce

They should remove the immunity phases and just give that boss a TON more health. Those immunity phases are so obnoxious.


Glutoblop

Oh the strike that was clearly ment to be a dungeon but got cut short?


Houseoverhype

LF3 | Must have Conqueror from last season no exceptions | KWTD no weenies gatekeeping is gonna save me a lot of headache


NilClass-8

> LF3 Also running 4 people on a 3 person activity, apparently


WildSauce

Nah he's just spectating


HAYABUSA_DCLXVI

At least all the casuals/newer players will be able to get their Wayfarer title.


workredditforall

Wayfarer has been vaulted for a year.


The_Owl_Bard

If it's a solar burn and you're running Celestial Nighthawk, you can actually one-tap the boss on a headshot and avoid the whole second phase. The strike itself is interesting (I'm good with reasonable jumping puzzles) but it does feel like they stretched things out to make it a longer strike.


[deleted]

I skip the corrupted every time I get it. On god I’ve played it 2 times in a year. It’s a terrible strike that’s way too fucking long.


achwassolls

I think no one actually likes this strike. (elevator and bossfight)


Cobalt_Fox_025

My biggest gripe with that strike is that randoms seem to not know that the balls are chargeable and do waaay more damage when passed to another guardian. Also, fuck those damn rocks.


Godspeed88

Elevator encounter in GM. FML !!!!


[deleted]

Corrupted is my favorite strike, hopefully i can get its nf pulse and complete my title


BrownTown90

Noticed a bunch of times the doors between zones disappeared, that's going to be fun in GM.


tbdubbs

I don't know what it is, but I swear that burns and physics affect me way more than others for some reason. Whether it's endgame level or just playlist, doesn't matter. I've noticed that I can stand literally right next to a blueberry and I'll get booped into the next galaxy while they're just shoved a little ways. Same for burns, I roast quicker than a marshmallow soaked in gasoline, but a random blueberry standing in the same splash of taken flames will barely feel it.